| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| #pragma clang diagnostic ignored "-Wextra" | |
| //#define LOG_NDEBUG 0 | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "SurfaceFlinger.h" | |
| #include <aidl/android/hardware/power/Boost.h> | |
| #include <android-base/parseint.h> | |
| #include <android-base/properties.h> | |
| #include <android-base/stringprintf.h> | |
| #include <android-base/strings.h> | |
| #include <android/configuration.h> | |
| #include <android/gui/IDisplayEventConnection.h> | |
| #include <android/gui/StaticDisplayInfo.h> | |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/types.h> | |
| #include <android/native_window.h> | |
| #include <android/os/IInputFlinger.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <binder/PermissionCache.h> | |
| #include <com_android_graphics_surfaceflinger_flags.h> | |
| #include <common/FlagManager.h> | |
| #include <compositionengine/CompositionEngine.h> | |
| #include <compositionengine/CompositionRefreshArgs.h> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/DisplayColorProfile.h> | |
| #include <compositionengine/DisplayColorProfileCreationArgs.h> | |
| #include <compositionengine/DisplayCreationArgs.h> | |
| #include <compositionengine/LayerFECompositionState.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/RenderSurface.h> | |
| #include <compositionengine/impl/DisplayColorProfile.h> | |
| #include <compositionengine/impl/OutputCompositionState.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <configstore/Utils.h> | |
| #include <cutils/compiler.h> | |
| #include <cutils/properties.h> | |
| #include <fmt/format.h> | |
| #include <ftl/algorithm.h> | |
| #include <ftl/concat.h> | |
| #include <ftl/fake_guard.h> | |
| #include <ftl/future.h> | |
| #include <ftl/unit.h> | |
| #include <gui/AidlStatusUtil.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/DebugEGLImageTracker.h> | |
| #include <gui/IProducerListener.h> | |
| #include <gui/LayerMetadata.h> | |
| #include <gui/LayerState.h> | |
| #include <gui/Surface.h> | |
| #include <gui/SurfaceComposerClient.h> | |
| #include <gui/TraceUtils.h> | |
| #include <hidl/ServiceManagement.h> | |
| #include <layerproto/LayerProtoParser.h> | |
| #include <linux/sched/types.h> | |
| #include <log/log.h> | |
| #include <private/android_filesystem_config.h> | |
| #include <private/gui/SyncFeatures.h> | |
| #include <processgroup/processgroup.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <renderengine/impl/ExternalTexture.h> | |
| #include <scheduler/FrameTargeter.h> | |
| #include <sys/types.h> | |
| #include <ui/ColorSpace.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/DisplayId.h> | |
| #include <ui/DisplayMode.h> | |
| #include <ui/DisplayStatInfo.h> | |
| #include <ui/DisplayState.h> | |
| #include <ui/DynamicDisplayInfo.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <ui/HdrRenderTypeUtils.h> | |
| #include <ui/LayerStack.h> | |
| #include <ui/PixelFormat.h> | |
| #include <ui/StaticDisplayInfo.h> | |
| #include <unistd.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/String16.h> | |
| #include <utils/String8.h> | |
| #include <utils/Timers.h> | |
| #include <utils/misc.h> | |
| #include <algorithm> | |
| #include <cerrno> | |
| #include <cinttypes> | |
| #include <cmath> | |
| #include <cstdint> | |
| #include <filesystem> | |
| #include <functional> | |
| #include <memory> | |
| #include <mutex> | |
| #include <optional> | |
| #include <string> | |
| #include <type_traits> | |
| #include <unordered_map> | |
| #include <vector> | |
| #include <common/FlagManager.h> | |
| #include <gui/LayerStatePermissions.h> | |
| #include <gui/SchedulingPolicy.h> | |
| #include <gui/SyncScreenCaptureListener.h> | |
| #include <ui/DisplayIdentification.h> | |
| #include "BackgroundExecutor.h" | |
| #include "Client.h" | |
| #include "ClientCache.h" | |
| #include "Colorizer.h" | |
| #include "DisplayDevice.h" | |
| #include "DisplayHardware/ComposerHal.h" | |
| #include "DisplayHardware/FramebufferSurface.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #include "DisplayHardware/Hal.h" | |
| #include "DisplayHardware/PowerAdvisor.h" | |
| #include "DisplayHardware/VirtualDisplaySurface.h" | |
| #include "DisplayRenderArea.h" | |
| #include "Effects/Daltonizer.h" | |
| #include "FpsReporter.h" | |
| #include "FrameTimeline/FrameTimeline.h" | |
| #include "FrameTracer/FrameTracer.h" | |
| #include "FrontEnd/LayerCreationArgs.h" | |
| #include "FrontEnd/LayerHandle.h" | |
| #include "FrontEnd/LayerLifecycleManager.h" | |
| #include "FrontEnd/LayerLog.h" | |
| #include "FrontEnd/LayerSnapshot.h" | |
| #include "HdrLayerInfoReporter.h" | |
| #include "Layer.h" | |
| #include "LayerProtoHelper.h" | |
| #include "LayerRenderArea.h" | |
| #include "LayerVector.h" | |
| #include "MutexUtils.h" | |
| #include "NativeWindowSurface.h" | |
| #include "RegionSamplingThread.h" | |
| #include "RenderAreaBuilder.h" | |
| #include "Scheduler/EventThread.h" | |
| #include "Scheduler/LayerHistory.h" | |
| #include "Scheduler/Scheduler.h" | |
| #include "Scheduler/VsyncConfiguration.h" | |
| #include "Scheduler/VsyncModulator.h" | |
| #include "ScreenCaptureOutput.h" | |
| #include "SurfaceFlingerProperties.h" | |
| #include "TimeStats/TimeStats.h" | |
| #include "TunnelModeEnabledReporter.h" | |
| #include "Utils/Dumper.h" | |
| #include "WindowInfosListenerInvoker.h" | |
| #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> | |
| #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h> | |
| #include <aidl/android/hardware/graphics/composer3/RenderIntent.h> | |
| #undef NO_THREAD_SAFETY_ANALYSIS | |
| #define NO_THREAD_SAFETY_ANALYSIS \ | |
| _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"") | |
| namespace android { | |
| using namespace std::chrono_literals; | |
| using namespace std::string_literals; | |
| using namespace std::string_view_literals; | |
| using namespace hardware::configstore; | |
| using namespace hardware::configstore::V1_0; | |
| using namespace sysprop; | |
| using ftl::Flags; | |
| using namespace ftl::flag_operators; | |
| using aidl::android::hardware::graphics::common::DisplayDecorationSupport; | |
| using aidl::android::hardware::graphics::composer3::Capability; | |
| using aidl::android::hardware::graphics::composer3::DisplayCapability; | |
| using CompositionStrategyPredictionState = android::compositionengine::impl:: | |
| OutputCompositionState::CompositionStrategyPredictionState; | |
| using base::StringAppendF; | |
| using display::PhysicalDisplay; | |
| using display::PhysicalDisplays; | |
| using frontend::TransactionHandler; | |
| using gui::DisplayInfo; | |
| using gui::GameMode; | |
| using gui::IDisplayEventConnection; | |
| using gui::IWindowInfosListener; | |
| using gui::LayerMetadata; | |
| using gui::WindowInfo; | |
| using gui::aidl_utils::binderStatusFromStatusT; | |
| using scheduler::VsyncModulator; | |
| using ui::Dataspace; | |
| using ui::DisplayPrimaries; | |
| using ui::RenderIntent; | |
| using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController; | |
| namespace hal = android::hardware::graphics::composer::hal; | |
| namespace { | |
| static constexpr int FOUR_K_WIDTH = 3840; | |
| static constexpr int FOUR_K_HEIGHT = 2160; | |
| // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. | |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | |
| float getDensityFromProperty(const char* property, bool required) { | |
| char value[PROPERTY_VALUE_MAX]; | |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | |
| if (!density && required) { | |
| ALOGE("%s must be defined as a build property", property); | |
| return FALLBACK_DENSITY; | |
| } | |
| return density; | |
| } | |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | |
| bool validateCompositionDataspace(Dataspace dataspace) { | |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | |
| } | |
| std::chrono::milliseconds getIdleTimerTimeout(PhysicalDisplayId displayId) { | |
| if (const int32_t displayIdleTimerMs = | |
| base::GetIntProperty("debug.sf.set_idle_timer_ms_"s + | |
| std::to_string(displayId.value), | |
| 0); | |
| displayIdleTimerMs > 0) { | |
| return std::chrono::milliseconds(displayIdleTimerMs); | |
| } | |
| const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms"s, 0); | |
| const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); | |
| return std::chrono::milliseconds(millis); | |
| } | |
| bool getKernelIdleTimerSyspropConfig(PhysicalDisplayId displayId) { | |
| const bool displaySupportKernelIdleTimer = | |
| base::GetBoolProperty("debug.sf.support_kernel_idle_timer_"s + | |
| std::to_string(displayId.value), | |
| false); | |
| return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false); | |
| } | |
| bool isAbove4k30(const ui::DisplayMode& outMode) { | |
| using fps_approx_ops::operator>; | |
| Fps refreshRate = Fps::fromValue(outMode.peakRefreshRate); | |
| return outMode.resolution.getWidth() >= FOUR_K_WIDTH && | |
| outMode.resolution.getHeight() >= FOUR_K_HEIGHT && refreshRate > 30_Hz; | |
| } | |
| void excludeDolbyVisionIf4k30Present(const std::vector<ui::Hdr>& displayHdrTypes, | |
| ui::DisplayMode& outMode) { | |
| if (isAbove4k30(outMode) && | |
| std::any_of(displayHdrTypes.begin(), displayHdrTypes.end(), | |
| [](ui::Hdr type) { return type == ui::Hdr::DOLBY_VISION_4K30; })) { | |
| for (ui::Hdr type : displayHdrTypes) { | |
| if (type != ui::Hdr::DOLBY_VISION_4K30 && type != ui::Hdr::DOLBY_VISION) { | |
| outMode.supportedHdrTypes.push_back(type); | |
| } | |
| } | |
| } else { | |
| for (ui::Hdr type : displayHdrTypes) { | |
| if (type != ui::Hdr::DOLBY_VISION_4K30) { | |
| outMode.supportedHdrTypes.push_back(type); | |
| } | |
| } | |
| } | |
| } | |
| HdrCapabilities filterOut4k30(const HdrCapabilities& displayHdrCapabilities) { | |
| std::vector<ui::Hdr> hdrTypes; | |
| for (ui::Hdr type : displayHdrCapabilities.getSupportedHdrTypes()) { | |
| if (type != ui::Hdr::DOLBY_VISION_4K30) { | |
| hdrTypes.push_back(type); | |
| } | |
| } | |
| return {hdrTypes, displayHdrCapabilities.getDesiredMaxLuminance(), | |
| displayHdrCapabilities.getDesiredMaxAverageLuminance(), | |
| displayHdrCapabilities.getDesiredMinLuminance()}; | |
| } | |
| uint32_t getLayerIdFromSurfaceControl(sp<SurfaceControl> surfaceControl) { | |
| if (!surfaceControl) { | |
| return UNASSIGNED_LAYER_ID; | |
| } | |
| return LayerHandle::getLayerId(surfaceControl->getHandle()); | |
| } | |
| /** | |
| * Returns true if the file at path exists and is newer than duration. | |
| */ | |
| bool fileNewerThan(const std::string& path, std::chrono::minutes duration) { | |
| using Clock = std::filesystem::file_time_type::clock; | |
| std::error_code error; | |
| std::filesystem::file_time_type updateTime = std::filesystem::last_write_time(path, error); | |
| if (error) { | |
| return false; | |
| } | |
| return duration > (Clock::now() - updateTime); | |
| } | |
| bool isFrameIntervalOnCadence(TimePoint expectedPresentTime, TimePoint lastExpectedPresentTimestamp, | |
| Fps lastFrameInterval, Period timeout, Duration threshold) { | |
| if (lastFrameInterval.getPeriodNsecs() == 0) { | |
| return false; | |
| } | |
| const auto expectedPresentTimeDeltaNs = | |
| expectedPresentTime.ns() - lastExpectedPresentTimestamp.ns(); | |
| if (expectedPresentTimeDeltaNs > timeout.ns()) { | |
| return false; | |
| } | |
| const auto expectedPresentPeriods = static_cast<nsecs_t>( | |
| std::round(static_cast<float>(expectedPresentTimeDeltaNs) / | |
| static_cast<float>(lastFrameInterval.getPeriodNsecs()))); | |
| const auto calculatedPeriodsOutNs = lastFrameInterval.getPeriodNsecs() * expectedPresentPeriods; | |
| const auto calculatedExpectedPresentTimeNs = | |
| lastExpectedPresentTimestamp.ns() + calculatedPeriodsOutNs; | |
| const auto presentTimeDelta = | |
| std::abs(expectedPresentTime.ns() - calculatedExpectedPresentTimeNs); | |
| return presentTimeDelta < threshold.ns(); | |
| } | |
| bool isExpectedPresentWithinTimeout(TimePoint expectedPresentTime, | |
| TimePoint lastExpectedPresentTimestamp, | |
| std::optional<Period> timeoutOpt, Duration threshold) { | |
| if (!timeoutOpt) { | |
| // Always within timeout if timeoutOpt is absent and don't send hint | |
| // for the timeout | |
| return true; | |
| } | |
| if (timeoutOpt->ns() == 0) { | |
| // Always outside timeout if timeoutOpt is 0 and always send | |
| // the hint for the timeout. | |
| return false; | |
| } | |
| if (expectedPresentTime.ns() < lastExpectedPresentTimestamp.ns() + timeoutOpt->ns()) { | |
| return true; | |
| } | |
| // Check if within the threshold as it can be just outside the timeout | |
| return std::abs(expectedPresentTime.ns() - | |
| (lastExpectedPresentTimestamp.ns() + timeoutOpt->ns())) < threshold.ns(); | |
| } | |
| } // namespace anonymous | |
| // --------------------------------------------------------------------------- | |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | |
| const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); | |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | |
| const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); | |
| const String16 sDump("android.permission.DUMP"); | |
| const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); | |
| const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW"); | |
| const String16 sWakeupSurfaceFlinger("android.permission.WAKEUP_SURFACE_FLINGER"); | |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | |
| // --------------------------------------------------------------------------- | |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | |
| bool SurfaceFlinger::useHwcForRgbToYuv; | |
| bool SurfaceFlinger::hasSyncFramework; | |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | |
| int64_t SurfaceFlinger::minAcquiredBuffers = 1; | |
| uint32_t SurfaceFlinger::maxGraphicsWidth; | |
| uint32_t SurfaceFlinger::maxGraphicsHeight; | |
| bool SurfaceFlinger::useContextPriority; | |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; | |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | |
| switch(displayColorSetting) { | |
| case DisplayColorSetting::kManaged: | |
| return std::string("Managed"); | |
| case DisplayColorSetting::kUnmanaged: | |
| return std::string("Unmanaged"); | |
| case DisplayColorSetting::kEnhanced: | |
| return std::string("Enhanced"); | |
| default: | |
| return std::string("Unknown ") + | |
| std::to_string(static_cast<int>(displayColorSetting)); | |
| } | |
| } | |
| bool callingThreadHasPermission(const String16& permission) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || | |
| PermissionCache::checkPermission(permission, pid, uid); | |
| } | |
| ui::Transform::RotationFlags SurfaceFlinger::sActiveDisplayRotationFlags = ui::Transform::ROT_0; | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | |
| : mFactory(factory), | |
| mPid(getpid()), | |
| mTimeStats(std::make_shared<impl::TimeStats>()), | |
| mFrameTracer(mFactory.createFrameTracer()), | |
| mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)), | |
| mCompositionEngine(mFactory.createCompositionEngine()), | |
| mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), | |
| mTunnelModeEnabledReporter(sp<TunnelModeEnabledReporter>::make()), | |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), | |
| mInternalDisplayDensity( | |
| getDensityFromProperty("ro.sf.lcd_density", !mEmulatedDisplayDensity)), | |
| mPowerAdvisor(std::make_unique<Hwc2::impl::PowerAdvisor>(*this)), | |
| mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make()), | |
| mSkipPowerOnForQuiescent(base::GetBoolProperty("ro.boot.quiescent"s, false)) { | |
| ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); | |
| } | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | |
| ATRACE_CALL(); | |
| ALOGI("SurfaceFlinger is starting"); | |
| hasSyncFramework = running_without_sync_framework(true); | |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | |
| minAcquiredBuffers = | |
| SurfaceFlingerProperties::min_acquired_buffers().value_or(minAcquiredBuffers); | |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); | |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); | |
| mSupportsWideColor = has_wide_color_display(false); | |
| mDefaultCompositionDataspace = | |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | |
| mSupportsWideColor ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | |
| defaultCompositionDataspace = mDefaultCompositionDataspace; | |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| wideColorGamutCompositionPixelFormat = | |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| mLayerCachingEnabled = | |
| base::GetBoolProperty("debug.sf.enable_layer_caching"s, | |
| sysprop::SurfaceFlingerProperties::enable_layer_caching() | |
| .value_or(false)); | |
| useContextPriority = use_context_priority(true); | |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | |
| // debugging stuff... | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("ro.build.type", value, "user"); | |
| mIsUserBuild = strcmp(value, "user") == 0; | |
| mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); | |
| mBackpressureGpuComposition = base::GetBoolProperty("debug.sf.enable_gl_backpressure"s, true); | |
| ALOGI_IF(mBackpressureGpuComposition, "Enabling backpressure for GPU composition"); | |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); | |
| bool supportsBlurs = atoi(value); | |
| mSupportsBlur = supportsBlurs; | |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | |
| property_get("debug.sf.luma_sampling", value, "1"); | |
| mLumaSampling = atoi(value); | |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); | |
| mDisableClientCompositionCache = atoi(value); | |
| property_get("debug.sf.predict_hwc_composition_strategy", value, "1"); | |
| mPredictCompositionStrategy = atoi(value); | |
| property_get("debug.sf.treat_170m_as_sRGB", value, "0"); | |
| mTreat170mAsSrgb = atoi(value); | |
| property_get("debug.sf.dim_in_gamma_in_enhanced_screenshots", value, 0); | |
| mDimInGammaSpaceForEnhancedScreenshots = atoi(value); | |
| mIgnoreHwcPhysicalDisplayOrientation = | |
| base::GetBoolProperty("debug.sf.ignore_hwc_physical_display_orientation"s, false); | |
| // We should be reading 'persist.sys.sf.color_saturation' here | |
| // but since /data may be encrypted, we need to wait until after vold | |
| // comes online to attempt to read the property. The property is | |
| // instead read after the boot animation | |
| if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { | |
| // Without the override SurfaceFlinger cannot connect to HIDL | |
| // services that are not listed in the manifests. Considered | |
| // deriving the setting from the set service name, but it | |
| // would be brittle if the name that's not 'default' is used | |
| // for production purposes later on. | |
| ALOGI("Enabling Treble testing override"); | |
| android::hardware::details::setTrebleTestingOverride(true); | |
| } | |
| // TODO (b/270966065) Update the HWC based refresh rate overlay to support spinner | |
| mRefreshRateOverlaySpinner = property_get_bool("debug.sf.show_refresh_rate_overlay_spinner", 0); | |
| mRefreshRateOverlayRenderRate = | |
| property_get_bool("debug.sf.show_refresh_rate_overlay_render_rate", 0); | |
| mRefreshRateOverlayShowInMiddle = | |
| property_get_bool("debug.sf.show_refresh_rate_overlay_in_middle", 0); | |
| if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) { | |
| mTransactionTracing.emplace(); | |
| mLayerTracing.setTransactionTracing(*mTransactionTracing); | |
| } | |
| mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false); | |
| mLayerLifecycleManagerEnabled = | |
| base::GetBoolProperty("persist.debug.sf.enable_layer_lifecycle_manager"s, true); | |
| // These are set by the HWC implementation to indicate that they will use the workarounds. | |
| mIsHotplugErrViaNegVsync = | |
| base::GetBoolProperty("debug.sf.hwc_hotplug_error_via_neg_vsync"s, false); | |
| mIsHdcpViaNegVsync = base::GetBoolProperty("debug.sf.hwc_hdcp_via_neg_vsync"s, false); | |
| } | |
| LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { | |
| if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) { | |
| return LatchUnsignaledConfig::AutoSingleLayer; | |
| } | |
| return LatchUnsignaledConfig::Disabled; | |
| } | |
| SurfaceFlinger::~SurfaceFlinger() = default; | |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { | |
| // the window manager died on us. prepare its eulogy. | |
| mBootFinished = false; | |
| static_cast<void>(mScheduler->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| // Sever the link to inputflinger since it's gone as well. | |
| mInputFlinger.clear(); | |
| initializeDisplays(); | |
| })); | |
| mInitBootPropsFuture.callOnce([this] { | |
| return std::async(std::launch::async, &SurfaceFlinger::initBootProperties, this); | |
| }); | |
| mInitBootPropsFuture.wait(); | |
| } | |
| void SurfaceFlinger::run() { | |
| mScheduler->run(); | |
| } | |
| sp<IBinder> SurfaceFlinger::createVirtualDisplay(const std::string& displayName, bool isSecure, | |
| const std::string& uniqueId, | |
| float requestedRefreshRate) { | |
| // SurfaceComposerAIDL checks for some permissions, but adding an additional check here. | |
| // This is to ensure that only root, system, and graphics can request to create a secure | |
| // display. Secure displays can show secure content so we add an additional restriction on it. | |
| const uid_t uid = IPCThreadState::self()->getCallingUid(); | |
| if (isSecure && uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM) { | |
| ALOGE("Only privileged processes can create a secure display"); | |
| return nullptr; | |
| } | |
| class DisplayToken : public BBinder { | |
| sp<SurfaceFlinger> flinger; | |
| virtual ~DisplayToken() { | |
| // no more references, this display must be terminated | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| flinger->mCurrentState.displays.removeItem(wp<IBinder>::fromExisting(this)); | |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| public: | |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | |
| : flinger(flinger) { | |
| } | |
| }; | |
| sp<BBinder> token = sp<DisplayToken>::make(sp<SurfaceFlinger>::fromExisting(this)); | |
| Mutex::Autolock _l(mStateLock); | |
| // Display ID is assigned when virtual display is allocated by HWC. | |
| DisplayDeviceState state; | |
| state.isSecure = isSecure; | |
| // Set display as protected when marked as secure to ensure no behavior change | |
| // TODO (b/314820005): separate as a different arg when creating the display. | |
| state.isProtected = isSecure; | |
| state.displayName = displayName; | |
| state.uniqueId = uniqueId; | |
| state.requestedRefreshRate = Fps::fromValue(requestedRefreshRate); | |
| mCurrentState.displays.add(token, state); | |
| return token; | |
| } | |
| status_t SurfaceFlinger::destroyVirtualDisplay(const sp<IBinder>& displayToken) { | |
| Mutex::Autolock lock(mStateLock); | |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | |
| if (index < 0) { | |
| ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| if (state.physical) { | |
| ALOGE("%s: Invalid operation on physical display", __func__); | |
| return INVALID_OPERATION; | |
| } | |
| mCurrentState.displays.removeItemsAt(index); | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { | |
| auto& generator = mVirtualDisplayIdGenerators.hal; | |
| if (!generator && enable) { | |
| ALOGI("Enabling HAL virtual displays"); | |
| generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); | |
| } else if (generator && !enable) { | |
| ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); | |
| generator.reset(); | |
| } | |
| } | |
| VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, | |
| ui::PixelFormat format) { | |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { | |
| if (const auto id = generator->generateId()) { | |
| if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { | |
| return *id; | |
| } | |
| generator->releaseId(*id); | |
| } else { | |
| ALOGW("%s: Exhausted HAL virtual displays", __func__); | |
| } | |
| ALOGW("%s: Falling back to GPU virtual display", __func__); | |
| } | |
| const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); | |
| LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); | |
| return *id; | |
| } | |
| void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { | |
| if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { | |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { | |
| generator->releaseId(*id); | |
| } | |
| return; | |
| } | |
| const auto id = GpuVirtualDisplayId::tryCast(displayId); | |
| LOG_ALWAYS_FATAL_IF(!id); | |
| mVirtualDisplayIdGenerators.gpu.releaseId(*id); | |
| } | |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { | |
| std::vector<PhysicalDisplayId> displayIds; | |
| displayIds.reserve(mPhysicalDisplays.size()); | |
| const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId(); | |
| displayIds.push_back(defaultDisplayId); | |
| for (const auto& [id, display] : mPhysicalDisplays) { | |
| if (id != defaultDisplayId) { | |
| displayIds.push_back(id); | |
| } | |
| } | |
| return displayIds; | |
| } | |
| std::optional<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdLocked( | |
| const sp<display::DisplayToken>& displayToken) const { | |
| return ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | |
| .transform(&ftl::to_key<PhysicalDisplays>); | |
| } | |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | |
| Mutex::Autolock lock(mStateLock); | |
| return getPhysicalDisplayTokenLocked(displayId); | |
| } | |
| HWComposer& SurfaceFlinger::getHwComposer() const { | |
| return mCompositionEngine->getHwComposer(); | |
| } | |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | |
| return *mRenderEngine; | |
| } | |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | |
| return *mCompositionEngine.get(); | |
| } | |
| void SurfaceFlinger::bootFinished() { | |
| if (mBootFinished == true) { | |
| ALOGE("Extra call to bootFinished"); | |
| return; | |
| } | |
| mBootFinished = true; | |
| FlagManager::getMutableInstance().markBootCompleted(); | |
| mInitBootPropsFuture.wait(); | |
| mRenderEnginePrimeCacheFuture.wait(); | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t duration = now - mBootTime; | |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | |
| mFrameTracer->initialize(); | |
| mFrameTimeline->onBootFinished(); | |
| getRenderEngine().setEnableTracing(FlagManager::getInstance().use_skia_tracing()); | |
| // wait patiently for the window manager death | |
| const String16 name("window"); | |
| mWindowManager = defaultServiceManager()->waitForService(name); | |
| if (mWindowManager != 0) { | |
| mWindowManager->linkToDeath(sp<IBinder::DeathRecipient>::fromExisting(this)); | |
| } | |
| // stop boot animation | |
| // formerly we would just kill the process, but we now ask it to exit so it | |
| // can choose where to stop the animation. | |
| property_set("service.bootanim.exit", "1"); | |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; | |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | |
| sp<IBinder> input(defaultServiceManager()->waitForService(String16("inputflinger"))); | |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| if (input == nullptr) { | |
| ALOGE("Failed to link to input service"); | |
| } else { | |
| mInputFlinger = interface_cast<os::IInputFlinger>(input); | |
| } | |
| readPersistentProperties(); | |
| const bool hintSessionEnabled = FlagManager::getInstance().use_adpf_cpu_hint(); | |
| mPowerAdvisor->enablePowerHintSession(hintSessionEnabled); | |
| const bool hintSessionUsed = mPowerAdvisor->usePowerHintSession(); | |
| // Ordering is important here, as onBootFinished signals to PowerAdvisor that concurrency | |
| // is safe because its variables are initialized. | |
| mPowerAdvisor->onBootFinished(); | |
| ALOGD("Power hint is %s", | |
| hintSessionUsed ? "supported" : (hintSessionEnabled ? "unsupported" : "disabled")); | |
| if (hintSessionUsed) { | |
| std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid(); | |
| std::vector<int32_t> tidList; | |
| tidList.emplace_back(gettid()); | |
| if (renderEngineTid.has_value()) { | |
| tidList.emplace_back(*renderEngineTid); | |
| } | |
| if (!mPowerAdvisor->startPowerHintSession(std::move(tidList))) { | |
| ALOGW("Cannot start power hint session"); | |
| } | |
| } | |
| mBootStage = BootStage::FINISHED; | |
| if (base::GetBoolProperty("sf.debug.show_refresh_rate_overlay"s, false)) { | |
| ftl::FakeGuard guard(mStateLock); | |
| enableRefreshRateOverlay(true); | |
| } | |
| })); | |
| } | |
| void chooseRenderEngineType(renderengine::RenderEngineCreationArgs::Builder& builder) { | |
| char prop[PROPERTY_VALUE_MAX]; | |
| property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); | |
| // TODO: b/293371537 - Once GraphiteVk is deemed relatively stable, log a warning that | |
| // PROPERTY_DEBUG_RENDERENGINE_BACKEND is deprecated | |
| if (strcmp(prop, "skiagl") == 0) { | |
| builder.setThreaded(renderengine::RenderEngine::Threaded::NO) | |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::GL); | |
| } else if (strcmp(prop, "skiaglthreaded") == 0) { | |
| builder.setThreaded(renderengine::RenderEngine::Threaded::YES) | |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::GL); | |
| } else if (strcmp(prop, "skiavk") == 0) { | |
| builder.setThreaded(renderengine::RenderEngine::Threaded::NO) | |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::VK); | |
| } else if (strcmp(prop, "skiavkthreaded") == 0) { | |
| builder.setThreaded(renderengine::RenderEngine::Threaded::YES) | |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::VK); | |
| } else { | |
| const auto kVulkan = renderengine::RenderEngine::GraphicsApi::VK; | |
| // TODO: b/341728634 - Clean up conditional compilation. | |
| // Note: this guard in particular must check e.g. | |
| // COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS_GRAPHITE_RENDERENGINE directly (instead of calling e.g. | |
| // COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE)) because that macro is undefined | |
| // in the libsurfaceflingerflags_test variant of com_android_graphics_surfaceflinger_flags.h, which | |
| // is used by layertracegenerator (which also needs SurfaceFlinger.cpp). :) | |
| #if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS_GRAPHITE_RENDERENGINE || \ | |
| COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS_FORCE_COMPILE_GRAPHITE_RENDERENGINE | |
| const bool useGraphite = FlagManager::getInstance().graphite_renderengine() && | |
| renderengine::RenderEngine::canSupport(kVulkan); | |
| #else | |
| const bool useGraphite = false; | |
| if (FlagManager::getInstance().graphite_renderengine()) { | |
| ALOGE("RenderEngine's Graphite Skia backend was requested with the " | |
| "debug.renderengine.graphite system property, but it is not compiled in this " | |
| "build! Falling back to Ganesh backend selection logic."); | |
| } | |
| #endif | |
| const bool useVulkan = useGraphite || | |
| (FlagManager::getInstance().vulkan_renderengine() && | |
| renderengine::RenderEngine::canSupport(kVulkan)); | |
| builder.setSkiaBackend(useGraphite ? renderengine::RenderEngine::SkiaBackend::GRAPHITE | |
| : renderengine::RenderEngine::SkiaBackend::GANESH); | |
| builder.setGraphicsApi(useVulkan ? kVulkan : renderengine::RenderEngine::GraphicsApi::GL); | |
| } | |
| } | |
| /** | |
| * Choose a suggested blurring algorithm if supportsBlur is true. By default Kawase will be | |
| * suggested as it's faster than a full Gaussian blur and looks close enough. | |
| */ | |
| renderengine::RenderEngine::BlurAlgorithm chooseBlurAlgorithm(bool supportsBlur) { | |
| if (!supportsBlur) { | |
| return renderengine::RenderEngine::BlurAlgorithm::NONE; | |
| } | |
| auto const algorithm = base::GetProperty(PROPERTY_DEBUG_RENDERENGINE_BLUR_ALGORITHM, ""); | |
| if (algorithm == "gaussian") { | |
| return renderengine::RenderEngine::BlurAlgorithm::GAUSSIAN; | |
| } else { | |
| return renderengine::RenderEngine::BlurAlgorithm::KAWASE; | |
| } | |
| } | |
| void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) { | |
| ATRACE_CALL(); | |
| ALOGI( "SurfaceFlinger's main thread ready to run. " | |
| "Initializing graphics H/W..."); | |
| addTransactionReadyFilters(); | |
| Mutex::Autolock lock(mStateLock); | |
| // Get a RenderEngine for the given display / config (can't fail) | |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. | |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | |
| auto builder = renderengine::RenderEngineCreationArgs::Builder() | |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) | |
| .setEnableProtectedContext(enable_protected_contents(false)) | |
| .setPrecacheToneMapperShaderOnly(false) | |
| .setBlurAlgorithm(chooseBlurAlgorithm(mSupportsBlur)) | |
| .setContextPriority( | |
| useContextPriority | |
| ? renderengine::RenderEngine::ContextPriority::REALTIME | |
| : renderengine::RenderEngine::ContextPriority::MEDIUM); | |
| chooseRenderEngineType(builder); | |
| mRenderEngine = renderengine::RenderEngine::create(builder.build()); | |
| mCompositionEngine->setRenderEngine(mRenderEngine.get()); | |
| mMaxRenderTargetSize = | |
| std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); | |
| // Set SF main policy after initializing RenderEngine which has its own policy. | |
| if (!SetTaskProfiles(0, {"SFMainPolicy"})) { | |
| ALOGW("Failed to set main task profile"); | |
| } | |
| mCompositionEngine->setTimeStats(mTimeStats); | |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); | |
| auto& composer = mCompositionEngine->getHwComposer(); | |
| composer.setCallback(*this); | |
| mDisplayModeController.setHwComposer(&composer); | |
| ClientCache::getInstance().setRenderEngine(&getRenderEngine()); | |
| mHasReliablePresentFences = | |
| !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | |
| enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); | |
| if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { | |
| enableHalVirtualDisplays(true); | |
| } | |
| // Process hotplug for displays connected at boot. | |
| LOG_ALWAYS_FATAL_IF(!configureLocked(), | |
| "Initial display configuration failed: HWC did not hotplug"); | |
| // Commit primary display. | |
| sp<const DisplayDevice> display; | |
| if (const auto indexOpt = mCurrentState.getDisplayIndex(getPrimaryDisplayIdLocked())) { | |
| const auto& displays = mCurrentState.displays; | |
| const auto& token = displays.keyAt(*indexOpt); | |
| const auto& state = displays.valueAt(*indexOpt); | |
| processDisplayAdded(token, state); | |
| mDrawingState.displays.add(token, state); | |
| display = getDefaultDisplayDeviceLocked(); | |
| } | |
| LOG_ALWAYS_FATAL_IF(!display, "Failed to configure the primary display"); | |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(display->getPhysicalId()), | |
| "Primary display is disconnected"); | |
| // TODO(b/241285876): The Scheduler needlessly depends on creating the CompositionEngine part of | |
| // the DisplayDevice, hence the above commit of the primary display. Remove that special case by | |
| // initializing the Scheduler after configureLocked, once decoupled from DisplayDevice. | |
| initScheduler(display); | |
| // Start listening after creating the Scheduler, since the listener calls into it. | |
| mDisplayModeController.setActiveModeListener( | |
| display::DisplayModeController::ActiveModeListener::make( | |
| [this](PhysicalDisplayId displayId, Fps vsyncRate, Fps renderRate) { | |
| // This callback cannot lock mStateLock, as some callers already lock it. | |
| // Instead, switch context to the main thread. | |
| static_cast<void>(mScheduler->schedule([=, | |
| this]() FTL_FAKE_GUARD(mStateLock) { | |
| if (const auto display = getDisplayDeviceLocked(displayId)) { | |
| display->updateRefreshRateOverlayRate(vsyncRate, renderRate); | |
| } | |
| })); | |
| })); | |
| mLayerTracing.setTakeLayersSnapshotProtoFunction([&](uint32_t traceFlags) { | |
| auto snapshot = perfetto::protos::LayersSnapshotProto{}; | |
| mScheduler | |
| ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | |
| snapshot = takeLayersSnapshotProto(traceFlags, TimePoint::now(), | |
| mLastCommittedVsyncId, true); | |
| }) | |
| .wait(); | |
| return snapshot; | |
| }); | |
| // Commit secondary display(s). | |
| processDisplayChangesLocked(); | |
| // initialize our drawing state | |
| mDrawingState = mCurrentState; | |
| onActiveDisplayChangedLocked(nullptr, *display); | |
| static_cast<void>(mScheduler->schedule( | |
| [this]() FTL_FAKE_GUARD(kMainThreadContext) { initializeDisplays(); })); | |
| mPowerAdvisor->init(); | |
| if (base::GetBoolProperty("service.sf.prime_shader_cache"s, true)) { | |
| if (setSchedFifo(false) != NO_ERROR) { | |
| ALOGW("Can't set SCHED_OTHER for primeCache"); | |
| } | |
| mRenderEnginePrimeCacheFuture.callOnce([this] { | |
| renderengine::PrimeCacheConfig config; | |
| config.cacheHolePunchLayer = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.hole_punch"s, true); | |
| config.cacheSolidLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.solid_layers"s, true); | |
| config.cacheSolidDimmedLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.solid_dimmed_layers"s, true); | |
| config.cacheImageLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.image_layers"s, true); | |
| config.cacheImageDimmedLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.image_dimmed_layers"s, true); | |
| config.cacheClippedLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.clipped_layers"s, true); | |
| config.cacheShadowLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.shadow_layers"s, true); | |
| config.cachePIPImageLayers = | |
| base::GetBoolProperty("debug.sf.prime_shader_cache.pip_image_layers"s, true); | |
| config.cacheTransparentImageDimmedLayers = base:: | |
| GetBoolProperty("debug.sf.prime_shader_cache.transparent_image_dimmed_layers"s, | |
| true); | |
| config.cacheClippedDimmedImageLayers = base:: | |
| GetBoolProperty("debug.sf.prime_shader_cache.clipped_dimmed_image_layers"s, | |
| true); | |
| // ro.surface_flinger.prime_chader_cache.ultrahdr exists as a previous ro property | |
| // which we maintain for backwards compatibility. | |
| config.cacheUltraHDR = | |
| base::GetBoolProperty("ro.surface_flinger.prime_shader_cache.ultrahdr"s, false); | |
| return getRenderEngine().primeCache(config); | |
| }); | |
| if (setSchedFifo(true) != NO_ERROR) { | |
| ALOGW("Can't set SCHED_FIFO after primeCache"); | |
| } | |
| } | |
| // Avoid blocking the main thread on `init` to set properties. | |
| mInitBootPropsFuture.callOnce([this] { | |
| return std::async(std::launch::async, &SurfaceFlinger::initBootProperties, this); | |
| }); | |
| initTransactionTraceWriter(); | |
| ALOGV("Done initializing"); | |
| } | |
| // During boot, offload `initBootProperties` to another thread. `property_set` depends on | |
| // `property_service`, which may be delayed by slow operations like `mount_all --late` in | |
| // the `init` process. See b/34499826 and b/63844978. | |
| void SurfaceFlinger::initBootProperties() { | |
| property_set("service.sf.present_timestamp", mHasReliablePresentFences ? "1" : "0"); | |
| if (base::GetBoolProperty("debug.sf.boot_animation"s, true)) { | |
| // Reset and (if needed) start BootAnimation. | |
| property_set("service.bootanim.exit", "0"); | |
| property_set("service.bootanim.progress", "0"); | |
| property_set("ctl.start", "bootanim"); | |
| } | |
| } | |
| void SurfaceFlinger::initTransactionTraceWriter() { | |
| if (!mTransactionTracing) { | |
| return; | |
| } | |
| TransactionTraceWriter::getInstance().setWriterFunction( | |
| [&](const std::string& filename, bool overwrite) { | |
| auto writeFn = [&]() { | |
| if (!overwrite && fileNewerThan(filename, std::chrono::minutes{10})) { | |
| ALOGD("TransactionTraceWriter: file=%s already exists", filename.c_str()); | |
| return; | |
| } | |
| ALOGD("TransactionTraceWriter: writing file=%s", filename.c_str()); | |
| mTransactionTracing->writeToFile(filename); | |
| mTransactionTracing->flush(); | |
| }; | |
| if (std::this_thread::get_id() == mMainThreadId) { | |
| writeFn(); | |
| } else { | |
| mScheduler->schedule(writeFn).get(); | |
| } | |
| }); | |
| } | |
| void SurfaceFlinger::readPersistentProperties() { | |
| Mutex::Autolock _l(mStateLock); | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); | |
| mGlobalSaturationFactor = atof(value); | |
| updateColorMatrixLocked(); | |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | |
| property_get("persist.sys.sf.native_mode", value, "0"); | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | |
| mForceColorMode = | |
| static_cast<ui::ColorMode>(base::GetIntProperty("persist.sys.sf.color_mode"s, 0)); | |
| } | |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( | |
| std::vector<FrameEvent>* outSupported) const { | |
| *outSupported = { | |
| FrameEvent::REQUESTED_PRESENT, | |
| FrameEvent::ACQUIRE, | |
| FrameEvent::LATCH, | |
| FrameEvent::FIRST_REFRESH_START, | |
| FrameEvent::LAST_REFRESH_START, | |
| FrameEvent::GPU_COMPOSITION_DONE, | |
| FrameEvent::DEQUEUE_READY, | |
| FrameEvent::RELEASE, | |
| }; | |
| if (mHasReliablePresentFences) { | |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | |
| if (!displayToken || !state) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| state->layerStack = display->getLayerStack(); | |
| state->orientation = display->getOrientation(); | |
| const Rect layerStackRect = display->getLayerStackSpaceRect(); | |
| state->layerStackSpaceRect = | |
| layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo* info) { | |
| if (!info) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | |
| const auto displayOpt = mPhysicalDisplays.get(*id).and_then(getDisplayDeviceAndSnapshot()); | |
| if (!displayOpt) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto& [display, snapshotRef] = *displayOpt; | |
| const auto& snapshot = snapshotRef.get(); | |
| info->connectionType = snapshot.connectionType(); | |
| info->deviceProductInfo = snapshot.deviceProductInfo(); | |
| if (mEmulatedDisplayDensity) { | |
| info->density = mEmulatedDisplayDensity; | |
| } else { | |
| info->density = info->connectionType == ui::DisplayConnectionType::Internal | |
| ? mInternalDisplayDensity | |
| : FALLBACK_DENSITY; | |
| } | |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; | |
| info->secure = display->isSecure(); | |
| info->installOrientation = display->getPhysicalOrientation(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*& info, | |
| const sp<DisplayDevice>& display, | |
| const display::DisplaySnapshot& snapshot) { | |
| const auto& displayModes = snapshot.displayModes(); | |
| info->supportedDisplayModes.clear(); | |
| info->supportedDisplayModes.reserve(displayModes.size()); | |
| for (const auto& [id, mode] : displayModes) { | |
| ui::DisplayMode outMode; | |
| outMode.id = ftl::to_underlying(id); | |
| auto [width, height] = mode->getResolution(); | |
| auto [xDpi, yDpi] = mode->getDpi(); | |
| if (const auto physicalOrientation = display->getPhysicalOrientation(); | |
| physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) { | |
| std::swap(width, height); | |
| std::swap(xDpi, yDpi); | |
| } | |
| outMode.resolution = ui::Size(width, height); | |
| outMode.xDpi = xDpi; | |
| outMode.yDpi = yDpi; | |
| const auto peakFps = mode->getPeakFps(); | |
| outMode.peakRefreshRate = peakFps.getValue(); | |
| outMode.vsyncRate = mode->getVsyncRate().getValue(); | |
| const auto vsyncConfigSet = mScheduler->getVsyncConfiguration().getConfigsForRefreshRate( | |
| Fps::fromValue(outMode.peakRefreshRate)); | |
| outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; | |
| outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; | |
| outMode.group = mode->getGroup(); | |
| // This is how far in advance a buffer must be queued for | |
| // presentation at a given time. If you want a buffer to appear | |
| // on the screen at time N, you must submit the buffer before | |
| // (N - presentationDeadline). | |
| // | |
| // Normally it's one full refresh period (to give SF a chance to | |
| // latch the buffer), but this can be reduced by configuring a | |
| // VsyncController offset. Any additional delays introduced by the hardware | |
| // composer or panel must be accounted for here. | |
| // | |
| // We add an additional 1ms to allow for processing time and | |
| // differences between the ideal and actual refresh rate. | |
| outMode.presentationDeadline = peakFps.getPeriodNsecs() - outMode.sfVsyncOffset + 1000000; | |
| excludeDolbyVisionIf4k30Present(display->getHdrCapabilities().getSupportedHdrTypes(), | |
| outMode); | |
| info->supportedDisplayModes.push_back(outMode); | |
| } | |
| info->supportedColorModes = snapshot.filterColorModes(mSupportsWideColor); | |
| const PhysicalDisplayId displayId = snapshot.displayId(); | |
| const auto mode = display->refreshRateSelector().getActiveMode(); | |
| info->activeDisplayModeId = ftl::to_underlying(mode.modePtr->getId()); | |
| info->renderFrameRate = mode.fps.getValue(); | |
| info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; | |
| info->hdrCapabilities = filterOut4k30(display->getHdrCapabilities()); | |
| info->autoLowLatencyModeSupported = | |
| getHwComposer().hasDisplayCapability(displayId, | |
| DisplayCapability::AUTO_LOW_LATENCY_MODE); | |
| info->gameContentTypeSupported = | |
| getHwComposer().supportsContentType(displayId, hal::ContentType::GAME); | |
| info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1); | |
| if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) { | |
| if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(displayId)) { | |
| if (const auto modeId = snapshot.translateModeId(*hwcId)) { | |
| info->preferredBootDisplayMode = ftl::to_underlying(*modeId); | |
| } | |
| } | |
| } | |
| } | |
| status_t SurfaceFlinger::getDynamicDisplayInfoFromId(int64_t physicalDisplayId, | |
| ui::DynamicDisplayInfo* info) { | |
| if (!info) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto id_ = | |
| DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(physicalDisplayId)); | |
| const auto displayOpt = mPhysicalDisplays.get(*id_).and_then(getDisplayDeviceAndSnapshot()); | |
| if (!displayOpt) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto& [display, snapshotRef] = *displayOpt; | |
| getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken, | |
| ui::DynamicDisplayInfo* info) { | |
| if (!displayToken || !info) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayOpt = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | |
| .and_then(getDisplayDeviceAndSnapshot()); | |
| if (!displayOpt) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto& [display, snapshotRef] = *displayOpt; | |
| getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& displayToken, | |
| DisplayStatInfo* outStats) { | |
| if (!outStats) { | |
| return BAD_VALUE; | |
| } | |
| std::optional<PhysicalDisplayId> displayIdOpt; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| if (displayToken) { | |
| displayIdOpt = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayIdOpt) { | |
| ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| } else { | |
| // TODO (b/277364366): Clients should be updated to pass in the display they | |
| // want, rather than us picking an arbitrary one (the active display, in this | |
| // case). | |
| displayIdOpt = mActiveDisplayId; | |
| } | |
| } | |
| const auto schedule = mScheduler->getVsyncSchedule(displayIdOpt); | |
| if (!schedule) { | |
| ALOGE("%s: Missing VSYNC schedule for display %s!", __func__, | |
| to_string(*displayIdOpt).c_str()); | |
| return NAME_NOT_FOUND; | |
| } | |
| outStats->vsyncTime = schedule->vsyncDeadlineAfter(TimePoint::now()).ns(); | |
| outStats->vsyncPeriod = schedule->period().ns(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setDesiredMode(display::DisplayModeRequest&& desiredMode) { | |
| const auto mode = desiredMode.mode; | |
| const auto displayId = mode.modePtr->getPhysicalDisplayId(); | |
| ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); | |
| const bool emitEvent = desiredMode.emitEvent; | |
| using DesiredModeAction = display::DisplayModeController::DesiredModeAction; | |
| switch (mDisplayModeController.setDesiredMode(displayId, std::move(desiredMode))) { | |
| case DesiredModeAction::InitiateDisplayModeSwitch: { | |
| const auto selectorPtr = mDisplayModeController.selectorPtrFor(displayId); | |
| if (!selectorPtr) break; | |
| const Fps renderRate = selectorPtr->getActiveMode().fps; | |
| // DisplayModeController::setDesiredMode updated the render rate, so inform Scheduler. | |
| mScheduler->setRenderRate(displayId, renderRate, true /* applyImmediately */); | |
| // Schedule a new frame to initiate the display mode switch. | |
| scheduleComposite(FrameHint::kNone); | |
| // Start receiving vsync samples now, so that we can detect a period | |
| // switch. | |
| mScheduler->resyncToHardwareVsync(displayId, true /* allowToEnable */, | |
| mode.modePtr.get()); | |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once | |
| // VsyncController model is locked. | |
| mScheduler->modulateVsync(displayId, &VsyncModulator::onRefreshRateChangeInitiated); | |
| if (displayId == mActiveDisplayId) { | |
| mScheduler->updatePhaseConfiguration(mode.fps); | |
| } | |
| mScheduler->setModeChangePending(true); | |
| break; | |
| } | |
| case DesiredModeAction::InitiateRenderRateSwitch: | |
| mScheduler->setRenderRate(displayId, mode.fps, /*applyImmediately*/ false); | |
| if (displayId == mActiveDisplayId) { | |
| mScheduler->updatePhaseConfiguration(mode.fps); | |
| } | |
| if (emitEvent) { | |
| dispatchDisplayModeChangeEvent(displayId, mode); | |
| } | |
| break; | |
| case DesiredModeAction::None: | |
| break; | |
| } | |
| } | |
| status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToken>& displayToken, | |
| DisplayModeId modeId, Fps minFps, Fps maxFps) { | |
| ATRACE_CALL(); | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { | |
| const auto displayOpt = | |
| FTL_FAKE_GUARD(mStateLock, | |
| ftl::find_if(mPhysicalDisplays, | |
| PhysicalDisplay::hasToken(displayToken)) | |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | |
| .and_then(getDisplayDeviceAndSnapshot())); | |
| if (!displayOpt) { | |
| ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto& [display, snapshotRef] = *displayOpt; | |
| const auto& snapshot = snapshotRef.get(); | |
| const auto fpsOpt = snapshot.displayModes().get(modeId).transform( | |
| [](const DisplayModePtr& mode) { return mode->getPeakFps(); }); | |
| if (!fpsOpt) { | |
| ALOGE("%s: Invalid mode %d for display %s", whence, ftl::to_underlying(modeId), | |
| to_string(snapshot.displayId()).c_str()); | |
| return BAD_VALUE; | |
| } | |
| const Fps fps = *fpsOpt; | |
| const FpsRange physical = {fps, fps}; | |
| const FpsRange render = {minFps.isValid() ? minFps : fps, maxFps.isValid() ? maxFps : fps}; | |
| const FpsRanges ranges = {physical, render}; | |
| // Keep the old switching type. | |
| const bool allowGroupSwitching = | |
| display->refreshRateSelector().getCurrentPolicy().allowGroupSwitching; | |
| const scheduler::RefreshRateSelector::DisplayManagerPolicy policy{modeId, ranges, ranges, | |
| allowGroupSwitching}; | |
| return setDesiredDisplayModeSpecsInternal(display, policy); | |
| }); | |
| return future.get(); | |
| } | |
| // TODO: b/241285876 - Restore thread safety analysis once mStateLock below is unconditional. | |
| [[clang::no_thread_safety_analysis]] | |
| void SurfaceFlinger::finalizeDisplayModeChange(PhysicalDisplayId displayId) { | |
| ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); | |
| const auto pendingModeOpt = mDisplayModeController.getPendingMode(displayId); | |
| if (!pendingModeOpt) { | |
| // There is no pending mode change. This can happen if the active | |
| // display changed and the mode change happened on a different display. | |
| return; | |
| } | |
| const auto& activeMode = pendingModeOpt->mode; | |
| if (const auto oldResolution = | |
| mDisplayModeController.getActiveMode(displayId).modePtr->getResolution(); | |
| oldResolution != activeMode.modePtr->getResolution()) { | |
| ConditionalLock lock(mStateLock, !FlagManager::getInstance().connected_display()); | |
| auto& state = mCurrentState.displays.editValueFor(getPhysicalDisplayTokenLocked(displayId)); | |
| // We need to generate new sequenceId in order to recreate the display (and this | |
| // way the framebuffer). | |
| state.sequenceId = DisplayDeviceState{}.sequenceId; | |
| state.physical->activeMode = activeMode.modePtr.get(); | |
| processDisplayChangesLocked(); | |
| // processDisplayChangesLocked will update all necessary components so we're done here. | |
| return; | |
| } | |
| mDisplayModeController.finalizeModeChange(displayId, activeMode.modePtr->getId(), | |
| activeMode.modePtr->getVsyncRate(), activeMode.fps); | |
| if (displayId == mActiveDisplayId) { | |
| mScheduler->updatePhaseConfiguration(activeMode.fps); | |
| } | |
| if (pendingModeOpt->emitEvent) { | |
| dispatchDisplayModeChangeEvent(displayId, activeMode); | |
| } | |
| } | |
| void SurfaceFlinger::dropModeRequest(PhysicalDisplayId displayId) { | |
| mDisplayModeController.clearDesiredMode(displayId); | |
| if (displayId == mActiveDisplayId) { | |
| // TODO(b/255635711): Check for pending mode changes on other displays. | |
| mScheduler->setModeChangePending(false); | |
| } | |
| } | |
| void SurfaceFlinger::applyActiveMode(PhysicalDisplayId displayId) { | |
| const auto activeModeOpt = mDisplayModeController.getDesiredMode(displayId); | |
| auto activeModePtr = activeModeOpt->mode.modePtr; | |
| const auto renderFps = activeModeOpt->mode.fps; | |
| dropModeRequest(displayId); | |
| constexpr bool kAllowToEnable = true; | |
| mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, std::move(activeModePtr).take()); | |
| mScheduler->setRenderRate(displayId, renderFps, /*applyImmediately*/ true); | |
| if (displayId == mActiveDisplayId) { | |
| mScheduler->updatePhaseConfiguration(renderFps); | |
| } | |
| } | |
| void SurfaceFlinger::initiateDisplayModeChanges() { | |
| ATRACE_CALL(); | |
| std::optional<PhysicalDisplayId> displayToUpdateImmediately; | |
| for (const auto& [displayId, physical] : mPhysicalDisplays) { | |
| auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId); | |
| if (!desiredModeOpt) { | |
| continue; | |
| } | |
| const auto desiredModeId = desiredModeOpt->mode.modePtr->getId(); | |
| const auto displayModePtrOpt = physical.snapshot().displayModes().get(desiredModeId); | |
| if (!displayModePtrOpt) { | |
| ALOGW("Desired display mode is no longer supported. Mode ID = %d", | |
| ftl::to_underlying(desiredModeId)); | |
| continue; | |
| } | |
| ALOGV("%s changing active mode to %d(%s) for display %s", __func__, | |
| ftl::to_underlying(desiredModeId), | |
| to_string(displayModePtrOpt->get()->getVsyncRate()).c_str(), | |
| to_string(displayId).c_str()); | |
| if ((!FlagManager::getInstance().connected_display() || !desiredModeOpt->force) && | |
| mDisplayModeController.getActiveMode(displayId) == desiredModeOpt->mode) { | |
| applyActiveMode(displayId); | |
| continue; | |
| } | |
| const auto selectorPtr = mDisplayModeController.selectorPtrFor(displayId); | |
| // Desired active mode was set, it is different than the mode currently in use, however | |
| // allowed modes might have changed by the time we process the refresh. | |
| // Make sure the desired mode is still allowed | |
| if (!selectorPtr->isModeAllowed(desiredModeOpt->mode)) { | |
| dropModeRequest(displayId); | |
| continue; | |
| } | |
| // TODO(b/142753666) use constrains | |
| hal::VsyncPeriodChangeConstraints constraints; | |
| constraints.desiredTimeNanos = systemTime(); | |
| constraints.seamlessRequired = false; | |
| hal::VsyncPeriodChangeTimeline outTimeline; | |
| if (!mDisplayModeController.initiateModeChange(displayId, std::move(*desiredModeOpt), | |
| constraints, outTimeline)) { | |
| continue; | |
| } | |
| selectorPtr->onModeChangeInitiated(); | |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | |
| if (outTimeline.refreshRequired) { | |
| scheduleComposite(FrameHint::kNone); | |
| } else { | |
| // TODO(b/255635711): Remove `displayToUpdateImmediately` to `finalizeDisplayModeChange` | |
| // for all displays. This was only needed when the loop iterated over `mDisplays` rather | |
| // than `mPhysicalDisplays`. | |
| displayToUpdateImmediately = displayId; | |
| } | |
| } | |
| if (displayToUpdateImmediately) { | |
| const auto displayId = *displayToUpdateImmediately; | |
| finalizeDisplayModeChange(displayId); | |
| const auto desiredModeOpt = mDisplayModeController.getDesiredMode(displayId); | |
| if (desiredModeOpt && | |
| mDisplayModeController.getActiveMode(displayId) == desiredModeOpt->mode) { | |
| applyActiveMode(displayId); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::disableExpensiveRendering() { | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { | |
| ATRACE_NAME(whence); | |
| if (mPowerAdvisor->isUsingExpensiveRendering()) { | |
| for (const auto& [_, display] : mDisplays) { | |
| constexpr bool kDisable = false; | |
| mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable); | |
| } | |
| } | |
| }); | |
| future.wait(); | |
| } | |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | |
| ui::DisplayPrimaries& primaries) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (!display.transform(&PhysicalDisplay::isInternal).value()) { | |
| return INVALID_OPERATION; | |
| } | |
| // TODO(b/229846990): For now, assume that all internal displays have the same primaries. | |
| primaries = mInternalDisplayPrimaries; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode mode) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { | |
| const auto displayOpt = | |
| ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | |
| .and_then(getDisplayDeviceAndSnapshot()); | |
| if (!displayOpt) { | |
| ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto& [display, snapshotRef] = *displayOpt; | |
| const auto& snapshot = snapshotRef.get(); | |
| const auto modes = snapshot.filterColorModes(mSupportsWideColor); | |
| const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); | |
| if (mode < ui::ColorMode::NATIVE || !exists) { | |
| ALOGE("%s: Invalid color mode %s (%d) for display %s", whence, | |
| decodeColorMode(mode).c_str(), mode, to_string(snapshot.displayId()).c_str()); | |
| return BAD_VALUE; | |
| } | |
| display->getCompositionDisplay()->setColorProfile( | |
| {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC}); | |
| return NO_ERROR; | |
| }); | |
| // TODO(b/195698395): Propagate error. | |
| future.wait(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const { | |
| auto future = mScheduler->schedule( | |
| [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); }); | |
| *outSupport = future.get(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getOverlaySupport(gui::OverlayProperties* outProperties) const { | |
| const auto& aidlProperties = getHwComposer().getOverlaySupport(); | |
| // convert aidl OverlayProperties to gui::OverlayProperties | |
| outProperties->combinations.reserve(aidlProperties.combinations.size()); | |
| for (const auto& combination : aidlProperties.combinations) { | |
| std::vector<int32_t> pixelFormats; | |
| pixelFormats.reserve(combination.pixelFormats.size()); | |
| std::transform(combination.pixelFormats.cbegin(), combination.pixelFormats.cend(), | |
| std::back_inserter(pixelFormats), | |
| [](const auto& val) { return static_cast<int32_t>(val); }); | |
| std::vector<int32_t> standards; | |
| standards.reserve(combination.standards.size()); | |
| std::transform(combination.standards.cbegin(), combination.standards.cend(), | |
| std::back_inserter(standards), | |
| [](const auto& val) { return static_cast<int32_t>(val); }); | |
| std::vector<int32_t> transfers; | |
| transfers.reserve(combination.transfers.size()); | |
| std::transform(combination.transfers.cbegin(), combination.transfers.cend(), | |
| std::back_inserter(transfers), | |
| [](const auto& val) { return static_cast<int32_t>(val); }); | |
| std::vector<int32_t> ranges; | |
| ranges.reserve(combination.ranges.size()); | |
| std::transform(combination.ranges.cbegin(), combination.ranges.cend(), | |
| std::back_inserter(ranges), | |
| [](const auto& val) { return static_cast<int32_t>(val); }); | |
| gui::OverlayProperties::SupportedBufferCombinations outCombination; | |
| outCombination.pixelFormats = std::move(pixelFormats); | |
| outCombination.standards = std::move(standards); | |
| outCombination.transfers = std::move(transfers); | |
| outCombination.ranges = std::move(ranges); | |
| outProperties->combinations.emplace_back(outCombination); | |
| } | |
| outProperties->supportMixedColorSpaces = aidlProperties.supportMixedColorSpaces; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setBootDisplayMode(const sp<display::DisplayToken>& displayToken, | |
| DisplayModeId modeId) { | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { | |
| const auto snapshotOpt = | |
| ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | |
| .transform(&PhysicalDisplay::snapshotRef); | |
| if (!snapshotOpt) { | |
| ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto& snapshot = snapshotOpt->get(); | |
| const auto hwcIdOpt = snapshot.displayModes().get(modeId).transform( | |
| [](const DisplayModePtr& mode) { return mode->getHwcId(); }); | |
| if (!hwcIdOpt) { | |
| ALOGE("%s: Invalid mode %d for display %s", whence, ftl::to_underlying(modeId), | |
| to_string(snapshot.displayId()).c_str()); | |
| return BAD_VALUE; | |
| } | |
| return getHwComposer().setBootDisplayMode(snapshot.displayId(), *hwcIdOpt); | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) { | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| return getHwComposer().clearBootDisplayMode(*displayId); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| return BAD_VALUE; | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getHdrConversionCapabilities( | |
| std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) const { | |
| bool hdrOutputConversionSupport; | |
| getHdrOutputConversionSupport(&hdrOutputConversionSupport); | |
| if (hdrOutputConversionSupport == false) { | |
| ALOGE("hdrOutputConversion is not supported by this device."); | |
| return INVALID_OPERATION; | |
| } | |
| const auto aidlConversionCapability = getHwComposer().getHdrConversionCapabilities(); | |
| for (auto capability : aidlConversionCapability) { | |
| gui::HdrConversionCapability tempCapability; | |
| tempCapability.sourceType = static_cast<int>(capability.sourceType); | |
| tempCapability.outputType = static_cast<int>(capability.outputType); | |
| tempCapability.addsLatency = capability.addsLatency; | |
| hdrConversionCapabilities->push_back(tempCapability); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setHdrConversionStrategy( | |
| const gui::HdrConversionStrategy& hdrConversionStrategy, | |
| int32_t* outPreferredHdrOutputType) { | |
| bool hdrOutputConversionSupport; | |
| getHdrOutputConversionSupport(&hdrOutputConversionSupport); | |
| if (hdrOutputConversionSupport == false) { | |
| ALOGE("hdrOutputConversion is not supported by this device."); | |
| return INVALID_OPERATION; | |
| } | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) mutable -> status_t { | |
| using AidlHdrConversionStrategy = | |
| aidl::android::hardware::graphics::common::HdrConversionStrategy; | |
| using GuiHdrConversionStrategyTag = gui::HdrConversionStrategy::Tag; | |
| AidlHdrConversionStrategy aidlConversionStrategy; | |
| status_t status; | |
| aidl::android::hardware::graphics::common::Hdr aidlPreferredHdrOutputType; | |
| switch (hdrConversionStrategy.getTag()) { | |
| case GuiHdrConversionStrategyTag::passthrough: { | |
| aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::passthrough>( | |
| hdrConversionStrategy.get<GuiHdrConversionStrategyTag::passthrough>()); | |
| status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, | |
| &aidlPreferredHdrOutputType); | |
| *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); | |
| return status; | |
| } | |
| case GuiHdrConversionStrategyTag::autoAllowedHdrTypes: { | |
| auto autoHdrTypes = | |
| hdrConversionStrategy | |
| .get<GuiHdrConversionStrategyTag::autoAllowedHdrTypes>(); | |
| std::vector<aidl::android::hardware::graphics::common::Hdr> aidlAutoHdrTypes; | |
| for (auto type : autoHdrTypes) { | |
| aidlAutoHdrTypes.push_back( | |
| static_cast<aidl::android::hardware::graphics::common::Hdr>(type)); | |
| } | |
| aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::autoAllowedHdrTypes>( | |
| aidlAutoHdrTypes); | |
| status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, | |
| &aidlPreferredHdrOutputType); | |
| *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); | |
| return status; | |
| } | |
| case GuiHdrConversionStrategyTag::forceHdrConversion: { | |
| auto forceHdrConversion = | |
| hdrConversionStrategy | |
| .get<GuiHdrConversionStrategyTag::forceHdrConversion>(); | |
| aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::forceHdrConversion>( | |
| static_cast<aidl::android::hardware::graphics::common::Hdr>( | |
| forceHdrConversion)); | |
| status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, | |
| &aidlPreferredHdrOutputType); | |
| *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); | |
| return status; | |
| } | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getHdrOutputConversionSupport(bool* outSupport) const { | |
| auto future = mScheduler->schedule([this] { | |
| return getHwComposer().hasCapability(Capability::HDR_OUTPUT_CONVERSION_CONFIG); | |
| }); | |
| *outSupport = future.get(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | |
| const char* const whence = __func__; | |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | |
| const char* const whence = __func__; | |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | |
| getHwComposer().setContentType(*displayId, type); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| } | |
| })); | |
| } | |
| status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, | |
| const std::vector<ui::Hdr>& hdrTypes) { | |
| Mutex::Autolock lock(mStateLock); | |
| auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| display->overrideHdrTypes(hdrTypes); | |
| mScheduler->dispatchHotplug(display->getPhysicalId(), scheduler::Scheduler::Hotplug::Connected); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, | |
| bool* success) { | |
| *success = mTimeStats->onPullAtom(atomId, pulledData); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | |
| ui::PixelFormat* outFormat, | |
| ui::Dataspace* outDataspace, | |
| uint8_t* outComponentMask) const { | |
| if (!outFormat || !outDataspace || !outComponentMask) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | |
| outDataspace, outComponentMask); | |
| } | |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | |
| bool enable, uint8_t componentMask, | |
| uint64_t maxFrames) { | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | |
| componentMask, maxFrames); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | |
| uint64_t maxFrames, uint64_t timestamp, | |
| DisplayedFrameStats* outStats) const { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | |
| } | |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | |
| if (!outSupported) { | |
| return BAD_VALUE; | |
| } | |
| *outSupported = getRenderEngine().supportsProtectedContent(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | |
| bool* outIsWideColorDisplay) const { | |
| if (!displayToken || !outIsWideColorDisplay) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outIsWideColorDisplay = | |
| display->isPrimary() ? mSupportsWideColor : display->hasWideColorGamut(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getCompositionPreference( | |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | |
| Dataspace* outWideColorGamutDataspace, | |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { | |
| *outDataspace = mDefaultCompositionDataspace; | |
| *outPixelFormat = defaultCompositionPixelFormat; | |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | |
| const sp<IBinder>& stopLayerHandle, | |
| const sp<IRegionSamplingListener>& listener) { | |
| if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) { | |
| return BAD_VALUE; | |
| } | |
| // LayerHandle::getLayer promotes the layer object in a binder thread but we will not destroy | |
| // the layer here since the caller has a strong ref to the layer's handle. | |
| const sp<Layer> stopLayer = LayerHandle::getLayer(stopLayerHandle); | |
| mRegionSamplingThread->addListener(samplingArea, | |
| stopLayer ? stopLayer->getSequence() : UNASSIGNED_LAYER_ID, | |
| listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mRegionSamplingThread->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mFpsReporter->addListener(listener, taskId); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mFpsReporter->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addTunnelModeEnabledListener( | |
| const sp<gui::ITunnelModeEnabledListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mTunnelModeEnabledReporter->addListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeTunnelModeEnabledListener( | |
| const sp<gui::ITunnelModeEnabledListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mTunnelModeEnabledReporter->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) const { | |
| if (!displayToken || !outSupport) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | |
| const gui::DisplayBrightness& brightness) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| const char* const whence = __func__; | |
| return ftl::Future(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { | |
| // TODO(b/241285876): Validate that the display is physical instead of failing later. | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| const bool supportsDisplayBrightnessCommand = | |
| getHwComposer().getComposer()->isSupported( | |
| Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | |
| // If we support applying display brightness as a command, then we also support | |
| // dimming SDR layers. | |
| if (supportsDisplayBrightnessCommand) { | |
| auto compositionDisplay = display->getCompositionDisplay(); | |
| float currentDimmingRatio = | |
| compositionDisplay->editState().sdrWhitePointNits / | |
| compositionDisplay->editState().displayBrightnessNits; | |
| static constexpr float kDimmingThreshold = 0.02f; | |
| if (brightness.sdrWhitePointNits == 0.f || | |
| abs(brightness.sdrWhitePointNits - brightness.displayBrightnessNits) / | |
| brightness.sdrWhitePointNits >= | |
| kDimmingThreshold) { | |
| // to optimize, skip brightness setter if the brightness difference ratio | |
| // is lower than threshold | |
| compositionDisplay | |
| ->setDisplayBrightness(brightness.sdrWhitePointNits, | |
| brightness.displayBrightnessNits); | |
| } else { | |
| compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits, | |
| brightness.sdrWhitePointNits); | |
| } | |
| FTL_FAKE_GUARD(kMainThreadContext, | |
| display->stageBrightness(brightness.displayBrightness)); | |
| float currentHdrSdrRatio = | |
| compositionDisplay->editState().displayBrightnessNits / | |
| compositionDisplay->editState().sdrWhitePointNits; | |
| FTL_FAKE_GUARD(kMainThreadContext, | |
| display->updateHdrSdrRatioOverlayRatio(currentHdrSdrRatio)); | |
| if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits != | |
| currentDimmingRatio) { | |
| scheduleComposite(FrameHint::kNone); | |
| } else { | |
| scheduleCommit(FrameHint::kNone); | |
| } | |
| return ftl::yield<status_t>(OK); | |
| } else { | |
| return getHwComposer() | |
| .setDisplayBrightness(display->getPhysicalId(), | |
| brightness.displayBrightness, | |
| brightness.displayBrightnessNits, | |
| Hwc2::Composer::DisplayBrightnessOptions{ | |
| .applyImmediately = true}); | |
| } | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| return ftl::yield<status_t>(NAME_NOT_FOUND); | |
| } | |
| })) | |
| .then([](ftl::Future<status_t> task) { return task; }) | |
| .get(); | |
| } | |
| status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, | |
| const sp<gui::IHdrLayerInfoListener>& listener) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto displayId = display->getId(); | |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | |
| if (!hdrInfoReporter) { | |
| hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); | |
| } | |
| hdrInfoReporter->addListener(listener); | |
| mAddingHDRLayerInfoListener = true; | |
| return OK; | |
| } | |
| status_t SurfaceFlinger::removeHdrLayerInfoListener( | |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto displayId = display->getId(); | |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | |
| if (hdrInfoReporter) { | |
| hdrInfoReporter->removeListener(listener); | |
| } | |
| return OK; | |
| } | |
| status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | |
| using aidl::android::hardware::power::Boost; | |
| Boost powerBoost = static_cast<Boost>(boostId); | |
| if (powerBoost == Boost::INTERACTION) { | |
| mScheduler->onTouchHint(); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayDecorationSupport( | |
| const sp<IBinder>& displayToken, | |
| std::optional<DisplayDecorationSupport>* outSupport) const { | |
| if (!displayToken || !outSupport) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| getHwComposer().getDisplayDecorationSupport(*displayId, outSupport); | |
| return NO_ERROR; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | |
| gui::ISurfaceComposer::VsyncSource vsyncSource, EventRegistrationFlags eventRegistration, | |
| const sp<IBinder>& layerHandle) { | |
| const auto cycle = [&] { | |
| if (FlagManager::getInstance().deprecate_vsync_sf()) { | |
| ALOGW_IF(vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger, | |
| "requested unsupported config eVsyncSourceSurfaceFlinger"); | |
| return scheduler::Cycle::Render; | |
| } | |
| return vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger | |
| ? scheduler::Cycle::LastComposite | |
| : scheduler::Cycle::Render; | |
| }(); | |
| return mScheduler->createDisplayEventConnection(cycle, eventRegistration, layerHandle); | |
| } | |
| void SurfaceFlinger::scheduleCommit(FrameHint hint) { | |
| if (hint == FrameHint::kActive) { | |
| mScheduler->resetIdleTimer(); | |
| } | |
| mPowerAdvisor->notifyDisplayUpdateImminentAndCpuReset(); | |
| mScheduler->scheduleFrame(); | |
| } | |
| void SurfaceFlinger::scheduleComposite(FrameHint hint) { | |
| mMustComposite = true; | |
| scheduleCommit(hint); | |
| } | |
| void SurfaceFlinger::scheduleRepaint() { | |
| mGeometryDirty = true; | |
| scheduleComposite(FrameHint::kActive); | |
| } | |
| void SurfaceFlinger::scheduleSample() { | |
| static_cast<void>(mScheduler->schedule([this] { sample(); })); | |
| } | |
| nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| return display->getVsyncPeriodFromHWC(); | |
| } | |
| return 0; | |
| } | |
| void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, | |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | |
| if (FlagManager::getInstance().connected_display() && timestamp < 0 && | |
| vsyncPeriod.has_value()) { | |
| // use ~0 instead of -1 as AidlComposerHal.cpp passes the param as unsigned int32 | |
| if (mIsHotplugErrViaNegVsync && vsyncPeriod.value() == ~0) { | |
| const auto errorCode = static_cast<int32_t>(-timestamp); | |
| ALOGD("%s: Hotplug error %d for display %" PRIu64, __func__, errorCode, hwcDisplayId); | |
| mScheduler->dispatchHotplugError(errorCode); | |
| return; | |
| } | |
| if (mIsHdcpViaNegVsync && vsyncPeriod.value() == ~1) { | |
| const int32_t value = static_cast<int32_t>(-timestamp); | |
| // one byte is good enough to encode android.hardware.drm.HdcpLevel | |
| const int32_t maxLevel = (value >> 8) & 0xFF; | |
| const int32_t connectedLevel = value & 0xFF; | |
| ALOGD("%s: HDCP levels changed (connected=%d, max=%d) for display %" PRIu64, __func__, | |
| connectedLevel, maxLevel, hwcDisplayId); | |
| updateHdcpLevels(hwcDisplayId, connectedLevel, maxLevel); | |
| return; | |
| } | |
| } | |
| ATRACE_NAME(vsyncPeriod | |
| ? ftl::Concat(__func__, ' ', hwcDisplayId, ' ', *vsyncPeriod, "ns").c_str() | |
| : ftl::Concat(__func__, ' ', hwcDisplayId).c_str()); | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto displayIdOpt = getHwComposer().onVsync(hwcDisplayId, timestamp)) { | |
| if (mScheduler->addResyncSample(*displayIdOpt, timestamp, vsyncPeriod)) { | |
| // period flushed | |
| mScheduler->modulateVsync(displayIdOpt, &VsyncModulator::onRefreshRateChangeCompleted); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::onComposerHalHotplugEvent(hal::HWDisplayId hwcDisplayId, | |
| DisplayHotplugEvent event) { | |
| if (event == DisplayHotplugEvent::CONNECTED || event == DisplayHotplugEvent::DISCONNECTED) { | |
| hal::Connection connection = (event == DisplayHotplugEvent::CONNECTED) | |
| ? hal::Connection::CONNECTED | |
| : hal::Connection::DISCONNECTED; | |
| { | |
| std::lock_guard<std::mutex> lock(mHotplugMutex); | |
| mPendingHotplugEvents.push_back(HotplugEvent{hwcDisplayId, connection}); | |
| } | |
| if (mScheduler) { | |
| mScheduler->scheduleConfigure(); | |
| } | |
| return; | |
| } | |
| if (FlagManager::getInstance().hotplug2()) { | |
| // TODO(b/311403559): use enum type instead of int | |
| const auto errorCode = static_cast<int32_t>(event); | |
| ALOGD("%s: Hotplug error %d for display %" PRIu64, __func__, errorCode, hwcDisplayId); | |
| mScheduler->dispatchHotplugError(errorCode); | |
| } | |
| } | |
| void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( | |
| hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { | |
| Mutex::Autolock lock(mStateLock); | |
| mScheduler->onNewVsyncPeriodChangeTimeline(timeline); | |
| if (timeline.refreshRequired) { | |
| scheduleComposite(FrameHint::kNone); | |
| } | |
| } | |
| void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { | |
| // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and | |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | |
| } | |
| void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { | |
| Mutex::Autolock lock(mStateLock); | |
| scheduleComposite(FrameHint::kNone); | |
| } | |
| void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) { | |
| ATRACE_CALL(); | |
| mScheduler->forceNextResync(); | |
| } | |
| void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData& data) { | |
| ATRACE_CALL(); | |
| const char* const whence = __func__; | |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD( | |
| kMainThreadContext) { | |
| if (const auto displayIdOpt = getHwComposer().toPhysicalDisplayId(data.display)) { | |
| if (const auto display = getDisplayDeviceLocked(*displayIdOpt)) { | |
| const Fps refreshRate = Fps::fromPeriodNsecs( | |
| getHwComposer().getComposer()->isVrrSupported() ? data.refreshPeriodNanos | |
| : data.vsyncPeriodNanos); | |
| ATRACE_FORMAT("%s refresh rate = %d", whence, refreshRate.getIntValue()); | |
| const auto renderRate = mDisplayModeController.getActiveMode(*displayIdOpt).fps; | |
| constexpr bool kSetByHwc = true; | |
| display->updateRefreshRateOverlayRate(refreshRate, renderRate, kSetByHwc); | |
| } | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::configure() { | |
| Mutex::Autolock lock(mStateLock); | |
| if (configureLocked()) { | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| } | |
| bool SurfaceFlinger::updateLayerSnapshotsLegacy(VsyncId vsyncId, nsecs_t frameTimeNs, | |
| bool flushTransactions, | |
| bool& outTransactionsAreEmpty) { | |
| ATRACE_CALL(); | |
| frontend::Update update; | |
| if (flushTransactions) { | |
| update = flushLifecycleUpdates(); | |
| if (mTransactionTracing) { | |
| mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs, | |
| update, mFrontEndDisplayInfos, | |
| mFrontEndDisplayInfosChanged); | |
| } | |
| } | |
| bool needsTraversal = false; | |
| if (flushTransactions) { | |
| needsTraversal |= commitMirrorDisplays(vsyncId); | |
| needsTraversal |= commitCreatedLayers(vsyncId, update.layerCreatedStates); | |
| needsTraversal |= applyTransactions(update.transactions, vsyncId); | |
| } | |
| outTransactionsAreEmpty = !needsTraversal; | |
| const bool shouldCommit = (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; | |
| if (shouldCommit) { | |
| commitTransactionsLegacy(); | |
| } | |
| bool mustComposite = latchBuffers() || shouldCommit; | |
| updateLayerGeometry(); | |
| return mustComposite; | |
| } | |
| void SurfaceFlinger::updateLayerHistory(nsecs_t now) { | |
| for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) { | |
| using Changes = frontend::RequestedLayerState::Changes; | |
| if (snapshot->path.isClone()) { | |
| continue; | |
| } | |
| const bool updateSmallDirty = FlagManager::getInstance().enable_small_area_detection() && | |
| ((snapshot->clientChanges & layer_state_t::eSurfaceDamageRegionChanged) || | |
| snapshot->changes.any(Changes::Geometry)); | |
| const bool hasChanges = | |
| snapshot->changes.any(Changes::FrameRate | Changes::Buffer | Changes::Animation | | |
| Changes::Geometry | Changes::Visibility) || | |
| (snapshot->clientChanges & layer_state_t::eDefaultFrameRateCompatibilityChanged) != | |
| 0; | |
| if (!updateSmallDirty && !hasChanges) { | |
| continue; | |
| } | |
| auto it = mLegacyLayers.find(snapshot->sequence); | |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), | |
| "Couldn't find layer object for %s", | |
| snapshot->getDebugString().c_str()); | |
| if (updateSmallDirty) { | |
| // Update small dirty flag while surface damage region or geometry changed | |
| it->second->setIsSmallDirty(snapshot.get()); | |
| } | |
| if (!hasChanges) { | |
| continue; | |
| } | |
| const auto layerProps = scheduler::LayerProps{ | |
| .visible = snapshot->isVisible, | |
| .bounds = snapshot->geomLayerBounds, | |
| .transform = snapshot->geomLayerTransform, | |
| .setFrameRateVote = snapshot->frameRate, | |
| .frameRateSelectionPriority = snapshot->frameRateSelectionPriority, | |
| .isSmallDirty = snapshot->isSmallDirty, | |
| .isFrontBuffered = snapshot->isFrontBuffered(), | |
| }; | |
| if (snapshot->changes.any(Changes::Geometry | Changes::Visibility)) { | |
| mScheduler->setLayerProperties(snapshot->sequence, layerProps); | |
| } | |
| if (snapshot->clientChanges & layer_state_t::eDefaultFrameRateCompatibilityChanged) { | |
| mScheduler->setDefaultFrameRateCompatibility(snapshot->sequence, | |
| snapshot->defaultFrameRateCompatibility); | |
| } | |
| if (snapshot->changes.test(Changes::Animation)) { | |
| it->second->recordLayerHistoryAnimationTx(layerProps, now); | |
| } | |
| if (snapshot->changes.test(Changes::FrameRate)) { | |
| it->second->setFrameRateForLayerTree(snapshot->frameRate, layerProps, now); | |
| } | |
| if (snapshot->changes.test(Changes::Buffer)) { | |
| it->second->recordLayerHistoryBufferUpdate(layerProps, now); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs, | |
| bool flushTransactions, bool& outTransactionsAreEmpty) { | |
| using Changes = frontend::RequestedLayerState::Changes; | |
| ATRACE_CALL(); | |
| frontend::Update update; | |
| if (flushTransactions) { | |
| ATRACE_NAME("TransactionHandler:flushTransactions"); | |
| // Locking: | |
| // 1. to prevent onHandleDestroyed from being called while the state lock is held, | |
| // we must keep a copy of the transactions (specifically the composer | |
| // states) around outside the scope of the lock. | |
| // 2. Transactions and created layers do not share a lock. To prevent applying | |
| // transactions with layers still in the createdLayer queue, collect the transactions | |
| // before committing the created layers. | |
| // 3. Transactions can only be flushed after adding layers, since the layer can be a newly | |
| // created one | |
| mTransactionHandler.collectTransactions(); | |
| { | |
| // TODO(b/238781169) lockless queue this and keep order. | |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | |
| update.layerCreatedStates = std::move(mCreatedLayers); | |
| mCreatedLayers.clear(); | |
| update.newLayers = std::move(mNewLayers); | |
| mNewLayers.clear(); | |
| update.layerCreationArgs = std::move(mNewLayerArgs); | |
| mNewLayerArgs.clear(); | |
| update.destroyedHandles = std::move(mDestroyedHandles); | |
| mDestroyedHandles.clear(); | |
| } | |
| mLayerLifecycleManager.addLayers(std::move(update.newLayers)); | |
| update.transactions = mTransactionHandler.flushTransactions(); | |
| if (mTransactionTracing) { | |
| mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs, | |
| update, mFrontEndDisplayInfos, | |
| mFrontEndDisplayInfosChanged); | |
| } | |
| mLayerLifecycleManager.applyTransactions(update.transactions); | |
| mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles); | |
| for (auto& legacyLayer : update.layerCreatedStates) { | |
| sp<Layer> layer = legacyLayer.layer.promote(); | |
| if (layer) { | |
| mLegacyLayers[layer->sequence] = layer; | |
| } | |
| } | |
| mLayerHierarchyBuilder.update(mLayerLifecycleManager); | |
| } | |
| // Keep a copy of the drawing state (that is going to be overwritten | |
| // by commitTransactionsLocked) outside of mStateLock so that the side | |
| // effects of the State assignment don't happen with mStateLock held, | |
| // which can cause deadlocks. | |
| State drawingState(mDrawingState); | |
| Mutex::Autolock lock(mStateLock); | |
| bool mustComposite = false; | |
| mustComposite |= applyAndCommitDisplayTransactionStatesLocked(update.transactions); | |
| { | |
| ATRACE_NAME("LayerSnapshotBuilder:update"); | |
| frontend::LayerSnapshotBuilder::Args | |
| args{.root = mLayerHierarchyBuilder.getHierarchy(), | |
| .layerLifecycleManager = mLayerLifecycleManager, | |
| .includeMetadata = mCompositionEngine->getFeatureFlags().test( | |
| compositionengine::Feature::kSnapshotLayerMetadata), | |
| .displays = mFrontEndDisplayInfos, | |
| .displayChanges = mFrontEndDisplayInfosChanged, | |
| .globalShadowSettings = mDrawingState.globalShadowSettings, | |
| .supportsBlur = mSupportsBlur, | |
| .forceFullDamage = mForceFullDamage, | |
| .supportedLayerGenericMetadata = | |
| getHwComposer().getSupportedLayerGenericMetadata(), | |
| .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), | |
| .skipRoundCornersWhenProtected = | |
| !getRenderEngine().supportsProtectedContent()}; | |
| mLayerSnapshotBuilder.update(args); | |
| } | |
| if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Geometry | Changes::Input | | |
| Changes::Hierarchy | Changes::Visibility)) { | |
| mUpdateInputInfo = true; | |
| } | |
| if (mLayerLifecycleManager.getGlobalChanges().any(Changes::VisibleRegion | Changes::Hierarchy | | |
| Changes::Visibility | Changes::Geometry)) { | |
| mVisibleRegionsDirty = true; | |
| } | |
| if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Hierarchy | Changes::FrameRate)) { | |
| // The frame rate of attached choreographers can only change as a result of a | |
| // FrameRate change (including when Hierarchy changes). | |
| mUpdateAttachedChoreographer = true; | |
| } | |
| outTransactionsAreEmpty = mLayerLifecycleManager.getGlobalChanges().get() == 0; | |
| if (FlagManager::getInstance().vrr_bugfix_24q4()) { | |
| mustComposite |= mLayerLifecycleManager.getGlobalChanges().any( | |
| frontend::RequestedLayerState::kMustComposite); | |
| } else { | |
| mustComposite |= mLayerLifecycleManager.getGlobalChanges().get() != 0; | |
| } | |
| bool newDataLatched = false; | |
| ATRACE_NAME("DisplayCallbackAndStatsUpdates"); | |
| mustComposite |= applyTransactionsLocked(update.transactions, vsyncId); | |
| traverseLegacyLayers([&](Layer* layer) { layer->commitTransaction(); }); | |
| const nsecs_t latchTime = systemTime(); | |
| bool unused = false; | |
| for (auto& layer : mLayerLifecycleManager.getLayers()) { | |
| if (layer->changes.test(frontend::RequestedLayerState::Changes::Created) && | |
| layer->bgColorLayer) { | |
| sp<Layer> bgColorLayer = getFactory().createEffectLayer( | |
| LayerCreationArgs(this, nullptr, layer->name, | |
| ISurfaceComposerClient::eFXSurfaceEffect, LayerMetadata(), | |
| std::make_optional(layer->id), true)); | |
| mLegacyLayers[bgColorLayer->sequence] = bgColorLayer; | |
| } | |
| const bool willReleaseBufferOnLatch = layer->willReleaseBufferOnLatch(); | |
| auto it = mLegacyLayers.find(layer->id); | |
| if (it == mLegacyLayers.end() && | |
| layer->changes.test(frontend::RequestedLayerState::Changes::Destroyed)) { | |
| // Layer handle was created and immediately destroyed. It was destroyed before it | |
| // was added to the map. | |
| continue; | |
| } | |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), | |
| "Couldnt find layer object for %s", | |
| layer->getDebugString().c_str()); | |
| if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) { | |
| if (!it->second->hasBuffer()) { | |
| // The last latch time is used to classify a missed frame as buffer stuffing | |
| // instead of a missed frame. This is used to identify scenarios where we | |
| // could not latch a buffer or apply a transaction due to backpressure. | |
| // We only update the latch time for buffer less layers here, the latch time | |
| // is updated for buffer layers when the buffer is latched. | |
| it->second->updateLastLatchTime(latchTime); | |
| } | |
| continue; | |
| } | |
| const bool bgColorOnly = | |
| !layer->externalTexture && (layer->bgColorLayerId != UNASSIGNED_LAYER_ID); | |
| if (willReleaseBufferOnLatch) { | |
| mLayersWithBuffersRemoved.emplace(it->second); | |
| } | |
| it->second->latchBufferImpl(unused, latchTime, bgColorOnly); | |
| newDataLatched = true; | |
| mLayersWithQueuedFrames.emplace(it->second); | |
| mLayersIdsWithQueuedFrames.emplace(it->second->sequence); | |
| } | |
| updateLayerHistory(latchTime); | |
| mLayerSnapshotBuilder.forEachVisibleSnapshot([&](const frontend::LayerSnapshot& snapshot) { | |
| if (mLayersIdsWithQueuedFrames.find(snapshot.path.id) == mLayersIdsWithQueuedFrames.end()) | |
| return; | |
| Region visibleReg; | |
| visibleReg.set(snapshot.transformedBoundsWithoutTransparentRegion); | |
| invalidateLayerStack(snapshot.outputFilter, visibleReg); | |
| }); | |
| for (auto& destroyedLayer : mLayerLifecycleManager.getDestroyedLayers()) { | |
| mLegacyLayers.erase(destroyedLayer->id); | |
| } | |
| { | |
| ATRACE_NAME("LLM:commitChanges"); | |
| mLayerLifecycleManager.commitChanges(); | |
| } | |
| // enter boot animation on first buffer latch | |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | |
| ALOGI("Enter boot animation"); | |
| mBootStage = BootStage::BOOTANIMATION; | |
| } | |
| mustComposite |= (getTransactionFlags() & ~eTransactionFlushNeeded) || newDataLatched; | |
| if (mustComposite) { | |
| commitTransactions(); | |
| } | |
| return mustComposite; | |
| } | |
| bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId, | |
| const scheduler::FrameTargets& frameTargets) { | |
| const scheduler::FrameTarget& pacesetterFrameTarget = *frameTargets.get(pacesetterId)->get(); | |
| const VsyncId vsyncId = pacesetterFrameTarget.vsyncId(); | |
| ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str()); | |
| if (pacesetterFrameTarget.didMissFrame()) { | |
| mTimeStats->incrementMissedFrames(); | |
| } | |
| // If a mode set is pending and the fence hasn't fired yet, wait for the next commit. | |
| if (std::any_of(frameTargets.begin(), frameTargets.end(), | |
| [this](const auto& pair) FTL_FAKE_GUARD(kMainThreadContext) { | |
| const auto [displayId, target] = pair; | |
| return target->isFramePending() && | |
| mDisplayModeController.isModeSetPending(displayId); | |
| })) { | |
| mScheduler->scheduleFrame(); | |
| return false; | |
| } | |
| { | |
| ConditionalLock lock(mStateLock, FlagManager::getInstance().connected_display()); | |
| for (const auto [displayId, _] : frameTargets) { | |
| if (mDisplayModeController.isModeSetPending(displayId)) { | |
| finalizeDisplayModeChange(displayId); | |
| } | |
| } | |
| } | |
| if (pacesetterFrameTarget.isFramePending()) { | |
| if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) { | |
| if (FlagManager::getInstance().vrr_config()) { | |
| mScheduler->getVsyncSchedule()->getTracker().onFrameMissed( | |
| pacesetterFrameTarget.expectedPresentTime()); | |
| } | |
| scheduleCommit(FrameHint::kNone); | |
| return false; | |
| } | |
| } | |
| const Period vsyncPeriod = mScheduler->getVsyncSchedule()->period(); | |
| // Save this once per commit + composite to ensure consistency | |
| // TODO (b/240619471): consider removing active display check once AOD is fixed | |
| const auto activeDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(mActiveDisplayId)); | |
| mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession() && activeDisplay && | |
| activeDisplay->getPowerMode() == hal::PowerMode::ON; | |
| if (mPowerHintSessionEnabled) { | |
| mPowerAdvisor->setCommitStart(pacesetterFrameTarget.frameBeginTime()); | |
| mPowerAdvisor->setExpectedPresentTime(pacesetterFrameTarget.expectedPresentTime()); | |
| // Frame delay is how long we should have minus how long we actually have. | |
| const Duration idealSfWorkDuration = | |
| mScheduler->vsyncModulator().getVsyncConfig().sfWorkDuration; | |
| const Duration frameDelay = | |
| idealSfWorkDuration - pacesetterFrameTarget.expectedFrameDuration(); | |
| mPowerAdvisor->setFrameDelay(frameDelay); | |
| mPowerAdvisor->setTotalFrameTargetWorkDuration(idealSfWorkDuration); | |
| const Period idealVsyncPeriod = | |
| mDisplayModeController.getActiveMode(pacesetterId).fps.getPeriod(); | |
| mPowerAdvisor->updateTargetWorkDuration(idealVsyncPeriod); | |
| } | |
| if (mRefreshRateOverlaySpinner || mHdrSdrRatioOverlay) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| display->animateOverlay(); | |
| } | |
| } | |
| // Composite if transactions were committed, or if requested by HWC. | |
| bool mustComposite = mMustComposite.exchange(false); | |
| { | |
| mFrameTimeline->setSfWakeUp(ftl::to_underlying(vsyncId), | |
| pacesetterFrameTarget.frameBeginTime().ns(), | |
| Fps::fromPeriodNsecs(vsyncPeriod.ns()), | |
| mScheduler->getPacesetterRefreshRate()); | |
| const bool flushTransactions = clearTransactionFlags(eTransactionFlushNeeded); | |
| bool transactionsAreEmpty = false; | |
| if (mLayerLifecycleManagerEnabled) { | |
| mustComposite |= | |
| updateLayerSnapshots(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(), | |
| flushTransactions, transactionsAreEmpty); | |
| } | |
| // Tell VsyncTracker that we are going to present this frame before scheduling | |
| // setTransactionFlags which will schedule another SF frame. This was if the tracker | |
| // needs to adjust the vsync timeline, it will be done before the next frame. | |
| if (FlagManager::getInstance().vrr_config() && mustComposite) { | |
| mScheduler->getVsyncSchedule()->getTracker().onFrameBegin( | |
| pacesetterFrameTarget.expectedPresentTime(), | |
| pacesetterFrameTarget.lastSignaledFrameTime()); | |
| } | |
| if (transactionFlushNeeded()) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| // This has to be called after latchBuffers because we want to include the layers that have | |
| // been latched in the commit callback | |
| if (transactionsAreEmpty) { | |
| // Invoke empty transaction callbacks early. | |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | |
| } else { | |
| // Invoke OnCommit callbacks. | |
| mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); | |
| } | |
| } | |
| // Layers need to get updated (in the previous line) before we can use them for | |
| // choosing the refresh rate. | |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | |
| // and may eventually call to ~Layer() if it holds the last reference | |
| { | |
| bool updateAttachedChoreographer = mUpdateAttachedChoreographer; | |
| mUpdateAttachedChoreographer = false; | |
| Mutex::Autolock lock(mStateLock); | |
| mScheduler->chooseRefreshRateForContent(mLayerLifecycleManagerEnabled | |
| ? &mLayerHierarchyBuilder.getHierarchy() | |
| : nullptr, | |
| updateAttachedChoreographer); | |
| if (FlagManager::getInstance().connected_display()) { | |
| initiateDisplayModeChanges(); | |
| } | |
| } | |
| if (!FlagManager::getInstance().connected_display()) { | |
| ftl::FakeGuard guard(mStateLock); | |
| initiateDisplayModeChanges(); | |
| } | |
| updateCursorAsync(); | |
| if (!mustComposite) { | |
| updateInputFlinger(vsyncId, pacesetterFrameTarget.frameBeginTime()); | |
| } | |
| doActiveLayersTracingIfNeeded(false, mVisibleRegionsDirty, | |
| pacesetterFrameTarget.frameBeginTime(), vsyncId); | |
| mLastCommittedVsyncId = vsyncId; | |
| persistDisplayBrightness(mustComposite); | |
| return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); | |
| } | |
| CompositeResultsPerDisplay SurfaceFlinger::composite( | |
| PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters& frameTargeters) { | |
| const scheduler::FrameTarget& pacesetterTarget = | |
| frameTargeters.get(pacesetterId)->get()->target(); | |
| const VsyncId vsyncId = pacesetterTarget.vsyncId(); | |
| ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str()); | |
| compositionengine::CompositionRefreshArgs refreshArgs; | |
| refreshArgs.powerCallback = this; | |
| const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays); | |
| refreshArgs.outputs.reserve(displays.size()); | |
| // Add outputs for physical displays. | |
| for (const auto& [id, targeter] : frameTargeters) { | |
| ftl::FakeGuard guard(mStateLock); | |
| if (const auto display = getCompositionDisplayLocked(id)) { | |
| refreshArgs.outputs.push_back(display); | |
| } | |
| refreshArgs.frameTargets.try_emplace(id, &targeter->target()); | |
| } | |
| std::vector<DisplayId> displayIds; | |
| for (const auto& [_, display] : displays) { | |
| displayIds.push_back(display->getId()); | |
| display->tracePowerMode(); | |
| // Add outputs for virtual displays. | |
| if (display->isVirtual()) { | |
| const Fps refreshRate = display->getAdjustedRefreshRate(); | |
| if (!refreshRate.isValid() || | |
| mScheduler->isVsyncInPhase(pacesetterTarget.frameBeginTime(), refreshRate)) { | |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); | |
| } | |
| } | |
| } | |
| mPowerAdvisor->setDisplays(displayIds); | |
| const bool updateTaskMetadata = mCompositionEngine->getFeatureFlags().test( | |
| compositionengine::Feature::kSnapshotLayerMetadata); | |
| if (updateTaskMetadata && (mVisibleRegionsDirty || mLayerMetadataSnapshotNeeded)) { | |
| updateLayerMetadataSnapshot(); | |
| mLayerMetadataSnapshotNeeded = false; | |
| } | |
| refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache); | |
| if (!FlagManager::getInstance().ce_fence_promise()) { | |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| if (const auto& layerFE = layer->getCompositionEngineLayerFE()) | |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); | |
| } | |
| } | |
| refreshArgs.outputColorSetting = mDisplayColorSetting; | |
| refreshArgs.forceOutputColorMode = mForceColorMode; | |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | |
| refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || | |
| mVisibleRegionsDirty || mDrawingState.colorMatrixChanged; | |
| refreshArgs.internalDisplayRotationFlags = getActiveDisplayRotationFlags(); | |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | |
| mDrawingState.colorMatrixChanged = false; | |
| } | |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC; | |
| if (mDebugFlashDelay != 0) { | |
| refreshArgs.devOptForceClientComposition = true; | |
| refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); | |
| } | |
| // TODO(b/255601557) Update frameInterval per display | |
| refreshArgs.frameInterval = | |
| mScheduler->getNextFrameInterval(pacesetterId, pacesetterTarget.expectedPresentTime()); | |
| const auto scheduledFrameResultOpt = mScheduler->getScheduledFrameResult(); | |
| const auto scheduledFrameTimeOpt = scheduledFrameResultOpt | |
| ? std::optional{scheduledFrameResultOpt->callbackTime} | |
| : std::nullopt; | |
| refreshArgs.scheduledFrameTime = scheduledFrameTimeOpt; | |
| refreshArgs.hasTrustedPresentationListener = mNumTrustedPresentationListeners > 0; | |
| // Store the present time just before calling to the composition engine so we could notify | |
| // the scheduler. | |
| const auto presentTime = systemTime(); | |
| constexpr bool kCursorOnly = false; | |
| const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly); | |
| if (mLayerLifecycleManagerEnabled && !mVisibleRegionsDirty) { | |
| for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| auto compositionDisplay = display->getCompositionDisplay(); | |
| if (!compositionDisplay->getState().isEnabled) continue; | |
| for (auto outputLayer : compositionDisplay->getOutputLayersOrderedByZ()) { | |
| if (outputLayer->getLayerFE().getCompositionState() == nullptr) { | |
| // This is unexpected but instead of crashing, capture traces to disk | |
| // and recover gracefully by forcing CE to rebuild layer stack. | |
| ALOGE("Output layer %s for display %s %" PRIu64 " has a null " | |
| "snapshot. Forcing mVisibleRegionsDirty", | |
| outputLayer->getLayerFE().getDebugName(), | |
| compositionDisplay->getName().c_str(), compositionDisplay->getId().value); | |
| TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false); | |
| mVisibleRegionsDirty = true; | |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | |
| refreshArgs.updatingGeometryThisFrame = mVisibleRegionsDirty; | |
| } | |
| } | |
| } | |
| } | |
| refreshArgs.refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| for (auto& [layer, layerFE] : layers) { | |
| layer->onPreComposition(refreshArgs.refreshStartTime); | |
| } | |
| if (FlagManager::getInstance().ce_fence_promise()) { | |
| for (auto& [layer, layerFE] : layers) { | |
| attachReleaseFenceFutureToLayer(layer, layerFE, | |
| layerFE->mSnapshot->outputFilter.layerStack); | |
| } | |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| if (const auto& layerFE = layer->getCompositionEngineLayerFE()) { | |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); | |
| // Some layers are not displayed and do not yet have a future release fence | |
| if (layerFE->getReleaseFencePromiseStatus() == | |
| LayerFE::ReleaseFencePromiseStatus::UNINITIALIZED || | |
| layerFE->getReleaseFencePromiseStatus() == | |
| LayerFE::ReleaseFencePromiseStatus::FULFILLED) { | |
| // layerStack is invalid because layer is not on a display | |
| attachReleaseFenceFutureToLayer(layer.get(), layerFE.get(), | |
| ui::INVALID_LAYER_STACK); | |
| } | |
| } | |
| } | |
| mCompositionEngine->present(refreshArgs); | |
| moveSnapshotsFromCompositionArgs(refreshArgs, layers); | |
| for (auto& [layer, layerFE] : layers) { | |
| CompositionResult compositionResult{layerFE->stealCompositionResult()}; | |
| if (compositionResult.lastClientCompositionFence) { | |
| layer->setWasClientComposed(compositionResult.lastClientCompositionFence); | |
| } | |
| } | |
| } else { | |
| mCompositionEngine->present(refreshArgs); | |
| moveSnapshotsFromCompositionArgs(refreshArgs, layers); | |
| for (auto [layer, layerFE] : layers) { | |
| CompositionResult compositionResult{layerFE->stealCompositionResult()}; | |
| for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) { | |
| Layer* clonedFrom = layer->getClonedFrom().get(); | |
| auto owningLayer = clonedFrom ? clonedFrom : layer; | |
| owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack); | |
| } | |
| if (compositionResult.lastClientCompositionFence) { | |
| layer->setWasClientComposed(compositionResult.lastClientCompositionFence); | |
| } | |
| } | |
| } | |
| mTimeStats->recordFrameDuration(pacesetterTarget.frameBeginTime().ns(), systemTime()); | |
| // Send a power hint after presentation is finished. | |
| if (mPowerHintSessionEnabled) { | |
| // Now that the current frame has been presented above, PowerAdvisor needs the present time | |
| // of the previous frame (whose fence is signaled by now) to determine how long the HWC had | |
| // waited on that fence to retire before presenting. | |
| const auto& previousPresentFence = pacesetterTarget.presentFenceForPreviousFrame(); | |
| mPowerAdvisor->setSfPresentTiming(TimePoint::fromNs(previousPresentFence->getSignalTime()), | |
| TimePoint::now()); | |
| mPowerAdvisor->reportActualWorkDuration(); | |
| } | |
| if (mScheduler->onCompositionPresented(presentTime)) { | |
| scheduleComposite(FrameHint::kNone); | |
| } | |
| mNotifyExpectedPresentMap[pacesetterId].hintStatus = NotifyExpectedPresentHintStatus::Start; | |
| onCompositionPresented(pacesetterId, frameTargeters, presentTime); | |
| const bool hadGpuComposited = | |
| multiDisplayUnion(mCompositionCoverage).test(CompositionCoverage::Gpu); | |
| mCompositionCoverage.clear(); | |
| TimeStats::ClientCompositionRecord clientCompositionRecord; | |
| for (const auto& [_, display] : displays) { | |
| const auto& state = display->getCompositionDisplay()->getState(); | |
| CompositionCoverageFlags& flags = | |
| mCompositionCoverage.try_emplace(display->getId()).first->second; | |
| if (state.usesDeviceComposition) { | |
| flags |= CompositionCoverage::Hwc; | |
| } | |
| if (state.reusedClientComposition) { | |
| flags |= CompositionCoverage::GpuReuse; | |
| } else if (state.usesClientComposition) { | |
| flags |= CompositionCoverage::Gpu; | |
| } | |
| clientCompositionRecord.predicted |= | |
| (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED); | |
| clientCompositionRecord.predictionSucceeded |= | |
| (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS); | |
| } | |
| const auto coverage = multiDisplayUnion(mCompositionCoverage); | |
| const bool hasGpuComposited = coverage.test(CompositionCoverage::Gpu); | |
| clientCompositionRecord.hadClientComposition = hasGpuComposited; | |
| clientCompositionRecord.reused = coverage.test(CompositionCoverage::GpuReuse); | |
| clientCompositionRecord.changed = hadGpuComposited != hasGpuComposited; | |
| mTimeStats->pushCompositionStrategyState(clientCompositionRecord); | |
| using namespace ftl::flag_operators; | |
| // TODO(b/160583065): Enable skip validation when SF caches all client composition layers. | |
| const bool hasGpuUseOrReuse = | |
| coverage.any(CompositionCoverage::Gpu | CompositionCoverage::GpuReuse); | |
| mScheduler->modulateVsync({}, &VsyncModulator::onDisplayRefresh, hasGpuUseOrReuse); | |
| mLayersWithQueuedFrames.clear(); | |
| mLayersIdsWithQueuedFrames.clear(); | |
| doActiveLayersTracingIfNeeded(true, mVisibleRegionsDirty, pacesetterTarget.frameBeginTime(), | |
| vsyncId); | |
| updateInputFlinger(vsyncId, pacesetterTarget.frameBeginTime()); | |
| if (mVisibleRegionsDirty) mHdrLayerInfoChanged = true; | |
| mVisibleRegionsDirty = false; | |
| if (mCompositionEngine->needsAnotherUpdate()) { | |
| scheduleCommit(FrameHint::kNone); | |
| } | |
| if (mPowerHintSessionEnabled) { | |
| mPowerAdvisor->setCompositeEnd(TimePoint::now()); | |
| } | |
| CompositeResultsPerDisplay resultsPerDisplay; | |
| // Filter out virtual displays. | |
| for (const auto& [id, coverage] : mCompositionCoverage) { | |
| if (const auto idOpt = PhysicalDisplayId::tryCast(id)) { | |
| resultsPerDisplay.try_emplace(*idOpt, CompositeResult{coverage}); | |
| } | |
| } | |
| return resultsPerDisplay; | |
| } | |
| void SurfaceFlinger::updateLayerGeometry() { | |
| ATRACE_CALL(); | |
| if (mVisibleRegionsDirty) { | |
| computeLayerBounds(); | |
| } | |
| for (auto& layer : mLayersPendingRefresh) { | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer->getOutputFilter(), visibleReg); | |
| } | |
| mLayersPendingRefresh.clear(); | |
| } | |
| bool SurfaceFlinger::isHdrLayer(const frontend::LayerSnapshot& snapshot) const { | |
| // Even though the camera layer may be using an HDR transfer function or otherwise be "HDR" | |
| // the device may need to avoid boosting the brightness as a result of these layers to | |
| // reduce power consumption during camera recording | |
| if (mIgnoreHdrCameraLayers) { | |
| if (snapshot.externalTexture && | |
| (snapshot.externalTexture->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) { | |
| return false; | |
| } | |
| } | |
| // RANGE_EXTENDED layer may identify themselves as being "HDR" | |
| // via a desired hdr/sdr ratio | |
| auto pixelFormat = snapshot.buffer | |
| ? std::make_optional(static_cast<ui::PixelFormat>(snapshot.buffer->getPixelFormat())) | |
| : std::nullopt; | |
| if (getHdrRenderType(snapshot.dataspace, pixelFormat, snapshot.desiredHdrSdrRatio) != | |
| HdrRenderType::SDR) { | |
| return true; | |
| } | |
| // If the layer is not allowed to be dimmed, treat it as HDR. WindowManager may disable | |
| // dimming in order to keep animations invoking SDR screenshots of HDR layers seamless. | |
| // Treat such tagged layers as HDR so that DisplayManagerService does not try to change | |
| // the screen brightness | |
| if (!snapshot.dimmingEnabled) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId, | |
| bool isPrimary) const { | |
| const auto id = PhysicalDisplayId::tryCast(displayId); | |
| if (!id) { | |
| return ui::ROTATION_0; | |
| } | |
| if (!mIgnoreHwcPhysicalDisplayOrientation && | |
| getHwComposer().getComposer()->isSupported( | |
| Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) { | |
| switch (getHwComposer().getPhysicalDisplayOrientation(*id)) { | |
| case Hwc2::AidlTransform::ROT_90: | |
| return ui::ROTATION_90; | |
| case Hwc2::AidlTransform::ROT_180: | |
| return ui::ROTATION_180; | |
| case Hwc2::AidlTransform::ROT_270: | |
| return ui::ROTATION_270; | |
| default: | |
| return ui::ROTATION_0; | |
| } | |
| } | |
| if (isPrimary) { | |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; | |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { | |
| case Values::ORIENTATION_90: | |
| return ui::ROTATION_90; | |
| case Values::ORIENTATION_180: | |
| return ui::ROTATION_180; | |
| case Values::ORIENTATION_270: | |
| return ui::ROTATION_270; | |
| default: | |
| break; | |
| } | |
| } | |
| return ui::ROTATION_0; | |
| } | |
| void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId, | |
| const scheduler::FrameTargeters& frameTargeters, | |
| nsecs_t presentStartTime) { | |
| ATRACE_CALL(); | |
| ui::PhysicalDisplayMap<PhysicalDisplayId, std::shared_ptr<FenceTime>> presentFences; | |
| ui::PhysicalDisplayMap<PhysicalDisplayId, const sp<Fence>> gpuCompositionDoneFences; | |
| for (const auto& [id, targeter] : frameTargeters) { | |
| auto presentFence = getHwComposer().getPresentFence(id); | |
| if (id == pacesetterId) { | |
| mTransactionCallbackInvoker.addPresentFence(presentFence); | |
| } | |
| if (auto fenceTime = targeter->setPresentFence(std::move(presentFence)); | |
| fenceTime->isValid()) { | |
| presentFences.try_emplace(id, std::move(fenceTime)); | |
| } | |
| ftl::FakeGuard guard(mStateLock); | |
| if (const auto display = getCompositionDisplayLocked(id); | |
| display && display->getState().usesClientComposition) { | |
| gpuCompositionDoneFences | |
| .try_emplace(id, display->getRenderSurface()->getClientTargetAcquireFence()); | |
| } | |
| } | |
| const auto pacesetterDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(pacesetterId)); | |
| std::shared_ptr<FenceTime> pacesetterPresentFenceTime = | |
| presentFences.get(pacesetterId) | |
| .transform([](const FenceTimePtr& ptr) { return ptr; }) | |
| .value_or(FenceTime::NO_FENCE); | |
| std::shared_ptr<FenceTime> pacesetterGpuCompositionDoneFenceTime = | |
| gpuCompositionDoneFences.get(pacesetterId) | |
| .transform([](sp<Fence> fence) { | |
| return std::make_shared<FenceTime>(std::move(fence)); | |
| }) | |
| .value_or(FenceTime::NO_FENCE); | |
| const TimePoint presentTime = TimePoint::now(); | |
| // Set presentation information before calling Layer::releasePendingBuffer, such that jank | |
| // information from previous' frame classification is already available when sending jank info | |
| // to clients, so they get jank classification as early as possible. | |
| mFrameTimeline->setSfPresent(presentTime.ns(), pacesetterPresentFenceTime, | |
| pacesetterGpuCompositionDoneFenceTime); | |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | |
| // be sampled a little later than when we started doing work for this frame, | |
| // but that should be okay since CompositorTiming has snapping logic. | |
| const TimePoint compositeTime = | |
| TimePoint::fromNs(mCompositionEngine->getLastFrameRefreshTimestamp()); | |
| const Duration presentLatency = mHasReliablePresentFences | |
| ? mPresentLatencyTracker.trackPendingFrame(compositeTime, pacesetterPresentFenceTime) | |
| : Duration::zero(); | |
| const auto schedule = mScheduler->getVsyncSchedule(); | |
| const TimePoint vsyncDeadline = schedule->vsyncDeadlineAfter(presentTime); | |
| const Period vsyncPeriod = schedule->period(); | |
| const nsecs_t vsyncPhase = | |
| mScheduler->getVsyncConfiguration().getCurrentConfigs().late.sfOffset; | |
| const CompositorTiming compositorTiming(vsyncDeadline.ns(), vsyncPeriod.ns(), vsyncPhase, | |
| presentLatency.ns()); | |
| ui::DisplayMap<ui::LayerStack, const DisplayDevice*> layerStackToDisplay; | |
| { | |
| if (!mLayersWithBuffersRemoved.empty() || mNumTrustedPresentationListeners > 0) { | |
| Mutex::Autolock lock(mStateLock); | |
| for (const auto& [token, display] : mDisplays) { | |
| layerStackToDisplay.emplace_or_replace(display->getLayerStack(), display.get()); | |
| } | |
| } | |
| } | |
| for (auto layer : mLayersWithBuffersRemoved) { | |
| std::vector<ui::LayerStack> previouslyPresentedLayerStacks = | |
| std::move(layer->mPreviouslyPresentedLayerStacks); | |
| layer->mPreviouslyPresentedLayerStacks.clear(); | |
| for (auto layerStack : previouslyPresentedLayerStacks) { | |
| auto optDisplay = layerStackToDisplay.get(layerStack); | |
| if (optDisplay && !optDisplay->get()->isVirtual()) { | |
| auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId()); | |
| if (FlagManager::getInstance().ce_fence_promise()) { | |
| layer->prepareReleaseCallbacks(ftl::yield<FenceResult>(fence), | |
| ui::INVALID_LAYER_STACK); | |
| } else { | |
| layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(), | |
| ui::INVALID_LAYER_STACK); | |
| } | |
| } | |
| } | |
| layer->releasePendingBuffer(presentTime.ns()); | |
| } | |
| mLayersWithBuffersRemoved.clear(); | |
| for (const auto& layer: mLayersWithQueuedFrames) { | |
| layer->onCompositionPresented(pacesetterDisplay.get(), | |
| pacesetterGpuCompositionDoneFenceTime, | |
| pacesetterPresentFenceTime, compositorTiming); | |
| layer->releasePendingBuffer(presentTime.ns()); | |
| } | |
| std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> | |
| hdrInfoListeners; | |
| bool haveNewListeners = false; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| if (mFpsReporter) { | |
| mFpsReporter->dispatchLayerFps(mLayerHierarchyBuilder.getHierarchy()); | |
| } | |
| if (mTunnelModeEnabledReporter) { | |
| mTunnelModeEnabledReporter->updateTunnelModeStatus(); | |
| } | |
| hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); | |
| for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { | |
| if (reporter && reporter->hasListeners()) { | |
| if (const auto display = getDisplayDeviceLocked(displayId)) { | |
| hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); | |
| } | |
| } | |
| } | |
| haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock | |
| mAddingHDRLayerInfoListener = false; | |
| } | |
| if (haveNewListeners || mHdrLayerInfoChanged) { | |
| for (auto& [compositionDisplay, listener] : hdrInfoListeners) { | |
| HdrLayerInfoReporter::HdrLayerInfo info; | |
| int32_t maxArea = 0; | |
| auto updateInfoFn = | |
| [&](const std::shared_ptr<compositionengine::Display>& compositionDisplay, | |
| const frontend::LayerSnapshot& snapshot, const sp<LayerFE>& layerFe) { | |
| if (snapshot.isVisible && | |
| compositionDisplay->includesLayer(snapshot.outputFilter)) { | |
| if (isHdrLayer(snapshot)) { | |
| const auto* outputLayer = | |
| compositionDisplay->getOutputLayerForLayer(layerFe); | |
| if (outputLayer) { | |
| const float desiredHdrSdrRatio = | |
| snapshot.desiredHdrSdrRatio < 1.f | |
| ? std::numeric_limits<float>::infinity() | |
| : snapshot.desiredHdrSdrRatio; | |
| info.mergeDesiredRatio(desiredHdrSdrRatio); | |
| info.numberOfHdrLayers++; | |
| const auto displayFrame = outputLayer->getState().displayFrame; | |
| const int32_t area = | |
| displayFrame.width() * displayFrame.height(); | |
| if (area > maxArea) { | |
| maxArea = area; | |
| info.maxW = displayFrame.width(); | |
| info.maxH = displayFrame.height(); | |
| } | |
| } | |
| } | |
| } | |
| }; | |
| if (mLayerLifecycleManagerEnabled) { | |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( | |
| [&, compositionDisplay = compositionDisplay]( | |
| std::unique_ptr<frontend::LayerSnapshot>& | |
| snapshot) FTL_FAKE_GUARD(kMainThreadContext) { | |
| auto it = mLegacyLayers.find(snapshot->sequence); | |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), | |
| "Couldnt find layer object for %s", | |
| snapshot->getDebugString().c_str()); | |
| auto& legacyLayer = it->second; | |
| sp<LayerFE> layerFe = | |
| legacyLayer->getCompositionEngineLayerFE(snapshot->path); | |
| updateInfoFn(compositionDisplay, *snapshot, layerFe); | |
| }); | |
| } else { | |
| mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { | |
| const auto layerFe = layer->getCompositionEngineLayerFE(); | |
| const frontend::LayerSnapshot& snapshot = *layer->getLayerSnapshot(); | |
| updateInfoFn(compositionDisplay, snapshot, layerFe); | |
| }); | |
| } | |
| listener->dispatchHdrLayerInfo(info); | |
| } | |
| } | |
| mHdrLayerInfoChanged = false; | |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | |
| mTransactionCallbackInvoker.clearCompletedTransactions(); | |
| mTimeStats->incrementTotalFrames(); | |
| mTimeStats->setPresentFenceGlobal(pacesetterPresentFenceTime); | |
| for (auto&& [id, presentFence] : presentFences) { | |
| ftl::FakeGuard guard(mStateLock); | |
| const bool isInternalDisplay = | |
| mPhysicalDisplays.get(id).transform(&PhysicalDisplay::isInternal).value_or(false); | |
| if (isInternalDisplay) { | |
| mScheduler->addPresentFence(id, std::move(presentFence)); | |
| } | |
| } | |
| const bool hasPacesetterDisplay = | |
| pacesetterDisplay && getHwComposer().isConnected(pacesetterId); | |
| if (!hasSyncFramework) { | |
| if (hasPacesetterDisplay && pacesetterDisplay->isPoweredOn()) { | |
| mScheduler->enableHardwareVsync(pacesetterId); | |
| } | |
| } | |
| if (hasPacesetterDisplay && !pacesetterDisplay->isPoweredOn()) { | |
| getRenderEngine().cleanupPostRender(); | |
| return; | |
| } | |
| // Cleanup any outstanding resources due to rendering a prior frame. | |
| getRenderEngine().cleanupPostRender(); | |
| if (mNumTrustedPresentationListeners > 0) { | |
| // We avoid any reverse traversal upwards so this shouldn't be too expensive | |
| traverseLegacyLayers([&](Layer* layer) FTL_FAKE_GUARD(kMainThreadContext) { | |
| if (!layer->hasTrustedPresentationListener()) { | |
| return; | |
| } | |
| const frontend::LayerSnapshot* snapshot = mLayerLifecycleManagerEnabled | |
| ? mLayerSnapshotBuilder.getSnapshot(layer->sequence) | |
| : layer->getLayerSnapshot(); | |
| std::optional<const DisplayDevice*> displayOpt = std::nullopt; | |
| if (snapshot) { | |
| displayOpt = layerStackToDisplay.get(snapshot->outputFilter.layerStack); | |
| } | |
| const DisplayDevice* display = displayOpt.value_or(nullptr); | |
| layer->updateTrustedPresentationState(display, snapshot, | |
| nanoseconds_to_milliseconds(presentStartTime), | |
| false); | |
| }); | |
| } | |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | |
| // side-effect of getTotalSize(), so we check that again here | |
| if (ATRACE_ENABLED()) { | |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | |
| } | |
| logFrameStats(presentTime); | |
| } | |
| FloatRect SurfaceFlinger::getMaxDisplayBounds() { | |
| const ui::Size maxSize = [this] { | |
| ftl::FakeGuard guard(mStateLock); | |
| // The LayerTraceGenerator tool runs without displays. | |
| if (mDisplays.empty()) return ui::Size{5000, 5000}; | |
| return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize, | |
| [](ui::Size size, const auto& pair) -> ui::Size { | |
| const auto& display = pair.second; | |
| return {std::max(size.getWidth(), display->getWidth()), | |
| std::max(size.getHeight(), display->getHeight())}; | |
| }); | |
| }(); | |
| // Ignore display bounds for now since they will be computed later. Use a large Rect bound | |
| // to ensure it's bigger than an actual display will be. | |
| const float xMax = maxSize.getWidth() * 10.f; | |
| const float yMax = maxSize.getHeight() * 10.f; | |
| return {-xMax, -yMax, xMax, yMax}; | |
| } | |
| void SurfaceFlinger::computeLayerBounds() { | |
| const FloatRect maxBounds = getMaxDisplayBounds(); | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); | |
| } | |
| } | |
| void SurfaceFlinger::commitTransactions() { | |
| ATRACE_CALL(); | |
| mDebugInTransaction = systemTime(); | |
| // Here we're guaranteed that some transaction flags are set | |
| // so we can call commitTransactionsLocked unconditionally. | |
| // We clear the flags with mStateLock held to guarantee that | |
| // mCurrentState won't change until the transaction is committed. | |
| mScheduler->modulateVsync({}, &VsyncModulator::onTransactionCommit); | |
| commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); | |
| mDebugInTransaction = 0; | |
| } | |
| void SurfaceFlinger::commitTransactionsLegacy() { | |
| ATRACE_CALL(); | |
| // Keep a copy of the drawing state (that is going to be overwritten | |
| // by commitTransactionsLocked) outside of mStateLock so that the side | |
| // effects of the State assignment don't happen with mStateLock held, | |
| // which can cause deadlocks. | |
| State drawingState(mDrawingState); | |
| Mutex::Autolock lock(mStateLock); | |
| mDebugInTransaction = systemTime(); | |
| // Here we're guaranteed that some transaction flags are set | |
| // so we can call commitTransactionsLocked unconditionally. | |
| // We clear the flags with mStateLock held to guarantee that | |
| // mCurrentState won't change until the transaction is committed. | |
| mScheduler->modulateVsync({}, &VsyncModulator::onTransactionCommit); | |
| commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); | |
| mDebugInTransaction = 0; | |
| } | |
| std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes( | |
| PhysicalDisplayId displayId) const { | |
| std::vector<HWComposer::HWCDisplayMode> hwcModes; | |
| std::optional<hal::HWConfigId> activeModeHwcIdOpt; | |
| const bool isExternalDisplay = FlagManager::getInstance().connected_display() && | |
| getHwComposer().getDisplayConnectionType(displayId) == | |
| ui::DisplayConnectionType::External; | |
| int attempt = 0; | |
| constexpr int kMaxAttempts = 3; | |
| do { | |
| hwcModes = getHwComposer().getModes(displayId, | |
| scheduler::RefreshRateSelector::kMinSupportedFrameRate | |
| .getPeriodNsecs()); | |
| const auto activeModeHwcIdExp = getHwComposer().getActiveMode(displayId); | |
| activeModeHwcIdOpt = activeModeHwcIdExp.value_opt(); | |
| if (isExternalDisplay && | |
| activeModeHwcIdExp.has_error([](status_t error) { return error == NO_INIT; })) { | |
| constexpr nsecs_t k59HzVsyncPeriod = 16949153; | |
| constexpr nsecs_t k60HzVsyncPeriod = 16666667; | |
| // DM sets the initial mode for an external display to 1080p@60, but | |
| // this comes after SF creates its own state (including the | |
| // DisplayDevice). For now, pick the same mode in order to avoid | |
| // inconsistent state and unnecessary mode switching. | |
| // TODO (b/318534874): Let DM decide the initial mode. | |
| // | |
| // Try to find 1920x1080 @ 60 Hz | |
| if (const auto iter = std::find_if(hwcModes.begin(), hwcModes.end(), | |
| [](const auto& mode) { | |
| return mode.width == 1920 && | |
| mode.height == 1080 && | |
| mode.vsyncPeriod == k60HzVsyncPeriod; | |
| }); | |
| iter != hwcModes.end()) { | |
| activeModeHwcIdOpt = iter->hwcId; | |
| break; | |
| } | |
| // Try to find 1920x1080 @ 59-60 Hz | |
| if (const auto iter = std::find_if(hwcModes.begin(), hwcModes.end(), | |
| [](const auto& mode) { | |
| return mode.width == 1920 && | |
| mode.height == 1080 && | |
| mode.vsyncPeriod >= k60HzVsyncPeriod && | |
| mode.vsyncPeriod <= k59HzVsyncPeriod; | |
| }); | |
| iter != hwcModes.end()) { | |
| activeModeHwcIdOpt = iter->hwcId; | |
| break; | |
| } | |
| // The display does not support 1080p@60, and this is the last attempt to pick a display | |
| // mode. Prefer 60 Hz if available, with the closest resolution to 1080p. | |
| if (attempt + 1 == kMaxAttempts) { | |
| std::vector<HWComposer::HWCDisplayMode> hwcModeOpts; | |
| for (const auto& mode : hwcModes) { | |
| if (mode.width <= 1920 && mode.height <= 1080 && | |
| mode.vsyncPeriod >= k60HzVsyncPeriod && | |
| mode.vsyncPeriod <= k59HzVsyncPeriod) { | |
| hwcModeOpts.push_back(mode); | |
| } | |
| } | |
| if (const auto iter = std::max_element(hwcModeOpts.begin(), hwcModeOpts.end(), | |
| [](const auto& a, const auto& b) { | |
| const auto aSize = a.width * a.height; | |
| const auto bSize = b.width * b.height; | |
| if (aSize < bSize) | |
| return true; | |
| else if (aSize == bSize) | |
| return a.vsyncPeriod > b.vsyncPeriod; | |
| else | |
| return false; | |
| }); | |
| iter != hwcModeOpts.end()) { | |
| activeModeHwcIdOpt = iter->hwcId; | |
| break; | |
| } | |
| // hwcModeOpts was empty, use hwcModes[0] as the last resort | |
| activeModeHwcIdOpt = hwcModes[0].hwcId; | |
| } | |
| } | |
| const auto isActiveMode = [activeModeHwcIdOpt](const HWComposer::HWCDisplayMode& mode) { | |
| return mode.hwcId == activeModeHwcIdOpt; | |
| }; | |
| if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) { | |
| break; | |
| } | |
| } while (++attempt < kMaxAttempts); | |
| if (attempt == kMaxAttempts) { | |
| const std::string activeMode = | |
| activeModeHwcIdOpt ? std::to_string(*activeModeHwcIdOpt) : "unknown"s; | |
| ALOGE("HWC failed to report an active mode that is supported: activeModeHwcId=%s, " | |
| "hwcModes={%s}", | |
| activeMode.c_str(), base::Join(hwcModes, ", ").c_str()); | |
| return {}; | |
| } | |
| const DisplayModes oldModes = mPhysicalDisplays.get(displayId) | |
| .transform([](const PhysicalDisplay& display) { | |
| return display.snapshot().displayModes(); | |
| }) | |
| .value_or(DisplayModes{}); | |
| DisplayModeId nextModeId = std::accumulate(oldModes.begin(), oldModes.end(), DisplayModeId(-1), | |
| [](DisplayModeId max, const auto& pair) { | |
| return std::max(max, pair.first); | |
| }); | |
| ++nextModeId; | |
| DisplayModes newModes; | |
| for (const auto& hwcMode : hwcModes) { | |
| const auto id = nextModeId++; | |
| newModes.try_emplace(id, | |
| DisplayMode::Builder(hwcMode.hwcId) | |
| .setId(id) | |
| .setPhysicalDisplayId(displayId) | |
| .setResolution({hwcMode.width, hwcMode.height}) | |
| .setVsyncPeriod(hwcMode.vsyncPeriod) | |
| .setVrrConfig(hwcMode.vrrConfig) | |
| .setDpiX(hwcMode.dpiX) | |
| .setDpiY(hwcMode.dpiY) | |
| .setGroup(hwcMode.configGroup) | |
| .build()); | |
| } | |
| const bool sameModes = | |
| std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), | |
| [](const auto& lhs, const auto& rhs) { | |
| return equalsExceptDisplayModeId(*lhs.second, *rhs.second); | |
| }); | |
| // Keep IDs if modes have not changed. | |
| const auto& modes = sameModes ? oldModes : newModes; | |
| const DisplayModePtr activeMode = | |
| std::find_if(modes.begin(), modes.end(), [activeModeHwcIdOpt](const auto& pair) { | |
| return pair.second->getHwcId() == activeModeHwcIdOpt; | |
| })->second; | |
| if (isExternalDisplay) { | |
| ALOGI("External display %s initial mode: {%s}", to_string(displayId).c_str(), | |
| to_string(*activeMode).c_str()); | |
| } | |
| return {modes, activeMode}; | |
| } | |
| bool SurfaceFlinger::configureLocked() { | |
| std::vector<HotplugEvent> events; | |
| { | |
| std::lock_guard<std::mutex> lock(mHotplugMutex); | |
| events = std::move(mPendingHotplugEvents); | |
| } | |
| for (const auto [hwcDisplayId, connection] : events) { | |
| if (auto info = getHwComposer().onHotplug(hwcDisplayId, connection)) { | |
| const auto displayId = info->id; | |
| const ftl::Concat displayString("display ", displayId.value, "(HAL ID ", hwcDisplayId, | |
| ')'); | |
| if (connection == hal::Connection::CONNECTED) { | |
| const auto activeModeIdOpt = | |
| processHotplugConnect(displayId, hwcDisplayId, std::move(*info), | |
| displayString.c_str()); | |
| if (!activeModeIdOpt) { | |
| if (FlagManager::getInstance().hotplug2()) { | |
| mScheduler->dispatchHotplugError( | |
| static_cast<int32_t>(DisplayHotplugEvent::ERROR_UNKNOWN)); | |
| } | |
| getHwComposer().disconnectDisplay(displayId); | |
| continue; | |
| } | |
| const auto [kernelIdleTimerController, idleTimerTimeoutMs] = | |
| getKernelIdleTimerProperties(displayId); | |
| using Config = scheduler::RefreshRateSelector::Config; | |
| const Config config = | |
| {.enableFrameRateOverride = sysprop::enable_frame_rate_override(true) | |
| ? Config::FrameRateOverride::Enabled | |
| : Config::FrameRateOverride::Disabled, | |
| .frameRateMultipleThreshold = | |
| base::GetIntProperty("debug.sf.frame_rate_multiple_threshold"s, 0), | |
| .legacyIdleTimerTimeout = idleTimerTimeoutMs, | |
| .kernelIdleTimerController = kernelIdleTimerController}; | |
| const auto snapshotOpt = | |
| mPhysicalDisplays.get(displayId).transform(&PhysicalDisplay::snapshotRef); | |
| LOG_ALWAYS_FATAL_IF(!snapshotOpt); | |
| mDisplayModeController.registerDisplay(*snapshotOpt, *activeModeIdOpt, config); | |
| } else { | |
| // Unregister before destroying the DisplaySnapshot below. | |
| mDisplayModeController.unregisterDisplay(displayId); | |
| processHotplugDisconnect(displayId, displayString.c_str()); | |
| } | |
| } | |
| } | |
| return !events.empty(); | |
| } | |
| std::optional<DisplayModeId> SurfaceFlinger::processHotplugConnect(PhysicalDisplayId displayId, | |
| hal::HWDisplayId hwcDisplayId, | |
| DisplayIdentificationInfo&& info, | |
| const char* displayString) { | |
| auto [displayModes, activeMode] = loadDisplayModes(displayId); | |
| if (!activeMode) { | |
| ALOGE("Failed to hotplug %s", displayString); | |
| return std::nullopt; | |
| } | |
| const DisplayModeId activeModeId = activeMode->getId(); | |
| ui::ColorModes colorModes = getHwComposer().getColorModes(displayId); | |
| if (const auto displayOpt = mPhysicalDisplays.get(displayId)) { | |
| const auto& display = displayOpt->get(); | |
| const auto& snapshot = display.snapshot(); | |
| std::optional<DeviceProductInfo> deviceProductInfo; | |
| if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { | |
| deviceProductInfo = std::move(info.deviceProductInfo); | |
| } else { | |
| deviceProductInfo = snapshot.deviceProductInfo(); | |
| } | |
| const auto it = | |
| mPhysicalDisplays.try_replace(displayId, display.token(), displayId, | |
| snapshot.connectionType(), std::move(displayModes), | |
| std::move(colorModes), std::move(deviceProductInfo)); | |
| auto& state = mCurrentState.displays.editValueFor(it->second.token()); | |
| state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. | |
| state.physical->activeMode = std::move(activeMode); | |
| ALOGI("Reconnecting %s", displayString); | |
| return activeModeId; | |
| } | |
| const sp<IBinder> token = sp<BBinder>::make(); | |
| const ui::DisplayConnectionType connectionType = | |
| getHwComposer().getDisplayConnectionType(displayId); | |
| mPhysicalDisplays.try_emplace(displayId, token, displayId, connectionType, | |
| std::move(displayModes), std::move(colorModes), | |
| std::move(info.deviceProductInfo)); | |
| DisplayDeviceState state; | |
| state.physical = {.id = displayId, | |
| .hwcDisplayId = hwcDisplayId, | |
| .activeMode = std::move(activeMode)}; | |
| state.isSecure = connectionType == ui::DisplayConnectionType::Internal; | |
| state.isProtected = true; | |
| state.displayName = std::move(info.name); | |
| mCurrentState.displays.add(token, state); | |
| ALOGI("Connecting %s", displayString); | |
| return activeModeId; | |
| } | |
| void SurfaceFlinger::processHotplugDisconnect(PhysicalDisplayId displayId, | |
| const char* displayString) { | |
| ALOGI("Disconnecting %s", displayString); | |
| const auto displayOpt = mPhysicalDisplays.get(displayId); | |
| LOG_ALWAYS_FATAL_IF(!displayOpt); | |
| const auto& display = displayOpt->get(); | |
| if (const ssize_t index = mCurrentState.displays.indexOfKey(display.token()); index >= 0) { | |
| mCurrentState.displays.removeItemsAt(index); | |
| } | |
| mPhysicalDisplays.erase(displayId); | |
| } | |
| void SurfaceFlinger::dispatchDisplayModeChangeEvent(PhysicalDisplayId displayId, | |
| const scheduler::FrameRateMode& mode) { | |
| // TODO(b/255635821): Merge code paths and move to Scheduler. | |
| const auto onDisplayModeChanged = displayId == mActiveDisplayId | |
| ? &scheduler::Scheduler::onPrimaryDisplayModeChanged | |
| : &scheduler::Scheduler::onNonPrimaryDisplayModeChanged; | |
| ((*mScheduler).*onDisplayModeChanged)(scheduler::Cycle::Render, mode); | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | |
| const wp<IBinder>& displayToken, | |
| std::shared_ptr<compositionengine::Display> compositionDisplay, | |
| const DisplayDeviceState& state, | |
| const sp<compositionengine::DisplaySurface>& displaySurface, | |
| const sp<IGraphicBufferProducer>& producer) { | |
| DisplayDeviceCreationArgs creationArgs(sp<SurfaceFlinger>::fromExisting(this), getHwComposer(), | |
| displayToken, compositionDisplay); | |
| creationArgs.sequenceId = state.sequenceId; | |
| creationArgs.isSecure = state.isSecure; | |
| creationArgs.isProtected = state.isProtected; | |
| creationArgs.displaySurface = displaySurface; | |
| creationArgs.hasWideColorGamut = false; | |
| creationArgs.supportedPerFrameMetadata = 0; | |
| if (const auto physicalIdOpt = PhysicalDisplayId::tryCast(compositionDisplay->getId())) { | |
| const auto physicalId = *physicalIdOpt; | |
| creationArgs.isPrimary = physicalId == getPrimaryDisplayIdLocked(); | |
| creationArgs.refreshRateSelector = | |
| FTL_FAKE_GUARD(kMainThreadContext, | |
| mDisplayModeController.selectorPtrFor(physicalId)); | |
| mPhysicalDisplays.get(physicalId) | |
| .transform(&PhysicalDisplay::snapshotRef) | |
| .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) { | |
| for (const auto mode : snapshot.colorModes()) { | |
| creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode); | |
| creationArgs.hwcColorModes | |
| .emplace(mode, getHwComposer().getRenderIntents(physicalId, mode)); | |
| } | |
| })); | |
| } | |
| if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { | |
| getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); | |
| creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); | |
| } | |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); | |
| creationArgs.nativeWindow = nativeWindow; | |
| // Make sure that composition can never be stalled by a virtual display | |
| // consumer that isn't processing buffers fast enough. We have to do this | |
| // here, in case the display is composed entirely by HWC. | |
| if (state.isVirtual()) { | |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); | |
| } | |
| creationArgs.physicalOrientation = | |
| getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary); | |
| ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation)); | |
| creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; | |
| creationArgs.requestedRefreshRate = state.requestedRefreshRate; | |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | |
| nativeWindowSurface->preallocateBuffers(); | |
| ui::ColorMode defaultColorMode = ui::ColorMode::NATIVE; | |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; | |
| if (display->hasWideColorGamut()) { | |
| defaultColorMode = ui::ColorMode::SRGB; | |
| defaultDataSpace = Dataspace::V0_SRGB; | |
| } | |
| display->getCompositionDisplay()->setColorProfile( | |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | |
| RenderIntent::COLORIMETRIC}); | |
| if (const auto& physical = state.physical) { | |
| const auto& mode = *physical->activeMode; | |
| mDisplayModeController.setActiveMode(physical->id, mode.getId(), mode.getVsyncRate(), | |
| mode.getVsyncRate()); | |
| } | |
| display->setLayerFilter(makeLayerFilterForDisplay(display->getId(), state.layerStack)); | |
| display->setProjection(state.orientation, state.layerStackSpaceRect, | |
| state.orientedDisplaySpaceRect); | |
| display->setDisplayName(state.displayName); | |
| display->setFlags(state.flags); | |
| return display; | |
| } | |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | |
| const DisplayDeviceState& state) { | |
| ui::Size resolution(0, 0); | |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | |
| if (state.physical) { | |
| resolution = state.physical->activeMode->getResolution(); | |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | |
| } else if (state.surface != nullptr) { | |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | |
| int format; | |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | |
| pixelFormat = static_cast<ui::PixelFormat>(format); | |
| } else { | |
| // Virtual displays without a surface are dormant: | |
| // they have external state (layer stack, projection, | |
| // etc.) but no internal state (i.e. a DisplayDevice). | |
| return; | |
| } | |
| compositionengine::DisplayCreationArgsBuilder builder; | |
| if (const auto& physical = state.physical) { | |
| builder.setId(physical->id); | |
| } else { | |
| builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); | |
| } | |
| builder.setPixels(resolution); | |
| builder.setIsSecure(state.isSecure); | |
| builder.setIsProtected(state.isProtected); | |
| builder.setPowerAdvisor(mPowerAdvisor.get()); | |
| builder.setName(state.displayName); | |
| auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | |
| compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); | |
| sp<compositionengine::DisplaySurface> displaySurface; | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferProducer> bqProducer; | |
| sp<IGraphicBufferConsumer> bqConsumer; | |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | |
| if (state.isVirtual()) { | |
| const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); | |
| LOG_FATAL_IF(!displayId); | |
| auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, | |
| bqProducer, bqConsumer, state.displayName); | |
| displaySurface = surface; | |
| producer = std::move(surface); | |
| } else { | |
| ALOGE_IF(state.surface != nullptr, | |
| "adding a supported display, but rendering " | |
| "surface is provided (%p), ignoring it", | |
| state.surface.get()); | |
| const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); | |
| LOG_FATAL_IF(!displayId); | |
| displaySurface = | |
| sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, | |
| state.physical->activeMode->getResolution(), | |
| ui::Size(maxGraphicsWidth, maxGraphicsHeight)); | |
| producer = bqProducer; | |
| } | |
| LOG_FATAL_IF(!displaySurface); | |
| auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state, | |
| displaySurface, producer); | |
| if (mScheduler && !display->isVirtual()) { | |
| // TODO(b/241285876): Annotate `processDisplayAdded` instead. | |
| ftl::FakeGuard guard(kMainThreadContext); | |
| // For hotplug reconnect, renew the registration since display modes have been reloaded. | |
| mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector(), | |
| mActiveDisplayId); | |
| } | |
| if (display->isVirtual()) { | |
| display->adjustRefreshRate(mScheduler->getPacesetterRefreshRate()); | |
| } | |
| mDisplays.try_emplace(displayToken, std::move(display)); | |
| // For an external display, loadDisplayModes already attempted to select the same mode | |
| // as DM, but SF still needs to be updated to match. | |
| // TODO (b/318534874): Let DM decide the initial mode. | |
| if (const auto& physical = state.physical; | |
| mScheduler && physical && FlagManager::getInstance().connected_display()) { | |
| const bool isInternalDisplay = mPhysicalDisplays.get(physical->id) | |
| .transform(&PhysicalDisplay::isInternal) | |
| .value_or(false); | |
| if (!isInternalDisplay) { | |
| auto activeModePtr = physical->activeMode; | |
| const auto fps = activeModePtr->getPeakFps(); | |
| setDesiredMode( | |
| {.mode = scheduler::FrameRateMode{fps, | |
| ftl::as_non_null(std::move(activeModePtr))}, | |
| .emitEvent = false, | |
| .force = true}); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | |
| auto display = getDisplayDeviceLocked(displayToken); | |
| if (display) { | |
| display->disconnect(); | |
| if (display->isVirtual()) { | |
| releaseVirtualDisplay(display->getVirtualId()); | |
| } else { | |
| mScheduler->unregisterDisplay(display->getPhysicalId(), mActiveDisplayId); | |
| } | |
| } | |
| mDisplays.erase(displayToken); | |
| if (display && display->isVirtual()) { | |
| static_cast<void>(mScheduler->schedule([display = std::move(display)] { | |
| // Destroy the display without holding the mStateLock. | |
| // This is a temporary solution until we can manage transaction queues without | |
| // holding the mStateLock. | |
| // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the | |
| // client. When the IGBP is disconnected, its buffer cache in SF will be cleared | |
| // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client | |
| // ends up running on the main thread causing a deadlock since setTransactionstate | |
| // will try to acquire the mStateLock. Instead we extend the lifetime of | |
| // DisplayDevice and destroy it in the main thread without holding the mStateLock. | |
| // The display will be disconnected and removed from the mDisplays list so it will | |
| // not be accessible. | |
| })); | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | |
| const DisplayDeviceState& currentState, | |
| const DisplayDeviceState& drawingState) { | |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | |
| // Recreate the DisplayDevice if the surface or sequence ID changed. | |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| display->disconnect(); | |
| if (display->isVirtual()) { | |
| releaseVirtualDisplay(display->getVirtualId()); | |
| } | |
| } | |
| mDisplays.erase(displayToken); | |
| if (const auto& physical = currentState.physical) { | |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | |
| } | |
| processDisplayAdded(displayToken, currentState); | |
| if (currentState.physical) { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!mSkipPowerOnForQuiescent) { | |
| setPowerModeInternal(display, hal::PowerMode::ON); | |
| } | |
| // TODO(b/175678251) Call a listener instead. | |
| if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { | |
| const Fps refreshRate = | |
| mDisplayModeController.getActiveMode(display->getPhysicalId()).fps; | |
| mScheduler->resetPhaseConfiguration(refreshRate); | |
| } | |
| } | |
| return; | |
| } | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| if (currentState.layerStack != drawingState.layerStack) { | |
| display->setLayerFilter( | |
| makeLayerFilterForDisplay(display->getId(), currentState.layerStack)); | |
| } | |
| if (currentState.flags != drawingState.flags) { | |
| display->setFlags(currentState.flags); | |
| } | |
| if ((currentState.orientation != drawingState.orientation) || | |
| (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || | |
| (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { | |
| display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, | |
| currentState.orientedDisplaySpaceRect); | |
| if (display->getId() == mActiveDisplayId) { | |
| mActiveDisplayTransformHint = display->getTransformHint(); | |
| sActiveDisplayRotationFlags = | |
| ui::Transform::toRotationFlags(display->getOrientation()); | |
| } | |
| } | |
| if (currentState.width != drawingState.width || | |
| currentState.height != drawingState.height) { | |
| display->setDisplaySize(currentState.width, currentState.height); | |
| if (display->getId() == mActiveDisplayId) { | |
| onActiveDisplaySizeChanged(*display); | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayChangesLocked() { | |
| // here we take advantage of Vector's copy-on-write semantics to | |
| // improve performance by skipping the transaction entirely when | |
| // know that the lists are identical | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | |
| if (!curr.isIdenticalTo(draw)) { | |
| mVisibleRegionsDirty = true; | |
| mUpdateInputInfo = true; | |
| // Apply the current color matrix to any added or changed display. | |
| mCurrentState.colorMatrixChanged = true; | |
| // find the displays that were removed | |
| // (ie: in drawing state but not in current state) | |
| // also handle displays that changed | |
| // (ie: displays that are in both lists) | |
| for (size_t i = 0; i < draw.size(); i++) { | |
| const wp<IBinder>& displayToken = draw.keyAt(i); | |
| const ssize_t j = curr.indexOfKey(displayToken); | |
| if (j < 0) { | |
| // in drawing state but not in current state | |
| processDisplayRemoved(displayToken); | |
| } else { | |
| // this display is in both lists. see if something changed. | |
| const DisplayDeviceState& currentState = curr[j]; | |
| const DisplayDeviceState& drawingState = draw[i]; | |
| processDisplayChanged(displayToken, currentState, drawingState); | |
| } | |
| } | |
| // find displays that were added | |
| // (ie: in current state but not in drawing state) | |
| for (size_t i = 0; i < curr.size(); i++) { | |
| const wp<IBinder>& displayToken = curr.keyAt(i); | |
| if (draw.indexOfKey(displayToken) < 0) { | |
| processDisplayAdded(displayToken, curr[i]); | |
| } | |
| } | |
| } | |
| mDrawingState.displays = mCurrentState.displays; | |
| } | |
| void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { | |
| // Commit display transactions. | |
| const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; | |
| mFrontEndDisplayInfosChanged = displayTransactionNeeded; | |
| if (displayTransactionNeeded && !mLayerLifecycleManagerEnabled) { | |
| processDisplayChangesLocked(); | |
| mFrontEndDisplayInfos.clear(); | |
| for (const auto& [_, display] : mDisplays) { | |
| mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); | |
| } | |
| } | |
| mForceTransactionDisplayChange = displayTransactionNeeded; | |
| if (mSomeChildrenChanged) { | |
| mVisibleRegionsDirty = true; | |
| mSomeChildrenChanged = false; | |
| mUpdateInputInfo = true; | |
| } | |
| // Update transform hint. | |
| if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | |
| // Layers and/or displays have changed, so update the transform hint for each layer. | |
| // | |
| // NOTE: we do this here, rather than when presenting the display so that | |
| // the hint is set before we acquire a buffer from the surface texture. | |
| // | |
| // NOTE: layer transactions have taken place already, so we use their | |
| // drawing state. However, SurfaceFlinger's own transaction has not | |
| // happened yet, so we must use the current state layer list | |
| // (soon to become the drawing state list). | |
| // | |
| sp<const DisplayDevice> hintDisplay; | |
| ui::LayerStack layerStack; | |
| mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | |
| // NOTE: we rely on the fact that layers are sorted by | |
| // layerStack first (so we don't have to traverse the list | |
| // of displays for every layer). | |
| if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { | |
| layerStack = filter.layerStack; | |
| hintDisplay = nullptr; | |
| // Find the display that includes the layer. | |
| for (const auto& [token, display] : mDisplays) { | |
| if (!display->getCompositionDisplay()->includesLayer(filter)) { | |
| continue; | |
| } | |
| // Pick the primary display if another display mirrors the layer. | |
| if (hintDisplay) { | |
| hintDisplay = nullptr; | |
| break; | |
| } | |
| hintDisplay = display; | |
| } | |
| } | |
| if (hintDisplay) { | |
| layer->updateTransformHint(hintDisplay->getTransformHint()); | |
| } | |
| }); | |
| } | |
| if (mLayersAdded) { | |
| mLayersAdded = false; | |
| // Layers have been added. | |
| mVisibleRegionsDirty = true; | |
| mUpdateInputInfo = true; | |
| } | |
| // some layers might have been removed, so | |
| // we need to update the regions they're exposing. | |
| if (mLayersRemoved) { | |
| mLayersRemoved = false; | |
| mVisibleRegionsDirty = true; | |
| mUpdateInputInfo = true; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (mLayersPendingRemoval.indexOf(sp<Layer>::fromExisting(layer)) >= 0) { | |
| // this layer is not visible anymore | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer->getOutputFilter(), visibleReg); | |
| } | |
| }); | |
| } | |
| if (transactionFlags & eInputInfoUpdateNeeded) { | |
| mUpdateInputInfo = true; | |
| } | |
| doCommitTransactions(); | |
| } | |
| void SurfaceFlinger::updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) { | |
| if (!mInputFlinger || (!mUpdateInputInfo && mInputWindowCommands.empty())) { | |
| return; | |
| } | |
| ATRACE_CALL(); | |
| std::vector<WindowInfo> windowInfos; | |
| std::vector<DisplayInfo> displayInfos; | |
| bool updateWindowInfo = false; | |
| if (mUpdateInputInfo) { | |
| mUpdateInputInfo = false; | |
| updateWindowInfo = true; | |
| buildWindowInfos(windowInfos, displayInfos); | |
| } | |
| std::unordered_set<int32_t> visibleWindowIds; | |
| for (WindowInfo& windowInfo : windowInfos) { | |
| if (!windowInfo.inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { | |
| visibleWindowIds.insert(windowInfo.id); | |
| } | |
| } | |
| bool visibleWindowsChanged = false; | |
| if (visibleWindowIds != mVisibleWindowIds) { | |
| visibleWindowsChanged = true; | |
| mVisibleWindowIds = std::move(visibleWindowIds); | |
| } | |
| BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo, | |
| windowInfos = std::move(windowInfos), | |
| displayInfos = std::move(displayInfos), | |
| inputWindowCommands = | |
| std::move(mInputWindowCommands), | |
| inputFlinger = mInputFlinger, this, | |
| visibleWindowsChanged, vsyncId, frameTime]() { | |
| ATRACE_NAME("BackgroundExecutor::updateInputFlinger"); | |
| if (updateWindowInfo) { | |
| mWindowInfosListenerInvoker | |
| ->windowInfosChanged(gui::WindowInfosUpdate{std::move(windowInfos), | |
| std::move(displayInfos), | |
| ftl::to_underlying(vsyncId), | |
| frameTime.ns()}, | |
| std::move( | |
| inputWindowCommands.windowInfosReportedListeners), | |
| /* forceImmediateCall= */ visibleWindowsChanged || | |
| !inputWindowCommands.focusRequests.empty()); | |
| } else { | |
| // If there are listeners but no changes to input windows, call the listeners | |
| // immediately. | |
| for (const auto& listener : inputWindowCommands.windowInfosReportedListeners) { | |
| if (IInterface::asBinder(listener)->isBinderAlive()) { | |
| listener->onWindowInfosReported(); | |
| } | |
| } | |
| } | |
| for (const auto& focusRequest : inputWindowCommands.focusRequests) { | |
| inputFlinger->setFocusedWindow(focusRequest); | |
| } | |
| }}); | |
| mInputWindowCommands.clear(); | |
| } | |
| void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) { | |
| const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported( | |
| Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | |
| if (!supportsDisplayBrightnessCommand) { | |
| return; | |
| } | |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| if (const auto brightness = display->getStagedBrightness(); brightness) { | |
| if (!needsComposite) { | |
| const status_t error = | |
| getHwComposer() | |
| .setDisplayBrightness(display->getPhysicalId(), *brightness, | |
| display->getCompositionDisplay() | |
| ->getState() | |
| .displayBrightnessNits, | |
| Hwc2::Composer::DisplayBrightnessOptions{ | |
| .applyImmediately = true}) | |
| .get(); | |
| ALOGE_IF(error != NO_ERROR, | |
| "Error setting display brightness for display %s: %d (%s)", | |
| to_string(display->getId()).c_str(), error, strerror(error)); | |
| } | |
| display->persistBrightness(needsComposite); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos, | |
| std::vector<DisplayInfo>& outDisplayInfos) { | |
| static size_t sNumWindowInfos = 0; | |
| outWindowInfos.reserve(sNumWindowInfos); | |
| sNumWindowInfos = 0; | |
| if (mLayerLifecycleManagerEnabled) { | |
| mLayerSnapshotBuilder.forEachInputSnapshot( | |
| [&outWindowInfos](const frontend::LayerSnapshot& snapshot) { | |
| outWindowInfos.push_back(snapshot.inputInfo); | |
| }); | |
| } else { | |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) FTL_FAKE_GUARD(kMainThreadContext) { | |
| if (!layer->needsInputInfo()) return; | |
| const auto opt = | |
| mFrontEndDisplayInfos.get(layer->getLayerStack()) | |
| .transform([](const frontend::DisplayInfo& info) { | |
| return Layer::InputDisplayArgs{&info.transform, info.isSecure}; | |
| }); | |
| outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{}))); | |
| }); | |
| } | |
| sNumWindowInfos = outWindowInfos.size(); | |
| outDisplayInfos.reserve(mFrontEndDisplayInfos.size()); | |
| for (const auto& [_, info] : mFrontEndDisplayInfos) { | |
| outDisplayInfos.push_back(info.info); | |
| } | |
| } | |
| void SurfaceFlinger::updateCursorAsync() { | |
| compositionengine::CompositionRefreshArgs refreshArgs; | |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| if (HalDisplayId::tryCast(display->getId())) { | |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); | |
| } | |
| } | |
| constexpr bool kCursorOnly = true; | |
| const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly); | |
| mCompositionEngine->updateCursorAsync(refreshArgs); | |
| moveSnapshotsFromCompositionArgs(refreshArgs, layers); | |
| } | |
| void SurfaceFlinger::requestHardwareVsync(PhysicalDisplayId displayId, bool enable) { | |
| getHwComposer().setVsyncEnabled(displayId, enable ? hal::Vsync::ENABLE : hal::Vsync::DISABLE); | |
| } | |
| void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest> modeRequests) { | |
| if (mBootStage != BootStage::FINISHED) { | |
| ALOGV("Currently in the boot stage, skipping display mode changes"); | |
| return; | |
| } | |
| ATRACE_CALL(); | |
| // If this is called from the main thread mStateLock must be locked before | |
| // Currently the only way to call this function from the main thread is from | |
| // Scheduler::chooseRefreshRateForContent | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| for (auto& request : modeRequests) { | |
| const auto& modePtr = request.mode.modePtr; | |
| const auto displayId = modePtr->getPhysicalDisplayId(); | |
| const auto display = getDisplayDeviceLocked(displayId); | |
| if (!display) continue; | |
| if (display->refreshRateSelector().isModeAllowed(request.mode)) { | |
| setDesiredMode(std::move(request)); | |
| } else { | |
| ALOGV("%s: Mode %d is disallowed for display %s", __func__, | |
| ftl::to_underlying(modePtr->getId()), to_string(displayId).c_str()); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { | |
| PhysicalDisplayId displayId = [&]() { | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); | |
| }(); | |
| mScheduler->onFrameRateOverridesChanged(scheduler::Cycle::Render, displayId); | |
| } | |
| void SurfaceFlinger::notifyCpuLoadUp() { | |
| mPowerAdvisor->notifyCpuLoadUp(); | |
| } | |
| void SurfaceFlinger::onChoreographerAttached() { | |
| ATRACE_CALL(); | |
| if (mLayerLifecycleManagerEnabled) { | |
| mUpdateAttachedChoreographer = true; | |
| scheduleCommit(FrameHint::kNone); | |
| } | |
| } | |
| void SurfaceFlinger::onExpectedPresentTimePosted(TimePoint expectedPresentTime, | |
| ftl::NonNull<DisplayModePtr> modePtr, | |
| Fps renderRate) { | |
| const auto vsyncPeriod = modePtr->getVsyncRate().getPeriod(); | |
| const auto timeoutOpt = [&]() -> std::optional<Period> { | |
| const auto vrrConfig = modePtr->getVrrConfig(); | |
| if (!vrrConfig) return std::nullopt; | |
| const auto notifyExpectedPresentConfig = | |
| modePtr->getVrrConfig()->notifyExpectedPresentConfig; | |
| if (!notifyExpectedPresentConfig) return std::nullopt; | |
| return Period::fromNs(notifyExpectedPresentConfig->timeoutNs); | |
| }(); | |
| notifyExpectedPresentIfRequired(modePtr->getPhysicalDisplayId(), vsyncPeriod, | |
| expectedPresentTime, renderRate, timeoutOpt); | |
| } | |
| void SurfaceFlinger::notifyExpectedPresentIfRequired(PhysicalDisplayId displayId, | |
| Period vsyncPeriod, | |
| TimePoint expectedPresentTime, | |
| Fps frameInterval, | |
| std::optional<Period> timeoutOpt) { | |
| auto& data = mNotifyExpectedPresentMap[displayId]; | |
| const auto lastExpectedPresentTimestamp = data.lastExpectedPresentTimestamp; | |
| const auto lastFrameInterval = data.lastFrameInterval; | |
| data.lastFrameInterval = frameInterval; | |
| data.lastExpectedPresentTimestamp = expectedPresentTime; | |
| const auto threshold = Duration::fromNs(vsyncPeriod.ns() / 2); | |
| const constexpr nsecs_t kOneSecondNs = | |
| std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count(); | |
| const auto timeout = | |
| Period::fromNs(timeoutOpt && timeoutOpt->ns() > 0 ? timeoutOpt->ns() : kOneSecondNs); | |
| const bool frameIntervalIsOnCadence = | |
| isFrameIntervalOnCadence(expectedPresentTime, lastExpectedPresentTimestamp, | |
| lastFrameInterval, timeout, threshold); | |
| const bool expectedPresentWithinTimeout = | |
| isExpectedPresentWithinTimeout(expectedPresentTime, lastExpectedPresentTimestamp, | |
| timeoutOpt, threshold); | |
| if (expectedPresentWithinTimeout && frameIntervalIsOnCadence) { | |
| return; | |
| } | |
| auto hintStatus = data.hintStatus.load(); | |
| if (!expectedPresentWithinTimeout) { | |
| if ((hintStatus != NotifyExpectedPresentHintStatus::Sent && | |
| hintStatus != NotifyExpectedPresentHintStatus::ScheduleOnTx) || | |
| (timeoutOpt && timeoutOpt->ns() == 0)) { | |
| // Send the hint immediately if timeout, as the hint gets | |
| // delayed otherwise, as the frame is scheduled close | |
| // to the actual present. | |
| if (data.hintStatus | |
| .compare_exchange_strong(hintStatus, | |
| NotifyExpectedPresentHintStatus::ScheduleOnTx)) { | |
| scheduleNotifyExpectedPresentHint(displayId); | |
| return; | |
| } | |
| } | |
| } | |
| if (hintStatus == NotifyExpectedPresentHintStatus::Sent && | |
| data.hintStatus.compare_exchange_strong(hintStatus, | |
| NotifyExpectedPresentHintStatus::ScheduleOnTx)) { | |
| return; | |
| } | |
| if (hintStatus != NotifyExpectedPresentHintStatus::Start) { | |
| return; | |
| } | |
| data.hintStatus.store(NotifyExpectedPresentHintStatus::ScheduleOnPresent); | |
| mScheduler->scheduleFrame(); | |
| } | |
| void SurfaceFlinger::scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId, | |
| VsyncId vsyncId) { | |
| auto itr = mNotifyExpectedPresentMap.find(displayId); | |
| if (itr == mNotifyExpectedPresentMap.end()) { | |
| return; | |
| } | |
| const char* const whence = __func__; | |
| const auto sendHint = [=, this]() { | |
| auto& data = mNotifyExpectedPresentMap.at(displayId); | |
| TimePoint expectedPresentTime = data.lastExpectedPresentTimestamp; | |
| if (ftl::to_underlying(vsyncId) != FrameTimelineInfo::INVALID_VSYNC_ID) { | |
| const auto predictionOpt = mFrameTimeline->getTokenManager()->getPredictionsForToken( | |
| ftl::to_underlying(vsyncId)); | |
| const auto expectedPresentTimeOnPredictor = TimePoint::fromNs( | |
| predictionOpt ? predictionOpt->presentTime : expectedPresentTime.ns()); | |
| const auto scheduledFrameResultOpt = mScheduler->getScheduledFrameResult(); | |
| const auto expectedPresentTimeOnScheduler = scheduledFrameResultOpt.has_value() | |
| ? scheduledFrameResultOpt->vsyncTime | |
| : TimePoint::fromNs(0); | |
| expectedPresentTime = | |
| std::max(expectedPresentTimeOnPredictor, expectedPresentTimeOnScheduler); | |
| } | |
| if (expectedPresentTime < TimePoint::now()) { | |
| expectedPresentTime = | |
| mScheduler->getVsyncSchedule()->vsyncDeadlineAfter(TimePoint::now()); | |
| if (mScheduler->vsyncModulator().getVsyncConfig().sfWorkDuration > | |
| mScheduler->getVsyncSchedule(displayId)->period()) { | |
| expectedPresentTime += mScheduler->getVsyncSchedule(displayId)->period(); | |
| } | |
| } | |
| const auto status = getHwComposer().notifyExpectedPresent(displayId, expectedPresentTime, | |
| data.lastFrameInterval); | |
| if (status != NO_ERROR) { | |
| ALOGE("%s failed to notifyExpectedPresentHint for display %" PRId64, whence, | |
| displayId.value); | |
| } | |
| }; | |
| if (itr->second.hintStatus == NotifyExpectedPresentHintStatus::ScheduleOnTx) { | |
| return static_cast<void>(mScheduler->schedule([=, | |
| this]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| auto& data = mNotifyExpectedPresentMap.at(displayId); | |
| auto scheduleHintOnTx = NotifyExpectedPresentHintStatus::ScheduleOnTx; | |
| if (data.hintStatus.compare_exchange_strong(scheduleHintOnTx, | |
| NotifyExpectedPresentHintStatus::Sent)) { | |
| sendHint(); | |
| } | |
| })); | |
| } | |
| auto scheduleHintOnPresent = NotifyExpectedPresentHintStatus::ScheduleOnPresent; | |
| if (itr->second.hintStatus.compare_exchange_strong(scheduleHintOnPresent, | |
| NotifyExpectedPresentHintStatus::Sent)) { | |
| sendHint(); | |
| } | |
| } | |
| void SurfaceFlinger::sendNotifyExpectedPresentHint(PhysicalDisplayId displayId) { | |
| if (auto itr = mNotifyExpectedPresentMap.find(displayId); | |
| itr == mNotifyExpectedPresentMap.end() || | |
| itr->second.hintStatus != NotifyExpectedPresentHintStatus::ScheduleOnPresent) { | |
| return; | |
| } | |
| scheduleNotifyExpectedPresentHint(displayId); | |
| } | |
| void SurfaceFlinger::onCommitNotComposited(PhysicalDisplayId pacesetterDisplayId) { | |
| if (FlagManager::getInstance().commit_not_composited()) { | |
| mFrameTimeline->onCommitNotComposited(); | |
| } | |
| } | |
| void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) { | |
| using namespace scheduler; | |
| LOG_ALWAYS_FATAL_IF(mScheduler); | |
| const auto activeMode = display->refreshRateSelector().getActiveMode(); | |
| const Fps activeRefreshRate = activeMode.fps; | |
| FeatureFlags features; | |
| const auto defaultContentDetectionValue = | |
| FlagManager::getInstance().enable_fro_dependent_features() && | |
| sysprop::enable_frame_rate_override(true); | |
| if (sysprop::use_content_detection_for_refresh_rate(defaultContentDetectionValue)) { | |
| features |= Feature::kContentDetection; | |
| if (FlagManager::getInstance().enable_small_area_detection()) { | |
| features |= Feature::kSmallDirtyContentDetection; | |
| } | |
| } | |
| if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) { | |
| features |= Feature::kTracePredictedVsync; | |
| } | |
| if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) && | |
| mHasReliablePresentFences) { | |
| features |= Feature::kPresentFences; | |
| } | |
| if (display->refreshRateSelector().kernelIdleTimerController()) { | |
| features |= Feature::kKernelIdleTimer; | |
| } | |
| if (mBackpressureGpuComposition) { | |
| features |= Feature::kBackpressureGpuComposition; | |
| } | |
| if (getHwComposer().getComposer()->isSupported( | |
| Hwc2::Composer::OptionalFeature::ExpectedPresentTime)) { | |
| features |= Feature::kExpectedPresentTime; | |
| } | |
| mScheduler = std::make_unique<Scheduler>(static_cast<ICompositor&>(*this), | |
| static_cast<ISchedulerCallback&>(*this), features, | |
| getFactory(), activeRefreshRate, *mTimeStats); | |
| // The pacesetter must be registered before EventThread creation below. | |
| mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector(), | |
| mActiveDisplayId); | |
| if (FlagManager::getInstance().vrr_config()) { | |
| mScheduler->setRenderRate(display->getPhysicalId(), activeMode.fps, | |
| /*applyImmediately*/ true); | |
| } | |
| const auto configs = mScheduler->getVsyncConfiguration().getCurrentConfigs(); | |
| mScheduler->createEventThread(scheduler::Cycle::Render, mFrameTimeline->getTokenManager(), | |
| /* workDuration */ configs.late.appWorkDuration, | |
| /* readyDuration */ configs.late.sfWorkDuration); | |
| mScheduler->createEventThread(scheduler::Cycle::LastComposite, | |
| mFrameTimeline->getTokenManager(), | |
| /* workDuration */ activeRefreshRate.getPeriod(), | |
| /* readyDuration */ configs.late.sfWorkDuration); | |
| // Dispatch after EventThread creation, since registerDisplay above skipped dispatch. | |
| mScheduler->dispatchHotplug(display->getPhysicalId(), scheduler::Scheduler::Hotplug::Connected); | |
| mScheduler->initVsync(*mFrameTimeline->getTokenManager(), configs.late.sfWorkDuration); | |
| mRegionSamplingThread = | |
| sp<RegionSamplingThread>::make(*this, | |
| RegionSamplingThread::EnvironmentTimingTunables()); | |
| mFpsReporter = sp<FpsReporter>::make(*mFrameTimeline); | |
| // Timer callbacks may fire, so do this last. | |
| mScheduler->startTimers(); | |
| } | |
| void SurfaceFlinger::doCommitTransactions() { | |
| ATRACE_CALL(); | |
| if (!mLayersPendingRemoval.isEmpty()) { | |
| // Notify removed layers now that they can't be drawn from | |
| for (const auto& l : mLayersPendingRemoval) { | |
| // Ensure any buffers set to display on any children are released. | |
| if (l->isRemovedFromCurrentState()) { | |
| l->latchAndReleaseBuffer(); | |
| } | |
| // If a layer has a parent, we allow it to out-live it's handle | |
| // with the idea that the parent holds a reference and will eventually | |
| // be cleaned up. However no one cleans up the top-level so we do so | |
| // here. | |
| if (l->isAtRoot()) { | |
| l->setIsAtRoot(false); | |
| mCurrentState.layersSortedByZ.remove(l); | |
| } | |
| // If the layer has been removed and has no parent, then it will not be reachable | |
| // when traversing layers on screen. Add the layer to the offscreenLayers set to | |
| // ensure we can copy its current to drawing state. | |
| if (!l->getParent()) { | |
| mOffscreenLayers.emplace(l.get()); | |
| } | |
| } | |
| mLayersPendingRemoval.clear(); | |
| } | |
| mDrawingState = mCurrentState; | |
| mCurrentState.colorMatrixChanged = false; | |
| if (mVisibleRegionsDirty) { | |
| for (const auto& rootLayer : mDrawingState.layersSortedByZ) { | |
| rootLayer->commitChildList(); | |
| } | |
| } | |
| commitOffscreenLayers(); | |
| if (mLayerMirrorRoots.size() > 0) { | |
| std::deque<Layer*> pendingUpdates; | |
| pendingUpdates.insert(pendingUpdates.end(), mLayerMirrorRoots.begin(), | |
| mLayerMirrorRoots.end()); | |
| std::vector<Layer*> needsUpdating; | |
| for (Layer* cloneRoot : mLayerMirrorRoots) { | |
| pendingUpdates.pop_front(); | |
| if (cloneRoot->isRemovedFromCurrentState()) { | |
| continue; | |
| } | |
| if (cloneRoot->updateMirrorInfo(pendingUpdates)) { | |
| } else { | |
| needsUpdating.push_back(cloneRoot); | |
| } | |
| } | |
| for (Layer* cloneRoot : needsUpdating) { | |
| cloneRoot->updateMirrorInfo({}); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::commitOffscreenLayers() { | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | |
| if (layer->clearTransactionFlags(eTransactionNeeded)) { | |
| layer->doTransaction(0); | |
| layer->commitChildList(); | |
| } | |
| }); | |
| } | |
| } | |
| void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty) { | |
| for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| if (display->includesLayer(layerFilter)) { | |
| display->editState().dirtyRegion.orSelf(dirty); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::latchBuffers() { | |
| ATRACE_CALL(); | |
| const nsecs_t latchTime = systemTime(); | |
| bool visibleRegions = false; | |
| bool frameQueued = false; | |
| bool newDataLatched = false; | |
| // Store the set of layers that need updates. This set must not change as | |
| // buffers are being latched, as this could result in a deadlock. | |
| // Example: Two producers share the same command stream and: | |
| // 1.) Layer 0 is latched | |
| // 2.) Layer 0 gets a new frame | |
| // 2.) Layer 1 gets a new frame | |
| // 3.) Layer 1 is latched. | |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's | |
| // second frame. But layer 0's second frame could be waiting on display. | |
| mDrawingState.traverse([&](Layer* layer) { | |
| if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { | |
| const uint32_t flags = layer->doTransaction(0); | |
| if (flags & Layer::eVisibleRegion) { | |
| mVisibleRegionsDirty = true; | |
| } | |
| } | |
| if (layer->hasReadyFrame() || layer->willReleaseBufferOnLatch()) { | |
| frameQueued = true; | |
| mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer)); | |
| } else { | |
| layer->useEmptyDamage(); | |
| if (!layer->hasBuffer()) { | |
| // The last latch time is used to classify a missed frame as buffer stuffing | |
| // instead of a missed frame. This is used to identify scenarios where we | |
| // could not latch a buffer or apply a transaction due to backpressure. | |
| // We only update the latch time for buffer less layers here, the latch time | |
| // is updated for buffer layers when the buffer is latched. | |
| layer->updateLastLatchTime(latchTime); | |
| } | |
| } | |
| }); | |
| mForceTransactionDisplayChange = false; | |
| // The client can continue submitting buffers for offscreen layers, but they will not | |
| // be shown on screen. Therefore, we need to latch and release buffers of offscreen | |
| // layers to ensure dequeueBuffer doesn't block indefinitely. | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* l) { l->latchAndReleaseBuffer(); }); | |
| } | |
| if (!mLayersWithQueuedFrames.empty()) { | |
| // mStateLock is needed for latchBuffer as LayerRejecter::reject() | |
| // writes to Layer current state. See also b/119481871 | |
| Mutex::Autolock lock(mStateLock); | |
| for (const auto& layer : mLayersWithQueuedFrames) { | |
| if (layer->willReleaseBufferOnLatch()) { | |
| mLayersWithBuffersRemoved.emplace(layer); | |
| } | |
| if (layer->latchBuffer(visibleRegions, latchTime)) { | |
| mLayersPendingRefresh.push_back(layer); | |
| newDataLatched = true; | |
| } | |
| layer->useSurfaceDamage(); | |
| } | |
| } | |
| mVisibleRegionsDirty |= visibleRegions; | |
| // If we will need to wake up at some time in the future to deal with a | |
| // queued frame that shouldn't be displayed during this vsync period, wake | |
| // up during the next vsync period to check again. | |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | |
| scheduleCommit(FrameHint::kNone); | |
| } | |
| // enter boot animation on first buffer latch | |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | |
| ALOGI("Enter boot animation"); | |
| mBootStage = BootStage::BOOTANIMATION; | |
| } | |
| if (mLayerMirrorRoots.size() > 0) { | |
| mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | |
| } | |
| // Only continue with the refresh if there is actually new work to do | |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; | |
| } | |
| status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle, | |
| const sp<Layer>& layer, const wp<Layer>& parent, | |
| uint32_t* outTransformHint) { | |
| if (mNumLayers >= MAX_LAYERS) { | |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | |
| MAX_LAYERS); | |
| static_cast<void>(mScheduler->schedule([=, this] { | |
| ALOGE("Dumping layer keeping > 20 children alive:"); | |
| bool leakingParentLayerFound = false; | |
| mDrawingState.traverse([&](Layer* layer) { | |
| if (leakingParentLayerFound) { | |
| return; | |
| } | |
| if (layer->getChildrenCount() > 20) { | |
| leakingParentLayerFound = true; | |
| sp<Layer> parent = sp<Layer>::fromExisting(layer); | |
| while (parent) { | |
| ALOGE("Parent Layer: %s%s", parent->getName().c_str(), | |
| (parent->isHandleAlive() ? "handleAlive" : "")); | |
| parent = parent->getParent(); | |
| } | |
| // Sample up to 100 layers | |
| ALOGE("Dumping random sampling of child layers total(%zu): ", | |
| layer->getChildrenCount()); | |
| int sampleSize = (layer->getChildrenCount() / 100) + 1; | |
| layer->traverseChildren([&](Layer* layer) { | |
| if (rand() % sampleSize == 0) { | |
| ALOGE("Child Layer: %s%s", layer->getName().c_str(), | |
| (layer->isHandleAlive() ? "handleAlive" : "")); | |
| } | |
| }); | |
| } | |
| }); | |
| int numLayers = 0; | |
| mDrawingState.traverse([&](Layer* layer) { numLayers++; }); | |
| ALOGE("Dumping random sampling of on-screen layers total(%u):", numLayers); | |
| mDrawingState.traverse([&](Layer* layer) { | |
| // Aim to dump about 200 layers to avoid totally trashing | |
| // logcat. On the other hand, if there really are 4096 layers | |
| // something has gone totally wrong its probably the most | |
| // useful information in logcat. | |
| if (rand() % 20 == 13) { | |
| ALOGE("Layer: %s%s", layer->getName().c_str(), | |
| (layer->isHandleAlive() ? "handleAlive" : "")); | |
| std::this_thread::sleep_for(std::chrono::milliseconds(5)); | |
| } | |
| }); | |
| ALOGE("Dumping random sampling of off-screen layers total(%zu): ", | |
| mOffscreenLayers.size()); | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| if (rand() % 20 == 13) { | |
| ALOGE("Offscreen-layer: %s%s", offscreenLayer->getName().c_str(), | |
| (offscreenLayer->isHandleAlive() ? "handleAlive" : "")); | |
| std::this_thread::sleep_for(std::chrono::milliseconds(5)); | |
| } | |
| } | |
| })); | |
| return NO_MEMORY; | |
| } | |
| layer->updateTransformHint(mActiveDisplayTransformHint); | |
| if (outTransformHint) { | |
| *outTransformHint = mActiveDisplayTransformHint; | |
| } | |
| args.parentId = LayerHandle::getLayerId(args.parentHandle.promote()); | |
| args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote()); | |
| { | |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | |
| mCreatedLayers.emplace_back(layer, parent, args.addToRoot); | |
| mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args)); | |
| args.mirrorLayerHandle.clear(); | |
| args.parentHandle.clear(); | |
| mNewLayerArgs.emplace_back(std::move(args)); | |
| } | |
| setTransactionFlags(eTransactionNeeded); | |
| return NO_ERROR; | |
| } | |
| uint32_t SurfaceFlinger::getTransactionFlags() const { | |
| return mTransactionFlags; | |
| } | |
| uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { | |
| uint32_t transactionFlags = mTransactionFlags.fetch_and(~mask); | |
| ATRACE_INT("mTransactionFlags", transactionFlags); | |
| return transactionFlags & mask; | |
| } | |
| void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, | |
| const sp<IBinder>& applyToken, FrameHint frameHint) { | |
| mScheduler->modulateVsync({}, &VsyncModulator::setTransactionSchedule, schedule, applyToken); | |
| uint32_t transactionFlags = mTransactionFlags.fetch_or(mask); | |
| ATRACE_INT("mTransactionFlags", transactionFlags); | |
| if (const bool scheduled = transactionFlags & mask; !scheduled) { | |
| scheduleCommit(frameHint); | |
| } else if (frameHint == FrameHint::kActive) { | |
| // Even if the next frame is already scheduled, we should reset the idle timer | |
| // as a new activity just happened. | |
| mScheduler->resetIdleTimer(); | |
| } | |
| } | |
| TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelineCheck( | |
| const TransactionHandler::TransactionFlushState& flushState) { | |
| const auto& transaction = *flushState.transaction; | |
| const TimePoint desiredPresentTime = TimePoint::fromNs(transaction.desiredPresentTime); | |
| const TimePoint expectedPresentTime = mScheduler->expectedPresentTimeForPacesetter(); | |
| using TransactionReadiness = TransactionHandler::TransactionReadiness; | |
| // Do not present if the desiredPresentTime has not passed unless it is more than | |
| // one second in the future. We ignore timestamps more than 1 second in the future | |
| // for stability reasons. | |
| if (!transaction.isAutoTimestamp && desiredPresentTime >= expectedPresentTime && | |
| desiredPresentTime < expectedPresentTime + 1s) { | |
| ATRACE_FORMAT("not current desiredPresentTime: %" PRId64 " expectedPresentTime: %" PRId64, | |
| desiredPresentTime, expectedPresentTime); | |
| return TransactionReadiness::NotReady; | |
| } | |
| const auto vsyncId = VsyncId{transaction.frameTimelineInfo.vsyncId}; | |
| // Transactions with VsyncId are already throttled by the vsyncId (i.e. Choreographer issued | |
| // the vsyncId according to the frame rate override cadence) so we shouldn't throttle again | |
| // when applying the transaction. Otherwise we might throttle older transactions | |
| // incorrectly as the frame rate of SF changed before it drained the older transactions. | |
| if (ftl::to_underlying(vsyncId) == FrameTimelineInfo::INVALID_VSYNC_ID && | |
| !mScheduler->isVsyncValid(expectedPresentTime, transaction.originUid)) { | |
| ATRACE_FORMAT("!isVsyncValid expectedPresentTime: %" PRId64 " uid: %d", expectedPresentTime, | |
| transaction.originUid); | |
| return TransactionReadiness::NotReady; | |
| } | |
| // If the client didn't specify desiredPresentTime, use the vsyncId to determine the | |
| // expected present time of this transaction. | |
| if (transaction.isAutoTimestamp && frameIsEarly(expectedPresentTime, vsyncId)) { | |
| ATRACE_FORMAT("frameIsEarly vsyncId: %" PRId64 " expectedPresentTime: %" PRId64, | |
| transaction.frameTimelineInfo.vsyncId, expectedPresentTime); | |
| return TransactionReadiness::NotReady; | |
| } | |
| return TransactionReadiness::Ready; | |
| } | |
| TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheckLegacy( | |
| const TransactionHandler::TransactionFlushState& flushState) { | |
| using TransactionReadiness = TransactionHandler::TransactionReadiness; | |
| auto ready = TransactionReadiness::Ready; | |
| flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const ResolvedComposerState& | |
| resolvedState) -> bool { | |
| sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); | |
| const auto& transaction = *flushState.transaction; | |
| const auto& s = resolvedState.state; | |
| // check for barrier frames | |
| if (s.bufferData->hasBarrier) { | |
| // The current producerId is already a newer producer than the buffer that has a | |
| // barrier. This means the incoming buffer is older and we can release it here. We | |
| // don't wait on the barrier since we know that's stale information. | |
| if (layer->getDrawingState().barrierProducerId > s.bufferData->producerId) { | |
| layer->callReleaseBufferCallback(s.bufferData->releaseBufferListener, | |
| resolvedState.externalTexture->getBuffer(), | |
| s.bufferData->frameNumber, | |
| s.bufferData->acquireFence); | |
| // Delete the entire state at this point and not just release the buffer because | |
| // everything associated with the Layer in this Transaction is now out of date. | |
| ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d", | |
| layer->getDebugName(), layer->getDrawingState().barrierProducerId, | |
| s.bufferData->producerId); | |
| return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL; | |
| } | |
| if (layer->getDrawingState().barrierFrameNumber < s.bufferData->barrierFrameNumber) { | |
| const bool willApplyBarrierFrame = | |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && | |
| ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= | |
| s.bufferData->barrierFrameNumber)); | |
| if (!willApplyBarrierFrame) { | |
| ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 " > %" PRId64, | |
| layer->getDebugName(), | |
| layer->getDrawingState().barrierFrameNumber, | |
| s.bufferData->barrierFrameNumber); | |
| ready = TransactionReadiness::NotReadyBarrier; | |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; | |
| } | |
| } | |
| } | |
| // If backpressure is enabled and we already have a buffer to commit, keep | |
| // the transaction in the queue. | |
| const bool hasPendingBuffer = | |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()); | |
| if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) { | |
| ATRACE_FORMAT("hasPendingBuffer %s", layer->getDebugName()); | |
| ready = TransactionReadiness::NotReady; | |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; | |
| } | |
| const bool acquireFenceAvailable = s.bufferData && | |
| s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && | |
| s.bufferData->acquireFence; | |
| const bool fenceSignaled = !acquireFenceAvailable || | |
| s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled; | |
| if (!fenceSignaled) { | |
| // check fence status | |
| const bool allowLatchUnsignaled = shouldLatchUnsignaled(s, transaction.states.size(), | |
| flushState.firstTransaction) && | |
| layer->isSimpleBufferUpdate(s); | |
| if (allowLatchUnsignaled) { | |
| ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s", | |
| layer->getDebugName()); | |
| ready = TransactionReadiness::NotReadyUnsignaled; | |
| } else { | |
| ready = TransactionReadiness::NotReady; | |
| auto& listener = s.bufferData->releaseBufferListener; | |
| if (listener && | |
| (flushState.queueProcessTime - transaction.postTime) > | |
| std::chrono::nanoseconds(4s).count()) { | |
| // Used to add a stalled transaction which uses an internal lock. | |
| ftl::FakeGuard guard(kMainThreadContext); | |
| mTransactionHandler | |
| .onTransactionQueueStalled(transaction.id, | |
| {.pid = layer->getOwnerPid(), | |
| .layerId = static_cast<uint32_t>( | |
| layer->getSequence()), | |
| .layerName = layer->getDebugName(), | |
| .bufferId = s.bufferData->getId(), | |
| .frameNumber = s.bufferData->frameNumber}); | |
| } | |
| ATRACE_FORMAT("fence unsignaled %s", layer->getDebugName()); | |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; | |
| } | |
| } | |
| return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL; | |
| }); | |
| return ready; | |
| } | |
| TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheck( | |
| const TransactionHandler::TransactionFlushState& flushState) { | |
| using TransactionReadiness = TransactionHandler::TransactionReadiness; | |
| auto ready = TransactionReadiness::Ready; | |
| flushState.transaction->traverseStatesWithBuffersWhileTrue( | |
| [&](const ResolvedComposerState& resolvedState) FTL_FAKE_GUARD( | |
| kMainThreadContext) -> bool { | |
| const frontend::RequestedLayerState* layer = | |
| mLayerLifecycleManager.getLayerFromId(resolvedState.layerId); | |
| const auto& transaction = *flushState.transaction; | |
| const auto& s = resolvedState.state; | |
| // check for barrier frames | |
| if (s.bufferData->hasBarrier) { | |
| // The current producerId is already a newer producer than the buffer that has a | |
| // barrier. This means the incoming buffer is older and we can release it here. | |
| // We don't wait on the barrier since we know that's stale information. | |
| if (layer->barrierProducerId > s.bufferData->producerId) { | |
| if (s.bufferData->releaseBufferListener) { | |
| uint32_t currentMaxAcquiredBufferCount = | |
| getMaxAcquiredBufferCountForCurrentRefreshRate( | |
| layer->ownerUid.val()); | |
| ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, | |
| layer->name.c_str(), s.bufferData->frameNumber); | |
| s.bufferData->releaseBufferListener | |
| ->onReleaseBuffer({resolvedState.externalTexture->getBuffer() | |
| ->getId(), | |
| s.bufferData->frameNumber}, | |
| s.bufferData->acquireFence | |
| ? s.bufferData->acquireFence | |
| : Fence::NO_FENCE, | |
| currentMaxAcquiredBufferCount); | |
| } | |
| // Delete the entire state at this point and not just release the buffer | |
| // because everything associated with the Layer in this Transaction is now | |
| // out of date. | |
| ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d", | |
| layer->name.c_str(), layer->barrierProducerId, | |
| s.bufferData->producerId); | |
| return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL; | |
| } | |
| if (layer->barrierFrameNumber < s.bufferData->barrierFrameNumber) { | |
| const bool willApplyBarrierFrame = | |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && | |
| ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= | |
| s.bufferData->barrierFrameNumber)); | |
| if (!willApplyBarrierFrame) { | |
| ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 | |
| " > %" PRId64, | |
| layer->name.c_str(), layer->barrierFrameNumber, | |
| s.bufferData->barrierFrameNumber); | |
| ready = TransactionReadiness::NotReadyBarrier; | |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; | |
| } | |
| } | |
| } | |
| // If backpressure is enabled and we already have a buffer to commit, keep | |
| // the transaction in the queue. | |
| const bool hasPendingBuffer = | |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()); | |
| if (layer->backpressureEnabled() && hasPendingBuffer && | |
| transaction.isAutoTimestamp) { | |
| ATRACE_FORMAT("hasPendingBuffer %s", layer->name.c_str()); | |
| ready = TransactionReadiness::NotReady; | |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; | |
| } | |
| const bool acquireFenceAvailable = s.bufferData && | |
| s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && | |
| s.bufferData->acquireFence; | |
| const bool fenceSignaled = !acquireFenceAvailable || | |
| s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled; | |
| if (!fenceSignaled) { | |
| // check fence status | |
| const bool allowLatchUnsignaled = | |
| shouldLatchUnsignaled(s, transaction.states.size(), | |
| flushState.firstTransaction) && | |
| layer->isSimpleBufferUpdate(s); | |
| if (allowLatchUnsignaled) { | |
| ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s", | |
| layer->name.c_str()); | |
| ready = TransactionReadiness::NotReadyUnsignaled; | |
| } else { | |
| ready = TransactionReadiness::NotReady; | |
| auto& listener = s.bufferData->releaseBufferListener; | |
| if (listener && | |
| (flushState.queueProcessTime - transaction.postTime) > | |
| std::chrono::nanoseconds(4s).count()) { | |
| mTransactionHandler | |
| .onTransactionQueueStalled(transaction.id, | |
| {.pid = layer->ownerPid.val(), | |
| .layerId = layer->id, | |
| .layerName = layer->name, | |
| .bufferId = s.bufferData->getId(), | |
| .frameNumber = | |
| s.bufferData->frameNumber}); | |
| } | |
| ATRACE_FORMAT("fence unsignaled %s", layer->name.c_str()); | |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; | |
| } | |
| } | |
| return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL; | |
| }); | |
| return ready; | |
| } | |
| void SurfaceFlinger::addTransactionReadyFilters() { | |
| mTransactionHandler.addTransactionReadyFilter( | |
| std::bind(&SurfaceFlinger::transactionReadyTimelineCheck, this, std::placeholders::_1)); | |
| if (mLayerLifecycleManagerEnabled) { | |
| mTransactionHandler.addTransactionReadyFilter( | |
| std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this, | |
| std::placeholders::_1)); | |
| } else { | |
| mTransactionHandler.addTransactionReadyFilter( | |
| std::bind(&SurfaceFlinger::transactionReadyBufferCheckLegacy, this, | |
| std::placeholders::_1)); | |
| } | |
| } | |
| // For tests only | |
| bool SurfaceFlinger::flushTransactionQueues(VsyncId vsyncId) { | |
| mTransactionHandler.collectTransactions(); | |
| std::vector<TransactionState> transactions = mTransactionHandler.flushTransactions(); | |
| return applyTransactions(transactions, vsyncId); | |
| } | |
| bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions, | |
| VsyncId vsyncId) { | |
| Mutex::Autolock lock(mStateLock); | |
| return applyTransactionsLocked(transactions, vsyncId); | |
| } | |
| bool SurfaceFlinger::applyTransactionsLocked(std::vector<TransactionState>& transactions, | |
| VsyncId vsyncId) { | |
| bool needsTraversal = false; | |
| // Now apply all transactions. | |
| for (auto& transaction : transactions) { | |
| needsTraversal |= | |
| applyTransactionState(transaction.frameTimelineInfo, transaction.states, | |
| transaction.displays, transaction.flags, | |
| transaction.inputWindowCommands, | |
| transaction.desiredPresentTime, transaction.isAutoTimestamp, | |
| std::move(transaction.uncacheBufferIds), transaction.postTime, | |
| transaction.hasListenerCallbacks, | |
| transaction.listenerCallbacks, transaction.originPid, | |
| transaction.originUid, transaction.id); | |
| } | |
| return needsTraversal; | |
| } | |
| bool SurfaceFlinger::transactionFlushNeeded() { | |
| return mTransactionHandler.hasPendingTransactions(); | |
| } | |
| bool SurfaceFlinger::frameIsEarly(TimePoint expectedPresentTime, VsyncId vsyncId) const { | |
| const auto prediction = | |
| mFrameTimeline->getTokenManager()->getPredictionsForToken(ftl::to_underlying(vsyncId)); | |
| if (!prediction) { | |
| return false; | |
| } | |
| const auto predictedPresentTime = TimePoint::fromNs(prediction->presentTime); | |
| if (std::chrono::abs(predictedPresentTime - expectedPresentTime) >= | |
| scheduler::VsyncConfig::kEarlyLatchMaxThreshold) { | |
| return false; | |
| } | |
| const Duration earlyLatchVsyncThreshold = mScheduler->getVsyncSchedule()->minFramePeriod() / 2; | |
| return predictedPresentTime >= expectedPresentTime && | |
| predictedPresentTime - expectedPresentTime >= earlyLatchVsyncThreshold; | |
| } | |
| bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t numStates, | |
| bool firstTransaction) const { | |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { | |
| ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::Disabled)", __func__); | |
| return false; | |
| } | |
| // We only want to latch unsignaled when a single layer is updated in this | |
| // transaction (i.e. not a blast sync transaction). | |
| if (numStates != 1) { | |
| ATRACE_FORMAT_INSTANT("%s: false (numStates=%zu)", __func__, numStates); | |
| return false; | |
| } | |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { | |
| if (!firstTransaction) { | |
| ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first " | |
| "transaction)", | |
| __func__); | |
| return false; | |
| } | |
| // We don't want to latch unsignaled if are in early / client composition | |
| // as it leads to jank due to RenderEngine waiting for unsignaled buffer | |
| // or window animations being slow. | |
| if (mScheduler->vsyncModulator().isVsyncConfigEarly()) { | |
| ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; " | |
| "isVsyncConfigEarly)", | |
| __func__); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| status_t SurfaceFlinger::setTransactionState( | |
| const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& states, | |
| const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, | |
| InputWindowCommands inputWindowCommands, int64_t desiredPresentTime, bool isAutoTimestamp, | |
| const std::vector<client_cache_t>& uncacheBuffers, bool hasListenerCallbacks, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId, | |
| const std::vector<uint64_t>& mergedTransactionIds) { | |
| ATRACE_CALL(); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int originPid = ipc->getCallingPid(); | |
| const int originUid = ipc->getCallingUid(); | |
| uint32_t permissions = LayerStatePermissions::getTransactionPermissions(originPid, originUid); | |
| for (auto& composerState : states) { | |
| composerState.state.sanitize(permissions); | |
| } | |
| for (DisplayState display : displays) { | |
| display.sanitize(permissions); | |
| } | |
| if (!inputWindowCommands.empty() && | |
| (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) == 0) { | |
| ALOGE("Only privileged callers are allowed to send input commands."); | |
| inputWindowCommands.clear(); | |
| } | |
| if (flags & (eEarlyWakeupStart | eEarlyWakeupEnd)) { | |
| const bool hasPermission = | |
| (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) || | |
| callingThreadHasPermission(sWakeupSurfaceFlinger); | |
| if (!hasPermission) { | |
| ALOGE("Caller needs permission android.permission.WAKEUP_SURFACE_FLINGER to use " | |
| "eEarlyWakeup[Start|End] flags"); | |
| flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); | |
| } | |
| } | |
| const int64_t postTime = systemTime(); | |
| std::vector<uint64_t> uncacheBufferIds; | |
| uncacheBufferIds.reserve(uncacheBuffers.size()); | |
| for (const auto& uncacheBuffer : uncacheBuffers) { | |
| sp<GraphicBuffer> buffer = ClientCache::getInstance().erase(uncacheBuffer); | |
| if (buffer != nullptr) { | |
| uncacheBufferIds.push_back(buffer->getId()); | |
| } | |
| } | |
| std::vector<ResolvedComposerState> resolvedStates; | |
| resolvedStates.reserve(states.size()); | |
| for (auto& state : states) { | |
| resolvedStates.emplace_back(std::move(state)); | |
| auto& resolvedState = resolvedStates.back(); | |
| if (resolvedState.state.hasBufferChanges() && resolvedState.state.hasValidBuffer() && | |
| resolvedState.state.surface) { | |
| sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); | |
| std::string layerName = (layer) ? | |
| layer->getDebugName() : std::to_string(resolvedState.state.layerId); | |
| resolvedState.externalTexture = | |
| getExternalTextureFromBufferData(*resolvedState.state.bufferData, | |
| layerName.c_str(), transactionId); | |
| if (resolvedState.externalTexture) { | |
| resolvedState.state.bufferData->buffer = resolvedState.externalTexture->getBuffer(); | |
| } | |
| mBufferCountTracker.increment(resolvedState.state.surface->localBinder()); | |
| } | |
| resolvedState.layerId = LayerHandle::getLayerId(resolvedState.state.surface); | |
| if (resolvedState.state.what & layer_state_t::eReparent) { | |
| resolvedState.parentId = | |
| getLayerIdFromSurfaceControl(resolvedState.state.parentSurfaceControlForChild); | |
| } | |
| if (resolvedState.state.what & layer_state_t::eRelativeLayerChanged) { | |
| resolvedState.relativeParentId = | |
| getLayerIdFromSurfaceControl(resolvedState.state.relativeLayerSurfaceControl); | |
| } | |
| if (resolvedState.state.what & layer_state_t::eInputInfoChanged) { | |
| wp<IBinder>& touchableRegionCropHandle = | |
| resolvedState.state.windowInfoHandle->editInfo()->touchableRegionCropHandle; | |
| resolvedState.touchCropId = | |
| LayerHandle::getLayerId(touchableRegionCropHandle.promote()); | |
| } | |
| } | |
| TransactionState state{frameTimelineInfo, | |
| resolvedStates, | |
| displays, | |
| flags, | |
| applyToken, | |
| std::move(inputWindowCommands), | |
| desiredPresentTime, | |
| isAutoTimestamp, | |
| std::move(uncacheBufferIds), | |
| postTime, | |
| hasListenerCallbacks, | |
| listenerCallbacks, | |
| originPid, | |
| originUid, | |
| transactionId, | |
| mergedTransactionIds}; | |
| if (mTransactionTracing) { | |
| mTransactionTracing->addQueuedTransaction(state); | |
| } | |
| const auto schedule = [](uint32_t flags) { | |
| if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; | |
| if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; | |
| return TransactionSchedule::Late; | |
| }(state.flags); | |
| const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone; | |
| { | |
| // Transactions are added via a lockless queue and does not need to be added from the main | |
| // thread. | |
| ftl::FakeGuard guard(kMainThreadContext); | |
| mTransactionHandler.queueTransaction(std::move(state)); | |
| } | |
| for (const auto& [displayId, data] : mNotifyExpectedPresentMap) { | |
| if (data.hintStatus.load() == NotifyExpectedPresentHintStatus::ScheduleOnTx) { | |
| scheduleNotifyExpectedPresentHint(displayId, VsyncId{frameTimelineInfo.vsyncId}); | |
| } | |
| } | |
| setTransactionFlags(eTransactionFlushNeeded, schedule, applyToken, frameHint); | |
| return NO_ERROR; | |
| } | |
| bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, | |
| std::vector<ResolvedComposerState>& states, | |
| Vector<DisplayState>& displays, uint32_t flags, | |
| const InputWindowCommands& inputWindowCommands, | |
| const int64_t desiredPresentTime, bool isAutoTimestamp, | |
| const std::vector<uint64_t>& uncacheBufferIds, | |
| const int64_t postTime, bool hasListenerCallbacks, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks, | |
| int originPid, int originUid, uint64_t transactionId) { | |
| uint32_t transactionFlags = 0; | |
| if (!mLayerLifecycleManagerEnabled) { | |
| for (DisplayState& display : displays) { | |
| transactionFlags |= setDisplayStateLocked(display); | |
| } | |
| } | |
| // start and end registration for listeners w/ no surface so they can get their callback. Note | |
| // that listeners with SurfaceControls will start registration during setClientStateLocked | |
| // below. | |
| for (const auto& listener : listenerCallbacks) { | |
| mTransactionCallbackInvoker.addEmptyTransaction(listener); | |
| } | |
| nsecs_t now = systemTime(); | |
| uint32_t clientStateFlags = 0; | |
| for (auto& resolvedState : states) { | |
| clientStateFlags |= | |
| updateLayerCallbacksAndStats(frameTimelineInfo, resolvedState, desiredPresentTime, | |
| isAutoTimestamp, postTime, transactionId); | |
| if (!mLayerLifecycleManagerEnabled) { | |
| if ((flags & eAnimation) && resolvedState.state.surface) { | |
| if (const auto layer = LayerHandle::getLayer(resolvedState.state.surface)) { | |
| const auto layerProps = scheduler::LayerProps{ | |
| .visible = layer->isVisible(), | |
| .bounds = layer->getBounds(), | |
| .transform = layer->getTransform(), | |
| .setFrameRateVote = layer->getFrameRateForLayerTree(), | |
| .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(), | |
| .isFrontBuffered = layer->isFrontBuffered(), | |
| }; | |
| layer->recordLayerHistoryAnimationTx(layerProps, now); | |
| } | |
| } | |
| } | |
| } | |
| transactionFlags |= clientStateFlags; | |
| transactionFlags |= addInputWindowCommands(inputWindowCommands); | |
| for (uint64_t uncacheBufferId : uncacheBufferIds) { | |
| mBufferIdsToUncache.push_back(uncacheBufferId); | |
| } | |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction | |
| // anyway. This can be used as a flush mechanism for previous async transactions. | |
| // Empty animation transaction can be used to simulate back-pressure, so also force a | |
| // transaction for empty animation transactions. | |
| if (transactionFlags == 0 && (flags & eAnimation)) { | |
| transactionFlags = eTransactionNeeded; | |
| } | |
| bool needsTraversal = false; | |
| if (transactionFlags) { | |
| // We are on the main thread, we are about to perform a traversal. Clear the traversal bit | |
| // so we don't have to wake up again next frame to perform an unnecessary traversal. | |
| if (transactionFlags & eTraversalNeeded) { | |
| transactionFlags = transactionFlags & (~eTraversalNeeded); | |
| needsTraversal = true; | |
| } | |
| if (transactionFlags) { | |
| setTransactionFlags(transactionFlags); | |
| } | |
| } | |
| return needsTraversal; | |
| } | |
| bool SurfaceFlinger::applyAndCommitDisplayTransactionStatesLocked( | |
| std::vector<TransactionState>& transactions) { | |
| bool needsTraversal = false; | |
| uint32_t transactionFlags = 0; | |
| for (auto& transaction : transactions) { | |
| for (DisplayState& display : transaction.displays) { | |
| transactionFlags |= setDisplayStateLocked(display); | |
| } | |
| } | |
| if (transactionFlags) { | |
| // We are on the main thread, we are about to perform a traversal. Clear the traversal bit | |
| // so we don't have to wake up again next frame to perform an unnecessary traversal. | |
| if (transactionFlags & eTraversalNeeded) { | |
| transactionFlags = transactionFlags & (~eTraversalNeeded); | |
| needsTraversal = true; | |
| } | |
| if (transactionFlags) { | |
| setTransactionFlags(transactionFlags); | |
| } | |
| } | |
| mFrontEndDisplayInfosChanged = mTransactionFlags & eDisplayTransactionNeeded; | |
| if (mFrontEndDisplayInfosChanged) { | |
| processDisplayChangesLocked(); | |
| mFrontEndDisplayInfos.clear(); | |
| for (const auto& [_, display] : mDisplays) { | |
| mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); | |
| } | |
| needsTraversal = true; | |
| } | |
| return needsTraversal; | |
| } | |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | |
| const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | |
| if (index < 0) return 0; | |
| uint32_t flags = 0; | |
| DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | |
| const uint32_t what = s.what; | |
| if (what & DisplayState::eSurfaceChanged) { | |
| if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | |
| state.surface = s.surface; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eLayerStackChanged) { | |
| if (state.layerStack != s.layerStack) { | |
| state.layerStack = s.layerStack; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eFlagsChanged) { | |
| if (state.flags != s.flags) { | |
| state.flags = s.flags; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplayProjectionChanged) { | |
| if (state.orientation != s.orientation) { | |
| state.orientation = s.orientation; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { | |
| state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.layerStackSpaceRect != s.layerStackSpaceRect) { | |
| state.layerStackSpaceRect = s.layerStackSpaceRect; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplaySizeChanged) { | |
| if (state.width != s.width) { | |
| state.width = s.width; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.height != s.height) { | |
| state.height = s.height; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| return flags; | |
| } | |
| bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | |
| (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | |
| : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, | |
| ResolvedComposerState& composerState, | |
| int64_t desiredPresentTime, bool isAutoTimestamp, | |
| int64_t postTime, uint64_t transactionId) { | |
| layer_state_t& s = composerState.state; | |
| std::vector<ListenerCallbacks> filteredListeners; | |
| for (auto& listener : s.listeners) { | |
| // Starts a registration but separates the callback ids according to callback type. This | |
| // allows the callback invoker to send on latch callbacks earlier. | |
| // note that startRegistration will not re-register if the listener has | |
| // already be registered for a prior surface control | |
| ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | |
| if (!onCommitCallbacks.callbackIds.empty()) { | |
| filteredListeners.push_back(onCommitCallbacks); | |
| } | |
| ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | |
| if (!onCompleteCallbacks.callbackIds.empty()) { | |
| filteredListeners.push_back(onCompleteCallbacks); | |
| } | |
| } | |
| const uint64_t what = s.what; | |
| uint32_t flags = 0; | |
| sp<Layer> layer = nullptr; | |
| if (s.surface) { | |
| layer = LayerHandle::getLayer(s.surface); | |
| } else { | |
| // The client may provide us a null handle. Treat it as if the layer was removed. | |
| ALOGW("Attempt to set client state with a null layer handle"); | |
| } | |
| if (layer == nullptr) { | |
| for (auto& [listener, callbackIds] : s.listeners) { | |
| mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener, | |
| callbackIds, | |
| s.surface), | |
| std::vector<JankData>()); | |
| } | |
| return 0; | |
| } | |
| MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock); | |
| ui::LayerStack oldLayerStack = layer->getLayerStack(LayerVector::StateSet::Current); | |
| // Only set by BLAST adapter layers | |
| if (what & layer_state_t::eProducerDisconnect) { | |
| layer->onDisconnect(); | |
| } | |
| if (what & layer_state_t::ePositionChanged) { | |
| if (layer->setPosition(s.x, s.y)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setLayer(s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildLayer(layer, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eRelativeLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| const auto& relativeHandle = s.relativeLayerSurfaceControl ? | |
| s.relativeLayerSurfaceControl->getHandle() : nullptr; | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setRelativeLayer(relativeHandle, s.z) && | |
| idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eAlphaChanged) { | |
| if (layer->setAlpha(s.color.a)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorChanged) { | |
| if (layer->setColor(s.color.rgb)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorTransformChanged) { | |
| if (layer->setColorTransform(s.colorTransform)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBackgroundColorChanged) { | |
| if (layer->setBackgroundColor(s.bgColor.rgb, s.bgColor.a, s.bgColorDataspace)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eMatrixChanged) { | |
| if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransparentRegionChanged) { | |
| if (layer->setTransparentRegionHint(s.transparentRegion)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFlagsChanged) { | |
| if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCornerRadiusChanged) { | |
| if (layer->setCornerRadius(s.cornerRadius)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { | |
| if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eBlurRegionsChanged) { | |
| if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eLayerStackChanged) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| // We only allow setting layer stacks for top level layers, | |
| // everything else inherits layer stack from its parent. | |
| if (layer->hasParent()) { | |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | |
| layer->getDebugName()); | |
| } else if (idx < 0) { | |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " | |
| "that also does not appear in the top level layer list. Something" | |
| " has gone wrong.", | |
| layer->getDebugName()); | |
| } else if (layer->setLayerStack(s.layerStack)) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBufferTransformChanged) { | |
| if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { | |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged) { | |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eDataspaceChanged) { | |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSurfaceDamageRegionChanged) { | |
| if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eApiChanged) { | |
| if (layer->setApi(s.api)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSidebandStreamChanged) { | |
| if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eInputInfoChanged) { | |
| layer->setInputInfo(*s.windowInfoHandle->getInfo()); | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eMetadataChanged) { | |
| if (const int32_t gameMode = s.metadata.getInt32(gui::METADATA_GAME_MODE, -1); | |
| gameMode != -1) { | |
| // The transaction will be received on the Task layer and needs to be applied to all | |
| // child layers. Child layers that are added at a later point will obtain the game mode | |
| // info through addChild(). | |
| layer->setGameModeForTree(static_cast<GameMode>(gameMode)); | |
| } | |
| if (layer->setMetadata(s.metadata)) { | |
| flags |= eTraversalNeeded; | |
| mLayerMetadataSnapshotNeeded = true; | |
| } | |
| } | |
| if (what & layer_state_t::eColorSpaceAgnosticChanged) { | |
| if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eShadowRadiusChanged) { | |
| if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eDefaultFrameRateCompatibilityChanged) { | |
| const auto compatibility = | |
| Layer::FrameRate::convertCompatibility(s.defaultFrameRateCompatibility); | |
| if (layer->setDefaultFrameRateCompatibility(compatibility)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFrameRateSelectionPriority) { | |
| if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFrameRateChanged) { | |
| const auto compatibility = | |
| Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); | |
| const auto strategy = | |
| Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); | |
| if (layer->setFrameRate(Layer::FrameRate::FrameRateVote(Fps::fromValue(s.frameRate), | |
| compatibility, strategy))) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFrameRateCategoryChanged) { | |
| const FrameRateCategory category = Layer::FrameRate::convertCategory(s.frameRateCategory); | |
| if (layer->setFrameRateCategory(category, s.frameRateCategorySmoothSwitchOnly)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFrameRateSelectionStrategyChanged) { | |
| const scheduler::LayerInfo::FrameRateSelectionStrategy strategy = | |
| scheduler::LayerInfo::convertFrameRateSelectionStrategy( | |
| s.frameRateSelectionStrategy); | |
| if (layer->setFrameRateSelectionStrategy(strategy)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFixedTransformHintChanged) { | |
| if (layer->setFixedTransformHint(s.fixedTransformHint)) { | |
| flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eAutoRefreshChanged) { | |
| layer->setAutoRefresh(s.autoRefresh); | |
| } | |
| if (what & layer_state_t::eDimmingEnabledChanged) { | |
| if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eExtendedRangeBrightnessChanged) { | |
| if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDesiredHdrHeadroomChanged) { | |
| if (layer->setDesiredHdrHeadroom(s.desiredHdrSdrRatio)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eCachingHintChanged) { | |
| if (layer->setCachingHint(s.cachingHint)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eHdrMetadataChanged) { | |
| if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTrustedOverlayChanged) { | |
| if (layer->setTrustedOverlay(s.trustedOverlay == gui::TrustedOverlay::ENABLED)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eStretchChanged) { | |
| if (layer->setStretchEffect(s.stretchEffect)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBufferCropChanged) { | |
| if (layer->setBufferCrop(s.bufferCrop)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDestinationFrameChanged) { | |
| if (layer->setDestinationFrame(s.destinationFrame)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDropInputModeChanged) { | |
| if (layer->setDropInputMode(s.dropInputMode)) { | |
| flags |= eTraversalNeeded; | |
| mUpdateInputInfo = true; | |
| } | |
| } | |
| // This has to happen after we reparent children because when we reparent to null we remove | |
| // child layers from current state and remove its relative z. If the children are reparented in | |
| // the same transaction, then we have to make sure we reparent the children first so we do not | |
| // lose its relative z order. | |
| if (what & layer_state_t::eReparent) { | |
| bool hadParent = layer->hasParent(); | |
| auto parentHandle = (s.parentSurfaceControlForChild) | |
| ? s.parentSurfaceControlForChild->getHandle() | |
| : nullptr; | |
| if (layer->reparent(parentHandle)) { | |
| if (!hadParent) { | |
| layer->setIsAtRoot(false); | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| flags |= eTransactionNeeded | eTraversalNeeded; | |
| } | |
| } | |
| std::vector<sp<CallbackHandle>> callbackHandles; | |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | |
| for (auto& [listener, callbackIds] : filteredListeners) { | |
| callbackHandles.emplace_back( | |
| sp<CallbackHandle>::make(listener, callbackIds, s.surface)); | |
| } | |
| } | |
| if (what & layer_state_t::eBufferChanged) { | |
| if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, | |
| desiredPresentTime, isAutoTimestamp, frameTimelineInfo)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | |
| layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | |
| } | |
| if ((what & layer_state_t::eBufferChanged) == 0) { | |
| layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp); | |
| } | |
| if (what & layer_state_t::eTrustedPresentationInfoChanged) { | |
| if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds, | |
| s.trustedPresentationListener)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFlushJankData) { | |
| // Do nothing. Processing the transaction completed listeners currently cause the flush. | |
| } | |
| if (layer->setTransactionCompletedListeners(callbackHandles, | |
| layer->willPresentCurrentTransaction() || | |
| layer->willReleaseBufferOnLatch())) { | |
| flags |= eTraversalNeeded; | |
| } | |
| // Do not put anything that updates layer state or modifies flags after | |
| // setTransactionCompletedListener | |
| // if the layer has been parented on to a new display, update its transform hint. | |
| if (((flags & eTransformHintUpdateNeeded) == 0) && | |
| oldLayerStack != layer->getLayerStack(LayerVector::StateSet::Current)) { | |
| flags |= eTransformHintUpdateNeeded; | |
| } | |
| return flags; | |
| } | |
| uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& frameTimelineInfo, | |
| ResolvedComposerState& composerState, | |
| int64_t desiredPresentTime, | |
| bool isAutoTimestamp, int64_t postTime, | |
| uint64_t transactionId) { | |
| layer_state_t& s = composerState.state; | |
| std::vector<ListenerCallbacks> filteredListeners; | |
| for (auto& listener : s.listeners) { | |
| // Starts a registration but separates the callback ids according to callback type. This | |
| // allows the callback invoker to send on latch callbacks earlier. | |
| // note that startRegistration will not re-register if the listener has | |
| // already be registered for a prior surface control | |
| ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | |
| if (!onCommitCallbacks.callbackIds.empty()) { | |
| filteredListeners.push_back(onCommitCallbacks); | |
| } | |
| ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | |
| if (!onCompleteCallbacks.callbackIds.empty()) { | |
| filteredListeners.push_back(onCompleteCallbacks); | |
| } | |
| } | |
| const uint64_t what = s.what; | |
| uint32_t flags = 0; | |
| sp<Layer> layer = nullptr; | |
| if (s.surface) { | |
| layer = LayerHandle::getLayer(s.surface); | |
| } else { | |
| // The client may provide us a null handle. Treat it as if the layer was removed. | |
| ALOGW("Attempt to set client state with a null layer handle"); | |
| } | |
| if (layer == nullptr) { | |
| for (auto& [listener, callbackIds] : s.listeners) { | |
| mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener, | |
| callbackIds, | |
| s.surface), | |
| std::vector<JankData>()); | |
| } | |
| return 0; | |
| } | |
| if (what & layer_state_t::eProducerDisconnect) { | |
| layer->onDisconnect(); | |
| } | |
| std::vector<sp<CallbackHandle>> callbackHandles; | |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | |
| for (auto& [listener, callbackIds] : filteredListeners) { | |
| callbackHandles.emplace_back( | |
| sp<CallbackHandle>::make(listener, callbackIds, s.surface)); | |
| } | |
| } | |
| // TODO(b/238781169) remove after screenshot refactor, currently screenshots | |
| // requires to read drawing state from binder thread. So we need to fix that | |
| // before removing this. | |
| if (what & layer_state_t::eBufferTransformChanged) { | |
| if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { | |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged) { | |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSidebandStreamChanged) { | |
| if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eDataspaceChanged) { | |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eExtendedRangeBrightnessChanged) { | |
| if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDesiredHdrHeadroomChanged) { | |
| if (layer->setDesiredHdrHeadroom(s.desiredHdrSdrRatio)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBufferChanged) { | |
| std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt; | |
| frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence); | |
| if (snapshot) { | |
| transformHint = snapshot->transformHint; | |
| } | |
| layer->setTransformHint(transformHint); | |
| if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, | |
| desiredPresentTime, isAutoTimestamp, frameTimelineInfo)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| mLayersWithQueuedFrames.emplace(layer); | |
| } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | |
| layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | |
| } | |
| if ((what & layer_state_t::eBufferChanged) == 0) { | |
| layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp); | |
| } | |
| if (what & layer_state_t::eTrustedPresentationInfoChanged) { | |
| if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds, | |
| s.trustedPresentationListener)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence()); | |
| bool willPresentCurrentTransaction = requestedLayerState && | |
| (requestedLayerState->hasReadyFrame() || | |
| requestedLayerState->willReleaseBufferOnLatch()); | |
| if (layer->setTransactionCompletedListeners(callbackHandles, willPresentCurrentTransaction)) | |
| flags |= eTraversalNeeded; | |
| return flags; | |
| } | |
| uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | |
| bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); | |
| return hasChanges ? eTraversalNeeded : 0; | |
| } | |
| status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args, | |
| const sp<IBinder>& mirrorFromHandle, | |
| gui::CreateSurfaceResult& outResult) { | |
| if (!mirrorFromHandle) { | |
| return NAME_NOT_FOUND; | |
| } | |
| sp<Layer> mirrorLayer; | |
| sp<Layer> mirrorFrom; | |
| LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args); | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| mirrorFrom = LayerHandle::getLayer(mirrorFromHandle); | |
| if (!mirrorFrom) { | |
| return NAME_NOT_FOUND; | |
| } | |
| mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; | |
| mirrorArgs.mirrorLayerHandle = mirrorFromHandle; | |
| mirrorArgs.addToRoot = false; | |
| status_t result = createEffectLayer(mirrorArgs, &outResult.handle, &mirrorLayer); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mirrorLayer->setClonedChild(mirrorFrom->createClone()); | |
| } | |
| outResult.layerId = mirrorLayer->sequence; | |
| outResult.layerName = String16(mirrorLayer->getDebugName()); | |
| return addClientLayer(mirrorArgs, outResult.handle, mirrorLayer /* layer */, | |
| nullptr /* parent */, nullptr /* outTransformHint */); | |
| } | |
| status_t SurfaceFlinger::mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args, | |
| gui::CreateSurfaceResult& outResult) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM && uid != AID_SHELL) { | |
| ALOGE("Permission denied when trying to mirror display"); | |
| return PERMISSION_DENIED; | |
| } | |
| ui::LayerStack layerStack; | |
| sp<Layer> rootMirrorLayer; | |
| status_t result = 0; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayId); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| layerStack = display->getLayerStack(); | |
| LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args); | |
| mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; | |
| mirrorArgs.addToRoot = true; | |
| mirrorArgs.layerStackToMirror = layerStack; | |
| result = createEffectLayer(mirrorArgs, &outResult.handle, &rootMirrorLayer); | |
| outResult.layerId = rootMirrorLayer->sequence; | |
| outResult.layerName = String16(rootMirrorLayer->getDebugName()); | |
| result |= addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */, | |
| nullptr /* parent */, nullptr /* outTransformHint */); | |
| } | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult) { | |
| status_t result = NO_ERROR; | |
| sp<Layer> layer; | |
| switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { | |
| case ISurfaceComposerClient::eFXSurfaceBufferQueue: | |
| case ISurfaceComposerClient::eFXSurfaceContainer: | |
| case ISurfaceComposerClient::eFXSurfaceBufferState: | |
| args.flags |= ISurfaceComposerClient::eNoColorFill; | |
| [[fallthrough]]; | |
| case ISurfaceComposerClient::eFXSurfaceEffect: { | |
| result = createBufferStateLayer(args, &outResult.handle, &layer); | |
| std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); | |
| if (pendingBufferCounter) { | |
| std::string counterName = layer->getPendingBufferCounterName(); | |
| mBufferCountTracker.add(outResult.handle->localBinder(), counterName, | |
| pendingBufferCounter); | |
| } | |
| } break; | |
| default: | |
| result = BAD_VALUE; | |
| break; | |
| } | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| args.addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess(); | |
| // We can safely promote the parent layer in binder thread because we have a strong reference | |
| // to the layer's handle inside this scope. | |
| sp<Layer> parent = LayerHandle::getLayer(args.parentHandle.promote()); | |
| if (args.parentHandle != nullptr && parent == nullptr) { | |
| ALOGE("Invalid parent handle %p", args.parentHandle.promote().get()); | |
| args.addToRoot = false; | |
| } | |
| uint32_t outTransformHint; | |
| result = addClientLayer(args, outResult.handle, layer, parent, &outTransformHint); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| outResult.transformHint = static_cast<int32_t>(outTransformHint); | |
| outResult.layerId = layer->sequence; | |
| outResult.layerName = String16(layer->getDebugName()); | |
| return result; | |
| } | |
| status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createBufferStateLayer(args); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createEffectLayer(args); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | |
| mLayersPendingRemoval.add(layer); | |
| mLayersRemoved = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) { | |
| { | |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | |
| mDestroyedHandles.emplace_back(layerId, layer->getDebugName()); | |
| } | |
| { | |
| // Used to remove stalled transactions which uses an internal lock. | |
| ftl::FakeGuard guard(kMainThreadContext); | |
| mTransactionHandler.onLayerDestroyed(layerId); | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| markLayerPendingRemovalLocked(layer); | |
| layer->onHandleDestroyed(); | |
| mBufferCountTracker.remove(handle); | |
| layer.clear(); | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| void SurfaceFlinger::initializeDisplays() { | |
| TransactionState state; | |
| state.inputWindowCommands = mInputWindowCommands; | |
| const nsecs_t now = systemTime(); | |
| state.desiredPresentTime = now; | |
| state.postTime = now; | |
| state.originPid = mPid; | |
| state.originUid = static_cast<int>(getuid()); | |
| const uint64_t transactionId = (static_cast<uint64_t>(mPid) << 32) | mUniqueTransactionId++; | |
| state.id = transactionId; | |
| auto layerStack = ui::DEFAULT_LAYER_STACK.id; | |
| for (const auto& [id, display] : FTL_FAKE_GUARD(mStateLock, mPhysicalDisplays)) { | |
| state.displays.push(DisplayState(display.token(), ui::LayerStack::fromValue(layerStack++))); | |
| } | |
| std::vector<TransactionState> transactions; | |
| transactions.emplace_back(state); | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| applyAndCommitDisplayTransactionStatesLocked(transactions); | |
| } | |
| { | |
| ftl::FakeGuard guard(mStateLock); | |
| // In case of a restart, ensure all displays are off. | |
| for (const auto& [id, display] : mPhysicalDisplays) { | |
| setPowerModeInternal(getDisplayDeviceLocked(id), hal::PowerMode::OFF); | |
| } | |
| // Power on all displays. The primary display is first, so becomes the active display. Also, | |
| // the DisplayCapability set of a display is populated on its first powering on. Do this now | |
| // before responding to any Binder query from DisplayManager about display capabilities. | |
| // Additionally, do not turn on displays if the boot should be quiescent. | |
| if (!mSkipPowerOnForQuiescent) { | |
| for (const auto& [id, display] : mPhysicalDisplays) { | |
| setPowerModeInternal(getDisplayDeviceLocked(id), hal::PowerMode::ON); | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | |
| if (display->isVirtual()) { | |
| // TODO(b/241285876): This code path should not be reachable, so enforce this at compile | |
| // time. | |
| ALOGE("%s: Invalid operation on virtual display", __func__); | |
| return; | |
| } | |
| const auto displayId = display->getPhysicalId(); | |
| ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); | |
| const auto currentMode = display->getPowerMode(); | |
| if (currentMode == mode) { | |
| return; | |
| } | |
| const bool isInternalDisplay = mPhysicalDisplays.get(displayId) | |
| .transform(&PhysicalDisplay::isInternal) | |
| .value_or(false); | |
| const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayId); | |
| ALOGW_IF(display != activeDisplay && isInternalDisplay && activeDisplay && | |
| activeDisplay->isPoweredOn(), | |
| "Trying to change power mode on inactive display without powering off active display"); | |
| display->setPowerMode(mode); | |
| const auto activeMode = display->refreshRateSelector().getActiveMode().modePtr; | |
| if (currentMode == hal::PowerMode::OFF) { | |
| // Turn on the display | |
| // Activate the display (which involves a modeset to the active mode) when the inner or | |
| // outer display of a foldable is powered on. This condition relies on the above | |
| // DisplayDevice::setPowerMode. If `display` and `activeDisplay` are the same display, | |
| // then the `activeDisplay->isPoweredOn()` below is true, such that the display is not | |
| // activated every time it is powered on. | |
| // | |
| // TODO(b/255635821): Remove the concept of active display. | |
| if (isInternalDisplay && (!activeDisplay || !activeDisplay->isPoweredOn())) { | |
| onActiveDisplayChangedLocked(activeDisplay.get(), *display); | |
| } | |
| if (displayId == mActiveDisplayId) { | |
| // TODO(b/281692563): Merge the syscalls. For now, keep uclamp in a separate syscall and | |
| // set it before SCHED_FIFO due to b/190237315. | |
| if (setSchedAttr(true) != NO_ERROR) { | |
| ALOGW("Failed to set uclamp.min after powering on active display: %s", | |
| strerror(errno)); | |
| } | |
| if (setSchedFifo(true) != NO_ERROR) { | |
| ALOGW("Failed to set SCHED_FIFO after powering on active display: %s", | |
| strerror(errno)); | |
| } | |
| } | |
| getHwComposer().setPowerMode(displayId, mode); | |
| if (mode != hal::PowerMode::DOZE_SUSPEND && | |
| (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present())) { | |
| const bool enable = | |
| mScheduler->getVsyncSchedule(displayId)->getPendingHardwareVsyncState(); | |
| requestHardwareVsync(displayId, enable); | |
| if (displayId == mActiveDisplayId) { | |
| mScheduler->enableSyntheticVsync(false); | |
| } | |
| constexpr bool kAllowToEnable = true; | |
| mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, activeMode.get()); | |
| } | |
| mVisibleRegionsDirty = true; | |
| scheduleComposite(FrameHint::kActive); | |
| } else if (mode == hal::PowerMode::OFF) { | |
| const bool currentModeNotDozeSuspend = (currentMode != hal::PowerMode::DOZE_SUSPEND); | |
| // Turn off the display | |
| if (displayId == mActiveDisplayId) { | |
| if (const auto display = getActivatableDisplay()) { | |
| onActiveDisplayChangedLocked(activeDisplay.get(), *display); | |
| } else { | |
| if (setSchedFifo(false) != NO_ERROR) { | |
| ALOGW("Failed to set SCHED_OTHER after powering off active display: %s", | |
| strerror(errno)); | |
| } | |
| if (setSchedAttr(false) != NO_ERROR) { | |
| ALOGW("Failed set uclamp.min after powering off active display: %s", | |
| strerror(errno)); | |
| } | |
| if (currentModeNotDozeSuspend) { | |
| if (!FlagManager::getInstance().multithreaded_present()) { | |
| mScheduler->disableHardwareVsync(displayId, true); | |
| } | |
| mScheduler->enableSyntheticVsync(); | |
| } | |
| } | |
| } | |
| if (currentModeNotDozeSuspend && FlagManager::getInstance().multithreaded_present()) { | |
| constexpr bool kDisallow = true; | |
| mScheduler->disableHardwareVsync(displayId, kDisallow); | |
| } | |
| // We must disable VSYNC *before* turning off the display. The call to | |
| // disableHardwareVsync, above, schedules a task to turn it off after | |
| // this method returns. But by that point, the display is OFF, so the | |
| // call just updates the pending state, without actually disabling | |
| // VSYNC. | |
| requestHardwareVsync(displayId, false); | |
| getHwComposer().setPowerMode(displayId, mode); | |
| mVisibleRegionsDirty = true; | |
| // from this point on, SF will stop drawing on this display | |
| } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | |
| // Update display while dozing | |
| getHwComposer().setPowerMode(displayId, mode); | |
| if (currentMode == hal::PowerMode::DOZE_SUSPEND && | |
| (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present())) { | |
| if (displayId == mActiveDisplayId) { | |
| ALOGI("Force repainting for DOZE_SUSPEND -> DOZE or ON."); | |
| mVisibleRegionsDirty = true; | |
| scheduleRepaint(); | |
| mScheduler->enableSyntheticVsync(false); | |
| } | |
| constexpr bool kAllowToEnable = true; | |
| mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, activeMode.get()); | |
| } | |
| } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | |
| // Leave display going to doze | |
| if (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present()) { | |
| constexpr bool kDisallow = true; | |
| mScheduler->disableHardwareVsync(displayId, kDisallow); | |
| } | |
| if (displayId == mActiveDisplayId) { | |
| mScheduler->enableSyntheticVsync(); | |
| } | |
| getHwComposer().setPowerMode(displayId, mode); | |
| } else { | |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); | |
| getHwComposer().setPowerMode(displayId, mode); | |
| } | |
| if (displayId == mActiveDisplayId) { | |
| mTimeStats->setPowerMode(mode); | |
| mScheduler->setActiveDisplayPowerModeForRefreshRateStats(mode); | |
| } | |
| mScheduler->setDisplayPowerMode(displayId, mode); | |
| ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); | |
| } | |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD( | |
| kMainThreadContext) { | |
| mSkipPowerOnForQuiescent = false; | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | |
| displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set power mode %d for virtual display", mode); | |
| } else { | |
| setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | |
| } | |
| }); | |
| future.wait(); | |
| } | |
| status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | |
| std::string result; | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && | |
| !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | |
| pid, uid); | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| if (asProto && args.empty()) { | |
| perfetto::protos::LayersTraceFileProto traceFileProto = | |
| mLayerTracing.createTraceFileProto(); | |
| perfetto::protos::LayersSnapshotProto* layersTrace = traceFileProto.add_entry(); | |
| perfetto::protos::LayersProto layersProto = dumpProtoFromMainThread(); | |
| layersTrace->mutable_layers()->Swap(&layersProto); | |
| auto displayProtos = dumpDisplayProto(); | |
| layersTrace->mutable_displays()->Swap(&displayProtos); | |
| result.append(traceFileProto.SerializeAsString()); | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| static const std::unordered_map<std::string, Dumper> dumpers = { | |
| {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)}, | |
| {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | |
| {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)}, | |
| {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | |
| {"--events"s, dumper(&SurfaceFlinger::dumpEvents)}, | |
| {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, | |
| {"--frontend"s, mainThreadDumper(&SurfaceFlinger::dumpFrontEnd)}, | |
| {"--hdrinfo"s, dumper(&SurfaceFlinger::dumpHdrInfo)}, | |
| {"--hwclayers"s, mainThreadDumper(&SurfaceFlinger::dumpHwcLayersMinidump)}, | |
| {"--latency"s, argsMainThreadDumper(&SurfaceFlinger::dumpStats)}, | |
| {"--latency-clear"s, argsMainThreadDumper(&SurfaceFlinger::clearStats)}, | |
| {"--list"s, mainThreadDumper(&SurfaceFlinger::listLayers)}, | |
| {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, | |
| {"--scheduler"s, dumper(&SurfaceFlinger::dumpScheduler)}, | |
| {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | |
| {"--vsync"s, dumper(&SurfaceFlinger::dumpVsync)}, | |
| {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | |
| }; | |
| const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | |
| if (const auto it = dumpers.find(flag); it != dumpers.end()) { | |
| (it->second)(args, asProto, result); | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| // Traversal of drawing state must happen on the main thread. | |
| // Otherwise, SortedVector may have shared ownership during concurrent | |
| // traversals, which can result in use-after-frees. | |
| std::string compositionLayers; | |
| mScheduler | |
| ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | |
| dumpVisibleFrontEnd(compositionLayers); | |
| }) | |
| .get(); | |
| dumpAll(args, compositionLayers, result); | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | |
| return doDump(fd, DumpArgs(), asProto); | |
| } | |
| void SurfaceFlinger::listLayers(std::string& result) const { | |
| for (const auto& layer : mLayerLifecycleManager.getLayers()) { | |
| StringAppendF(&result, "%s\n", layer->getDebugString().c_str()); | |
| } | |
| } | |
| void SurfaceFlinger::dumpStats(const DumpArgs& args, std::string& result) const { | |
| StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); | |
| if (args.size() < 2) return; | |
| const auto name = String8(args[1]); | |
| traverseLegacyLayers([&](Layer* layer) { | |
| if (layer->getName() == name.c_str()) { | |
| layer->dumpFrameStats(result); | |
| } | |
| }); | |
| } | |
| void SurfaceFlinger::clearStats(const DumpArgs& args, std::string&) { | |
| const bool clearAll = args.size() < 2; | |
| const auto name = clearAll ? String8() : String8(args[1]); | |
| traverseLegacyLayers([&](Layer* layer) { | |
| if (clearAll || layer->getName() == name.c_str()) { | |
| layer->clearFrameStats(); | |
| } | |
| }); | |
| } | |
| void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | |
| mTimeStats->parseArgs(asProto, args, result); | |
| } | |
| void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { | |
| mFrameTimeline->parseArgs(args, result); | |
| } | |
| void SurfaceFlinger::logFrameStats(TimePoint now) { | |
| static TimePoint sTimestamp = now; | |
| if (now - sTimestamp < 30min) return; | |
| sTimestamp = now; | |
| ATRACE_CALL(); | |
| mDrawingState.traverse([&](Layer* layer) { layer->logFrameStats(); }); | |
| } | |
| void SurfaceFlinger::appendSfConfigString(std::string& result) const { | |
| result.append(" [sf"); | |
| StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | |
| StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | |
| StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", | |
| getHwComposer().getMaxVirtualDisplayDimension()); | |
| StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | |
| StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | |
| maxFrameBufferAcquiredBuffers); | |
| result.append("]"); | |
| } | |
| void SurfaceFlinger::dumpScheduler(std::string& result) const { | |
| utils::Dumper dumper{result}; | |
| mScheduler->dump(dumper); | |
| // TODO(b/241285876): Move to DisplayModeController. | |
| dumper.dump("debugDisplayModeSetByBackdoor"sv, mDebugDisplayModeSetByBackdoor); | |
| dumper.eol(); | |
| StringAppendF(&result, | |
| " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 | |
| " ns\n\n", | |
| dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); | |
| } | |
| void SurfaceFlinger::dumpEvents(std::string& result) const { | |
| mScheduler->dump(scheduler::Cycle::Render, result); | |
| } | |
| void SurfaceFlinger::dumpVsync(std::string& result) const { | |
| mScheduler->dumpVsync(result); | |
| } | |
| void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto compositionDisplay = display->getCompositionDisplay(); | |
| compositionDisplay->dumpPlannerInfo(args, result); | |
| } | |
| } | |
| void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| display->getCompositionDisplay()->dump(result); | |
| result += '\n'; | |
| } | |
| } | |
| void SurfaceFlinger::dumpDisplays(std::string& result) const { | |
| utils::Dumper dumper{result}; | |
| for (const auto& [id, display] : mPhysicalDisplays) { | |
| utils::Dumper::Section section(dumper, ftl::Concat("Display ", id.value).str()); | |
| display.snapshot().dump(dumper); | |
| if (const auto device = getDisplayDeviceLocked(id)) { | |
| device->dump(dumper); | |
| } | |
| } | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->isVirtual()) { | |
| const auto displayId = display->getId(); | |
| utils::Dumper::Section section(dumper, | |
| ftl::Concat("Virtual Display ", displayId.value).str()); | |
| display->dump(dumper); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| continue; | |
| } | |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | |
| if (!hwcDisplayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, | |
| "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | |
| *hwcDisplayId); | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | |
| result.append("no display identification data\n"); | |
| continue; | |
| } | |
| if (data.empty()) { | |
| result.append("empty display identification data\n"); | |
| continue; | |
| } | |
| if (!isEdid(data)) { | |
| result.append("unknown format for display identification data\n"); | |
| continue; | |
| } | |
| const auto edid = parseEdid(data); | |
| if (!edid) { | |
| result.append("invalid EDID\n"); | |
| continue; | |
| } | |
| StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | |
| result.append(edid->displayName.data(), edid->displayName.length()); | |
| result.append("\"\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | |
| std::string& result) const { | |
| hal::HWDisplayId hwcDisplayId; | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | |
| getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | |
| result.append(reinterpret_cast<const char*>(data.data()), data.size()); | |
| } | |
| } | |
| void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | |
| StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor); | |
| StringAppendF(&result, "DisplayColorSetting: %s\n", | |
| decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | |
| // TODO: print out if wide-color mode is active or not. | |
| for (const auto& [id, display] : mPhysicalDisplays) { | |
| StringAppendF(&result, "Display %s color modes:\n", to_string(id).c_str()); | |
| for (const auto mode : display.snapshot().colorModes()) { | |
| StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), | |
| fmt::underlying(mode)); | |
| } | |
| if (const auto display = getDisplayDeviceLocked(id)) { | |
| ui::ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | |
| StringAppendF(&result, " Current color mode: %s (%d)\n", | |
| decodeColorMode(currentMode).c_str(), fmt::underlying(currentMode)); | |
| } | |
| } | |
| result.append("\n"); | |
| } | |
| void SurfaceFlinger::dumpHdrInfo(std::string& result) const { | |
| for (const auto& [displayId, listener] : mHdrLayerInfoListeners) { | |
| StringAppendF(&result, "HDR events for display %" PRIu64 "\n", displayId.value); | |
| listener->dump(result); | |
| result.append("\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpFrontEnd(std::string& result) { | |
| std::ostringstream out; | |
| out << "\nComposition list\n"; | |
| ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | |
| for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) { | |
| if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) { | |
| lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack; | |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; | |
| } | |
| out << " " << *snapshot << "\n"; | |
| } | |
| out << "\nInput list\n"; | |
| lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | |
| mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) { | |
| if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) { | |
| lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack; | |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; | |
| } | |
| out << " " << snapshot << "\n"; | |
| }); | |
| out << "\nLayer Hierarchy\n" | |
| << mLayerHierarchyBuilder.getHierarchy().dump() << "\nOffscreen Hierarchy\n" | |
| << mLayerHierarchyBuilder.getOffscreenHierarchy().dump() << "\n\n"; | |
| result.append(out.str()); | |
| } | |
| void SurfaceFlinger::dumpVisibleFrontEnd(std::string& result) { | |
| if (!mLayerLifecycleManagerEnabled) { | |
| StringAppendF(&result, "Composition layers\n"); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| auto* compositionState = layer->getCompositionState(); | |
| if (!compositionState || !compositionState->isVisible) return; | |
| android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, | |
| layer->getDebugName() ? layer->getDebugName() | |
| : "<unknown>"); | |
| compositionState->dump(result); | |
| }); | |
| StringAppendF(&result, "Offscreen Layers\n"); | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); }); | |
| } | |
| } else { | |
| std::ostringstream out; | |
| out << "\nComposition list\n"; | |
| ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( | |
| [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { | |
| if (snapshot->hasSomethingToDraw()) { | |
| if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) { | |
| lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack; | |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; | |
| } | |
| out << " " << *snapshot << "\n"; | |
| } | |
| }); | |
| out << "\nInput list\n"; | |
| lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | |
| mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) { | |
| if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) { | |
| lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack; | |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; | |
| } | |
| out << " " << snapshot << "\n"; | |
| }); | |
| out << "\nLayer Hierarchy\n" | |
| << mLayerHierarchyBuilder.getHierarchy() << "\nOffscreen Hierarchy\n" | |
| << mLayerHierarchyBuilder.getOffscreenHierarchy() << "\n\n"; | |
| result = out.str(); | |
| dumpHwcLayersMinidump(result); | |
| } | |
| } | |
| perfetto::protos::LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | |
| std::unordered_set<uint64_t> stackIdsToSkip; | |
| // Determine if virtual layers display should be skipped | |
| if ((traceFlags & LayerTracing::TRACE_VIRTUAL_DISPLAYS) == 0) { | |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| if (display->isVirtual()) { | |
| stackIdsToSkip.insert(display->getLayerStack().id); | |
| } | |
| } | |
| } | |
| return LayerProtoFromSnapshotGenerator(mLayerSnapshotBuilder, mFrontEndDisplayInfos, | |
| mLegacyLayers, traceFlags) | |
| .generate(mLayerHierarchyBuilder.getHierarchy()); | |
| } | |
| google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> | |
| SurfaceFlinger::dumpDisplayProto() const { | |
| google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> displays; | |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| perfetto::protos::DisplayProto* displayProto = displays.Add(); | |
| displayProto->set_id(display->getId().value); | |
| displayProto->set_name(display->getDisplayName()); | |
| displayProto->set_layer_stack(display->getLayerStack().id); | |
| if (!display->isVirtual()) { | |
| const auto dpi = display->refreshRateSelector().getActiveMode().modePtr->getDpi(); | |
| displayProto->set_dpi_x(dpi.x); | |
| displayProto->set_dpi_y(dpi.y); | |
| } | |
| LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), | |
| [&]() { return displayProto->mutable_size(); }); | |
| LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { | |
| return displayProto->mutable_layer_stack_space_rect(); | |
| }); | |
| LayerProtoHelper::writeTransformToProto(display->getTransform(), | |
| displayProto->mutable_transform()); | |
| displayProto->set_is_virtual(display->isVirtual()); | |
| } | |
| return displays; | |
| } | |
| void SurfaceFlinger::dumpHwc(std::string& result) const { | |
| getHwComposer().dump(result); | |
| } | |
| void SurfaceFlinger::dumpOffscreenLayersProto(perfetto::protos::LayersProto& layersProto, | |
| uint32_t traceFlags) const { | |
| // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | |
| // it. | |
| perfetto::protos::LayerProto* rootProto = layersProto.add_layers(); | |
| const int32_t offscreenRootLayerId = INT32_MAX - 2; | |
| rootProto->set_id(offscreenRootLayerId); | |
| rootProto->set_name("Offscreen Root"); | |
| rootProto->set_parent(-1); | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| // Add layer as child of the fake root | |
| rootProto->add_children(offscreenLayer->sequence); | |
| // Add layer | |
| auto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags); | |
| layerProto->set_parent(offscreenRootLayerId); | |
| } | |
| } | |
| perfetto::protos::LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | |
| return mScheduler | |
| ->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| return dumpDrawingStateProto(traceFlags); | |
| }) | |
| .get(); | |
| } | |
| void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | |
| auto future = mScheduler->schedule([this] { | |
| std::string result; | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); }); | |
| } | |
| return result; | |
| }); | |
| result.append("Offscreen Layers:\n"); | |
| result.append(future.get()); | |
| } | |
| void SurfaceFlinger::dumpHwcLayersMinidumpLockedLegacy(std::string& result) const { | |
| for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| const auto displayId = HalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | |
| displayId == mActiveDisplayId ? "active" : "inactive"); | |
| Layer::miniDumpHeader(result); | |
| const DisplayDevice& ref = *display; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { layer->miniDumpLegacy(result, ref); }); | |
| result.append("\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpHwcLayersMinidump(std::string& result) const { | |
| if (!mLayerLifecycleManagerEnabled) { | |
| return dumpHwcLayersMinidumpLockedLegacy(result); | |
| } | |
| for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | |
| const auto displayId = HalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | |
| displayId == mActiveDisplayId ? "active" : "inactive"); | |
| Layer::miniDumpHeader(result); | |
| const DisplayDevice& ref = *display; | |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( | |
| [&](const frontend::LayerSnapshot& snapshot) FTL_FAKE_GUARD(kMainThreadContext) { | |
| if (!snapshot.hasSomethingToDraw() || | |
| ref.getLayerStack() != snapshot.outputFilter.layerStack) { | |
| return; | |
| } | |
| auto it = mLegacyLayers.find(snapshot.sequence); | |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), | |
| "Couldnt find layer object for %s", | |
| snapshot.getDebugString().c_str()); | |
| it->second->miniDump(result, snapshot, ref); | |
| }); | |
| result.append("\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpAll(const DumpArgs& args, const std::string& compositionLayers, | |
| std::string& result) const { | |
| TimedLock lock(mStateLock, s2ns(1), __func__); | |
| if (!lock.locked()) { | |
| StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | |
| strerror(-lock.status), lock.status); | |
| } | |
| const bool colorize = !args.empty() && args[0] == String16("--color"); | |
| Colorizer colorizer(colorize); | |
| // figure out if we're stuck somewhere | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t inTransaction(mDebugInTransaction); | |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | |
| /* | |
| * Dump library configuration. | |
| */ | |
| colorizer.bold(result); | |
| result.append("Build configuration:"); | |
| colorizer.reset(result); | |
| appendSfConfigString(result); | |
| result.append("\n"); | |
| result.append("\nDisplay identification data:\n"); | |
| dumpDisplayIdentificationData(result); | |
| result.append("\nWide-Color information:\n"); | |
| dumpWideColorInfo(result); | |
| dumpHdrInfo(result); | |
| colorizer.bold(result); | |
| result.append("Sync configuration: "); | |
| colorizer.reset(result); | |
| result.append(SyncFeatures::getInstance().toString()); | |
| result.append("\n\n"); | |
| colorizer.bold(result); | |
| result.append("Scheduler:\n"); | |
| colorizer.reset(result); | |
| dumpScheduler(result); | |
| dumpEvents(result); | |
| dumpVsync(result); | |
| result.append("\n"); | |
| /* | |
| * Dump the visible layer list | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "SurfaceFlinger New Frontend Enabled:%s\n", | |
| mLayerLifecycleManagerEnabled ? "true" : "false"); | |
| StringAppendF(&result, "Active Layers - layers with client handles (count = %zu)\n", | |
| mNumLayers.load()); | |
| colorizer.reset(result); | |
| result.append(compositionLayers); | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | |
| colorizer.reset(result); | |
| dumpDisplays(result); | |
| dumpCompositionDisplays(result); | |
| result.push_back('\n'); | |
| mCompositionEngine->dump(result); | |
| /* | |
| * Dump SurfaceFlinger global state | |
| */ | |
| colorizer.bold(result); | |
| result.append("SurfaceFlinger global state:\n"); | |
| colorizer.reset(result); | |
| getRenderEngine().dump(result); | |
| result.append("ClientCache state:\n"); | |
| ClientCache::getInstance().dump(result); | |
| DebugEGLImageTracker::getInstance()->dump(result); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | |
| "undefinedRegion"); | |
| StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n", | |
| toCString(display->getOrientation()), display->isPoweredOn()); | |
| } | |
| StringAppendF(&result, " transaction-flags : %08x\n", mTransactionFlags.load()); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| std::string peakFps, xDpi, yDpi; | |
| const auto activeMode = display->refreshRateSelector().getActiveMode(); | |
| if (const auto activeModePtr = activeMode.modePtr.get()) { | |
| peakFps = to_string(activeMode.modePtr->getPeakFps()); | |
| const auto dpi = activeModePtr->getDpi(); | |
| xDpi = base::StringPrintf("%.2f", dpi.x); | |
| yDpi = base::StringPrintf("%.2f", dpi.y); | |
| } else { | |
| peakFps = "unknown"; | |
| xDpi = "unknown"; | |
| yDpi = "unknown"; | |
| } | |
| StringAppendF(&result, | |
| " peak-refresh-rate : %s\n" | |
| " x-dpi : %s\n" | |
| " y-dpi : %s\n", | |
| peakFps.c_str(), xDpi.c_str(), yDpi.c_str()); | |
| } | |
| StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0); | |
| result.append("\nTransaction tracing: "); | |
| if (mTransactionTracing) { | |
| result.append("enabled\n"); | |
| mTransactionTracing->dump(result); | |
| } else { | |
| result.append("disabled\n"); | |
| } | |
| result.push_back('\n'); | |
| { | |
| DumpArgs plannerArgs; | |
| plannerArgs.add(); // first argument is ignored | |
| plannerArgs.add(String16("--layers")); | |
| dumpPlannerInfo(plannerArgs, result); | |
| } | |
| /* | |
| * Dump HWComposer state | |
| */ | |
| colorizer.bold(result); | |
| result.append("h/w composer state:\n"); | |
| colorizer.reset(result); | |
| const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; | |
| StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | |
| dumpHwc(result); | |
| /* | |
| * Dump gralloc state | |
| */ | |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | |
| alloc.dump(result); | |
| /* | |
| * Dump flag/property manager state | |
| */ | |
| FlagManager::getInstance().dump(result); | |
| result.append(mTimeStats->miniDump()); | |
| result.append("\n"); | |
| result.append("Window Infos:\n"); | |
| auto windowInfosDebug = mWindowInfosListenerInvoker->getDebugInfo(); | |
| StringAppendF(&result, " max send vsync id: %" PRId64 "\n", | |
| ftl::to_underlying(windowInfosDebug.maxSendDelayVsyncId)); | |
| StringAppendF(&result, " max send delay (ns): %" PRId64 " ns\n", | |
| windowInfosDebug.maxSendDelayDuration); | |
| StringAppendF(&result, " unsent messages: %zu\n", windowInfosDebug.pendingMessageCount); | |
| result.append("\n"); | |
| } | |
| mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { | |
| if (saturation == 1) { | |
| return mat4(); | |
| } | |
| float3 luminance{0.213f, 0.715f, 0.072f}; | |
| luminance *= 1.0f - saturation; | |
| mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, | |
| vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, | |
| vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, | |
| vec4{0.0f, 0.0f, 0.0f, 1.0f}); | |
| return saturationMatrix; | |
| } | |
| void SurfaceFlinger::updateColorMatrixLocked() { | |
| mat4 colorMatrix = | |
| mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); | |
| if (mCurrentState.colorMatrix != colorMatrix) { | |
| mCurrentState.colorMatrix = colorMatrix; | |
| mCurrentState.colorMatrixChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| } | |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| switch (static_cast<ISurfaceComposerTag>(code)) { | |
| // These methods should at minimum make sure that the client requested | |
| // access to SF. | |
| case GET_HDR_CAPABILITIES: | |
| case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | |
| case GET_GAME_CONTENT_TYPE_SUPPORT: | |
| case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | |
| // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary | |
| // permission dynamically. Don't use the permission cache for this check. | |
| bool usePermissionCache = code != OVERRIDE_HDR_TYPES; | |
| if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | |
| ipc->getCallingPid(), ipc->getCallingUid()); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| // The following calls are currently used by clients that do not | |
| // request necessary permissions. However, they do not expose any secret | |
| // information, so it is OK to pass them. | |
| case GET_ACTIVE_COLOR_MODE: | |
| case GET_ACTIVE_DISPLAY_MODE: | |
| case GET_DISPLAY_COLOR_MODES: | |
| case GET_DISPLAY_MODES: | |
| case GET_SCHEDULING_POLICY: | |
| // Calling setTransactionState is safe, because you need to have been | |
| // granted a reference to Client* and Handle* to do anything with it. | |
| case SET_TRANSACTION_STATE: { | |
| // This is not sensitive information, so should not require permission control. | |
| return OK; | |
| } | |
| case BOOT_FINISHED: | |
| // Used by apps to hook Choreographer to SurfaceFlinger. | |
| case CREATE_DISPLAY_EVENT_CONNECTION: | |
| case CREATE_CONNECTION: | |
| case CREATE_VIRTUAL_DISPLAY: | |
| case DESTROY_VIRTUAL_DISPLAY: | |
| case GET_PRIMARY_PHYSICAL_DISPLAY_ID: | |
| case GET_PHYSICAL_DISPLAY_IDS: | |
| case GET_PHYSICAL_DISPLAY_TOKEN: | |
| case AUTHENTICATE_SURFACE: | |
| case SET_POWER_MODE: | |
| case GET_SUPPORTED_FRAME_TIMESTAMPS: | |
| case GET_DISPLAY_STATE: | |
| case GET_DISPLAY_STATS: | |
| case GET_STATIC_DISPLAY_INFO: | |
| case GET_DYNAMIC_DISPLAY_INFO: | |
| case GET_DISPLAY_NATIVE_PRIMARIES: | |
| case SET_ACTIVE_COLOR_MODE: | |
| case SET_BOOT_DISPLAY_MODE: | |
| case CLEAR_BOOT_DISPLAY_MODE: | |
| case GET_BOOT_DISPLAY_MODE_SUPPORT: | |
| case SET_AUTO_LOW_LATENCY_MODE: | |
| case SET_GAME_CONTENT_TYPE: | |
| case CAPTURE_LAYERS: | |
| case CAPTURE_DISPLAY: | |
| case CAPTURE_DISPLAY_BY_ID: | |
| case CLEAR_ANIMATION_FRAME_STATS: | |
| case GET_ANIMATION_FRAME_STATS: | |
| case OVERRIDE_HDR_TYPES: | |
| case ON_PULL_ATOM: | |
| case ENABLE_VSYNC_INJECTIONS: | |
| case INJECT_VSYNC: | |
| case GET_LAYER_DEBUG_INFO: | |
| case GET_COLOR_MANAGEMENT: | |
| case GET_COMPOSITION_PREFERENCE: | |
| case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | |
| case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | |
| case GET_DISPLAYED_CONTENT_SAMPLE: | |
| case GET_PROTECTED_CONTENT_SUPPORT: | |
| case IS_WIDE_COLOR_DISPLAY: | |
| case ADD_REGION_SAMPLING_LISTENER: | |
| case REMOVE_REGION_SAMPLING_LISTENER: | |
| case ADD_FPS_LISTENER: | |
| case REMOVE_FPS_LISTENER: | |
| case ADD_TUNNEL_MODE_ENABLED_LISTENER: | |
| case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: | |
| case ADD_WINDOW_INFOS_LISTENER: | |
| case REMOVE_WINDOW_INFOS_LISTENER: | |
| case SET_DESIRED_DISPLAY_MODE_SPECS: | |
| case GET_DESIRED_DISPLAY_MODE_SPECS: | |
| case GET_DISPLAY_BRIGHTNESS_SUPPORT: | |
| case SET_DISPLAY_BRIGHTNESS: | |
| case ADD_HDR_LAYER_INFO_LISTENER: | |
| case REMOVE_HDR_LAYER_INFO_LISTENER: | |
| case NOTIFY_POWER_BOOST: | |
| case SET_GLOBAL_SHADOW_SETTINGS: | |
| case GET_DISPLAY_DECORATION_SUPPORT: | |
| case SET_FRAME_RATE: | |
| case SET_OVERRIDE_FRAME_RATE: | |
| case SET_FRAME_TIMELINE_INFO: | |
| case ADD_TRANSACTION_TRACE_LISTENER: | |
| case GET_GPU_CONTEXT_PRIORITY: | |
| case GET_MAX_ACQUIRED_BUFFER_COUNT: | |
| LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code); | |
| return PERMISSION_DENIED; | |
| } | |
| // These codes are used for the IBinder protocol to either interrogate the recipient | |
| // side of the transaction for its canonical interface descriptor or to dump its state. | |
| // We let them pass by default. | |
| if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | |
| code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | |
| code == IBinder::SYSPROPS_TRANSACTION) { | |
| return OK; | |
| } | |
| // Numbers from 1000 to 1045 are currently used for backdoors. The code | |
| // in onTransact verifies that the user is root, and has access to use SF. | |
| if (code >= 1000 && code <= 1045) { | |
| ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | |
| return OK; | |
| } | |
| ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | |
| return PERMISSION_DENIED; | |
| #pragma clang diagnostic pop | |
| } | |
| status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | |
| uint32_t flags) { | |
| if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { | |
| return error; | |
| } | |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (CC_UNLIKELY(uid != AID_SYSTEM | |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { | |
| const int pid = ipc->getCallingPid(); | |
| ALOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| int n; | |
| switch (code) { | |
| case 1000: // Unused. | |
| case 1001: | |
| return NAME_NOT_FOUND; | |
| case 1002: // Toggle flashing on surface damage. | |
| sfdo_setDebugFlash(data.readInt32()); | |
| return NO_ERROR; | |
| case 1004: // Force composite ahead of next VSYNC. | |
| case 1006: | |
| sfdo_scheduleComposite(); | |
| return NO_ERROR; | |
| case 1005: { // Force commit ahead of next VSYNC. | |
| sfdo_scheduleCommit(); | |
| return NO_ERROR; | |
| } | |
| case 1007: // Unused. | |
| return NAME_NOT_FOUND; | |
| case 1008: // Toggle forced GPU composition. | |
| sfdo_forceClientComposition(data.readInt32() != 0); | |
| return NO_ERROR; | |
| case 1009: // Toggle use of transform hint. | |
| mDebugDisableTransformHint = data.readInt32() != 0; | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| case 1010: // Interrogate. | |
| reply->writeInt32(0); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugFlashDelay); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugDisableHWC); | |
| return NO_ERROR; | |
| case 1013: // Unused. | |
| return NAME_NOT_FOUND; | |
| case 1014: { | |
| Mutex::Autolock _l(mStateLock); | |
| // daltonize | |
| n = data.readInt32(); | |
| mDaltonizer.setLevel(data.readInt32()); | |
| switch (n % 10) { | |
| case 1: | |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); | |
| break; | |
| case 2: | |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | |
| break; | |
| case 3: | |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | |
| break; | |
| default: | |
| mDaltonizer.setType(ColorBlindnessType::None); | |
| break; | |
| } | |
| if (n >= 10) { | |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); | |
| } else { | |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1015: { | |
| Mutex::Autolock _l(mStateLock); | |
| // apply a color matrix | |
| n = data.readInt32(); | |
| if (n) { | |
| // color matrix is sent as a column-major mat4 matrix | |
| for (size_t i = 0 ; i < 4; i++) { | |
| for (size_t j = 0; j < 4; j++) { | |
| mClientColorMatrix[i][j] = data.readFloat(); | |
| } | |
| } | |
| } else { | |
| mClientColorMatrix = mat4(); | |
| } | |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | |
| // the division by w in the fragment shader | |
| float4 lastRow(transpose(mClientColorMatrix)[3]); | |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1016: { // Unused. | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1017: { | |
| n = data.readInt32(); | |
| mForceFullDamage = n != 0; | |
| return NO_ERROR; | |
| } | |
| case 1018: { // Set the render deadline as a duration until VSYNC. | |
| n = data.readInt32(); | |
| mScheduler->setDuration(scheduler::Cycle::Render, std::chrono::nanoseconds(n), 0ns); | |
| return NO_ERROR; | |
| } | |
| case 1019: { // Set the deadline of the last composite as a duration until VSYNC. | |
| n = data.readInt32(); | |
| mScheduler->setDuration(scheduler::Cycle::LastComposite, | |
| std::chrono::nanoseconds(n), 0ns); | |
| return NO_ERROR; | |
| } | |
| case 1020: { // Unused | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1021: { // Disable HWC virtual displays | |
| const bool enable = data.readInt32() != 0; | |
| static_cast<void>( | |
| mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); | |
| return NO_ERROR; | |
| } | |
| case 1022: { // Set saturation boost | |
| Mutex::Autolock _l(mStateLock); | |
| mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1023: { // Set color mode. | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| if (int32_t colorMode; data.readInt32(&colorMode) == NO_ERROR) { | |
| mForceColorMode = static_cast<ui::ColorMode>(colorMode); | |
| } | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| } | |
| // Deprecate, use 1030 to check whether the device is color managed. | |
| case 1024: { | |
| return NAME_NOT_FOUND; | |
| } | |
| // Deprecated, use perfetto to start/stop the layer tracing | |
| case 1025: { | |
| return NAME_NOT_FOUND; | |
| } | |
| // Deprecated, execute "adb shell perfetto --query" to see the ongoing tracing sessions | |
| case 1026: { | |
| return NAME_NOT_FOUND; | |
| } | |
| // Is a DisplayColorSetting supported? | |
| case 1027: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| switch (setting) { | |
| case DisplayColorSetting::kManaged: | |
| case DisplayColorSetting::kUnmanaged: | |
| reply->writeBool(true); | |
| break; | |
| case DisplayColorSetting::kEnhanced: | |
| reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | |
| break; | |
| default: // vendor display color setting | |
| reply->writeBool( | |
| display->hasRenderIntent(static_cast<RenderIntent>(setting))); | |
| break; | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1028: { // Unused. | |
| return NAME_NOT_FOUND; | |
| } | |
| // Deprecated, use perfetto to set the active layer tracing buffer size | |
| case 1029: { | |
| return NAME_NOT_FOUND; | |
| } | |
| // Is device color managed? | |
| case 1030: { | |
| // ColorDisplayManager stil calls this | |
| reply->writeBool(true); | |
| return NO_ERROR; | |
| } | |
| // Override default composition data space | |
| // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | |
| // && adb shell stop zygote && adb shell start zygote | |
| // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | |
| // adb shell stop zygote && adb shell start zygote | |
| case 1031: { | |
| Mutex::Autolock _l(mStateLock); | |
| n = data.readInt32(); | |
| if (n) { | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mDefaultCompositionDataspace = dataspace; | |
| } | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mWideColorGamutCompositionDataspace = dataspace; | |
| } | |
| } else { | |
| // restore composition data space. | |
| mDefaultCompositionDataspace = defaultCompositionDataspace; | |
| mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Deprecated, use perfetto to set layer trace flags | |
| case 1033: { | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1034: { | |
| n = data.readInt32(); | |
| if (n == 0 || n == 1) { | |
| sfdo_enableRefreshRateOverlay(static_cast<bool>(n)); | |
| } else { | |
| Mutex::Autolock lock(mStateLock); | |
| reply->writeBool(isRefreshRateOverlayEnabled()); | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1035: { | |
| // Parameters: | |
| // - (required) i32 mode id. | |
| // - (optional) i64 display id. Using default display if not provided. | |
| // - (optional) f min render rate. Using mode's fps is not provided. | |
| // - (optional) f max render rate. Using mode's fps is not provided. | |
| const int modeId = data.readInt32(); | |
| const auto display = [&]() -> sp<IBinder> { | |
| uint64_t value; | |
| if (data.readUint64(&value) != NO_ERROR) { | |
| return getDefaultDisplayDevice()->getDisplayToken().promote(); | |
| } | |
| if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { | |
| return getPhysicalDisplayToken(*id); | |
| } | |
| ALOGE("Invalid physical display ID"); | |
| return nullptr; | |
| }(); | |
| const auto getFps = [&] { | |
| float value; | |
| if (data.readFloat(&value) == NO_ERROR) { | |
| return Fps::fromValue(value); | |
| } | |
| return Fps(); | |
| }; | |
| const auto minFps = getFps(); | |
| const auto maxFps = getFps(); | |
| mDebugDisplayModeSetByBackdoor = false; | |
| const status_t result = | |
| setActiveModeFromBackdoor(display, DisplayModeId{modeId}, minFps, maxFps); | |
| mDebugDisplayModeSetByBackdoor = result == NO_ERROR; | |
| return result; | |
| } | |
| // Turn on/off frame rate flexibility mode. When turned on it overrides the display | |
| // manager frame rate policy a new policy which allows switching between all refresh | |
| // rates. | |
| case 1036: { | |
| if (data.readInt32() > 0) { // turn on | |
| return mScheduler | |
| ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| const auto display = | |
| FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | |
| // This is a little racy, but not in a way that hurts anything. As | |
| // we grab the defaultMode from the display manager policy, we could | |
| // be setting a new display manager policy, leaving us using a stale | |
| // defaultMode. The defaultMode doesn't matter for the override | |
| // policy though, since we set allowGroupSwitching to true, so it's | |
| // not a problem. | |
| scheduler::RefreshRateSelector::OverridePolicy overridePolicy; | |
| overridePolicy.defaultMode = display->refreshRateSelector() | |
| .getDisplayManagerPolicy() | |
| .defaultMode; | |
| overridePolicy.allowGroupSwitching = true; | |
| return setDesiredDisplayModeSpecsInternal(display, overridePolicy); | |
| }) | |
| .get(); | |
| } else { // turn off | |
| return mScheduler | |
| ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| const auto display = | |
| FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | |
| return setDesiredDisplayModeSpecsInternal( | |
| display, | |
| scheduler::RefreshRateSelector::NoOverridePolicy{}); | |
| }) | |
| .get(); | |
| } | |
| } | |
| // Inject a hotplug connected event for the primary display. This will deallocate and | |
| // reallocate the display state including framebuffers. | |
| case 1037: { | |
| const hal::HWDisplayId hwcId = | |
| (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); | |
| onComposerHalHotplugEvent(hwcId, DisplayHotplugEvent::CONNECTED); | |
| return NO_ERROR; | |
| } | |
| // Modify the max number of display frames stored within FrameTimeline | |
| case 1038: { | |
| n = data.readInt32(); | |
| if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { | |
| ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); | |
| return BAD_VALUE; | |
| } | |
| if (n == 0) { | |
| // restore to default | |
| mFrameTimeline->reset(); | |
| return NO_ERROR; | |
| } | |
| mFrameTimeline->setMaxDisplayFrames(n); | |
| return NO_ERROR; | |
| } | |
| case 1039: { | |
| PhysicalDisplayId displayId = [&]() { | |
| Mutex::Autolock lock(mStateLock); | |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); | |
| }(); | |
| auto inUid = static_cast<uid_t>(data.readInt32()); | |
| const auto refreshRate = data.readFloat(); | |
| mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); | |
| mScheduler->onFrameRateOverridesChanged(scheduler::Cycle::Render, displayId); | |
| return NO_ERROR; | |
| } | |
| // Toggle caching feature | |
| // First argument is an int32 - nonzero enables caching and zero disables caching | |
| // Second argument is an optional uint64 - if present, then limits enabling/disabling | |
| // caching to a particular physical display | |
| case 1040: { | |
| auto future = mScheduler->schedule([&] { | |
| n = data.readInt32(); | |
| std::optional<PhysicalDisplayId> inputId = std::nullopt; | |
| if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { | |
| inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); | |
| if (!inputId || getPhysicalDisplayToken(*inputId)) { | |
| ALOGE("No display with id: %" PRIu64, inputDisplayId); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| mLayerCachingEnabled = n != 0; | |
| for (const auto& [_, display] : mDisplays) { | |
| if (!inputId || *inputId == display->getPhysicalId()) { | |
| display->enableLayerCaching(mLayerCachingEnabled); | |
| } | |
| } | |
| } | |
| return OK; | |
| }); | |
| if (const status_t error = future.get(); error != OK) { | |
| return error; | |
| } | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| } | |
| case 1041: { // Transaction tracing | |
| if (mTransactionTracing) { | |
| int arg = data.readInt32(); | |
| if (arg == -1) { | |
| mScheduler->schedule([&]() { mTransactionTracing.reset(); }).get(); | |
| } else if (arg > 0) { | |
| // Transaction tracing is always running but allow the user to temporarily | |
| // increase the buffer when actively debugging. | |
| mTransactionTracing->setBufferSize( | |
| TransactionTracing::LEGACY_ACTIVE_TRACING_BUFFER_SIZE); | |
| } else { | |
| TransactionTraceWriter::getInstance().invoke("", /* overwrite= */ true); | |
| mTransactionTracing->setBufferSize( | |
| TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE); | |
| } | |
| } | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| case 1042: { // Write transaction trace to file | |
| if (mTransactionTracing) { | |
| mTransactionTracing->writeToFile(); | |
| } | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| // hdr sdr ratio overlay | |
| case 1043: { | |
| auto future = mScheduler->schedule( | |
| [&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | |
| n = data.readInt32(); | |
| if (n == 0 || n == 1) { | |
| mHdrSdrRatioOverlay = n != 0; | |
| enableHdrSdrRatioOverlay(mHdrSdrRatioOverlay); | |
| } else { | |
| reply->writeBool(isHdrSdrRatioOverlayEnabled()); | |
| } | |
| }); | |
| future.wait(); | |
| return NO_ERROR; | |
| } | |
| case 1044: { // Enable/Disable mirroring from one display to another | |
| /* | |
| * Mirror one display onto another. | |
| * Ensure the source and destination displays are on. | |
| * Commands: | |
| * 0: Mirror one display to another | |
| * 1: Disable mirroring to a previously mirrored display | |
| * 2: Disable mirroring on previously mirrored displays | |
| * | |
| * Ex: | |
| * Get the display ids: | |
| * adb shell dumpsys SurfaceFlinger --display-id | |
| * Mirror first display to the second: | |
| * adb shell service call SurfaceFlinger 1044 i64 0 i64 4619827677550801152 i64 | |
| * 4619827677550801153 | |
| * Stop mirroring: | |
| * adb shell service call SurfaceFlinger 1044 i64 1 | |
| */ | |
| int64_t arg0 = data.readInt64(); | |
| switch (arg0) { | |
| case 0: { | |
| // Mirror arg1 to arg2 | |
| int64_t arg1 = data.readInt64(); | |
| int64_t arg2 = data.readInt64(); | |
| // Enable mirroring for one display | |
| const auto display1id = DisplayId::fromValue(arg1); | |
| auto mirrorRoot = SurfaceComposerClient::getDefault()->mirrorDisplay( | |
| display1id.value()); | |
| auto id2 = DisplayId::fromValue<PhysicalDisplayId>(arg2); | |
| const auto token2 = getPhysicalDisplayToken(*id2); | |
| ui::LayerStack layerStack; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| sp<DisplayDevice> display = getDisplayDeviceLocked(token2); | |
| layerStack = display->getLayerStack(); | |
| } | |
| SurfaceComposerClient::Transaction t; | |
| t.setDisplayLayerStack(token2, layerStack); | |
| t.setLayer(mirrorRoot, INT_MAX); // Top-most layer | |
| t.setLayerStack(mirrorRoot, layerStack); | |
| t.apply(); | |
| mMirrorMapForDebug.emplace_or_replace(arg2, mirrorRoot); | |
| break; | |
| } | |
| case 1: { | |
| // Disable mirroring for arg1 | |
| int64_t arg1 = data.readInt64(); | |
| mMirrorMapForDebug.erase(arg1); | |
| break; | |
| } | |
| case 2: { | |
| // Disable mirroring for all displays | |
| mMirrorMapForDebug.clear(); | |
| break; | |
| } | |
| default: | |
| return BAD_VALUE; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Inject jank | |
| // First argument is a float that describes the fraction of frame duration to jank by. | |
| // Second argument is a delay in ms for triggering the jank. This is useful for working | |
| // with tools that steal the adb connection. This argument is optional. | |
| case 1045: { | |
| if (FlagManager::getInstance().vrr_config()) { | |
| float jankAmount = data.readFloat(); | |
| int32_t jankDelayMs = 0; | |
| if (data.readInt32(&jankDelayMs) != NO_ERROR) { | |
| jankDelayMs = 0; | |
| } | |
| const auto jankDelayDuration = Duration(std::chrono::milliseconds(jankDelayMs)); | |
| const bool jankAmountValid = jankAmount > 0.0 && jankAmount < 100.0; | |
| if (!jankAmountValid) { | |
| ALOGD("Ignoring invalid jank amount: %f", jankAmount); | |
| reply->writeInt32(BAD_VALUE); | |
| return BAD_VALUE; | |
| } | |
| (void)mScheduler->scheduleDelayed( | |
| [&, jankAmount]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| mScheduler->injectPacesetterDelay(jankAmount); | |
| scheduleComposite(FrameHint::kActive); | |
| }, | |
| jankDelayDuration.ns()); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| return err; | |
| } | |
| } | |
| } | |
| return err; | |
| } | |
| void SurfaceFlinger::kernelTimerChanged(bool expired) { | |
| static bool updateOverlay = | |
| property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | |
| if (!updateOverlay) return; | |
| // Update the overlay on the main thread to avoid race conditions with | |
| // RefreshRateSelector::getActiveMode | |
| static_cast<void>(mScheduler->schedule([=, this] { | |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | |
| if (!display) { | |
| ALOGW("%s: default display is null", __func__); | |
| return; | |
| } | |
| if (!display->isRefreshRateOverlayEnabled()) return; | |
| const auto desiredModeIdOpt = | |
| mDisplayModeController.getDesiredMode(display->getPhysicalId()) | |
| .transform([](const display::DisplayModeRequest& request) { | |
| return request.mode.modePtr->getId(); | |
| }); | |
| const bool timerExpired = mKernelIdleTimerEnabled && expired; | |
| if (display->onKernelTimerChanged(desiredModeIdOpt, timerExpired)) { | |
| mScheduler->scheduleFrame(); | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::vrrDisplayIdle(bool idle) { | |
| // Update the overlay on the main thread to avoid race conditions with | |
| // RefreshRateSelector::getActiveMode | |
| static_cast<void>(mScheduler->schedule([=, this] { | |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | |
| if (!display) { | |
| ALOGW("%s: default display is null", __func__); | |
| return; | |
| } | |
| if (!display->isRefreshRateOverlayEnabled()) return; | |
| display->onVrrIdle(idle); | |
| mScheduler->scheduleFrame(); | |
| })); | |
| } | |
| std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> | |
| SurfaceFlinger::getKernelIdleTimerProperties(PhysicalDisplayId displayId) { | |
| const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported( | |
| android::Hwc2::Composer::OptionalFeature::KernelIdleTimer); | |
| const auto timeout = getIdleTimerTimeout(displayId); | |
| if (isKernelIdleTimerHwcSupported) { | |
| if (getHwComposer().hasDisplayIdleTimerCapability(displayId)) { | |
| // In order to decide if we can use the HWC api for idle timer | |
| // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer | |
| // without relying on hasDisplayCapability. | |
| // hasDisplayCapability relies on DisplayCapabilities | |
| // which are updated after we set the PowerMode::ON. | |
| // DISPLAY_IDLE_TIMER is a display driver property | |
| // and is available before the PowerMode::ON | |
| return {KernelIdleTimerController::HwcApi, timeout}; | |
| } | |
| return {std::nullopt, timeout}; | |
| } | |
| if (getKernelIdleTimerSyspropConfig(displayId)) { | |
| return {KernelIdleTimerController::Sysprop, timeout}; | |
| } | |
| return {std::nullopt, timeout}; | |
| } | |
| void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout, | |
| KernelIdleTimerController controller, | |
| PhysicalDisplayId displayId) { | |
| switch (controller) { | |
| case KernelIdleTimerController::HwcApi: { | |
| getHwComposer().setIdleTimerEnabled(displayId, timeout); | |
| break; | |
| } | |
| case KernelIdleTimerController::Sysprop: { | |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false"); | |
| break; | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::toggleKernelIdleTimer() { | |
| using KernelIdleTimerAction = scheduler::RefreshRateSelector::KernelIdleTimerAction; | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) { | |
| ALOGW("%s: default display is null", __func__); | |
| return; | |
| } | |
| // If the support for kernel idle timer is disabled for the active display, | |
| // don't do anything. | |
| const std::optional<KernelIdleTimerController> kernelIdleTimerController = | |
| display->refreshRateSelector().kernelIdleTimerController(); | |
| if (!kernelIdleTimerController.has_value()) { | |
| return; | |
| } | |
| const KernelIdleTimerAction action = display->refreshRateSelector().getIdleTimerAction(); | |
| switch (action) { | |
| case KernelIdleTimerAction::TurnOff: | |
| if (mKernelIdleTimerEnabled) { | |
| ATRACE_INT("KernelIdleTimer", 0); | |
| std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms; | |
| updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(), | |
| display->getPhysicalId()); | |
| mKernelIdleTimerEnabled = false; | |
| } | |
| break; | |
| case KernelIdleTimerAction::TurnOn: | |
| if (!mKernelIdleTimerEnabled) { | |
| ATRACE_INT("KernelIdleTimer", 1); | |
| const std::chrono::milliseconds timeout = | |
| display->refreshRateSelector().getIdleTimerTimeout(); | |
| updateKernelIdleTimer(timeout, kernelIdleTimerController.value(), | |
| display->getPhysicalId()); | |
| mKernelIdleTimerEnabled = true; | |
| } | |
| break; | |
| } | |
| } | |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | |
| class WindowDisconnector { | |
| public: | |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | |
| ~WindowDisconnector() { | |
| native_window_api_disconnect(mWindow, mApi); | |
| } | |
| private: | |
| ANativeWindow* mWindow; | |
| const int mApi; | |
| }; | |
| static bool hasCaptureBlackoutContentPermission() { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || | |
| PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); | |
| } | |
| static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| return OK; | |
| } | |
| // If the caller doesn't have the correct permissions but is only attempting to screenshot | |
| // itself, we allow it to continue. | |
| if (captureArgs.uid == uid) { | |
| return OK; | |
| } | |
| ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| status_t SurfaceFlinger::setSchedFifo(bool enabled) { | |
| static constexpr int kFifoPriority = 2; | |
| static constexpr int kOtherPriority = 0; | |
| struct sched_param param = {0}; | |
| int sched_policy; | |
| if (enabled) { | |
| sched_policy = SCHED_FIFO; | |
| param.sched_priority = kFifoPriority; | |
| } else { | |
| sched_policy = SCHED_OTHER; | |
| param.sched_priority = kOtherPriority; | |
| } | |
| if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | |
| return -errno; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setSchedAttr(bool enabled) { | |
| static const unsigned int kUclampMin = | |
| base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min"s, 0U); | |
| if (!kUclampMin) { | |
| // uclamp.min set to 0 (default), skip setting | |
| return NO_ERROR; | |
| } | |
| sched_attr attr = {}; | |
| attr.size = sizeof(attr); | |
| attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); | |
| attr.sched_util_min = enabled ? kUclampMin : 0; | |
| attr.sched_util_max = 1024; | |
| if (syscall(__NR_sched_setattr, 0, &attr, 0)) { | |
| return -errno; | |
| } | |
| return NO_ERROR; | |
| } | |
| namespace { | |
| ui::Dataspace pickBestDataspace(ui::Dataspace requestedDataspace, | |
| const compositionengine::impl::OutputCompositionState& state, | |
| bool capturingHdrLayers, bool hintForSeamlessTransition) { | |
| if (requestedDataspace != ui::Dataspace::UNKNOWN) { | |
| return requestedDataspace; | |
| } | |
| const auto dataspaceForColorMode = ui::pickDataspaceFor(state.colorMode); | |
| // TODO: Enable once HDR screenshots are ready. | |
| if constexpr (/* DISABLES CODE */ (false)) { | |
| // For now since we only support 8-bit screenshots, just use HLG and | |
| // assume that 1.0 >= display max luminance. This isn't quite as future | |
| // proof as PQ is, but is good enough. | |
| // Consider using PQ once we support 16-bit screenshots and we're able | |
| // to consistently supply metadata to image encoders. | |
| return ui::Dataspace::BT2020_HLG; | |
| } | |
| return dataspaceForColorMode; | |
| } | |
| } // namespace | |
| static void invokeScreenCaptureError(const status_t status, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ScreenCaptureResults captureResults; | |
| captureResults.fenceResult = base::unexpected(status); | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| } | |
| void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| status_t validate = validateScreenshotPermissions(args); | |
| if (validate != OK) { | |
| ALOGD("Permission denied to captureDisplay"); | |
| invokeScreenCaptureError(validate, captureListener); | |
| return; | |
| } | |
| if (!args.displayToken) { | |
| ALOGD("Invalid display token to captureDisplay"); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| if (args.captureSecureLayers && !hasCaptureBlackoutContentPermission()) { | |
| ALOGD("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT"); | |
| invokeScreenCaptureError(PERMISSION_DENIED, captureListener); | |
| return; | |
| } | |
| wp<const DisplayDevice> displayWeak; | |
| ui::LayerStack layerStack; | |
| ui::Size reqSize(args.width, args.height); | |
| std::unordered_set<uint32_t> excludeLayerIds; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); | |
| if (!display) { | |
| ALOGD("Unable to find display device for captureDisplay"); | |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | |
| return; | |
| } | |
| displayWeak = display; | |
| layerStack = display->getLayerStack(); | |
| // set the requested width/height to the logical display layer stack rect size by default | |
| if (args.width == 0 || args.height == 0) { | |
| reqSize = display->getLayerStackSpaceRect().getSize(); | |
| } | |
| for (const auto& handle : args.excludeHandles) { | |
| uint32_t excludeLayer = LayerHandle::getLayerId(handle); | |
| if (excludeLayer != UNASSIGNED_LAYER_ID) { | |
| excludeLayerIds.emplace(excludeLayer); | |
| } else { | |
| ALOGD("Invalid layer handle passed as excludeLayer to captureDisplay"); | |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | |
| return; | |
| } | |
| } | |
| } | |
| GetLayerSnapshotsFunction getLayerSnapshotsFn = | |
| getLayerSnapshotsForScreenshots(layerStack, args.uid, std::move(excludeLayerIds)); | |
| ftl::Flags<RenderArea::Options> options; | |
| if (args.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS; | |
| if (args.hintForSeamlessTransition) | |
| options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION; | |
| captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<DisplayRenderAreaBuilder>, | |
| args.sourceCrop, reqSize, args.dataspace, | |
| displayWeak, options), | |
| getLayerSnapshotsFn, reqSize, args.pixelFormat, args.allowProtected, | |
| args.grayscale, captureListener); | |
| } | |
| void SurfaceFlinger::captureDisplay(DisplayId displayId, const CaptureArgs& args, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ui::LayerStack layerStack; | |
| wp<const DisplayDevice> displayWeak; | |
| ui::Size size; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayId); | |
| if (!display) { | |
| ALOGD("Unable to find display device for captureDisplay"); | |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | |
| return; | |
| } | |
| displayWeak = display; | |
| layerStack = display->getLayerStack(); | |
| size = display->getLayerStackSpaceRect().getSize(); | |
| } | |
| size.width *= args.frameScaleX; | |
| size.height *= args.frameScaleY; | |
| // We could query a real value for this but it'll be a long, long time until we support | |
| // displays that need upwards of 1GB per buffer so... | |
| constexpr auto kMaxTextureSize = 16384; | |
| if (size.width <= 0 || size.height <= 0 || size.width >= kMaxTextureSize || | |
| size.height >= kMaxTextureSize) { | |
| ALOGD("captureDisplay resolved to invalid size %d x %d", size.width, size.height); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| GetLayerSnapshotsFunction getLayerSnapshotsFn = | |
| getLayerSnapshotsForScreenshots(layerStack, CaptureArgs::UNSET_UID, | |
| /*snapshotFilterFn=*/nullptr); | |
| if (captureListener == nullptr) { | |
| ALOGE("capture screen must provide a capture listener callback"); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| constexpr bool kAllowProtected = false; | |
| constexpr bool kGrayscale = false; | |
| ftl::Flags<RenderArea::Options> options; | |
| if (args.hintForSeamlessTransition) | |
| options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION; | |
| captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<DisplayRenderAreaBuilder>, | |
| Rect(), size, args.dataspace, displayWeak, | |
| options), | |
| getLayerSnapshotsFn, size, args.pixelFormat, kAllowProtected, kGrayscale, | |
| captureListener); | |
| } | |
| ScreenCaptureResults SurfaceFlinger::captureLayersSync(const LayerCaptureArgs& args) { | |
| sp<SyncScreenCaptureListener> captureListener = sp<SyncScreenCaptureListener>::make(); | |
| captureLayers(args, captureListener); | |
| return captureListener->waitForResults(); | |
| } | |
| void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| status_t validate = validateScreenshotPermissions(args); | |
| if (validate != OK) { | |
| ALOGD("Permission denied to captureLayers"); | |
| invokeScreenCaptureError(validate, captureListener); | |
| return; | |
| } | |
| ui::Size reqSize; | |
| sp<Layer> parent; | |
| Rect crop(args.sourceCrop); | |
| std::unordered_set<uint32_t> excludeLayerIds; | |
| ui::Dataspace dataspace = args.dataspace; | |
| if (args.captureSecureLayers && !hasCaptureBlackoutContentPermission()) { | |
| ALOGD("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT"); | |
| invokeScreenCaptureError(PERMISSION_DENIED, captureListener); | |
| return; | |
| } | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| parent = LayerHandle::getLayer(args.layerHandle); | |
| if (parent == nullptr) { | |
| ALOGD("captureLayers called with an invalid or removed parent"); | |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | |
| return; | |
| } | |
| Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); | |
| if (args.sourceCrop.width() <= 0) { | |
| crop.left = 0; | |
| crop.right = parentSourceBounds.getWidth(); | |
| } | |
| if (args.sourceCrop.height() <= 0) { | |
| crop.top = 0; | |
| crop.bottom = parentSourceBounds.getHeight(); | |
| } | |
| if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { | |
| // Error out if the layer has no source bounds (i.e. they are boundless) and a source | |
| // crop was not specified, or an invalid frame scale was provided. | |
| ALOGD("Boundless layer, unspecified crop, or invalid frame scale to captureLayers"); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); | |
| for (const auto& handle : args.excludeHandles) { | |
| uint32_t excludeLayer = LayerHandle::getLayerId(handle); | |
| if (excludeLayer != UNASSIGNED_LAYER_ID) { | |
| excludeLayerIds.emplace(excludeLayer); | |
| } else { | |
| ALOGD("Invalid layer handle passed as excludeLayer to captureLayers"); | |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | |
| return; | |
| } | |
| } | |
| } // mStateLock | |
| // really small crop or frameScale | |
| if (reqSize.width <= 0 || reqSize.height <= 0) { | |
| ALOGD("Failed to captureLayers: crop or scale too small"); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| std::optional<FloatRect> parentCrop = std::nullopt; | |
| if (args.childrenOnly) { | |
| parentCrop = crop.isEmpty() ? FloatRect(0, 0, reqSize.width, reqSize.height) | |
| : crop.toFloatRect(); | |
| } | |
| GetLayerSnapshotsFunction getLayerSnapshotsFn = | |
| getLayerSnapshotsForScreenshots(parent->sequence, args.uid, std::move(excludeLayerIds), | |
| args.childrenOnly, parentCrop); | |
| if (captureListener == nullptr) { | |
| ALOGD("capture screen must provide a capture listener callback"); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| ftl::Flags<RenderArea::Options> options; | |
| if (args.captureSecureLayers) options |= RenderArea::Options::CAPTURE_SECURE_LAYERS; | |
| if (args.hintForSeamlessTransition) | |
| options |= RenderArea::Options::HINT_FOR_SEAMLESS_TRANSITION; | |
| captureScreenCommon(RenderAreaBuilderVariant(std::in_place_type<LayerRenderAreaBuilder>, crop, | |
| reqSize, dataspace, parent, args.childrenOnly, | |
| options), | |
| getLayerSnapshotsFn, reqSize, args.pixelFormat, args.allowProtected, | |
| args.grayscale, captureListener); | |
| } | |
| // Creates a Future release fence for a layer and keeps track of it in a list to | |
| // release the buffer when the Future is complete. Calls from composittion | |
| // involve needing to refresh the composition start time for stats. | |
| void SurfaceFlinger::attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE, | |
| ui::LayerStack layerStack) { | |
| ftl::Future<FenceResult> futureFence = layerFE->createReleaseFenceFuture(); | |
| Layer* clonedFrom = layer->getClonedFrom().get(); | |
| auto owningLayer = clonedFrom ? clonedFrom : layer; | |
| owningLayer->prepareReleaseCallbacks(std::move(futureFence), layerStack); | |
| } | |
| // Loop over all visible layers to see whether there's any protected layer. A protected layer is | |
| // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. | |
| // A protected layer has no implication on whether it's secure, which is explicitly set by | |
| // application to avoid being screenshot or drawn via unsecure display. | |
| bool SurfaceFlinger::layersHasProtectedLayer(const std::vector<sp<LayerFE>>& layers) const { | |
| bool protectedLayerFound = false; | |
| for (auto& layerFE : layers) { | |
| protectedLayerFound |= | |
| (layerFE->mSnapshot->isVisible && layerFE->mSnapshot->hasProtectedContent); | |
| if (protectedLayerFound) { | |
| break; | |
| } | |
| } | |
| return protectedLayerFound; | |
| } | |
| // Getting layer snapshots and display should take place on main thread. | |
| // Accessing display requires mStateLock, and contention for this lock | |
| // is reduced when grabbed from the main thread, thus also reducing | |
| // risk of deadlocks. | |
| std::optional<SurfaceFlinger::OutputCompositionState> | |
| SurfaceFlinger::getDisplayAndLayerSnapshotsFromMainThread( | |
| RenderAreaBuilderVariant& renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn, | |
| std::vector<sp<LayerFE>>& layerFEs) { | |
| return mScheduler | |
| ->schedule([=, this, &renderAreaBuilder, &layerFEs]() REQUIRES(kMainThreadContext) { | |
| auto layers = getLayerSnapshotsFn(); | |
| for (auto& [layer, layerFE] : layers) { | |
| attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK); | |
| } | |
| layerFEs = extractLayerFEs(layers); | |
| return getDisplayStateFromRenderAreaBuilder(renderAreaBuilder); | |
| }) | |
| .get(); | |
| } | |
| void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuilder, | |
| GetLayerSnapshotsFunction getLayerSnapshotsFn, | |
| ui::Size bufferSize, ui::PixelFormat reqPixelFormat, | |
| bool allowProtected, bool grayscale, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { | |
| ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 | |
| ") that exceeds render target size limit.", | |
| bufferSize.getWidth(), bufferSize.getHeight()); | |
| invokeScreenCaptureError(BAD_VALUE, captureListener); | |
| return; | |
| } | |
| if (FlagManager::getInstance().single_hop_screenshot() && | |
| FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) { | |
| std::vector<sp<LayerFE>> layerFEs; | |
| auto displayState = | |
| getDisplayAndLayerSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, | |
| layerFEs); | |
| const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | |
| bool hasProtectedLayer = false; | |
| if (allowProtected && supportsProtected) { | |
| hasProtectedLayer = layersHasProtectedLayer(layerFEs); | |
| } | |
| const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected; | |
| const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | |
| GRALLOC_USAGE_HW_TEXTURE | | |
| (isProtected ? GRALLOC_USAGE_PROTECTED | |
| : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | |
| sp<GraphicBuffer> buffer = | |
| getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | |
| static_cast<android_pixel_format>(reqPixelFormat), | |
| 1 /* layerCount */, usage, "screenshot"); | |
| const status_t bufferStatus = buffer->initCheck(); | |
| if (bufferStatus != OK) { | |
| // Animations may end up being really janky, but don't crash here. | |
| // Otherwise an irreponsible process may cause an SF crash by allocating | |
| // too much. | |
| ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); | |
| invokeScreenCaptureError(bufferStatus, captureListener); | |
| return; | |
| } | |
| const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< | |
| renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), | |
| renderengine::impl::ExternalTexture::Usage:: | |
| WRITEABLE); | |
| auto futureFence = | |
| captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */, grayscale, | |
| isProtected, captureListener, displayState, layerFEs); | |
| futureFence.get(); | |
| } else { | |
| const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | |
| bool hasProtectedLayer = false; | |
| if (allowProtected && supportsProtected) { | |
| auto layers = mScheduler->schedule([=]() { return getLayerSnapshotsFn(); }).get(); | |
| hasProtectedLayer = layersHasProtectedLayer(extractLayerFEs(layers)); | |
| } | |
| const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected; | |
| const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | |
| GRALLOC_USAGE_HW_TEXTURE | | |
| (isProtected ? GRALLOC_USAGE_PROTECTED | |
| : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | |
| sp<GraphicBuffer> buffer = | |
| getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | |
| static_cast<android_pixel_format>(reqPixelFormat), | |
| 1 /* layerCount */, usage, "screenshot"); | |
| const status_t bufferStatus = buffer->initCheck(); | |
| if (bufferStatus != OK) { | |
| // Animations may end up being really janky, but don't crash here. | |
| // Otherwise an irreponsible process may cause an SF crash by allocating | |
| // too much. | |
| ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); | |
| invokeScreenCaptureError(bufferStatus, captureListener); | |
| return; | |
| } | |
| const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< | |
| renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), | |
| renderengine::impl::ExternalTexture::Usage:: | |
| WRITEABLE); | |
| auto futureFence = captureScreenshotLegacy(renderAreaBuilder, getLayerSnapshotsFn, texture, | |
| false /* regionSampling */, grayscale, | |
| isProtected, captureListener); | |
| futureFence.get(); | |
| } | |
| } | |
| std::optional<SurfaceFlinger::OutputCompositionState> | |
| SurfaceFlinger::getDisplayStateFromRenderAreaBuilder(RenderAreaBuilderVariant& renderAreaBuilder) { | |
| sp<const DisplayDevice> display = nullptr; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| if (auto* layerRenderAreaBuilder = | |
| std::get_if<LayerRenderAreaBuilder>(&renderAreaBuilder)) { | |
| // LayerSnapshotBuilder should only be accessed from the main thread. | |
| const frontend::LayerSnapshot* snapshot = | |
| mLayerSnapshotBuilder.getSnapshot(layerRenderAreaBuilder->layer->getSequence()); | |
| if (!snapshot) { | |
| ALOGW("Couldn't find layer snapshot for %d", | |
| layerRenderAreaBuilder->layer->getSequence()); | |
| } else { | |
| layerRenderAreaBuilder->setLayerSnapshot(*snapshot); | |
| display = findDisplay( | |
| [layerStack = snapshot->outputFilter.layerStack](const auto& display) { | |
| return display.getLayerStack() == layerStack; | |
| }); | |
| } | |
| } else if (auto* displayRenderAreaBuilder = | |
| std::get_if<DisplayRenderAreaBuilder>(&renderAreaBuilder)) { | |
| display = displayRenderAreaBuilder->displayWeak.promote(); | |
| } | |
| if (display == nullptr) { | |
| display = getDefaultDisplayDeviceLocked(); | |
| } | |
| if (display != nullptr) { | |
| return std::optional{display->getCompositionDisplay()->getState()}; | |
| } | |
| } | |
| return std::nullopt; | |
| } | |
| std::vector<sp<LayerFE>> SurfaceFlinger::extractLayerFEs( | |
| const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const { | |
| std::vector<sp<LayerFE>> layerFEs; | |
| layerFEs.reserve(layers.size()); | |
| for (const auto& [_, layerFE] : layers) { | |
| layerFEs.push_back(layerFE); | |
| } | |
| return layerFEs; | |
| } | |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot( | |
| const RenderAreaBuilderVariant& renderAreaBuilder, | |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | |
| bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener, | |
| std::optional<OutputCompositionState>& displayState, std::vector<sp<LayerFE>>& layerFEs) { | |
| ATRACE_CALL(); | |
| ScreenCaptureResults captureResults; | |
| std::unique_ptr<const RenderArea> renderArea = | |
| std::visit([](auto&& arg) -> std::unique_ptr<RenderArea> { return arg.build(); }, | |
| renderAreaBuilder); | |
| if (!renderArea) { | |
| ALOGW("Skipping screen capture because of invalid render area."); | |
| if (captureListener) { | |
| captureResults.fenceResult = base::unexpected(NO_MEMORY); | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| } | |
| return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); | |
| } | |
| // Empty vector needed to pass into renderScreenImpl for legacy path | |
| std::vector<std::pair<Layer*, sp<android::LayerFE>>> layers; | |
| ftl::SharedFuture<FenceResult> renderFuture = | |
| renderScreenImpl(std::move(renderArea), buffer, regionSampling, grayscale, isProtected, | |
| captureResults, displayState, layers, layerFEs); | |
| if (captureListener) { | |
| // Defer blocking on renderFuture back to the Binder thread. | |
| return ftl::Future(std::move(renderFuture)) | |
| .then([captureListener, captureResults = std::move(captureResults)]( | |
| FenceResult fenceResult) mutable -> FenceResult { | |
| captureResults.fenceResult = std::move(fenceResult); | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| return base::unexpected(NO_ERROR); | |
| }) | |
| .share(); | |
| } | |
| return renderFuture; | |
| } | |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshotLegacy( | |
| RenderAreaBuilderVariant renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn, | |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | |
| bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| auto takeScreenshotFn = [=, this, renderAreaBuilder = std::move(renderAreaBuilder)]() REQUIRES( | |
| kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> { | |
| auto layers = getLayerSnapshotsFn(); | |
| if (FlagManager::getInstance().ce_fence_promise()) { | |
| for (auto& [layer, layerFE] : layers) { | |
| attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK); | |
| } | |
| } | |
| auto displayState = getDisplayStateFromRenderAreaBuilder(renderAreaBuilder); | |
| ScreenCaptureResults captureResults; | |
| std::unique_ptr<const RenderArea> renderArea = | |
| std::visit([](auto&& arg) -> std::unique_ptr<RenderArea> { return arg.build(); }, | |
| renderAreaBuilder); | |
| if (!renderArea) { | |
| ALOGW("Skipping screen capture because of invalid render area."); | |
| if (captureListener) { | |
| captureResults.fenceResult = base::unexpected(NO_MEMORY); | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| } | |
| return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); | |
| } | |
| auto layerFEs = extractLayerFEs(layers); | |
| ftl::SharedFuture<FenceResult> renderFuture = | |
| renderScreenImpl(std::move(renderArea), buffer, regionSampling, grayscale, | |
| isProtected, captureResults, displayState, layers, layerFEs); | |
| if (captureListener) { | |
| // Defer blocking on renderFuture back to the Binder thread. | |
| return ftl::Future(std::move(renderFuture)) | |
| .then([captureListener, captureResults = std::move(captureResults)]( | |
| FenceResult fenceResult) mutable -> FenceResult { | |
| captureResults.fenceResult = std::move(fenceResult); | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| return base::unexpected(NO_ERROR); | |
| }) | |
| .share(); | |
| } | |
| return renderFuture; | |
| }; | |
| // TODO(b/294936197): Run takeScreenshotsFn() in a binder thread to reduce the number | |
| // of calls on the main thread. | |
| auto future = | |
| mScheduler->schedule(FTL_FAKE_GUARD(kMainThreadContext, std::move(takeScreenshotFn))); | |
| // Flatten nested futures. | |
| auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) { | |
| return future; | |
| }); | |
| return chain.share(); | |
| } | |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl( | |
| std::unique_ptr<const RenderArea> renderArea, | |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | |
| bool grayscale, bool isProtected, ScreenCaptureResults& captureResults, | |
| std::optional<OutputCompositionState>& displayState, | |
| std::vector<std::pair<Layer*, sp<LayerFE>>>& layers, std::vector<sp<LayerFE>>& layerFEs) { | |
| ATRACE_CALL(); | |
| for (auto& layerFE : layerFEs) { | |
| frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get(); | |
| captureResults.capturedSecureLayers |= (snapshot->isVisible && snapshot->isSecure); | |
| captureResults.capturedHdrLayers |= isHdrLayer(*snapshot); | |
| layerFE->mSnapshot->geomLayerTransform = | |
| renderArea->getTransform() * layerFE->mSnapshot->geomLayerTransform; | |
| layerFE->mSnapshot->geomInverseLayerTransform = | |
| layerFE->mSnapshot->geomLayerTransform.inverse(); | |
| } | |
| auto capturedBuffer = buffer; | |
| auto requestedDataspace = renderArea->getReqDataSpace(); | |
| auto parent = renderArea->getParentLayer(); | |
| auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC; | |
| auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance; | |
| auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance; | |
| captureResults.capturedDataspace = requestedDataspace; | |
| const bool enableLocalTonemapping = FlagManager::getInstance().local_tonemap_screenshots() && | |
| !renderArea->getHintForSeamlessTransition(); | |
| if (displayState) { | |
| const auto& state = displayState.value(); | |
| captureResults.capturedDataspace = | |
| pickBestDataspace(requestedDataspace, state, captureResults.capturedHdrLayers, | |
| renderArea->getHintForSeamlessTransition()); | |
| sdrWhitePointNits = state.sdrWhitePointNits; | |
| if (!captureResults.capturedHdrLayers) { | |
| displayBrightnessNits = sdrWhitePointNits; | |
| } else { | |
| displayBrightnessNits = state.displayBrightnessNits; | |
| if (!enableLocalTonemapping) { | |
| // Only clamp the display brightness if this is not a seamless transition. | |
| // Otherwise for seamless transitions it's important to match the current | |
| // display state as the buffer will be shown under these same conditions, and we | |
| // want to avoid any flickers | |
| if (sdrWhitePointNits > 1.0f && !renderArea->getHintForSeamlessTransition()) { | |
| // Restrict the amount of HDR "headroom" in the screenshot to avoid | |
| // over-dimming the SDR portion. 2.0 chosen by experimentation | |
| constexpr float kMaxScreenshotHeadroom = 2.0f; | |
| displayBrightnessNits = std::min(sdrWhitePointNits * kMaxScreenshotHeadroom, | |
| displayBrightnessNits); | |
| } | |
| } | |
| } | |
| // Screenshots leaving the device should be colorimetric | |
| if (requestedDataspace == ui::Dataspace::UNKNOWN && | |
| renderArea->getHintForSeamlessTransition()) { | |
| renderIntent = state.renderIntent; | |
| } | |
| } | |
| captureResults.buffer = capturedBuffer->getBuffer(); | |
| ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK}; | |
| if (!layerFEs.empty()) { | |
| const sp<LayerFE>& layerFE = layerFEs.back(); | |
| layerStack = layerFE->getCompositionState()->outputFilter.layerStack; | |
| } | |
| auto copyLayerFEs = [&layerFEs]() { | |
| std::vector<sp<compositionengine::LayerFE>> ceLayerFEs; | |
| ceLayerFEs.reserve(layerFEs.size()); | |
| for (const auto& layerFE : layerFEs) { | |
| ceLayerFEs.push_back(layerFE); | |
| } | |
| return ceLayerFEs; | |
| }; | |
| auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace, | |
| sdrWhitePointNits, displayBrightnessNits, grayscale, isProtected, | |
| layerFEs = copyLayerFEs(), layerStack, regionSampling, | |
| renderArea = std::move(renderArea), renderIntent, | |
| enableLocalTonemapping]() -> FenceResult { | |
| std::unique_ptr<compositionengine::CompositionEngine> compositionEngine = | |
| mFactory.createCompositionEngine(); | |
| compositionEngine->setRenderEngine(mRenderEngine.get()); | |
| compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace, | |
| .renderIntent = renderIntent}; | |
| float targetBrightness = 1.0f; | |
| if (enableLocalTonemapping) { | |
| // Boost the whole scene so that SDR white is at 1.0 while still communicating the hdr | |
| // sdr ratio via display brightness / sdrWhite nits. | |
| targetBrightness = sdrWhitePointNits / displayBrightnessNits; | |
| } else if (dataspace == ui::Dataspace::BT2020_HLG) { | |
| const float maxBrightnessNits = displayBrightnessNits / sdrWhitePointNits * 203; | |
| // With a low dimming ratio, don't fit the entire curve. Otherwise mixed content | |
| // will appear way too bright. | |
| if (maxBrightnessNits < 1000.f) { | |
| targetBrightness = 1000.f / maxBrightnessNits; | |
| } | |
| } | |
| // Screenshots leaving the device must not dim in gamma space. | |
| const bool dimInGammaSpaceForEnhancedScreenshots = mDimInGammaSpaceForEnhancedScreenshots && | |
| renderArea->getHintForSeamlessTransition(); | |
| std::shared_ptr<ScreenCaptureOutput> output = createScreenCaptureOutput( | |
| ScreenCaptureOutputArgs{.compositionEngine = *compositionEngine, | |
| .colorProfile = colorProfile, | |
| .renderArea = *renderArea, | |
| .layerStack = layerStack, | |
| .buffer = std::move(buffer), | |
| .sdrWhitePointNits = sdrWhitePointNits, | |
| .displayBrightnessNits = displayBrightnessNits, | |
| .targetBrightness = targetBrightness, | |
| .regionSampling = regionSampling, | |
| .treat170mAsSrgb = mTreat170mAsSrgb, | |
| .dimInGammaSpaceForEnhancedScreenshots = | |
| dimInGammaSpaceForEnhancedScreenshots, | |
| .isProtected = isProtected, | |
| .enableLocalTonemapping = enableLocalTonemapping}); | |
| const float colorSaturation = grayscale ? 0 : 1; | |
| compositionengine::CompositionRefreshArgs refreshArgs{ | |
| .outputs = {output}, | |
| .layers = std::move(layerFEs), | |
| .updatingOutputGeometryThisFrame = true, | |
| .updatingGeometryThisFrame = true, | |
| .colorTransformMatrix = calculateColorMatrix(colorSaturation), | |
| }; | |
| compositionEngine->present(refreshArgs); | |
| return output->getRenderSurface()->getClientTargetAcquireFence(); | |
| }; | |
| // If RenderEngine is threaded, we can safely call CompositionEngine::present off the main | |
| // thread as the RenderEngine::drawLayers call will run on RenderEngine's thread. Otherwise, | |
| // we need RenderEngine to run on the main thread so we call CompositionEngine::present | |
| // immediately. | |
| // | |
| // TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call | |
| // to CompositionEngine::present. | |
| ftl::SharedFuture<FenceResult> presentFuture; | |
| if (FlagManager::getInstance().single_hop_screenshot() && | |
| FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) { | |
| presentFuture = ftl::yield(present()).share(); | |
| } else { | |
| presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share() | |
| : ftl::yield(present()).share(); | |
| } | |
| if (!FlagManager::getInstance().ce_fence_promise()) { | |
| for (auto& [layer, layerFE] : layers) { | |
| layer->onLayerDisplayed(presentFuture, ui::INVALID_LAYER_STACK, | |
| [layerFE = std::move(layerFE)](FenceResult) { | |
| if (FlagManager::getInstance() | |
| .screenshot_fence_preservation()) { | |
| const auto compositionResult = | |
| layerFE->stealCompositionResult(); | |
| const auto& fences = compositionResult.releaseFences; | |
| // CompositionEngine may choose to cull layers that | |
| // aren't visible, so pass a non-fence. | |
| return fences.empty() ? Fence::NO_FENCE | |
| : fences.back().first.get(); | |
| } else { | |
| return layerFE->stealCompositionResult() | |
| .releaseFences.back() | |
| .first.get(); | |
| } | |
| }); | |
| } | |
| } | |
| return presentFuture; | |
| } | |
| void SurfaceFlinger::traverseLegacyLayers(const LayerVector::Visitor& visitor) const { | |
| if (mLayerLifecycleManagerEnabled) { | |
| for (auto& layer : mLegacyLayers) { | |
| visitor(layer.second.get()); | |
| } | |
| } else { | |
| mDrawingState.traverse(visitor); | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverse(visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, | |
| std::unordered_set<uint32_t> excludeLayerIds, | |
| const LayerVector::Visitor& visitor) { | |
| // We loop through the first level of layers without traversing, | |
| // as we need to determine which layers belong to the requested display. | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| if (layer->getLayerStack() != layerStack) { | |
| continue; | |
| } | |
| // relative layers are traversed in Layer::traverseInZOrder | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (layer->isInternalDisplayOverlay()) { | |
| return; | |
| } | |
| if (!layer->isVisible()) { | |
| return; | |
| } | |
| if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { | |
| return; | |
| } | |
| if (!excludeLayerIds.empty()) { | |
| auto p = sp<Layer>::fromExisting(layer); | |
| while (p != nullptr) { | |
| if (excludeLayerIds.count(p->sequence) != 0) { | |
| return; | |
| } | |
| p = p->getParent(); | |
| } | |
| } | |
| visitor(layer); | |
| }); | |
| } | |
| } | |
| ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode( | |
| PhysicalDisplayId displayId, DisplayModeId defaultModeId) const { | |
| if (const auto schedulerMode = mScheduler->getPreferredDisplayMode(); | |
| schedulerMode.modePtr->getPhysicalDisplayId() == displayId) { | |
| return schedulerMode; | |
| } | |
| return mPhysicalDisplays.get(displayId) | |
| .transform(&PhysicalDisplay::snapshotRef) | |
| .and_then([&](const display::DisplaySnapshot& snapshot) { | |
| return snapshot.displayModes().get(defaultModeId); | |
| }) | |
| .transform([](const DisplayModePtr& modePtr) { | |
| return scheduler::FrameRateMode{modePtr->getPeakFps(), ftl::as_non_null(modePtr)}; | |
| }); | |
| } | |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( | |
| const sp<DisplayDevice>& display, | |
| const scheduler::RefreshRateSelector::PolicyVariant& policy) { | |
| const auto displayId = display->getPhysicalId(); | |
| ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); | |
| Mutex::Autolock lock(mStateLock); | |
| if (mDebugDisplayModeSetByBackdoor) { | |
| // ignore this request as mode is overridden by backdoor | |
| return NO_ERROR; | |
| } | |
| auto& selector = display->refreshRateSelector(); | |
| using SetPolicyResult = scheduler::RefreshRateSelector::SetPolicyResult; | |
| switch (selector.setPolicy(policy)) { | |
| case SetPolicyResult::Invalid: | |
| return BAD_VALUE; | |
| case SetPolicyResult::Unchanged: | |
| return NO_ERROR; | |
| case SetPolicyResult::Changed: | |
| break; | |
| } | |
| return applyRefreshRateSelectorPolicy(displayId, selector); | |
| } | |
| status_t SurfaceFlinger::applyRefreshRateSelectorPolicy( | |
| PhysicalDisplayId displayId, const scheduler::RefreshRateSelector& selector) { | |
| const scheduler::RefreshRateSelector::Policy currentPolicy = selector.getCurrentPolicy(); | |
| ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); | |
| // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | |
| // be depending in this callback. | |
| if (const auto activeMode = selector.getActiveMode(); displayId == mActiveDisplayId) { | |
| mScheduler->onPrimaryDisplayModeChanged(scheduler::Cycle::Render, activeMode); | |
| toggleKernelIdleTimer(); | |
| } else { | |
| mScheduler->onNonPrimaryDisplayModeChanged(scheduler::Cycle::Render, activeMode); | |
| } | |
| auto preferredModeOpt = getPreferredDisplayMode(displayId, currentPolicy.defaultMode); | |
| if (!preferredModeOpt) { | |
| ALOGE("%s: Preferred mode is unknown", __func__); | |
| return NAME_NOT_FOUND; | |
| } | |
| auto preferredMode = std::move(*preferredModeOpt); | |
| const auto preferredModeId = preferredMode.modePtr->getId(); | |
| const Fps preferredFps = preferredMode.fps; | |
| ALOGV("Switching to Scheduler preferred mode %d (%s)", ftl::to_underlying(preferredModeId), | |
| to_string(preferredFps).c_str()); | |
| if (!selector.isModeAllowed(preferredMode)) { | |
| ALOGE("%s: Preferred mode %d is disallowed", __func__, ftl::to_underlying(preferredModeId)); | |
| return INVALID_OPERATION; | |
| } | |
| setDesiredMode({std::move(preferredMode), .emitEvent = true}); | |
| // Update the frameRateOverride list as the display render rate might have changed | |
| if (mScheduler->updateFrameRateOverrides(scheduler::GlobalSignals{}, preferredFps)) { | |
| triggerOnFrameRateOverridesChanged(); | |
| } | |
| return NO_ERROR; | |
| } | |
| namespace { | |
| FpsRange translate(const gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange& aidlRange) { | |
| return FpsRange{Fps::fromValue(aidlRange.min), Fps::fromValue(aidlRange.max)}; | |
| } | |
| FpsRanges translate(const gui::DisplayModeSpecs::RefreshRateRanges& aidlRanges) { | |
| return FpsRanges{translate(aidlRanges.physical), translate(aidlRanges.render)}; | |
| } | |
| gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange translate(const FpsRange& range) { | |
| gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange aidlRange; | |
| aidlRange.min = range.min.getValue(); | |
| aidlRange.max = range.max.getValue(); | |
| return aidlRange; | |
| } | |
| gui::DisplayModeSpecs::RefreshRateRanges translate(const FpsRanges& ranges) { | |
| gui::DisplayModeSpecs::RefreshRateRanges aidlRanges; | |
| aidlRanges.physical = translate(ranges.physical); | |
| aidlRanges.render = translate(ranges.render); | |
| return aidlRanges; | |
| } | |
| } // namespace | |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | |
| const gui::DisplayModeSpecs& specs) { | |
| ATRACE_CALL(); | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { | |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); | |
| if (!display) { | |
| ALOGE("Attempt to set desired display modes for invalid display token %p", | |
| displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set desired display modes for virtual display"); | |
| return INVALID_OPERATION; | |
| } else { | |
| using Policy = scheduler::RefreshRateSelector::DisplayManagerPolicy; | |
| const auto idleScreenConfigOpt = | |
| FlagManager::getInstance().idle_screen_refresh_rate_timeout() | |
| ? specs.idleScreenRefreshRateConfig | |
| : std::nullopt; | |
| const Policy policy{DisplayModeId(specs.defaultMode), translate(specs.primaryRanges), | |
| translate(specs.appRequestRanges), specs.allowGroupSwitching, | |
| idleScreenConfigOpt}; | |
| return setDesiredDisplayModeSpecsInternal(display, policy); | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | |
| gui::DisplayModeSpecs* outSpecs) { | |
| ATRACE_CALL(); | |
| if (!displayToken || !outSpecs) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (display->isVirtual()) { | |
| return INVALID_OPERATION; | |
| } | |
| scheduler::RefreshRateSelector::Policy policy = | |
| display->refreshRateSelector().getDisplayManagerPolicy(); | |
| outSpecs->defaultMode = ftl::to_underlying(policy.defaultMode); | |
| outSpecs->allowGroupSwitching = policy.allowGroupSwitching; | |
| outSpecs->primaryRanges = translate(policy.primaryRanges); | |
| outSpecs->appRequestRanges = translate(policy.appRequestRanges); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | |
| mNumLayers++; | |
| if (!layer->isRemovedFromCurrentState()) { | |
| mScheduler->registerLayer(layer); | |
| } | |
| } | |
| void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | |
| mNumLayers--; | |
| removeHierarchyFromOffscreenLayers(layer); | |
| if (!layer->isRemovedFromCurrentState()) { | |
| mScheduler->deregisterLayer(layer); | |
| } | |
| if (mTransactionTracing) { | |
| mTransactionTracing->onLayerRemoved(layer->getSequence()); | |
| } | |
| mScheduler->onLayerDestroyed(layer); | |
| } | |
| void SurfaceFlinger::onLayerUpdate() { | |
| scheduleCommit(FrameHint::kActive); | |
| } | |
| // WARNING: ONLY CALL THIS FROM LAYER DTOR | |
| // Here we add children in the current state to offscreen layers and remove the | |
| // layer itself from the offscreen layer list. Since | |
| // this is the dtor, it is safe to access the current state. This keeps us | |
| // from dangling children layers such that they are not reachable from the | |
| // Drawing state nor the offscreen layer list | |
| // See b/141111965 | |
| void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { | |
| for (auto& child : layer->getCurrentChildren()) { | |
| mOffscreenLayers.emplace(child.get()); | |
| } | |
| mOffscreenLayers.erase(layer); | |
| } | |
| void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | |
| mOffscreenLayers.erase(layer); | |
| } | |
| status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | |
| float lightPosY, float lightPosZ, | |
| float lightRadius) { | |
| Mutex::Autolock _l(mStateLock); | |
| mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | |
| mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | |
| mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | |
| mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | |
| mCurrentState.globalShadowSettings.lightRadius = lightRadius; | |
| // these values are overridden when calculating the shadow settings for a layer. | |
| mCurrentState.globalShadowSettings.lightPos.x = 0.f; | |
| mCurrentState.globalShadowSettings.length = 0.f; | |
| return NO_ERROR; | |
| } | |
| const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | |
| const { | |
| // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | |
| // on the work to remove the table in that bug rather than adding more to | |
| // it. | |
| static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | |
| {"org.chromium.arc.V1_0.TaskId", gui::METADATA_TASK_ID}, | |
| {"org.chromium.arc.V1_0.CursorInfo", gui::METADATA_MOUSE_CURSOR}, | |
| }; | |
| return genericLayerMetadataKeyMap; | |
| } | |
| status_t SurfaceFlinger::setGameModeFrameRateOverride(uid_t uid, float frameRate) { | |
| PhysicalDisplayId displayId = [&]() { | |
| Mutex::Autolock lock(mStateLock); | |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); | |
| }(); | |
| mScheduler->setGameModeFrameRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate}); | |
| mScheduler->onFrameRateOverridesChanged(scheduler::Cycle::Render, displayId); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setGameDefaultFrameRateOverride(uid_t uid, float frameRate) { | |
| if (FlagManager::getInstance().game_default_frame_rate()) { | |
| mScheduler->setGameDefaultFrameRateForUid( | |
| FrameRateOverride{static_cast<uid_t>(uid), frameRate}); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::updateSmallAreaDetection( | |
| std::vector<std::pair<int32_t, float>>& appIdThresholdMappings) { | |
| mScheduler->updateSmallAreaDetection(appIdThresholdMappings); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setSmallAreaDetectionThreshold(int32_t appId, float threshold) { | |
| mScheduler->setSmallAreaDetectionThreshold(appId, threshold); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | |
| bool setByHwc = getHwComposer().hasCapability(Capability::REFRESH_RATE_CHANGED_CALLBACK_DEBUG); | |
| for (const auto& [displayId, physical] : mPhysicalDisplays) { | |
| if (physical.snapshot().connectionType() == ui::DisplayConnectionType::Internal || | |
| FlagManager::getInstance().refresh_rate_overlay_on_external_display()) { | |
| if (const auto display = getDisplayDeviceLocked(displayId)) { | |
| const auto enableOverlay = [&](bool setByHwc) FTL_FAKE_GUARD(kMainThreadContext) { | |
| const auto activeMode = mDisplayModeController.getActiveMode(displayId); | |
| const Fps refreshRate = activeMode.modePtr->getVsyncRate(); | |
| const Fps renderFps = activeMode.fps; | |
| display->enableRefreshRateOverlay(enable, setByHwc, refreshRate, renderFps, | |
| mRefreshRateOverlaySpinner, | |
| mRefreshRateOverlayRenderRate, | |
| mRefreshRateOverlayShowInMiddle); | |
| }; | |
| enableOverlay(setByHwc); | |
| if (setByHwc) { | |
| const auto status = | |
| getHwComposer().setRefreshRateChangedCallbackDebugEnabled(displayId, | |
| enable); | |
| if (status != NO_ERROR) { | |
| ALOGE("Error %s refresh rate changed callback debug", | |
| enable ? "enabling" : "disabling"); | |
| enableOverlay(/*setByHwc*/ false); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::enableHdrSdrRatioOverlay(bool enable) { | |
| for (const auto& [id, display] : mPhysicalDisplays) { | |
| if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal) { | |
| if (const auto device = getDisplayDeviceLocked(id)) { | |
| device->enableHdrSdrRatioOverlay(enable); | |
| } | |
| } | |
| } | |
| } | |
| int SurfaceFlinger::getGpuContextPriority() { | |
| return getRenderEngine().getContextPriority(); | |
| } | |
| int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, | |
| std::chrono::nanoseconds presentLatency) { | |
| auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); | |
| if (presentLatency.count() % refreshRate.getPeriodNsecs()) { | |
| pipelineDepth++; | |
| } | |
| return std::max(minAcquiredBuffers, static_cast<int64_t>(pipelineDepth - 1)); | |
| } | |
| status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { | |
| Fps maxRefreshRate = 60_Hz; | |
| if (!getHwComposer().isHeadless()) { | |
| if (const auto display = getDefaultDisplayDevice()) { | |
| maxRefreshRate = display->refreshRateSelector().getSupportedRefreshRateRange().max; | |
| } | |
| } | |
| *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); | |
| return NO_ERROR; | |
| } | |
| uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { | |
| Fps refreshRate = 60_Hz; | |
| if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { | |
| refreshRate = *frameRateOverride; | |
| } else if (!getHwComposer().isHeadless()) { | |
| if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) { | |
| refreshRate = display->refreshRateSelector().getActiveMode().fps; | |
| } | |
| } | |
| return getMaxAcquiredBufferCountForRefreshRate(refreshRate); | |
| } | |
| int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { | |
| const auto vsyncConfig = | |
| mScheduler->getVsyncConfiguration().getConfigsForRefreshRate(refreshRate).late; | |
| const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; | |
| return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); | |
| } | |
| void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) { | |
| sp<Layer> layer = state.layer.promote(); | |
| if (!layer) { | |
| ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get()); | |
| return; | |
| } | |
| MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock); | |
| sp<Layer> parent; | |
| bool addToRoot = state.addToRoot; | |
| if (state.initialParent != nullptr) { | |
| parent = state.initialParent.promote(); | |
| if (parent == nullptr) { | |
| ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get()); | |
| addToRoot = false; | |
| } | |
| } | |
| if (parent == nullptr && addToRoot) { | |
| layer->setIsAtRoot(true); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| } else if (parent == nullptr) { | |
| layer->onRemovedFromCurrentState(); | |
| } else if (parent->isRemovedFromCurrentState()) { | |
| parent->addChild(layer); | |
| layer->onRemovedFromCurrentState(); | |
| } else { | |
| parent->addChild(layer); | |
| } | |
| ui::LayerStack layerStack = layer->getLayerStack(LayerVector::StateSet::Current); | |
| sp<const DisplayDevice> hintDisplay; | |
| // Find the display that includes the layer. | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->getLayerStack() == layerStack) { | |
| hintDisplay = display; | |
| break; | |
| } | |
| } | |
| if (hintDisplay) { | |
| layer->updateTransformHint(hintDisplay->getTransformHint()); | |
| } | |
| } | |
| void SurfaceFlinger::sample() { | |
| if (!mLumaSampling || !mRegionSamplingThread) { | |
| return; | |
| } | |
| const auto scheduledFrameResultOpt = mScheduler->getScheduledFrameResult(); | |
| const auto scheduleFrameTimeOpt = scheduledFrameResultOpt | |
| ? std::optional{scheduledFrameResultOpt->callbackTime} | |
| : std::nullopt; | |
| mRegionSamplingThread->onCompositionComplete(scheduleFrameTimeOpt); | |
| } | |
| void SurfaceFlinger::onActiveDisplaySizeChanged(const DisplayDevice& activeDisplay) { | |
| mScheduler->onActiveDisplayAreaChanged(activeDisplay.getWidth() * activeDisplay.getHeight()); | |
| getRenderEngine().onActiveDisplaySizeChanged(activeDisplay.getSize()); | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::getActivatableDisplay() const { | |
| if (mPhysicalDisplays.size() == 1) return nullptr; | |
| // TODO(b/255635821): Choose the pacesetter display, considering both internal and external | |
| // displays. For now, pick the other internal display, assuming a dual-display foldable. | |
| return findDisplay([this](const DisplayDevice& display) REQUIRES(mStateLock) { | |
| const auto idOpt = PhysicalDisplayId::tryCast(display.getId()); | |
| return idOpt && *idOpt != mActiveDisplayId && display.isPoweredOn() && | |
| mPhysicalDisplays.get(*idOpt) | |
| .transform(&PhysicalDisplay::isInternal) | |
| .value_or(false); | |
| }); | |
| } | |
| void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr, | |
| const DisplayDevice& activeDisplay) { | |
| ATRACE_CALL(); | |
| if (inactiveDisplayPtr) { | |
| inactiveDisplayPtr->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); | |
| } | |
| mActiveDisplayId = activeDisplay.getPhysicalId(); | |
| activeDisplay.getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); | |
| mScheduler->resetPhaseConfiguration(mDisplayModeController.getActiveMode(mActiveDisplayId).fps); | |
| // TODO(b/255635711): Check for pending mode changes on other displays. | |
| mScheduler->setModeChangePending(false); | |
| mScheduler->setPacesetterDisplay(mActiveDisplayId); | |
| onActiveDisplaySizeChanged(activeDisplay); | |
| mActiveDisplayTransformHint = activeDisplay.getTransformHint(); | |
| sActiveDisplayRotationFlags = ui::Transform::toRotationFlags(activeDisplay.getOrientation()); | |
| // Whether or not the policy of the new active/pacesetter display changed while it was inactive | |
| // (in which case its preferred mode has already been propagated to HWC via setDesiredMode), the | |
| // Scheduler's cachedModeChangedParams must be initialized to the newly active mode, and the | |
| // kernel idle timer of the newly active display must be toggled. | |
| applyRefreshRateSelectorPolicy(mActiveDisplayId, activeDisplay.refreshRateSelector()); | |
| } | |
| status_t SurfaceFlinger::addWindowInfosListener(const sp<IWindowInfosListener>& windowInfosListener, | |
| gui::WindowInfosListenerInfo* outInfo) { | |
| mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener, outInfo); | |
| setTransactionFlags(eInputInfoUpdateNeeded); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeWindowInfosListener( | |
| const sp<IWindowInfosListener>& windowInfosListener) const { | |
| mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getStalledTransactionInfo( | |
| int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result) { | |
| // Used to add a stalled transaction which uses an internal lock. | |
| ftl::FakeGuard guard(kMainThreadContext); | |
| result = mTransactionHandler.getStalledTransactionInfo(pid); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::updateHdcpLevels(hal::HWDisplayId hwcDisplayId, int32_t connectedLevel, | |
| int32_t maxLevel) { | |
| if (!FlagManager::getInstance().connected_display()) { | |
| return; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto idOpt = getHwComposer().toPhysicalDisplayId(hwcDisplayId); | |
| if (!idOpt) { | |
| ALOGE("No display found for HDCP level changed event: connected=%d, max=%d for " | |
| "display=%" PRIu64, | |
| connectedLevel, maxLevel, hwcDisplayId); | |
| return; | |
| } | |
| const bool isInternalDisplay = | |
| mPhysicalDisplays.get(*idOpt).transform(&PhysicalDisplay::isInternal).value_or(false); | |
| if (isInternalDisplay) { | |
| ALOGW("Unexpected HDCP level changed for internal display: connected=%d, max=%d for " | |
| "display=%" PRIu64, | |
| connectedLevel, maxLevel, hwcDisplayId); | |
| return; | |
| } | |
| static_cast<void>(mScheduler->schedule([this, displayId = *idOpt, connectedLevel, maxLevel]() { | |
| if (const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayId))) { | |
| Mutex::Autolock lock(mStateLock); | |
| display->setSecure(connectedLevel >= 2 /* HDCP_V1 */); | |
| } | |
| mScheduler->onHdcpLevelsChanged(scheduler::Cycle::Render, displayId, connectedLevel, | |
| maxLevel); | |
| })); | |
| } | |
| std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData( | |
| BufferData& bufferData, const char* layerName, uint64_t transactionId) { | |
| if (bufferData.buffer && | |
| exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), bufferData.buffer->getHeight())) { | |
| std::string errorMessage = | |
| base::StringPrintf("Attempted to create an ExternalTexture with size (%u, %u) for " | |
| "layer %s that exceeds render target size limit of %u.", | |
| bufferData.buffer->getWidth(), bufferData.buffer->getHeight(), | |
| layerName, static_cast<uint32_t>(mMaxRenderTargetSize)); | |
| ALOGD("%s", errorMessage.c_str()); | |
| if (bufferData.releaseBufferListener) { | |
| bufferData.releaseBufferListener->onTransactionQueueStalled( | |
| String8(errorMessage.c_str())); | |
| } | |
| return nullptr; | |
| } | |
| bool cachedBufferChanged = | |
| bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged); | |
| if (cachedBufferChanged && bufferData.buffer) { | |
| auto result = ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer); | |
| if (result.ok()) { | |
| return result.value(); | |
| } | |
| if (result.error() == ClientCache::AddError::CacheFull) { | |
| ALOGE("Attempted to create an ExternalTexture for layer %s but CacheFull", layerName); | |
| if (bufferData.releaseBufferListener) { | |
| bufferData.releaseBufferListener->onTransactionQueueStalled( | |
| String8("Buffer processing hung due to full buffer cache")); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| if (cachedBufferChanged) { | |
| return ClientCache::getInstance().get(bufferData.cachedBuffer); | |
| } | |
| if (bufferData.buffer) { | |
| return std::make_shared< | |
| renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(), | |
| renderengine::impl::ExternalTexture::Usage:: | |
| READABLE); | |
| } | |
| return nullptr; | |
| } | |
| bool SurfaceFlinger::commitMirrorDisplays(VsyncId vsyncId) { | |
| std::vector<MirrorDisplayState> mirrorDisplays; | |
| { | |
| std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); | |
| mirrorDisplays = std::move(mMirrorDisplays); | |
| mMirrorDisplays.clear(); | |
| if (mirrorDisplays.size() == 0) { | |
| return false; | |
| } | |
| } | |
| sp<IBinder> unused; | |
| for (const auto& mirrorDisplay : mirrorDisplays) { | |
| // Set mirror layer's default layer stack to -1 so it doesn't end up rendered on a display | |
| // accidentally. | |
| sp<Layer> rootMirrorLayer = LayerHandle::getLayer(mirrorDisplay.rootHandle); | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(rootMirrorLayer); | |
| bool ret = rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1)); | |
| if (idx >= 0 && ret) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(rootMirrorLayer); | |
| } | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| if (layer->getLayerStack() != mirrorDisplay.layerStack || | |
| layer->isInternalDisplayOverlay()) { | |
| continue; | |
| } | |
| LayerCreationArgs mirrorArgs(this, mirrorDisplay.client, "MirrorLayerParent", | |
| ISurfaceComposerClient::eNoColorFill, | |
| gui::LayerMetadata()); | |
| sp<Layer> childMirror; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| createEffectLayer(mirrorArgs, &unused, &childMirror); | |
| MUTEX_ALIAS(mStateLock, childMirror->mFlinger->mStateLock); | |
| childMirror->setClonedChild(layer->createClone()); | |
| childMirror->reparent(mirrorDisplay.rootHandle); | |
| } | |
| // lock on mStateLock needs to be released before binder handle gets destroyed | |
| unused.clear(); | |
| } | |
| } | |
| return true; | |
| } | |
| bool SurfaceFlinger::commitCreatedLayers(VsyncId vsyncId, | |
| std::vector<LayerCreatedState>& createdLayers) { | |
| if (createdLayers.size() == 0) { | |
| return false; | |
| } | |
| Mutex::Autolock _l(mStateLock); | |
| for (const auto& createdLayer : createdLayers) { | |
| handleLayerCreatedLocked(createdLayer, vsyncId); | |
| } | |
| mLayersAdded = true; | |
| return mLayersAdded; | |
| } | |
| void SurfaceFlinger::updateLayerMetadataSnapshot() { | |
| LayerMetadata parentMetadata; | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| layer->updateMetadataSnapshot(parentMetadata); | |
| } | |
| std::unordered_set<Layer*> visited; | |
| mDrawingState.traverse([&visited](Layer* layer) { | |
| if (visited.find(layer) != visited.end()) { | |
| return; | |
| } | |
| // If the layer isRelativeOf, then either it's relative metadata will be set | |
| // recursively when updateRelativeMetadataSnapshot is called on its relative parent or | |
| // it's relative parent has been deleted. Clear the layer's relativeLayerMetadata to ensure | |
| // that layers with deleted relative parents don't hold stale relativeLayerMetadata. | |
| if (layer->getDrawingState().isRelativeOf) { | |
| layer->editLayerSnapshot()->relativeLayerMetadata = {}; | |
| return; | |
| } | |
| layer->updateRelativeMetadataSnapshot({}, visited); | |
| }); | |
| } | |
| void SurfaceFlinger::moveSnapshotsFromCompositionArgs( | |
| compositionengine::CompositionRefreshArgs& refreshArgs, | |
| const std::vector<std::pair<Layer*, LayerFE*>>& layers) { | |
| if (mLayerLifecycleManagerEnabled) { | |
| std::vector<std::unique_ptr<frontend::LayerSnapshot>>& snapshots = | |
| mLayerSnapshotBuilder.getSnapshots(); | |
| for (auto [_, layerFE] : layers) { | |
| auto i = layerFE->mSnapshot->globalZ; | |
| snapshots[i] = std::move(layerFE->mSnapshot); | |
| } | |
| } | |
| if (!mLayerLifecycleManagerEnabled) { | |
| for (auto [layer, layerFE] : layers) { | |
| layer->updateLayerSnapshot(std::move(layerFE->mSnapshot)); | |
| } | |
| } | |
| } | |
| std::vector<std::pair<Layer*, LayerFE*>> SurfaceFlinger::moveSnapshotsToCompositionArgs( | |
| compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly) { | |
| std::vector<std::pair<Layer*, LayerFE*>> layers; | |
| if (mLayerLifecycleManagerEnabled) { | |
| nsecs_t currentTime = systemTime(); | |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( | |
| [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) FTL_FAKE_GUARD( | |
| kMainThreadContext) { | |
| if (cursorOnly && | |
| snapshot->compositionType != | |
| aidl::android::hardware::graphics::composer3::Composition::CURSOR) { | |
| return; | |
| } | |
| if (!snapshot->hasSomethingToDraw()) { | |
| return; | |
| } | |
| auto it = mLegacyLayers.find(snapshot->sequence); | |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), | |
| "Couldnt find layer object for %s", | |
| snapshot->getDebugString().c_str()); | |
| auto& legacyLayer = it->second; | |
| sp<LayerFE> layerFE = legacyLayer->getCompositionEngineLayerFE(snapshot->path); | |
| snapshot->fps = getLayerFramerate(currentTime, snapshot->sequence); | |
| layerFE->mSnapshot = std::move(snapshot); | |
| refreshArgs.layers.push_back(layerFE); | |
| layers.emplace_back(legacyLayer.get(), layerFE.get()); | |
| }); | |
| } | |
| if (!mLayerLifecycleManagerEnabled) { | |
| auto moveSnapshots = [&layers, &refreshArgs, cursorOnly](Layer* layer) { | |
| if (const auto& layerFE = layer->getCompositionEngineLayerFE()) { | |
| if (cursorOnly && | |
| layer->getLayerSnapshot()->compositionType != | |
| aidl::android::hardware::graphics::composer3::Composition::CURSOR) | |
| return; | |
| layer->updateSnapshot(refreshArgs.updatingGeometryThisFrame); | |
| layerFE->mSnapshot = layer->stealLayerSnapshot(); | |
| refreshArgs.layers.push_back(layerFE); | |
| layers.emplace_back(layer, layerFE.get()); | |
| } | |
| }; | |
| if (cursorOnly || !mVisibleRegionsDirty) { | |
| // for hot path avoid traversals by walking though the previous composition list | |
| for (sp<Layer> layer : mPreviouslyComposedLayers) { | |
| moveSnapshots(layer.get()); | |
| } | |
| } else { | |
| mPreviouslyComposedLayers.clear(); | |
| mDrawingState.traverseInZOrder( | |
| [&moveSnapshots](Layer* layer) { moveSnapshots(layer); }); | |
| mPreviouslyComposedLayers.reserve(layers.size()); | |
| for (auto [layer, _] : layers) { | |
| mPreviouslyComposedLayers.push_back(sp<Layer>::fromExisting(layer)); | |
| } | |
| } | |
| } | |
| return layers; | |
| } | |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> | |
| SurfaceFlinger::getLayerSnapshotsForScreenshots( | |
| std::optional<ui::LayerStack> layerStack, uint32_t uid, | |
| std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)> | |
| snapshotFilterFn) { | |
| return [&, layerStack, uid]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers; | |
| bool stopTraversal = false; | |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( | |
| [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) FTL_FAKE_GUARD( | |
| kMainThreadContext) { | |
| if (stopTraversal) { | |
| return; | |
| } | |
| if (layerStack && snapshot->outputFilter.layerStack != *layerStack) { | |
| return; | |
| } | |
| if (uid != CaptureArgs::UNSET_UID && snapshot->uid != gui::Uid(uid)) { | |
| return; | |
| } | |
| if (!snapshot->hasSomethingToDraw()) { | |
| return; | |
| } | |
| if (snapshotFilterFn && !snapshotFilterFn(*snapshot, stopTraversal)) { | |
| return; | |
| } | |
| auto it = mLegacyLayers.find(snapshot->sequence); | |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), | |
| "Couldnt find layer object for %s", | |
| snapshot->getDebugString().c_str()); | |
| Layer* legacyLayer = (it == mLegacyLayers.end()) ? nullptr : it->second.get(); | |
| sp<LayerFE> layerFE = getFactory().createLayerFE(snapshot->name, legacyLayer); | |
| layerFE->mSnapshot = std::make_unique<frontend::LayerSnapshot>(*snapshot); | |
| layers.emplace_back(legacyLayer, std::move(layerFE)); | |
| }); | |
| return layers; | |
| }; | |
| } | |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> | |
| SurfaceFlinger::getLayerSnapshotsForScreenshots(std::optional<ui::LayerStack> layerStack, | |
| uint32_t uid, | |
| std::unordered_set<uint32_t> excludeLayerIds) { | |
| return [&, layerStack, uid, | |
| excludeLayerIds = std::move(excludeLayerIds)]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| if (excludeLayerIds.empty()) { | |
| auto getLayerSnapshotsFn = | |
| getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr); | |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); | |
| return layers; | |
| } | |
| frontend::LayerSnapshotBuilder::Args | |
| args{.root = mLayerHierarchyBuilder.getHierarchy(), | |
| .layerLifecycleManager = mLayerLifecycleManager, | |
| .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY, | |
| .displays = mFrontEndDisplayInfos, | |
| .displayChanges = true, | |
| .globalShadowSettings = mDrawingState.globalShadowSettings, | |
| .supportsBlur = mSupportsBlur, | |
| .forceFullDamage = mForceFullDamage, | |
| .excludeLayerIds = std::move(excludeLayerIds), | |
| .supportedLayerGenericMetadata = | |
| getHwComposer().getSupportedLayerGenericMetadata(), | |
| .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), | |
| .skipRoundCornersWhenProtected = | |
| !getRenderEngine().supportsProtectedContent()}; | |
| mLayerSnapshotBuilder.update(args); | |
| auto getLayerSnapshotsFn = | |
| getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr); | |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); | |
| args.excludeLayerIds.clear(); | |
| mLayerSnapshotBuilder.update(args); | |
| return layers; | |
| }; | |
| } | |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> | |
| SurfaceFlinger::getLayerSnapshotsForScreenshots(uint32_t rootLayerId, uint32_t uid, | |
| std::unordered_set<uint32_t> excludeLayerIds, | |
| bool childrenOnly, | |
| const std::optional<FloatRect>& parentCrop) { | |
| return [&, rootLayerId, uid, excludeLayerIds = std::move(excludeLayerIds), childrenOnly, | |
| parentCrop]() FTL_FAKE_GUARD(kMainThreadContext) { | |
| auto root = mLayerHierarchyBuilder.getPartialHierarchy(rootLayerId, childrenOnly); | |
| frontend::LayerSnapshotBuilder::Args | |
| args{.root = root, | |
| .layerLifecycleManager = mLayerLifecycleManager, | |
| .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY, | |
| .displays = mFrontEndDisplayInfos, | |
| .displayChanges = true, | |
| .globalShadowSettings = mDrawingState.globalShadowSettings, | |
| .supportsBlur = mSupportsBlur, | |
| .forceFullDamage = mForceFullDamage, | |
| .parentCrop = parentCrop, | |
| .excludeLayerIds = std::move(excludeLayerIds), | |
| .supportedLayerGenericMetadata = | |
| getHwComposer().getSupportedLayerGenericMetadata(), | |
| .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), | |
| .skipRoundCornersWhenProtected = | |
| !getRenderEngine().supportsProtectedContent()}; | |
| // The layer may not exist if it was just created and a screenshot was requested immediately | |
| // after. In this case, the hierarchy will be empty so we will not render any layers. | |
| args.rootSnapshot.isSecure = mLayerLifecycleManager.getLayerFromId(rootLayerId) && | |
| mLayerLifecycleManager.isLayerSecure(rootLayerId); | |
| mLayerSnapshotBuilder.update(args); | |
| auto getLayerSnapshotsFn = | |
| getLayerSnapshotsForScreenshots({}, uid, /*snapshotFilterFn=*/nullptr); | |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); | |
| args.root = mLayerHierarchyBuilder.getHierarchy(); | |
| args.parentCrop.reset(); | |
| args.excludeLayerIds.clear(); | |
| mLayerSnapshotBuilder.update(args); | |
| return layers; | |
| }; | |
| } | |
| frontend::Update SurfaceFlinger::flushLifecycleUpdates() { | |
| frontend::Update update; | |
| ATRACE_NAME("TransactionHandler:flushTransactions"); | |
| // Locking: | |
| // 1. to prevent onHandleDestroyed from being called while the state lock is held, | |
| // we must keep a copy of the transactions (specifically the composer | |
| // states) around outside the scope of the lock. | |
| // 2. Transactions and created layers do not share a lock. To prevent applying | |
| // transactions with layers still in the createdLayer queue, flush the transactions | |
| // before committing the created layers. | |
| mTransactionHandler.collectTransactions(); | |
| update.transactions = mTransactionHandler.flushTransactions(); | |
| { | |
| // TODO(b/238781169) lockless queue this and keep order. | |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | |
| update.layerCreatedStates = std::move(mCreatedLayers); | |
| mCreatedLayers.clear(); | |
| update.newLayers = std::move(mNewLayers); | |
| mNewLayers.clear(); | |
| update.layerCreationArgs = std::move(mNewLayerArgs); | |
| mNewLayerArgs.clear(); | |
| update.destroyedHandles = std::move(mDestroyedHandles); | |
| mDestroyedHandles.clear(); | |
| } | |
| return update; | |
| } | |
| void SurfaceFlinger::doActiveLayersTracingIfNeeded(bool isCompositionComputed, | |
| bool visibleRegionDirty, TimePoint time, | |
| VsyncId vsyncId) { | |
| if (!mLayerTracing.isActiveTracingStarted()) { | |
| return; | |
| } | |
| if (isCompositionComputed != | |
| mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_COMPOSITION)) { | |
| return; | |
| } | |
| if (!visibleRegionDirty && | |
| !mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_BUFFERS)) { | |
| return; | |
| } | |
| auto snapshot = takeLayersSnapshotProto(mLayerTracing.getActiveTracingFlags(), time, vsyncId, | |
| visibleRegionDirty); | |
| mLayerTracing.addProtoSnapshotToOstream(std::move(snapshot), LayerTracing::Mode::MODE_ACTIVE); | |
| } | |
| perfetto::protos::LayersSnapshotProto SurfaceFlinger::takeLayersSnapshotProto( | |
| uint32_t traceFlags, TimePoint time, VsyncId vsyncId, bool visibleRegionDirty) { | |
| ATRACE_CALL(); | |
| perfetto::protos::LayersSnapshotProto snapshot; | |
| snapshot.set_elapsed_realtime_nanos(time.ns()); | |
| snapshot.set_vsync_id(ftl::to_underlying(vsyncId)); | |
| snapshot.set_where(visibleRegionDirty ? "visibleRegionsDirty" : "bufferLatched"); | |
| snapshot.set_excludes_composition_state((traceFlags & LayerTracing::Flag::TRACE_COMPOSITION) == | |
| 0); | |
| auto layers = dumpDrawingStateProto(traceFlags); | |
| if (traceFlags & LayerTracing::Flag::TRACE_EXTRA) { | |
| dumpOffscreenLayersProto(layers); | |
| } | |
| *snapshot.mutable_layers() = std::move(layers); | |
| if (traceFlags & LayerTracing::Flag::TRACE_HWC) { | |
| std::string hwcDump; | |
| dumpHwc(hwcDump); | |
| snapshot.set_hwc_blob(std::move(hwcDump)); | |
| } | |
| *snapshot.mutable_displays() = dumpDisplayProto(); | |
| return snapshot; | |
| } | |
| // sfdo functions | |
| void SurfaceFlinger::sfdo_enableRefreshRateOverlay(bool active) { | |
| auto future = mScheduler->schedule( | |
| [&]() FTL_FAKE_GUARD(mStateLock) | |
| FTL_FAKE_GUARD(kMainThreadContext) { enableRefreshRateOverlay(active); }); | |
| future.wait(); | |
| } | |
| void SurfaceFlinger::sfdo_setDebugFlash(int delay) { | |
| if (delay > 0) { | |
| mDebugFlashDelay = delay; | |
| } else { | |
| mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; | |
| } | |
| scheduleRepaint(); | |
| } | |
| void SurfaceFlinger::sfdo_scheduleComposite() { | |
| scheduleComposite(SurfaceFlinger::FrameHint::kActive); | |
| } | |
| void SurfaceFlinger::sfdo_scheduleCommit() { | |
| Mutex::Autolock lock(mStateLock); | |
| setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | eTraversalNeeded); | |
| } | |
| void SurfaceFlinger::sfdo_forceClientComposition(bool enabled) { | |
| mDebugDisableHWC = enabled; | |
| scheduleRepaint(); | |
| } | |
| // gui::ISurfaceComposer | |
| binder::Status SurfaceComposerAIDL::bootFinished() { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| mFlinger->bootFinished(); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::createDisplayEventConnection( | |
| VsyncSource vsyncSource, EventRegistration eventRegistration, | |
| const sp<IBinder>& layerHandle, sp<IDisplayEventConnection>* outConnection) { | |
| sp<IDisplayEventConnection> conn = | |
| mFlinger->createDisplayEventConnection(vsyncSource, eventRegistration, layerHandle); | |
| if (conn == nullptr) { | |
| *outConnection = nullptr; | |
| return binderStatusFromStatusT(BAD_VALUE); | |
| } else { | |
| *outConnection = conn; | |
| return binder::Status::ok(); | |
| } | |
| } | |
| binder::Status SurfaceComposerAIDL::createConnection(sp<gui::ISurfaceComposerClient>* outClient) { | |
| const sp<Client> client = sp<Client>::make(mFlinger); | |
| if (client->initCheck() == NO_ERROR) { | |
| *outClient = client; | |
| if (FlagManager::getInstance().misc1()) { | |
| const int policy = SCHED_FIFO; | |
| client->setMinSchedulerPolicy(policy, sched_get_priority_min(policy)); | |
| } | |
| return binder::Status::ok(); | |
| } else { | |
| *outClient = nullptr; | |
| return binderStatusFromStatusT(BAD_VALUE); | |
| } | |
| } | |
| binder::Status SurfaceComposerAIDL::createVirtualDisplay(const std::string& displayName, | |
| bool isSecure, const std::string& uniqueId, | |
| float requestedRefreshRate, | |
| sp<IBinder>* outDisplay) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| *outDisplay = | |
| mFlinger->createVirtualDisplay(displayName, isSecure, uniqueId, requestedRefreshRate); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::destroyVirtualDisplay(const sp<IBinder>& displayToken) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| return binder::Status::fromStatusT(mFlinger->destroyVirtualDisplay(displayToken)); | |
| } | |
| binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) { | |
| std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds(); | |
| std::vector<int64_t> displayIds; | |
| displayIds.reserve(physicalDisplayIds.size()); | |
| for (const auto id : physicalDisplayIds) { | |
| displayIds.push_back(static_cast<int64_t>(id.value)); | |
| } | |
| *outDisplayIds = std::move(displayIds); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId, | |
| sp<IBinder>* outDisplay) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | |
| *outDisplay = mFlinger->getPhysicalDisplayToken(*id); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| mFlinger->setPowerMode(display, mode); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::getSupportedFrameTimestamps( | |
| std::vector<FrameEvent>* outSupported) { | |
| status_t status; | |
| if (!outSupported) { | |
| status = UNEXPECTED_NULL; | |
| } else { | |
| outSupported->clear(); | |
| status = mFlinger->getSupportedFrameTimestamps(outSupported); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display, | |
| gui::DisplayStatInfo* outStatInfo) { | |
| DisplayStatInfo statInfo; | |
| status_t status = mFlinger->getDisplayStats(display, &statInfo); | |
| if (status == NO_ERROR) { | |
| outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime); | |
| outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display, | |
| gui::DisplayState* outState) { | |
| ui::DisplayState state; | |
| status_t status = mFlinger->getDisplayState(display, &state); | |
| if (status == NO_ERROR) { | |
| outState->layerStack = state.layerStack.id; | |
| outState->orientation = static_cast<gui::Rotation>(state.orientation); | |
| outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width; | |
| outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getStaticDisplayInfo(int64_t displayId, | |
| gui::StaticDisplayInfo* outInfo) { | |
| using Tag = gui::DeviceProductInfo::ManufactureOrModelDate::Tag; | |
| ui::StaticDisplayInfo info; | |
| status_t status = mFlinger->getStaticDisplayInfo(displayId, &info); | |
| if (status == NO_ERROR) { | |
| // convert ui::StaticDisplayInfo to gui::StaticDisplayInfo | |
| outInfo->connectionType = static_cast<gui::DisplayConnectionType>(info.connectionType); | |
| outInfo->density = info.density; | |
| outInfo->secure = info.secure; | |
| outInfo->installOrientation = static_cast<gui::Rotation>(info.installOrientation); | |
| if (const std::optional<DeviceProductInfo> dpi = info.deviceProductInfo) { | |
| gui::DeviceProductInfo dinfo; | |
| dinfo.name = std::move(dpi->name); | |
| dinfo.manufacturerPnpId = std::vector<uint8_t>(dpi->manufacturerPnpId.begin(), | |
| dpi->manufacturerPnpId.end()); | |
| dinfo.productId = dpi->productId; | |
| dinfo.relativeAddress = | |
| std::vector<uint8_t>(dpi->relativeAddress.begin(), dpi->relativeAddress.end()); | |
| if (const auto* model = | |
| std::get_if<DeviceProductInfo::ModelYear>(&dpi->manufactureOrModelDate)) { | |
| gui::DeviceProductInfo::ModelYear modelYear; | |
| modelYear.year = model->year; | |
| dinfo.manufactureOrModelDate.set<Tag::modelYear>(modelYear); | |
| } else if (const auto* manufacture = std::get_if<DeviceProductInfo::ManufactureYear>( | |
| &dpi->manufactureOrModelDate)) { | |
| gui::DeviceProductInfo::ManufactureYear date; | |
| date.modelYear.year = manufacture->year; | |
| dinfo.manufactureOrModelDate.set<Tag::manufactureYear>(date); | |
| } else if (const auto* manufacture = | |
| std::get_if<DeviceProductInfo::ManufactureWeekAndYear>( | |
| &dpi->manufactureOrModelDate)) { | |
| gui::DeviceProductInfo::ManufactureWeekAndYear date; | |
| date.manufactureYear.modelYear.year = manufacture->year; | |
| date.week = manufacture->week; | |
| dinfo.manufactureOrModelDate.set<Tag::manufactureWeekAndYear>(date); | |
| } | |
| outInfo->deviceProductInfo = dinfo; | |
| } | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| void SurfaceComposerAIDL::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info, | |
| gui::DynamicDisplayInfo*& outInfo) { | |
| // convert ui::DynamicDisplayInfo to gui::DynamicDisplayInfo | |
| outInfo->supportedDisplayModes.clear(); | |
| outInfo->supportedDisplayModes.reserve(info.supportedDisplayModes.size()); | |
| for (const auto& mode : info.supportedDisplayModes) { | |
| gui::DisplayMode outMode; | |
| outMode.id = mode.id; | |
| outMode.resolution.width = mode.resolution.width; | |
| outMode.resolution.height = mode.resolution.height; | |
| outMode.xDpi = mode.xDpi; | |
| outMode.yDpi = mode.yDpi; | |
| outMode.peakRefreshRate = mode.peakRefreshRate; | |
| outMode.vsyncRate = mode.vsyncRate; | |
| outMode.appVsyncOffset = mode.appVsyncOffset; | |
| outMode.sfVsyncOffset = mode.sfVsyncOffset; | |
| outMode.presentationDeadline = mode.presentationDeadline; | |
| outMode.group = mode.group; | |
| std::transform(mode.supportedHdrTypes.begin(), mode.supportedHdrTypes.end(), | |
| std::back_inserter(outMode.supportedHdrTypes), | |
| [](const ui::Hdr& value) { return static_cast<int32_t>(value); }); | |
| outInfo->supportedDisplayModes.push_back(outMode); | |
| } | |
| outInfo->activeDisplayModeId = info.activeDisplayModeId; | |
| outInfo->renderFrameRate = info.renderFrameRate; | |
| outInfo->supportedColorModes.clear(); | |
| outInfo->supportedColorModes.reserve(info.supportedColorModes.size()); | |
| for (const auto& cmode : info.supportedColorModes) { | |
| outInfo->supportedColorModes.push_back(static_cast<int32_t>(cmode)); | |
| } | |
| outInfo->activeColorMode = static_cast<int32_t>(info.activeColorMode); | |
| gui::HdrCapabilities& hdrCapabilities = outInfo->hdrCapabilities; | |
| hdrCapabilities.supportedHdrTypes.clear(); | |
| hdrCapabilities.supportedHdrTypes.reserve(info.hdrCapabilities.getSupportedHdrTypes().size()); | |
| for (const auto& hdr : info.hdrCapabilities.getSupportedHdrTypes()) { | |
| hdrCapabilities.supportedHdrTypes.push_back(static_cast<int32_t>(hdr)); | |
| } | |
| hdrCapabilities.maxLuminance = info.hdrCapabilities.getDesiredMaxLuminance(); | |
| hdrCapabilities.maxAverageLuminance = info.hdrCapabilities.getDesiredMaxAverageLuminance(); | |
| hdrCapabilities.minLuminance = info.hdrCapabilities.getDesiredMinLuminance(); | |
| outInfo->autoLowLatencyModeSupported = info.autoLowLatencyModeSupported; | |
| outInfo->gameContentTypeSupported = info.gameContentTypeSupported; | |
| outInfo->preferredBootDisplayMode = info.preferredBootDisplayMode; | |
| } | |
| binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromToken( | |
| const sp<IBinder>& display, gui::DynamicDisplayInfo* outInfo) { | |
| ui::DynamicDisplayInfo info; | |
| status_t status = mFlinger->getDynamicDisplayInfoFromToken(display, &info); | |
| if (status == NO_ERROR) { | |
| getDynamicDisplayInfoInternal(info, outInfo); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromId(int64_t displayId, | |
| gui::DynamicDisplayInfo* outInfo) { | |
| ui::DynamicDisplayInfo info; | |
| status_t status = mFlinger->getDynamicDisplayInfoFromId(displayId, &info); | |
| if (status == NO_ERROR) { | |
| getDynamicDisplayInfoInternal(info, outInfo); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayNativePrimaries(const sp<IBinder>& display, | |
| gui::DisplayPrimaries* outPrimaries) { | |
| ui::DisplayPrimaries primaries; | |
| status_t status = mFlinger->getDisplayNativePrimaries(display, primaries); | |
| if (status == NO_ERROR) { | |
| outPrimaries->red.X = primaries.red.X; | |
| outPrimaries->red.Y = primaries.red.Y; | |
| outPrimaries->red.Z = primaries.red.Z; | |
| outPrimaries->green.X = primaries.green.X; | |
| outPrimaries->green.Y = primaries.green.Y; | |
| outPrimaries->green.Z = primaries.green.Z; | |
| outPrimaries->blue.X = primaries.blue.X; | |
| outPrimaries->blue.Y = primaries.blue.Y; | |
| outPrimaries->blue.Z = primaries.blue.Z; | |
| outPrimaries->white.X = primaries.white.X; | |
| outPrimaries->white.Y = primaries.white.Y; | |
| outPrimaries->white.Z = primaries.white.Z; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setActiveColorMode(const sp<IBinder>& display, int colorMode) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->setActiveColorMode(display, static_cast<ui::ColorMode>(colorMode)); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setBootDisplayMode(const sp<IBinder>& display, | |
| int displayModeId) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->setBootDisplayMode(display, DisplayModeId{displayModeId}); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->clearBootDisplayMode(display); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getOverlaySupport(gui::OverlayProperties* outProperties) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->getOverlaySupport(outProperties); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->getBootDisplayModeSupport(outMode); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getHdrConversionCapabilities( | |
| std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->getHdrConversionCapabilities(hdrConversionCapabilities); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setHdrConversionStrategy( | |
| const gui::HdrConversionStrategy& hdrConversionStrategy, | |
| int32_t* outPreferredHdrOutputType) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->setHdrConversionStrategy(hdrConversionStrategy, | |
| outPreferredHdrOutputType); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getHdrOutputConversionSupport(bool* outMode) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->getHdrOutputConversionSupport(outMode); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| mFlinger->setAutoLowLatencyMode(display, on); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| mFlinger->setGameContentType(display, on); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::captureDisplay( | |
| const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | |
| mFlinger->captureDisplay(args, captureListener); | |
| return binderStatusFromStatusT(NO_ERROR); | |
| } | |
| binder::Status SurfaceComposerAIDL::captureDisplayById( | |
| int64_t displayId, const CaptureArgs& args, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| // status_t status; | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | |
| std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId)); | |
| mFlinger->captureDisplay(*id, args, captureListener); | |
| } else { | |
| ALOGD("Permission denied to captureDisplayById"); | |
| invokeScreenCaptureError(PERMISSION_DENIED, captureListener); | |
| } | |
| return binderStatusFromStatusT(NO_ERROR); | |
| } | |
| binder::Status SurfaceComposerAIDL::captureLayersSync(const LayerCaptureArgs& args, | |
| ScreenCaptureResults* outResults) { | |
| *outResults = mFlinger->captureLayersSync(args); | |
| return binderStatusFromStatusT(NO_ERROR); | |
| } | |
| binder::Status SurfaceComposerAIDL::captureLayers( | |
| const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | |
| mFlinger->captureLayers(args, captureListener); | |
| return binderStatusFromStatusT(NO_ERROR); | |
| } | |
| binder::Status SurfaceComposerAIDL::overrideHdrTypes(const sp<IBinder>& display, | |
| const std::vector<int32_t>& hdrTypes) { | |
| // overrideHdrTypes is used by CTS tests, which acquire the necessary | |
| // permission dynamically. Don't use the permission cache for this check. | |
| status_t status = checkAccessPermission(false); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| std::vector<ui::Hdr> hdrTypesVector; | |
| for (int32_t i : hdrTypes) { | |
| hdrTypesVector.push_back(static_cast<ui::Hdr>(i)); | |
| } | |
| status = mFlinger->overrideHdrTypes(display, hdrTypesVector); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) { | |
| status_t status; | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| if (uid != AID_SYSTEM) { | |
| status = PERMISSION_DENIED; | |
| } else { | |
| status = mFlinger->onPullAtom(atomId, &outPullData->data, &outPullData->success); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) { | |
| ui::Dataspace dataspace; | |
| ui::PixelFormat pixelFormat; | |
| ui::Dataspace wideColorGamutDataspace; | |
| ui::PixelFormat wideColorGamutPixelFormat; | |
| status_t status = | |
| mFlinger->getCompositionPreference(&dataspace, &pixelFormat, &wideColorGamutDataspace, | |
| &wideColorGamutPixelFormat); | |
| if (status == NO_ERROR) { | |
| outPref->defaultDataspace = static_cast<int32_t>(dataspace); | |
| outPref->defaultPixelFormat = static_cast<int32_t>(pixelFormat); | |
| outPref->wideColorGamutDataspace = static_cast<int32_t>(wideColorGamutDataspace); | |
| outPref->wideColorGamutPixelFormat = static_cast<int32_t>(wideColorGamutPixelFormat); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayedContentSamplingAttributes( | |
| const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| ui::PixelFormat format; | |
| ui::Dataspace dataspace; | |
| uint8_t componentMask; | |
| status = mFlinger->getDisplayedContentSamplingAttributes(display, &format, &dataspace, | |
| &componentMask); | |
| if (status == NO_ERROR) { | |
| outAttrs->format = static_cast<int32_t>(format); | |
| outAttrs->dataspace = static_cast<int32_t>(dataspace); | |
| outAttrs->componentMask = static_cast<int8_t>(componentMask); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setDisplayContentSamplingEnabled(const sp<IBinder>& display, | |
| bool enable, | |
| int8_t componentMask, | |
| int64_t maxFrames) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->setDisplayContentSamplingEnabled(display, enable, | |
| static_cast<uint8_t>(componentMask), | |
| static_cast<uint64_t>(maxFrames)); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayedContentSample(const sp<IBinder>& display, | |
| int64_t maxFrames, int64_t timestamp, | |
| gui::DisplayedFrameStats* outStats) { | |
| if (!outStats) { | |
| return binderStatusFromStatusT(BAD_VALUE); | |
| } | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| DisplayedFrameStats stats; | |
| status = mFlinger->getDisplayedContentSample(display, static_cast<uint64_t>(maxFrames), | |
| static_cast<uint64_t>(timestamp), &stats); | |
| if (status == NO_ERROR) { | |
| // convert from ui::DisplayedFrameStats to gui::DisplayedFrameStats | |
| outStats->numFrames = static_cast<int64_t>(stats.numFrames); | |
| outStats->component_0_sample.reserve(stats.component_0_sample.size()); | |
| for (const auto& s : stats.component_0_sample) { | |
| outStats->component_0_sample.push_back(static_cast<int64_t>(s)); | |
| } | |
| outStats->component_1_sample.reserve(stats.component_1_sample.size()); | |
| for (const auto& s : stats.component_1_sample) { | |
| outStats->component_1_sample.push_back(static_cast<int64_t>(s)); | |
| } | |
| outStats->component_2_sample.reserve(stats.component_2_sample.size()); | |
| for (const auto& s : stats.component_2_sample) { | |
| outStats->component_2_sample.push_back(static_cast<int64_t>(s)); | |
| } | |
| outStats->component_3_sample.reserve(stats.component_3_sample.size()); | |
| for (const auto& s : stats.component_3_sample) { | |
| outStats->component_3_sample.push_back(static_cast<int64_t>(s)); | |
| } | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getProtectedContentSupport(bool* outSupported) { | |
| status_t status = mFlinger->getProtectedContentSupport(outSupported); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token, | |
| bool* outIsWideColorDisplay) { | |
| status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::addRegionSamplingListener( | |
| const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle, | |
| const sp<gui::IRegionSamplingListener>& listener) { | |
| status_t status = checkReadFrameBufferPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| android::Rect rect; | |
| rect.left = samplingArea.left; | |
| rect.top = samplingArea.top; | |
| rect.right = samplingArea.right; | |
| rect.bottom = samplingArea.bottom; | |
| status = mFlinger->addRegionSamplingListener(rect, stopLayerHandle, listener); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::removeRegionSamplingListener( | |
| const sp<gui::IRegionSamplingListener>& listener) { | |
| status_t status = checkReadFrameBufferPermission(); | |
| if (status == OK) { | |
| status = mFlinger->removeRegionSamplingListener(listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::addFpsListener(int32_t taskId, | |
| const sp<gui::IFpsListener>& listener) { | |
| status_t status = checkReadFrameBufferPermission(); | |
| if (status == OK) { | |
| status = mFlinger->addFpsListener(taskId, listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::removeFpsListener(const sp<gui::IFpsListener>& listener) { | |
| status_t status = checkReadFrameBufferPermission(); | |
| if (status == OK) { | |
| status = mFlinger->removeFpsListener(listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::addTunnelModeEnabledListener( | |
| const sp<gui::ITunnelModeEnabledListener>& listener) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->addTunnelModeEnabledListener(listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::removeTunnelModeEnabledListener( | |
| const sp<gui::ITunnelModeEnabledListener>& listener) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->removeTunnelModeEnabledListener(listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | |
| const gui::DisplayModeSpecs& specs) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->setDesiredDisplayModeSpecs(displayToken, specs); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | |
| gui::DisplayModeSpecs* outSpecs) { | |
| if (!outSpecs) { | |
| return binderStatusFromStatusT(BAD_VALUE); | |
| } | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| status = mFlinger->getDesiredDisplayModeSpecs(displayToken, outSpecs); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) { | |
| status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken, | |
| const gui::DisplayBrightness& brightness) { | |
| status_t status = checkControlDisplayBrightnessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->setDisplayBrightness(displayToken, brightness); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener( | |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | |
| status_t status = checkControlDisplayBrightnessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->addHdrLayerInfoListener(displayToken, listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener( | |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | |
| status_t status = checkControlDisplayBrightnessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->removeHdrLayerInfoListener(displayToken, listener); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) { | |
| status_t status = checkAccessPermission(); | |
| if (status == OK) { | |
| status = mFlinger->notifyPowerBoost(boostId); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setGlobalShadowSettings(const gui::Color& ambientColor, | |
| const gui::Color& spotColor, | |
| float lightPosY, float lightPosZ, | |
| float lightRadius) { | |
| status_t status = checkAccessPermission(); | |
| if (status != OK) { | |
| return binderStatusFromStatusT(status); | |
| } | |
| half4 ambientColorHalf = {ambientColor.r, ambientColor.g, ambientColor.b, ambientColor.a}; | |
| half4 spotColorHalf = {spotColor.r, spotColor.g, spotColor.b, spotColor.a}; | |
| status = mFlinger->setGlobalShadowSettings(ambientColorHalf, spotColorHalf, lightPosY, | |
| lightPosZ, lightRadius); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport( | |
| const sp<IBinder>& displayToken, std::optional<gui::DisplayDecorationSupport>* outSupport) { | |
| std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport> support; | |
| status_t status = mFlinger->getDisplayDecorationSupport(displayToken, &support); | |
| if (status != NO_ERROR) { | |
| ALOGE("getDisplayDecorationSupport failed with error %d", status); | |
| return binderStatusFromStatusT(status); | |
| } | |
| if (!support || !support.has_value()) { | |
| outSupport->reset(); | |
| } else { | |
| outSupport->emplace(); | |
| outSupport->value().format = static_cast<int32_t>(support->format); | |
| outSupport->value().alphaInterpretation = | |
| static_cast<int32_t>(support->alphaInterpretation); | |
| } | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::setGameModeFrameRateOverride(int32_t uid, float frameRate) { | |
| status_t status; | |
| const int c_uid = IPCThreadState::self()->getCallingUid(); | |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | |
| status = mFlinger->setGameModeFrameRateOverride(uid, frameRate); | |
| } else { | |
| ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid); | |
| status = PERMISSION_DENIED; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setGameDefaultFrameRateOverride(int32_t uid, float frameRate) { | |
| status_t status; | |
| const int c_uid = IPCThreadState::self()->getCallingUid(); | |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | |
| status = mFlinger->setGameDefaultFrameRateOverride(uid, frameRate); | |
| } else { | |
| ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid); | |
| status = PERMISSION_DENIED; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::enableRefreshRateOverlay(bool active) { | |
| mFlinger->sfdo_enableRefreshRateOverlay(active); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::setDebugFlash(int delay) { | |
| mFlinger->sfdo_setDebugFlash(delay); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::scheduleComposite() { | |
| mFlinger->sfdo_scheduleComposite(); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::scheduleCommit() { | |
| mFlinger->sfdo_scheduleCommit(); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::forceClientComposition(bool enabled) { | |
| mFlinger->sfdo_forceClientComposition(enabled); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::updateSmallAreaDetection(const std::vector<int32_t>& appIds, | |
| const std::vector<float>& thresholds) { | |
| status_t status; | |
| const int c_uid = IPCThreadState::self()->getCallingUid(); | |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | |
| if (appIds.size() != thresholds.size()) return binderStatusFromStatusT(BAD_VALUE); | |
| std::vector<std::pair<int32_t, float>> mappings; | |
| const size_t size = appIds.size(); | |
| mappings.reserve(size); | |
| for (int i = 0; i < size; i++) { | |
| auto row = std::make_pair(appIds[i], thresholds[i]); | |
| mappings.push_back(row); | |
| } | |
| status = mFlinger->updateSmallAreaDetection(mappings); | |
| } else { | |
| ALOGE("updateSmallAreaDetection() permission denied for uid: %d", c_uid); | |
| status = PERMISSION_DENIED; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::setSmallAreaDetectionThreshold(int32_t appId, float threshold) { | |
| status_t status; | |
| const int c_uid = IPCThreadState::self()->getCallingUid(); | |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | |
| status = mFlinger->setSmallAreaDetectionThreshold(appId, threshold); | |
| } else { | |
| ALOGE("setSmallAreaDetectionThreshold() permission denied for uid: %d", c_uid); | |
| status = PERMISSION_DENIED; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getGpuContextPriority(int32_t* outPriority) { | |
| *outPriority = mFlinger->getGpuContextPriority(); | |
| return binder::Status::ok(); | |
| } | |
| binder::Status SurfaceComposerAIDL::getMaxAcquiredBufferCount(int32_t* buffers) { | |
| status_t status = mFlinger->getMaxAcquiredBufferCount(buffers); | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::addWindowInfosListener( | |
| const sp<gui::IWindowInfosListener>& windowInfosListener, | |
| gui::WindowInfosListenerInfo* outInfo) { | |
| status_t status; | |
| const int pid = IPCThreadState::self()->getCallingPid(); | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| // TODO(b/270566761) update permissions check so that only system_server and shell can add | |
| // WindowInfosListeners | |
| if (uid == AID_SYSTEM || uid == AID_GRAPHICS || | |
| checkPermission(sAccessSurfaceFlinger, pid, uid)) { | |
| status = mFlinger->addWindowInfosListener(windowInfosListener, outInfo); | |
| } else { | |
| status = PERMISSION_DENIED; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::removeWindowInfosListener( | |
| const sp<gui::IWindowInfosListener>& windowInfosListener) { | |
| status_t status; | |
| const int pid = IPCThreadState::self()->getCallingPid(); | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| if (uid == AID_SYSTEM || uid == AID_GRAPHICS || | |
| checkPermission(sAccessSurfaceFlinger, pid, uid)) { | |
| status = mFlinger->removeWindowInfosListener(windowInfosListener); | |
| } else { | |
| status = PERMISSION_DENIED; | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getStalledTransactionInfo( | |
| int pid, std::optional<gui::StalledTransactionInfo>* outInfo) { | |
| const int callingPid = IPCThreadState::self()->getCallingPid(); | |
| const int callingUid = IPCThreadState::self()->getCallingUid(); | |
| if (!checkPermission(sAccessSurfaceFlinger, callingPid, callingUid)) { | |
| return binderStatusFromStatusT(PERMISSION_DENIED); | |
| } | |
| std::optional<TransactionHandler::StalledTransactionInfo> stalledTransactionInfo; | |
| status_t status = mFlinger->getStalledTransactionInfo(pid, stalledTransactionInfo); | |
| if (stalledTransactionInfo) { | |
| gui::StalledTransactionInfo result; | |
| result.layerName = String16{stalledTransactionInfo->layerName.c_str()}, | |
| result.bufferId = stalledTransactionInfo->bufferId, | |
| result.frameNumber = stalledTransactionInfo->frameNumber, | |
| outInfo->emplace(std::move(result)); | |
| } else { | |
| outInfo->reset(); | |
| } | |
| return binderStatusFromStatusT(status); | |
| } | |
| binder::Status SurfaceComposerAIDL::getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) { | |
| return gui::getSchedulingPolicy(outPolicy); | |
| } | |
| binder::Status SurfaceComposerAIDL::notifyShutdown() { | |
| TransactionTraceWriter::getInstance().invoke("systemShutdown_", /* overwrite= */ false); | |
| return ::android::binder::Status::ok(); | |
| } | |
| status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) { | |
| if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(), | |
| ipc->getCallingUid()); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && (uid != AID_SYSTEM) && | |
| !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { | |
| ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| status_t SurfaceComposerAIDL::checkReadFrameBufferPermission() { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| void SurfaceFlinger::forceFutureUpdate(int delayInMs) { | |
| static_cast<void>(mScheduler->scheduleDelayed([&]() { scheduleRepaint(); }, ms2ns(delayInMs))); | |
| } | |
| const DisplayDevice* SurfaceFlinger::getDisplayFromLayerStack(ui::LayerStack layerStack) { | |
| for (const auto& [_, display] : mDisplays) { | |
| if (display->getLayerStack() == layerStack) { | |
| return display.get(); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| } // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |