| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| //#define LOG_NDEBUG 0 | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <sys/types.h> | |
| #include <errno.h> | |
| #include <dlfcn.h> | |
| #include <algorithm> | |
| #include <cinttypes> | |
| #include <cmath> | |
| #include <cstdint> | |
| #include <functional> | |
| #include <mutex> | |
| #include <optional> | |
| #include <unordered_map> | |
| #include <cutils/properties.h> | |
| #include <log/log.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <binder/PermissionCache.h> | |
| #include <compositionengine/CompositionEngine.h> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/DisplayColorProfile.h> | |
| #include <compositionengine/Layer.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/RenderSurface.h> | |
| #include <compositionengine/impl/LayerCompositionState.h> | |
| #include <compositionengine/impl/OutputCompositionState.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <dvr/vr_flinger.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/GuiConfig.h> | |
| #include <gui/IDisplayEventConnection.h> | |
| #include <gui/IProducerListener.h> | |
| #include <gui/LayerDebugInfo.h> | |
| #include <gui/Surface.h> | |
| #include <input/IInputFlinger.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <ui/ColorSpace.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/DisplayInfo.h> | |
| #include <ui/DisplayStatInfo.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <ui/PixelFormat.h> | |
| #include <ui/UiConfig.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/String16.h> | |
| #include <utils/String8.h> | |
| #include <utils/Timers.h> | |
| #include <utils/Trace.h> | |
| #include <utils/misc.h> | |
| #include <private/android_filesystem_config.h> | |
| #include <private/gui/SyncFeatures.h> | |
| #include "BufferLayer.h" | |
| #include "BufferQueueLayer.h" | |
| #include "BufferStateLayer.h" | |
| #include "Client.h" | |
| #include "ColorLayer.h" | |
| #include "Colorizer.h" | |
| #include "ContainerLayer.h" | |
| #include "DisplayDevice.h" | |
| #include "Layer.h" | |
| #include "LayerVector.h" | |
| #include "MonitoredProducer.h" | |
| #include "NativeWindowSurface.h" | |
| #include "RefreshRateOverlay.h" | |
| #include "StartPropertySetThread.h" | |
| #include "SurfaceFlinger.h" | |
| #include "SurfaceInterceptor.h" | |
| #include "DisplayHardware/ComposerHal.h" | |
| #include "DisplayHardware/DisplayIdentification.h" | |
| #include "DisplayHardware/FramebufferSurface.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #include "DisplayHardware/VirtualDisplaySurface.h" | |
| #include "Effects/Daltonizer.h" | |
| #include "RegionSamplingThread.h" | |
| #include "Scheduler/DispSync.h" | |
| #include "Scheduler/DispSyncSource.h" | |
| #include "Scheduler/EventControlThread.h" | |
| #include "Scheduler/EventThread.h" | |
| #include "Scheduler/InjectVSyncSource.h" | |
| #include "Scheduler/MessageQueue.h" | |
| #include "Scheduler/PhaseOffsets.h" | |
| #include "Scheduler/Scheduler.h" | |
| #include "TimeStats/TimeStats.h" | |
| #include <cutils/compiler.h> | |
| #include "android-base/stringprintf.h" | |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/types.h> | |
| #include <android/hardware/power/1.0/IPower.h> | |
| #include <configstore/Utils.h> | |
| #include <layerproto/LayerProtoParser.h> | |
| #include "SurfaceFlingerProperties.h" | |
| namespace android { | |
| using namespace android::hardware::configstore; | |
| using namespace android::hardware::configstore::V1_0; | |
| using namespace android::sysprop; | |
| using android::hardware::power::V1_0::PowerHint; | |
| using base::StringAppendF; | |
| using ui::ColorMode; | |
| using ui::Dataspace; | |
| using ui::DisplayPrimaries; | |
| using ui::Hdr; | |
| using ui::RenderIntent; | |
| namespace { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| bool isWideColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::ADOBE_RGB: | |
| case ColorMode::DCI_P3: | |
| case ColorMode::BT2020: | |
| case ColorMode::DISPLAY_BT2020: | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| return true; | |
| case ColorMode::NATIVE: | |
| case ColorMode::STANDARD_BT601_625: | |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: | |
| case ColorMode::STANDARD_BT601_525: | |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: | |
| case ColorMode::STANDARD_BT709: | |
| case ColorMode::SRGB: | |
| return false; | |
| } | |
| return false; | |
| } | |
| bool isHdrColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| return true; | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::ADOBE_RGB: | |
| case ColorMode::DCI_P3: | |
| case ColorMode::BT2020: | |
| case ColorMode::DISPLAY_BT2020: | |
| case ColorMode::NATIVE: | |
| case ColorMode::STANDARD_BT601_625: | |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: | |
| case ColorMode::STANDARD_BT601_525: | |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: | |
| case ColorMode::STANDARD_BT709: | |
| case ColorMode::SRGB: | |
| return false; | |
| } | |
| return false; | |
| } | |
| ui::Transform::orientation_flags fromSurfaceComposerRotation(ISurfaceComposer::Rotation rotation) { | |
| switch (rotation) { | |
| case ISurfaceComposer::eRotateNone: | |
| return ui::Transform::ROT_0; | |
| case ISurfaceComposer::eRotate90: | |
| return ui::Transform::ROT_90; | |
| case ISurfaceComposer::eRotate180: | |
| return ui::Transform::ROT_180; | |
| case ISurfaceComposer::eRotate270: | |
| return ui::Transform::ROT_270; | |
| } | |
| ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation); | |
| return ui::Transform::ROT_0; | |
| } | |
| #pragma clang diagnostic pop | |
| class ConditionalLock { | |
| public: | |
| ConditionalLock(Mutex& mutex, bool lock) : mMutex(mutex), mLocked(lock) { | |
| if (lock) { | |
| mMutex.lock(); | |
| } | |
| } | |
| ~ConditionalLock() { if (mLocked) mMutex.unlock(); } | |
| private: | |
| Mutex& mMutex; | |
| bool mLocked; | |
| }; | |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | |
| bool validateCompositionDataspace(Dataspace dataspace) { | |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | |
| } | |
| } // namespace anonymous | |
| // --------------------------------------------------------------------------- | |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | |
| const String16 sDump("android.permission.DUMP"); | |
| // --------------------------------------------------------------------------- | |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | |
| bool SurfaceFlinger::useHwcForRgbToYuv; | |
| uint64_t SurfaceFlinger::maxVirtualDisplaySize; | |
| bool SurfaceFlinger::hasSyncFramework; | |
| bool SurfaceFlinger::useVrFlinger; | |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | |
| bool SurfaceFlinger::hasWideColorDisplay; | |
| int SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientationDefault; | |
| bool SurfaceFlinger::useColorManagement; | |
| bool SurfaceFlinger::useContextPriority; | |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| std::string getHwcServiceName() { | |
| char value[PROPERTY_VALUE_MAX] = {}; | |
| property_get("debug.sf.hwc_service_name", value, "default"); | |
| ALOGI("Using HWComposer service: '%s'", value); | |
| return std::string(value); | |
| } | |
| bool useTrebleTestingOverride() { | |
| char value[PROPERTY_VALUE_MAX] = {}; | |
| property_get("debug.sf.treble_testing_override", value, "false"); | |
| ALOGI("Treble testing override: '%s'", value); | |
| return std::string(value) == "true"; | |
| } | |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | |
| switch(displayColorSetting) { | |
| case DisplayColorSetting::MANAGED: | |
| return std::string("Managed"); | |
| case DisplayColorSetting::UNMANAGED: | |
| return std::string("Unmanaged"); | |
| case DisplayColorSetting::ENHANCED: | |
| return std::string("Enhanced"); | |
| default: | |
| return std::string("Unknown ") + | |
| std::to_string(static_cast<int>(displayColorSetting)); | |
| } | |
| } | |
| SurfaceFlingerBE::SurfaceFlingerBE() : mHwcServiceName(getHwcServiceName()) {} | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | |
| : mFactory(factory), | |
| mPhaseOffsets(mFactory.createPhaseOffsets()), | |
| mInterceptor(mFactory.createSurfaceInterceptor(this)), | |
| mTimeStats(mFactory.createTimeStats()), | |
| mEventQueue(mFactory.createMessageQueue()), | |
| mCompositionEngine(mFactory.createCompositionEngine()) {} | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | |
| ALOGI("SurfaceFlinger is starting"); | |
| hasSyncFramework = running_without_sync_framework(true); | |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | |
| maxVirtualDisplaySize = max_virtual_display_dimension(0); | |
| // Vr flinger is only enabled on Daydream ready devices. | |
| useVrFlinger = use_vr_flinger(false); | |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | |
| hasWideColorDisplay = has_wide_color_display(false); | |
| useColorManagement = use_color_management(false); | |
| mDefaultCompositionDataspace = | |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | |
| hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | |
| defaultCompositionDataspace = mDefaultCompositionDataspace; | |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| wideColorGamutCompositionPixelFormat = | |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| useContextPriority = use_context_priority(true); | |
| auto tmpPrimaryDisplayOrientation = primary_display_orientation( | |
| SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_0); | |
| switch (tmpPrimaryDisplayOrientation) { | |
| case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_90: | |
| SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation90; | |
| break; | |
| case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_180: | |
| SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation180; | |
| break; | |
| case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_270: | |
| SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation270; | |
| break; | |
| default: | |
| SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientationDefault; | |
| break; | |
| } | |
| ALOGV("Primary Display Orientation is set to %2d.", SurfaceFlinger::primaryDisplayOrientation); | |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | |
| // debugging stuff... | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | |
| mGpuToCpuSupported = !atoi(value); | |
| property_get("debug.sf.showupdates", value, "0"); | |
| mDebugRegion = atoi(value); | |
| ALOGI_IF(mDebugRegion, "showupdates enabled"); | |
| // DDMS debugging deprecated (b/120782499) | |
| property_get("debug.sf.ddms", value, "0"); | |
| int debugDdms = atoi(value); | |
| ALOGI_IF(debugDdms, "DDMS debugging not supported"); | |
| property_get("debug.sf.disable_backpressure", value, "0"); | |
| mPropagateBackpressure = !atoi(value); | |
| ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | |
| property_get("debug.sf.enable_gl_backpressure", value, "0"); | |
| mPropagateBackpressureClientComposition = atoi(value); | |
| ALOGI_IF(mPropagateBackpressureClientComposition, | |
| "Enabling backpressure propagation for Client Composition"); | |
| property_get("debug.sf.enable_hwc_vds", value, "0"); | |
| mUseHwcVirtualDisplays = atoi(value); | |
| ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | |
| property_get("ro.sf.disable_triple_buffer", value, "0"); | |
| mLayerTripleBufferingDisabled = atoi(value); | |
| ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | |
| const size_t defaultListSize = MAX_LAYERS; | |
| auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | |
| mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | |
| mUseSmart90ForVideo = use_smart_90_for_video(false); | |
| property_get("debug.sf.use_smart_90_for_video", value, "0"); | |
| int int_value = atoi(value); | |
| if (int_value) { | |
| mUseSmart90ForVideo = true; | |
| } | |
| property_get("debug.sf.luma_sampling", value, "1"); | |
| mLumaSampling = atoi(value); | |
| const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | |
| mVsyncModulator.setPhaseOffsets(early, gl, late); | |
| // We should be reading 'persist.sys.sf.color_saturation' here | |
| // but since /data may be encrypted, we need to wait until after vold | |
| // comes online to attempt to read the property. The property is | |
| // instead read after the boot animation | |
| if (useTrebleTestingOverride()) { | |
| // Without the override SurfaceFlinger cannot connect to HIDL | |
| // services that are not listed in the manifests. Considered | |
| // deriving the setting from the set service name, but it | |
| // would be brittle if the name that's not 'default' is used | |
| // for production purposes later on. | |
| setenv("TREBLE_TESTING_OVERRIDE", "true", true); | |
| } | |
| } | |
| void SurfaceFlinger::onFirstRef() | |
| { | |
| mEventQueue->init(this); | |
| } | |
| SurfaceFlinger::~SurfaceFlinger() = default; | |
| void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | |
| { | |
| // the window manager died on us. prepare its eulogy. | |
| // restore initial conditions (default device unblank, etc) | |
| initializeDisplays(); | |
| // restart the boot-animation | |
| startBootAnim(); | |
| } | |
| static sp<ISurfaceComposerClient> initClient(const sp<Client>& client) { | |
| status_t err = client->initCheck(); | |
| if (err == NO_ERROR) { | |
| return client; | |
| } | |
| return nullptr; | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | |
| return initClient(new Client(this)); | |
| } | |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | |
| bool secure) | |
| { | |
| class DisplayToken : public BBinder { | |
| sp<SurfaceFlinger> flinger; | |
| virtual ~DisplayToken() { | |
| // no more references, this display must be terminated | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| flinger->mCurrentState.displays.removeItem(this); | |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| public: | |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | |
| : flinger(flinger) { | |
| } | |
| }; | |
| sp<BBinder> token = new DisplayToken(this); | |
| Mutex::Autolock _l(mStateLock); | |
| // Display ID is assigned when virtual display is allocated by HWC. | |
| DisplayDeviceState state; | |
| state.isSecure = secure; | |
| state.displayName = displayName; | |
| mCurrentState.displays.add(token, state); | |
| mInterceptor->saveDisplayCreation(state); | |
| return token; | |
| } | |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | |
| Mutex::Autolock _l(mStateLock); | |
| ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | |
| if (index < 0) { | |
| ALOGE("destroyDisplay: Invalid display token %p", displayToken.get()); | |
| return; | |
| } | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| if (!state.isVirtual()) { | |
| ALOGE("destroyDisplay called for non-virtual display"); | |
| return; | |
| } | |
| mInterceptor->saveDisplayDeletion(state.sequenceId); | |
| mCurrentState.displays.removeItemsAt(index); | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto internalDisplayId = getInternalDisplayIdLocked(); | |
| if (!internalDisplayId) { | |
| return {}; | |
| } | |
| std::vector<PhysicalDisplayId> displayIds; | |
| displayIds.reserve(mPhysicalDisplayTokens.size()); | |
| displayIds.push_back(internalDisplayId->value); | |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { | |
| if (id != *internalDisplayId) { | |
| displayIds.push_back(id.value); | |
| } | |
| } | |
| return displayIds; | |
| } | |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | |
| Mutex::Autolock lock(mStateLock); | |
| return getPhysicalDisplayTokenLocked(DisplayId{displayId}); | |
| } | |
| status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | |
| if (!outGetColorManagement) { | |
| return BAD_VALUE; | |
| } | |
| *outGetColorManagement = useColorManagement; | |
| return NO_ERROR; | |
| } | |
| HWComposer& SurfaceFlinger::getHwComposer() const { | |
| return mCompositionEngine->getHwComposer(); | |
| } | |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | |
| return mCompositionEngine->getRenderEngine(); | |
| } | |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | |
| return *mCompositionEngine.get(); | |
| } | |
| void SurfaceFlinger::bootFinished() | |
| { | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t duration = now - mBootTime; | |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | |
| // wait patiently for the window manager death | |
| const String16 name("window"); | |
| sp<IBinder> window(defaultServiceManager()->getService(name)); | |
| if (window != 0) { | |
| window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | |
| } | |
| sp<IBinder> input(defaultServiceManager()->getService( | |
| String16("inputflinger"))); | |
| if (input == nullptr) { | |
| ALOGE("Failed to link to input service"); | |
| } else { | |
| mInputFlinger = interface_cast<IInputFlinger>(input); | |
| } | |
| if (mVrFlinger) { | |
| mVrFlinger->OnBootFinished(); | |
| } | |
| // stop boot animation | |
| // formerly we would just kill the process, but we now ask it to exit so it | |
| // can choose where to stop the animation. | |
| property_set("service.bootanim.exit", "1"); | |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; | |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | |
| postMessageAsync(new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { | |
| readPersistentProperties(); | |
| mBootStage = BootStage::FINISHED; | |
| // set the refresh rate according to the policy | |
| const auto& performanceRefreshRate = | |
| mRefreshRateConfigs.getRefreshRate(RefreshRateType::PERFORMANCE); | |
| if (performanceRefreshRate && isDisplayConfigAllowed(performanceRefreshRate->configId)) { | |
| setRefreshRateTo(RefreshRateType::PERFORMANCE, Scheduler::ConfigEvent::None); | |
| } else { | |
| setRefreshRateTo(RefreshRateType::DEFAULT, Scheduler::ConfigEvent::None); | |
| } | |
| })); | |
| } | |
| uint32_t SurfaceFlinger::getNewTexture() { | |
| { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| if (!mTexturePool.empty()) { | |
| uint32_t name = mTexturePool.back(); | |
| mTexturePool.pop_back(); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| return name; | |
| } | |
| // The pool was too small, so increase it for the future | |
| ++mTexturePoolSize; | |
| } | |
| // The pool was empty, so we need to get a new texture name directly using a | |
| // blocking call to the main thread | |
| uint32_t name = 0; | |
| postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); })); | |
| return name; | |
| } | |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| // We don't change the pool size, so the fix-up logic in postComposition will decide whether | |
| // to actually delete this or not based on mTexturePoolSize | |
| mTexturePool.push_back(texture); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } | |
| // Do not call property_set on main thread which will be blocked by init | |
| // Use StartPropertySetThread instead. | |
| void SurfaceFlinger::init() { | |
| ALOGI( "SurfaceFlinger's main thread ready to run. " | |
| "Initializing graphics H/W..."); | |
| ALOGI("Phase offset NS: %" PRId64 "", mPhaseOffsets->getCurrentAppOffset()); | |
| Mutex::Autolock _l(mStateLock); | |
| // start the EventThread | |
| mScheduler = | |
| getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); }, | |
| mRefreshRateConfigs); | |
| auto resyncCallback = | |
| mScheduler->makeResyncCallback(std::bind(&SurfaceFlinger::getVsyncPeriod, this)); | |
| mAppConnectionHandle = | |
| mScheduler->createConnection("app", mPhaseOffsets->getCurrentAppOffset(), | |
| resyncCallback, | |
| impl::EventThread::InterceptVSyncsCallback()); | |
| mSfConnectionHandle = mScheduler->createConnection("sf", mPhaseOffsets->getCurrentSfOffset(), | |
| resyncCallback, [this](nsecs_t timestamp) { | |
| mInterceptor->saveVSyncEvent(timestamp); | |
| }); | |
| mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle)); | |
| mVsyncModulator.setSchedulerAndHandles(mScheduler.get(), mAppConnectionHandle.get(), | |
| mSfConnectionHandle.get()); | |
| mRegionSamplingThread = | |
| new RegionSamplingThread(*this, *mScheduler, | |
| RegionSamplingThread::EnvironmentTimingTunables()); | |
| // Get a RenderEngine for the given display / config (can't fail) | |
| int32_t renderEngineFeature = 0; | |
| renderEngineFeature |= (useColorManagement ? | |
| renderengine::RenderEngine::USE_COLOR_MANAGEMENT : 0); | |
| renderEngineFeature |= (useContextPriority ? | |
| renderengine::RenderEngine::USE_HIGH_PRIORITY_CONTEXT : 0); | |
| renderEngineFeature |= | |
| (enable_protected_contents(false) ? renderengine::RenderEngine::ENABLE_PROTECTED_CONTEXT | |
| : 0); | |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. | |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | |
| mCompositionEngine->setRenderEngine( | |
| renderengine::RenderEngine::create(static_cast<int32_t>(defaultCompositionPixelFormat), | |
| renderEngineFeature, maxFrameBufferAcquiredBuffers)); | |
| LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | |
| "Starting with vr flinger active is not currently supported."); | |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); | |
| mCompositionEngine->getHwComposer().registerCallback(this, getBE().mComposerSequenceId); | |
| // Process any initial hotplug and resulting display changes. | |
| processDisplayHotplugEventsLocked(); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); | |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()), | |
| "Internal display is disconnected."); | |
| if (useVrFlinger) { | |
| auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) { | |
| // This callback is called from the vr flinger dispatch thread. We | |
| // need to call signalTransaction(), which requires holding | |
| // mStateLock when we're not on the main thread. Acquiring | |
| // mStateLock from the vr flinger dispatch thread might trigger a | |
| // deadlock in surface flinger (see b/66916578), so post a message | |
| // to be handled on the main thread instead. | |
| postMessageAsync(new LambdaMessage([=] { | |
| ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | |
| mVrFlingerRequestsDisplay = requestDisplay; | |
| signalTransaction(); | |
| })); | |
| }; | |
| mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(), | |
| getHwComposer() | |
| .fromPhysicalDisplayId(*display->getId()) | |
| .value_or(0), | |
| vrFlingerRequestDisplayCallback); | |
| if (!mVrFlinger) { | |
| ALOGE("Failed to start vrflinger"); | |
| } | |
| } | |
| // initialize our drawing state | |
| mDrawingState = mCurrentState; | |
| // set initial conditions (e.g. unblank default device) | |
| initializeDisplays(); | |
| getRenderEngine().primeCache(); | |
| // Inform native graphics APIs whether the present timestamp is supported: | |
| const bool presentFenceReliable = | |
| !getHwComposer().hasCapability(HWC2::Capability::PresentFenceIsNotReliable); | |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | |
| if (mStartPropertySetThread->Start() != NO_ERROR) { | |
| ALOGE("Run StartPropertySetThread failed!"); | |
| } | |
| mScheduler->setChangeRefreshRateCallback( | |
| [this](RefreshRateType type, Scheduler::ConfigEvent event) { | |
| Mutex::Autolock lock(mStateLock); | |
| setRefreshRateTo(type, event); | |
| }); | |
| mScheduler->setGetVsyncPeriodCallback([this] { | |
| Mutex::Autolock lock(mStateLock); | |
| return getVsyncPeriod(); | |
| }); | |
| mRefreshRateConfigs.populate(getHwComposer().getConfigs(*display->getId())); | |
| mRefreshRateStats.setConfigMode(getHwComposer().getActiveConfigIndex(*display->getId())); | |
| ALOGV("Done initializing"); | |
| } | |
| void SurfaceFlinger::readPersistentProperties() { | |
| Mutex::Autolock _l(mStateLock); | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); | |
| mGlobalSaturationFactor = atof(value); | |
| updateColorMatrixLocked(); | |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | |
| property_get("persist.sys.sf.native_mode", value, "0"); | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | |
| property_get("persist.sys.sf.color_mode", value, "0"); | |
| mForceColorMode = static_cast<ColorMode>(atoi(value)); | |
| } | |
| void SurfaceFlinger::startBootAnim() { | |
| // Start boot animation service by setting a property mailbox | |
| // if property setting thread is already running, Start() will be just a NOP | |
| mStartPropertySetThread->Start(); | |
| // Wait until property was set | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| } | |
| size_t SurfaceFlinger::getMaxTextureSize() const { | |
| return getRenderEngine().getMaxTextureSize(); | |
| } | |
| size_t SurfaceFlinger::getMaxViewportDims() const { | |
| return getRenderEngine().getMaxViewportDims(); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| bool SurfaceFlinger::authenticateSurfaceTexture( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| Mutex::Autolock _l(mStateLock); | |
| return authenticateSurfaceTextureLocked(bufferProducer); | |
| } | |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | |
| return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | |
| } | |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( | |
| std::vector<FrameEvent>* outSupported) const { | |
| *outSupported = { | |
| FrameEvent::REQUESTED_PRESENT, | |
| FrameEvent::ACQUIRE, | |
| FrameEvent::LATCH, | |
| FrameEvent::FIRST_REFRESH_START, | |
| FrameEvent::LAST_REFRESH_START, | |
| FrameEvent::GPU_COMPOSITION_DONE, | |
| FrameEvent::DEQUEUE_READY, | |
| FrameEvent::RELEASE, | |
| }; | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| if (!getHwComposer().hasCapability( | |
| HWC2::Capability::PresentFenceIsNotReliable)) { | |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& displayToken, | |
| Vector<DisplayInfo>* configs) { | |
| if (!displayToken || !configs) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| // TODO: Not sure if display density should handled by SF any longer | |
| class Density { | |
| static float getDensityFromProperty(char const* propName) { | |
| char property[PROPERTY_VALUE_MAX]; | |
| float density = 0.0f; | |
| if (property_get(propName, property, nullptr) > 0) { | |
| density = strtof(property, nullptr); | |
| } | |
| return density; | |
| } | |
| public: | |
| static float getEmuDensity() { | |
| return getDensityFromProperty("qemu.sf.lcd_density"); } | |
| static float getBuildDensity() { | |
| return getDensityFromProperty("ro.sf.lcd_density"); } | |
| }; | |
| configs->clear(); | |
| for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) { | |
| DisplayInfo info = DisplayInfo(); | |
| float xdpi = hwConfig->getDpiX(); | |
| float ydpi = hwConfig->getDpiY(); | |
| info.w = hwConfig->getWidth(); | |
| info.h = hwConfig->getHeight(); | |
| // Default display viewport to display width and height | |
| info.viewportW = info.w; | |
| info.viewportH = info.h; | |
| if (displayId == getInternalDisplayIdLocked()) { | |
| // The density of the device is provided by a build property | |
| float density = Density::getBuildDensity() / 160.0f; | |
| if (density == 0) { | |
| // the build doesn't provide a density -- this is wrong! | |
| // use xdpi instead | |
| ALOGE("ro.sf.lcd_density must be defined as a build property"); | |
| density = xdpi / 160.0f; | |
| } | |
| if (Density::getEmuDensity()) { | |
| // if "qemu.sf.lcd_density" is specified, it overrides everything | |
| xdpi = ydpi = density = Density::getEmuDensity(); | |
| density /= 160.0f; | |
| } | |
| info.density = density; | |
| // TODO: this needs to go away (currently needed only by webkit) | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| info.orientation = display ? display->getOrientation() : 0; | |
| // This is for screenrecord | |
| const Rect viewport = display->getViewport(); | |
| if (viewport.isValid()) { | |
| info.viewportW = uint32_t(viewport.getWidth()); | |
| info.viewportH = uint32_t(viewport.getHeight()); | |
| } | |
| } else { | |
| // TODO: where should this value come from? | |
| static const int TV_DENSITY = 213; | |
| info.density = TV_DENSITY / 160.0f; | |
| info.orientation = 0; | |
| } | |
| info.xdpi = xdpi; | |
| info.ydpi = ydpi; | |
| info.fps = 1e9 / hwConfig->getVsyncPeriod(); | |
| const auto refreshRateType = mRefreshRateConfigs.getRefreshRateType(hwConfig->getId()); | |
| const auto offset = mPhaseOffsets->getOffsetsForRefreshRate(refreshRateType); | |
| info.appVsyncOffset = offset.late.app; | |
| // This is how far in advance a buffer must be queued for | |
| // presentation at a given time. If you want a buffer to appear | |
| // on the screen at time N, you must submit the buffer before | |
| // (N - presentationDeadline). | |
| // | |
| // Normally it's one full refresh period (to give SF a chance to | |
| // latch the buffer), but this can be reduced by configuring a | |
| // DispSync offset. Any additional delays introduced by the hardware | |
| // composer or panel must be accounted for here. | |
| // | |
| // We add an additional 1ms to allow for processing time and | |
| // differences between the ideal and actual refresh rate. | |
| info.presentationDeadline = hwConfig->getVsyncPeriod() - offset.late.sf + 1000000; | |
| // All non-virtual displays are currently considered secure. | |
| info.secure = true; | |
| if (displayId == getInternalDisplayIdLocked() && | |
| primaryDisplayOrientation & DisplayState::eOrientationSwapMask) { | |
| std::swap(info.w, info.h); | |
| } | |
| configs->push_back(info); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | |
| if (!stats) { | |
| return BAD_VALUE; | |
| } | |
| mScheduler->getDisplayStatInfo(stats); | |
| return NO_ERROR; | |
| } | |
| int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) { | |
| const auto display = getDisplayDevice(displayToken); | |
| if (!display) { | |
| ALOGE("getActiveConfig: Invalid display token %p", displayToken.get()); | |
| return BAD_VALUE; | |
| } | |
| return display->getActiveConfig(); | |
| } | |
| void SurfaceFlinger::setDesiredActiveConfig(const ActiveConfigInfo& info) { | |
| ATRACE_CALL(); | |
| // Don't check against the current mode yet. Worst case we set the desired | |
| // config twice. However event generation config might have changed so we need to update it | |
| // accordingly | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| const Scheduler::ConfigEvent prevConfig = mDesiredActiveConfig.event; | |
| mDesiredActiveConfig = info; | |
| mDesiredActiveConfig.event = mDesiredActiveConfig.event | prevConfig; | |
| if (!mDesiredActiveConfigChanged) { | |
| // This will trigger HWC refresh without resetting the idle timer. | |
| repaintEverythingForHWC(); | |
| // Start receiving vsync samples now, so that we can detect a period | |
| // switch. | |
| mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | |
| mPhaseOffsets->setRefreshRateType(info.type); | |
| const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | |
| mVsyncModulator.onRefreshRateChangeInitiated(); | |
| mVsyncModulator.setPhaseOffsets(early, gl, late); | |
| } | |
| mDesiredActiveConfigChanged = true; | |
| ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | |
| if (mRefreshRateOverlay) { | |
| mRefreshRateOverlay->changeRefreshRate(mDesiredActiveConfig.type); | |
| } | |
| } | |
| status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) { | |
| ATRACE_CALL(); | |
| std::vector<int32_t> allowedConfig; | |
| allowedConfig.push_back(mode); | |
| return setAllowedDisplayConfigs(displayToken, allowedConfig); | |
| } | |
| void SurfaceFlinger::setActiveConfigInternal() { | |
| ATRACE_CALL(); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) { | |
| return; | |
| } | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| mRefreshRateStats.setConfigMode(mUpcomingActiveConfig.configId); | |
| display->setActiveConfig(mUpcomingActiveConfig.configId); | |
| mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | |
| mPhaseOffsets->setRefreshRateType(mUpcomingActiveConfig.type); | |
| const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | |
| mVsyncModulator.setPhaseOffsets(early, gl, late); | |
| ATRACE_INT("ActiveConfigMode", mUpcomingActiveConfig.configId); | |
| if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) { | |
| mScheduler->onConfigChanged(mAppConnectionHandle, display->getId()->value, | |
| mUpcomingActiveConfig.configId); | |
| } | |
| } | |
| bool SurfaceFlinger::performSetActiveConfig() { | |
| ATRACE_CALL(); | |
| if (mCheckPendingFence) { | |
| if (previousFrameMissed()) { | |
| // fence has not signaled yet. wait for the next invalidate | |
| mEventQueue->invalidate(); | |
| return true; | |
| } | |
| // We received the present fence from the HWC, so we assume it successfully updated | |
| // the config, hence we update SF. | |
| mCheckPendingFence = false; | |
| setActiveConfigInternal(); | |
| } | |
| // Store the local variable to release the lock. | |
| ActiveConfigInfo desiredActiveConfig; | |
| { | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| if (!mDesiredActiveConfigChanged) { | |
| return false; | |
| } | |
| desiredActiveConfig = mDesiredActiveConfig; | |
| } | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display || display->getActiveConfig() == desiredActiveConfig.configId) { | |
| // display is not valid or we are already in the requested mode | |
| // on both cases there is nothing left to do | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| mDesiredActiveConfig.event = Scheduler::ConfigEvent::None; | |
| mDesiredActiveConfigChanged = false; | |
| ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | |
| return false; | |
| } | |
| // Desired active config was set, it is different than the config currently in use, however | |
| // allowed configs might have change by the time we process the refresh. | |
| // Make sure the desired config is still allowed | |
| if (!isDisplayConfigAllowed(desiredActiveConfig.configId)) { | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| mDesiredActiveConfig.event = Scheduler::ConfigEvent::None; | |
| mDesiredActiveConfig.configId = display->getActiveConfig(); | |
| mDesiredActiveConfigChanged = false; | |
| ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | |
| return false; | |
| } | |
| mUpcomingActiveConfig = desiredActiveConfig; | |
| const auto displayId = display->getId(); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| ATRACE_INT("ActiveConfigModeHWC", mUpcomingActiveConfig.configId); | |
| getHwComposer().setActiveConfig(*displayId, mUpcomingActiveConfig.configId); | |
| // we need to submit an empty frame to HWC to start the process | |
| mCheckPendingFence = true; | |
| mEventQueue->invalidate(); | |
| return false; | |
| } | |
| status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken, | |
| Vector<ColorMode>* outColorModes) { | |
| if (!displayToken || !outColorModes) { | |
| return BAD_VALUE; | |
| } | |
| std::vector<ColorMode> modes; | |
| bool isInternalDisplay = false; | |
| { | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| modes = getHwComposer().getColorModes(*displayId); | |
| isInternalDisplay = displayId == getInternalDisplayIdLocked(); | |
| } | |
| outColorModes->clear(); | |
| // If it's built-in display and the configuration claims it's not wide color capable, | |
| // filter out all wide color modes. The typical reason why this happens is that the | |
| // hardware is not good enough to support GPU composition of wide color, and thus the | |
| // OEMs choose to disable this capability. | |
| if (isInternalDisplay && !hasWideColorDisplay) { | |
| std::remove_copy_if(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes), | |
| isWideColorMode); | |
| } else { | |
| std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | |
| ui::DisplayPrimaries &primaries) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| // Currently we only support this API for a single internal display. | |
| if (getInternalDisplayToken() != displayToken) { | |
| return BAD_VALUE; | |
| } | |
| memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | |
| return NO_ERROR; | |
| } | |
| ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) { | |
| if (const auto display = getDisplayDevice(displayToken)) { | |
| return display->getCompositionDisplay()->getState().colorMode; | |
| } | |
| return static_cast<ColorMode>(BAD_VALUE); | |
| } | |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | |
| postMessageSync(new LambdaMessage([&] { | |
| Vector<ColorMode> modes; | |
| getDisplayColorModes(displayToken, &modes); | |
| bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); | |
| if (mode < ColorMode::NATIVE || !exists) { | |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); | |
| return; | |
| } | |
| const auto display = getDisplayDevice(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set active color mode %s (%d) for virtual display", | |
| decodeColorMode(mode).c_str(), mode); | |
| } else { | |
| display->getCompositionDisplay()->setColorMode(mode, Dataspace::UNKNOWN, | |
| RenderIntent::COLORIMETRIC); | |
| } | |
| })); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::clearAnimationFrameStats() { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.clearStats(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.getStats(outStats); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken, | |
| HdrCapabilities* outCapabilities) const { | |
| Mutex::Autolock _l(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("getHdrCapabilities: Invalid display token %p", displayToken.get()); | |
| return BAD_VALUE; | |
| } | |
| // At this point the DisplayDeivce should already be set up, | |
| // meaning the luminance information is already queried from | |
| // hardware composer and stored properly. | |
| const HdrCapabilities& capabilities = display->getHdrCapabilities(); | |
| *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), | |
| capabilities.getDesiredMaxLuminance(), | |
| capabilities.getDesiredMaxAverageLuminance(), | |
| capabilities.getDesiredMinLuminance()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | |
| ui::PixelFormat* outFormat, | |
| ui::Dataspace* outDataspace, | |
| uint8_t* outComponentMask) const { | |
| if (!outFormat || !outDataspace || !outComponentMask) { | |
| return BAD_VALUE; | |
| } | |
| const auto display = getDisplayDevice(displayToken); | |
| if (!display || !display->getId()) { | |
| ALOGE("getDisplayedContentSamplingAttributes: Bad display token: %p", display.get()); | |
| return BAD_VALUE; | |
| } | |
| return getHwComposer().getDisplayedContentSamplingAttributes(*display->getId(), outFormat, | |
| outDataspace, outComponentMask); | |
| } | |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | |
| bool enable, uint8_t componentMask, | |
| uint64_t maxFrames) const { | |
| const auto display = getDisplayDevice(displayToken); | |
| if (!display || !display->getId()) { | |
| ALOGE("setDisplayContentSamplingEnabled: Bad display token: %p", display.get()); | |
| return BAD_VALUE; | |
| } | |
| return getHwComposer().setDisplayContentSamplingEnabled(*display->getId(), enable, | |
| componentMask, maxFrames); | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | |
| uint64_t maxFrames, uint64_t timestamp, | |
| DisplayedFrameStats* outStats) const { | |
| const auto display = getDisplayDevice(displayToken); | |
| if (!display || !display->getId()) { | |
| ALOGE("getDisplayContentSample: Bad display token: %p", displayToken.get()); | |
| return BAD_VALUE; | |
| } | |
| return getHwComposer().getDisplayedContentSample(*display->getId(), maxFrames, timestamp, | |
| outStats); | |
| } | |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | |
| if (!outSupported) { | |
| return BAD_VALUE; | |
| } | |
| *outSupported = getRenderEngine().supportsProtectedContent(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | |
| bool* outIsWideColorDisplay) const { | |
| if (!displayToken || !outIsWideColorDisplay) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock _l(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return BAD_VALUE; | |
| } | |
| // Use hasWideColorDisplay to override built-in display. | |
| const auto displayId = display->getId(); | |
| if (displayId && displayId == getInternalDisplayIdLocked()) { | |
| *outIsWideColorDisplay = hasWideColorDisplay; | |
| return NO_ERROR; | |
| } | |
| *outIsWideColorDisplay = display->hasWideColorGamut(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | |
| postMessageSync(new LambdaMessage([&] { | |
| Mutex::Autolock _l(mStateLock); | |
| if (mInjectVSyncs == enable) { | |
| return; | |
| } | |
| auto resyncCallback = | |
| mScheduler->makeResyncCallback(std::bind(&SurfaceFlinger::getVsyncPeriod, this)); | |
| // TODO(b/128863962): Part of the Injector should be refactored, so that it | |
| // can be passed to Scheduler. | |
| if (enable) { | |
| ALOGV("VSync Injections enabled"); | |
| if (mVSyncInjector.get() == nullptr) { | |
| mVSyncInjector = std::make_unique<InjectVSyncSource>(); | |
| mInjectorEventThread = std::make_unique< | |
| impl::EventThread>(mVSyncInjector.get(), | |
| impl::EventThread::InterceptVSyncsCallback(), | |
| "injEventThread"); | |
| } | |
| mEventQueue->setEventThread(mInjectorEventThread.get(), std::move(resyncCallback)); | |
| } else { | |
| ALOGV("VSync Injections disabled"); | |
| mEventQueue->setEventThread(mScheduler->getEventThread(mSfConnectionHandle), | |
| std::move(resyncCallback)); | |
| } | |
| mInjectVSyncs = enable; | |
| })); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { | |
| Mutex::Autolock _l(mStateLock); | |
| if (!mInjectVSyncs) { | |
| ALOGE("VSync Injections not enabled"); | |
| return BAD_VALUE; | |
| } | |
| if (mInjectVSyncs && mInjectorEventThread.get() != nullptr) { | |
| ALOGV("Injecting VSync inside SurfaceFlinger"); | |
| mVSyncInjector->onInjectSyncEvent(when); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const | |
| NO_THREAD_SAFETY_ANALYSIS { | |
| // Try to acquire a lock for 1s, fail gracefully | |
| const status_t err = mStateLock.timedLock(s2ns(1)); | |
| const bool locked = (err == NO_ERROR); | |
| if (!locked) { | |
| ALOGE("LayerDebugInfo: SurfaceFlinger unresponsive (%s [%d]) - exit", strerror(-err), err); | |
| return TIMED_OUT; | |
| } | |
| outLayers->clear(); | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| outLayers->push_back(layer->getLayerDebugInfo()); | |
| }); | |
| mStateLock.unlock(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getCompositionPreference( | |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | |
| Dataspace* outWideColorGamutDataspace, | |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { | |
| *outDataspace = mDefaultCompositionDataspace; | |
| *outPixelFormat = defaultCompositionPixelFormat; | |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | |
| const sp<IBinder>& stopLayerHandle, | |
| const sp<IRegionSamplingListener>& listener) { | |
| if (!listener || samplingArea == Rect::INVALID_RECT) { | |
| return BAD_VALUE; | |
| } | |
| mRegionSamplingThread->addListener(samplingArea, stopLayerHandle, listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mRegionSamplingThread->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) const { | |
| if (!displayToken || !outSupport) { | |
| return BAD_VALUE; | |
| } | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outSupport = | |
| getHwComposer().hasDisplayCapability(displayId, HWC2::DisplayCapability::Brightness); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | |
| float brightness) const { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().setDisplayBrightness(*displayId, brightness); | |
| } | |
| status_t SurfaceFlinger::notifyPowerHint(int32_t hintId) { | |
| PowerHint powerHint = static_cast<PowerHint>(hintId); | |
| if (powerHint == PowerHint::INTERACTION) { | |
| mScheduler->notifyTouchEvent(); | |
| } | |
| return NO_ERROR; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | |
| ISurfaceComposer::VsyncSource vsyncSource) { | |
| auto resyncCallback = mScheduler->makeResyncCallback([this] { | |
| Mutex::Autolock lock(mStateLock); | |
| return getVsyncPeriod(); | |
| }); | |
| const auto& handle = | |
| vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | |
| return mScheduler->createDisplayEventConnection(handle, std::move(resyncCallback)); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| void SurfaceFlinger::waitForEvent() { | |
| mEventQueue->waitMessage(); | |
| } | |
| void SurfaceFlinger::signalTransaction() { | |
| mScheduler->resetIdleTimer(); | |
| mEventQueue->invalidate(); | |
| } | |
| void SurfaceFlinger::signalLayerUpdate() { | |
| mScheduler->resetIdleTimer(); | |
| mEventQueue->invalidate(); | |
| } | |
| void SurfaceFlinger::signalRefresh() { | |
| mRefreshPending = true; | |
| mEventQueue->refresh(); | |
| } | |
| status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | |
| nsecs_t reltime, uint32_t /* flags */) { | |
| return mEventQueue->postMessage(msg, reltime); | |
| } | |
| status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | |
| nsecs_t reltime, uint32_t /* flags */) { | |
| status_t res = mEventQueue->postMessage(msg, reltime); | |
| if (res == NO_ERROR) { | |
| msg->wait(); | |
| } | |
| return res; | |
| } | |
| void SurfaceFlinger::run() { | |
| do { | |
| waitForEvent(); | |
| } while (true); | |
| } | |
| nsecs_t SurfaceFlinger::getVsyncPeriod() const { | |
| const auto displayId = getInternalDisplayIdLocked(); | |
| if (!displayId || !getHwComposer().isConnected(*displayId)) { | |
| return 0; | |
| } | |
| const auto config = getHwComposer().getActiveConfig(*displayId); | |
| return config ? config->getVsyncPeriod() : 0; | |
| } | |
| void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | |
| int64_t timestamp) { | |
| ATRACE_NAME("SF onVsync"); | |
| Mutex::Autolock lock(mStateLock); | |
| // Ignore any vsyncs from a previous hardware composer. | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | |
| return; | |
| } | |
| if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { | |
| // For now, we don't do anything with external display vsyncs. | |
| return; | |
| } | |
| bool periodChanged = false; | |
| mScheduler->addResyncSample(timestamp, &periodChanged); | |
| if (periodChanged) { | |
| mVsyncModulator.onRefreshRateChangeDetected(); | |
| } | |
| } | |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| *compositorTiming = getBE().mCompositorTiming; | |
| } | |
| bool SurfaceFlinger::isDisplayConfigAllowed(int32_t configId) { | |
| return mAllowedDisplayConfigs.empty() || mAllowedDisplayConfigs.count(configId); | |
| } | |
| void SurfaceFlinger::setRefreshRateTo(RefreshRateType refreshRate, Scheduler::ConfigEvent event) { | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display || mBootStage != BootStage::FINISHED) { | |
| return; | |
| } | |
| ATRACE_CALL(); | |
| // Don't do any updating if the current fps is the same as the new one. | |
| const auto& refreshRateConfig = mRefreshRateConfigs.getRefreshRate(refreshRate); | |
| if (!refreshRateConfig) { | |
| ALOGV("Skipping refresh rate change request for unsupported rate."); | |
| return; | |
| } | |
| const int desiredConfigId = refreshRateConfig->configId; | |
| if (!isDisplayConfigAllowed(desiredConfigId)) { | |
| ALOGV("Skipping config %d as it is not part of allowed configs", desiredConfigId); | |
| return; | |
| } | |
| setDesiredActiveConfig({refreshRate, desiredConfigId, event}); | |
| } | |
| void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | |
| HWC2::Connection connection) { | |
| ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId, | |
| connection == HWC2::Connection::Connected ? "connected" : "disconnected"); | |
| // Ignore events that do not have the right sequenceId. | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| // Only lock if we're not on the main thread. This function is normally | |
| // called on a hwbinder thread, but for the primary display it's called on | |
| // the main thread with the state lock already held, so don't attempt to | |
| // acquire it here. | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | |
| if (std::this_thread::get_id() == mMainThreadId) { | |
| // Process all pending hot plug events immediately if we are on the main thread. | |
| processDisplayHotplugEventsLocked(); | |
| } | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onRefreshReceived(int sequenceId, hwc2_display_t /*hwcDisplayId*/) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| repaintEverythingForHWC(); | |
| } | |
| void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) { | |
| ATRACE_CALL(); | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto displayId = getInternalDisplayIdLocked()) { | |
| getHwComposer().setVsyncEnabled(*displayId, | |
| enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable); | |
| } | |
| } | |
| // Note: it is assumed the caller holds |mStateLock| when this is called | |
| void SurfaceFlinger::resetDisplayState() { | |
| mScheduler->disableHardwareVsync(true); | |
| // Clear the drawing state so that the logic inside of | |
| // handleTransactionLocked will fire. It will determine the delta between | |
| // mCurrentState and mDrawingState and re-apply all changes when we make the | |
| // transition. | |
| mDrawingState.displays.clear(); | |
| mDisplays.clear(); | |
| } | |
| void SurfaceFlinger::updateVrFlinger() { | |
| ATRACE_CALL(); | |
| if (!mVrFlinger) | |
| return; | |
| bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | |
| if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) { | |
| return; | |
| } | |
| if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) { | |
| ALOGE("Vr flinger is only supported for remote hardware composer" | |
| " service connections. Ignoring request to transition to vr" | |
| " flinger."); | |
| mVrFlingerRequestsDisplay = false; | |
| return; | |
| } | |
| Mutex::Autolock _l(mStateLock); | |
| sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display); | |
| const int currentDisplayPowerMode = display->getPowerMode(); | |
| // Clear out all the output layers from the composition engine for all | |
| // displays before destroying the hardware composer interface. This ensures | |
| // any HWC layers are destroyed through that interface before it becomes | |
| // invalid. | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| displayDevice->getCompositionDisplay()->setOutputLayersOrderedByZ( | |
| compositionengine::Output::OutputLayers()); | |
| } | |
| // This DisplayDevice will no longer be relevant once resetDisplayState() is | |
| // called below. Clear the reference now so we don't accidentally use it | |
| // later. | |
| display.clear(); | |
| if (!vrFlingerRequestsDisplay) { | |
| mVrFlinger->SeizeDisplayOwnership(); | |
| } | |
| resetDisplayState(); | |
| // Delete the current instance before creating the new one | |
| mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>()); | |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer( | |
| vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName)); | |
| getHwComposer().registerCallback(this, ++getBE().mComposerSequenceId); | |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(), | |
| "Switched to non-remote hardware composer"); | |
| if (vrFlingerRequestsDisplay) { | |
| mVrFlinger->GrantDisplayOwnership(); | |
| } | |
| mVisibleRegionsDirty = true; | |
| invalidateHwcGeometry(); | |
| // Re-enable default display. | |
| display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display); | |
| setPowerModeInternal(display, currentDisplayPowerMode); | |
| // Reset the timing values to account for the period of the swapped in HWC | |
| const nsecs_t vsyncPeriod = getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | |
| // The present fences returned from vr_hwc are not an accurate | |
| // representation of vsync times. | |
| mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | |
| setCompositorTimingSnapped(stats, 0); | |
| mScheduler->resyncToHardwareVsync(false, vsyncPeriod); | |
| mRepaintEverything = true; | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| bool SurfaceFlinger::previousFrameMissed() NO_THREAD_SAFETY_ANALYSIS { | |
| // We are storing the last 2 present fences. If sf's phase offset is to be | |
| // woken up before the actual vsync but targeting the next vsync, we need to check | |
| // fence N-2 | |
| const sp<Fence>& fence = | |
| mVsyncModulator.getOffsets().sf < mPhaseOffsets->getOffsetThresholdForNextVsync() | |
| ? mPreviousPresentFences[0] | |
| : mPreviousPresentFences[1]; | |
| return fence != Fence::NO_FENCE && (fence->getStatus() == Fence::Status::Unsignaled); | |
| } | |
| void SurfaceFlinger::onMessageReceived(int32_t what) NO_THREAD_SAFETY_ANALYSIS { | |
| ATRACE_CALL(); | |
| switch (what) { | |
| case MessageQueue::INVALIDATE: { | |
| bool frameMissed = previousFrameMissed(); | |
| bool hwcFrameMissed = mHadDeviceComposition && frameMissed; | |
| bool gpuFrameMissed = mHadClientComposition && frameMissed; | |
| ATRACE_INT("FrameMissed", static_cast<int>(frameMissed)); | |
| ATRACE_INT("HwcFrameMissed", static_cast<int>(hwcFrameMissed)); | |
| ATRACE_INT("GpuFrameMissed", static_cast<int>(gpuFrameMissed)); | |
| if (frameMissed) { | |
| mFrameMissedCount++; | |
| mTimeStats->incrementMissedFrames(); | |
| } | |
| if (hwcFrameMissed) { | |
| mHwcFrameMissedCount++; | |
| } | |
| if (gpuFrameMissed) { | |
| mGpuFrameMissedCount++; | |
| } | |
| if (mUseSmart90ForVideo) { | |
| // This call is made each time SF wakes up and creates a new frame. It is part | |
| // of video detection feature. | |
| mScheduler->updateFpsBasedOnContent(); | |
| } | |
| if (performSetActiveConfig()) { | |
| break; | |
| } | |
| if (frameMissed && mPropagateBackpressure) { | |
| if ((hwcFrameMissed && !gpuFrameMissed) || | |
| mPropagateBackpressureClientComposition) { | |
| signalLayerUpdate(); | |
| break; | |
| } | |
| } | |
| // Now that we're going to make it to the handleMessageTransaction() | |
| // call below it's safe to call updateVrFlinger(), which will | |
| // potentially trigger a display handoff. | |
| updateVrFlinger(); | |
| bool refreshNeeded = handleMessageTransaction(); | |
| refreshNeeded |= handleMessageInvalidate(); | |
| updateCursorAsync(); | |
| updateInputFlinger(); | |
| refreshNeeded |= mRepaintEverything; | |
| if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | |
| // Signal a refresh if a transaction modified the window state, | |
| // a new buffer was latched, or if HWC has requested a full | |
| // repaint | |
| signalRefresh(); | |
| } | |
| break; | |
| } | |
| case MessageQueue::REFRESH: { | |
| handleMessageRefresh(); | |
| break; | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::handleMessageTransaction() { | |
| ATRACE_CALL(); | |
| uint32_t transactionFlags = peekTransactionFlags(); | |
| bool flushedATransaction = flushTransactionQueues(); | |
| bool runHandleTransaction = transactionFlags && | |
| ((transactionFlags != eTransactionFlushNeeded) || flushedATransaction); | |
| if (runHandleTransaction) { | |
| handleTransaction(eTransactionMask); | |
| } else { | |
| getTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| if (transactionFlushNeeded()) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| return runHandleTransaction; | |
| } | |
| void SurfaceFlinger::handleMessageRefresh() { | |
| ATRACE_CALL(); | |
| mRefreshPending = false; | |
| const bool repaintEverything = mRepaintEverything.exchange(false); | |
| preComposition(); | |
| rebuildLayerStacks(); | |
| calculateWorkingSet(); | |
| for (const auto& [token, display] : mDisplays) { | |
| beginFrame(display); | |
| prepareFrame(display); | |
| doDebugFlashRegions(display, repaintEverything); | |
| doComposition(display, repaintEverything); | |
| } | |
| logLayerStats(); | |
| postFrame(); | |
| postComposition(); | |
| mHadClientComposition = false; | |
| mHadDeviceComposition = false; | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto displayId = display->getId(); | |
| mHadClientComposition = | |
| mHadClientComposition || getHwComposer().hasClientComposition(displayId); | |
| mHadDeviceComposition = | |
| mHadDeviceComposition || getHwComposer().hasDeviceComposition(displayId); | |
| } | |
| mVsyncModulator.onRefreshed(mHadClientComposition); | |
| mLayersWithQueuedFrames.clear(); | |
| } | |
| bool SurfaceFlinger::handleMessageInvalidate() { | |
| ATRACE_CALL(); | |
| bool refreshNeeded = handlePageFlip(); | |
| if (mVisibleRegionsDirty) { | |
| computeLayerBounds(); | |
| if (mTracingEnabled) { | |
| mTracing.notify("visibleRegionsDirty"); | |
| } | |
| } | |
| for (auto& layer : mLayersPendingRefresh) { | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| mLayersPendingRefresh.clear(); | |
| return refreshNeeded; | |
| } | |
| void SurfaceFlinger::calculateWorkingSet() { | |
| ATRACE_CALL(); | |
| ALOGV(__FUNCTION__); | |
| // build the h/w work list | |
| if (CC_UNLIKELY(mGeometryInvalid)) { | |
| mGeometryInvalid = false; | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| uint32_t zOrder = 0; | |
| for (auto& layer : display->getOutputLayersOrderedByZ()) { | |
| auto& compositionState = layer->editState(); | |
| compositionState.forceClientComposition = false; | |
| if (!compositionState.hwc || mDebugDisableHWC || mDebugRegion) { | |
| compositionState.forceClientComposition = true; | |
| } | |
| // The output Z order is set here based on a simple counter. | |
| compositionState.z = zOrder++; | |
| // Update the display independent composition state. This goes | |
| // to the general composition layer state structure. | |
| // TODO: Do this once per compositionengine::CompositionLayer. | |
| layer->getLayerFE().latchCompositionState(layer->getLayer().editState().frontEnd, | |
| true); | |
| // Recalculate the geometry state of the output layer. | |
| layer->updateCompositionState(true); | |
| // Write the updated geometry state to the HWC | |
| layer->writeStateToHWC(true); | |
| } | |
| } | |
| } | |
| // Set the per-frame data | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| auto* profile = display->getDisplayColorProfile(); | |
| if (mDrawingState.colorMatrixChanged) { | |
| display->setColorTransform(mDrawingState.colorMatrix); | |
| } | |
| Dataspace targetDataspace = Dataspace::UNKNOWN; | |
| if (useColorManagement) { | |
| ColorMode colorMode; | |
| RenderIntent renderIntent; | |
| pickColorMode(displayDevice, &colorMode, &targetDataspace, &renderIntent); | |
| display->setColorMode(colorMode, targetDataspace, renderIntent); | |
| } | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| if (layer->isHdrY410()) { | |
| layer->forceClientComposition(displayDevice); | |
| } else if ((layer->getDataSpace() == Dataspace::BT2020_PQ || | |
| layer->getDataSpace() == Dataspace::BT2020_ITU_PQ) && | |
| !profile->hasHDR10Support()) { | |
| layer->forceClientComposition(displayDevice); | |
| } else if ((layer->getDataSpace() == Dataspace::BT2020_HLG || | |
| layer->getDataSpace() == Dataspace::BT2020_ITU_HLG) && | |
| !profile->hasHLGSupport()) { | |
| layer->forceClientComposition(displayDevice); | |
| } | |
| if (layer->getRoundedCornerState().radius > 0.0f) { | |
| layer->forceClientComposition(displayDevice); | |
| } | |
| if (layer->getForceClientComposition(displayDevice)) { | |
| ALOGV("[%s] Requesting Client composition", layer->getName().string()); | |
| layer->setCompositionType(displayDevice, | |
| Hwc2::IComposerClient::Composition::CLIENT); | |
| continue; | |
| } | |
| const auto& displayState = display->getState(); | |
| layer->setPerFrameData(displayDevice, displayState.transform, displayState.viewport, | |
| displayDevice->getSupportedPerFrameMetadata(), | |
| isHdrColorMode(displayState.colorMode) ? Dataspace::UNKNOWN | |
| : targetDataspace); | |
| } | |
| } | |
| mDrawingState.colorMatrixChanged = false; | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| auto& layerState = layer->getCompositionLayer()->editState().frontEnd; | |
| layerState.compositionType = static_cast<Hwc2::IComposerClient::Composition>( | |
| layer->getCompositionType(displayDevice)); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::doDebugFlashRegions(const sp<DisplayDevice>& displayDevice, | |
| bool repaintEverything) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| // is debugging enabled | |
| if (CC_LIKELY(!mDebugRegion)) | |
| return; | |
| if (displayState.isEnabled) { | |
| // transform the dirty region into this screen's coordinate space | |
| const Region dirtyRegion = display->getDirtyRegion(repaintEverything); | |
| if (!dirtyRegion.isEmpty()) { | |
| base::unique_fd readyFence; | |
| // redraw the whole screen | |
| doComposeSurfaces(displayDevice, dirtyRegion, &readyFence); | |
| display->getRenderSurface()->queueBuffer(std::move(readyFence)); | |
| } | |
| } | |
| postFramebuffer(displayDevice); | |
| if (mDebugRegion > 1) { | |
| usleep(mDebugRegion * 1000); | |
| } | |
| prepareFrame(displayDevice); | |
| } | |
| void SurfaceFlinger::logLayerStats() { | |
| ATRACE_CALL(); | |
| if (CC_UNLIKELY(mLayerStats.isEnabled())) { | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->isPrimary()) { | |
| mLayerStats.logLayerStats(dumpVisibleLayersProtoInfo(display)); | |
| return; | |
| } | |
| } | |
| ALOGE("logLayerStats: no primary display"); | |
| } | |
| } | |
| void SurfaceFlinger::preComposition() | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("preComposition"); | |
| mRefreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| bool needExtraInvalidate = false; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->onPreComposition(mRefreshStartTime)) { | |
| needExtraInvalidate = true; | |
| } | |
| }); | |
| if (needExtraInvalidate) { | |
| signalLayerUpdate(); | |
| } | |
| } | |
| void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | |
| std::shared_ptr<FenceTime>& presentFenceTime) { | |
| // Update queue of past composite+present times and determine the | |
| // most recently known composite to present latency. | |
| getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | |
| nsecs_t compositeToPresentLatency = -1; | |
| while (!getBE().mCompositePresentTimes.empty()) { | |
| SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | |
| // Cached values should have been updated before calling this method, | |
| // which helps avoid duplicate syscalls. | |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); | |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { | |
| break; | |
| } | |
| compositeToPresentLatency = displayTime - cpt.composite; | |
| getBE().mCompositePresentTimes.pop(); | |
| } | |
| // Don't let mCompositePresentTimes grow unbounded, just in case. | |
| while (getBE().mCompositePresentTimes.size() > 16) { | |
| getBE().mCompositePresentTimes.pop(); | |
| } | |
| setCompositorTimingSnapped(stats, compositeToPresentLatency); | |
| } | |
| void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | |
| nsecs_t compositeToPresentLatency) { | |
| // Integer division and modulo round toward 0 not -inf, so we need to | |
| // treat negative and positive offsets differently. | |
| nsecs_t idealLatency = (mPhaseOffsets->getCurrentSfOffset() > 0) | |
| ? (stats.vsyncPeriod - (mPhaseOffsets->getCurrentSfOffset() % stats.vsyncPeriod)) | |
| : ((-mPhaseOffsets->getCurrentSfOffset()) % stats.vsyncPeriod); | |
| // Just in case mPhaseOffsets->getCurrentSfOffset() == -vsyncInterval. | |
| if (idealLatency <= 0) { | |
| idealLatency = stats.vsyncPeriod; | |
| } | |
| // Snap the latency to a value that removes scheduling jitter from the | |
| // composition and present times, which often have >1ms of jitter. | |
| // Reducing jitter is important if an app attempts to extrapolate | |
| // something (such as user input) to an accurate diasplay time. | |
| // Snapping also allows an app to precisely calculate mPhaseOffsets->getCurrentSfOffset() | |
| // with (presentLatency % interval). | |
| nsecs_t bias = stats.vsyncPeriod / 2; | |
| int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | |
| nsecs_t snappedCompositeToPresentLatency = | |
| (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | |
| getBE().mCompositorTiming.interval = stats.vsyncPeriod; | |
| getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | |
| } | |
| void SurfaceFlinger::postComposition() | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("postComposition"); | |
| // Release any buffers which were replaced this frame | |
| nsecs_t dequeueReadyTime = systemTime(); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| layer->releasePendingBuffer(dequeueReadyTime); | |
| } | |
| // |mStateLock| not needed as we are on the main thread | |
| const auto displayDevice = getDefaultDisplayDeviceLocked(); | |
| getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | |
| if (displayDevice && getHwComposer().hasClientComposition(displayDevice->getId())) { | |
| glCompositionDoneFenceTime = | |
| std::make_shared<FenceTime>(displayDevice->getCompositionDisplay() | |
| ->getRenderSurface() | |
| ->getClientTargetAcquireFence()); | |
| getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | |
| } else { | |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; | |
| } | |
| getBE().mDisplayTimeline.updateSignalTimes(); | |
| mPreviousPresentFences[1] = mPreviousPresentFences[0]; | |
| mPreviousPresentFences[0] = displayDevice | |
| ? getHwComposer().getPresentFence(*displayDevice->getId()) | |
| : Fence::NO_FENCE; | |
| auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFences[0]); | |
| getBE().mDisplayTimeline.push(presentFenceTime); | |
| DisplayStatInfo stats; | |
| mScheduler->getDisplayStatInfo(&stats); | |
| // We use the mRefreshStartTime which might be sampled a little later than | |
| // when we started doing work for this frame, but that should be okay | |
| // since updateCompositorTiming has snapping logic. | |
| updateCompositorTiming(stats, mRefreshStartTime, presentFenceTime); | |
| CompositorTiming compositorTiming; | |
| { | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| compositorTiming = getBE().mCompositorTiming; | |
| } | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| bool frameLatched = | |
| layer->onPostComposition(displayDevice->getId(), glCompositionDoneFenceTime, | |
| presentFenceTime, compositorTiming); | |
| if (frameLatched) { | |
| recordBufferingStats(layer->getName().string(), | |
| layer->getOccupancyHistory(false)); | |
| } | |
| }); | |
| if (presentFenceTime->isValid()) { | |
| mScheduler->addPresentFence(presentFenceTime); | |
| } | |
| if (!hasSyncFramework) { | |
| if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | |
| displayDevice->isPoweredOn()) { | |
| mScheduler->enableHardwareVsync(); | |
| } | |
| } | |
| if (mAnimCompositionPending) { | |
| mAnimCompositionPending = false; | |
| if (presentFenceTime->isValid()) { | |
| mAnimFrameTracker.setActualPresentFence( | |
| std::move(presentFenceTime)); | |
| } else if (displayDevice && getHwComposer().isConnected(*displayDevice->getId())) { | |
| // The HWC doesn't support present fences, so use the refresh | |
| // timestamp instead. | |
| const nsecs_t presentTime = | |
| getHwComposer().getRefreshTimestamp(*displayDevice->getId()); | |
| mAnimFrameTracker.setActualPresentTime(presentTime); | |
| } | |
| mAnimFrameTracker.advanceFrame(); | |
| } | |
| mTimeStats->incrementTotalFrames(); | |
| if (mHadClientComposition) { | |
| mTimeStats->incrementClientCompositionFrames(); | |
| } | |
| mTimeStats->setPresentFenceGlobal(presentFenceTime); | |
| if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | |
| !displayDevice->isPoweredOn()) { | |
| return; | |
| } | |
| nsecs_t currentTime = systemTime(); | |
| if (mHasPoweredOff) { | |
| mHasPoweredOff = false; | |
| } else { | |
| nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | |
| size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | |
| if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | |
| getBE().mFrameBuckets[numPeriods] += elapsedTime; | |
| } else { | |
| getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | |
| } | |
| getBE().mTotalTime += elapsedTime; | |
| } | |
| getBE().mLastSwapTime = currentTime; | |
| { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| if (mTexturePool.size() < mTexturePoolSize) { | |
| const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | |
| const size_t offset = mTexturePool.size(); | |
| mTexturePool.resize(mTexturePoolSize); | |
| getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } else if (mTexturePool.size() > mTexturePoolSize) { | |
| const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | |
| const size_t offset = mTexturePoolSize; | |
| getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | |
| mTexturePool.resize(mTexturePoolSize); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } | |
| } | |
| mTransactionCompletedThread.addPresentFence(mPreviousPresentFences[0]); | |
| // Lock the mStateLock in case SurfaceFlinger is in the middle of applying a transaction. | |
| // If we do not lock here, a callback could be sent without all of its SurfaceControls and | |
| // metrics. | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| mTransactionCompletedThread.sendCallbacks(); | |
| } | |
| if (mLumaSampling && mRegionSamplingThread) { | |
| mRegionSamplingThread->notifyNewContent(); | |
| } | |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | |
| // side-effect of getTotalSize(), so we check that again here | |
| if (ATRACE_ENABLED()) { | |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | |
| } | |
| } | |
| void SurfaceFlinger::computeLayerBounds() { | |
| for (const auto& pair : mDisplays) { | |
| const auto& displayDevice = pair.second; | |
| const auto display = displayDevice->getCompositionDisplay(); | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| // only consider the layers on the given layer stack | |
| if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | |
| continue; | |
| } | |
| layer->computeBounds(displayDevice->getViewport().toFloatRect(), ui::Transform()); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::rebuildLayerStacks() { | |
| ATRACE_CALL(); | |
| ALOGV("rebuildLayerStacks"); | |
| // rebuild the visible layer list per screen | |
| if (CC_UNLIKELY(mVisibleRegionsDirty)) { | |
| ATRACE_NAME("rebuildLayerStacks VR Dirty"); | |
| mVisibleRegionsDirty = false; | |
| invalidateHwcGeometry(); | |
| for (const auto& pair : mDisplays) { | |
| const auto& displayDevice = pair.second; | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| Region opaqueRegion; | |
| Region dirtyRegion; | |
| compositionengine::Output::OutputLayers layersSortedByZ; | |
| Vector<sp<Layer>> deprecated_layersSortedByZ; | |
| Vector<sp<Layer>> layersNeedingFences; | |
| const ui::Transform& tr = displayState.transform; | |
| const Rect bounds = displayState.bounds; | |
| if (displayState.isEnabled) { | |
| computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| auto compositionLayer = layer->getCompositionLayer(); | |
| if (compositionLayer == nullptr) { | |
| return; | |
| } | |
| const auto displayId = displayDevice->getId(); | |
| sp<compositionengine::LayerFE> layerFE = compositionLayer->getLayerFE(); | |
| LOG_ALWAYS_FATAL_IF(layerFE.get() == nullptr); | |
| bool needsOutputLayer = false; | |
| if (display->belongsInOutput(layer->getLayerStack(), | |
| layer->getPrimaryDisplayOnly())) { | |
| Region drawRegion(tr.transform( | |
| layer->visibleNonTransparentRegion)); | |
| drawRegion.andSelf(bounds); | |
| if (!drawRegion.isEmpty()) { | |
| needsOutputLayer = true; | |
| } | |
| } | |
| if (needsOutputLayer) { | |
| layersSortedByZ.emplace_back( | |
| display->getOrCreateOutputLayer(displayId, compositionLayer, | |
| layerFE)); | |
| deprecated_layersSortedByZ.add(layer); | |
| auto& outputLayerState = layersSortedByZ.back()->editState(); | |
| outputLayerState.visibleRegion = | |
| tr.transform(layer->visibleRegion.intersect(displayState.viewport)); | |
| } else if (displayId) { | |
| // For layers that are being removed from a HWC display, | |
| // and that have queued frames, add them to a a list of | |
| // released layers so we can properly set a fence. | |
| bool hasExistingOutputLayer = | |
| display->getOutputLayerForLayer(compositionLayer.get()) != nullptr; | |
| bool hasQueuedFrames = std::find(mLayersWithQueuedFrames.cbegin(), | |
| mLayersWithQueuedFrames.cend(), | |
| layer) != mLayersWithQueuedFrames.cend(); | |
| if (hasExistingOutputLayer && hasQueuedFrames) { | |
| layersNeedingFences.add(layer); | |
| } | |
| } | |
| }); | |
| } | |
| display->setOutputLayersOrderedByZ(std::move(layersSortedByZ)); | |
| displayDevice->setVisibleLayersSortedByZ(deprecated_layersSortedByZ); | |
| displayDevice->setLayersNeedingFences(layersNeedingFences); | |
| Region undefinedRegion{bounds}; | |
| undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); | |
| display->editState().undefinedRegion = undefinedRegion; | |
| display->editState().dirtyRegion.orSelf(dirtyRegion); | |
| } | |
| } | |
| } | |
| // Returns a data space that fits all visible layers. The returned data space | |
| // can only be one of | |
| // - Dataspace::SRGB (use legacy dataspace and let HWC saturate when colors are enhanced) | |
| // - Dataspace::DISPLAY_P3 | |
| // - Dataspace::DISPLAY_BT2020 | |
| // The returned HDR data space is one of | |
| // - Dataspace::UNKNOWN | |
| // - Dataspace::BT2020_HLG | |
| // - Dataspace::BT2020_PQ | |
| Dataspace SurfaceFlinger::getBestDataspace(const sp<DisplayDevice>& display, | |
| Dataspace* outHdrDataSpace, | |
| bool* outIsHdrClientComposition) const { | |
| Dataspace bestDataSpace = Dataspace::V0_SRGB; | |
| *outHdrDataSpace = Dataspace::UNKNOWN; | |
| for (const auto& layer : display->getVisibleLayersSortedByZ()) { | |
| switch (layer->getDataSpace()) { | |
| case Dataspace::V0_SCRGB: | |
| case Dataspace::V0_SCRGB_LINEAR: | |
| case Dataspace::BT2020: | |
| case Dataspace::BT2020_ITU: | |
| case Dataspace::BT2020_LINEAR: | |
| case Dataspace::DISPLAY_BT2020: | |
| bestDataSpace = Dataspace::DISPLAY_BT2020; | |
| break; | |
| case Dataspace::DISPLAY_P3: | |
| bestDataSpace = Dataspace::DISPLAY_P3; | |
| break; | |
| case Dataspace::BT2020_PQ: | |
| case Dataspace::BT2020_ITU_PQ: | |
| bestDataSpace = Dataspace::DISPLAY_P3; | |
| *outHdrDataSpace = Dataspace::BT2020_PQ; | |
| *outIsHdrClientComposition = layer->getForceClientComposition(display); | |
| break; | |
| case Dataspace::BT2020_HLG: | |
| case Dataspace::BT2020_ITU_HLG: | |
| bestDataSpace = Dataspace::DISPLAY_P3; | |
| // When there's mixed PQ content and HLG content, we set the HDR | |
| // data space to be BT2020_PQ and convert HLG to PQ. | |
| if (*outHdrDataSpace == Dataspace::UNKNOWN) { | |
| *outHdrDataSpace = Dataspace::BT2020_HLG; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return bestDataSpace; | |
| } | |
| // Pick the ColorMode / Dataspace for the display device. | |
| void SurfaceFlinger::pickColorMode(const sp<DisplayDevice>& display, ColorMode* outMode, | |
| Dataspace* outDataSpace, RenderIntent* outRenderIntent) const { | |
| if (mDisplayColorSetting == DisplayColorSetting::UNMANAGED) { | |
| *outMode = ColorMode::NATIVE; | |
| *outDataSpace = Dataspace::UNKNOWN; | |
| *outRenderIntent = RenderIntent::COLORIMETRIC; | |
| return; | |
| } | |
| Dataspace hdrDataSpace; | |
| bool isHdrClientComposition = false; | |
| Dataspace bestDataSpace = getBestDataspace(display, &hdrDataSpace, &isHdrClientComposition); | |
| auto* profile = display->getCompositionDisplay()->getDisplayColorProfile(); | |
| switch (mForceColorMode) { | |
| case ColorMode::SRGB: | |
| bestDataSpace = Dataspace::V0_SRGB; | |
| break; | |
| case ColorMode::DISPLAY_P3: | |
| bestDataSpace = Dataspace::DISPLAY_P3; | |
| break; | |
| default: | |
| break; | |
| } | |
| // respect hdrDataSpace only when there is no legacy HDR support | |
| const bool isHdr = hdrDataSpace != Dataspace::UNKNOWN && | |
| !profile->hasLegacyHdrSupport(hdrDataSpace) && !isHdrClientComposition; | |
| if (isHdr) { | |
| bestDataSpace = hdrDataSpace; | |
| } | |
| RenderIntent intent; | |
| switch (mDisplayColorSetting) { | |
| case DisplayColorSetting::MANAGED: | |
| case DisplayColorSetting::UNMANAGED: | |
| intent = isHdr ? RenderIntent::TONE_MAP_COLORIMETRIC : RenderIntent::COLORIMETRIC; | |
| break; | |
| case DisplayColorSetting::ENHANCED: | |
| intent = isHdr ? RenderIntent::TONE_MAP_ENHANCE : RenderIntent::ENHANCE; | |
| break; | |
| default: // vendor display color setting | |
| intent = static_cast<RenderIntent>(mDisplayColorSetting); | |
| break; | |
| } | |
| profile->getBestColorMode(bestDataSpace, intent, outDataSpace, outMode, outRenderIntent); | |
| } | |
| void SurfaceFlinger::beginFrame(const sp<DisplayDevice>& displayDevice) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| bool dirty = !display->getDirtyRegion(false).isEmpty(); | |
| bool empty = displayDevice->getVisibleLayersSortedByZ().size() == 0; | |
| bool wasEmpty = !displayState.lastCompositionHadVisibleLayers; | |
| // If nothing has changed (!dirty), don't recompose. | |
| // If something changed, but we don't currently have any visible layers, | |
| // and didn't when we last did a composition, then skip it this time. | |
| // The second rule does two things: | |
| // - When all layers are removed from a display, we'll emit one black | |
| // frame, then nothing more until we get new layers. | |
| // - When a display is created with a private layer stack, we won't | |
| // emit any black frames until a layer is added to the layer stack. | |
| bool mustRecompose = dirty && !(empty && wasEmpty); | |
| const char flagPrefix[] = {'-', '+'}; | |
| static_cast<void>(flagPrefix); | |
| ALOGV_IF(displayDevice->isVirtual(), "%s: %s composition for %s (%cdirty %cempty %cwasEmpty)", | |
| __FUNCTION__, mustRecompose ? "doing" : "skipping", | |
| displayDevice->getDebugName().c_str(), flagPrefix[dirty], flagPrefix[empty], | |
| flagPrefix[wasEmpty]); | |
| display->getRenderSurface()->beginFrame(mustRecompose); | |
| if (mustRecompose) { | |
| display->editState().lastCompositionHadVisibleLayers = !empty; | |
| } | |
| } | |
| void SurfaceFlinger::prepareFrame(const sp<DisplayDevice>& displayDevice) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| if (!displayState.isEnabled) { | |
| return; | |
| } | |
| status_t result = display->getRenderSurface()->prepareFrame(); | |
| ALOGE_IF(result != NO_ERROR, "prepareFrame failed for %s: %d (%s)", | |
| displayDevice->getDebugName().c_str(), result, strerror(-result)); | |
| } | |
| void SurfaceFlinger::doComposition(const sp<DisplayDevice>& displayDevice, bool repaintEverything) { | |
| ATRACE_CALL(); | |
| ALOGV("doComposition"); | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| if (displayState.isEnabled) { | |
| // transform the dirty region into this screen's coordinate space | |
| const Region dirtyRegion = display->getDirtyRegion(repaintEverything); | |
| // repaint the framebuffer (if needed) | |
| doDisplayComposition(displayDevice, dirtyRegion); | |
| display->editState().dirtyRegion.clear(); | |
| display->getRenderSurface()->flip(); | |
| } | |
| postFramebuffer(displayDevice); | |
| } | |
| void SurfaceFlinger::postFrame() | |
| { | |
| // |mStateLock| not needed as we are on the main thread | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (display && getHwComposer().isConnected(*display->getId())) { | |
| uint32_t flipCount = display->getPageFlipCount(); | |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | |
| logFrameStats(); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::postFramebuffer(const sp<DisplayDevice>& displayDevice) { | |
| ATRACE_CALL(); | |
| ALOGV("postFramebuffer"); | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| const auto displayId = display->getId(); | |
| if (displayState.isEnabled) { | |
| if (displayId) { | |
| getHwComposer().presentAndGetReleaseFences(*displayId); | |
| } | |
| display->getRenderSurface()->onPresentDisplayCompleted(); | |
| for (auto& layer : display->getOutputLayersOrderedByZ()) { | |
| sp<Fence> releaseFence = Fence::NO_FENCE; | |
| bool usedClientComposition = true; | |
| // The layer buffer from the previous frame (if any) is released | |
| // by HWC only when the release fence from this frame (if any) is | |
| // signaled. Always get the release fence from HWC first. | |
| if (layer->getState().hwc) { | |
| const auto& hwcState = *layer->getState().hwc; | |
| releaseFence = | |
| getHwComposer().getLayerReleaseFence(*displayId, hwcState.hwcLayer.get()); | |
| usedClientComposition = | |
| hwcState.hwcCompositionType == Hwc2::IComposerClient::Composition::CLIENT; | |
| } | |
| // If the layer was client composited in the previous frame, we | |
| // need to merge with the previous client target acquire fence. | |
| // Since we do not track that, always merge with the current | |
| // client target acquire fence when it is available, even though | |
| // this is suboptimal. | |
| if (usedClientComposition) { | |
| releaseFence = | |
| Fence::merge("LayerRelease", releaseFence, | |
| display->getRenderSurface()->getClientTargetAcquireFence()); | |
| } | |
| layer->getLayerFE().onLayerDisplayed(releaseFence); | |
| } | |
| // We've got a list of layers needing fences, that are disjoint with | |
| // display->getVisibleLayersSortedByZ. The best we can do is to | |
| // supply them with the present fence. | |
| if (!displayDevice->getLayersNeedingFences().isEmpty()) { | |
| sp<Fence> presentFence = | |
| displayId ? getHwComposer().getPresentFence(*displayId) : Fence::NO_FENCE; | |
| for (auto& layer : displayDevice->getLayersNeedingFences()) { | |
| layer->getCompositionLayer()->getLayerFE()->onLayerDisplayed(presentFence); | |
| } | |
| } | |
| if (displayId) { | |
| getHwComposer().clearReleaseFences(*displayId); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | |
| { | |
| ATRACE_CALL(); | |
| // here we keep a copy of the drawing state (that is the state that's | |
| // going to be overwritten by handleTransactionLocked()) outside of | |
| // mStateLock so that the side-effects of the State assignment | |
| // don't happen with mStateLock held (which can cause deadlocks). | |
| State drawingState(mDrawingState); | |
| Mutex::Autolock _l(mStateLock); | |
| mDebugInTransaction = systemTime(); | |
| // Here we're guaranteed that some transaction flags are set | |
| // so we can call handleTransactionLocked() unconditionally. | |
| // We call getTransactionFlags(), which will also clear the flags, | |
| // with mStateLock held to guarantee that mCurrentState won't change | |
| // until the transaction is committed. | |
| mVsyncModulator.onTransactionHandled(); | |
| transactionFlags = getTransactionFlags(eTransactionMask); | |
| handleTransactionLocked(transactionFlags); | |
| mDebugInTransaction = 0; | |
| invalidateHwcGeometry(); | |
| // here the transaction has been committed | |
| } | |
| void SurfaceFlinger::processDisplayHotplugEventsLocked() { | |
| for (const auto& event : mPendingHotplugEvents) { | |
| const std::optional<DisplayIdentificationInfo> info = | |
| getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | |
| if (!info) { | |
| continue; | |
| } | |
| if (event.connection == HWC2::Connection::Connected) { | |
| if (!mPhysicalDisplayTokens.count(info->id)) { | |
| ALOGV("Creating display %s", to_string(info->id).c_str()); | |
| mPhysicalDisplayTokens[info->id] = new BBinder(); | |
| DisplayDeviceState state; | |
| state.displayId = info->id; | |
| state.isSecure = true; // All physical displays are currently considered secure. | |
| state.displayName = info->name; | |
| mCurrentState.displays.add(mPhysicalDisplayTokens[info->id], state); | |
| mInterceptor->saveDisplayCreation(state); | |
| } | |
| } else { | |
| ALOGV("Removing display %s", to_string(info->id).c_str()); | |
| ssize_t index = mCurrentState.displays.indexOfKey(mPhysicalDisplayTokens[info->id]); | |
| if (index >= 0) { | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| mInterceptor->saveDisplayDeletion(state.sequenceId); | |
| mCurrentState.displays.removeItemsAt(index); | |
| } | |
| mPhysicalDisplayTokens.erase(info->id); | |
| } | |
| processDisplayChangesLocked(); | |
| } | |
| mPendingHotplugEvents.clear(); | |
| } | |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | |
| mScheduler->hotplugReceived(mAppConnectionHandle, displayId, connected); | |
| mScheduler->hotplugReceived(mSfConnectionHandle, displayId, connected); | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | |
| const wp<IBinder>& displayToken, const std::optional<DisplayId>& displayId, | |
| const DisplayDeviceState& state, const sp<compositionengine::DisplaySurface>& dispSurface, | |
| const sp<IGraphicBufferProducer>& producer) { | |
| DisplayDeviceCreationArgs creationArgs(this, displayToken, displayId); | |
| creationArgs.sequenceId = state.sequenceId; | |
| creationArgs.isVirtual = state.isVirtual(); | |
| creationArgs.isSecure = state.isSecure; | |
| creationArgs.displaySurface = dispSurface; | |
| creationArgs.hasWideColorGamut = false; | |
| creationArgs.supportedPerFrameMetadata = 0; | |
| const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked(); | |
| creationArgs.isPrimary = isInternalDisplay; | |
| if (useColorManagement && displayId) { | |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | |
| for (ColorMode colorMode : modes) { | |
| if (isWideColorMode(colorMode)) { | |
| creationArgs.hasWideColorGamut = true; | |
| } | |
| std::vector<RenderIntent> renderIntents = | |
| getHwComposer().getRenderIntents(*displayId, colorMode); | |
| creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | |
| } | |
| } | |
| if (displayId) { | |
| getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities); | |
| creationArgs.supportedPerFrameMetadata = | |
| getHwComposer().getSupportedPerFrameMetadata(*displayId); | |
| } | |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); | |
| creationArgs.nativeWindow = nativeWindow; | |
| // Make sure that composition can never be stalled by a virtual display | |
| // consumer that isn't processing buffers fast enough. We have to do this | |
| // here, in case the display is composed entirely by HWC. | |
| if (state.isVirtual()) { | |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); | |
| } | |
| creationArgs.displayInstallOrientation = | |
| isInternalDisplay ? primaryDisplayOrientation : DisplayState::eOrientationDefault; | |
| // virtual displays are always considered enabled | |
| creationArgs.initialPowerMode = state.isVirtual() ? HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF; | |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(std::move(creationArgs)); | |
| if (maxFrameBufferAcquiredBuffers >= 3) { | |
| nativeWindowSurface->preallocateBuffers(); | |
| } | |
| ColorMode defaultColorMode = ColorMode::NATIVE; | |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; | |
| if (display->hasWideColorGamut()) { | |
| defaultColorMode = ColorMode::SRGB; | |
| defaultDataSpace = Dataspace::V0_SRGB; | |
| } | |
| display->getCompositionDisplay()->setColorMode(defaultColorMode, defaultDataSpace, | |
| RenderIntent::COLORIMETRIC); | |
| if (!state.isVirtual()) { | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| display->setActiveConfig(getHwComposer().getActiveConfigIndex(*displayId)); | |
| } | |
| display->setLayerStack(state.layerStack); | |
| display->setProjection(state.orientation, state.viewport, state.frame); | |
| display->setDisplayName(state.displayName); | |
| return display; | |
| } | |
| void SurfaceFlinger::processDisplayChangesLocked() { | |
| // here we take advantage of Vector's copy-on-write semantics to | |
| // improve performance by skipping the transaction entirely when | |
| // know that the lists are identical | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | |
| if (!curr.isIdenticalTo(draw)) { | |
| mVisibleRegionsDirty = true; | |
| const size_t cc = curr.size(); | |
| size_t dc = draw.size(); | |
| // find the displays that were removed | |
| // (ie: in drawing state but not in current state) | |
| // also handle displays that changed | |
| // (ie: displays that are in both lists) | |
| for (size_t i = 0; i < dc;) { | |
| const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | |
| if (j < 0) { | |
| // in drawing state but not in current state | |
| if (const auto display = getDisplayDeviceLocked(draw.keyAt(i))) { | |
| // Save display ID before disconnecting. | |
| const auto displayId = display->getId(); | |
| display->disconnect(); | |
| if (!display->isVirtual()) { | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| dispatchDisplayHotplugEvent(displayId->value, false); | |
| } | |
| } | |
| mDisplays.erase(draw.keyAt(i)); | |
| } else { | |
| // this display is in both lists. see if something changed. | |
| const DisplayDeviceState& state(curr[j]); | |
| const wp<IBinder>& displayToken = curr.keyAt(j); | |
| const sp<IBinder> state_binder = IInterface::asBinder(state.surface); | |
| const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface); | |
| if (state_binder != draw_binder) { | |
| // changing the surface is like destroying and | |
| // recreating the DisplayDevice, so we just remove it | |
| // from the drawing state, so that it get re-added | |
| // below. | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| display->disconnect(); | |
| } | |
| mDisplays.erase(displayToken); | |
| mDrawingState.displays.removeItemsAt(i); | |
| dc--; | |
| // at this point we must loop to the next item | |
| continue; | |
| } | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| if (state.layerStack != draw[i].layerStack) { | |
| display->setLayerStack(state.layerStack); | |
| } | |
| if ((state.orientation != draw[i].orientation) || | |
| (state.viewport != draw[i].viewport) || (state.frame != draw[i].frame)) { | |
| display->setProjection(state.orientation, state.viewport, state.frame); | |
| } | |
| if (state.width != draw[i].width || state.height != draw[i].height) { | |
| display->setDisplaySize(state.width, state.height); | |
| } | |
| } | |
| } | |
| ++i; | |
| } | |
| // find displays that were added | |
| // (ie: in current state but not in drawing state) | |
| for (size_t i = 0; i < cc; i++) { | |
| if (draw.indexOfKey(curr.keyAt(i)) < 0) { | |
| const DisplayDeviceState& state(curr[i]); | |
| sp<compositionengine::DisplaySurface> dispSurface; | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferProducer> bqProducer; | |
| sp<IGraphicBufferConsumer> bqConsumer; | |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, false); | |
| std::optional<DisplayId> displayId; | |
| if (state.isVirtual()) { | |
| // Virtual displays without a surface are dormant: | |
| // they have external state (layer stack, projection, | |
| // etc.) but no internal state (i.e. a DisplayDevice). | |
| if (state.surface != nullptr) { | |
| // Allow VR composer to use virtual displays. | |
| if (mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer()) { | |
| int width = 0; | |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | |
| int height = 0; | |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | |
| int intFormat = 0; | |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &intFormat); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | |
| auto format = static_cast<ui::PixelFormat>(intFormat); | |
| displayId = | |
| getHwComposer().allocateVirtualDisplay(width, height, &format); | |
| } | |
| // TODO: Plumb requested format back up to consumer | |
| sp<VirtualDisplaySurface> vds = | |
| new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, | |
| bqProducer, bqConsumer, | |
| state.displayName); | |
| dispSurface = vds; | |
| producer = vds; | |
| } | |
| } else { | |
| ALOGE_IF(state.surface != nullptr, | |
| "adding a supported display, but rendering " | |
| "surface is provided (%p), ignoring it", | |
| state.surface.get()); | |
| displayId = state.displayId; | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| dispSurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer); | |
| producer = bqProducer; | |
| } | |
| const wp<IBinder>& displayToken = curr.keyAt(i); | |
| if (dispSurface != nullptr) { | |
| mDisplays.emplace(displayToken, | |
| setupNewDisplayDeviceInternal(displayToken, displayId, state, | |
| dispSurface, producer)); | |
| if (!state.isVirtual()) { | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| dispatchDisplayHotplugEvent(displayId->value, true); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| mDrawingState.displays = mCurrentState.displays; | |
| } | |
| void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | |
| { | |
| // Notify all layers of available frames | |
| mCurrentState.traverseInZOrder([](Layer* layer) { | |
| layer->notifyAvailableFrames(); | |
| }); | |
| /* | |
| * Traversal of the children | |
| * (perform the transaction for each of them if needed) | |
| */ | |
| if ((transactionFlags & eTraversalNeeded) || mTraversalNeededMainThread) { | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | |
| if (!trFlags) return; | |
| const uint32_t flags = layer->doTransaction(0); | |
| if (flags & Layer::eVisibleRegion) | |
| mVisibleRegionsDirty = true; | |
| if (flags & Layer::eInputInfoChanged) { | |
| mInputInfoChanged = true; | |
| } | |
| }); | |
| mTraversalNeededMainThread = false; | |
| } | |
| /* | |
| * Perform display own transactions if needed | |
| */ | |
| if (transactionFlags & eDisplayTransactionNeeded) { | |
| processDisplayChangesLocked(); | |
| processDisplayHotplugEventsLocked(); | |
| } | |
| if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { | |
| // The transform hint might have changed for some layers | |
| // (either because a display has changed, or because a layer | |
| // as changed). | |
| // | |
| // Walk through all the layers in currentLayers, | |
| // and update their transform hint. | |
| // | |
| // If a layer is visible only on a single display, then that | |
| // display is used to calculate the hint, otherwise we use the | |
| // default display. | |
| // | |
| // NOTE: we do this here, rather than in rebuildLayerStacks() so that | |
| // the hint is set before we acquire a buffer from the surface texture. | |
| // | |
| // NOTE: layer transactions have taken place already, so we use their | |
| // drawing state. However, SurfaceFlinger's own transaction has not | |
| // happened yet, so we must use the current state layer list | |
| // (soon to become the drawing state list). | |
| // | |
| sp<const DisplayDevice> hintDisplay; | |
| uint32_t currentlayerStack = 0; | |
| bool first = true; | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| // NOTE: we rely on the fact that layers are sorted by | |
| // layerStack first (so we don't have to traverse the list | |
| // of displays for every layer). | |
| uint32_t layerStack = layer->getLayerStack(); | |
| if (first || currentlayerStack != layerStack) { | |
| currentlayerStack = layerStack; | |
| // figure out if this layerstack is mirrored | |
| // (more than one display) if so, pick the default display, | |
| // if not, pick the only display it's on. | |
| hintDisplay = nullptr; | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->getCompositionDisplay() | |
| ->belongsInOutput(layer->getLayerStack(), | |
| layer->getPrimaryDisplayOnly())) { | |
| if (hintDisplay) { | |
| hintDisplay = nullptr; | |
| break; | |
| } else { | |
| hintDisplay = display; | |
| } | |
| } | |
| } | |
| } | |
| if (!hintDisplay) { | |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | |
| // redraw after transform hint changes. See bug 8508397. | |
| // could be null when this layer is using a layerStack | |
| // that is not visible on any display. Also can occur at | |
| // screen off/on times. | |
| hintDisplay = getDefaultDisplayDeviceLocked(); | |
| } | |
| // could be null if there is no display available at all to get | |
| // the transform hint from. | |
| if (hintDisplay) { | |
| layer->updateTransformHint(hintDisplay); | |
| } | |
| first = false; | |
| }); | |
| } | |
| /* | |
| * Perform our own transaction if needed | |
| */ | |
| if (mLayersAdded) { | |
| mLayersAdded = false; | |
| // Layers have been added. | |
| mVisibleRegionsDirty = true; | |
| } | |
| // some layers might have been removed, so | |
| // we need to update the regions they're exposing. | |
| if (mLayersRemoved) { | |
| mLayersRemoved = false; | |
| mVisibleRegionsDirty = true; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (mLayersPendingRemoval.indexOf(layer) >= 0) { | |
| // this layer is not visible anymore | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| }); | |
| } | |
| commitInputWindowCommands(); | |
| commitTransaction(); | |
| } | |
| void SurfaceFlinger::updateInputFlinger() { | |
| ATRACE_CALL(); | |
| if (!mInputFlinger) { | |
| return; | |
| } | |
| if (mVisibleRegionsDirty || mInputInfoChanged) { | |
| mInputInfoChanged = false; | |
| updateInputWindowInfo(); | |
| } else if (mInputWindowCommands.syncInputWindows) { | |
| // If the caller requested to sync input windows, but there are no | |
| // changes to input windows, notify immediately. | |
| setInputWindowsFinished(); | |
| } | |
| executeInputWindowCommands(); | |
| } | |
| void SurfaceFlinger::updateInputWindowInfo() { | |
| std::vector<InputWindowInfo> inputHandles; | |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | |
| if (layer->hasInput()) { | |
| // When calculating the screen bounds we ignore the transparent region since it may | |
| // result in an unwanted offset. | |
| inputHandles.push_back(layer->fillInputInfo()); | |
| } | |
| }); | |
| mInputFlinger->setInputWindows(inputHandles, | |
| mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener | |
| : nullptr); | |
| } | |
| void SurfaceFlinger::commitInputWindowCommands() { | |
| mInputWindowCommands = mPendingInputWindowCommands; | |
| mPendingInputWindowCommands.clear(); | |
| } | |
| void SurfaceFlinger::executeInputWindowCommands() { | |
| for (const auto& transferTouchFocusCommand : mInputWindowCommands.transferTouchFocusCommands) { | |
| if (transferTouchFocusCommand.fromToken != nullptr && | |
| transferTouchFocusCommand.toToken != nullptr && | |
| transferTouchFocusCommand.fromToken != transferTouchFocusCommand.toToken) { | |
| mInputFlinger->transferTouchFocus(transferTouchFocusCommand.fromToken, | |
| transferTouchFocusCommand.toToken); | |
| } | |
| } | |
| mInputWindowCommands.clear(); | |
| } | |
| void SurfaceFlinger::updateCursorAsync() | |
| { | |
| for (const auto& [token, display] : mDisplays) { | |
| if (!display->getId()) { | |
| continue; | |
| } | |
| for (auto& layer : display->getVisibleLayersSortedByZ()) { | |
| layer->updateCursorPosition(display); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::latchAndReleaseBuffer(const sp<Layer>& layer) { | |
| if (layer->hasReadyFrame()) { | |
| bool ignored = false; | |
| layer->latchBuffer(ignored, systemTime()); | |
| } | |
| layer->releasePendingBuffer(systemTime()); | |
| } | |
| void SurfaceFlinger::commitTransaction() | |
| { | |
| if (!mLayersPendingRemoval.isEmpty()) { | |
| // Notify removed layers now that they can't be drawn from | |
| for (const auto& l : mLayersPendingRemoval) { | |
| recordBufferingStats(l->getName().string(), | |
| l->getOccupancyHistory(true)); | |
| // Ensure any buffers set to display on any children are released. | |
| if (l->isRemovedFromCurrentState()) { | |
| latchAndReleaseBuffer(l); | |
| } | |
| // If the layer has been removed and has no parent, then it will not be reachable | |
| // when traversing layers on screen. Add the layer to the offscreenLayers set to | |
| // ensure we can copy its current to drawing state. | |
| if (!l->getParent()) { | |
| mOffscreenLayers.emplace(l.get()); | |
| } | |
| } | |
| mLayersPendingRemoval.clear(); | |
| } | |
| // If this transaction is part of a window animation then the next frame | |
| // we composite should be considered an animation as well. | |
| mAnimCompositionPending = mAnimTransactionPending; | |
| withTracingLock([&]() { | |
| mDrawingState = mCurrentState; | |
| // clear the "changed" flags in current state | |
| mCurrentState.colorMatrixChanged = false; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| layer->commitChildList(); | |
| // If the layer can be reached when traversing mDrawingState, then the layer is no | |
| // longer offscreen. Remove the layer from the offscreenLayer set. | |
| if (mOffscreenLayers.count(layer)) { | |
| mOffscreenLayers.erase(layer); | |
| } | |
| }); | |
| commitOffscreenLayers(); | |
| }); | |
| mTransactionPending = false; | |
| mAnimTransactionPending = false; | |
| mTransactionCV.broadcast(); | |
| } | |
| void SurfaceFlinger::withTracingLock(std::function<void()> lockedOperation) { | |
| if (mTracingEnabledChanged) { | |
| mTracingEnabled = mTracing.isEnabled(); | |
| mTracingEnabledChanged = false; | |
| } | |
| // Synchronize with Tracing thread | |
| std::unique_lock<std::mutex> lock; | |
| if (mTracingEnabled) { | |
| lock = std::unique_lock<std::mutex>(mDrawingStateLock); | |
| } | |
| lockedOperation(); | |
| // Synchronize with Tracing thread | |
| if (mTracingEnabled) { | |
| lock.unlock(); | |
| } | |
| } | |
| void SurfaceFlinger::commitOffscreenLayers() { | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverseInZOrder(LayerVector::StateSet::Drawing, [](Layer* layer) { | |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | |
| if (!trFlags) return; | |
| layer->doTransaction(0); | |
| layer->commitChildList(); | |
| }); | |
| } | |
| } | |
| void SurfaceFlinger::computeVisibleRegions(const sp<const DisplayDevice>& displayDevice, | |
| Region& outDirtyRegion, Region& outOpaqueRegion) { | |
| ATRACE_CALL(); | |
| ALOGV("computeVisibleRegions"); | |
| auto display = displayDevice->getCompositionDisplay(); | |
| Region aboveOpaqueLayers; | |
| Region aboveCoveredLayers; | |
| Region dirty; | |
| outDirtyRegion.clear(); | |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | |
| // start with the whole surface at its current location | |
| const Layer::State& s(layer->getDrawingState()); | |
| // only consider the layers on the given layer stack | |
| if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | |
| return; | |
| } | |
| /* | |
| * opaqueRegion: area of a surface that is fully opaque. | |
| */ | |
| Region opaqueRegion; | |
| /* | |
| * visibleRegion: area of a surface that is visible on screen | |
| * and not fully transparent. This is essentially the layer's | |
| * footprint minus the opaque regions above it. | |
| * Areas covered by a translucent surface are considered visible. | |
| */ | |
| Region visibleRegion; | |
| /* | |
| * coveredRegion: area of a surface that is covered by all | |
| * visible regions above it (which includes the translucent areas). | |
| */ | |
| Region coveredRegion; | |
| /* | |
| * transparentRegion: area of a surface that is hinted to be completely | |
| * transparent. This is only used to tell when the layer has no visible | |
| * non-transparent regions and can be removed from the layer list. It | |
| * does not affect the visibleRegion of this layer or any layers | |
| * beneath it. The hint may not be correct if apps don't respect the | |
| * SurfaceView restrictions (which, sadly, some don't). | |
| */ | |
| Region transparentRegion; | |
| // handle hidden surfaces by setting the visible region to empty | |
| if (CC_LIKELY(layer->isVisible())) { | |
| const bool translucent = !layer->isOpaque(s); | |
| Rect bounds(layer->getScreenBounds()); | |
| visibleRegion.set(bounds); | |
| ui::Transform tr = layer->getTransform(); | |
| if (!visibleRegion.isEmpty()) { | |
| // Remove the transparent area from the visible region | |
| if (translucent) { | |
| if (tr.preserveRects()) { | |
| // transform the transparent region | |
| transparentRegion = tr.transform(layer->getActiveTransparentRegion(s)); | |
| } else { | |
| // transformation too complex, can't do the | |
| // transparent region optimization. | |
| transparentRegion.clear(); | |
| } | |
| } | |
| // compute the opaque region | |
| const int32_t layerOrientation = tr.getOrientation(); | |
| if (layer->getAlpha() == 1.0f && !translucent && | |
| layer->getRoundedCornerState().radius == 0.0f && | |
| ((layerOrientation & ui::Transform::ROT_INVALID) == false)) { | |
| // the opaque region is the layer's footprint | |
| opaqueRegion = visibleRegion; | |
| } | |
| } | |
| } | |
| if (visibleRegion.isEmpty()) { | |
| layer->clearVisibilityRegions(); | |
| return; | |
| } | |
| // Clip the covered region to the visible region | |
| coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | |
| // Update aboveCoveredLayers for next (lower) layer | |
| aboveCoveredLayers.orSelf(visibleRegion); | |
| // subtract the opaque region covered by the layers above us | |
| visibleRegion.subtractSelf(aboveOpaqueLayers); | |
| // compute this layer's dirty region | |
| if (layer->contentDirty) { | |
| // we need to invalidate the whole region | |
| dirty = visibleRegion; | |
| // as well, as the old visible region | |
| dirty.orSelf(layer->visibleRegion); | |
| layer->contentDirty = false; | |
| } else { | |
| /* compute the exposed region: | |
| * the exposed region consists of two components: | |
| * 1) what's VISIBLE now and was COVERED before | |
| * 2) what's EXPOSED now less what was EXPOSED before | |
| * | |
| * note that (1) is conservative, we start with the whole | |
| * visible region but only keep what used to be covered by | |
| * something -- which mean it may have been exposed. | |
| * | |
| * (2) handles areas that were not covered by anything but got | |
| * exposed because of a resize. | |
| */ | |
| const Region newExposed = visibleRegion - coveredRegion; | |
| const Region oldVisibleRegion = layer->visibleRegion; | |
| const Region oldCoveredRegion = layer->coveredRegion; | |
| const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | |
| dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | |
| } | |
| dirty.subtractSelf(aboveOpaqueLayers); | |
| // accumulate to the screen dirty region | |
| outDirtyRegion.orSelf(dirty); | |
| // Update aboveOpaqueLayers for next (lower) layer | |
| aboveOpaqueLayers.orSelf(opaqueRegion); | |
| // Store the visible region in screen space | |
| layer->setVisibleRegion(visibleRegion); | |
| layer->setCoveredRegion(coveredRegion); | |
| layer->setVisibleNonTransparentRegion( | |
| visibleRegion.subtract(transparentRegion)); | |
| }); | |
| outOpaqueRegion = aboveOpaqueLayers; | |
| } | |
| void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | |
| display->editState().dirtyRegion.orSelf(dirty); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::handlePageFlip() | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("handlePageFlip"); | |
| nsecs_t latchTime = systemTime(); | |
| bool visibleRegions = false; | |
| bool frameQueued = false; | |
| bool newDataLatched = false; | |
| // Store the set of layers that need updates. This set must not change as | |
| // buffers are being latched, as this could result in a deadlock. | |
| // Example: Two producers share the same command stream and: | |
| // 1.) Layer 0 is latched | |
| // 2.) Layer 0 gets a new frame | |
| // 2.) Layer 1 gets a new frame | |
| // 3.) Layer 1 is latched. | |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's | |
| // second frame. But layer 0's second frame could be waiting on display. | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->hasReadyFrame()) { | |
| frameQueued = true; | |
| nsecs_t expectedPresentTime; | |
| expectedPresentTime = mScheduler->expectedPresentTime(); | |
| if (layer->shouldPresentNow(expectedPresentTime)) { | |
| mLayersWithQueuedFrames.push_back(layer); | |
| } else { | |
| ATRACE_NAME("!layer->shouldPresentNow()"); | |
| layer->useEmptyDamage(); | |
| } | |
| } else { | |
| layer->useEmptyDamage(); | |
| } | |
| }); | |
| if (!mLayersWithQueuedFrames.empty()) { | |
| // mStateLock is needed for latchBuffer as LayerRejecter::reject() | |
| // writes to Layer current state. See also b/119481871 | |
| Mutex::Autolock lock(mStateLock); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| if (layer->latchBuffer(visibleRegions, latchTime)) { | |
| mLayersPendingRefresh.push_back(layer); | |
| } | |
| layer->useSurfaceDamage(); | |
| if (layer->isBufferLatched()) { | |
| newDataLatched = true; | |
| } | |
| } | |
| } | |
| mVisibleRegionsDirty |= visibleRegions; | |
| // If we will need to wake up at some time in the future to deal with a | |
| // queued frame that shouldn't be displayed during this vsync period, wake | |
| // up during the next vsync period to check again. | |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | |
| signalLayerUpdate(); | |
| } | |
| // enter boot animation on first buffer latch | |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | |
| ALOGI("Enter boot animation"); | |
| mBootStage = BootStage::BOOTANIMATION; | |
| } | |
| // Only continue with the refresh if there is actually new work to do | |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; | |
| } | |
| void SurfaceFlinger::invalidateHwcGeometry() | |
| { | |
| mGeometryInvalid = true; | |
| } | |
| void SurfaceFlinger::doDisplayComposition(const sp<DisplayDevice>& displayDevice, | |
| const Region& inDirtyRegion) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| // We only need to actually compose the display if: | |
| // 1) It is being handled by hardware composer, which may need this to | |
| // keep its virtual display state machine in sync, or | |
| // 2) There is work to be done (the dirty region isn't empty) | |
| if (!displayDevice->getId() && inDirtyRegion.isEmpty()) { | |
| ALOGV("Skipping display composition"); | |
| return; | |
| } | |
| ALOGV("doDisplayComposition"); | |
| base::unique_fd readyFence; | |
| if (!doComposeSurfaces(displayDevice, Region::INVALID_REGION, &readyFence)) return; | |
| // swap buffers (presentation) | |
| display->getRenderSurface()->queueBuffer(std::move(readyFence)); | |
| } | |
| bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, | |
| const Region& debugRegion, base::unique_fd* readyFence) { | |
| ATRACE_CALL(); | |
| ALOGV("doComposeSurfaces"); | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| const auto displayId = display->getId(); | |
| auto& renderEngine = getRenderEngine(); | |
| const bool supportProtectedContent = renderEngine.supportsProtectedContent(); | |
| const Region bounds(displayState.bounds); | |
| const DisplayRenderArea renderArea(displayDevice); | |
| const bool hasClientComposition = getHwComposer().hasClientComposition(displayId); | |
| ATRACE_INT("hasClientComposition", hasClientComposition); | |
| bool applyColorMatrix = false; | |
| renderengine::DisplaySettings clientCompositionDisplay; | |
| std::vector<renderengine::LayerSettings> clientCompositionLayers; | |
| sp<GraphicBuffer> buf; | |
| base::unique_fd fd; | |
| if (hasClientComposition) { | |
| ALOGV("hasClientComposition"); | |
| if (displayDevice->isPrimary() && supportProtectedContent) { | |
| bool needsProtected = false; | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| // If the layer is a protected layer, mark protected context is needed. | |
| if (layer->isProtected()) { | |
| needsProtected = true; | |
| break; | |
| } | |
| } | |
| if (needsProtected != renderEngine.isProtected()) { | |
| renderEngine.useProtectedContext(needsProtected); | |
| } | |
| if (needsProtected != display->getRenderSurface()->isProtected() && | |
| needsProtected == renderEngine.isProtected()) { | |
| display->getRenderSurface()->setProtected(needsProtected); | |
| } | |
| } | |
| buf = display->getRenderSurface()->dequeueBuffer(&fd); | |
| if (buf == nullptr) { | |
| ALOGW("Dequeuing buffer for display [%s] failed, bailing out of " | |
| "client composition for this frame", | |
| displayDevice->getDisplayName().c_str()); | |
| return false; | |
| } | |
| clientCompositionDisplay.physicalDisplay = displayState.scissor; | |
| clientCompositionDisplay.clip = displayState.scissor; | |
| const ui::Transform& displayTransform = displayState.transform; | |
| clientCompositionDisplay.globalTransform = displayTransform.asMatrix4(); | |
| clientCompositionDisplay.orientation = displayState.orientation; | |
| const auto* profile = display->getDisplayColorProfile(); | |
| Dataspace outputDataspace = Dataspace::UNKNOWN; | |
| if (profile->hasWideColorGamut()) { | |
| outputDataspace = displayState.dataspace; | |
| } | |
| clientCompositionDisplay.outputDataspace = outputDataspace; | |
| clientCompositionDisplay.maxLuminance = | |
| profile->getHdrCapabilities().getDesiredMaxLuminance(); | |
| const bool hasDeviceComposition = getHwComposer().hasDeviceComposition(displayId); | |
| const bool skipClientColorTransform = | |
| getHwComposer() | |
| .hasDisplayCapability(displayId, | |
| HWC2::DisplayCapability::SkipClientColorTransform); | |
| // Compute the global color transform matrix. | |
| applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform; | |
| if (applyColorMatrix) { | |
| clientCompositionDisplay.colorTransform = displayState.colorTransformMat; | |
| } | |
| } | |
| /* | |
| * and then, render the layers targeted at the framebuffer | |
| */ | |
| ALOGV("Rendering client layers"); | |
| bool firstLayer = true; | |
| Region clearRegion = Region::INVALID_REGION; | |
| for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | |
| const Region viewportRegion(displayState.viewport); | |
| const Region clip(viewportRegion.intersect(layer->visibleRegion)); | |
| ALOGV("Layer: %s", layer->getName().string()); | |
| ALOGV(" Composition type: %s", toString(layer->getCompositionType(displayDevice)).c_str()); | |
| if (!clip.isEmpty()) { | |
| switch (layer->getCompositionType(displayDevice)) { | |
| case Hwc2::IComposerClient::Composition::CURSOR: | |
| case Hwc2::IComposerClient::Composition::DEVICE: | |
| case Hwc2::IComposerClient::Composition::SIDEBAND: | |
| case Hwc2::IComposerClient::Composition::SOLID_COLOR: { | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| const Layer::State& state(layer->getDrawingState()); | |
| if (layer->getClearClientTarget(displayDevice) && !firstLayer && | |
| layer->isOpaque(state) && (layer->getAlpha() == 1.0f) && | |
| layer->getRoundedCornerState().radius == 0.0f && hasClientComposition) { | |
| // never clear the very first layer since we're | |
| // guaranteed the FB is already cleared | |
| renderengine::LayerSettings layerSettings; | |
| Region dummyRegion; | |
| bool prepared = | |
| layer->prepareClientLayer(renderArea, clip, dummyRegion, | |
| supportProtectedContent, layerSettings); | |
| if (prepared) { | |
| layerSettings.source.buffer.buffer = nullptr; | |
| layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); | |
| layerSettings.alpha = half(0.0); | |
| layerSettings.disableBlending = true; | |
| clientCompositionLayers.push_back(layerSettings); | |
| } | |
| } | |
| break; | |
| } | |
| case Hwc2::IComposerClient::Composition::CLIENT: { | |
| renderengine::LayerSettings layerSettings; | |
| bool prepared = | |
| layer->prepareClientLayer(renderArea, clip, clearRegion, | |
| supportProtectedContent, layerSettings); | |
| if (prepared) { | |
| clientCompositionLayers.push_back(layerSettings); | |
| } | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } else { | |
| ALOGV(" Skipping for empty clip"); | |
| } | |
| firstLayer = false; | |
| } | |
| // Perform some cleanup steps if we used client composition. | |
| if (hasClientComposition) { | |
| clientCompositionDisplay.clearRegion = clearRegion; | |
| // We boost GPU frequency here because there will be color spaces conversion | |
| // and it's expensive. We boost the GPU frequency so that GPU composition can | |
| // finish in time. We must reset GPU frequency afterwards, because high frequency | |
| // consumes extra battery. | |
| const bool expensiveRenderingExpected = | |
| clientCompositionDisplay.outputDataspace == Dataspace::DISPLAY_P3; | |
| if (expensiveRenderingExpected && displayId) { | |
| mPowerAdvisor.setExpensiveRenderingExpected(*displayId, true); | |
| } | |
| if (!debugRegion.isEmpty()) { | |
| Region::const_iterator it = debugRegion.begin(); | |
| Region::const_iterator end = debugRegion.end(); | |
| while (it != end) { | |
| const Rect& rect = *it++; | |
| renderengine::LayerSettings layerSettings; | |
| layerSettings.source.buffer.buffer = nullptr; | |
| layerSettings.source.solidColor = half3(1.0, 0.0, 1.0); | |
| layerSettings.geometry.boundaries = rect.toFloatRect(); | |
| layerSettings.alpha = half(1.0); | |
| clientCompositionLayers.push_back(layerSettings); | |
| } | |
| } | |
| renderEngine.drawLayers(clientCompositionDisplay, clientCompositionLayers, | |
| buf->getNativeBuffer(), /*useFramebufferCache=*/true, std::move(fd), | |
| readyFence); | |
| } else if (displayId) { | |
| mPowerAdvisor.setExpensiveRenderingExpected(*displayId, false); | |
| } | |
| return true; | |
| } | |
| void SurfaceFlinger::drawWormhole(const Region& region) const { | |
| auto& engine(getRenderEngine()); | |
| engine.fillRegionWithColor(region, 0, 0, 0, 0); | |
| } | |
| status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | |
| const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc, | |
| const sp<IBinder>& parentHandle, | |
| const sp<Layer>& parentLayer, bool addToCurrentState) { | |
| // add this layer to the current state list | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| sp<Layer> parent; | |
| if (parentHandle != nullptr) { | |
| parent = fromHandle(parentHandle); | |
| if (parent == nullptr) { | |
| return NAME_NOT_FOUND; | |
| } | |
| } else { | |
| parent = parentLayer; | |
| } | |
| if (mNumLayers >= MAX_LAYERS) { | |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers, | |
| MAX_LAYERS); | |
| return NO_MEMORY; | |
| } | |
| mLayersByLocalBinderToken.emplace(handle->localBinder(), lbc); | |
| if (parent == nullptr && addToCurrentState) { | |
| mCurrentState.layersSortedByZ.add(lbc); | |
| } else if (parent == nullptr) { | |
| lbc->onRemovedFromCurrentState(); | |
| } else if (parent->isRemovedFromCurrentState()) { | |
| parent->addChild(lbc); | |
| lbc->onRemovedFromCurrentState(); | |
| } else { | |
| parent->addChild(lbc); | |
| } | |
| if (gbc != nullptr) { | |
| mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get()); | |
| LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > | |
| mMaxGraphicBufferProducerListSize, | |
| "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | |
| mGraphicBufferProducerList.size(), | |
| mMaxGraphicBufferProducerListSize, mNumLayers); | |
| } | |
| mLayersAdded = true; | |
| } | |
| // attach this layer to the client | |
| client->attachLayer(handle, lbc); | |
| return NO_ERROR; | |
| } | |
| uint32_t SurfaceFlinger::peekTransactionFlags() { | |
| return mTransactionFlags; | |
| } | |
| uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | |
| return mTransactionFlags.fetch_and(~flags) & flags; | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | |
| return setTransactionFlags(flags, Scheduler::TransactionStart::NORMAL); | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, | |
| Scheduler::TransactionStart transactionStart) { | |
| uint32_t old = mTransactionFlags.fetch_or(flags); | |
| mVsyncModulator.setTransactionStart(transactionStart); | |
| if ((old & flags)==0) { // wake the server up | |
| signalTransaction(); | |
| } | |
| return old; | |
| } | |
| bool SurfaceFlinger::flushTransactionQueues() { | |
| // to prevent onHandleDestroyed from being called while the lock is held, | |
| // we must keep a copy of the transactions (specifically the composer | |
| // states) around outside the scope of the lock | |
| std::vector<const TransactionState> transactions; | |
| bool flushedATransaction = false; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| auto it = mTransactionQueues.begin(); | |
| while (it != mTransactionQueues.end()) { | |
| auto& [applyToken, transactionQueue] = *it; | |
| while (!transactionQueue.empty()) { | |
| const auto& transaction = transactionQueue.front(); | |
| if (!transactionIsReadyToBeApplied(transaction.desiredPresentTime, | |
| transaction.states)) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| break; | |
| } | |
| transactions.push_back(transaction); | |
| applyTransactionState(transaction.states, transaction.displays, transaction.flags, | |
| mPendingInputWindowCommands, transaction.desiredPresentTime, | |
| transaction.buffer, transaction.callback, | |
| transaction.postTime, transaction.privileged, | |
| /*isMainThread*/ true); | |
| transactionQueue.pop(); | |
| flushedATransaction = true; | |
| } | |
| if (transactionQueue.empty()) { | |
| it = mTransactionQueues.erase(it); | |
| mTransactionCV.broadcast(); | |
| } else { | |
| it = std::next(it, 1); | |
| } | |
| } | |
| } | |
| return flushedATransaction; | |
| } | |
| bool SurfaceFlinger::transactionFlushNeeded() { | |
| return !mTransactionQueues.empty(); | |
| } | |
| bool SurfaceFlinger::containsAnyInvalidClientState(const Vector<ComposerState>& states) { | |
| for (const ComposerState& state : states) { | |
| // Here we need to check that the interface we're given is indeed | |
| // one of our own. A malicious client could give us a nullptr | |
| // IInterface, or one of its own or even one of our own but a | |
| // different type. All these situations would cause us to crash. | |
| if (state.client == nullptr) { | |
| return true; | |
| } | |
| sp<IBinder> binder = IInterface::asBinder(state.client); | |
| if (binder == nullptr) { | |
| return true; | |
| } | |
| if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) == nullptr) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime, | |
| const Vector<ComposerState>& states) { | |
| nsecs_t expectedPresentTime = mScheduler->expectedPresentTime(); | |
| // Do not present if the desiredPresentTime has not passed unless it is more than one second | |
| // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | |
| if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime && | |
| desiredPresentTime < expectedPresentTime + s2ns(1)) { | |
| return false; | |
| } | |
| for (const ComposerState& state : states) { | |
| const layer_state_t& s = state.state; | |
| if (!(s.what & layer_state_t::eAcquireFenceChanged)) { | |
| continue; | |
| } | |
| if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& states, | |
| const Vector<DisplayState>& displays, uint32_t flags, | |
| const sp<IBinder>& applyToken, | |
| const InputWindowCommands& inputWindowCommands, | |
| int64_t desiredPresentTime, | |
| const client_cache_t& uncacheBuffer, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks) { | |
| ATRACE_CALL(); | |
| const int64_t postTime = systemTime(); | |
| bool privileged = callingThreadHasUnscopedSurfaceFlingerAccess(); | |
| Mutex::Autolock _l(mStateLock); | |
| if (containsAnyInvalidClientState(states)) { | |
| return; | |
| } | |
| // If its TransactionQueue already has a pending TransactionState or if it is pending | |
| auto itr = mTransactionQueues.find(applyToken); | |
| // if this is an animation frame, wait until prior animation frame has | |
| // been applied by SF | |
| if (flags & eAnimation) { | |
| while (itr != mTransactionQueues.end()) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| ALOGW_IF(err == TIMED_OUT, | |
| "setTransactionState timed out " | |
| "waiting for animation frame to apply"); | |
| break; | |
| } | |
| itr = mTransactionQueues.find(applyToken); | |
| } | |
| } | |
| if (itr != mTransactionQueues.end() || | |
| !transactionIsReadyToBeApplied(desiredPresentTime, states)) { | |
| mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime, | |
| uncacheBuffer, listenerCallbacks, postTime, | |
| privileged); | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| return; | |
| } | |
| applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, | |
| uncacheBuffer, listenerCallbacks, postTime, privileged); | |
| } | |
| void SurfaceFlinger::applyTransactionState(const Vector<ComposerState>& states, | |
| const Vector<DisplayState>& displays, uint32_t flags, | |
| const InputWindowCommands& inputWindowCommands, | |
| const int64_t desiredPresentTime, | |
| const client_cache_t& uncacheBuffer, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks, | |
| const int64_t postTime, bool privileged, | |
| bool isMainThread) { | |
| uint32_t transactionFlags = 0; | |
| if (flags & eAnimation) { | |
| // For window updates that are part of an animation we must wait for | |
| // previous animation "frames" to be handled. | |
| while (!isMainThread && mAnimTransactionPending) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // caller after a few seconds. | |
| ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | |
| "waiting for previous animation frame"); | |
| mAnimTransactionPending = false; | |
| break; | |
| } | |
| } | |
| } | |
| for (const DisplayState& display : displays) { | |
| transactionFlags |= setDisplayStateLocked(display); | |
| } | |
| // In case the client has sent a Transaction that should receive callbacks but without any | |
| // SurfaceControls that should be included in the callback, send the listener and callbackIds | |
| // to the callback thread so it can send an empty callback | |
| if (!listenerCallbacks.empty()) { | |
| mTransactionCompletedThread.run(); | |
| } | |
| for (const auto& [listener, callbackIds] : listenerCallbacks) { | |
| mTransactionCompletedThread.addCallback(listener, callbackIds); | |
| } | |
| uint32_t clientStateFlags = 0; | |
| for (const ComposerState& state : states) { | |
| clientStateFlags |= setClientStateLocked(state, desiredPresentTime, listenerCallbacks, | |
| postTime, privileged); | |
| } | |
| // If the state doesn't require a traversal and there are callbacks, send them now | |
| if (!(clientStateFlags & eTraversalNeeded) && !listenerCallbacks.empty()) { | |
| mTransactionCompletedThread.sendCallbacks(); | |
| } | |
| transactionFlags |= clientStateFlags; | |
| transactionFlags |= addInputWindowCommands(inputWindowCommands); | |
| if (uncacheBuffer.isValid()) { | |
| ClientCache::getInstance().erase(uncacheBuffer); | |
| } | |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction | |
| // anyway. This can be used as a flush mechanism for previous async transactions. | |
| // Empty animation transaction can be used to simulate back-pressure, so also force a | |
| // transaction for empty animation transactions. | |
| if (transactionFlags == 0 && | |
| ((flags & eSynchronous) || (flags & eAnimation))) { | |
| transactionFlags = eTransactionNeeded; | |
| } | |
| // If we are on the main thread, we are about to preform a traversal. Clear the traversal bit | |
| // so we don't have to wake up again next frame to preform an uneeded traversal. | |
| if (isMainThread && (transactionFlags & eTraversalNeeded)) { | |
| transactionFlags = transactionFlags & (~eTraversalNeeded); | |
| mTraversalNeededMainThread = true; | |
| } | |
| if (transactionFlags) { | |
| if (mInterceptor->isEnabled()) { | |
| mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags); | |
| } | |
| // this triggers the transaction | |
| const auto start = (flags & eEarlyWakeup) ? Scheduler::TransactionStart::EARLY | |
| : Scheduler::TransactionStart::NORMAL; | |
| setTransactionFlags(transactionFlags, start); | |
| // if this is a synchronous transaction, wait for it to take effect | |
| // before returning. | |
| if (flags & eSynchronous) { | |
| mTransactionPending = true; | |
| } | |
| if (flags & eAnimation) { | |
| mAnimTransactionPending = true; | |
| } | |
| if (mPendingInputWindowCommands.syncInputWindows) { | |
| mPendingSyncInputWindows = true; | |
| } | |
| // applyTransactionState can be called by either the main SF thread or by | |
| // another process through setTransactionState. While a given process may wish | |
| // to wait on synchronous transactions, the main SF thread should never | |
| // be blocked. Therefore, we only wait if isMainThread is false. | |
| while (!isMainThread && (mTransactionPending || mPendingSyncInputWindows)) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // called after a few seconds. | |
| ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | |
| mTransactionPending = false; | |
| mPendingSyncInputWindows = false; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | |
| const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | |
| if (index < 0) return 0; | |
| uint32_t flags = 0; | |
| DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | |
| const uint32_t what = s.what; | |
| if (what & DisplayState::eSurfaceChanged) { | |
| if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | |
| state.surface = s.surface; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eLayerStackChanged) { | |
| if (state.layerStack != s.layerStack) { | |
| state.layerStack = s.layerStack; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplayProjectionChanged) { | |
| if (state.orientation != s.orientation) { | |
| state.orientation = s.orientation; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.frame != s.frame) { | |
| state.frame = s.frame; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.viewport != s.viewport) { | |
| state.viewport = s.viewport; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplaySizeChanged) { | |
| if (state.width != s.width) { | |
| state.width = s.width; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.height != s.height) { | |
| state.height = s.height; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| return flags; | |
| } | |
| bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess() { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | |
| !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| uint32_t SurfaceFlinger::setClientStateLocked( | |
| const ComposerState& composerState, int64_t desiredPresentTime, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks, int64_t postTime, | |
| bool privileged) { | |
| const layer_state_t& s = composerState.state; | |
| sp<Client> client(static_cast<Client*>(composerState.client.get())); | |
| sp<Layer> layer(client->getLayerUser(s.surface)); | |
| if (layer == nullptr) { | |
| return 0; | |
| } | |
| uint32_t flags = 0; | |
| const uint64_t what = s.what; | |
| bool geometryAppliesWithResize = | |
| what & layer_state_t::eGeometryAppliesWithResize; | |
| // If we are deferring transaction, make sure to push the pending state, as otherwise the | |
| // pending state will also be deferred. | |
| if (what & layer_state_t::eDeferTransaction_legacy) { | |
| layer->pushPendingState(); | |
| } | |
| if (what & layer_state_t::ePositionChanged) { | |
| if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setLayer(s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildLayer(layer, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eRelativeLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eSizeChanged) { | |
| if (layer->setSize(s.w, s.h)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eAlphaChanged) { | |
| if (layer->setAlpha(s.alpha)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorChanged) { | |
| if (layer->setColor(s.color)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorTransformChanged) { | |
| if (layer->setColorTransform(s.colorTransform)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBackgroundColorChanged) { | |
| if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eMatrixChanged) { | |
| // TODO: b/109894387 | |
| // | |
| // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | |
| // rotation. To see the problem observe that if we have a square parent, and a child | |
| // of the same size, then we rotate the child 45 degrees around it's center, the child | |
| // must now be cropped to a non rectangular 8 sided region. | |
| // | |
| // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | |
| // private API, and the WindowManager only uses rotation in one case, which is on a top | |
| // level layer in which cropping is not an issue. | |
| // | |
| // However given that abuse of rotation matrices could lead to surfaces extending outside | |
| // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER | |
| // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving | |
| // transformations. | |
| if (layer->setMatrix(s.matrix, privileged)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransparentRegionChanged) { | |
| if (layer->setTransparentRegionHint(s.transparentRegion)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFlagsChanged) { | |
| if (layer->setFlags(s.flags, s.mask)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged_legacy) { | |
| if (layer->setCrop_legacy(s.crop_legacy, !geometryAppliesWithResize)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCornerRadiusChanged) { | |
| if (layer->setCornerRadius(s.cornerRadius)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eLayerStackChanged) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| // We only allow setting layer stacks for top level layers, | |
| // everything else inherits layer stack from its parent. | |
| if (layer->hasParent()) { | |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | |
| layer->getName().string()); | |
| } else if (idx < 0) { | |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " | |
| "that also does not appear in the top level layer list. Something" | |
| " has gone wrong.", layer->getName().string()); | |
| } else if (layer->setLayerStack(s.layerStack)) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded|eDisplayLayerStackChanged; | |
| } | |
| } | |
| if (what & layer_state_t::eDeferTransaction_legacy) { | |
| if (s.barrierHandle_legacy != nullptr) { | |
| layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy); | |
| } else if (s.barrierGbp_legacy != nullptr) { | |
| const sp<IGraphicBufferProducer>& gbp = s.barrierGbp_legacy; | |
| if (authenticateSurfaceTextureLocked(gbp)) { | |
| const auto& otherLayer = | |
| (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | |
| layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy); | |
| } else { | |
| ALOGE("Attempt to defer transaction to to an" | |
| " unrecognized GraphicBufferProducer"); | |
| } | |
| } | |
| // We don't trigger a traversal here because if no other state is | |
| // changed, we don't want this to cause any more work | |
| } | |
| if (what & layer_state_t::eReparent) { | |
| bool hadParent = layer->hasParent(); | |
| if (layer->reparent(s.parentHandleForChild)) { | |
| if (!hadParent) { | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eReparentChildren) { | |
| if (layer->reparentChildren(s.reparentHandle)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDetachChildren) { | |
| layer->detachChildren(); | |
| } | |
| if (what & layer_state_t::eOverrideScalingModeChanged) { | |
| layer->setOverrideScalingMode(s.overrideScalingMode); | |
| // We don't trigger a traversal here because if no other state is | |
| // changed, we don't want this to cause any more work | |
| } | |
| if (what & layer_state_t::eTransformChanged) { | |
| if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { | |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged) { | |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFrameChanged) { | |
| if (layer->setFrame(s.frame)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eAcquireFenceChanged) { | |
| if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eDataspaceChanged) { | |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eHdrMetadataChanged) { | |
| if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSurfaceDamageRegionChanged) { | |
| if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eApiChanged) { | |
| if (layer->setApi(s.api)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSidebandStreamChanged) { | |
| if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eInputInfoChanged) { | |
| if (privileged) { | |
| layer->setInputInfo(s.inputInfo); | |
| flags |= eTraversalNeeded; | |
| } else { | |
| ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER"); | |
| } | |
| } | |
| if (what & layer_state_t::eMetadataChanged) { | |
| if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorSpaceAgnosticChanged) { | |
| if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| std::vector<sp<CallbackHandle>> callbackHandles; | |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!listenerCallbacks.empty())) { | |
| for (const auto& [listener, callbackIds] : listenerCallbacks) { | |
| callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | |
| } | |
| } | |
| bool bufferChanged = what & layer_state_t::eBufferChanged; | |
| bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged; | |
| sp<GraphicBuffer> buffer; | |
| if (bufferChanged && cacheIdChanged) { | |
| ClientCache::getInstance().add(s.cachedBuffer, s.buffer); | |
| buffer = s.buffer; | |
| } else if (cacheIdChanged) { | |
| buffer = ClientCache::getInstance().get(s.cachedBuffer); | |
| } else if (bufferChanged) { | |
| buffer = s.buffer; | |
| } | |
| if (buffer) { | |
| if (layer->setBuffer(buffer, postTime, desiredPresentTime, s.cachedBuffer)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | |
| // Do not put anything that updates layer state or modifies flags after | |
| // setTransactionCompletedListener | |
| return flags; | |
| } | |
| uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | |
| uint32_t flags = 0; | |
| if (!inputWindowCommands.transferTouchFocusCommands.empty()) { | |
| flags |= eTraversalNeeded; | |
| } | |
| if (inputWindowCommands.syncInputWindows) { | |
| flags |= eTraversalNeeded; | |
| } | |
| mPendingInputWindowCommands.merge(inputWindowCommands); | |
| return flags; | |
| } | |
| status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w, | |
| uint32_t h, PixelFormat format, uint32_t flags, | |
| LayerMetadata metadata, sp<IBinder>* handle, | |
| sp<IGraphicBufferProducer>* gbp, | |
| const sp<IBinder>& parentHandle, | |
| const sp<Layer>& parentLayer) { | |
| if (int32_t(w|h) < 0) { | |
| ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, | |
| "Expected only one of parentLayer or parentHandle to be non-null. " | |
| "Programmer error?"); | |
| status_t result = NO_ERROR; | |
| sp<Layer> layer; | |
| String8 uniqueName = getUniqueLayerName(name); | |
| bool primaryDisplayOnly = false; | |
| // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | |
| // TODO b/64227542 | |
| if (metadata.has(METADATA_WINDOW_TYPE)) { | |
| int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0); | |
| if (windowType == 441731) { | |
| metadata.setInt32(METADATA_WINDOW_TYPE, InputWindowInfo::TYPE_NAVIGATION_BAR_PANEL); | |
| primaryDisplayOnly = true; | |
| } | |
| } | |
| switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | |
| case ISurfaceComposerClient::eFXSurfaceBufferQueue: | |
| result = createBufferQueueLayer(client, uniqueName, w, h, flags, std::move(metadata), | |
| format, handle, gbp, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceBufferState: | |
| result = createBufferStateLayer(client, uniqueName, w, h, flags, std::move(metadata), | |
| handle, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceColor: | |
| // check if buffer size is set for color layer. | |
| if (w > 0 || h > 0) { | |
| ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| result = createColorLayer(client, uniqueName, w, h, flags, std::move(metadata), handle, | |
| &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceContainer: | |
| // check if buffer size is set for container layer. | |
| if (w > 0 || h > 0) { | |
| ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| result = createContainerLayer(client, uniqueName, w, h, flags, std::move(metadata), | |
| handle, &layer); | |
| break; | |
| default: | |
| result = BAD_VALUE; | |
| break; | |
| } | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| if (primaryDisplayOnly) { | |
| layer->setPrimaryDisplayOnly(); | |
| } | |
| bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess(); | |
| result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer, | |
| addToCurrentState); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mInterceptor->saveSurfaceCreation(layer); | |
| setTransactionFlags(eTransactionNeeded); | |
| return result; | |
| } | |
| String8 SurfaceFlinger::getUniqueLayerName(const String8& name) | |
| { | |
| bool matchFound = true; | |
| uint32_t dupeCounter = 0; | |
| // Tack on our counter whether there is a hit or not, so everyone gets a tag | |
| String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str()); | |
| // Grab the state lock since we're accessing mCurrentState | |
| Mutex::Autolock lock(mStateLock); | |
| // Loop over layers until we're sure there is no matching name | |
| while (matchFound) { | |
| matchFound = false; | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->getName() == uniqueName) { | |
| matchFound = true; | |
| uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str()); | |
| } | |
| }); | |
| } | |
| ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name.c_str(), | |
| uniqueName.c_str()); | |
| return uniqueName; | |
| } | |
| status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, const String8& name, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| LayerMetadata metadata, PixelFormat& format, | |
| sp<IBinder>* handle, | |
| sp<IGraphicBufferProducer>* gbp, | |
| sp<Layer>* outLayer) { | |
| // initialize the surfaces | |
| switch (format) { | |
| case PIXEL_FORMAT_TRANSPARENT: | |
| case PIXEL_FORMAT_TRANSLUCENT: | |
| format = PIXEL_FORMAT_RGBA_8888; | |
| break; | |
| case PIXEL_FORMAT_OPAQUE: | |
| format = PIXEL_FORMAT_RGBX_8888; | |
| break; | |
| } | |
| sp<BufferQueueLayer> layer = getFactory().createBufferQueueLayer( | |
| LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | |
| status_t err = layer->setDefaultBufferProperties(w, h, format); | |
| if (err == NO_ERROR) { | |
| *handle = layer->getHandle(); | |
| *gbp = layer->getProducer(); | |
| *outLayer = layer; | |
| } | |
| ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | |
| return err; | |
| } | |
| status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, const String8& name, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| LayerMetadata metadata, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| sp<BufferStateLayer> layer = getFactory().createBufferStateLayer( | |
| LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | |
| *handle = layer->getHandle(); | |
| *outLayer = layer; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createColorLayer(const sp<Client>& client, const String8& name, uint32_t w, | |
| uint32_t h, uint32_t flags, LayerMetadata metadata, | |
| sp<IBinder>* handle, sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createColorLayer( | |
| LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, const String8& name, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| LayerMetadata metadata, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createContainerLayer( | |
| LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | |
| mLayersPendingRemoval.add(layer); | |
| mLayersRemoved = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer) | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| // If a layer has a parent, we allow it to out-live it's handle | |
| // with the idea that the parent holds a reference and will eventually | |
| // be cleaned up. However no one cleans up the top-level so we do so | |
| // here. | |
| if (layer->getParent() == nullptr) { | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| markLayerPendingRemovalLocked(layer); | |
| auto it = mLayersByLocalBinderToken.begin(); | |
| while (it != mLayersByLocalBinderToken.end()) { | |
| if (it->second == layer) { | |
| it = mLayersByLocalBinderToken.erase(it); | |
| } else { | |
| it++; | |
| } | |
| } | |
| layer.clear(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::onInitializeDisplays() { | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) return; | |
| const sp<IBinder> token = display->getDisplayToken().promote(); | |
| LOG_ALWAYS_FATAL_IF(token == nullptr); | |
| // reset screen orientation and use primary layer stack | |
| Vector<ComposerState> state; | |
| Vector<DisplayState> displays; | |
| DisplayState d; | |
| d.what = DisplayState::eDisplayProjectionChanged | | |
| DisplayState::eLayerStackChanged; | |
| d.token = token; | |
| d.layerStack = 0; | |
| d.orientation = DisplayState::eOrientationDefault; | |
| d.frame.makeInvalid(); | |
| d.viewport.makeInvalid(); | |
| d.width = 0; | |
| d.height = 0; | |
| displays.add(d); | |
| setTransactionState(state, displays, 0, nullptr, mPendingInputWindowCommands, -1, {}, {}); | |
| setPowerModeInternal(display, HWC_POWER_MODE_NORMAL); | |
| const nsecs_t vsyncPeriod = getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | |
| setCompositorTimingSnapped(stats, 0); | |
| } | |
| void SurfaceFlinger::initializeDisplays() { | |
| // Async since we may be called from the main thread. | |
| postMessageAsync( | |
| new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { onInitializeDisplays(); })); | |
| } | |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, int mode) { | |
| if (display->isVirtual()) { | |
| ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | |
| return; | |
| } | |
| const auto displayId = display->getId(); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| ALOGD("Setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | |
| int currentMode = display->getPowerMode(); | |
| if (mode == currentMode) { | |
| return; | |
| } | |
| display->setPowerMode(mode); | |
| if (mInterceptor->isEnabled()) { | |
| mInterceptor->savePowerModeUpdate(display->getSequenceId(), mode); | |
| } | |
| if (currentMode == HWC_POWER_MODE_OFF) { | |
| // Turn on the display | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| if (display->isPrimary() && mode != HWC_POWER_MODE_DOZE_SUSPEND) { | |
| mScheduler->onScreenAcquired(mAppConnectionHandle); | |
| mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | |
| } | |
| mVisibleRegionsDirty = true; | |
| mHasPoweredOff = true; | |
| repaintEverything(); | |
| struct sched_param param = {0}; | |
| param.sched_priority = 1; | |
| if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { | |
| ALOGW("Couldn't set SCHED_FIFO on display on"); | |
| } | |
| } else if (mode == HWC_POWER_MODE_OFF) { | |
| // Turn off the display | |
| struct sched_param param = {0}; | |
| if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) { | |
| ALOGW("Couldn't set SCHED_OTHER on display off"); | |
| } | |
| if (display->isPrimary() && currentMode != HWC_POWER_MODE_DOZE_SUSPEND) { | |
| mScheduler->disableHardwareVsync(true); | |
| mScheduler->onScreenReleased(mAppConnectionHandle); | |
| } | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| mVisibleRegionsDirty = true; | |
| // from this point on, SF will stop drawing on this display | |
| } else if (mode == HWC_POWER_MODE_DOZE || | |
| mode == HWC_POWER_MODE_NORMAL) { | |
| // Update display while dozing | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| if (display->isPrimary() && currentMode == HWC_POWER_MODE_DOZE_SUSPEND) { | |
| mScheduler->onScreenAcquired(mAppConnectionHandle); | |
| mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | |
| } | |
| } else if (mode == HWC_POWER_MODE_DOZE_SUSPEND) { | |
| // Leave display going to doze | |
| if (display->isPrimary()) { | |
| mScheduler->disableHardwareVsync(true); | |
| mScheduler->onScreenReleased(mAppConnectionHandle); | |
| } | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| } else { | |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| } | |
| if (display->isPrimary()) { | |
| mTimeStats->setPowerMode(mode); | |
| mRefreshRateStats.setPowerMode(mode); | |
| } | |
| ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | |
| } | |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | |
| postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | |
| const auto display = getDisplayDevice(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | |
| displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set power mode %d for virtual display", mode); | |
| } else { | |
| setPowerModeInternal(display, mode); | |
| } | |
| })); | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, | |
| bool asProto) NO_THREAD_SAFETY_ANALYSIS { | |
| std::string result; | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && | |
| !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | |
| pid, uid); | |
| } else { | |
| // Try to get the main lock, but give up after one second | |
| // (this would indicate SF is stuck, but we want to be able to | |
| // print something in dumpsys). | |
| status_t err = mStateLock.timedLock(s2ns(1)); | |
| bool locked = (err == NO_ERROR); | |
| if (!locked) { | |
| StringAppendF(&result, | |
| "SurfaceFlinger appears to be unresponsive (%s [%d]), dumping anyways " | |
| "(no locks held)\n", | |
| strerror(-err), err); | |
| } | |
| using namespace std::string_literals; | |
| static const std::unordered_map<std::string, Dumper> dumpers = { | |
| {"--clear-layer-stats"s, dumper([this](std::string&) { mLayerStats.clear(); })}, | |
| {"--disable-layer-stats"s, dumper([this](std::string&) { mLayerStats.disable(); })}, | |
| {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | |
| {"--dispsync"s, dumper([this](std::string& s) { | |
| mScheduler->dumpPrimaryDispSync(s); | |
| })}, | |
| {"--dump-layer-stats"s, dumper([this](std::string& s) { mLayerStats.dump(s); })}, | |
| {"--enable-layer-stats"s, dumper([this](std::string&) { mLayerStats.enable(); })}, | |
| {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | |
| {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | |
| {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | |
| {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | |
| {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | |
| {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | |
| {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | |
| {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | |
| }; | |
| const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | |
| if (const auto it = dumpers.find(flag); it != dumpers.end()) { | |
| (it->second)(args, asProto, result); | |
| } else { | |
| if (asProto) { | |
| LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | |
| result.append(layersProto.SerializeAsString().c_str(), layersProto.ByteSize()); | |
| } else { | |
| dumpAllLocked(args, result); | |
| } | |
| } | |
| if (locked) { | |
| mStateLock.unlock(); | |
| } | |
| } | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | |
| if (asProto && mTracing.isEnabled()) { | |
| mTracing.writeToFileAsync(); | |
| } | |
| return doDump(fd, DumpArgs(), asProto); | |
| } | |
| void SurfaceFlinger::listLayersLocked(std::string& result) const { | |
| mCurrentState.traverseInZOrder( | |
| [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getName().string()); }); | |
| } | |
| void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | |
| StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriod()); | |
| if (args.size() > 1) { | |
| const auto name = String8(args[1]); | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (name == layer->getName()) { | |
| layer->dumpFrameStats(result); | |
| } | |
| }); | |
| } else { | |
| mAnimFrameTracker.dumpStats(result); | |
| } | |
| } | |
| void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (args.size() < 2 || String8(args[1]) == layer->getName()) { | |
| layer->clearFrameStats(); | |
| } | |
| }); | |
| mAnimFrameTracker.clearStats(); | |
| } | |
| void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | |
| mTimeStats->parseArgs(asProto, args, result); | |
| } | |
| // This should only be called from the main thread. Otherwise it would need | |
| // the lock and should use mCurrentState rather than mDrawingState. | |
| void SurfaceFlinger::logFrameStats() { | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| layer->logFrameStats(); | |
| }); | |
| mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | |
| } | |
| void SurfaceFlinger::appendSfConfigString(std::string& result) const { | |
| result.append(" [sf"); | |
| if (isLayerTripleBufferingDisabled()) | |
| result.append(" DISABLE_TRIPLE_BUFFERING"); | |
| StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | |
| StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | |
| StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | |
| StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | |
| StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | |
| maxFrameBufferAcquiredBuffers); | |
| result.append("]"); | |
| } | |
| void SurfaceFlinger::dumpVSync(std::string& result) const { | |
| mPhaseOffsets->dump(result); | |
| StringAppendF(&result, | |
| " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 " ns\n\n", | |
| dispSyncPresentTimeOffset, getVsyncPeriod()); | |
| StringAppendF(&result, "Scheduler enabled."); | |
| StringAppendF(&result, "+ Smart 90 for video detection: %s\n\n", | |
| mUseSmart90ForVideo ? "on" : "off"); | |
| mScheduler->dump(mAppConnectionHandle, result); | |
| } | |
| void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | |
| result.append("Static screen stats:\n"); | |
| for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | |
| float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | |
| StringAppendF(&result, " < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | |
| } | |
| float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | |
| StringAppendF(&result, " %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | |
| bucketTimeSec, percent); | |
| } | |
| void SurfaceFlinger::recordBufferingStats(const char* layerName, | |
| std::vector<OccupancyTracker::Segment>&& history) { | |
| Mutex::Autolock lock(getBE().mBufferingStatsMutex); | |
| auto& stats = getBE().mBufferingStats[layerName]; | |
| for (const auto& segment : history) { | |
| if (!segment.usedThirdBuffer) { | |
| stats.twoBufferTime += segment.totalTime; | |
| } | |
| if (segment.occupancyAverage < 1.0f) { | |
| stats.doubleBufferedTime += segment.totalTime; | |
| } else if (segment.occupancyAverage < 2.0f) { | |
| stats.tripleBufferedTime += segment.totalTime; | |
| } | |
| ++stats.numSegments; | |
| stats.totalTime += segment.totalTime; | |
| } | |
| } | |
| void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | |
| result.append("Layer frame timestamps:\n"); | |
| const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | |
| const size_t count = currentLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| currentLayers[i]->dumpFrameEvents(result); | |
| } | |
| } | |
| void SurfaceFlinger::dumpBufferingStats(std::string& result) const { | |
| result.append("Buffering stats:\n"); | |
| result.append(" [Layer name] <Active time> <Two buffer> " | |
| "<Double buffered> <Triple buffered>\n"); | |
| Mutex::Autolock lock(getBE().mBufferingStatsMutex); | |
| typedef std::tuple<std::string, float, float, float> BufferTuple; | |
| std::map<float, BufferTuple, std::greater<float>> sorted; | |
| for (const auto& statsPair : getBE().mBufferingStats) { | |
| const char* name = statsPair.first.c_str(); | |
| const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | |
| if (stats.numSegments == 0) { | |
| continue; | |
| } | |
| float activeTime = ns2ms(stats.totalTime) / 1000.0f; | |
| float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | |
| stats.totalTime; | |
| float doubleBufferRatio = static_cast<float>( | |
| stats.doubleBufferedTime) / stats.totalTime; | |
| float tripleBufferRatio = static_cast<float>( | |
| stats.tripleBufferedTime) / stats.totalTime; | |
| sorted.insert({activeTime, {name, twoBufferRatio, | |
| doubleBufferRatio, tripleBufferRatio}}); | |
| } | |
| for (const auto& sortedPair : sorted) { | |
| float activeTime = sortedPair.first; | |
| const BufferTuple& values = sortedPair.second; | |
| StringAppendF(&result, " [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(), | |
| activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values)); | |
| } | |
| result.append("\n"); | |
| } | |
| void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | |
| if (!hwcDisplayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, | |
| "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | |
| *hwcDisplayId); | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | |
| result.append("no identification data\n"); | |
| continue; | |
| } | |
| if (!isEdid(data)) { | |
| result.append("unknown identification data: "); | |
| for (uint8_t byte : data) { | |
| StringAppendF(&result, "%x ", byte); | |
| } | |
| result.append("\n"); | |
| continue; | |
| } | |
| const auto edid = parseEdid(data); | |
| if (!edid) { | |
| result.append("invalid EDID: "); | |
| for (uint8_t byte : data) { | |
| StringAppendF(&result, "%x ", byte); | |
| } | |
| result.append("\n"); | |
| continue; | |
| } | |
| StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | |
| result.append(edid->displayName.data(), edid->displayName.length()); | |
| result.append("\"\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | |
| StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); | |
| StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | |
| StringAppendF(&result, "DisplayColorSetting: %s\n", | |
| decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | |
| // TODO: print out if wide-color mode is active or not | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | |
| for (auto&& mode : modes) { | |
| StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode); | |
| } | |
| ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | |
| StringAppendF(&result, " Current color mode: %s (%d)\n", | |
| decodeColorMode(currentMode).c_str(), currentMode); | |
| } | |
| result.append("\n"); | |
| } | |
| LayersProto SurfaceFlinger::dumpProtoInfo(LayerVector::StateSet stateSet, | |
| uint32_t traceFlags) const { | |
| LayersProto layersProto; | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const State& state = useDrawing ? mDrawingState : mCurrentState; | |
| state.traverseInZOrder([&](Layer* layer) { | |
| LayerProto* layerProto = layersProto.add_layers(); | |
| layer->writeToProto(layerProto, stateSet, traceFlags); | |
| }); | |
| return layersProto; | |
| } | |
| LayersProto SurfaceFlinger::dumpVisibleLayersProtoInfo( | |
| const sp<DisplayDevice>& displayDevice) const { | |
| LayersProto layersProto; | |
| SizeProto* resolution = layersProto.mutable_resolution(); | |
| resolution->set_w(displayDevice->getWidth()); | |
| resolution->set_h(displayDevice->getHeight()); | |
| auto display = displayDevice->getCompositionDisplay(); | |
| const auto& displayState = display->getState(); | |
| layersProto.set_color_mode(decodeColorMode(displayState.colorMode)); | |
| layersProto.set_color_transform(decodeColorTransform(displayState.colorTransform)); | |
| layersProto.set_global_transform(displayState.orientation); | |
| const auto displayId = displayDevice->getId(); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (!layer->visibleRegion.isEmpty() && !display->getOutputLayersOrderedByZ().empty()) { | |
| LayerProto* layerProto = layersProto.add_layers(); | |
| layer->writeToProto(layerProto, displayDevice); | |
| } | |
| }); | |
| return layersProto; | |
| } | |
| void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | |
| const bool colorize = !args.empty() && args[0] == String16("--color"); | |
| Colorizer colorizer(colorize); | |
| // figure out if we're stuck somewhere | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t inTransaction(mDebugInTransaction); | |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | |
| /* | |
| * Dump library configuration. | |
| */ | |
| colorizer.bold(result); | |
| result.append("Build configuration:"); | |
| colorizer.reset(result); | |
| appendSfConfigString(result); | |
| appendUiConfigString(result); | |
| appendGuiConfigString(result); | |
| result.append("\n"); | |
| result.append("\nDisplay identification data:\n"); | |
| dumpDisplayIdentificationData(result); | |
| result.append("\nWide-Color information:\n"); | |
| dumpWideColorInfo(result); | |
| colorizer.bold(result); | |
| result.append("Sync configuration: "); | |
| colorizer.reset(result); | |
| result.append(SyncFeatures::getInstance().toString()); | |
| result.append("\n\n"); | |
| colorizer.bold(result); | |
| result.append("VSYNC configuration:\n"); | |
| colorizer.reset(result); | |
| dumpVSync(result); | |
| result.append("\n"); | |
| dumpStaticScreenStats(result); | |
| result.append("\n"); | |
| StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | |
| StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | |
| StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | |
| dumpBufferingStats(result); | |
| /* | |
| * Dump the visible layer list | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers); | |
| StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n", | |
| mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | |
| colorizer.reset(result); | |
| { | |
| LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | |
| auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | |
| result.append(LayerProtoParser::layerTreeToString(layerTree)); | |
| result.append("\n"); | |
| } | |
| { | |
| StringAppendF(&result, "Composition layers\n"); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| auto compositionLayer = layer->getCompositionLayer(); | |
| if (compositionLayer) compositionLayer->dump(result); | |
| }); | |
| } | |
| /* | |
| * Dump Display state | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | |
| colorizer.reset(result); | |
| for (const auto& [token, display] : mDisplays) { | |
| display->dump(result); | |
| } | |
| result.append("\n"); | |
| /* | |
| * Dump SurfaceFlinger global state | |
| */ | |
| colorizer.bold(result); | |
| result.append("SurfaceFlinger global state:\n"); | |
| colorizer.reset(result); | |
| getRenderEngine().dump(result); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | |
| "undefinedRegion"); | |
| StringAppendF(&result, " orientation=%d, isPoweredOn=%d\n", display->getOrientation(), | |
| display->isPoweredOn()); | |
| } | |
| StringAppendF(&result, | |
| " transaction-flags : %08x\n" | |
| " gpu_to_cpu_unsupported : %d\n", | |
| mTransactionFlags.load(), !mGpuToCpuSupported); | |
| if (const auto displayId = getInternalDisplayIdLocked(); | |
| displayId && getHwComposer().isConnected(*displayId)) { | |
| const auto activeConfig = getHwComposer().getActiveConfig(*displayId); | |
| StringAppendF(&result, | |
| " refresh-rate : %f fps\n" | |
| " x-dpi : %f\n" | |
| " y-dpi : %f\n", | |
| 1e9 / activeConfig->getVsyncPeriod(), activeConfig->getDpiX(), | |
| activeConfig->getDpiY()); | |
| } | |
| StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0); | |
| /* | |
| * Tracing state | |
| */ | |
| mTracing.dump(result); | |
| result.append("\n"); | |
| /* | |
| * HWC layer minidump | |
| */ | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str()); | |
| Layer::miniDumpHeader(result); | |
| const sp<DisplayDevice> displayDevice = display; | |
| mCurrentState.traverseInZOrder( | |
| [&](Layer* layer) { layer->miniDump(result, displayDevice); }); | |
| result.append("\n"); | |
| } | |
| /* | |
| * Dump HWComposer state | |
| */ | |
| colorizer.bold(result); | |
| result.append("h/w composer state:\n"); | |
| colorizer.reset(result); | |
| bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | |
| StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | |
| getHwComposer().dump(result); | |
| /* | |
| * Dump gralloc state | |
| */ | |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | |
| alloc.dump(result); | |
| /* | |
| * Dump VrFlinger state if in use. | |
| */ | |
| if (mVrFlingerRequestsDisplay && mVrFlinger) { | |
| result.append("VrFlinger state:\n"); | |
| result.append(mVrFlinger->Dump()); | |
| result.append("\n"); | |
| } | |
| /** | |
| * Scheduler dump state. | |
| */ | |
| result.append("\nScheduler state:\n"); | |
| result.append(mScheduler->doDump() + "\n"); | |
| StringAppendF(&result, "+ Smart video mode: %s\n\n", mUseSmart90ForVideo ? "on" : "off"); | |
| result.append(mRefreshRateStats.doDump() + "\n"); | |
| result.append(mTimeStats->miniDump()); | |
| result.append("\n"); | |
| } | |
| const Vector<sp<Layer>>& SurfaceFlinger::getLayerSortedByZForHwcDisplay(DisplayId displayId) { | |
| // Note: mStateLock is held here | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->getId() == displayId) { | |
| return getDisplayDeviceLocked(token)->getVisibleLayersSortedByZ(); | |
| } | |
| } | |
| ALOGE("%s: Invalid display %s", __FUNCTION__, to_string(displayId).c_str()); | |
| static const Vector<sp<Layer>> empty; | |
| return empty; | |
| } | |
| void SurfaceFlinger::updateColorMatrixLocked() { | |
| mat4 colorMatrix; | |
| if (mGlobalSaturationFactor != 1.0f) { | |
| // Rec.709 luma coefficients | |
| float3 luminance{0.213f, 0.715f, 0.072f}; | |
| luminance *= 1.0f - mGlobalSaturationFactor; | |
| mat4 saturationMatrix = mat4( | |
| vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f}, | |
| vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f}, | |
| vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f}, | |
| vec4{0.0f, 0.0f, 0.0f, 1.0f} | |
| ); | |
| colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer(); | |
| } else { | |
| colorMatrix = mClientColorMatrix * mDaltonizer(); | |
| } | |
| if (mCurrentState.colorMatrix != colorMatrix) { | |
| mCurrentState.colorMatrix = colorMatrix; | |
| mCurrentState.colorMatrixChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| } | |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| switch (static_cast<ISurfaceComposerTag>(code)) { | |
| // These methods should at minimum make sure that the client requested | |
| // access to SF. | |
| case BOOT_FINISHED: | |
| case CLEAR_ANIMATION_FRAME_STATS: | |
| case CREATE_DISPLAY: | |
| case DESTROY_DISPLAY: | |
| case ENABLE_VSYNC_INJECTIONS: | |
| case GET_ANIMATION_FRAME_STATS: | |
| case GET_HDR_CAPABILITIES: | |
| case SET_ACTIVE_CONFIG: | |
| case SET_ALLOWED_DISPLAY_CONFIGS: | |
| case GET_ALLOWED_DISPLAY_CONFIGS: | |
| case SET_ACTIVE_COLOR_MODE: | |
| case INJECT_VSYNC: | |
| case SET_POWER_MODE: | |
| case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | |
| case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | |
| case GET_DISPLAYED_CONTENT_SAMPLE: | |
| case NOTIFY_POWER_HINT: { | |
| if (!callingThreadHasUnscopedSurfaceFlingerAccess()) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | |
| ipc->getCallingPid(), ipc->getCallingUid()); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| case GET_LAYER_DEBUG_INFO: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| // Used by apps to hook Choreographer to SurfaceFlinger. | |
| case CREATE_DISPLAY_EVENT_CONNECTION: | |
| // The following calls are currently used by clients that do not | |
| // request necessary permissions. However, they do not expose any secret | |
| // information, so it is OK to pass them. | |
| case AUTHENTICATE_SURFACE: | |
| case GET_ACTIVE_COLOR_MODE: | |
| case GET_ACTIVE_CONFIG: | |
| case GET_PHYSICAL_DISPLAY_IDS: | |
| case GET_PHYSICAL_DISPLAY_TOKEN: | |
| case GET_DISPLAY_COLOR_MODES: | |
| case GET_DISPLAY_NATIVE_PRIMARIES: | |
| case GET_DISPLAY_CONFIGS: | |
| case GET_DISPLAY_STATS: | |
| case GET_SUPPORTED_FRAME_TIMESTAMPS: | |
| // Calling setTransactionState is safe, because you need to have been | |
| // granted a reference to Client* and Handle* to do anything with it. | |
| case SET_TRANSACTION_STATE: | |
| case CREATE_CONNECTION: | |
| case GET_COLOR_MANAGEMENT: | |
| case GET_COMPOSITION_PREFERENCE: | |
| case GET_PROTECTED_CONTENT_SUPPORT: | |
| case IS_WIDE_COLOR_DISPLAY: | |
| case GET_DISPLAY_BRIGHTNESS_SUPPORT: | |
| case SET_DISPLAY_BRIGHTNESS: { | |
| return OK; | |
| } | |
| case CAPTURE_LAYERS: | |
| case CAPTURE_SCREEN: | |
| case ADD_REGION_SAMPLING_LISTENER: | |
| case REMOVE_REGION_SAMPLING_LISTENER: { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && | |
| !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| // The following codes are deprecated and should never be allowed to access SF. | |
| case CONNECT_DISPLAY_UNUSED: | |
| case CREATE_GRAPHIC_BUFFER_ALLOC_UNUSED: { | |
| ALOGE("Attempting to access SurfaceFlinger with unused code: %u", code); | |
| return PERMISSION_DENIED; | |
| } | |
| case CAPTURE_SCREEN_BY_ID: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | |
| return OK; | |
| } | |
| return PERMISSION_DENIED; | |
| } | |
| } | |
| // These codes are used for the IBinder protocol to either interrogate the recipient | |
| // side of the transaction for its canonical interface descriptor or to dump its state. | |
| // We let them pass by default. | |
| if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | |
| code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | |
| code == IBinder::SYSPROPS_TRANSACTION) { | |
| return OK; | |
| } | |
| // Numbers from 1000 to 1034 are currently used for backdoors. The code | |
| // in onTransact verifies that the user is root, and has access to use SF. | |
| if (code >= 1000 && code <= 1035) { | |
| ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | |
| return OK; | |
| } | |
| ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | |
| return PERMISSION_DENIED; | |
| #pragma clang diagnostic pop | |
| } | |
| status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | |
| uint32_t flags) { | |
| status_t credentialCheck = CheckTransactCodeCredentials(code); | |
| if (credentialCheck != OK) { | |
| return credentialCheck; | |
| } | |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (CC_UNLIKELY(uid != AID_SYSTEM | |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { | |
| const int pid = ipc->getCallingPid(); | |
| ALOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| int n; | |
| switch (code) { | |
| case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | |
| case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | |
| return NO_ERROR; | |
| case 1002: // SHOW_UPDATES | |
| n = data.readInt32(); | |
| mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1004:{ // repaint everything | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| case 1005:{ // force transaction | |
| Mutex::Autolock _l(mStateLock); | |
| setTransactionFlags( | |
| eTransactionNeeded| | |
| eDisplayTransactionNeeded| | |
| eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| case 1006:{ // send empty update | |
| signalRefresh(); | |
| return NO_ERROR; | |
| } | |
| case 1008: // toggle use of hw composer | |
| n = data.readInt32(); | |
| mDebugDisableHWC = n != 0; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1009: // toggle use of transform hint | |
| n = data.readInt32(); | |
| mDebugDisableTransformHint = n != 0; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1010: // interrogate. | |
| reply->writeInt32(0); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugRegion); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugDisableHWC); | |
| return NO_ERROR; | |
| case 1013: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| reply->writeInt32(display->getPageFlipCount()); | |
| return NO_ERROR; | |
| } | |
| case 1014: { | |
| Mutex::Autolock _l(mStateLock); | |
| // daltonize | |
| n = data.readInt32(); | |
| switch (n % 10) { | |
| case 1: | |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); | |
| break; | |
| case 2: | |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | |
| break; | |
| case 3: | |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | |
| break; | |
| default: | |
| mDaltonizer.setType(ColorBlindnessType::None); | |
| break; | |
| } | |
| if (n >= 10) { | |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); | |
| } else { | |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1015: { | |
| Mutex::Autolock _l(mStateLock); | |
| // apply a color matrix | |
| n = data.readInt32(); | |
| if (n) { | |
| // color matrix is sent as a column-major mat4 matrix | |
| for (size_t i = 0 ; i < 4; i++) { | |
| for (size_t j = 0; j < 4; j++) { | |
| mClientColorMatrix[i][j] = data.readFloat(); | |
| } | |
| } | |
| } else { | |
| mClientColorMatrix = mat4(); | |
| } | |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | |
| // the division by w in the fragment shader | |
| float4 lastRow(transpose(mClientColorMatrix)[3]); | |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| // This is an experimental interface | |
| // Needs to be shifted to proper binder interface when we productize | |
| case 1016: { | |
| n = data.readInt32(); | |
| // TODO(b/113612090): Evaluate if this can be removed. | |
| mScheduler->setRefreshSkipCount(n); | |
| return NO_ERROR; | |
| } | |
| case 1017: { | |
| n = data.readInt32(); | |
| mForceFullDamage = n != 0; | |
| return NO_ERROR; | |
| } | |
| case 1018: { // Modify Choreographer's phase offset | |
| n = data.readInt32(); | |
| mScheduler->setPhaseOffset(mAppConnectionHandle, static_cast<nsecs_t>(n)); | |
| return NO_ERROR; | |
| } | |
| case 1019: { // Modify SurfaceFlinger's phase offset | |
| n = data.readInt32(); | |
| mScheduler->setPhaseOffset(mSfConnectionHandle, static_cast<nsecs_t>(n)); | |
| return NO_ERROR; | |
| } | |
| case 1020: { // Layer updates interceptor | |
| n = data.readInt32(); | |
| if (n) { | |
| ALOGV("Interceptor enabled"); | |
| mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | |
| } | |
| else{ | |
| ALOGV("Interceptor disabled"); | |
| mInterceptor->disable(); | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1021: { // Disable HWC virtual displays | |
| n = data.readInt32(); | |
| mUseHwcVirtualDisplays = !n; | |
| return NO_ERROR; | |
| } | |
| case 1022: { // Set saturation boost | |
| Mutex::Autolock _l(mStateLock); | |
| mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1023: { // Set native mode | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| // Deprecate, use 1030 to check whether the device is color managed. | |
| case 1024: { | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1025: { // Set layer tracing | |
| n = data.readInt32(); | |
| if (n) { | |
| ALOGD("LayerTracing enabled"); | |
| Mutex::Autolock lock(mStateLock); | |
| mTracingEnabledChanged = true; | |
| mTracing.enable(); | |
| reply->writeInt32(NO_ERROR); | |
| } else { | |
| ALOGD("LayerTracing disabled"); | |
| bool writeFile = false; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| mTracingEnabledChanged = true; | |
| writeFile = mTracing.disable(); | |
| } | |
| if (writeFile) { | |
| reply->writeInt32(mTracing.writeToFile()); | |
| } else { | |
| reply->writeInt32(NO_ERROR); | |
| } | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1026: { // Get layer tracing status | |
| reply->writeBool(mTracing.isEnabled()); | |
| return NO_ERROR; | |
| } | |
| // Is a DisplayColorSetting supported? | |
| case 1027: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| switch (setting) { | |
| case DisplayColorSetting::MANAGED: | |
| reply->writeBool(useColorManagement); | |
| break; | |
| case DisplayColorSetting::UNMANAGED: | |
| reply->writeBool(true); | |
| break; | |
| case DisplayColorSetting::ENHANCED: | |
| reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | |
| break; | |
| default: // vendor display color setting | |
| reply->writeBool( | |
| display->hasRenderIntent(static_cast<RenderIntent>(setting))); | |
| break; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Is VrFlinger active? | |
| case 1028: { | |
| Mutex::Autolock _l(mStateLock); | |
| reply->writeBool(getHwComposer().isUsingVrComposer()); | |
| return NO_ERROR; | |
| } | |
| // Set buffer size for SF tracing (value in KB) | |
| case 1029: { | |
| n = data.readInt32(); | |
| if (n <= 0 || n > MAX_TRACING_MEMORY) { | |
| ALOGW("Invalid buffer size: %d KB", n); | |
| reply->writeInt32(BAD_VALUE); | |
| return BAD_VALUE; | |
| } | |
| ALOGD("Updating trace buffer to %d KB", n); | |
| mTracing.setBufferSize(n * 1024); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| // Is device color managed? | |
| case 1030: { | |
| reply->writeBool(useColorManagement); | |
| return NO_ERROR; | |
| } | |
| // Override default composition data space | |
| // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | |
| // && adb shell stop zygote && adb shell start zygote | |
| // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | |
| // adb shell stop zygote && adb shell start zygote | |
| case 1031: { | |
| Mutex::Autolock _l(mStateLock); | |
| n = data.readInt32(); | |
| if (n) { | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mDefaultCompositionDataspace = dataspace; | |
| } | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mWideColorGamutCompositionDataspace = dataspace; | |
| } | |
| } else { | |
| // restore composition data space. | |
| mDefaultCompositionDataspace = defaultCompositionDataspace; | |
| mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Set trace flags | |
| case 1033: { | |
| n = data.readUint32(); | |
| ALOGD("Updating trace flags to 0x%x", n); | |
| mTracing.setTraceFlags(n); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| case 1034: { | |
| // TODO(b/129297325): expose this via developer menu option | |
| n = data.readInt32(); | |
| if (n && !mRefreshRateOverlay) { | |
| RefreshRateType type; | |
| { | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| type = mDesiredActiveConfig.type; | |
| } | |
| mRefreshRateOverlay = std::make_unique<RefreshRateOverlay>(*this); | |
| mRefreshRateOverlay->changeRefreshRate(type); | |
| } else if (!n) { | |
| mRefreshRateOverlay.reset(); | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1035: { | |
| n = data.readInt32(); | |
| mDebugDisplayConfigSetByBackdoor = false; | |
| if (n >= 0) { | |
| const auto displayToken = getInternalDisplayToken(); | |
| status_t result = setAllowedDisplayConfigs(displayToken, {n}); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mDebugDisplayConfigSetByBackdoor = true; | |
| } | |
| return NO_ERROR; | |
| } | |
| } | |
| } | |
| return err; | |
| } | |
| void SurfaceFlinger::repaintEverything() { | |
| mRepaintEverything = true; | |
| signalTransaction(); | |
| } | |
| void SurfaceFlinger::repaintEverythingForHWC() { | |
| mRepaintEverything = true; | |
| mEventQueue->invalidate(); | |
| } | |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | |
| class WindowDisconnector { | |
| public: | |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | |
| ~WindowDisconnector() { | |
| native_window_api_disconnect(mWindow, mApi); | |
| } | |
| private: | |
| ANativeWindow* mWindow; | |
| const int mApi; | |
| }; | |
| status_t SurfaceFlinger::captureScreen(const sp<IBinder>& displayToken, | |
| sp<GraphicBuffer>* outBuffer, bool& outCapturedSecureLayers, | |
| const Dataspace reqDataspace, | |
| const ui::PixelFormat reqPixelFormat, Rect sourceCrop, | |
| uint32_t reqWidth, uint32_t reqHeight, | |
| bool useIdentityTransform, | |
| ISurfaceComposer::Rotation rotation, | |
| bool captureSecureLayers) { | |
| ATRACE_CALL(); | |
| if (!displayToken) return BAD_VALUE; | |
| auto renderAreaRotation = fromSurfaceComposerRotation(rotation); | |
| sp<DisplayDevice> display; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| display = getDisplayDeviceLocked(displayToken); | |
| if (!display) return BAD_VALUE; | |
| // set the requested width/height to the logical display viewport size | |
| // by default | |
| if (reqWidth == 0 || reqHeight == 0) { | |
| reqWidth = uint32_t(display->getViewport().width()); | |
| reqHeight = uint32_t(display->getViewport().height()); | |
| } | |
| } | |
| DisplayRenderArea renderArea(display, sourceCrop, reqWidth, reqHeight, reqDataspace, | |
| renderAreaRotation, captureSecureLayers); | |
| auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display, | |
| std::placeholders::_1); | |
| return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, | |
| useIdentityTransform, outCapturedSecureLayers); | |
| } | |
| static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| case ColorMode::DISPLAY_BT2020: | |
| return Dataspace::DISPLAY_P3; | |
| default: | |
| return Dataspace::V0_SRGB; | |
| } | |
| } | |
| const sp<DisplayDevice> SurfaceFlinger::getDisplayByIdOrLayerStack(uint64_t displayOrLayerStack) { | |
| const sp<IBinder> displayToken = getPhysicalDisplayTokenLocked(DisplayId{displayOrLayerStack}); | |
| if (displayToken) { | |
| return getDisplayDeviceLocked(displayToken); | |
| } | |
| // Couldn't find display by displayId. Try to get display by layerStack since virtual displays | |
| // may not have a displayId. | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->getLayerStack() == displayOrLayerStack) { | |
| return display; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| status_t SurfaceFlinger::captureScreen(uint64_t displayOrLayerStack, Dataspace* outDataspace, | |
| sp<GraphicBuffer>* outBuffer) { | |
| sp<DisplayDevice> display; | |
| uint32_t width; | |
| uint32_t height; | |
| ui::Transform::orientation_flags captureOrientation; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| display = getDisplayByIdOrLayerStack(displayOrLayerStack); | |
| if (!display) { | |
| return BAD_VALUE; | |
| } | |
| width = uint32_t(display->getViewport().width()); | |
| height = uint32_t(display->getViewport().height()); | |
| captureOrientation = fromSurfaceComposerRotation( | |
| static_cast<ISurfaceComposer::Rotation>(display->getOrientation())); | |
| if (captureOrientation == ui::Transform::orientation_flags::ROT_90) { | |
| captureOrientation = ui::Transform::orientation_flags::ROT_270; | |
| } else if (captureOrientation == ui::Transform::orientation_flags::ROT_270) { | |
| captureOrientation = ui::Transform::orientation_flags::ROT_90; | |
| } | |
| *outDataspace = | |
| pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); | |
| } | |
| DisplayRenderArea renderArea(display, Rect(), width, height, *outDataspace, captureOrientation, | |
| false /* captureSecureLayers */); | |
| auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display, | |
| std::placeholders::_1); | |
| bool ignored = false; | |
| return captureScreenCommon(renderArea, traverseLayers, outBuffer, ui::PixelFormat::RGBA_8888, | |
| false /* useIdentityTransform */, | |
| ignored /* outCapturedSecureLayers */); | |
| } | |
| status_t SurfaceFlinger::captureLayers( | |
| const sp<IBinder>& layerHandleBinder, sp<GraphicBuffer>* outBuffer, | |
| const Dataspace reqDataspace, const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop, | |
| const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& excludeHandles, | |
| float frameScale, bool childrenOnly) { | |
| ATRACE_CALL(); | |
| class LayerRenderArea : public RenderArea { | |
| public: | |
| LayerRenderArea(SurfaceFlinger* flinger, const sp<Layer>& layer, const Rect crop, | |
| int32_t reqWidth, int32_t reqHeight, Dataspace reqDataSpace, | |
| bool childrenOnly) | |
| : RenderArea(reqWidth, reqHeight, CaptureFill::CLEAR, reqDataSpace), | |
| mLayer(layer), | |
| mCrop(crop), | |
| mNeedsFiltering(false), | |
| mFlinger(flinger), | |
| mChildrenOnly(childrenOnly) {} | |
| const ui::Transform& getTransform() const override { return mTransform; } | |
| Rect getBounds() const override { | |
| const Layer::State& layerState(mLayer->getDrawingState()); | |
| return mLayer->getBufferSize(layerState); | |
| } | |
| int getHeight() const override { | |
| return mLayer->getBufferSize(mLayer->getDrawingState()).getHeight(); | |
| } | |
| int getWidth() const override { | |
| return mLayer->getBufferSize(mLayer->getDrawingState()).getWidth(); | |
| } | |
| bool isSecure() const override { return false; } | |
| bool needsFiltering() const override { return mNeedsFiltering; } | |
| const sp<const DisplayDevice> getDisplayDevice() const override { return nullptr; } | |
| Rect getSourceCrop() const override { | |
| if (mCrop.isEmpty()) { | |
| return getBounds(); | |
| } else { | |
| return mCrop; | |
| } | |
| } | |
| class ReparentForDrawing { | |
| public: | |
| const sp<Layer>& oldParent; | |
| const sp<Layer>& newParent; | |
| ReparentForDrawing(const sp<Layer>& oldParent, const sp<Layer>& newParent, | |
| const Rect& drawingBounds) | |
| : oldParent(oldParent), newParent(newParent) { | |
| // Compute and cache the bounds for the new parent layer. | |
| newParent->computeBounds(drawingBounds.toFloatRect(), ui::Transform()); | |
| oldParent->setChildrenDrawingParent(newParent); | |
| } | |
| ~ReparentForDrawing() { oldParent->setChildrenDrawingParent(oldParent); } | |
| }; | |
| void render(std::function<void()> drawLayers) override { | |
| const Rect sourceCrop = getSourceCrop(); | |
| // no need to check rotation because there is none | |
| mNeedsFiltering = sourceCrop.width() != getReqWidth() || | |
| sourceCrop.height() != getReqHeight(); | |
| if (!mChildrenOnly) { | |
| mTransform = mLayer->getTransform().inverse(); | |
| drawLayers(); | |
| } else { | |
| Rect bounds = getBounds(); | |
| screenshotParentLayer = mFlinger->getFactory().createContainerLayer( | |
| LayerCreationArgs(mFlinger, nullptr, String8("Screenshot Parent"), | |
| bounds.getWidth(), bounds.getHeight(), 0, | |
| LayerMetadata())); | |
| ReparentForDrawing reparent(mLayer, screenshotParentLayer, sourceCrop); | |
| drawLayers(); | |
| } | |
| } | |
| private: | |
| const sp<Layer> mLayer; | |
| const Rect mCrop; | |
| // In the "childrenOnly" case we reparent the children to a screenshot | |
| // layer which has no properties set and which does not draw. | |
| sp<ContainerLayer> screenshotParentLayer; | |
| ui::Transform mTransform; | |
| bool mNeedsFiltering; | |
| SurfaceFlinger* mFlinger; | |
| const bool mChildrenOnly; | |
| }; | |
| int reqWidth = 0; | |
| int reqHeight = 0; | |
| sp<Layer> parent; | |
| Rect crop(sourceCrop); | |
| std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| parent = fromHandle(layerHandleBinder); | |
| if (parent == nullptr || parent->isRemovedFromCurrentState()) { | |
| ALOGE("captureLayers called with an invalid or removed parent"); | |
| return NAME_NOT_FOUND; | |
| } | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | |
| if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) { | |
| ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | |
| return PERMISSION_DENIED; | |
| } | |
| if (sourceCrop.width() <= 0) { | |
| crop.left = 0; | |
| crop.right = parent->getBufferSize(parent->getCurrentState()).getWidth(); | |
| } | |
| if (sourceCrop.height() <= 0) { | |
| crop.top = 0; | |
| crop.bottom = parent->getBufferSize(parent->getCurrentState()).getHeight(); | |
| } | |
| reqWidth = crop.width() * frameScale; | |
| reqHeight = crop.height() * frameScale; | |
| for (const auto& handle : excludeHandles) { | |
| sp<Layer> excludeLayer = fromHandle(handle); | |
| if (excludeLayer != nullptr) { | |
| excludeLayers.emplace(excludeLayer); | |
| } else { | |
| ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| } // mStateLock | |
| // really small crop or frameScale | |
| if (reqWidth <= 0) { | |
| reqWidth = 1; | |
| } | |
| if (reqHeight <= 0) { | |
| reqHeight = 1; | |
| } | |
| LayerRenderArea renderArea(this, parent, crop, reqWidth, reqHeight, reqDataspace, childrenOnly); | |
| auto traverseLayers = [parent, childrenOnly, | |
| &excludeLayers](const LayerVector::Visitor& visitor) { | |
| parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (!layer->isVisible()) { | |
| return; | |
| } else if (childrenOnly && layer == parent.get()) { | |
| return; | |
| } | |
| sp<Layer> p = layer; | |
| while (p != nullptr) { | |
| if (excludeLayers.count(p) != 0) { | |
| return; | |
| } | |
| p = p->getParent(); | |
| } | |
| visitor(layer); | |
| }); | |
| }; | |
| bool outCapturedSecureLayers = false; | |
| return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, false, | |
| outCapturedSecureLayers); | |
| } | |
| status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | |
| TraverseLayersFunction traverseLayers, | |
| sp<GraphicBuffer>* outBuffer, | |
| const ui::PixelFormat reqPixelFormat, | |
| bool useIdentityTransform, | |
| bool& outCapturedSecureLayers) { | |
| ATRACE_CALL(); | |
| // TODO(b/116112787) Make buffer usage a parameter. | |
| const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | |
| GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | |
| *outBuffer = | |
| getFactory().createGraphicBuffer(renderArea.getReqWidth(), renderArea.getReqHeight(), | |
| static_cast<android_pixel_format>(reqPixelFormat), 1, | |
| usage, "screenshot"); | |
| return captureScreenCommon(renderArea, traverseLayers, *outBuffer, useIdentityTransform, | |
| outCapturedSecureLayers); | |
| } | |
| status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | |
| TraverseLayersFunction traverseLayers, | |
| const sp<GraphicBuffer>& buffer, | |
| bool useIdentityTransform, | |
| bool& outCapturedSecureLayers) { | |
| // This mutex protects syncFd and captureResult for communication of the return values from the | |
| // main thread back to this Binder thread | |
| std::mutex captureMutex; | |
| std::condition_variable captureCondition; | |
| std::unique_lock<std::mutex> captureLock(captureMutex); | |
| int syncFd = -1; | |
| std::optional<status_t> captureResult; | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | |
| sp<LambdaMessage> message = new LambdaMessage([&] { | |
| // If there is a refresh pending, bug out early and tell the binder thread to try again | |
| // after the refresh. | |
| if (mRefreshPending) { | |
| ATRACE_NAME("Skipping screenshot for now"); | |
| std::unique_lock<std::mutex> captureLock(captureMutex); | |
| captureResult = std::make_optional<status_t>(EAGAIN); | |
| captureCondition.notify_one(); | |
| return; | |
| } | |
| status_t result = NO_ERROR; | |
| int fd = -1; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| renderArea.render([&] { | |
| result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(), | |
| useIdentityTransform, forSystem, &fd, | |
| outCapturedSecureLayers); | |
| }); | |
| } | |
| { | |
| std::unique_lock<std::mutex> captureLock(captureMutex); | |
| syncFd = fd; | |
| captureResult = std::make_optional<status_t>(result); | |
| captureCondition.notify_one(); | |
| } | |
| }); | |
| status_t result = postMessageAsync(message); | |
| if (result == NO_ERROR) { | |
| captureCondition.wait(captureLock, [&] { return captureResult; }); | |
| while (*captureResult == EAGAIN) { | |
| captureResult.reset(); | |
| result = postMessageAsync(message); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| captureCondition.wait(captureLock, [&] { return captureResult; }); | |
| } | |
| result = *captureResult; | |
| } | |
| if (result == NO_ERROR) { | |
| sync_wait(syncFd, -1); | |
| close(syncFd); | |
| } | |
| return result; | |
| } | |
| void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea, | |
| TraverseLayersFunction traverseLayers, | |
| ANativeWindowBuffer* buffer, bool useIdentityTransform, | |
| int* outSyncFd) { | |
| ATRACE_CALL(); | |
| const auto reqWidth = renderArea.getReqWidth(); | |
| const auto reqHeight = renderArea.getReqHeight(); | |
| const auto rotation = renderArea.getRotationFlags(); | |
| const auto transform = renderArea.getTransform(); | |
| const auto sourceCrop = renderArea.getSourceCrop(); | |
| renderengine::DisplaySettings clientCompositionDisplay; | |
| std::vector<renderengine::LayerSettings> clientCompositionLayers; | |
| // assume that bounds are never offset, and that they are the same as the | |
| // buffer bounds. | |
| clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | |
| clientCompositionDisplay.clip = sourceCrop; | |
| clientCompositionDisplay.globalTransform = transform.asMatrix4(); | |
| // Now take into account the rotation flag. We append a transform that | |
| // rotates the layer stack about the origin, then translate by buffer | |
| // boundaries to be in the right quadrant. | |
| mat4 rotMatrix; | |
| int displacementX = 0; | |
| int displacementY = 0; | |
| float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | |
| switch (rotation) { | |
| case ui::Transform::ROT_90: | |
| rotMatrix = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); | |
| displacementX = renderArea.getBounds().getHeight(); | |
| break; | |
| case ui::Transform::ROT_180: | |
| rotMatrix = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); | |
| displacementY = renderArea.getBounds().getWidth(); | |
| displacementX = renderArea.getBounds().getHeight(); | |
| break; | |
| case ui::Transform::ROT_270: | |
| rotMatrix = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); | |
| displacementY = renderArea.getBounds().getWidth(); | |
| break; | |
| default: | |
| break; | |
| } | |
| // We need to transform the clipping window into the right spot. | |
| // First, rotate the clipping rectangle by the rotation hint to get the | |
| // right orientation | |
| const vec4 clipTL = vec4(sourceCrop.left, sourceCrop.top, 0, 1); | |
| const vec4 clipBR = vec4(sourceCrop.right, sourceCrop.bottom, 0, 1); | |
| const vec4 rotClipTL = rotMatrix * clipTL; | |
| const vec4 rotClipBR = rotMatrix * clipBR; | |
| const int newClipLeft = std::min(rotClipTL[0], rotClipBR[0]); | |
| const int newClipTop = std::min(rotClipTL[1], rotClipBR[1]); | |
| const int newClipRight = std::max(rotClipTL[0], rotClipBR[0]); | |
| const int newClipBottom = std::max(rotClipTL[1], rotClipBR[1]); | |
| // Now reposition the clipping rectangle with the displacement vector | |
| // computed above. | |
| const mat4 displacementMat = mat4::translate(vec4(displacementX, displacementY, 0, 1)); | |
| clientCompositionDisplay.clip = | |
| Rect(newClipLeft + displacementX, newClipTop + displacementY, | |
| newClipRight + displacementX, newClipBottom + displacementY); | |
| mat4 clipTransform = displacementMat * rotMatrix; | |
| clientCompositionDisplay.globalTransform = | |
| clipTransform * clientCompositionDisplay.globalTransform; | |
| clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | |
| clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | |
| const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | |
| renderengine::LayerSettings fillLayer; | |
| fillLayer.source.buffer.buffer = nullptr; | |
| fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | |
| fillLayer.geometry.boundaries = FloatRect(0.0, 0.0, 1.0, 1.0); | |
| fillLayer.alpha = half(alpha); | |
| clientCompositionLayers.push_back(fillLayer); | |
| Region clearRegion = Region::INVALID_REGION; | |
| traverseLayers([&](Layer* layer) { | |
| renderengine::LayerSettings layerSettings; | |
| bool prepared = layer->prepareClientLayer(renderArea, useIdentityTransform, clearRegion, | |
| false, layerSettings); | |
| if (prepared) { | |
| clientCompositionLayers.push_back(layerSettings); | |
| } | |
| }); | |
| clientCompositionDisplay.clearRegion = clearRegion; | |
| // Use an empty fence for the buffer fence, since we just created the buffer so | |
| // there is no need for synchronization with the GPU. | |
| base::unique_fd bufferFence; | |
| base::unique_fd drawFence; | |
| getRenderEngine().useProtectedContext(false); | |
| getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer, | |
| /*useFramebufferCache=*/false, std::move(bufferFence), &drawFence); | |
| *outSyncFd = drawFence.release(); | |
| } | |
| status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea, | |
| TraverseLayersFunction traverseLayers, | |
| ANativeWindowBuffer* buffer, | |
| bool useIdentityTransform, bool forSystem, | |
| int* outSyncFd, bool& outCapturedSecureLayers) { | |
| ATRACE_CALL(); | |
| traverseLayers([&](Layer* layer) { | |
| outCapturedSecureLayers = | |
| outCapturedSecureLayers || (layer->isVisible() && layer->isSecure()); | |
| }); | |
| // We allow the system server to take screenshots of secure layers for | |
| // use in situations like the Screen-rotation animation and place | |
| // the impetus on WindowManager to not persist them. | |
| if (outCapturedSecureLayers && !forSystem) { | |
| ALOGW("FB is protected: PERMISSION_DENIED"); | |
| return PERMISSION_DENIED; | |
| } | |
| renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, outSyncFd); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setInputWindowsFinished() { | |
| Mutex::Autolock _l(mStateLock); | |
| mPendingSyncInputWindows = false; | |
| mTransactionCV.broadcast(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::traverseLayersInDisplay(const sp<const DisplayDevice>& display, | |
| const LayerVector::Visitor& visitor) { | |
| // We loop through the first level of layers without traversing, | |
| // as we need to determine which layers belong to the requested display. | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | |
| continue; | |
| } | |
| // relative layers are traversed in Layer::traverseInZOrder | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | |
| return; | |
| } | |
| if (!layer->isVisible()) { | |
| return; | |
| } | |
| visitor(layer); | |
| }); | |
| } | |
| } | |
| void SurfaceFlinger::setAllowedDisplayConfigsInternal(const sp<DisplayDevice>& display, | |
| const std::vector<int32_t>& allowedConfigs) { | |
| if (!display->isPrimary()) { | |
| return; | |
| } | |
| ALOGV("Updating allowed configs"); | |
| mAllowedDisplayConfigs = DisplayConfigs(allowedConfigs.begin(), allowedConfigs.end()); | |
| // Set the highest allowed config by iterating backwards on available refresh rates | |
| const auto& refreshRates = mRefreshRateConfigs.getRefreshRates(); | |
| for (auto iter = refreshRates.crbegin(); iter != refreshRates.crend(); ++iter) { | |
| if (iter->second && isDisplayConfigAllowed(iter->second->configId)) { | |
| ALOGV("switching to config %d", iter->second->configId); | |
| setDesiredActiveConfig( | |
| {iter->first, iter->second->configId, Scheduler::ConfigEvent::Changed}); | |
| break; | |
| } | |
| } | |
| } | |
| status_t SurfaceFlinger::setAllowedDisplayConfigs(const sp<IBinder>& displayToken, | |
| const std::vector<int32_t>& allowedConfigs) { | |
| ATRACE_CALL(); | |
| if (!displayToken || allowedConfigs.empty()) { | |
| return BAD_VALUE; | |
| } | |
| if (mDebugDisplayConfigSetByBackdoor) { | |
| // ignore this request as config is overridden by backdoor | |
| return NO_ERROR; | |
| } | |
| postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set allowed display configs for invalid display token %p", | |
| displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set allowed display configs for virtual display"); | |
| } else { | |
| setAllowedDisplayConfigsInternal(display, allowedConfigs); | |
| } | |
| })); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getAllowedDisplayConfigs(const sp<IBinder>& displayToken, | |
| std::vector<int32_t>* outAllowedConfigs) { | |
| ATRACE_CALL(); | |
| if (!displayToken || !outAllowedConfigs) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (display->isPrimary()) { | |
| outAllowedConfigs->assign(mAllowedDisplayConfigs.begin(), mAllowedDisplayConfigs.end()); | |
| } | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::SetInputWindowsListener::onSetInputWindowsFinished() { | |
| mFlinger->setInputWindowsFinished(); | |
| } | |
| sp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) { | |
| BBinder *b = handle->localBinder(); | |
| if (b == nullptr) { | |
| return nullptr; | |
| } | |
| auto it = mLayersByLocalBinderToken.find(b); | |
| if (it != mLayersByLocalBinderToken.end()) { | |
| return it->second.promote(); | |
| } | |
| return nullptr; | |
| } | |
| } // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif |