| /* | |
| * Copyright 2018 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <common/trace.h> | |
| #include <compositionengine/CompositionRefreshArgs.h> | |
| #include <compositionengine/LayerFE.h> | |
| #include <compositionengine/LayerFECompositionState.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/impl/CompositionEngine.h> | |
| #include <compositionengine/impl/Display.h> | |
| #include <ui/DisplayMap.h> | |
| #include <renderengine/RenderEngine.h> | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| #include "DisplayHardware/HWComposer.h" | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion" | |
| namespace android::compositionengine { | |
| CompositionEngine::~CompositionEngine() = default; | |
| namespace impl { | |
| std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() { | |
| return std::make_unique<CompositionEngine>(); | |
| } | |
| CompositionEngine::CompositionEngine() = default; | |
| CompositionEngine::~CompositionEngine() = default; | |
| std::shared_ptr<compositionengine::Display> CompositionEngine::createDisplay( | |
| const DisplayCreationArgs& args) { | |
| return compositionengine::impl::createDisplay(*this, args); | |
| } | |
| std::unique_ptr<compositionengine::LayerFECompositionState> | |
| CompositionEngine::createLayerFECompositionState() { | |
| return std::make_unique<compositionengine::LayerFECompositionState>(); | |
| } | |
| HWComposer& CompositionEngine::getHwComposer() const { | |
| return *mHwComposer; | |
| } | |
| void CompositionEngine::setHwComposer(HWComposer* hwComposer) { | |
| mHwComposer = hwComposer; | |
| } | |
| renderengine::RenderEngine& CompositionEngine::getRenderEngine() const { | |
| return *mRenderEngine; | |
| } | |
| void CompositionEngine::setRenderEngine(renderengine::RenderEngine* renderEngine) { | |
| mRenderEngine = renderEngine; | |
| } | |
| TimeStats* CompositionEngine::getTimeStats() const { | |
| return mTimeStats.get(); | |
| } | |
| void CompositionEngine::setTimeStats(const std::shared_ptr<TimeStats>& timeStats) { | |
| mTimeStats = timeStats; | |
| } | |
| bool CompositionEngine::needsAnotherUpdate() const { | |
| return mNeedsAnotherUpdate; | |
| } | |
| nsecs_t CompositionEngine::getLastFrameRefreshTimestamp() const { | |
| return mRefreshStartTime; | |
| } | |
| namespace { | |
| void offloadOutputs(Outputs& outputs) { | |
| if (outputs.size() < 2) { | |
| return; | |
| } | |
| ui::PhysicalDisplayVector<compositionengine::Output*> outputsToOffload; | |
| for (const auto& output : outputs) { | |
| if (!output->getDisplayIdVariant().and_then(asHalDisplayId<DisplayIdVariant>)) { | |
| // Not HWC-enabled, so it is always client-composited. No need to offload. | |
| continue; | |
| } | |
| if (!output->getState().isEnabled) { | |
| continue; | |
| } | |
| // Only run present in multiple threads if all HWC-enabled displays | |
| // being refreshed support it. | |
| if (!output->supportsOffloadPresent()) { | |
| return; | |
| } | |
| outputsToOffload.push_back(output.get()); | |
| } | |
| if (outputsToOffload.size() < 2) { | |
| return; | |
| } | |
| // Leave the last eligible display on the main thread, which will | |
| // allow it to run concurrently without an extra thread hop. | |
| outputsToOffload.pop_back(); | |
| for (compositionengine::Output* output : outputsToOffload) { | |
| output->offloadPresentNextFrame(); | |
| } | |
| } | |
| } // namespace | |
| void CompositionEngine::present(CompositionRefreshArgs& args) { | |
| SFTRACE_CALL(); | |
| ALOGV(__FUNCTION__); | |
| preComposition(args); | |
| { | |
| // latchedLayers is used to track the set of front-end layer state that | |
| // has been latched across all outputs for the prepare step, and is not | |
| // needed for anything else. | |
| LayerFESet latchedLayers; | |
| for (const auto& output : args.outputs) { | |
| output->prepare(args, latchedLayers); | |
| } | |
| } | |
| // Offloading the HWC call for `present` allows us to simultaneously call it | |
| // on multiple displays. This is desirable because these calls block and can | |
| // be slow. | |
| offloadOutputs(args.outputs); | |
| ui::DisplayVector<ftl::Future<std::monostate>> presentFutures; | |
| for (const auto& output : args.outputs) { | |
| presentFutures.push_back(output->present(args)); | |
| } | |
| { | |
| SFTRACE_NAME("Waiting on HWC"); | |
| for (auto& future : presentFutures) { | |
| // TODO(b/185536303): Call ftl::Future::wait() once it exists, since | |
| // we do not need the return value of get(). | |
| future.get(); | |
| } | |
| } | |
| postComposition(args); | |
| } | |
| void CompositionEngine::updateCursorAsync(CompositionRefreshArgs& args) { | |
| for (const auto& output : args.outputs) { | |
| for (auto* layer : output->getOutputLayersOrderedByZ()) { | |
| if (layer->isHardwareCursor()) { | |
| layer->writeCursorPositionToHWC(); | |
| } | |
| } | |
| } | |
| } | |
| void CompositionEngine::preComposition(CompositionRefreshArgs& args) { | |
| SFTRACE_CALL(); | |
| ALOGV(__FUNCTION__); | |
| bool needsAnotherUpdate = false; | |
| mRefreshStartTime = args.refreshStartTime; | |
| for (auto& layer : args.layers) { | |
| if (layer->onPreComposition(args.updatingOutputGeometryThisFrame)) { | |
| needsAnotherUpdate = true; | |
| } | |
| } | |
| mNeedsAnotherUpdate = needsAnotherUpdate; | |
| } | |
| // If a buffer is latched but the layer is not presented, such as when | |
| // obscured by another layer, the previous buffer needs to be released. We find | |
| // these buffers and fire a NO_FENCE to release it. This ensures that all | |
| // promises for buffer releases are fulfilled at the end of composition. | |
| void CompositionEngine::postComposition(CompositionRefreshArgs& args) { | |
| SFTRACE_CALL(); | |
| ALOGV(__FUNCTION__); | |
| for (auto& layerFE : args.layers) { | |
| if (layerFE->getReleaseFencePromiseStatus() == | |
| LayerFE::ReleaseFencePromiseStatus::INITIALIZED) { | |
| layerFE->setReleaseFence(Fence::NO_FENCE); | |
| } | |
| } | |
| // List of layersWithQueuedFrames does not necessarily overlap with | |
| // list of layers, so those layersWithQueuedFrames also need any | |
| // unfulfilled promises to be resolved for completeness. | |
| for (auto& layerFE : args.layersWithQueuedFrames) { | |
| if (layerFE->getReleaseFencePromiseStatus() == | |
| LayerFE::ReleaseFencePromiseStatus::INITIALIZED) { | |
| layerFE->setReleaseFence(Fence::NO_FENCE); | |
| } | |
| } | |
| } | |
| FeatureFlags CompositionEngine::getFeatureFlags() const { | |
| return {}; | |
| } | |
| void CompositionEngine::dump(std::string&) const { | |
| // The base class has no state to dump, but derived classes might. | |
| } | |
| void CompositionEngine::setNeedsAnotherUpdateForTest(bool value) { | |
| mNeedsAnotherUpdate = value; | |
| } | |
| } // namespace impl | |
| } // namespace android::compositionengine |