| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // #define LOG_NDEBUG 0 | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <stdint.h> | |
| #include <sys/types.h> | |
| #include <algorithm> | |
| #include <errno.h> | |
| #include <math.h> | |
| #include <mutex> | |
| #include <dlfcn.h> | |
| #include <inttypes.h> | |
| #include <stdatomic.h> | |
| #include <optional> | |
| #include <EGL/egl.h> | |
| #include <cutils/properties.h> | |
| #include <log/log.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <binder/PermissionCache.h> | |
| #include <dvr/vr_flinger.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/DisplayInfo.h> | |
| #include <ui/DisplayStatInfo.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/GuiConfig.h> | |
| #include <gui/IDisplayEventConnection.h> | |
| #include <gui/Surface.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <ui/PixelFormat.h> | |
| #include <ui/UiConfig.h> | |
| #include <utils/misc.h> | |
| #include <utils/String8.h> | |
| #include <utils/String16.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/Timers.h> | |
| #include <utils/Trace.h> | |
| #include <private/android_filesystem_config.h> | |
| #include <private/gui/SyncFeatures.h> | |
| #include "Client.h" | |
| #include "clz.h" | |
| #include "Colorizer.h" | |
| #include "DdmConnection.h" | |
| #include "DisplayDevice.h" | |
| #include "DispSync.h" | |
| #include "EventControlThread.h" | |
| #include "EventThread.h" | |
| #include "Layer.h" | |
| #include "LayerVector.h" | |
| #include "LayerDim.h" | |
| #include "MonitoredProducer.h" | |
| #include "SurfaceFlinger.h" | |
| #include "DisplayHardware/ComposerHal.h" | |
| #include "DisplayHardware/FramebufferSurface.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #include "DisplayHardware/VirtualDisplaySurface.h" | |
| #include "Effects/Daltonizer.h" | |
| #include "RenderEngine/RenderEngine.h" | |
| #include <cutils/compiler.h> | |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | |
| #include <configstore/Utils.h> | |
| #define DISPLAY_COUNT 1 | |
| /* | |
| * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all | |
| * black pixels. | |
| */ | |
| #define DEBUG_SCREENSHOTS false | |
| extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | |
| namespace android { | |
| using namespace android::hardware::configstore; | |
| using namespace android::hardware::configstore::V1_0; | |
| namespace { | |
| class ConditionalLock { | |
| public: | |
| ConditionalLock(Mutex& mutex, bool lock) : mMutex(mutex), mLocked(lock) { | |
| if (lock) { | |
| mMutex.lock(); | |
| } | |
| } | |
| ~ConditionalLock() { if (mLocked) mMutex.unlock(); } | |
| private: | |
| Mutex& mMutex; | |
| bool mLocked; | |
| }; | |
| } // namespace anonymous | |
| // --------------------------------------------------------------------------- | |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | |
| const String16 sDump("android.permission.DUMP"); | |
| // --------------------------------------------------------------------------- | |
| int64_t SurfaceFlinger::vsyncPhaseOffsetNs; | |
| int64_t SurfaceFlinger::sfVsyncPhaseOffsetNs; | |
| bool SurfaceFlinger::useContextPriority; | |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | |
| bool SurfaceFlinger::useHwcForRgbToYuv; | |
| uint64_t SurfaceFlinger::maxVirtualDisplaySize; | |
| bool SurfaceFlinger::hasSyncFramework; | |
| bool SurfaceFlinger::useVrFlinger; | |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | |
| bool SurfaceFlinger::hasWideColorDisplay; | |
| SurfaceFlinger::SurfaceFlinger() | |
| : BnSurfaceComposer(), | |
| mTransactionFlags(0), | |
| mTransactionPending(false), | |
| mAnimTransactionPending(false), | |
| mLayersRemoved(false), | |
| mLayersAdded(false), | |
| mRepaintEverything(0), | |
| mRenderEngine(nullptr), | |
| mBootTime(systemTime()), | |
| mBuiltinDisplays(), | |
| mVisibleRegionsDirty(false), | |
| mGeometryInvalid(false), | |
| mAnimCompositionPending(false), | |
| mDebugRegion(0), | |
| mDebugDDMS(0), | |
| mDebugDisableHWC(0), | |
| mDebugDisableTransformHint(0), | |
| mDebugInSwapBuffers(0), | |
| mLastSwapBufferTime(0), | |
| mDebugInTransaction(0), | |
| mLastTransactionTime(0), | |
| mBootFinished(false), | |
| mForceFullDamage(false), | |
| mInterceptor(this), | |
| mPrimaryDispSync("PrimaryDispSync"), | |
| mPrimaryHWVsyncEnabled(false), | |
| mHWVsyncAvailable(false), | |
| mHasColorMatrix(false), | |
| mHasPoweredOff(false), | |
| mFrameBuckets(), | |
| mTotalTime(0), | |
| mLastSwapTime(0), | |
| mNumLayers(0), | |
| mVrFlingerRequestsDisplay(false), | |
| mMainThreadId(std::this_thread::get_id()), | |
| mComposerSequenceId(0) | |
| { | |
| ALOGI("SurfaceFlinger is starting"); | |
| vsyncPhaseOffsetNs = getInt64< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::vsyncEventPhaseOffsetNs>(1000000); | |
| sfVsyncPhaseOffsetNs = getInt64< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::vsyncSfEventPhaseOffsetNs>(1000000); | |
| hasSyncFramework = getBool< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::hasSyncFramework>(true); | |
| useContextPriority = getBool< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::useContextPriority>(false); | |
| dispSyncPresentTimeOffset = getInt64< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::presentTimeOffsetFromVSyncNs>(0); | |
| useHwcForRgbToYuv = getBool< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::useHwcForRGBtoYUV>(false); | |
| maxVirtualDisplaySize = getUInt64<ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::maxVirtualDisplaySize>(0); | |
| // Vr flinger is only enabled on Daydream ready devices. | |
| useVrFlinger = getBool< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::useVrFlinger>(false); | |
| maxFrameBufferAcquiredBuffers = getInt64< ISurfaceFlingerConfigs, | |
| &ISurfaceFlingerConfigs::maxFrameBufferAcquiredBuffers>(2); | |
| hasWideColorDisplay = | |
| getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::hasWideColorDisplay>(false); | |
| mPrimaryDispSync.init(hasSyncFramework, dispSyncPresentTimeOffset); | |
| // debugging stuff... | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | |
| mGpuToCpuSupported = !atoi(value); | |
| property_get("debug.sf.showupdates", value, "0"); | |
| mDebugRegion = atoi(value); | |
| property_get("debug.sf.ddms", value, "0"); | |
| mDebugDDMS = atoi(value); | |
| if (mDebugDDMS) { | |
| if (!startDdmConnection()) { | |
| // start failed, and DDMS debugging not enabled | |
| mDebugDDMS = 0; | |
| } | |
| } | |
| ALOGI_IF(mDebugRegion, "showupdates enabled"); | |
| ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); | |
| property_get("debug.sf.disable_backpressure", value, "0"); | |
| mPropagateBackpressure = !atoi(value); | |
| ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | |
| property_get("debug.sf.enable_hwc_vds", value, "0"); | |
| mUseHwcVirtualDisplays = atoi(value); | |
| ALOGI_IF(!mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | |
| property_get("ro.sf.disable_triple_buffer", value, "1"); | |
| mLayerTripleBufferingDisabled = atoi(value); | |
| ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | |
| // We should be reading 'persist.sys.sf.color_saturation' here | |
| // but since /data may be encrypted, we need to wait until after vold | |
| // comes online to attempt to read the property. The property is | |
| // instead read after the boot animation | |
| } | |
| void SurfaceFlinger::onFirstRef() | |
| { | |
| mEventQueue.init(this); | |
| } | |
| SurfaceFlinger::~SurfaceFlinger() | |
| { | |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| eglTerminate(display); | |
| } | |
| void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | |
| { | |
| // the window manager died on us. prepare its eulogy. | |
| // restore initial conditions (default device unblank, etc) | |
| initializeDisplays(); | |
| // restart the boot-animation | |
| startBootAnim(); | |
| } | |
| static sp<ISurfaceComposerClient> initClient(const sp<Client>& client) { | |
| status_t err = client->initCheck(); | |
| if (err == NO_ERROR) { | |
| return client; | |
| } | |
| return nullptr; | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | |
| return initClient(new Client(this)); | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createScopedConnection( | |
| const sp<IGraphicBufferProducer>& gbp) { | |
| if (authenticateSurfaceTexture(gbp) == false) { | |
| return nullptr; | |
| } | |
| const auto& layer = (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | |
| if (layer == nullptr) { | |
| return nullptr; | |
| } | |
| return initClient(new Client(this, layer)); | |
| } | |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | |
| bool secure) | |
| { | |
| class DisplayToken : public BBinder { | |
| sp<SurfaceFlinger> flinger; | |
| virtual ~DisplayToken() { | |
| // no more references, this display must be terminated | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| flinger->mCurrentState.displays.removeItem(this); | |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| public: | |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | |
| : flinger(flinger) { | |
| } | |
| }; | |
| sp<BBinder> token = new DisplayToken(this); | |
| Mutex::Autolock _l(mStateLock); | |
| DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure); | |
| info.displayName = displayName; | |
| mCurrentState.displays.add(token, info); | |
| mInterceptor.saveDisplayCreation(info); | |
| return token; | |
| } | |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) { | |
| Mutex::Autolock _l(mStateLock); | |
| ssize_t idx = mCurrentState.displays.indexOfKey(display); | |
| if (idx < 0) { | |
| ALOGW("destroyDisplay: invalid display token"); | |
| return; | |
| } | |
| const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); | |
| if (!info.isVirtualDisplay()) { | |
| ALOGE("destroyDisplay called for non-virtual display"); | |
| return; | |
| } | |
| mInterceptor.saveDisplayDeletion(info.displayId); | |
| mCurrentState.displays.removeItemsAt(idx); | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { | |
| ALOGV("createBuiltinDisplayLocked(%d)", type); | |
| ALOGW_IF(mBuiltinDisplays[type], | |
| "Overwriting display token for display type %d", type); | |
| mBuiltinDisplays[type] = new BBinder(); | |
| // All non-virtual displays are currently considered secure. | |
| DisplayDeviceState info(type, true); | |
| mCurrentState.displays.add(mBuiltinDisplays[type], info); | |
| mInterceptor.saveDisplayCreation(info); | |
| } | |
| sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { | |
| if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | |
| ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); | |
| return NULL; | |
| } | |
| return mBuiltinDisplays[id]; | |
| } | |
| void SurfaceFlinger::bootFinished() | |
| { | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t duration = now - mBootTime; | |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | |
| // wait patiently for the window manager death | |
| const String16 name("window"); | |
| sp<IBinder> window(defaultServiceManager()->getService(name)); | |
| if (window != 0) { | |
| window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | |
| } | |
| if (mVrFlinger) { | |
| mVrFlinger->OnBootFinished(); | |
| } | |
| // stop boot animation | |
| // formerly we would just kill the process, but we now ask it to exit so it | |
| // can choose where to stop the animation. | |
| property_set("service.bootanim.exit", "1"); | |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; | |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | |
| sp<LambdaMessage> readProperties = new LambdaMessage([&]() { | |
| readPersistentProperties(); | |
| }); | |
| postMessageAsync(readProperties); | |
| } | |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | |
| class MessageDestroyGLTexture : public MessageBase { | |
| RenderEngine& engine; | |
| uint32_t texture; | |
| public: | |
| MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) | |
| : engine(engine), texture(texture) { | |
| } | |
| virtual bool handler() { | |
| engine.deleteTextures(1, &texture); | |
| return true; | |
| } | |
| }; | |
| postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); | |
| } | |
| class DispSyncSource : public VSyncSource, private DispSync::Callback { | |
| public: | |
| DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync, | |
| const char* name) : | |
| mName(name), | |
| mValue(0), | |
| mTraceVsync(traceVsync), | |
| mVsyncOnLabel(String8::format("VsyncOn-%s", name)), | |
| mVsyncEventLabel(String8::format("VSYNC-%s", name)), | |
| mDispSync(dispSync), | |
| mCallbackMutex(), | |
| mCallback(), | |
| mVsyncMutex(), | |
| mPhaseOffset(phaseOffset), | |
| mEnabled(false) {} | |
| virtual ~DispSyncSource() {} | |
| virtual void setVSyncEnabled(bool enable) { | |
| Mutex::Autolock lock(mVsyncMutex); | |
| if (enable) { | |
| status_t err = mDispSync->addEventListener(mName, mPhaseOffset, | |
| static_cast<DispSync::Callback*>(this)); | |
| if (err != NO_ERROR) { | |
| ALOGE("error registering vsync callback: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| //ATRACE_INT(mVsyncOnLabel.string(), 1); | |
| } else { | |
| status_t err = mDispSync->removeEventListener( | |
| static_cast<DispSync::Callback*>(this)); | |
| if (err != NO_ERROR) { | |
| ALOGE("error unregistering vsync callback: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| //ATRACE_INT(mVsyncOnLabel.string(), 0); | |
| } | |
| mEnabled = enable; | |
| } | |
| virtual void setCallback(const sp<VSyncSource::Callback>& callback) { | |
| Mutex::Autolock lock(mCallbackMutex); | |
| mCallback = callback; | |
| } | |
| virtual void setPhaseOffset(nsecs_t phaseOffset) { | |
| Mutex::Autolock lock(mVsyncMutex); | |
| // Normalize phaseOffset to [0, period) | |
| auto period = mDispSync->getPeriod(); | |
| phaseOffset %= period; | |
| if (phaseOffset < 0) { | |
| // If we're here, then phaseOffset is in (-period, 0). After this | |
| // operation, it will be in (0, period) | |
| phaseOffset += period; | |
| } | |
| mPhaseOffset = phaseOffset; | |
| // If we're not enabled, we don't need to mess with the listeners | |
| if (!mEnabled) { | |
| return; | |
| } | |
| // Remove the listener with the old offset | |
| status_t err = mDispSync->removeEventListener( | |
| static_cast<DispSync::Callback*>(this)); | |
| if (err != NO_ERROR) { | |
| ALOGE("error unregistering vsync callback: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| // Add a listener with the new offset | |
| err = mDispSync->addEventListener(mName, mPhaseOffset, | |
| static_cast<DispSync::Callback*>(this)); | |
| if (err != NO_ERROR) { | |
| ALOGE("error registering vsync callback: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| } | |
| private: | |
| virtual void onDispSyncEvent(nsecs_t when) { | |
| sp<VSyncSource::Callback> callback; | |
| { | |
| Mutex::Autolock lock(mCallbackMutex); | |
| callback = mCallback; | |
| if (mTraceVsync) { | |
| mValue = (mValue + 1) % 2; | |
| ATRACE_INT(mVsyncEventLabel.string(), mValue); | |
| } | |
| } | |
| if (callback != NULL) { | |
| callback->onVSyncEvent(when); | |
| } | |
| } | |
| const char* const mName; | |
| int mValue; | |
| const bool mTraceVsync; | |
| const String8 mVsyncOnLabel; | |
| const String8 mVsyncEventLabel; | |
| DispSync* mDispSync; | |
| Mutex mCallbackMutex; // Protects the following | |
| sp<VSyncSource::Callback> mCallback; | |
| Mutex mVsyncMutex; // Protects the following | |
| nsecs_t mPhaseOffset; | |
| bool mEnabled; | |
| }; | |
| class InjectVSyncSource : public VSyncSource { | |
| public: | |
| InjectVSyncSource() {} | |
| virtual ~InjectVSyncSource() {} | |
| virtual void setCallback(const sp<VSyncSource::Callback>& callback) { | |
| std::lock_guard<std::mutex> lock(mCallbackMutex); | |
| mCallback = callback; | |
| } | |
| virtual void onInjectSyncEvent(nsecs_t when) { | |
| std::lock_guard<std::mutex> lock(mCallbackMutex); | |
| mCallback->onVSyncEvent(when); | |
| } | |
| virtual void setVSyncEnabled(bool) {} | |
| virtual void setPhaseOffset(nsecs_t) {} | |
| private: | |
| std::mutex mCallbackMutex; // Protects the following | |
| sp<VSyncSource::Callback> mCallback; | |
| }; | |
| // Do not call property_set on main thread which will be blocked by init | |
| // Use StartPropertySetThread instead. | |
| void SurfaceFlinger::init() { | |
| ALOGI( "SurfaceFlinger's main thread ready to run. " | |
| "Initializing graphics H/W..."); | |
| ALOGI("Phase offest NS: %" PRId64 "", vsyncPhaseOffsetNs); | |
| Mutex::Autolock _l(mStateLock); | |
| // initialize EGL for the default display | |
| mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| eglInitialize(mEGLDisplay, NULL, NULL); | |
| // start the EventThread | |
| sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, | |
| vsyncPhaseOffsetNs, true, "app"); | |
| mEventThread = new EventThread(vsyncSrc, *this, false); | |
| sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, | |
| sfVsyncPhaseOffsetNs, true, "sf"); | |
| mSFEventThread = new EventThread(sfVsyncSrc, *this, true); | |
| mEventQueue.setEventThread(mSFEventThread); | |
| // set EventThread and SFEventThread to SCHED_FIFO to minimize jitter | |
| struct sched_param param = {0}; | |
| param.sched_priority = 2; | |
| if (sched_setscheduler(mSFEventThread->getTid(), SCHED_FIFO, ¶m) != 0) { | |
| ALOGE("Couldn't set SCHED_FIFO for SFEventThread"); | |
| } | |
| if (sched_setscheduler(mEventThread->getTid(), SCHED_FIFO, ¶m) != 0) { | |
| ALOGE("Couldn't set SCHED_FIFO for EventThread"); | |
| } | |
| // Get a RenderEngine for the given display / config (can't fail) | |
| mRenderEngine = RenderEngine::create(mEGLDisplay, | |
| HAL_PIXEL_FORMAT_RGBA_8888, | |
| hasWideColorDisplay ? RenderEngine::WIDE_COLOR_SUPPORT : 0); | |
| // retrieve the EGL context that was selected/created | |
| mEGLContext = mRenderEngine->getEGLContext(); | |
| LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, | |
| "couldn't create EGLContext"); | |
| LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | |
| "Starting with vr flinger active is not currently supported."); | |
| mHwc.reset(new HWComposer(false)); | |
| mHwc->registerCallback(this, mComposerSequenceId); | |
| if (useVrFlinger) { | |
| auto vrFlingerRequestDisplayCallback = [this] (bool requestDisplay) { | |
| // This callback is called from the vr flinger dispatch thread. We | |
| // need to call signalTransaction(), which requires holding | |
| // mStateLock when we're not on the main thread. Acquiring | |
| // mStateLock from the vr flinger dispatch thread might trigger a | |
| // deadlock in surface flinger (see b/66916578), so post a message | |
| // to be handled on the main thread instead. | |
| sp<LambdaMessage> message = new LambdaMessage([=]() { | |
| ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | |
| mVrFlingerRequestsDisplay = requestDisplay; | |
| signalTransaction(); | |
| }); | |
| postMessageAsync(message); | |
| }; | |
| mVrFlinger = dvr::VrFlinger::Create(mHwc->getComposer(), | |
| vrFlingerRequestDisplayCallback); | |
| if (!mVrFlinger) { | |
| ALOGE("Failed to start vrflinger"); | |
| } | |
| } | |
| mEventControlThread = new EventControlThread(this); | |
| mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); | |
| // initialize our drawing state | |
| mDrawingState = mCurrentState; | |
| // set initial conditions (e.g. unblank default device) | |
| initializeDisplays(); | |
| mRenderEngine->primeCache(); | |
| // Inform native graphics APIs whether the present timestamp is supported: | |
| if (getHwComposer().hasCapability( | |
| HWC2::Capability::PresentFenceIsNotReliable)) { | |
| mStartPropertySetThread = new StartPropertySetThread(false); | |
| } else { | |
| mStartPropertySetThread = new StartPropertySetThread(true); | |
| } | |
| if (mStartPropertySetThread->Start() != NO_ERROR) { | |
| ALOGE("Run StartPropertySetThread failed!"); | |
| } | |
| ALOGV("Done initializing"); | |
| } | |
| void SurfaceFlinger::readPersistentProperties() { | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); | |
| mSaturation = atof(value); | |
| ALOGV("Saturation is set to %.2f", mSaturation); | |
| property_get("persist.sys.sf.native_mode", value, "0"); | |
| mForceNativeColorMode = atoi(value) == 1; | |
| if (mForceNativeColorMode) { | |
| ALOGV("Forcing native color mode"); | |
| } | |
| } | |
| void SurfaceFlinger::startBootAnim() { | |
| // Start boot animation service by setting a property mailbox | |
| // if property setting thread is already running, Start() will be just a NOP | |
| mStartPropertySetThread->Start(); | |
| // Wait until property was set | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| } | |
| size_t SurfaceFlinger::getMaxTextureSize() const { | |
| return mRenderEngine->getMaxTextureSize(); | |
| } | |
| size_t SurfaceFlinger::getMaxViewportDims() const { | |
| return mRenderEngine->getMaxViewportDims(); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| bool SurfaceFlinger::authenticateSurfaceTexture( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| Mutex::Autolock _l(mStateLock); | |
| return authenticateSurfaceTextureLocked(bufferProducer); | |
| } | |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | |
| return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; | |
| } | |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( | |
| std::vector<FrameEvent>* outSupported) const { | |
| *outSupported = { | |
| FrameEvent::REQUESTED_PRESENT, | |
| FrameEvent::ACQUIRE, | |
| FrameEvent::LATCH, | |
| FrameEvent::FIRST_REFRESH_START, | |
| FrameEvent::LAST_REFRESH_START, | |
| FrameEvent::GPU_COMPOSITION_DONE, | |
| FrameEvent::DEQUEUE_READY, | |
| FrameEvent::RELEASE, | |
| }; | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| if (!getHwComposer().hasCapability( | |
| HWC2::Capability::PresentFenceIsNotReliable)) { | |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display, | |
| Vector<DisplayInfo>* configs) { | |
| if ((configs == NULL) || (display.get() == NULL)) { | |
| return BAD_VALUE; | |
| } | |
| if (!display.get()) | |
| return NAME_NOT_FOUND; | |
| int32_t type = NAME_NOT_FOUND; | |
| for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | |
| if (display == mBuiltinDisplays[i]) { | |
| type = i; | |
| break; | |
| } | |
| } | |
| if (type < 0) { | |
| return type; | |
| } | |
| // TODO: Not sure if display density should handled by SF any longer | |
| class Density { | |
| static int getDensityFromProperty(char const* propName) { | |
| char property[PROPERTY_VALUE_MAX]; | |
| int density = 0; | |
| if (property_get(propName, property, NULL) > 0) { | |
| density = atoi(property); | |
| } | |
| return density; | |
| } | |
| public: | |
| static int getEmuDensity() { | |
| return getDensityFromProperty("qemu.sf.lcd_density"); } | |
| static int getBuildDensity() { | |
| return getDensityFromProperty("ro.sf.lcd_density"); } | |
| }; | |
| configs->clear(); | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| for (const auto& hwConfig : getHwComposer().getConfigs(type)) { | |
| DisplayInfo info = DisplayInfo(); | |
| float xdpi = hwConfig->getDpiX(); | |
| float ydpi = hwConfig->getDpiY(); | |
| if (type == DisplayDevice::DISPLAY_PRIMARY) { | |
| // The density of the device is provided by a build property | |
| float density = Density::getBuildDensity() / 160.0f; | |
| if (density == 0) { | |
| // the build doesn't provide a density -- this is wrong! | |
| // use xdpi instead | |
| ALOGE("ro.sf.lcd_density must be defined as a build property"); | |
| density = xdpi / 160.0f; | |
| } | |
| if (Density::getEmuDensity()) { | |
| // if "qemu.sf.lcd_density" is specified, it overrides everything | |
| xdpi = ydpi = density = Density::getEmuDensity(); | |
| density /= 160.0f; | |
| } | |
| info.density = density; | |
| // TODO: this needs to go away (currently needed only by webkit) | |
| sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked()); | |
| info.orientation = hw->getOrientation(); | |
| } else { | |
| // TODO: where should this value come from? | |
| static const int TV_DENSITY = 213; | |
| info.density = TV_DENSITY / 160.0f; | |
| info.orientation = 0; | |
| } | |
| info.w = hwConfig->getWidth(); | |
| info.h = hwConfig->getHeight(); | |
| info.xdpi = xdpi; | |
| info.ydpi = ydpi; | |
| info.fps = 1e9 / hwConfig->getVsyncPeriod(); | |
| info.appVsyncOffset = vsyncPhaseOffsetNs; | |
| // This is how far in advance a buffer must be queued for | |
| // presentation at a given time. If you want a buffer to appear | |
| // on the screen at time N, you must submit the buffer before | |
| // (N - presentationDeadline). | |
| // | |
| // Normally it's one full refresh period (to give SF a chance to | |
| // latch the buffer), but this can be reduced by configuring a | |
| // DispSync offset. Any additional delays introduced by the hardware | |
| // composer or panel must be accounted for here. | |
| // | |
| // We add an additional 1ms to allow for processing time and | |
| // differences between the ideal and actual refresh rate. | |
| info.presentationDeadline = hwConfig->getVsyncPeriod() - | |
| sfVsyncPhaseOffsetNs + 1000000; | |
| // All non-virtual displays are currently considered secure. | |
| info.secure = true; | |
| configs->push_back(info); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */, | |
| DisplayStatInfo* stats) { | |
| if (stats == NULL) { | |
| return BAD_VALUE; | |
| } | |
| // FIXME for now we always return stats for the primary display | |
| memset(stats, 0, sizeof(*stats)); | |
| stats->vsyncTime = mPrimaryDispSync.computeNextRefresh(0); | |
| stats->vsyncPeriod = mPrimaryDispSync.getPeriod(); | |
| return NO_ERROR; | |
| } | |
| int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) { | |
| if (display == NULL) { | |
| ALOGE("%s : display is NULL", __func__); | |
| return BAD_VALUE; | |
| } | |
| sp<const DisplayDevice> device(getDisplayDevice(display)); | |
| if (device != NULL) { | |
| return device->getActiveConfig(); | |
| } | |
| return BAD_VALUE; | |
| } | |
| void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) { | |
| ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | |
| this); | |
| int32_t type = hw->getDisplayType(); | |
| int currentMode = hw->getActiveConfig(); | |
| if (mode == currentMode) { | |
| ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode); | |
| return; | |
| } | |
| if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | |
| ALOGW("Trying to set config for virtual display"); | |
| return; | |
| } | |
| hw->setActiveConfig(mode); | |
| getHwComposer().setActiveConfig(type, mode); | |
| } | |
| status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) { | |
| class MessageSetActiveConfig: public MessageBase { | |
| SurfaceFlinger& mFlinger; | |
| sp<IBinder> mDisplay; | |
| int mMode; | |
| public: | |
| MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp, | |
| int mode) : | |
| mFlinger(flinger), mDisplay(disp) { mMode = mode; } | |
| virtual bool handler() { | |
| Vector<DisplayInfo> configs; | |
| mFlinger.getDisplayConfigs(mDisplay, &configs); | |
| if (mMode < 0 || mMode >= static_cast<int>(configs.size())) { | |
| ALOGE("Attempt to set active config = %d for display with %zu configs", | |
| mMode, configs.size()); | |
| return true; | |
| } | |
| sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | |
| if (hw == NULL) { | |
| ALOGE("Attempt to set active config = %d for null display %p", | |
| mMode, mDisplay.get()); | |
| } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | |
| ALOGW("Attempt to set active config = %d for virtual display", | |
| mMode); | |
| } else { | |
| mFlinger.setActiveConfigInternal(hw, mMode); | |
| } | |
| return true; | |
| } | |
| }; | |
| sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode); | |
| postMessageSync(msg); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& display, | |
| Vector<android_color_mode_t>* outColorModes) { | |
| if ((outColorModes == nullptr) || (display.get() == nullptr)) { | |
| return BAD_VALUE; | |
| } | |
| if (!display.get()) { | |
| return NAME_NOT_FOUND; | |
| } | |
| int32_t type = NAME_NOT_FOUND; | |
| for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | |
| if (display == mBuiltinDisplays[i]) { | |
| type = i; | |
| break; | |
| } | |
| } | |
| if (type < 0) { | |
| return type; | |
| } | |
| std::vector<android_color_mode_t> modes; | |
| { | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| modes = getHwComposer().getColorModes(type); | |
| } | |
| outColorModes->clear(); | |
| std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | |
| return NO_ERROR; | |
| } | |
| android_color_mode_t SurfaceFlinger::getActiveColorMode(const sp<IBinder>& display) { | |
| sp<const DisplayDevice> device(getDisplayDevice(display)); | |
| if (device != nullptr) { | |
| return device->getActiveColorMode(); | |
| } | |
| return static_cast<android_color_mode_t>(BAD_VALUE); | |
| } | |
| void SurfaceFlinger::setActiveColorModeInternal(const sp<DisplayDevice>& hw, | |
| android_color_mode_t mode) { | |
| int32_t type = hw->getDisplayType(); | |
| android_color_mode_t currentMode = hw->getActiveColorMode(); | |
| if (mode == currentMode) { | |
| return; | |
| } | |
| if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | |
| ALOGW("Trying to set config for virtual display"); | |
| return; | |
| } | |
| ALOGD("Set active color mode: %s (%d), type=%d", decodeColorMode(mode).c_str(), mode, | |
| hw->getDisplayType()); | |
| hw->setActiveColorMode(mode); | |
| getHwComposer().setActiveColorMode(type, mode); | |
| } | |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& display, | |
| android_color_mode_t colorMode) { | |
| class MessageSetActiveColorMode: public MessageBase { | |
| SurfaceFlinger& mFlinger; | |
| sp<IBinder> mDisplay; | |
| android_color_mode_t mMode; | |
| public: | |
| MessageSetActiveColorMode(SurfaceFlinger& flinger, const sp<IBinder>& disp, | |
| android_color_mode_t mode) : | |
| mFlinger(flinger), mDisplay(disp) { mMode = mode; } | |
| virtual bool handler() { | |
| Vector<android_color_mode_t> modes; | |
| mFlinger.getDisplayColorModes(mDisplay, &modes); | |
| bool exists = std::find(std::begin(modes), std::end(modes), mMode) != std::end(modes); | |
| if (mMode < 0 || !exists) { | |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display %p", | |
| decodeColorMode(mMode).c_str(), mMode, mDisplay.get()); | |
| return true; | |
| } | |
| sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | |
| if (hw == nullptr) { | |
| ALOGE("Attempt to set active color mode %s (%d) for null display %p", | |
| decodeColorMode(mMode).c_str(), mMode, mDisplay.get()); | |
| } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | |
| ALOGW("Attempt to set active color mode %s %d for virtual display", | |
| decodeColorMode(mMode).c_str(), mMode); | |
| } else { | |
| mFlinger.setActiveColorModeInternal(hw, mMode); | |
| } | |
| return true; | |
| } | |
| }; | |
| sp<MessageBase> msg = new MessageSetActiveColorMode(*this, display, colorMode); | |
| postMessageSync(msg); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::clearAnimationFrameStats() { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.clearStats(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.getStats(outStats); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& display, | |
| HdrCapabilities* outCapabilities) const { | |
| Mutex::Autolock _l(mStateLock); | |
| sp<const DisplayDevice> displayDevice(getDisplayDeviceLocked(display)); | |
| if (displayDevice == nullptr) { | |
| ALOGE("getHdrCapabilities: Invalid display %p", displayDevice.get()); | |
| return BAD_VALUE; | |
| } | |
| std::unique_ptr<HdrCapabilities> capabilities = | |
| mHwc->getHdrCapabilities(displayDevice->getHwcDisplayId()); | |
| if (capabilities) { | |
| std::swap(*outCapabilities, *capabilities); | |
| } else { | |
| return BAD_VALUE; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | |
| if (enable == mInjectVSyncs) { | |
| return NO_ERROR; | |
| } | |
| if (enable) { | |
| mInjectVSyncs = enable; | |
| ALOGV("VSync Injections enabled"); | |
| if (mVSyncInjector.get() == nullptr) { | |
| mVSyncInjector = new InjectVSyncSource(); | |
| mInjectorEventThread = new EventThread(mVSyncInjector, *this, false); | |
| } | |
| mEventQueue.setEventThread(mInjectorEventThread); | |
| } else { | |
| mInjectVSyncs = enable; | |
| ALOGV("VSync Injections disabled"); | |
| mEventQueue.setEventThread(mSFEventThread); | |
| mVSyncInjector.clear(); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { | |
| if (!mInjectVSyncs) { | |
| ALOGE("VSync Injections not enabled"); | |
| return BAD_VALUE; | |
| } | |
| if (mInjectVSyncs && mInjectorEventThread.get() != nullptr) { | |
| ALOGV("Injecting VSync inside SurfaceFlinger"); | |
| mVSyncInjector->onInjectSyncEvent(when); | |
| } | |
| return NO_ERROR; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | |
| ISurfaceComposer::VsyncSource vsyncSource) { | |
| if (vsyncSource == eVsyncSourceSurfaceFlinger) { | |
| return mSFEventThread->createEventConnection(); | |
| } else { | |
| return mEventThread->createEventConnection(); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| void SurfaceFlinger::waitForEvent() { | |
| mEventQueue.waitMessage(); | |
| } | |
| void SurfaceFlinger::signalTransaction() { | |
| mEventQueue.invalidate(); | |
| } | |
| void SurfaceFlinger::signalLayerUpdate() { | |
| mEventQueue.invalidate(); | |
| } | |
| void SurfaceFlinger::signalRefresh() { | |
| mRefreshPending = true; | |
| mEventQueue.refresh(); | |
| } | |
| status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | |
| nsecs_t reltime, uint32_t /* flags */) { | |
| return mEventQueue.postMessage(msg, reltime); | |
| } | |
| status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | |
| nsecs_t reltime, uint32_t /* flags */) { | |
| status_t res = mEventQueue.postMessage(msg, reltime); | |
| if (res == NO_ERROR) { | |
| msg->wait(); | |
| } | |
| return res; | |
| } | |
| void SurfaceFlinger::run() { | |
| do { | |
| waitForEvent(); | |
| } while (true); | |
| } | |
| void SurfaceFlinger::enableHardwareVsync() { | |
| Mutex::Autolock _l(mHWVsyncLock); | |
| if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | |
| mPrimaryDispSync.beginResync(); | |
| //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | |
| mEventControlThread->setVsyncEnabled(true); | |
| mPrimaryHWVsyncEnabled = true; | |
| } | |
| } | |
| void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) { | |
| Mutex::Autolock _l(mHWVsyncLock); | |
| if (makeAvailable) { | |
| mHWVsyncAvailable = true; | |
| } else if (!mHWVsyncAvailable) { | |
| // Hardware vsync is not currently available, so abort the resync | |
| // attempt for now | |
| return; | |
| } | |
| const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | |
| const nsecs_t period = activeConfig->getVsyncPeriod(); | |
| mPrimaryDispSync.reset(); | |
| mPrimaryDispSync.setPeriod(period); | |
| if (!mPrimaryHWVsyncEnabled) { | |
| mPrimaryDispSync.beginResync(); | |
| //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | |
| mEventControlThread->setVsyncEnabled(true); | |
| mPrimaryHWVsyncEnabled = true; | |
| } | |
| } | |
| void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) { | |
| Mutex::Autolock _l(mHWVsyncLock); | |
| if (mPrimaryHWVsyncEnabled) { | |
| //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false); | |
| mEventControlThread->setVsyncEnabled(false); | |
| mPrimaryDispSync.endResync(); | |
| mPrimaryHWVsyncEnabled = false; | |
| } | |
| if (makeUnavailable) { | |
| mHWVsyncAvailable = false; | |
| } | |
| } | |
| void SurfaceFlinger::resyncWithRateLimit() { | |
| static constexpr nsecs_t kIgnoreDelay = ms2ns(500); | |
| // No explicit locking is needed here since EventThread holds a lock while calling this method | |
| static nsecs_t sLastResyncAttempted = 0; | |
| const nsecs_t now = systemTime(); | |
| if (now - sLastResyncAttempted > kIgnoreDelay) { | |
| resyncToHardwareVsync(false); | |
| } | |
| sLastResyncAttempted = now; | |
| } | |
| void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, | |
| hwc2_display_t displayId, int64_t timestamp) { | |
| Mutex::Autolock lock(mStateLock); | |
| // Ignore any vsyncs from a previous hardware composer. | |
| if (sequenceId != mComposerSequenceId) { | |
| return; | |
| } | |
| int32_t type; | |
| if (!mHwc->onVsync(displayId, timestamp, &type)) { | |
| return; | |
| } | |
| bool needsHwVsync = false; | |
| { // Scope for the lock | |
| Mutex::Autolock _l(mHWVsyncLock); | |
| if (type == DisplayDevice::DISPLAY_PRIMARY && mPrimaryHWVsyncEnabled) { | |
| needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp); | |
| } | |
| } | |
| if (needsHwVsync) { | |
| enableHardwareVsync(); | |
| } else { | |
| disableHardwareVsync(false); | |
| } | |
| } | |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | |
| std::lock_guard<std::mutex> lock(mCompositorTimingLock); | |
| *compositorTiming = mCompositorTiming; | |
| } | |
| void SurfaceFlinger::createDefaultDisplayDevice() { | |
| const DisplayDevice::DisplayType type = DisplayDevice::DISPLAY_PRIMARY; | |
| wp<IBinder> token = mBuiltinDisplays[type]; | |
| // All non-virtual displays are currently considered secure. | |
| const bool isSecure = true; | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferConsumer> consumer; | |
| BufferQueue::createBufferQueue(&producer, &consumer); | |
| sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, type, consumer); | |
| bool hasWideColorModes = false; | |
| std::vector<android_color_mode_t> modes = getHwComposer().getColorModes(type); | |
| for (android_color_mode_t colorMode : modes) { | |
| switch (colorMode) { | |
| case HAL_COLOR_MODE_DISPLAY_P3: | |
| case HAL_COLOR_MODE_ADOBE_RGB: | |
| case HAL_COLOR_MODE_DCI_P3: | |
| hasWideColorModes = true; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| bool useWideColorMode = hasWideColorModes && hasWideColorDisplay && !mForceNativeColorMode; | |
| sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_PRIMARY, type, isSecure, | |
| token, fbs, producer, mRenderEngine->getEGLConfig(), | |
| useWideColorMode); | |
| mDisplays.add(token, hw); | |
| android_color_mode defaultColorMode = HAL_COLOR_MODE_NATIVE; | |
| if (useWideColorMode) { | |
| defaultColorMode = HAL_COLOR_MODE_SRGB; | |
| } | |
| setActiveColorModeInternal(hw, defaultColorMode); | |
| hw->setCompositionDataSpace(HAL_DATASPACE_UNKNOWN); | |
| // Add the primary display token to mDrawingState so we don't try to | |
| // recreate the DisplayDevice for the primary display. | |
| mDrawingState.displays.add(token, DisplayDeviceState(type, true)); | |
| // make the GLContext current so that we can create textures when creating | |
| // Layers (which may happens before we render something) | |
| hw->makeCurrent(mEGLDisplay, mEGLContext); | |
| } | |
| void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, | |
| hwc2_display_t display, HWC2::Connection connection, | |
| bool primaryDisplay) { | |
| ALOGV("onHotplugReceived(%d, %" PRIu64 ", %s, %s)", | |
| sequenceId, display, | |
| connection == HWC2::Connection::Connected ? | |
| "connected" : "disconnected", | |
| primaryDisplay ? "primary" : "external"); | |
| // Only lock if we're not on the main thread. This function is normally | |
| // called on a hwbinder thread, but for the primary display it's called on | |
| // the main thread with the state lock already held, so don't attempt to | |
| // acquire it here. | |
| ConditionalLock lock(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| if (primaryDisplay) { | |
| mHwc->onHotplug(display, connection); | |
| if (!mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY].get()) { | |
| createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY); | |
| } | |
| createDefaultDisplayDevice(); | |
| } else { | |
| if (sequenceId != mComposerSequenceId) { | |
| return; | |
| } | |
| if (mHwc->isUsingVrComposer()) { | |
| ALOGE("External displays are not supported by the vr hardware composer."); | |
| return; | |
| } | |
| mHwc->onHotplug(display, connection); | |
| auto type = DisplayDevice::DISPLAY_EXTERNAL; | |
| if (connection == HWC2::Connection::Connected) { | |
| createBuiltinDisplayLocked(type); | |
| } else { | |
| mCurrentState.displays.removeItem(mBuiltinDisplays[type]); | |
| mBuiltinDisplays[type].clear(); | |
| } | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| // Defer EventThread notification until SF has updated mDisplays. | |
| } | |
| } | |
| void SurfaceFlinger::onRefreshReceived(int sequenceId, | |
| hwc2_display_t /*display*/) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (sequenceId != mComposerSequenceId) { | |
| return; | |
| } | |
| repaintEverythingLocked(); | |
| } | |
| void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) { | |
| ATRACE_CALL(); | |
| Mutex::Autolock lock(mStateLock); | |
| getHwComposer().setVsyncEnabled(disp, | |
| enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable); | |
| } | |
| // Note: it is assumed the caller holds |mStateLock| when this is called | |
| void SurfaceFlinger::resetDisplayState() { | |
| disableHardwareVsync(true); | |
| // Clear the drawing state so that the logic inside of | |
| // handleTransactionLocked will fire. It will determine the delta between | |
| // mCurrentState and mDrawingState and re-apply all changes when we make the | |
| // transition. | |
| mDrawingState.displays.clear(); | |
| eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| mDisplays.clear(); | |
| } | |
| void SurfaceFlinger::updateVrFlinger() { | |
| if (!mVrFlinger) | |
| return; | |
| bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | |
| if (vrFlingerRequestsDisplay == mHwc->isUsingVrComposer()) { | |
| return; | |
| } | |
| if (vrFlingerRequestsDisplay && !mHwc->getComposer()->isRemote()) { | |
| ALOGE("Vr flinger is only supported for remote hardware composer" | |
| " service connections. Ignoring request to transition to vr" | |
| " flinger."); | |
| mVrFlingerRequestsDisplay = false; | |
| return; | |
| } | |
| Mutex::Autolock _l(mStateLock); | |
| int currentDisplayPowerMode = getDisplayDeviceLocked( | |
| mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY])->getPowerMode(); | |
| if (!vrFlingerRequestsDisplay) { | |
| mVrFlinger->SeizeDisplayOwnership(); | |
| } | |
| resetDisplayState(); | |
| mHwc.reset(); // Delete the current instance before creating the new one | |
| mHwc.reset(new HWComposer(vrFlingerRequestsDisplay)); | |
| mHwc->registerCallback(this, ++mComposerSequenceId); | |
| LOG_ALWAYS_FATAL_IF(!mHwc->getComposer()->isRemote(), | |
| "Switched to non-remote hardware composer"); | |
| if (vrFlingerRequestsDisplay) { | |
| mVrFlinger->GrantDisplayOwnership(); | |
| } else { | |
| enableHardwareVsync(); | |
| } | |
| mVisibleRegionsDirty = true; | |
| invalidateHwcGeometry(); | |
| // Re-enable default display. | |
| sp<DisplayDevice> hw(getDisplayDeviceLocked( | |
| mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY])); | |
| setPowerModeInternal(hw, currentDisplayPowerMode, /*stateLockHeld*/ true); | |
| // Reset the timing values to account for the period of the swapped in HWC | |
| const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | |
| const nsecs_t period = activeConfig->getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(period); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| setCompositorTimingSnapped(0, period, 0); | |
| android_atomic_or(1, &mRepaintEverything); | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onMessageReceived(int32_t what) { | |
| ATRACE_CALL(); | |
| switch (what) { | |
| case MessageQueue::INVALIDATE: { | |
| bool frameMissed = !mHadClientComposition && | |
| mPreviousPresentFence != Fence::NO_FENCE && | |
| (mPreviousPresentFence->getSignalTime() == | |
| Fence::SIGNAL_TIME_PENDING); | |
| ATRACE_INT("FrameMissed", static_cast<int>(frameMissed)); | |
| if (mPropagateBackpressure && frameMissed) { | |
| signalLayerUpdate(); | |
| break; | |
| } | |
| // Now that we're going to make it to the handleMessageTransaction() | |
| // call below it's safe to call updateVrFlinger(), which will | |
| // potentially trigger a display handoff. | |
| updateVrFlinger(); | |
| bool refreshNeeded = handleMessageTransaction(); | |
| refreshNeeded |= handleMessageInvalidate(); | |
| refreshNeeded |= mRepaintEverything; | |
| if (refreshNeeded) { | |
| // Signal a refresh if a transaction modified the window state, | |
| // a new buffer was latched, or if HWC has requested a full | |
| // repaint | |
| signalRefresh(); | |
| } | |
| break; | |
| } | |
| case MessageQueue::REFRESH: { | |
| handleMessageRefresh(); | |
| break; | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::handleMessageTransaction() { | |
| uint32_t transactionFlags = peekTransactionFlags(); | |
| if (transactionFlags) { | |
| handleTransaction(transactionFlags); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool SurfaceFlinger::handleMessageInvalidate() { | |
| ATRACE_CALL(); | |
| return handlePageFlip(); | |
| } | |
| void SurfaceFlinger::handleMessageRefresh() { | |
| ATRACE_CALL(); | |
| mRefreshPending = false; | |
| nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| preComposition(refreshStartTime); | |
| rebuildLayerStacks(); | |
| setUpHWComposer(); | |
| doDebugFlashRegions(); | |
| doComposition(); | |
| postComposition(refreshStartTime); | |
| mPreviousPresentFence = mHwc->getPresentFence(HWC_DISPLAY_PRIMARY); | |
| mHadClientComposition = false; | |
| for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | |
| const sp<DisplayDevice>& displayDevice = mDisplays[displayId]; | |
| mHadClientComposition = mHadClientComposition || | |
| mHwc->hasClientComposition(displayDevice->getHwcDisplayId()); | |
| } | |
| mLayersWithQueuedFrames.clear(); | |
| } | |
| void SurfaceFlinger::doDebugFlashRegions() | |
| { | |
| // is debugging enabled | |
| if (CC_LIKELY(!mDebugRegion)) | |
| return; | |
| const bool repaintEverything = mRepaintEverything; | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| const sp<DisplayDevice>& hw(mDisplays[dpy]); | |
| if (hw->isDisplayOn()) { | |
| // transform the dirty region into this screen's coordinate space | |
| const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | |
| if (!dirtyRegion.isEmpty()) { | |
| // redraw the whole screen | |
| doComposeSurfaces(hw, Region(hw->bounds())); | |
| // and draw the dirty region | |
| const int32_t height = hw->getHeight(); | |
| RenderEngine& engine(getRenderEngine()); | |
| engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1); | |
| hw->swapBuffers(getHwComposer()); | |
| } | |
| } | |
| } | |
| postFramebuffer(); | |
| if (mDebugRegion > 1) { | |
| usleep(mDebugRegion * 1000); | |
| } | |
| for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | |
| auto& displayDevice = mDisplays[displayId]; | |
| if (!displayDevice->isDisplayOn()) { | |
| continue; | |
| } | |
| status_t result = displayDevice->prepareFrame(*mHwc); | |
| ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:" | |
| " %d (%s)", displayId, result, strerror(-result)); | |
| } | |
| } | |
| void SurfaceFlinger::preComposition(nsecs_t refreshStartTime) | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("preComposition"); | |
| bool needExtraInvalidate = false; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->onPreComposition(refreshStartTime)) { | |
| needExtraInvalidate = true; | |
| } | |
| }); | |
| if (needExtraInvalidate) { | |
| signalLayerUpdate(); | |
| } | |
| } | |
| void SurfaceFlinger::updateCompositorTiming( | |
| nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, | |
| std::shared_ptr<FenceTime>& presentFenceTime) { | |
| // Update queue of past composite+present times and determine the | |
| // most recently known composite to present latency. | |
| mCompositePresentTimes.push({compositeTime, presentFenceTime}); | |
| nsecs_t compositeToPresentLatency = -1; | |
| while (!mCompositePresentTimes.empty()) { | |
| CompositePresentTime& cpt = mCompositePresentTimes.front(); | |
| // Cached values should have been updated before calling this method, | |
| // which helps avoid duplicate syscalls. | |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); | |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { | |
| break; | |
| } | |
| compositeToPresentLatency = displayTime - cpt.composite; | |
| mCompositePresentTimes.pop(); | |
| } | |
| // Don't let mCompositePresentTimes grow unbounded, just in case. | |
| while (mCompositePresentTimes.size() > 16) { | |
| mCompositePresentTimes.pop(); | |
| } | |
| setCompositorTimingSnapped( | |
| vsyncPhase, vsyncInterval, compositeToPresentLatency); | |
| } | |
| void SurfaceFlinger::setCompositorTimingSnapped(nsecs_t vsyncPhase, | |
| nsecs_t vsyncInterval, nsecs_t compositeToPresentLatency) { | |
| // Integer division and modulo round toward 0 not -inf, so we need to | |
| // treat negative and positive offsets differently. | |
| nsecs_t idealLatency = (sfVsyncPhaseOffsetNs > 0) ? | |
| (vsyncInterval - (sfVsyncPhaseOffsetNs % vsyncInterval)) : | |
| ((-sfVsyncPhaseOffsetNs) % vsyncInterval); | |
| // Just in case sfVsyncPhaseOffsetNs == -vsyncInterval. | |
| if (idealLatency <= 0) { | |
| idealLatency = vsyncInterval; | |
| } | |
| // Snap the latency to a value that removes scheduling jitter from the | |
| // composition and present times, which often have >1ms of jitter. | |
| // Reducing jitter is important if an app attempts to extrapolate | |
| // something (such as user input) to an accurate diasplay time. | |
| // Snapping also allows an app to precisely calculate sfVsyncPhaseOffsetNs | |
| // with (presentLatency % interval). | |
| nsecs_t bias = vsyncInterval / 2; | |
| int64_t extraVsyncs = | |
| (compositeToPresentLatency - idealLatency + bias) / vsyncInterval; | |
| nsecs_t snappedCompositeToPresentLatency = (extraVsyncs > 0) ? | |
| idealLatency + (extraVsyncs * vsyncInterval) : idealLatency; | |
| std::lock_guard<std::mutex> lock(mCompositorTimingLock); | |
| mCompositorTiming.deadline = vsyncPhase - idealLatency; | |
| mCompositorTiming.interval = vsyncInterval; | |
| mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | |
| } | |
| void SurfaceFlinger::postComposition(nsecs_t refreshStartTime) | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("postComposition"); | |
| // Release any buffers which were replaced this frame | |
| nsecs_t dequeueReadyTime = systemTime(); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| layer->releasePendingBuffer(dequeueReadyTime); | |
| } | |
| // |mStateLock| not needed as we are on the main thread | |
| const sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked()); | |
| mGlCompositionDoneTimeline.updateSignalTimes(); | |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | |
| if (mHwc->hasClientComposition(HWC_DISPLAY_PRIMARY)) { | |
| glCompositionDoneFenceTime = | |
| std::make_shared<FenceTime>(hw->getClientTargetAcquireFence()); | |
| mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | |
| } else { | |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; | |
| } | |
| mDisplayTimeline.updateSignalTimes(); | |
| sp<Fence> presentFence = mHwc->getPresentFence(HWC_DISPLAY_PRIMARY); | |
| auto presentFenceTime = std::make_shared<FenceTime>(presentFence); | |
| mDisplayTimeline.push(presentFenceTime); | |
| nsecs_t vsyncPhase = mPrimaryDispSync.computeNextRefresh(0); | |
| nsecs_t vsyncInterval = mPrimaryDispSync.getPeriod(); | |
| // We use the refreshStartTime which might be sampled a little later than | |
| // when we started doing work for this frame, but that should be okay | |
| // since updateCompositorTiming has snapping logic. | |
| updateCompositorTiming( | |
| vsyncPhase, vsyncInterval, refreshStartTime, presentFenceTime); | |
| CompositorTiming compositorTiming; | |
| { | |
| std::lock_guard<std::mutex> lock(mCompositorTimingLock); | |
| compositorTiming = mCompositorTiming; | |
| } | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| bool frameLatched = layer->onPostComposition(glCompositionDoneFenceTime, | |
| presentFenceTime, compositorTiming); | |
| if (frameLatched) { | |
| recordBufferingStats(layer->getName().string(), | |
| layer->getOccupancyHistory(false)); | |
| } | |
| }); | |
| if (presentFenceTime->isValid()) { | |
| if (mPrimaryDispSync.addPresentFence(presentFenceTime)) { | |
| enableHardwareVsync(); | |
| } else { | |
| disableHardwareVsync(false); | |
| } | |
| } | |
| if (!hasSyncFramework) { | |
| if (hw->isDisplayOn()) { | |
| enableHardwareVsync(); | |
| } | |
| } | |
| if (mAnimCompositionPending) { | |
| mAnimCompositionPending = false; | |
| if (presentFenceTime->isValid()) { | |
| mAnimFrameTracker.setActualPresentFence( | |
| std::move(presentFenceTime)); | |
| } else { | |
| // The HWC doesn't support present fences, so use the refresh | |
| // timestamp instead. | |
| nsecs_t presentTime = | |
| mHwc->getRefreshTimestamp(HWC_DISPLAY_PRIMARY); | |
| mAnimFrameTracker.setActualPresentTime(presentTime); | |
| } | |
| mAnimFrameTracker.advanceFrame(); | |
| } | |
| if (hw->getPowerMode() == HWC_POWER_MODE_OFF) { | |
| return; | |
| } | |
| nsecs_t currentTime = systemTime(); | |
| if (mHasPoweredOff) { | |
| mHasPoweredOff = false; | |
| } else { | |
| nsecs_t elapsedTime = currentTime - mLastSwapTime; | |
| size_t numPeriods = static_cast<size_t>(elapsedTime / vsyncInterval); | |
| if (numPeriods < NUM_BUCKETS - 1) { | |
| mFrameBuckets[numPeriods] += elapsedTime; | |
| } else { | |
| mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime; | |
| } | |
| mTotalTime += elapsedTime; | |
| } | |
| mLastSwapTime = currentTime; | |
| } | |
| void SurfaceFlinger::rebuildLayerStacks() { | |
| ATRACE_CALL(); | |
| ALOGV("rebuildLayerStacks"); | |
| // rebuild the visible layer list per screen | |
| if (CC_UNLIKELY(mVisibleRegionsDirty)) { | |
| ATRACE_CALL(); | |
| mVisibleRegionsDirty = false; | |
| invalidateHwcGeometry(); | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| Region opaqueRegion; | |
| Region dirtyRegion; | |
| Vector<sp<Layer>> layersSortedByZ; | |
| const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); | |
| const Transform& tr(displayDevice->getTransform()); | |
| const Rect bounds(displayDevice->getBounds()); | |
| if (displayDevice->isDisplayOn()) { | |
| computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->belongsToDisplay(displayDevice->getLayerStack(), | |
| displayDevice->isPrimary())) { | |
| Region drawRegion(tr.transform( | |
| layer->visibleNonTransparentRegion)); | |
| drawRegion.andSelf(bounds); | |
| if (!drawRegion.isEmpty()) { | |
| layersSortedByZ.add(layer); | |
| } else { | |
| // Clear out the HWC layer if this layer was | |
| // previously visible, but no longer is | |
| layer->destroyHwcLayer( | |
| displayDevice->getHwcDisplayId()); | |
| } | |
| } else { | |
| // WM changes displayDevice->layerStack upon sleep/awake. | |
| // Here we make sure we delete the HWC layers even if | |
| // WM changed their layer stack. | |
| layer->destroyHwcLayer(displayDevice->getHwcDisplayId()); | |
| } | |
| }); | |
| } | |
| displayDevice->setVisibleLayersSortedByZ(layersSortedByZ); | |
| displayDevice->undefinedRegion.set(bounds); | |
| displayDevice->undefinedRegion.subtractSelf( | |
| tr.transform(opaqueRegion)); | |
| displayDevice->dirtyRegion.orSelf(dirtyRegion); | |
| } | |
| } | |
| } | |
| mat4 SurfaceFlinger::computeSaturationMatrix() const { | |
| if (mSaturation == 1.0f) { | |
| return mat4(); | |
| } | |
| // Rec.709 luma coefficients | |
| float3 luminance{0.213f, 0.715f, 0.072f}; | |
| luminance *= 1.0f - mSaturation; | |
| return mat4( | |
| vec4{luminance.r + mSaturation, luminance.r, luminance.r, 0.0f}, | |
| vec4{luminance.g, luminance.g + mSaturation, luminance.g, 0.0f}, | |
| vec4{luminance.b, luminance.b, luminance.b + mSaturation, 0.0f}, | |
| vec4{0.0f, 0.0f, 0.0f, 1.0f} | |
| ); | |
| } | |
| // pickColorMode translates a given dataspace into the best available color mode. | |
| // Currently only support sRGB and Display-P3. | |
| android_color_mode SurfaceFlinger::pickColorMode(android_dataspace dataSpace) const { | |
| if (mForceNativeColorMode) { | |
| return HAL_COLOR_MODE_NATIVE; | |
| } | |
| switch (dataSpace) { | |
| // treat Unknown as regular SRGB buffer, since that's what the rest of the | |
| // system expects. | |
| case HAL_DATASPACE_UNKNOWN: | |
| case HAL_DATASPACE_SRGB: | |
| case HAL_DATASPACE_V0_SRGB: | |
| return HAL_COLOR_MODE_SRGB; | |
| break; | |
| case HAL_DATASPACE_DISPLAY_P3: | |
| return HAL_COLOR_MODE_DISPLAY_P3; | |
| break; | |
| default: | |
| // TODO (courtneygo): Do we want to assert an error here? | |
| ALOGE("No color mode mapping for %s (%#x)", dataspaceDetails(dataSpace).c_str(), | |
| dataSpace); | |
| return HAL_COLOR_MODE_SRGB; | |
| break; | |
| } | |
| } | |
| android_dataspace SurfaceFlinger::bestTargetDataSpace( | |
| android_dataspace a, android_dataspace b) const { | |
| // Only support sRGB and Display-P3 right now. | |
| if (a == HAL_DATASPACE_DISPLAY_P3 || b == HAL_DATASPACE_DISPLAY_P3) { | |
| return HAL_DATASPACE_DISPLAY_P3; | |
| } | |
| if (a == HAL_DATASPACE_V0_SCRGB_LINEAR || b == HAL_DATASPACE_V0_SCRGB_LINEAR) { | |
| return HAL_DATASPACE_DISPLAY_P3; | |
| } | |
| if (a == HAL_DATASPACE_V0_SCRGB || b == HAL_DATASPACE_V0_SCRGB) { | |
| return HAL_DATASPACE_DISPLAY_P3; | |
| } | |
| return HAL_DATASPACE_V0_SRGB; | |
| } | |
| void SurfaceFlinger::setUpHWComposer() { | |
| ATRACE_CALL(); | |
| ALOGV("setUpHWComposer"); | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty(); | |
| bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0; | |
| bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers; | |
| // If nothing has changed (!dirty), don't recompose. | |
| // If something changed, but we don't currently have any visible layers, | |
| // and didn't when we last did a composition, then skip it this time. | |
| // The second rule does two things: | |
| // - When all layers are removed from a display, we'll emit one black | |
| // frame, then nothing more until we get new layers. | |
| // - When a display is created with a private layer stack, we won't | |
| // emit any black frames until a layer is added to the layer stack. | |
| bool mustRecompose = dirty && !(empty && wasEmpty); | |
| ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL, | |
| "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy, | |
| mustRecompose ? "doing" : "skipping", | |
| dirty ? "+" : "-", | |
| empty ? "+" : "-", | |
| wasEmpty ? "+" : "-"); | |
| mDisplays[dpy]->beginFrame(mustRecompose); | |
| if (mustRecompose) { | |
| mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty; | |
| } | |
| } | |
| // build the h/w work list | |
| if (CC_UNLIKELY(mGeometryInvalid)) { | |
| mGeometryInvalid = false; | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| sp<const DisplayDevice> displayDevice(mDisplays[dpy]); | |
| const auto hwcId = displayDevice->getHwcDisplayId(); | |
| if (hwcId >= 0) { | |
| const Vector<sp<Layer>>& currentLayers( | |
| displayDevice->getVisibleLayersSortedByZ()); | |
| for (size_t i = 0; i < currentLayers.size(); i++) { | |
| const auto& layer = currentLayers[i]; | |
| if (!layer->hasHwcLayer(hwcId)) { | |
| if (!layer->createHwcLayer(mHwc.get(), hwcId)) { | |
| layer->forceClientComposition(hwcId); | |
| continue; | |
| } | |
| } | |
| layer->setGeometry(displayDevice, i); | |
| if (mDebugDisableHWC || mDebugRegion) { | |
| layer->forceClientComposition(hwcId); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| mat4 colorMatrix = mColorMatrix * computeSaturationMatrix() * mDaltonizer(); | |
| // Set the per-frame data | |
| for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | |
| auto& displayDevice = mDisplays[displayId]; | |
| const auto hwcId = displayDevice->getHwcDisplayId(); | |
| if (hwcId < 0) { | |
| continue; | |
| } | |
| if (colorMatrix != mPreviousColorMatrix) { | |
| status_t result = mHwc->setColorTransform(hwcId, colorMatrix); | |
| ALOGE_IF(result != NO_ERROR, "Failed to set color transform on " | |
| "display %zd: %d", displayId, result); | |
| } | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| layer->setPerFrameData(displayDevice); | |
| } | |
| if (hasWideColorDisplay) { | |
| android_color_mode newColorMode; | |
| android_dataspace newDataSpace = HAL_DATASPACE_V0_SRGB; | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| newDataSpace = bestTargetDataSpace(layer->getDataSpace(), newDataSpace); | |
| ALOGV("layer: %s, dataspace: %s (%#x), newDataSpace: %s (%#x)", | |
| layer->getName().string(), dataspaceDetails(layer->getDataSpace()).c_str(), | |
| layer->getDataSpace(), dataspaceDetails(newDataSpace).c_str(), newDataSpace); | |
| } | |
| newColorMode = pickColorMode(newDataSpace); | |
| setActiveColorModeInternal(displayDevice, newColorMode); | |
| } | |
| } | |
| mPreviousColorMatrix = colorMatrix; | |
| for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | |
| auto& displayDevice = mDisplays[displayId]; | |
| if (!displayDevice->isDisplayOn()) { | |
| continue; | |
| } | |
| status_t result = displayDevice->prepareFrame(*mHwc); | |
| ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:" | |
| " %d (%s)", displayId, result, strerror(-result)); | |
| } | |
| } | |
| void SurfaceFlinger::doComposition() { | |
| ATRACE_CALL(); | |
| ALOGV("doComposition"); | |
| const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| const sp<DisplayDevice>& hw(mDisplays[dpy]); | |
| if (hw->isDisplayOn()) { | |
| // transform the dirty region into this screen's coordinate space | |
| const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | |
| // repaint the framebuffer (if needed) | |
| doDisplayComposition(hw, dirtyRegion); | |
| hw->dirtyRegion.clear(); | |
| hw->flip(hw->swapRegion); | |
| hw->swapRegion.clear(); | |
| } | |
| } | |
| postFramebuffer(); | |
| } | |
| void SurfaceFlinger::postFramebuffer() | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("postFramebuffer"); | |
| const nsecs_t now = systemTime(); | |
| mDebugInSwapBuffers = now; | |
| for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | |
| auto& displayDevice = mDisplays[displayId]; | |
| if (!displayDevice->isDisplayOn()) { | |
| continue; | |
| } | |
| const auto hwcId = displayDevice->getHwcDisplayId(); | |
| if (hwcId >= 0) { | |
| mHwc->presentAndGetReleaseFences(hwcId); | |
| } | |
| displayDevice->onSwapBuffersCompleted(); | |
| displayDevice->makeCurrent(mEGLDisplay, mEGLContext); | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| sp<Fence> releaseFence = Fence::NO_FENCE; | |
| if (layer->getCompositionType(hwcId) == HWC2::Composition::Client) { | |
| releaseFence = displayDevice->getClientTargetAcquireFence(); | |
| } else { | |
| auto hwcLayer = layer->getHwcLayer(hwcId); | |
| releaseFence = mHwc->getLayerReleaseFence(hwcId, hwcLayer); | |
| } | |
| layer->onLayerDisplayed(releaseFence); | |
| } | |
| if (hwcId >= 0) { | |
| mHwc->clearReleaseFences(hwcId); | |
| } | |
| } | |
| mLastSwapBufferTime = systemTime() - now; | |
| mDebugInSwapBuffers = 0; | |
| // |mStateLock| not needed as we are on the main thread | |
| uint32_t flipCount = getDefaultDisplayDeviceLocked()->getPageFlipCount(); | |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | |
| logFrameStats(); | |
| } | |
| } | |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | |
| { | |
| ATRACE_CALL(); | |
| // here we keep a copy of the drawing state (that is the state that's | |
| // going to be overwritten by handleTransactionLocked()) outside of | |
| // mStateLock so that the side-effects of the State assignment | |
| // don't happen with mStateLock held (which can cause deadlocks). | |
| State drawingState(mDrawingState); | |
| Mutex::Autolock _l(mStateLock); | |
| const nsecs_t now = systemTime(); | |
| mDebugInTransaction = now; | |
| // Here we're guaranteed that some transaction flags are set | |
| // so we can call handleTransactionLocked() unconditionally. | |
| // We call getTransactionFlags(), which will also clear the flags, | |
| // with mStateLock held to guarantee that mCurrentState won't change | |
| // until the transaction is committed. | |
| transactionFlags = getTransactionFlags(eTransactionMask); | |
| handleTransactionLocked(transactionFlags); | |
| mLastTransactionTime = systemTime() - now; | |
| mDebugInTransaction = 0; | |
| invalidateHwcGeometry(); | |
| // here the transaction has been committed | |
| } | |
| void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | |
| { | |
| // Notify all layers of available frames | |
| mCurrentState.traverseInZOrder([](Layer* layer) { | |
| layer->notifyAvailableFrames(); | |
| }); | |
| /* | |
| * Traversal of the children | |
| * (perform the transaction for each of them if needed) | |
| */ | |
| if (transactionFlags & eTraversalNeeded) { | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | |
| if (!trFlags) return; | |
| const uint32_t flags = layer->doTransaction(0); | |
| if (flags & Layer::eVisibleRegion) | |
| mVisibleRegionsDirty = true; | |
| }); | |
| } | |
| /* | |
| * Perform display own transactions if needed | |
| */ | |
| if (transactionFlags & eDisplayTransactionNeeded) { | |
| // here we take advantage of Vector's copy-on-write semantics to | |
| // improve performance by skipping the transaction entirely when | |
| // know that the lists are identical | |
| const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | |
| const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | |
| if (!curr.isIdenticalTo(draw)) { | |
| mVisibleRegionsDirty = true; | |
| const size_t cc = curr.size(); | |
| size_t dc = draw.size(); | |
| // find the displays that were removed | |
| // (ie: in drawing state but not in current state) | |
| // also handle displays that changed | |
| // (ie: displays that are in both lists) | |
| for (size_t i=0 ; i<dc ; i++) { | |
| const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | |
| if (j < 0) { | |
| // in drawing state but not in current state | |
| if (!draw[i].isMainDisplay()) { | |
| // Call makeCurrent() on the primary display so we can | |
| // be sure that nothing associated with this display | |
| // is current. | |
| const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDeviceLocked()); | |
| defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); | |
| sp<DisplayDevice> hw(getDisplayDeviceLocked(draw.keyAt(i))); | |
| if (hw != NULL) | |
| hw->disconnect(getHwComposer()); | |
| if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) | |
| mEventThread->onHotplugReceived(draw[i].type, false); | |
| mDisplays.removeItem(draw.keyAt(i)); | |
| } else { | |
| ALOGW("trying to remove the main display"); | |
| } | |
| } else { | |
| // this display is in both lists. see if something changed. | |
| const DisplayDeviceState& state(curr[j]); | |
| const wp<IBinder>& display(curr.keyAt(j)); | |
| const sp<IBinder> state_binder = IInterface::asBinder(state.surface); | |
| const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface); | |
| if (state_binder != draw_binder) { | |
| // changing the surface is like destroying and | |
| // recreating the DisplayDevice, so we just remove it | |
| // from the drawing state, so that it get re-added | |
| // below. | |
| sp<DisplayDevice> hw(getDisplayDeviceLocked(display)); | |
| if (hw != NULL) | |
| hw->disconnect(getHwComposer()); | |
| mDisplays.removeItem(display); | |
| mDrawingState.displays.removeItemsAt(i); | |
| dc--; i--; | |
| // at this point we must loop to the next item | |
| continue; | |
| } | |
| const sp<DisplayDevice> disp(getDisplayDeviceLocked(display)); | |
| if (disp != NULL) { | |
| if (state.layerStack != draw[i].layerStack) { | |
| disp->setLayerStack(state.layerStack); | |
| } | |
| if ((state.orientation != draw[i].orientation) | |
| || (state.viewport != draw[i].viewport) | |
| || (state.frame != draw[i].frame)) | |
| { | |
| disp->setProjection(state.orientation, | |
| state.viewport, state.frame); | |
| } | |
| if (state.width != draw[i].width || state.height != draw[i].height) { | |
| disp->setDisplaySize(state.width, state.height); | |
| } | |
| } | |
| } | |
| } | |
| // find displays that were added | |
| // (ie: in current state but not in drawing state) | |
| for (size_t i=0 ; i<cc ; i++) { | |
| if (draw.indexOfKey(curr.keyAt(i)) < 0) { | |
| const DisplayDeviceState& state(curr[i]); | |
| sp<DisplaySurface> dispSurface; | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferProducer> bqProducer; | |
| sp<IGraphicBufferConsumer> bqConsumer; | |
| BufferQueue::createBufferQueue(&bqProducer, &bqConsumer); | |
| int32_t hwcId = -1; | |
| if (state.isVirtualDisplay()) { | |
| // Virtual displays without a surface are dormant: | |
| // they have external state (layer stack, projection, | |
| // etc.) but no internal state (i.e. a DisplayDevice). | |
| if (state.surface != NULL) { | |
| // Allow VR composer to use virtual displays. | |
| if (mUseHwcVirtualDisplays || mHwc->isUsingVrComposer()) { | |
| int width = 0; | |
| int status = state.surface->query( | |
| NATIVE_WINDOW_WIDTH, &width); | |
| ALOGE_IF(status != NO_ERROR, | |
| "Unable to query width (%d)", status); | |
| int height = 0; | |
| status = state.surface->query( | |
| NATIVE_WINDOW_HEIGHT, &height); | |
| ALOGE_IF(status != NO_ERROR, | |
| "Unable to query height (%d)", status); | |
| int intFormat = 0; | |
| status = state.surface->query( | |
| NATIVE_WINDOW_FORMAT, &intFormat); | |
| ALOGE_IF(status != NO_ERROR, | |
| "Unable to query format (%d)", status); | |
| auto format = static_cast<android_pixel_format_t>( | |
| intFormat); | |
| mHwc->allocateVirtualDisplay(width, height, &format, | |
| &hwcId); | |
| } | |
| // TODO: Plumb requested format back up to consumer | |
| sp<VirtualDisplaySurface> vds = | |
| new VirtualDisplaySurface(*mHwc, | |
| hwcId, state.surface, bqProducer, | |
| bqConsumer, state.displayName); | |
| dispSurface = vds; | |
| producer = vds; | |
| } | |
| } else { | |
| ALOGE_IF(state.surface!=NULL, | |
| "adding a supported display, but rendering " | |
| "surface is provided (%p), ignoring it", | |
| state.surface.get()); | |
| hwcId = state.type; | |
| dispSurface = new FramebufferSurface(*mHwc, hwcId, bqConsumer); | |
| producer = bqProducer; | |
| } | |
| const wp<IBinder>& display(curr.keyAt(i)); | |
| if (dispSurface != NULL) { | |
| sp<DisplayDevice> hw = | |
| new DisplayDevice(this, state.type, hwcId, state.isSecure, display, | |
| dispSurface, producer, | |
| mRenderEngine->getEGLConfig(), | |
| hasWideColorDisplay); | |
| hw->setLayerStack(state.layerStack); | |
| hw->setProjection(state.orientation, | |
| state.viewport, state.frame); | |
| hw->setDisplayName(state.displayName); | |
| mDisplays.add(display, hw); | |
| if (!state.isVirtualDisplay()) { | |
| mEventThread->onHotplugReceived(state.type, true); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { | |
| // The transform hint might have changed for some layers | |
| // (either because a display has changed, or because a layer | |
| // as changed). | |
| // | |
| // Walk through all the layers in currentLayers, | |
| // and update their transform hint. | |
| // | |
| // If a layer is visible only on a single display, then that | |
| // display is used to calculate the hint, otherwise we use the | |
| // default display. | |
| // | |
| // NOTE: we do this here, rather than in rebuildLayerStacks() so that | |
| // the hint is set before we acquire a buffer from the surface texture. | |
| // | |
| // NOTE: layer transactions have taken place already, so we use their | |
| // drawing state. However, SurfaceFlinger's own transaction has not | |
| // happened yet, so we must use the current state layer list | |
| // (soon to become the drawing state list). | |
| // | |
| sp<const DisplayDevice> disp; | |
| uint32_t currentlayerStack = 0; | |
| bool first = true; | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| // NOTE: we rely on the fact that layers are sorted by | |
| // layerStack first (so we don't have to traverse the list | |
| // of displays for every layer). | |
| uint32_t layerStack = layer->getLayerStack(); | |
| if (first || currentlayerStack != layerStack) { | |
| currentlayerStack = layerStack; | |
| // figure out if this layerstack is mirrored | |
| // (more than one display) if so, pick the default display, | |
| // if not, pick the only display it's on. | |
| disp.clear(); | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| sp<const DisplayDevice> hw(mDisplays[dpy]); | |
| if (layer->belongsToDisplay(hw->getLayerStack(), hw->isPrimary())) { | |
| if (disp == NULL) { | |
| disp = hw; | |
| } else { | |
| disp = NULL; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| if (disp == NULL) { | |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | |
| // redraw after transform hint changes. See bug 8508397. | |
| // could be null when this layer is using a layerStack | |
| // that is not visible on any display. Also can occur at | |
| // screen off/on times. | |
| disp = getDefaultDisplayDeviceLocked(); | |
| } | |
| layer->updateTransformHint(disp); | |
| first = false; | |
| }); | |
| } | |
| /* | |
| * Perform our own transaction if needed | |
| */ | |
| if (mLayersAdded) { | |
| mLayersAdded = false; | |
| // Layers have been added. | |
| mVisibleRegionsDirty = true; | |
| } | |
| // some layers might have been removed, so | |
| // we need to update the regions they're exposing. | |
| if (mLayersRemoved) { | |
| mLayersRemoved = false; | |
| mVisibleRegionsDirty = true; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (mLayersPendingRemoval.indexOf(layer) >= 0) { | |
| // this layer is not visible anymore | |
| // TODO: we could traverse the tree from front to back and | |
| // compute the actual visible region | |
| // TODO: we could cache the transformed region | |
| Region visibleReg; | |
| visibleReg.set(layer->computeScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| }); | |
| } | |
| commitTransaction(); | |
| updateCursorAsync(); | |
| } | |
| void SurfaceFlinger::updateCursorAsync() | |
| { | |
| for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | |
| auto& displayDevice = mDisplays[displayId]; | |
| if (displayDevice->getHwcDisplayId() < 0) { | |
| continue; | |
| } | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| layer->updateCursorPosition(displayDevice); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::commitTransaction() | |
| { | |
| if (!mLayersPendingRemoval.isEmpty()) { | |
| // Notify removed layers now that they can't be drawn from | |
| for (const auto& l : mLayersPendingRemoval) { | |
| recordBufferingStats(l->getName().string(), | |
| l->getOccupancyHistory(true)); | |
| l->onRemoved(); | |
| } | |
| mLayersPendingRemoval.clear(); | |
| } | |
| // If this transaction is part of a window animation then the next frame | |
| // we composite should be considered an animation as well. | |
| mAnimCompositionPending = mAnimTransactionPending; | |
| mDrawingState = mCurrentState; | |
| mDrawingState.traverseInZOrder([](Layer* layer) { | |
| layer->commitChildList(); | |
| }); | |
| mTransactionPending = false; | |
| mAnimTransactionPending = false; | |
| mTransactionCV.broadcast(); | |
| } | |
| void SurfaceFlinger::computeVisibleRegions(const sp<const DisplayDevice>& displayDevice, | |
| Region& outDirtyRegion, Region& outOpaqueRegion) | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("computeVisibleRegions"); | |
| Region aboveOpaqueLayers; | |
| Region aboveCoveredLayers; | |
| Region dirty; | |
| outDirtyRegion.clear(); | |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | |
| // start with the whole surface at its current location | |
| const Layer::State& s(layer->getDrawingState()); | |
| // only consider the layers on the given layer stack | |
| if (!layer->belongsToDisplay(displayDevice->getLayerStack(), displayDevice->isPrimary())) | |
| return; | |
| /* | |
| * opaqueRegion: area of a surface that is fully opaque. | |
| */ | |
| Region opaqueRegion; | |
| /* | |
| * visibleRegion: area of a surface that is visible on screen | |
| * and not fully transparent. This is essentially the layer's | |
| * footprint minus the opaque regions above it. | |
| * Areas covered by a translucent surface are considered visible. | |
| */ | |
| Region visibleRegion; | |
| /* | |
| * coveredRegion: area of a surface that is covered by all | |
| * visible regions above it (which includes the translucent areas). | |
| */ | |
| Region coveredRegion; | |
| /* | |
| * transparentRegion: area of a surface that is hinted to be completely | |
| * transparent. This is only used to tell when the layer has no visible | |
| * non-transparent regions and can be removed from the layer list. It | |
| * does not affect the visibleRegion of this layer or any layers | |
| * beneath it. The hint may not be correct if apps don't respect the | |
| * SurfaceView restrictions (which, sadly, some don't). | |
| */ | |
| Region transparentRegion; | |
| // handle hidden surfaces by setting the visible region to empty | |
| if (CC_LIKELY(layer->isVisible())) { | |
| const bool translucent = !layer->isOpaque(s); | |
| Rect bounds(layer->computeScreenBounds()); | |
| visibleRegion.set(bounds); | |
| Transform tr = layer->getTransform(); | |
| if (!visibleRegion.isEmpty()) { | |
| // Remove the transparent area from the visible region | |
| if (translucent) { | |
| if (tr.preserveRects()) { | |
| // transform the transparent region | |
| transparentRegion = tr.transform(s.activeTransparentRegion); | |
| } else { | |
| // transformation too complex, can't do the | |
| // transparent region optimization. | |
| transparentRegion.clear(); | |
| } | |
| } | |
| // compute the opaque region | |
| const int32_t layerOrientation = tr.getOrientation(); | |
| if (s.alpha == 1.0f && !translucent && | |
| ((layerOrientation & Transform::ROT_INVALID) == false)) { | |
| // the opaque region is the layer's footprint | |
| opaqueRegion = visibleRegion; | |
| } | |
| } | |
| } | |
| // Clip the covered region to the visible region | |
| coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | |
| // Update aboveCoveredLayers for next (lower) layer | |
| aboveCoveredLayers.orSelf(visibleRegion); | |
| // subtract the opaque region covered by the layers above us | |
| visibleRegion.subtractSelf(aboveOpaqueLayers); | |
| // compute this layer's dirty region | |
| if (layer->contentDirty) { | |
| // we need to invalidate the whole region | |
| dirty = visibleRegion; | |
| // as well, as the old visible region | |
| dirty.orSelf(layer->visibleRegion); | |
| layer->contentDirty = false; | |
| } else { | |
| /* compute the exposed region: | |
| * the exposed region consists of two components: | |
| * 1) what's VISIBLE now and was COVERED before | |
| * 2) what's EXPOSED now less what was EXPOSED before | |
| * | |
| * note that (1) is conservative, we start with the whole | |
| * visible region but only keep what used to be covered by | |
| * something -- which mean it may have been exposed. | |
| * | |
| * (2) handles areas that were not covered by anything but got | |
| * exposed because of a resize. | |
| */ | |
| const Region newExposed = visibleRegion - coveredRegion; | |
| const Region oldVisibleRegion = layer->visibleRegion; | |
| const Region oldCoveredRegion = layer->coveredRegion; | |
| const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | |
| dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | |
| } | |
| dirty.subtractSelf(aboveOpaqueLayers); | |
| // accumulate to the screen dirty region | |
| outDirtyRegion.orSelf(dirty); | |
| // Update aboveOpaqueLayers for next (lower) layer | |
| aboveOpaqueLayers.orSelf(opaqueRegion); | |
| // Store the visible region in screen space | |
| layer->setVisibleRegion(visibleRegion); | |
| layer->setCoveredRegion(coveredRegion); | |
| layer->setVisibleNonTransparentRegion( | |
| visibleRegion.subtract(transparentRegion)); | |
| }); | |
| outOpaqueRegion = aboveOpaqueLayers; | |
| } | |
| void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| const sp<DisplayDevice>& hw(mDisplays[dpy]); | |
| if (layer->belongsToDisplay(hw->getLayerStack(), hw->isPrimary())) { | |
| hw->dirtyRegion.orSelf(dirty); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::handlePageFlip() | |
| { | |
| ALOGV("handlePageFlip"); | |
| nsecs_t latchTime = systemTime(); | |
| bool visibleRegions = false; | |
| bool frameQueued = false; | |
| bool newDataLatched = false; | |
| // Store the set of layers that need updates. This set must not change as | |
| // buffers are being latched, as this could result in a deadlock. | |
| // Example: Two producers share the same command stream and: | |
| // 1.) Layer 0 is latched | |
| // 2.) Layer 0 gets a new frame | |
| // 2.) Layer 1 gets a new frame | |
| // 3.) Layer 1 is latched. | |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's | |
| // second frame. But layer 0's second frame could be waiting on display. | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->hasQueuedFrame()) { | |
| frameQueued = true; | |
| if (layer->shouldPresentNow(mPrimaryDispSync)) { | |
| mLayersWithQueuedFrames.push_back(layer); | |
| } else { | |
| layer->useEmptyDamage(); | |
| } | |
| } else { | |
| layer->useEmptyDamage(); | |
| } | |
| }); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| const Region dirty(layer->latchBuffer(visibleRegions, latchTime)); | |
| layer->useSurfaceDamage(); | |
| invalidateLayerStack(layer, dirty); | |
| if (layer->isBufferLatched()) { | |
| newDataLatched = true; | |
| } | |
| } | |
| mVisibleRegionsDirty |= visibleRegions; | |
| // If we will need to wake up at some time in the future to deal with a | |
| // queued frame that shouldn't be displayed during this vsync period, wake | |
| // up during the next vsync period to check again. | |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | |
| signalLayerUpdate(); | |
| } | |
| // Only continue with the refresh if there is actually new work to do | |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; | |
| } | |
| void SurfaceFlinger::invalidateHwcGeometry() | |
| { | |
| mGeometryInvalid = true; | |
| } | |
| void SurfaceFlinger::doDisplayComposition( | |
| const sp<const DisplayDevice>& displayDevice, | |
| const Region& inDirtyRegion) | |
| { | |
| // We only need to actually compose the display if: | |
| // 1) It is being handled by hardware composer, which may need this to | |
| // keep its virtual display state machine in sync, or | |
| // 2) There is work to be done (the dirty region isn't empty) | |
| bool isHwcDisplay = displayDevice->getHwcDisplayId() >= 0; | |
| if (!isHwcDisplay && inDirtyRegion.isEmpty()) { | |
| ALOGV("Skipping display composition"); | |
| return; | |
| } | |
| ALOGV("doDisplayComposition"); | |
| Region dirtyRegion(inDirtyRegion); | |
| // compute the invalid region | |
| displayDevice->swapRegion.orSelf(dirtyRegion); | |
| uint32_t flags = displayDevice->getFlags(); | |
| if (flags & DisplayDevice::SWAP_RECTANGLE) { | |
| // we can redraw only what's dirty, but since SWAP_RECTANGLE only | |
| // takes a rectangle, we must make sure to update that whole | |
| // rectangle in that case | |
| dirtyRegion.set(displayDevice->swapRegion.bounds()); | |
| } else { | |
| if (flags & DisplayDevice::PARTIAL_UPDATES) { | |
| // We need to redraw the rectangle that will be updated | |
| // (pushed to the framebuffer). | |
| // This is needed because PARTIAL_UPDATES only takes one | |
| // rectangle instead of a region (see DisplayDevice::flip()) | |
| dirtyRegion.set(displayDevice->swapRegion.bounds()); | |
| } else { | |
| // we need to redraw everything (the whole screen) | |
| dirtyRegion.set(displayDevice->bounds()); | |
| displayDevice->swapRegion = dirtyRegion; | |
| } | |
| } | |
| if (!doComposeSurfaces(displayDevice, dirtyRegion)) return; | |
| // update the swap region and clear the dirty region | |
| displayDevice->swapRegion.orSelf(dirtyRegion); | |
| // swap buffers (presentation) | |
| displayDevice->swapBuffers(getHwComposer()); | |
| } | |
| bool SurfaceFlinger::doComposeSurfaces( | |
| const sp<const DisplayDevice>& displayDevice, const Region& dirty) | |
| { | |
| ALOGV("doComposeSurfaces"); | |
| const auto hwcId = displayDevice->getHwcDisplayId(); | |
| mat4 oldColorMatrix; | |
| const bool applyColorMatrix = !mHwc->hasDeviceComposition(hwcId) && | |
| !mHwc->hasCapability(HWC2::Capability::SkipClientColorTransform); | |
| if (applyColorMatrix) { | |
| mat4 colorMatrix = mColorMatrix * mDaltonizer(); | |
| oldColorMatrix = getRenderEngine().setupColorTransform(colorMatrix); | |
| } | |
| bool hasClientComposition = mHwc->hasClientComposition(hwcId); | |
| if (hasClientComposition) { | |
| ALOGV("hasClientComposition"); | |
| #ifdef USE_HWC2 | |
| mRenderEngine->setWideColor( | |
| displayDevice->getWideColorSupport() && !mForceNativeColorMode); | |
| mRenderEngine->setColorMode(mForceNativeColorMode ? | |
| HAL_COLOR_MODE_NATIVE : displayDevice->getActiveColorMode()); | |
| #endif | |
| if (!displayDevice->makeCurrent(mEGLDisplay, mEGLContext)) { | |
| ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", | |
| displayDevice->getDisplayName().string()); | |
| eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| // |mStateLock| not needed as we are on the main thread | |
| if(!getDefaultDisplayDeviceLocked()->makeCurrent(mEGLDisplay, mEGLContext)) { | |
| ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting."); | |
| } | |
| return false; | |
| } | |
| // Never touch the framebuffer if we don't have any framebuffer layers | |
| const bool hasDeviceComposition = mHwc->hasDeviceComposition(hwcId); | |
| if (hasDeviceComposition) { | |
| // when using overlays, we assume a fully transparent framebuffer | |
| // NOTE: we could reduce how much we need to clear, for instance | |
| // remove where there are opaque FB layers. however, on some | |
| // GPUs doing a "clean slate" clear might be more efficient. | |
| // We'll revisit later if needed. | |
| mRenderEngine->clearWithColor(0, 0, 0, 0); | |
| } else { | |
| // we start with the whole screen area | |
| const Region bounds(displayDevice->getBounds()); | |
| // we remove the scissor part | |
| // we're left with the letterbox region | |
| // (common case is that letterbox ends-up being empty) | |
| const Region letterbox(bounds.subtract(displayDevice->getScissor())); | |
| // compute the area to clear | |
| Region region(displayDevice->undefinedRegion.merge(letterbox)); | |
| // but limit it to the dirty region | |
| region.andSelf(dirty); | |
| // screen is already cleared here | |
| if (!region.isEmpty()) { | |
| // can happen with SurfaceView | |
| drawWormhole(displayDevice, region); | |
| } | |
| } | |
| if (displayDevice->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { | |
| // just to be on the safe side, we don't set the | |
| // scissor on the main display. It should never be needed | |
| // anyways (though in theory it could since the API allows it). | |
| const Rect& bounds(displayDevice->getBounds()); | |
| const Rect& scissor(displayDevice->getScissor()); | |
| if (scissor != bounds) { | |
| // scissor doesn't match the screen's dimensions, so we | |
| // need to clear everything outside of it and enable | |
| // the GL scissor so we don't draw anything where we shouldn't | |
| // enable scissor for this frame | |
| const uint32_t height = displayDevice->getHeight(); | |
| mRenderEngine->setScissor(scissor.left, height - scissor.bottom, | |
| scissor.getWidth(), scissor.getHeight()); | |
| } | |
| } | |
| } | |
| /* | |
| * and then, render the layers targeted at the framebuffer | |
| */ | |
| ALOGV("Rendering client layers"); | |
| const Transform& displayTransform = displayDevice->getTransform(); | |
| if (hwcId >= 0) { | |
| // we're using h/w composer | |
| bool firstLayer = true; | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| const Region clip(dirty.intersect( | |
| displayTransform.transform(layer->visibleRegion))); | |
| ALOGV("Layer: %s", layer->getName().string()); | |
| ALOGV(" Composition type: %s", | |
| to_string(layer->getCompositionType(hwcId)).c_str()); | |
| if (!clip.isEmpty()) { | |
| switch (layer->getCompositionType(hwcId)) { | |
| case HWC2::Composition::Cursor: | |
| case HWC2::Composition::Device: | |
| case HWC2::Composition::Sideband: | |
| case HWC2::Composition::SolidColor: { | |
| const Layer::State& state(layer->getDrawingState()); | |
| if (layer->getClearClientTarget(hwcId) && !firstLayer && | |
| layer->isOpaque(state) && (state.alpha == 1.0f) | |
| && hasClientComposition) { | |
| // never clear the very first layer since we're | |
| // guaranteed the FB is already cleared | |
| layer->clearWithOpenGL(displayDevice); | |
| } | |
| break; | |
| } | |
| case HWC2::Composition::Client: { | |
| layer->draw(displayDevice, clip); | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } else { | |
| ALOGV(" Skipping for empty clip"); | |
| } | |
| firstLayer = false; | |
| } | |
| } else { | |
| // we're not using h/w composer | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| const Region clip(dirty.intersect( | |
| displayTransform.transform(layer->visibleRegion))); | |
| if (!clip.isEmpty()) { | |
| layer->draw(displayDevice, clip); | |
| } | |
| } | |
| } | |
| if (applyColorMatrix) { | |
| getRenderEngine().setupColorTransform(oldColorMatrix); | |
| } | |
| // disable scissor at the end of the frame | |
| mRenderEngine->disableScissor(); | |
| return true; | |
| } | |
| void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const { | |
| const int32_t height = displayDevice->getHeight(); | |
| RenderEngine& engine(getRenderEngine()); | |
| engine.fillRegionWithColor(region, height, 0, 0, 0, 0); | |
| } | |
| status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | |
| const sp<IBinder>& handle, | |
| const sp<IGraphicBufferProducer>& gbc, | |
| const sp<Layer>& lbc, | |
| const sp<Layer>& parent) | |
| { | |
| // add this layer to the current state list | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| if (mNumLayers >= MAX_LAYERS) { | |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers, | |
| MAX_LAYERS); | |
| return NO_MEMORY; | |
| } | |
| if (parent == nullptr) { | |
| mCurrentState.layersSortedByZ.add(lbc); | |
| } else { | |
| if (mCurrentState.layersSortedByZ.indexOf(parent) < 0) { | |
| ALOGE("addClientLayer called with a removed parent"); | |
| return NAME_NOT_FOUND; | |
| } | |
| parent->addChild(lbc); | |
| } | |
| mGraphicBufferProducerList.add(IInterface::asBinder(gbc)); | |
| mLayersAdded = true; | |
| mNumLayers++; | |
| } | |
| // attach this layer to the client | |
| client->attachLayer(handle, lbc); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer, bool topLevelOnly) { | |
| Mutex::Autolock _l(mStateLock); | |
| const auto& p = layer->getParent(); | |
| ssize_t index; | |
| if (p != nullptr) { | |
| if (topLevelOnly) { | |
| return NO_ERROR; | |
| } | |
| sp<Layer> ancestor = p; | |
| while (ancestor->getParent() != nullptr) { | |
| ancestor = ancestor->getParent(); | |
| } | |
| if (mCurrentState.layersSortedByZ.indexOf(ancestor) < 0) { | |
| ALOGE("removeLayer called with a layer whose parent has been removed"); | |
| return NAME_NOT_FOUND; | |
| } | |
| index = p->removeChild(layer); | |
| } else { | |
| index = mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| // As a matter of normal operation, the LayerCleaner will produce a second | |
| // attempt to remove the surface. The Layer will be kept alive in mDrawingState | |
| // so we will succeed in promoting it, but it's already been removed | |
| // from mCurrentState. As long as we can find it in mDrawingState we have no problem | |
| // otherwise something has gone wrong and we are leaking the layer. | |
| if (index < 0 && mDrawingState.layersSortedByZ.indexOf(layer) < 0) { | |
| ALOGE("Failed to find layer (%s) in layer parent (%s).", | |
| layer->getName().string(), | |
| (p != nullptr) ? p->getName().string() : "no-parent"); | |
| return BAD_VALUE; | |
| } else if (index < 0) { | |
| return NO_ERROR; | |
| } | |
| layer->onRemovedFromCurrentState(); | |
| mLayersPendingRemoval.add(layer); | |
| mLayersRemoved = true; | |
| mNumLayers -= 1 + layer->getChildrenCount(); | |
| setTransactionFlags(eTransactionNeeded); | |
| return NO_ERROR; | |
| } | |
| uint32_t SurfaceFlinger::peekTransactionFlags() { | |
| return android_atomic_release_load(&mTransactionFlags); | |
| } | |
| uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | |
| return android_atomic_and(~flags, &mTransactionFlags) & flags; | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | |
| uint32_t old = android_atomic_or(flags, &mTransactionFlags); | |
| if ((old & flags)==0) { // wake the server up | |
| signalTransaction(); | |
| } | |
| return old; | |
| } | |
| void SurfaceFlinger::setTransactionState( | |
| const Vector<ComposerState>& state, | |
| const Vector<DisplayState>& displays, | |
| uint32_t flags) | |
| { | |
| ATRACE_CALL(); | |
| Mutex::Autolock _l(mStateLock); | |
| uint32_t transactionFlags = 0; | |
| if (flags & eAnimation) { | |
| // For window updates that are part of an animation we must wait for | |
| // previous animation "frames" to be handled. | |
| while (mAnimTransactionPending) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // caller after a few seconds. | |
| ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | |
| "waiting for previous animation frame"); | |
| mAnimTransactionPending = false; | |
| break; | |
| } | |
| } | |
| } | |
| size_t count = displays.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const DisplayState& s(displays[i]); | |
| transactionFlags |= setDisplayStateLocked(s); | |
| } | |
| count = state.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const ComposerState& s(state[i]); | |
| // Here we need to check that the interface we're given is indeed | |
| // one of our own. A malicious client could give us a NULL | |
| // IInterface, or one of its own or even one of our own but a | |
| // different type. All these situations would cause us to crash. | |
| // | |
| // NOTE: it would be better to use RTTI as we could directly check | |
| // that we have a Client*. however, RTTI is disabled in Android. | |
| if (s.client != NULL) { | |
| sp<IBinder> binder = IInterface::asBinder(s.client); | |
| if (binder != NULL) { | |
| if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) != NULL) { | |
| sp<Client> client( static_cast<Client *>(s.client.get()) ); | |
| transactionFlags |= setClientStateLocked(client, s.state); | |
| } | |
| } | |
| } | |
| } | |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction | |
| // anyway. This can be used as a flush mechanism for previous async transactions. | |
| // Empty animation transaction can be used to simulate back-pressure, so also force a | |
| // transaction for empty animation transactions. | |
| if (transactionFlags == 0 && | |
| ((flags & eSynchronous) || (flags & eAnimation))) { | |
| transactionFlags = eTransactionNeeded; | |
| } | |
| if (transactionFlags) { | |
| if (mInterceptor.isEnabled()) { | |
| mInterceptor.saveTransaction(state, mCurrentState.displays, displays, flags); | |
| } | |
| // this triggers the transaction | |
| setTransactionFlags(transactionFlags); | |
| // if this is a synchronous transaction, wait for it to take effect | |
| // before returning. | |
| if (flags & eSynchronous) { | |
| mTransactionPending = true; | |
| } | |
| if (flags & eAnimation) { | |
| mAnimTransactionPending = true; | |
| } | |
| while (mTransactionPending) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // called after a few seconds. | |
| ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | |
| mTransactionPending = false; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) | |
| { | |
| ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); | |
| if (dpyIdx < 0) | |
| return 0; | |
| uint32_t flags = 0; | |
| DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); | |
| if (disp.isValid()) { | |
| const uint32_t what = s.what; | |
| if (what & DisplayState::eSurfaceChanged) { | |
| if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) { | |
| disp.surface = s.surface; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eLayerStackChanged) { | |
| if (disp.layerStack != s.layerStack) { | |
| disp.layerStack = s.layerStack; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplayProjectionChanged) { | |
| if (disp.orientation != s.orientation) { | |
| disp.orientation = s.orientation; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (disp.frame != s.frame) { | |
| disp.frame = s.frame; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (disp.viewport != s.viewport) { | |
| disp.viewport = s.viewport; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplaySizeChanged) { | |
| if (disp.width != s.width) { | |
| disp.width = s.width; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (disp.height != s.height) { | |
| disp.height = s.height; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| } | |
| return flags; | |
| } | |
| uint32_t SurfaceFlinger::setClientStateLocked( | |
| const sp<Client>& client, | |
| const layer_state_t& s) | |
| { | |
| uint32_t flags = 0; | |
| sp<Layer> layer(client->getLayerUser(s.surface)); | |
| if (layer != 0) { | |
| const uint32_t what = s.what; | |
| bool geometryAppliesWithResize = | |
| what & layer_state_t::eGeometryAppliesWithResize; | |
| if (what & layer_state_t::ePositionChanged) { | |
| if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setLayer(s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildLayer(layer, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eRelativeLayerChanged) { | |
| if (layer->setRelativeLayer(s.relativeLayerHandle, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eSizeChanged) { | |
| if (layer->setSize(s.w, s.h)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eAlphaChanged) { | |
| if (layer->setAlpha(s.alpha)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eMatrixChanged) { | |
| if (layer->setMatrix(s.matrix)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransparentRegionChanged) { | |
| if (layer->setTransparentRegionHint(s.transparentRegion)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFlagsChanged) { | |
| if (layer->setFlags(s.flags, s.mask)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged) { | |
| if (layer->setCrop(s.crop, !geometryAppliesWithResize)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFinalCropChanged) { | |
| if (layer->setFinalCrop(s.finalCrop, !geometryAppliesWithResize)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eLayerStackChanged) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| // We only allow setting layer stacks for top level layers, | |
| // everything else inherits layer stack from its parent. | |
| if (layer->hasParent()) { | |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | |
| layer->getName().string()); | |
| } else if (idx < 0) { | |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " | |
| "that also does not appear in the top level layer list. Something" | |
| " has gone wrong.", layer->getName().string()); | |
| } else if (layer->setLayerStack(s.layerStack)) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDeferTransaction) { | |
| if (s.barrierHandle != nullptr) { | |
| layer->deferTransactionUntil(s.barrierHandle, s.frameNumber); | |
| } else if (s.barrierGbp != nullptr) { | |
| const sp<IGraphicBufferProducer>& gbp = s.barrierGbp; | |
| if (authenticateSurfaceTextureLocked(gbp)) { | |
| const auto& otherLayer = | |
| (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | |
| layer->deferTransactionUntil(otherLayer, s.frameNumber); | |
| } else { | |
| ALOGE("Attempt to defer transaction to to an" | |
| " unrecognized GraphicBufferProducer"); | |
| } | |
| } | |
| // We don't trigger a traversal here because if no other state is | |
| // changed, we don't want this to cause any more work | |
| } | |
| if (what & layer_state_t::eReparentChildren) { | |
| if (layer->reparentChildren(s.reparentHandle)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDetachChildren) { | |
| layer->detachChildren(); | |
| } | |
| if (what & layer_state_t::eOverrideScalingModeChanged) { | |
| layer->setOverrideScalingMode(s.overrideScalingMode); | |
| // We don't trigger a traversal here because if no other state is | |
| // changed, we don't want this to cause any more work | |
| } | |
| } | |
| return flags; | |
| } | |
| status_t SurfaceFlinger::createLayer( | |
| const String8& name, | |
| const sp<Client>& client, | |
| uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | |
| uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, | |
| sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent) | |
| { | |
| if (int32_t(w|h) < 0) { | |
| ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| status_t result = NO_ERROR; | |
| sp<Layer> layer; | |
| String8 uniqueName = getUniqueLayerName(name); | |
| switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | |
| case ISurfaceComposerClient::eFXSurfaceNormal: | |
| result = createNormalLayer(client, | |
| uniqueName, w, h, flags, format, | |
| handle, gbp, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceDim: | |
| result = createDimLayer(client, | |
| uniqueName, w, h, flags, | |
| handle, gbp, &layer); | |
| break; | |
| default: | |
| result = BAD_VALUE; | |
| break; | |
| } | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | |
| // TODO b/64227542 | |
| if (windowType == 441731) { | |
| windowType = 2024; // TYPE_NAVIGATION_BAR_PANEL | |
| layer->setPrimaryDisplayOnly(); | |
| } | |
| layer->setInfo(windowType, ownerUid); | |
| result = addClientLayer(client, *handle, *gbp, layer, *parent); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mInterceptor.saveSurfaceCreation(layer); | |
| setTransactionFlags(eTransactionNeeded); | |
| return result; | |
| } | |
| String8 SurfaceFlinger::getUniqueLayerName(const String8& name) | |
| { | |
| bool matchFound = true; | |
| uint32_t dupeCounter = 0; | |
| // Tack on our counter whether there is a hit or not, so everyone gets a tag | |
| String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str()); | |
| // Loop over layers until we're sure there is no matching name | |
| while (matchFound) { | |
| matchFound = false; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->getName() == uniqueName) { | |
| matchFound = true; | |
| uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str()); | |
| } | |
| }); | |
| } | |
| ALOGD_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name.c_str(), uniqueName.c_str()); | |
| return uniqueName; | |
| } | |
| status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, | |
| const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, | |
| sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | |
| { | |
| // initialize the surfaces | |
| switch (format) { | |
| case PIXEL_FORMAT_TRANSPARENT: | |
| case PIXEL_FORMAT_TRANSLUCENT: | |
| format = PIXEL_FORMAT_RGBA_8888; | |
| break; | |
| case PIXEL_FORMAT_OPAQUE: | |
| format = PIXEL_FORMAT_RGBX_8888; | |
| break; | |
| } | |
| *outLayer = new Layer(this, client, name, w, h, flags); | |
| status_t err = (*outLayer)->setBuffers(w, h, format, flags); | |
| if (err == NO_ERROR) { | |
| *handle = (*outLayer)->getHandle(); | |
| *gbp = (*outLayer)->getProducer(); | |
| } | |
| ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); | |
| return err; | |
| } | |
| status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, | |
| const String8& name, uint32_t w, uint32_t h, uint32_t flags, | |
| sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | |
| { | |
| *outLayer = new LayerDim(this, client, name, w, h, flags); | |
| *handle = (*outLayer)->getHandle(); | |
| *gbp = (*outLayer)->getProducer(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) | |
| { | |
| // called by a client when it wants to remove a Layer | |
| status_t err = NO_ERROR; | |
| sp<Layer> l(client->getLayerUser(handle)); | |
| if (l != NULL) { | |
| mInterceptor.saveSurfaceDeletion(l); | |
| err = removeLayer(l); | |
| ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | |
| "error removing layer=%p (%s)", l.get(), strerror(-err)); | |
| } | |
| return err; | |
| } | |
| status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) | |
| { | |
| // called by ~LayerCleaner() when all references to the IBinder (handle) | |
| // are gone | |
| sp<Layer> l = layer.promote(); | |
| if (l == nullptr) { | |
| // The layer has already been removed, carry on | |
| return NO_ERROR; | |
| } | |
| // If we have a parent, then we can continue to live as long as it does. | |
| return removeLayer(l, true); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::onInitializeDisplays() { | |
| // reset screen orientation and use primary layer stack | |
| Vector<ComposerState> state; | |
| Vector<DisplayState> displays; | |
| DisplayState d; | |
| d.what = DisplayState::eDisplayProjectionChanged | | |
| DisplayState::eLayerStackChanged; | |
| d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; | |
| d.layerStack = 0; | |
| d.orientation = DisplayState::eOrientationDefault; | |
| d.frame.makeInvalid(); | |
| d.viewport.makeInvalid(); | |
| d.width = 0; | |
| d.height = 0; | |
| displays.add(d); | |
| setTransactionState(state, displays, 0); | |
| setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL, | |
| /*stateLockHeld*/ false); | |
| const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | |
| const nsecs_t period = activeConfig->getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(period); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| setCompositorTimingSnapped(0, period, 0); | |
| } | |
| void SurfaceFlinger::initializeDisplays() { | |
| class MessageScreenInitialized : public MessageBase { | |
| SurfaceFlinger* flinger; | |
| public: | |
| explicit MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } | |
| virtual bool handler() { | |
| flinger->onInitializeDisplays(); | |
| return true; | |
| } | |
| }; | |
| sp<MessageBase> msg = new MessageScreenInitialized(this); | |
| postMessageAsync(msg); // we may be called from main thread, use async message | |
| } | |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw, | |
| int mode, bool stateLockHeld) { | |
| ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | |
| this); | |
| int32_t type = hw->getDisplayType(); | |
| int currentMode = hw->getPowerMode(); | |
| if (mode == currentMode) { | |
| return; | |
| } | |
| hw->setPowerMode(mode); | |
| if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | |
| ALOGW("Trying to set power mode for virtual display"); | |
| return; | |
| } | |
| if (mInterceptor.isEnabled()) { | |
| ConditionalLock lock(mStateLock, !stateLockHeld); | |
| ssize_t idx = mCurrentState.displays.indexOfKey(hw->getDisplayToken()); | |
| if (idx < 0) { | |
| ALOGW("Surface Interceptor SavePowerMode: invalid display token"); | |
| return; | |
| } | |
| mInterceptor.savePowerModeUpdate(mCurrentState.displays.valueAt(idx).displayId, mode); | |
| } | |
| if (currentMode == HWC_POWER_MODE_OFF) { | |
| // Turn on the display | |
| getHwComposer().setPowerMode(type, mode); | |
| if (type == DisplayDevice::DISPLAY_PRIMARY && | |
| mode != HWC_POWER_MODE_DOZE_SUSPEND) { | |
| // FIXME: eventthread only knows about the main display right now | |
| mEventThread->onScreenAcquired(); | |
| resyncToHardwareVsync(true); | |
| } | |
| mVisibleRegionsDirty = true; | |
| mHasPoweredOff = true; | |
| repaintEverythingLocked(); | |
| struct sched_param param = {0}; | |
| param.sched_priority = 1; | |
| if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { | |
| ALOGW("Couldn't set SCHED_FIFO on display on"); | |
| } | |
| } else if (mode == HWC_POWER_MODE_OFF) { | |
| // Turn off the display | |
| struct sched_param param = {0}; | |
| if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) { | |
| ALOGW("Couldn't set SCHED_OTHER on display off"); | |
| } | |
| if (type == DisplayDevice::DISPLAY_PRIMARY) { | |
| disableHardwareVsync(true); // also cancels any in-progress resync | |
| // FIXME: eventthread only knows about the main display right now | |
| mEventThread->onScreenReleased(); | |
| } | |
| getHwComposer().setPowerMode(type, mode); | |
| mVisibleRegionsDirty = true; | |
| // from this point on, SF will stop drawing on this display | |
| } else if (mode == HWC_POWER_MODE_DOZE || | |
| mode == HWC_POWER_MODE_NORMAL) { | |
| // Update display while dozing | |
| getHwComposer().setPowerMode(type, mode); | |
| if (type == DisplayDevice::DISPLAY_PRIMARY) { | |
| // FIXME: eventthread only knows about the main display right now | |
| mEventThread->onScreenAcquired(); | |
| resyncToHardwareVsync(true); | |
| } | |
| } else if (mode == HWC_POWER_MODE_DOZE_SUSPEND) { | |
| // Leave display going to doze | |
| if (type == DisplayDevice::DISPLAY_PRIMARY) { | |
| disableHardwareVsync(true); // also cancels any in-progress resync | |
| // FIXME: eventthread only knows about the main display right now | |
| mEventThread->onScreenReleased(); | |
| } | |
| getHwComposer().setPowerMode(type, mode); | |
| } else { | |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); | |
| getHwComposer().setPowerMode(type, mode); | |
| } | |
| } | |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) { | |
| class MessageSetPowerMode: public MessageBase { | |
| SurfaceFlinger& mFlinger; | |
| sp<IBinder> mDisplay; | |
| int mMode; | |
| public: | |
| MessageSetPowerMode(SurfaceFlinger& flinger, | |
| const sp<IBinder>& disp, int mode) : mFlinger(flinger), | |
| mDisplay(disp) { mMode = mode; } | |
| virtual bool handler() { | |
| sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | |
| if (hw == NULL) { | |
| ALOGE("Attempt to set power mode = %d for null display %p", | |
| mMode, mDisplay.get()); | |
| } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | |
| ALOGW("Attempt to set power mode = %d for virtual display", | |
| mMode); | |
| } else { | |
| mFlinger.setPowerModeInternal( | |
| hw, mMode, /*stateLockHeld*/ false); | |
| } | |
| return true; | |
| } | |
| }; | |
| sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode); | |
| postMessageSync(msg); | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | |
| { | |
| String8 result; | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && | |
| !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| result.appendFormat("Permission Denial: " | |
| "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); | |
| } else { | |
| // Try to get the main lock, but give up after one second | |
| // (this would indicate SF is stuck, but we want to be able to | |
| // print something in dumpsys). | |
| status_t err = mStateLock.timedLock(s2ns(1)); | |
| bool locked = (err == NO_ERROR); | |
| if (!locked) { | |
| result.appendFormat( | |
| "SurfaceFlinger appears to be unresponsive (%s [%d]), " | |
| "dumping anyways (no locks held)\n", strerror(-err), err); | |
| } | |
| bool dumpAll = true; | |
| size_t index = 0; | |
| size_t numArgs = args.size(); | |
| if (numArgs) { | |
| if ((index < numArgs) && | |
| (args[index] == String16("--list"))) { | |
| index++; | |
| listLayersLocked(args, index, result); | |
| dumpAll = false; | |
| } | |
| if ((index < numArgs) && | |
| (args[index] == String16("--latency"))) { | |
| index++; | |
| dumpStatsLocked(args, index, result); | |
| dumpAll = false; | |
| } | |
| if ((index < numArgs) && | |
| (args[index] == String16("--latency-clear"))) { | |
| index++; | |
| clearStatsLocked(args, index, result); | |
| dumpAll = false; | |
| } | |
| if ((index < numArgs) && | |
| (args[index] == String16("--dispsync"))) { | |
| index++; | |
| mPrimaryDispSync.dump(result); | |
| dumpAll = false; | |
| } | |
| if ((index < numArgs) && | |
| (args[index] == String16("--static-screen"))) { | |
| index++; | |
| dumpStaticScreenStats(result); | |
| dumpAll = false; | |
| } | |
| if ((index < numArgs) && | |
| (args[index] == String16("--frame-events"))) { | |
| index++; | |
| dumpFrameEventsLocked(result); | |
| dumpAll = false; | |
| } | |
| if ((index < numArgs) && (args[index] == String16("--wide-color"))) { | |
| index++; | |
| dumpWideColorInfo(result); | |
| dumpAll = false; | |
| } | |
| } | |
| if (dumpAll) { | |
| dumpAllLocked(args, index, result); | |
| } | |
| if (locked) { | |
| mStateLock.unlock(); | |
| } | |
| } | |
| write(fd, result.string(), result.size()); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */, | |
| size_t& /* index */, String8& result) const | |
| { | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| result.appendFormat("%s\n", layer->getName().string()); | |
| }); | |
| } | |
| void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, | |
| String8& result) const | |
| { | |
| String8 name; | |
| if (index < args.size()) { | |
| name = String8(args[index]); | |
| index++; | |
| } | |
| const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | |
| const nsecs_t period = activeConfig->getVsyncPeriod(); | |
| result.appendFormat("%" PRId64 "\n", period); | |
| if (name.isEmpty()) { | |
| mAnimFrameTracker.dumpStats(result); | |
| } else { | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (name == layer->getName()) { | |
| layer->dumpFrameStats(result); | |
| } | |
| }); | |
| } | |
| } | |
| void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, | |
| String8& /* result */) | |
| { | |
| String8 name; | |
| if (index < args.size()) { | |
| name = String8(args[index]); | |
| index++; | |
| } | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (name.isEmpty() || (name == layer->getName())) { | |
| layer->clearFrameStats(); | |
| } | |
| }); | |
| mAnimFrameTracker.clearStats(); | |
| } | |
| // This should only be called from the main thread. Otherwise it would need | |
| // the lock and should use mCurrentState rather than mDrawingState. | |
| void SurfaceFlinger::logFrameStats() { | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| layer->logFrameStats(); | |
| }); | |
| mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | |
| } | |
| void SurfaceFlinger::appendSfConfigString(String8& result) const | |
| { | |
| result.append(" [sf"); | |
| result.appendFormat(" HAS_CONTEXT_PRIORITY=%d", useContextPriority); | |
| if (isLayerTripleBufferingDisabled()) | |
| result.append(" DISABLE_TRIPLE_BUFFERING"); | |
| result.appendFormat(" PRESENT_TIME_OFFSET=%" PRId64 , dispSyncPresentTimeOffset); | |
| result.appendFormat(" FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | |
| result.appendFormat(" MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | |
| result.appendFormat(" RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | |
| result.appendFormat(" NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | |
| maxFrameBufferAcquiredBuffers); | |
| result.append("]"); | |
| } | |
| void SurfaceFlinger::dumpStaticScreenStats(String8& result) const | |
| { | |
| result.appendFormat("Static screen stats:\n"); | |
| for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) { | |
| float bucketTimeSec = mFrameBuckets[b] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(mFrameBuckets[b]) / mTotalTime; | |
| result.appendFormat(" < %zd frames: %.3f s (%.1f%%)\n", | |
| b + 1, bucketTimeSec, percent); | |
| } | |
| float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime; | |
| result.appendFormat(" %zd+ frames: %.3f s (%.1f%%)\n", | |
| NUM_BUCKETS - 1, bucketTimeSec, percent); | |
| } | |
| void SurfaceFlinger::recordBufferingStats(const char* layerName, | |
| std::vector<OccupancyTracker::Segment>&& history) { | |
| Mutex::Autolock lock(mBufferingStatsMutex); | |
| auto& stats = mBufferingStats[layerName]; | |
| for (const auto& segment : history) { | |
| if (!segment.usedThirdBuffer) { | |
| stats.twoBufferTime += segment.totalTime; | |
| } | |
| if (segment.occupancyAverage < 1.0f) { | |
| stats.doubleBufferedTime += segment.totalTime; | |
| } else if (segment.occupancyAverage < 2.0f) { | |
| stats.tripleBufferedTime += segment.totalTime; | |
| } | |
| ++stats.numSegments; | |
| stats.totalTime += segment.totalTime; | |
| } | |
| } | |
| void SurfaceFlinger::dumpFrameEventsLocked(String8& result) { | |
| result.appendFormat("Layer frame timestamps:\n"); | |
| const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | |
| const size_t count = currentLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| currentLayers[i]->dumpFrameEvents(result); | |
| } | |
| } | |
| void SurfaceFlinger::dumpBufferingStats(String8& result) const { | |
| result.append("Buffering stats:\n"); | |
| result.append(" [Layer name] <Active time> <Two buffer> " | |
| "<Double buffered> <Triple buffered>\n"); | |
| Mutex::Autolock lock(mBufferingStatsMutex); | |
| typedef std::tuple<std::string, float, float, float> BufferTuple; | |
| std::map<float, BufferTuple, std::greater<float>> sorted; | |
| for (const auto& statsPair : mBufferingStats) { | |
| const char* name = statsPair.first.c_str(); | |
| const BufferingStats& stats = statsPair.second; | |
| if (stats.numSegments == 0) { | |
| continue; | |
| } | |
| float activeTime = ns2ms(stats.totalTime) / 1000.0f; | |
| float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | |
| stats.totalTime; | |
| float doubleBufferRatio = static_cast<float>( | |
| stats.doubleBufferedTime) / stats.totalTime; | |
| float tripleBufferRatio = static_cast<float>( | |
| stats.tripleBufferedTime) / stats.totalTime; | |
| sorted.insert({activeTime, {name, twoBufferRatio, | |
| doubleBufferRatio, tripleBufferRatio}}); | |
| } | |
| for (const auto& sortedPair : sorted) { | |
| float activeTime = sortedPair.first; | |
| const BufferTuple& values = sortedPair.second; | |
| result.appendFormat(" [%s] %.2f %.3f %.3f %.3f\n", | |
| std::get<0>(values).c_str(), activeTime, | |
| std::get<1>(values), std::get<2>(values), | |
| std::get<3>(values)); | |
| } | |
| result.append("\n"); | |
| } | |
| void SurfaceFlinger::dumpWideColorInfo(String8& result) const { | |
| result.appendFormat("hasWideColorDisplay: %d\n", hasWideColorDisplay); | |
| result.appendFormat("forceNativeColorMode: %d\n", mForceNativeColorMode); | |
| // TODO: print out if wide-color mode is active or not | |
| for (size_t d = 0; d < mDisplays.size(); d++) { | |
| const sp<const DisplayDevice>& displayDevice(mDisplays[d]); | |
| int32_t hwcId = displayDevice->getHwcDisplayId(); | |
| if (hwcId == DisplayDevice::DISPLAY_ID_INVALID) { | |
| continue; | |
| } | |
| result.appendFormat("Display %d color modes:\n", hwcId); | |
| std::vector<android_color_mode_t> modes = getHwComposer().getColorModes(hwcId); | |
| for (auto&& mode : modes) { | |
| result.appendFormat(" %s (%d)\n", decodeColorMode(mode).c_str(), mode); | |
| } | |
| android_color_mode_t currentMode = displayDevice->getActiveColorMode(); | |
| result.appendFormat(" Current color mode: %s (%d)\n", | |
| decodeColorMode(currentMode).c_str(), currentMode); | |
| } | |
| result.append("\n"); | |
| } | |
| void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, | |
| String8& result) const | |
| { | |
| bool colorize = false; | |
| if (index < args.size() | |
| && (args[index] == String16("--color"))) { | |
| colorize = true; | |
| index++; | |
| } | |
| Colorizer colorizer(colorize); | |
| // figure out if we're stuck somewhere | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | |
| const nsecs_t inTransaction(mDebugInTransaction); | |
| nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | |
| /* | |
| * Dump library configuration. | |
| */ | |
| colorizer.bold(result); | |
| result.append("Build configuration:"); | |
| colorizer.reset(result); | |
| appendSfConfigString(result); | |
| appendUiConfigString(result); | |
| appendGuiConfigString(result); | |
| result.append("\n"); | |
| result.append("\nWide-Color information:\n"); | |
| dumpWideColorInfo(result); | |
| colorizer.bold(result); | |
| result.append("Sync configuration: "); | |
| colorizer.reset(result); | |
| result.append(SyncFeatures::getInstance().toString()); | |
| result.append("\n"); | |
| const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | |
| colorizer.bold(result); | |
| result.append("DispSync configuration: "); | |
| colorizer.reset(result); | |
| result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, " | |
| "present offset %" PRId64 " ns (refresh %" PRId64 " ns)", | |
| vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, | |
| dispSyncPresentTimeOffset, activeConfig->getVsyncPeriod()); | |
| result.append("\n"); | |
| // Dump static screen stats | |
| result.append("\n"); | |
| dumpStaticScreenStats(result); | |
| result.append("\n"); | |
| dumpBufferingStats(result); | |
| /* | |
| * Dump the visible layer list | |
| */ | |
| colorizer.bold(result); | |
| result.appendFormat("Visible layers (count = %zu)\n", mNumLayers); | |
| colorizer.reset(result); | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| layer->dump(result, colorizer); | |
| }); | |
| /* | |
| * Dump Display state | |
| */ | |
| colorizer.bold(result); | |
| result.appendFormat("Displays (%zu entries)\n", mDisplays.size()); | |
| colorizer.reset(result); | |
| for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | |
| const sp<const DisplayDevice>& hw(mDisplays[dpy]); | |
| hw->dump(result); | |
| } | |
| /* | |
| * Dump SurfaceFlinger global state | |
| */ | |
| colorizer.bold(result); | |
| result.append("SurfaceFlinger global state:\n"); | |
| colorizer.reset(result); | |
| HWComposer& hwc(getHwComposer()); | |
| sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked()); | |
| colorizer.bold(result); | |
| result.appendFormat("EGL implementation : %s\n", | |
| eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); | |
| colorizer.reset(result); | |
| result.appendFormat("%s\n", | |
| eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); | |
| mRenderEngine->dump(result); | |
| hw->undefinedRegion.dump(result, "undefinedRegion"); | |
| result.appendFormat(" orientation=%d, isDisplayOn=%d\n", | |
| hw->getOrientation(), hw->isDisplayOn()); | |
| result.appendFormat( | |
| " last eglSwapBuffers() time: %f us\n" | |
| " last transaction time : %f us\n" | |
| " transaction-flags : %08x\n" | |
| " refresh-rate : %f fps\n" | |
| " x-dpi : %f\n" | |
| " y-dpi : %f\n" | |
| " gpu_to_cpu_unsupported : %d\n" | |
| , | |
| mLastSwapBufferTime/1000.0, | |
| mLastTransactionTime/1000.0, | |
| mTransactionFlags, | |
| 1e9 / activeConfig->getVsyncPeriod(), | |
| activeConfig->getDpiX(), | |
| activeConfig->getDpiY(), | |
| !mGpuToCpuSupported); | |
| result.appendFormat(" eglSwapBuffers time: %f us\n", | |
| inSwapBuffersDuration/1000.0); | |
| result.appendFormat(" transaction time: %f us\n", | |
| inTransactionDuration/1000.0); | |
| /* | |
| * VSYNC state | |
| */ | |
| mEventThread->dump(result); | |
| result.append("\n"); | |
| /* | |
| * HWC layer minidump | |
| */ | |
| for (size_t d = 0; d < mDisplays.size(); d++) { | |
| const sp<const DisplayDevice>& displayDevice(mDisplays[d]); | |
| int32_t hwcId = displayDevice->getHwcDisplayId(); | |
| if (hwcId == DisplayDevice::DISPLAY_ID_INVALID) { | |
| continue; | |
| } | |
| result.appendFormat("Display %d HWC layers:\n", hwcId); | |
| Layer::miniDumpHeader(result); | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| layer->miniDump(result, hwcId); | |
| }); | |
| result.append("\n"); | |
| } | |
| /* | |
| * Dump HWComposer state | |
| */ | |
| colorizer.bold(result); | |
| result.append("h/w composer state:\n"); | |
| colorizer.reset(result); | |
| bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | |
| result.appendFormat(" h/w composer %s\n", | |
| hwcDisabled ? "disabled" : "enabled"); | |
| hwc.dump(result); | |
| /* | |
| * Dump gralloc state | |
| */ | |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | |
| alloc.dump(result); | |
| /* | |
| * Dump VrFlinger state if in use. | |
| */ | |
| if (mVrFlingerRequestsDisplay && mVrFlinger) { | |
| result.append("VrFlinger state:\n"); | |
| result.append(mVrFlinger->Dump().c_str()); | |
| result.append("\n"); | |
| } | |
| } | |
| const Vector< sp<Layer> >& | |
| SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { | |
| // Note: mStateLock is held here | |
| wp<IBinder> dpy; | |
| for (size_t i=0 ; i<mDisplays.size() ; i++) { | |
| if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { | |
| dpy = mDisplays.keyAt(i); | |
| break; | |
| } | |
| } | |
| if (dpy == NULL) { | |
| ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); | |
| // Just use the primary display so we have something to return | |
| dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); | |
| } | |
| return getDisplayDeviceLocked(dpy)->getVisibleLayersSortedByZ(); | |
| } | |
| bool SurfaceFlinger::startDdmConnection() | |
| { | |
| void* libddmconnection_dso = | |
| dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); | |
| if (!libddmconnection_dso) { | |
| return false; | |
| } | |
| void (*DdmConnection_start)(const char* name); | |
| DdmConnection_start = | |
| (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start"); | |
| if (!DdmConnection_start) { | |
| dlclose(libddmconnection_dso); | |
| return false; | |
| } | |
| (*DdmConnection_start)(getServiceName()); | |
| return true; | |
| } | |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | |
| switch (code) { | |
| case CREATE_CONNECTION: | |
| case CREATE_DISPLAY: | |
| case BOOT_FINISHED: | |
| case CLEAR_ANIMATION_FRAME_STATS: | |
| case GET_ANIMATION_FRAME_STATS: | |
| case SET_POWER_MODE: | |
| case GET_HDR_CAPABILITIES: | |
| { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | |
| !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| break; | |
| } | |
| /* | |
| * Calling setTransactionState is safe, because you need to have been | |
| * granted a reference to Client* and Handle* to do anything with it. | |
| * | |
| * Creating a scoped connection is safe, as per discussion in ISurfaceComposer.h | |
| */ | |
| case SET_TRANSACTION_STATE: | |
| case CREATE_SCOPED_CONNECTION: | |
| { | |
| return OK; | |
| } | |
| case CAPTURE_SCREEN: | |
| { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && | |
| !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| break; | |
| } | |
| } | |
| return OK; | |
| } | |
| status_t SurfaceFlinger::onTransact( | |
| uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | |
| { | |
| status_t credentialCheck = CheckTransactCodeCredentials(code); | |
| if (credentialCheck != OK) { | |
| return credentialCheck; | |
| } | |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (CC_UNLIKELY(uid != AID_SYSTEM | |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { | |
| const int pid = ipc->getCallingPid(); | |
| ALOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| int n; | |
| switch (code) { | |
| case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | |
| case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | |
| return NO_ERROR; | |
| case 1002: // SHOW_UPDATES | |
| n = data.readInt32(); | |
| mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1004:{ // repaint everything | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| case 1005:{ // force transaction | |
| Mutex::Autolock _l(mStateLock); | |
| setTransactionFlags( | |
| eTransactionNeeded| | |
| eDisplayTransactionNeeded| | |
| eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| case 1006:{ // send empty update | |
| signalRefresh(); | |
| return NO_ERROR; | |
| } | |
| case 1008: // toggle use of hw composer | |
| n = data.readInt32(); | |
| mDebugDisableHWC = n ? 1 : 0; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1009: // toggle use of transform hint | |
| n = data.readInt32(); | |
| mDebugDisableTransformHint = n ? 1 : 0; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1010: // interrogate. | |
| reply->writeInt32(0); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugRegion); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugDisableHWC); | |
| return NO_ERROR; | |
| case 1013: { | |
| sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | |
| reply->writeInt32(hw->getPageFlipCount()); | |
| return NO_ERROR; | |
| } | |
| case 1014: { | |
| // daltonize | |
| n = data.readInt32(); | |
| switch (n % 10) { | |
| case 1: | |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); | |
| break; | |
| case 2: | |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | |
| break; | |
| case 3: | |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | |
| break; | |
| default: | |
| mDaltonizer.setType(ColorBlindnessType::None); | |
| break; | |
| } | |
| if (n >= 10) { | |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); | |
| } else { | |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); | |
| } | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| case 1015: { | |
| // apply a color matrix | |
| n = data.readInt32(); | |
| if (n) { | |
| // color matrix is sent as a column-major mat4 matrix | |
| for (size_t i = 0 ; i < 4; i++) { | |
| for (size_t j = 0; j < 4; j++) { | |
| mColorMatrix[i][j] = data.readFloat(); | |
| } | |
| } | |
| } else { | |
| mColorMatrix = mat4(); | |
| } | |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | |
| // the division by w in the fragment shader | |
| float4 lastRow(transpose(mColorMatrix)[3]); | |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | |
| } | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| // This is an experimental interface | |
| // Needs to be shifted to proper binder interface when we productize | |
| case 1016: { | |
| n = data.readInt32(); | |
| mPrimaryDispSync.setRefreshSkipCount(n); | |
| return NO_ERROR; | |
| } | |
| case 1017: { | |
| n = data.readInt32(); | |
| mForceFullDamage = static_cast<bool>(n); | |
| return NO_ERROR; | |
| } | |
| case 1018: { // Modify Choreographer's phase offset | |
| n = data.readInt32(); | |
| mEventThread->setPhaseOffset(static_cast<nsecs_t>(n)); | |
| return NO_ERROR; | |
| } | |
| case 1019: { // Modify SurfaceFlinger's phase offset | |
| n = data.readInt32(); | |
| mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n)); | |
| return NO_ERROR; | |
| } | |
| case 1020: { // Layer updates interceptor | |
| n = data.readInt32(); | |
| if (n) { | |
| ALOGV("Interceptor enabled"); | |
| mInterceptor.enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | |
| } | |
| else{ | |
| ALOGV("Interceptor disabled"); | |
| mInterceptor.disable(); | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1021: { // Disable HWC virtual displays | |
| n = data.readInt32(); | |
| mUseHwcVirtualDisplays = !n; | |
| return NO_ERROR; | |
| } | |
| case 1022: { // Set saturation boost | |
| mSaturation = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| case 1023: { // Set native mode | |
| mForceNativeColorMode = data.readInt32() == 1; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| case 1024: { // Is wide color gamut rendering/color management supported? | |
| reply->writeBool(hasWideColorDisplay); | |
| return NO_ERROR; | |
| } | |
| } | |
| } | |
| return err; | |
| } | |
| void SurfaceFlinger::repaintEverythingLocked() { | |
| android_atomic_or(1, &mRepaintEverything); | |
| signalTransaction(); | |
| } | |
| void SurfaceFlinger::repaintEverything() { | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| repaintEverythingLocked(); | |
| } | |
| // Checks that the requested width and height are valid and updates them to the display dimensions | |
| // if they are set to 0 | |
| static status_t updateDimensionsLocked(const sp<const DisplayDevice>& displayDevice, | |
| Transform::orientation_flags rotation, | |
| uint32_t* requestedWidth, uint32_t* requestedHeight) { | |
| // get screen geometry | |
| uint32_t displayWidth = displayDevice->getWidth(); | |
| uint32_t displayHeight = displayDevice->getHeight(); | |
| if (rotation & Transform::ROT_90) { | |
| std::swap(displayWidth, displayHeight); | |
| } | |
| if ((*requestedWidth > displayWidth) || (*requestedHeight > displayHeight)) { | |
| ALOGE("size mismatch (%d, %d) > (%d, %d)", | |
| *requestedWidth, *requestedHeight, displayWidth, displayHeight); | |
| return BAD_VALUE; | |
| } | |
| if (*requestedWidth == 0) { | |
| *requestedWidth = displayWidth; | |
| } | |
| if (*requestedHeight == 0) { | |
| *requestedHeight = displayHeight; | |
| } | |
| return NO_ERROR; | |
| } | |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | |
| class WindowDisconnector { | |
| public: | |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | |
| ~WindowDisconnector() { | |
| native_window_api_disconnect(mWindow, mApi); | |
| } | |
| private: | |
| ANativeWindow* mWindow; | |
| const int mApi; | |
| }; | |
| static status_t getWindowBuffer(ANativeWindow* window, uint32_t requestedWidth, | |
| uint32_t requestedHeight, bool hasWideColorDisplay, | |
| bool renderEngineUsesWideColor, ANativeWindowBuffer** outBuffer) { | |
| const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | |
| GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | |
| int err = 0; | |
| err = native_window_set_buffers_dimensions(window, requestedWidth, requestedHeight); | |
| err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW); | |
| err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); | |
| err |= native_window_set_usage(window, usage); | |
| if (hasWideColorDisplay) { | |
| err |= native_window_set_buffers_data_space(window, | |
| renderEngineUsesWideColor | |
| ? HAL_DATASPACE_DISPLAY_P3 | |
| : HAL_DATASPACE_V0_SRGB); | |
| } | |
| if (err != NO_ERROR) { | |
| return BAD_VALUE; | |
| } | |
| /* TODO: Once we have the sync framework everywhere this can use | |
| * server-side waits on the fence that dequeueBuffer returns. | |
| */ | |
| err = native_window_dequeue_buffer_and_wait(window, outBuffer); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, | |
| const sp<IGraphicBufferProducer>& producer, | |
| Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | |
| int32_t minLayerZ, int32_t maxLayerZ, | |
| bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { | |
| ATRACE_CALL(); | |
| if (CC_UNLIKELY(display == 0)) | |
| return BAD_VALUE; | |
| if (CC_UNLIKELY(producer == 0)) | |
| return BAD_VALUE; | |
| // if we have secure windows on this display, never allow the screen capture | |
| // unless the producer interface is local (i.e.: we can take a screenshot for | |
| // ourselves). | |
| bool isLocalScreenshot = IInterface::asBinder(producer)->localBinder(); | |
| // Convert to surfaceflinger's internal rotation type. | |
| Transform::orientation_flags rotationFlags; | |
| switch (rotation) { | |
| case ISurfaceComposer::eRotateNone: | |
| rotationFlags = Transform::ROT_0; | |
| break; | |
| case ISurfaceComposer::eRotate90: | |
| rotationFlags = Transform::ROT_90; | |
| break; | |
| case ISurfaceComposer::eRotate180: | |
| rotationFlags = Transform::ROT_180; | |
| break; | |
| case ISurfaceComposer::eRotate270: | |
| rotationFlags = Transform::ROT_270; | |
| break; | |
| default: | |
| rotationFlags = Transform::ROT_0; | |
| ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation); | |
| break; | |
| } | |
| { // Autolock scope | |
| Mutex::Autolock lock(mStateLock); | |
| sp<const DisplayDevice> displayDevice(getDisplayDeviceLocked(display)); | |
| updateDimensionsLocked(displayDevice, rotationFlags, &reqWidth, &reqHeight); | |
| } | |
| // create a surface (because we're a producer, and we need to | |
| // dequeue/queue a buffer) | |
| sp<Surface> surface = new Surface(producer, false); | |
| // Put the screenshot Surface into async mode so that | |
| // Layer::headFenceHasSignaled will always return true and we'll latch the | |
| // first buffer regardless of whether or not its acquire fence has | |
| // signaled. This is needed to avoid a race condition in the rotation | |
| // animation. See b/30209608 | |
| surface->setAsyncMode(true); | |
| ANativeWindow* window = surface.get(); | |
| status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| WindowDisconnector disconnector(window, NATIVE_WINDOW_API_EGL); | |
| ANativeWindowBuffer* buffer = nullptr; | |
| result = getWindowBuffer(window, reqWidth, reqHeight, | |
| hasWideColorDisplay && !mForceNativeColorMode, | |
| getRenderEngine().usesWideColor(), &buffer); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| // This mutex protects syncFd and captureResult for communication of the return values from the | |
| // main thread back to this Binder thread | |
| std::mutex captureMutex; | |
| std::condition_variable captureCondition; | |
| std::unique_lock<std::mutex> captureLock(captureMutex); | |
| int syncFd = -1; | |
| std::optional<status_t> captureResult; | |
| sp<LambdaMessage> message = new LambdaMessage([&]() { | |
| // If there is a refresh pending, bug out early and tell the binder thread to try again | |
| // after the refresh. | |
| if (mRefreshPending) { | |
| ATRACE_NAME("Skipping screenshot for now"); | |
| std::unique_lock<std::mutex> captureLock(captureMutex); | |
| captureResult = std::make_optional<status_t>(EAGAIN); | |
| captureCondition.notify_one(); | |
| return; | |
| } | |
| status_t result = NO_ERROR; | |
| int fd = -1; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| sp<const DisplayDevice> device(getDisplayDeviceLocked(display)); | |
| result = captureScreenImplLocked(device, buffer, sourceCrop, reqWidth, reqHeight, | |
| minLayerZ, maxLayerZ, useIdentityTransform, | |
| rotationFlags, isLocalScreenshot, &fd); | |
| } | |
| { | |
| std::unique_lock<std::mutex> captureLock(captureMutex); | |
| syncFd = fd; | |
| captureResult = std::make_optional<status_t>(result); | |
| captureCondition.notify_one(); | |
| } | |
| }); | |
| result = postMessageAsync(message); | |
| if (result == NO_ERROR) { | |
| captureCondition.wait(captureLock, [&]() { return captureResult; }); | |
| while (*captureResult == EAGAIN) { | |
| captureResult.reset(); | |
| result = postMessageAsync(message); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| captureCondition.wait(captureLock, [&]() { return captureResult; }); | |
| } | |
| result = *captureResult; | |
| } | |
| if (result == NO_ERROR) { | |
| // queueBuffer takes ownership of syncFd | |
| result = window->queueBuffer(window, buffer, syncFd); | |
| } | |
| return result; | |
| } | |
| void SurfaceFlinger::renderScreenImplLocked( | |
| const sp<const DisplayDevice>& hw, | |
| Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | |
| int32_t minLayerZ, int32_t maxLayerZ, | |
| bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation) | |
| { | |
| ATRACE_CALL(); | |
| RenderEngine& engine(getRenderEngine()); | |
| // get screen geometry | |
| const int32_t hw_w = hw->getWidth(); | |
| const int32_t hw_h = hw->getHeight(); | |
| const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || | |
| static_cast<int32_t>(reqHeight) != hw_h; | |
| // if a default or invalid sourceCrop is passed in, set reasonable values | |
| if (sourceCrop.width() == 0 || sourceCrop.height() == 0 || | |
| !sourceCrop.isValid()) { | |
| sourceCrop.setLeftTop(Point(0, 0)); | |
| sourceCrop.setRightBottom(Point(hw_w, hw_h)); | |
| } | |
| // ensure that sourceCrop is inside screen | |
| if (sourceCrop.left < 0) { | |
| ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left); | |
| } | |
| if (sourceCrop.right > hw_w) { | |
| ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w); | |
| } | |
| if (sourceCrop.top < 0) { | |
| ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top); | |
| } | |
| if (sourceCrop.bottom > hw_h) { | |
| ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h); | |
| } | |
| #ifdef USE_HWC2 | |
| engine.setWideColor(hw->getWideColorSupport() && !mForceNativeColorMode); | |
| engine.setColorMode(mForceNativeColorMode ? HAL_COLOR_MODE_NATIVE : hw->getActiveColorMode()); | |
| #endif | |
| // make sure to clear all GL error flags | |
| engine.checkErrors(); | |
| // set-up our viewport | |
| engine.setViewportAndProjection( | |
| reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation); | |
| engine.disableTexturing(); | |
| // redraw the screen entirely... | |
| engine.clearWithColor(0, 0, 0, 1); | |
| // We loop through the first level of layers without traversing, | |
| // as we need to interpret min/max layer Z in the top level Z space. | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| if (!layer->belongsToDisplay(hw->getLayerStack(), false)) { | |
| continue; | |
| } | |
| const Layer::State& state(layer->getDrawingState()); | |
| if (state.z < minLayerZ || state.z > maxLayerZ) { | |
| continue; | |
| } | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (!layer->isVisible()) { | |
| return; | |
| } | |
| if (filtering) layer->setFiltering(true); | |
| layer->draw(hw, useIdentityTransform); | |
| if (filtering) layer->setFiltering(false); | |
| }); | |
| } | |
| hw->setViewportAndProjection(); | |
| } | |
| // A simple RAII class that holds an EGLImage and destroys it either: | |
| // a) When the destroy() method is called | |
| // b) When the object goes out of scope | |
| class ImageHolder { | |
| public: | |
| ImageHolder(EGLDisplay display, EGLImageKHR image) : mDisplay(display), mImage(image) {} | |
| ~ImageHolder() { destroy(); } | |
| void destroy() { | |
| if (mImage != EGL_NO_IMAGE_KHR) { | |
| eglDestroyImageKHR(mDisplay, mImage); | |
| mImage = EGL_NO_IMAGE_KHR; | |
| } | |
| } | |
| private: | |
| const EGLDisplay mDisplay; | |
| EGLImageKHR mImage; | |
| }; | |
| status_t SurfaceFlinger::captureScreenImplLocked(const sp<const DisplayDevice>& hw, | |
| ANativeWindowBuffer* buffer, Rect sourceCrop, | |
| uint32_t reqWidth, uint32_t reqHeight, | |
| int32_t minLayerZ, int32_t maxLayerZ, | |
| bool useIdentityTransform, | |
| Transform::orientation_flags rotation, | |
| bool isLocalScreenshot, int* outSyncFd) { | |
| ATRACE_CALL(); | |
| bool secureLayerIsVisible = false; | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| const Layer::State& state(layer->getDrawingState()); | |
| if (!layer->belongsToDisplay(hw->getLayerStack(), false) || | |
| (state.z < minLayerZ || state.z > maxLayerZ)) { | |
| continue; | |
| } | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer *layer) { | |
| secureLayerIsVisible = secureLayerIsVisible || (layer->isVisible() && | |
| layer->isSecure()); | |
| }); | |
| } | |
| if (!isLocalScreenshot && secureLayerIsVisible) { | |
| ALOGW("FB is protected: PERMISSION_DENIED"); | |
| return PERMISSION_DENIED; | |
| } | |
| int syncFd = -1; | |
| // create an EGLImage from the buffer so we can later | |
| // turn it into a texture | |
| EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, | |
| EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); | |
| if (image == EGL_NO_IMAGE_KHR) { | |
| return BAD_VALUE; | |
| } | |
| // This will automatically destroy the image if we return before calling its destroy method | |
| ImageHolder imageHolder(mEGLDisplay, image); | |
| // this binds the given EGLImage as a framebuffer for the | |
| // duration of this scope. | |
| RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image); | |
| if (imageBond.getStatus() != NO_ERROR) { | |
| ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); | |
| return INVALID_OPERATION; | |
| } | |
| // this will in fact render into our dequeued buffer | |
| // via an FBO, which means we didn't have to create | |
| // an EGLSurface and therefore we're not | |
| // dependent on the context's EGLConfig. | |
| renderScreenImplLocked( | |
| hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true, | |
| useIdentityTransform, rotation); | |
| // Attempt to create a sync khr object that can produce a sync point. If that | |
| // isn't available, create a non-dupable sync object in the fallback path and | |
| // wait on it directly. | |
| EGLSyncKHR sync = EGL_NO_SYNC_KHR; | |
| if (!DEBUG_SCREENSHOTS) { | |
| sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); | |
| // native fence fd will not be populated until flush() is done. | |
| getRenderEngine().flush(); | |
| } | |
| if (sync != EGL_NO_SYNC_KHR) { | |
| // get the sync fd | |
| syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync); | |
| if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | |
| ALOGW("captureScreen: failed to dup sync khr object"); | |
| syncFd = -1; | |
| } | |
| eglDestroySyncKHR(mEGLDisplay, sync); | |
| } else { | |
| // fallback path | |
| sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL); | |
| if (sync != EGL_NO_SYNC_KHR) { | |
| EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, | |
| EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/); | |
| EGLint eglErr = eglGetError(); | |
| if (result == EGL_TIMEOUT_EXPIRED_KHR) { | |
| ALOGW("captureScreen: fence wait timed out"); | |
| } else { | |
| ALOGW_IF(eglErr != EGL_SUCCESS, | |
| "captureScreen: error waiting on EGL fence: %#x", eglErr); | |
| } | |
| eglDestroySyncKHR(mEGLDisplay, sync); | |
| } else { | |
| ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError()); | |
| } | |
| } | |
| *outSyncFd = syncFd; | |
| if (DEBUG_SCREENSHOTS) { | |
| uint32_t* pixels = new uint32_t[reqWidth*reqHeight]; | |
| getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels); | |
| checkScreenshot(reqWidth, reqHeight, reqWidth, pixels, | |
| hw, minLayerZ, maxLayerZ); | |
| delete [] pixels; | |
| } | |
| // destroy our image | |
| imageHolder.destroy(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, | |
| const sp<const DisplayDevice>& hw, int32_t minLayerZ, int32_t maxLayerZ) { | |
| if (DEBUG_SCREENSHOTS) { | |
| for (size_t y=0 ; y<h ; y++) { | |
| uint32_t const * p = (uint32_t const *)vaddr + y*s; | |
| for (size_t x=0 ; x<w ; x++) { | |
| if (p[x] != 0xFF000000) return; | |
| } | |
| } | |
| ALOGE("*** we just took a black screenshot ***\n" | |
| "requested minz=%d, maxz=%d, layerStack=%d", | |
| minLayerZ, maxLayerZ, hw->getLayerStack()); | |
| size_t i = 0; | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| const Layer::State& state(layer->getDrawingState()); | |
| if (layer->belongsToDisplay(hw->getLayerStack(), false) && state.z >= minLayerZ && | |
| state.z <= maxLayerZ) { | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%.3f", | |
| layer->isVisible() ? '+' : '-', | |
| i, layer->getName().string(), layer->getLayerStack(), state.z, | |
| layer->isVisible(), state.flags, state.alpha); | |
| i++; | |
| }); | |
| } | |
| } | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| }; // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif |