| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <log/log.h> | |
| #include <ui/Rect.h> | |
| #include <ui/Region.h> | |
| #include "RenderEngine.h" | |
| #include "GLES20RenderEngine.h" | |
| #include "GLExtensions.h" | |
| #include "Mesh.h" | |
| #include <vector> | |
| #include <SurfaceFlinger.h> | |
| extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | |
| // --------------------------------------------------------------------------- | |
| namespace android { | |
| // --------------------------------------------------------------------------- | |
| static bool findExtension(const char* exts, const char* name) { | |
| if (!exts) | |
| return false; | |
| size_t len = strlen(name); | |
| const char* pos = exts; | |
| while ((pos = strstr(pos, name)) != NULL) { | |
| if (pos[len] == '\0' || pos[len] == ' ') | |
| return true; | |
| pos += len; | |
| } | |
| return false; | |
| } | |
| RenderEngine* RenderEngine::create(EGLDisplay display, int hwcFormat, uint32_t featureFlags) { | |
| // EGL_ANDROIDX_no_config_context is an experimental extension with no | |
| // written specification. It will be replaced by something more formal. | |
| // SurfaceFlinger is using it to allow a single EGLContext to render to | |
| // both a 16-bit primary display framebuffer and a 32-bit virtual display | |
| // framebuffer. | |
| // | |
| // EGL_KHR_no_config_context is official extension to allow creating a | |
| // context that works with any surface of a display. | |
| // | |
| // The code assumes that ES2 or later is available if this extension is | |
| // supported. | |
| EGLConfig config = EGL_NO_CONFIG; | |
| if (!findExtension(eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS), | |
| "EGL_ANDROIDX_no_config_context") && | |
| !findExtension(eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS), | |
| "EGL_KHR_no_config_context")) { | |
| config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | |
| } | |
| EGLint renderableType = 0; | |
| if (config == EGL_NO_CONFIG) { | |
| renderableType = EGL_OPENGL_ES2_BIT; | |
| } else if (!eglGetConfigAttrib(display, config, | |
| EGL_RENDERABLE_TYPE, &renderableType)) { | |
| LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | |
| } | |
| EGLint contextClientVersion = 0; | |
| if (renderableType & EGL_OPENGL_ES2_BIT) { | |
| contextClientVersion = 2; | |
| } else if (renderableType & EGL_OPENGL_ES_BIT) { | |
| contextClientVersion = 1; | |
| } else { | |
| LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | |
| } | |
| std::vector<EGLint> contextAttributes; | |
| contextAttributes.reserve(6); | |
| contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | |
| contextAttributes.push_back(contextClientVersion); | |
| #ifdef EGL_IMG_context_priority | |
| if (SurfaceFlinger::useContextPriority) { | |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | |
| } | |
| #endif | |
| contextAttributes.push_back(EGL_NONE); | |
| contextAttributes.push_back(EGL_NONE); | |
| EGLContext ctxt = eglCreateContext(display, config, NULL, | |
| contextAttributes.data()); | |
| // if can't create a GL context, we can only abort. | |
| LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); | |
| // now figure out what version of GL did we actually get | |
| // NOTE: a dummy surface is not needed if KHR_create_context is supported | |
| EGLConfig dummyConfig = config; | |
| if (dummyConfig == EGL_NO_CONFIG) { | |
| dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | |
| } | |
| EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE }; | |
| EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); | |
| LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer"); | |
| EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); | |
| LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); | |
| GLExtensions& extensions(GLExtensions::getInstance()); | |
| extensions.initWithGLStrings( | |
| glGetString(GL_VENDOR), | |
| glGetString(GL_RENDERER), | |
| glGetString(GL_VERSION), | |
| glGetString(GL_EXTENSIONS)); | |
| GlesVersion version = parseGlesVersion( extensions.getVersion() ); | |
| // initialize the renderer while GL is current | |
| RenderEngine* engine = NULL; | |
| switch (version) { | |
| case GLES_VERSION_1_0: | |
| case GLES_VERSION_1_1: | |
| LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); | |
| break; | |
| case GLES_VERSION_2_0: | |
| case GLES_VERSION_3_0: | |
| engine = new GLES20RenderEngine(featureFlags); | |
| break; | |
| } | |
| engine->setEGLHandles(config, ctxt); | |
| ALOGI("OpenGL ES informations:"); | |
| ALOGI("vendor : %s", extensions.getVendor()); | |
| ALOGI("renderer : %s", extensions.getRenderer()); | |
| ALOGI("version : %s", extensions.getVersion()); | |
| ALOGI("extensions: %s", extensions.getExtension()); | |
| ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | |
| ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| eglDestroySurface(display, dummy); | |
| return engine; | |
| } | |
| RenderEngine::RenderEngine() : mEGLConfig(NULL), mEGLContext(EGL_NO_CONTEXT) { | |
| } | |
| RenderEngine::~RenderEngine() { | |
| } | |
| void RenderEngine::setEGLHandles(EGLConfig config, EGLContext ctxt) { | |
| mEGLConfig = config; | |
| mEGLContext = ctxt; | |
| } | |
| EGLContext RenderEngine::getEGLConfig() const { | |
| return mEGLConfig; | |
| } | |
| EGLContext RenderEngine::getEGLContext() const { | |
| return mEGLContext; | |
| } | |
| void RenderEngine::checkErrors() const { | |
| do { | |
| // there could be more than one error flag | |
| GLenum error = glGetError(); | |
| if (error == GL_NO_ERROR) | |
| break; | |
| ALOGE("GL error 0x%04x", int(error)); | |
| } while (true); | |
| } | |
| RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { | |
| int major, minor; | |
| if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { | |
| if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { | |
| ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); | |
| return GLES_VERSION_1_0; | |
| } | |
| } | |
| if (major == 1 && minor == 0) return GLES_VERSION_1_0; | |
| if (major == 1 && minor >= 1) return GLES_VERSION_1_1; | |
| if (major == 2 && minor >= 0) return GLES_VERSION_2_0; | |
| if (major == 3 && minor >= 0) return GLES_VERSION_3_0; | |
| ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); | |
| return GLES_VERSION_1_0; | |
| } | |
| void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, | |
| float red, float green, float blue, float alpha) { | |
| size_t c; | |
| Rect const* r = region.getArray(&c); | |
| Mesh mesh(Mesh::TRIANGLES, c*6, 2); | |
| Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); | |
| for (size_t i=0 ; i<c ; i++, r++) { | |
| position[i*6 + 0].x = r->left; | |
| position[i*6 + 0].y = height - r->top; | |
| position[i*6 + 1].x = r->left; | |
| position[i*6 + 1].y = height - r->bottom; | |
| position[i*6 + 2].x = r->right; | |
| position[i*6 + 2].y = height - r->bottom; | |
| position[i*6 + 3].x = r->left; | |
| position[i*6 + 3].y = height - r->top; | |
| position[i*6 + 4].x = r->right; | |
| position[i*6 + 4].y = height - r->bottom; | |
| position[i*6 + 5].x = r->right; | |
| position[i*6 + 5].y = height - r->top; | |
| } | |
| setupFillWithColor(red, green, blue, alpha); | |
| drawMesh(mesh); | |
| } | |
| void RenderEngine::flush() { | |
| glFlush(); | |
| } | |
| void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { | |
| glClearColor(red, green, blue, alpha); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| } | |
| void RenderEngine::setScissor( | |
| uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { | |
| glScissor(left, bottom, right, top); | |
| glEnable(GL_SCISSOR_TEST); | |
| } | |
| void RenderEngine::disableScissor() { | |
| glDisable(GL_SCISSOR_TEST); | |
| } | |
| void RenderEngine::genTextures(size_t count, uint32_t* names) { | |
| glGenTextures(count, names); | |
| } | |
| void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { | |
| glDeleteTextures(count, names); | |
| } | |
| void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) { | |
| glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| } | |
| void RenderEngine::dump(String8& result) { | |
| const GLExtensions& extensions(GLExtensions::getInstance()); | |
| result.appendFormat("GLES: %s, %s, %s\n", | |
| extensions.getVendor(), | |
| extensions.getRenderer(), | |
| extensions.getVersion()); | |
| result.appendFormat("%s\n", extensions.getExtension()); | |
| } | |
| // --------------------------------------------------------------------------- | |
| RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer( | |
| RenderEngine& engine, EGLImageKHR image) : mEngine(engine) | |
| { | |
| mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus); | |
| ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES, | |
| "glCheckFramebufferStatusOES error %d", mStatus); | |
| } | |
| RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() { | |
| // back to main framebuffer | |
| mEngine.unbindFramebuffer(mTexName, mFbName); | |
| } | |
| status_t RenderEngine::BindImageAsFramebuffer::getStatus() const { | |
| return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; | |
| } | |
| // --------------------------------------------------------------------------- | |
| static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, | |
| EGLint attribute, EGLint wanted, EGLConfig* outConfig) { | |
| EGLint numConfigs = -1, n = 0; | |
| eglGetConfigs(dpy, NULL, 0, &numConfigs); | |
| EGLConfig* const configs = new EGLConfig[numConfigs]; | |
| eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | |
| if (n) { | |
| if (attribute != EGL_NONE) { | |
| for (int i=0 ; i<n ; i++) { | |
| EGLint value = 0; | |
| eglGetConfigAttrib(dpy, configs[i], attribute, &value); | |
| if (wanted == value) { | |
| *outConfig = configs[i]; | |
| delete [] configs; | |
| return NO_ERROR; | |
| } | |
| } | |
| } else { | |
| // just pick the first one | |
| *outConfig = configs[0]; | |
| delete [] configs; | |
| return NO_ERROR; | |
| } | |
| } | |
| delete [] configs; | |
| return NAME_NOT_FOUND; | |
| } | |
| class EGLAttributeVector { | |
| struct Attribute; | |
| class Adder; | |
| friend class Adder; | |
| KeyedVector<Attribute, EGLint> mList; | |
| struct Attribute { | |
| Attribute() : v(0) {}; | |
| explicit Attribute(EGLint v) : v(v) { } | |
| EGLint v; | |
| bool operator < (const Attribute& other) const { | |
| // this places EGL_NONE at the end | |
| EGLint lhs(v); | |
| EGLint rhs(other.v); | |
| if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | |
| if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | |
| return lhs < rhs; | |
| } | |
| }; | |
| class Adder { | |
| friend class EGLAttributeVector; | |
| EGLAttributeVector& v; | |
| EGLint attribute; | |
| Adder(EGLAttributeVector& v, EGLint attribute) | |
| : v(v), attribute(attribute) { | |
| } | |
| public: | |
| void operator = (EGLint value) { | |
| if (attribute != EGL_NONE) { | |
| v.mList.add(Attribute(attribute), value); | |
| } | |
| } | |
| operator EGLint () const { return v.mList[attribute]; } | |
| }; | |
| public: | |
| EGLAttributeVector() { | |
| mList.add(Attribute(EGL_NONE), EGL_NONE); | |
| } | |
| void remove(EGLint attribute) { | |
| if (attribute != EGL_NONE) { | |
| mList.removeItem(Attribute(attribute)); | |
| } | |
| } | |
| Adder operator [] (EGLint attribute) { | |
| return Adder(*this, attribute); | |
| } | |
| EGLint operator [] (EGLint attribute) const { | |
| return mList[attribute]; | |
| } | |
| // cast-operator to (EGLint const*) | |
| operator EGLint const* () const { return &mList.keyAt(0).v; } | |
| }; | |
| static status_t selectEGLConfig(EGLDisplay display, EGLint format, | |
| EGLint renderableType, EGLConfig* config) { | |
| // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | |
| // it is to be used with WIFI displays | |
| status_t err; | |
| EGLint wantedAttribute; | |
| EGLint wantedAttributeValue; | |
| EGLAttributeVector attribs; | |
| if (renderableType) { | |
| attribs[EGL_RENDERABLE_TYPE] = renderableType; | |
| attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; | |
| attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT|EGL_PBUFFER_BIT; | |
| attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | |
| attribs[EGL_RED_SIZE] = 8; | |
| attribs[EGL_GREEN_SIZE] = 8; | |
| attribs[EGL_BLUE_SIZE] = 8; | |
| attribs[EGL_ALPHA_SIZE] = 8; | |
| wantedAttribute = EGL_NONE; | |
| wantedAttributeValue = EGL_NONE; | |
| } else { | |
| // if no renderable type specified, fallback to a simplified query | |
| wantedAttribute = EGL_NATIVE_VISUAL_ID; | |
| wantedAttributeValue = format; | |
| } | |
| err = selectConfigForAttribute(display, attribs, | |
| wantedAttribute, wantedAttributeValue, config); | |
| if (err == NO_ERROR) { | |
| EGLint caveat; | |
| if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | |
| ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | |
| } | |
| return err; | |
| } | |
| EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, | |
| bool logConfig) { | |
| status_t err; | |
| EGLConfig config; | |
| // First try to get an ES2 config | |
| err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | |
| if (err != NO_ERROR) { | |
| // If ES2 fails, try ES1 | |
| err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); | |
| if (err != NO_ERROR) { | |
| // still didn't work, probably because we're on the emulator... | |
| // try a simplified query | |
| ALOGW("no suitable EGLConfig found, trying a simpler query"); | |
| err = selectEGLConfig(display, format, 0, &config); | |
| if (err != NO_ERROR) { | |
| // this EGL is too lame for android | |
| LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | |
| } | |
| } | |
| } | |
| if (logConfig) { | |
| // print some debugging info | |
| EGLint r,g,b,a; | |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); | |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); | |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | |
| ALOGI("EGL information:"); | |
| ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); | |
| ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); | |
| ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | |
| ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); | |
| ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | |
| } | |
| return config; | |
| } | |
| void RenderEngine::primeCache() const { | |
| // Getting the ProgramCache instance causes it to prime its shader cache, | |
| // which is performed in its constructor | |
| ProgramCache::getInstance(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android | |
| // --------------------------------------------------------------------------- |