| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| //#define LOG_NDEBUG 0 | |
| #undef LOG_TAG | |
| #define LOG_TAG "RenderEngine" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <ui/ColorSpace.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/Rect.h> | |
| #include <utils/String8.h> | |
| #include <utils/Trace.h> | |
| #include <cutils/compiler.h> | |
| #include <gui/ISurfaceComposer.h> | |
| #include <math.h> | |
| #include "GLES20RenderEngine.h" | |
| #include "Program.h" | |
| #include "ProgramCache.h" | |
| #include "Description.h" | |
| #include "Mesh.h" | |
| #include "Texture.h" | |
| #include <sstream> | |
| #include <fstream> | |
| // --------------------------------------------------------------------------- | |
| #ifdef USE_HWC2 | |
| bool checkGlError(const char* op, int lineNumber) { | |
| bool errorFound = false; | |
| GLint error = glGetError(); | |
| while (error != GL_NO_ERROR) { | |
| errorFound = true; | |
| error = glGetError(); | |
| ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error); | |
| } | |
| return errorFound; | |
| } | |
| static constexpr bool outputDebugPPMs = false; | |
| void writePPM(const char* basename, GLuint width, GLuint height) { | |
| ALOGV("writePPM #%s: %d x %d", basename, width, height); | |
| std::vector<GLubyte> pixels(width * height * 4); | |
| std::vector<GLubyte> outBuffer(width * height * 3); | |
| // TODO(courtneygo): We can now have float formats, need | |
| // to remove this code or update to support. | |
| // Make returned pixels fit in uint32_t, one byte per component | |
| glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); | |
| if (checkGlError(__FUNCTION__, __LINE__)) { | |
| return; | |
| } | |
| std::string filename(basename); | |
| filename.append(".ppm"); | |
| std::ofstream file(filename.c_str(), std::ios::binary); | |
| if (!file.is_open()) { | |
| ALOGE("Unable to open file: %s", filename.c_str()); | |
| ALOGE("You may need to do: \"adb shell setenforce 0\" to enable " | |
| "surfaceflinger to write debug images"); | |
| return; | |
| } | |
| file << "P6\n"; | |
| file << width << "\n"; | |
| file << height << "\n"; | |
| file << 255 << "\n"; | |
| auto ptr = reinterpret_cast<char*>(pixels.data()); | |
| auto outPtr = reinterpret_cast<char*>(outBuffer.data()); | |
| for (int y = height - 1; y >= 0; y--) { | |
| char* data = ptr + y * width * sizeof(uint32_t); | |
| for (GLuint x = 0; x < width; x++) { | |
| // Only copy R, G and B components | |
| outPtr[0] = data[0]; | |
| outPtr[1] = data[1]; | |
| outPtr[2] = data[2]; | |
| data += sizeof(uint32_t); | |
| outPtr += 3; | |
| } | |
| } | |
| file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); | |
| } | |
| #endif | |
| // --------------------------------------------------------------------------- | |
| namespace android { | |
| // --------------------------------------------------------------------------- | |
| GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) : | |
| mVpWidth(0), | |
| mVpHeight(0), | |
| mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) { | |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); | |
| glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | |
| glPixelStorei(GL_PACK_ALIGNMENT, 4); | |
| const uint16_t protTexData[] = { 0 }; | |
| glGenTextures(1, &mProtectedTexName); | |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, | |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); | |
| //mColorBlindnessCorrection = M; | |
| #ifdef USE_HWC2 | |
| if (mPlatformHasWideColor) { | |
| // Compute sRGB to DisplayP3 color transform | |
| // NOTE: For now, we are limiting wide-color support to | |
| // Display-P3 only. | |
| mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform(); | |
| // color transform needs to be expanded to 4x4 to be what the shader wants | |
| // mat has an initializer that expands mat3 to mat4, but | |
| // not an assignment operator | |
| mat4 gamutTransform(srgbToP3); | |
| mSrgbToDisplayP3 = gamutTransform; | |
| } | |
| #endif | |
| } | |
| GLES20RenderEngine::~GLES20RenderEngine() { | |
| } | |
| size_t GLES20RenderEngine::getMaxTextureSize() const { | |
| return mMaxTextureSize; | |
| } | |
| size_t GLES20RenderEngine::getMaxViewportDims() const { | |
| return | |
| mMaxViewportDims[0] < mMaxViewportDims[1] ? | |
| mMaxViewportDims[0] : mMaxViewportDims[1]; | |
| } | |
| void GLES20RenderEngine::setViewportAndProjection( | |
| size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap, | |
| Transform::orientation_flags rotation) { | |
| size_t l = sourceCrop.left; | |
| size_t r = sourceCrop.right; | |
| // In GL, (0, 0) is the bottom-left corner, so flip y coordinates | |
| size_t t = hwh - sourceCrop.top; | |
| size_t b = hwh - sourceCrop.bottom; | |
| mat4 m; | |
| if (yswap) { | |
| m = mat4::ortho(l, r, t, b, 0, 1); | |
| } else { | |
| m = mat4::ortho(l, r, b, t, 0, 1); | |
| } | |
| // Apply custom rotation to the projection. | |
| float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | |
| switch (rotation) { | |
| case Transform::ROT_0: | |
| break; | |
| case Transform::ROT_90: | |
| m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m; | |
| break; | |
| case Transform::ROT_180: | |
| m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m; | |
| break; | |
| case Transform::ROT_270: | |
| m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m; | |
| break; | |
| default: | |
| break; | |
| } | |
| glViewport(0, 0, vpw, vph); | |
| mState.setProjectionMatrix(m); | |
| mVpWidth = vpw; | |
| mVpHeight = vph; | |
| } | |
| #ifdef USE_HWC2 | |
| void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, | |
| bool opaque, float alpha) { | |
| #else | |
| void GLES20RenderEngine::setupLayerBlending( | |
| bool premultipliedAlpha, bool opaque, int alpha) { | |
| #endif | |
| mState.setPremultipliedAlpha(premultipliedAlpha); | |
| mState.setOpaque(opaque); | |
| #ifdef USE_HWC2 | |
| mState.setPlaneAlpha(alpha); | |
| if (alpha < 1.0f || !opaque) { | |
| #else | |
| mState.setPlaneAlpha(alpha / 255.0f); | |
| if (alpha < 0xFF || !opaque) { | |
| #endif | |
| glEnable(GL_BLEND); | |
| glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| } else { | |
| glDisable(GL_BLEND); | |
| } | |
| } | |
| #ifdef USE_HWC2 | |
| void GLES20RenderEngine::setupDimLayerBlending(float alpha) { | |
| #else | |
| void GLES20RenderEngine::setupDimLayerBlending(int alpha) { | |
| #endif | |
| mState.setPlaneAlpha(1.0f); | |
| mState.setPremultipliedAlpha(true); | |
| mState.setOpaque(false); | |
| #ifdef USE_HWC2 | |
| mState.setColor(0, 0, 0, alpha); | |
| #else | |
| mState.setColor(0, 0, 0, alpha/255.0f); | |
| #endif | |
| mState.disableTexture(); | |
| #ifdef USE_HWC2 | |
| if (alpha == 1.0f) { | |
| #else | |
| if (alpha == 0xFF) { | |
| #endif | |
| glDisable(GL_BLEND); | |
| } else { | |
| glEnable(GL_BLEND); | |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
| } | |
| } | |
| #ifdef USE_HWC2 | |
| void GLES20RenderEngine::setColorMode(android_color_mode mode) { | |
| ALOGV("setColorMode: %s (0x%x)", decodeColorMode(mode).c_str(), mode); | |
| if (mColorMode == mode) return; | |
| if (!mPlatformHasWideColor || !mDisplayHasWideColor || mode == HAL_COLOR_MODE_SRGB || | |
| mode == HAL_COLOR_MODE_NATIVE) { | |
| // We are returning back to our default color_mode | |
| mUseWideColor = false; | |
| mWideColorFrameCount = 0; | |
| } else { | |
| mUseWideColor = true; | |
| } | |
| mColorMode = mode; | |
| } | |
| void GLES20RenderEngine::setSourceDataSpace(android_dataspace source) { | |
| if (source == HAL_DATASPACE_UNKNOWN) { | |
| // Treat UNKNOWN as SRGB | |
| source = HAL_DATASPACE_V0_SRGB; | |
| } | |
| mDataSpace = source; | |
| } | |
| void GLES20RenderEngine::setWideColor(bool hasWideColor) { | |
| ALOGV("setWideColor: %s", hasWideColor ? "true" : "false"); | |
| mDisplayHasWideColor = hasWideColor; | |
| } | |
| bool GLES20RenderEngine::usesWideColor() { | |
| return mUseWideColor; | |
| } | |
| #endif | |
| void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { | |
| GLuint target = texture.getTextureTarget(); | |
| glBindTexture(target, texture.getTextureName()); | |
| GLenum filter = GL_NEAREST; | |
| if (texture.getFiltering()) { | |
| filter = GL_LINEAR; | |
| } | |
| glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
| mState.setTexture(texture); | |
| } | |
| void GLES20RenderEngine::setupLayerBlackedOut() { | |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | |
| Texture texture(Texture::TEXTURE_2D, mProtectedTexName); | |
| texture.setDimensions(1, 1); // FIXME: we should get that from somewhere | |
| mState.setTexture(texture); | |
| } | |
| mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) { | |
| mat4 oldTransform = mState.getColorMatrix(); | |
| mState.setColorMatrix(colorTransform); | |
| return oldTransform; | |
| } | |
| void GLES20RenderEngine::disableTexturing() { | |
| mState.disableTexture(); | |
| } | |
| void GLES20RenderEngine::disableBlending() { | |
| glDisable(GL_BLEND); | |
| } | |
| void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, | |
| uint32_t* texName, uint32_t* fbName, uint32_t* status) { | |
| GLuint tname, name; | |
| // turn our EGLImage into a texture | |
| glGenTextures(1, &tname); | |
| glBindTexture(GL_TEXTURE_2D, tname); | |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); | |
| // create a Framebuffer Object to render into | |
| glGenFramebuffers(1, &name); | |
| glBindFramebuffer(GL_FRAMEBUFFER, name); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); | |
| *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| *texName = tname; | |
| *fbName = name; | |
| } | |
| void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glDeleteFramebuffers(1, &fbName); | |
| glDeleteTextures(1, &texName); | |
| } | |
| void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) { | |
| mState.setPlaneAlpha(1.0f); | |
| mState.setPremultipliedAlpha(true); | |
| mState.setOpaque(false); | |
| mState.setColor(r, g, b, a); | |
| mState.disableTexture(); | |
| glDisable(GL_BLEND); | |
| } | |
| void GLES20RenderEngine::drawMesh(const Mesh& mesh) { | |
| if (mesh.getTexCoordsSize()) { | |
| glEnableVertexAttribArray(Program::texCoords); | |
| glVertexAttribPointer(Program::texCoords, | |
| mesh.getTexCoordsSize(), | |
| GL_FLOAT, GL_FALSE, | |
| mesh.getByteStride(), | |
| mesh.getTexCoords()); | |
| } | |
| glVertexAttribPointer(Program::position, | |
| mesh.getVertexSize(), | |
| GL_FLOAT, GL_FALSE, | |
| mesh.getByteStride(), | |
| mesh.getPositions()); | |
| #ifdef USE_HWC2 | |
| if (usesWideColor()) { | |
| Description wideColorState = mState; | |
| if (mDataSpace != HAL_DATASPACE_DISPLAY_P3) { | |
| wideColorState.setColorMatrix(mState.getColorMatrix() * mSrgbToDisplayP3); | |
| wideColorState.setWideGamut(true); | |
| ALOGV("drawMesh: gamut transform applied"); | |
| } | |
| ProgramCache::getInstance().useProgram(wideColorState); | |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | |
| if (outputDebugPPMs) { | |
| std::ostringstream out; | |
| out << "/data/texture_out" << mWideColorFrameCount++; | |
| writePPM(out.str().c_str(), mVpWidth, mVpHeight); | |
| } | |
| } else { | |
| ProgramCache::getInstance().useProgram(mState); | |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | |
| } | |
| #else | |
| ProgramCache::getInstance().useProgram(mState); | |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | |
| #endif | |
| if (mesh.getTexCoordsSize()) { | |
| glDisableVertexAttribArray(Program::texCoords); | |
| } | |
| } | |
| void GLES20RenderEngine::dump(String8& result) { | |
| RenderEngine::dump(result); | |
| #ifdef USE_HWC2 | |
| if (usesWideColor()) { | |
| result.append("Wide-color: On\n"); | |
| } else { | |
| result.append("Wide-color: Off\n"); | |
| } | |
| #endif | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android | |
| // --------------------------------------------------------------------------- | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif |