| /* | |
| * Copyright (C) 2018 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #undef LOG_TAG | |
| #define LOG_TAG "BufferQueueLayer" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/Layer.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/impl/LayerCompositionState.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <gui/BufferQueueConsumer.h> | |
| #include <system/window.h> | |
| #include "BufferQueueLayer.h" | |
| #include "LayerRejecter.h" | |
| #include "SurfaceInterceptor.h" | |
| #include "TimeStats/TimeStats.h" | |
| namespace android { | |
| BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} | |
| BufferQueueLayer::~BufferQueueLayer() { | |
| mConsumer->abandon(); | |
| } | |
| // ----------------------------------------------------------------------- | |
| // Interface implementation for Layer | |
| // ----------------------------------------------------------------------- | |
| void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | |
| mConsumer->setReleaseFence(releaseFence); | |
| } | |
| void BufferQueueLayer::setTransformHint(uint32_t orientation) const { | |
| mConsumer->setTransformHint(orientation); | |
| } | |
| std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { | |
| std::vector<OccupancyTracker::Segment> history; | |
| status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); | |
| if (result != NO_ERROR) { | |
| ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result); | |
| return {}; | |
| } | |
| return history; | |
| } | |
| bool BufferQueueLayer::getTransformToDisplayInverse() const { | |
| return mConsumer->getTransformToDisplayInverse(); | |
| } | |
| void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | |
| if (!mConsumer->releasePendingBuffer()) { | |
| return; | |
| } | |
| auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); | |
| mReleaseTimeline.updateSignalTimes(); | |
| mReleaseTimeline.push(releaseFenceTime); | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| if (mPreviousFrameNumber != 0) { | |
| mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | |
| std::move(releaseFenceTime)); | |
| } | |
| } | |
| void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { | |
| mConsumer->setDefaultBufferSize(w, h); | |
| } | |
| int32_t BufferQueueLayer::getQueuedFrameCount() const { | |
| return mQueuedFrames; | |
| } | |
| bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { | |
| if (getSidebandStreamChanged() || getAutoRefresh()) { | |
| return true; | |
| } | |
| if (!hasFrameUpdate()) { | |
| return false; | |
| } | |
| Mutex::Autolock lock(mQueueItemLock); | |
| const int64_t addedTime = mQueueItems[0].mTimestamp; | |
| // Ignore timestamps more than a second in the future | |
| const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); | |
| ALOGW_IF(!isPlausible, | |
| "[%s] Timestamp %" PRId64 " seems implausible " | |
| "relative to expectedPresent %" PRId64, | |
| mName.string(), addedTime, expectedPresentTime); | |
| const bool isDue = addedTime < expectedPresentTime; | |
| return isDue || !isPlausible; | |
| } | |
| // ----------------------------------------------------------------------- | |
| // Interface implementation for BufferLayer | |
| // ----------------------------------------------------------------------- | |
| bool BufferQueueLayer::fenceHasSignaled() const { | |
| if (latchUnsignaledBuffers()) { | |
| return true; | |
| } | |
| if (!hasFrameUpdate()) { | |
| return true; | |
| } | |
| Mutex::Autolock lock(mQueueItemLock); | |
| if (mQueueItems[0].mIsDroppable) { | |
| // Even though this buffer's fence may not have signaled yet, it could | |
| // be replaced by another buffer before it has a chance to, which means | |
| // that it's possible to get into a situation where a buffer is never | |
| // able to be latched. To avoid this, grab this buffer anyway. | |
| return true; | |
| } | |
| return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | |
| } | |
| bool BufferQueueLayer::framePresentTimeIsCurrent() const { | |
| if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | |
| return true; | |
| } | |
| Mutex::Autolock lock(mQueueItemLock); | |
| return mQueueItems[0].mTimestamp <= mFlinger->mScheduler->expectedPresentTime(); | |
| } | |
| nsecs_t BufferQueueLayer::getDesiredPresentTime() { | |
| return mConsumer->getTimestamp(); | |
| } | |
| std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const { | |
| return mConsumer->getCurrentFenceTime(); | |
| } | |
| void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) { | |
| return mConsumer->getTransformMatrix(matrix); | |
| } | |
| // NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's | |
| // These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state | |
| // so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's | |
| // current buffer so the consumer functions start with "getCurrent". | |
| // | |
| // This results in the rather confusing functions below. | |
| uint32_t BufferQueueLayer::getDrawingTransform() const { | |
| return mConsumer->getCurrentTransform(); | |
| } | |
| ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const { | |
| return mConsumer->getCurrentDataSpace(); | |
| } | |
| Rect BufferQueueLayer::getDrawingCrop() const { | |
| return mConsumer->getCurrentCrop(); | |
| } | |
| uint32_t BufferQueueLayer::getDrawingScalingMode() const { | |
| return mConsumer->getCurrentScalingMode(); | |
| } | |
| Region BufferQueueLayer::getDrawingSurfaceDamage() const { | |
| return mConsumer->getSurfaceDamage(); | |
| } | |
| const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const { | |
| return mConsumer->getCurrentHdrMetadata(); | |
| } | |
| int BufferQueueLayer::getDrawingApi() const { | |
| return mConsumer->getCurrentApi(); | |
| } | |
| PixelFormat BufferQueueLayer::getPixelFormat() const { | |
| return mFormat; | |
| } | |
| uint64_t BufferQueueLayer::getFrameNumber() const { | |
| Mutex::Autolock lock(mQueueItemLock); | |
| uint64_t frameNumber = mQueueItems[0].mFrameNumber; | |
| // The head of the queue will be dropped if there are signaled and timely frames behind it | |
| nsecs_t expectedPresentTime = mFlinger->mScheduler->expectedPresentTime(); | |
| if (isRemovedFromCurrentState()) { | |
| expectedPresentTime = 0; | |
| } | |
| for (int i = 1; i < mQueueItems.size(); i++) { | |
| const bool fenceSignaled = | |
| mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | |
| if (!fenceSignaled) { | |
| break; | |
| } | |
| // We don't drop frames without explicit timestamps | |
| if (mQueueItems[i].mIsAutoTimestamp) { | |
| break; | |
| } | |
| const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; | |
| if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC || | |
| desiredPresent > expectedPresentTime) { | |
| break; | |
| } | |
| frameNumber = mQueueItems[i].mFrameNumber; | |
| } | |
| return frameNumber; | |
| } | |
| bool BufferQueueLayer::getAutoRefresh() const { | |
| return mAutoRefresh; | |
| } | |
| bool BufferQueueLayer::getSidebandStreamChanged() const { | |
| return mSidebandStreamChanged; | |
| } | |
| bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | |
| bool sidebandStreamChanged = true; | |
| if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) { | |
| // mSidebandStreamChanged was changed to false | |
| auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | |
| layerCompositionState.sidebandStream = mConsumer->getSidebandStream(); | |
| if (layerCompositionState.sidebandStream != nullptr) { | |
| setTransactionFlags(eTransactionNeeded); | |
| mFlinger->setTransactionFlags(eTraversalNeeded); | |
| } | |
| recomputeVisibleRegions = true; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool BufferQueueLayer::hasFrameUpdate() const { | |
| return mQueuedFrames > 0; | |
| } | |
| void BufferQueueLayer::setFilteringEnabled(bool enabled) { | |
| return mConsumer->setFilteringEnabled(enabled); | |
| } | |
| status_t BufferQueueLayer::bindTextureImage() { | |
| return mConsumer->bindTextureImage(); | |
| } | |
| status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) { | |
| // This boolean is used to make sure that SurfaceFlinger's shadow copy | |
| // of the buffer queue isn't modified when the buffer queue is returning | |
| // BufferItem's that weren't actually queued. This can happen in shared | |
| // buffer mode. | |
| bool queuedBuffer = false; | |
| const int32_t layerID = getSequence(); | |
| LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, | |
| getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode, | |
| getTransformToDisplayInverse(), mFreezeGeometryUpdates); | |
| nsecs_t expectedPresentTime = mFlinger->mScheduler->expectedPresentTime(); | |
| if (isRemovedFromCurrentState()) { | |
| expectedPresentTime = 0; | |
| } | |
| // updateTexImage() below might drop the some buffers at the head of the queue if there is a | |
| // buffer behind them which is timely to be presented. However this buffer may not be signaled | |
| // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the | |
| // last buffer that was signaled. | |
| uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived; | |
| { | |
| Mutex::Autolock lock(mQueueItemLock); | |
| for (int i = 0; i < mQueueItems.size(); i++) { | |
| bool fenceSignaled = | |
| mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | |
| if (!fenceSignaled) { | |
| break; | |
| } | |
| lastSignaledFrameNumber = mQueueItems[i].mFrameNumber; | |
| } | |
| } | |
| const uint64_t maxFrameNumberToAcquire = | |
| std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber); | |
| status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh, | |
| &queuedBuffer, maxFrameNumberToAcquire); | |
| if (updateResult == BufferQueue::PRESENT_LATER) { | |
| // Producer doesn't want buffer to be displayed yet. Signal a | |
| // layer update so we check again at the next opportunity. | |
| mFlinger->signalLayerUpdate(); | |
| return BAD_VALUE; | |
| } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { | |
| // If the buffer has been rejected, remove it from the shadow queue | |
| // and return early | |
| if (queuedBuffer) { | |
| Mutex::Autolock lock(mQueueItemLock); | |
| mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber); | |
| mQueueItems.removeAt(0); | |
| mQueuedFrames--; | |
| } | |
| return BAD_VALUE; | |
| } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { | |
| // This can occur if something goes wrong when trying to create the | |
| // EGLImage for this buffer. If this happens, the buffer has already | |
| // been released, so we need to clean up the queue and bug out | |
| // early. | |
| if (queuedBuffer) { | |
| Mutex::Autolock lock(mQueueItemLock); | |
| mQueueItems.clear(); | |
| mQueuedFrames = 0; | |
| mFlinger->mTimeStats->onDestroy(layerID); | |
| } | |
| // Once we have hit this state, the shadow queue may no longer | |
| // correctly reflect the incoming BufferQueue's contents, so even if | |
| // updateTexImage starts working, the only safe course of action is | |
| // to continue to ignore updates. | |
| mUpdateTexImageFailed = true; | |
| return BAD_VALUE; | |
| } | |
| if (queuedBuffer) { | |
| // Autolock scope | |
| auto currentFrameNumber = mConsumer->getFrameNumber(); | |
| Mutex::Autolock lock(mQueueItemLock); | |
| // Remove any stale buffers that have been dropped during | |
| // updateTexImage | |
| while (mQueueItems[0].mFrameNumber != currentFrameNumber) { | |
| mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber); | |
| mQueueItems.removeAt(0); | |
| mQueuedFrames--; | |
| } | |
| mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber, | |
| mQueueItems[0].mFenceTime); | |
| mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime); | |
| mQueueItems.removeAt(0); | |
| } | |
| // Decrement the queued-frames count. Signal another event if we | |
| // have more frames pending. | |
| if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { | |
| mFlinger->signalLayerUpdate(); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t BufferQueueLayer::updateActiveBuffer() { | |
| // update the active buffer | |
| mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot, &mActiveBufferFence); | |
| auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | |
| layerCompositionState.buffer = mActiveBuffer; | |
| layerCompositionState.bufferSlot = mActiveBufferSlot; | |
| if (mActiveBuffer == nullptr) { | |
| // this can only happen if the very first buffer was rejected. | |
| return BAD_VALUE; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { | |
| mPreviousFrameNumber = mCurrentFrameNumber; | |
| mCurrentFrameNumber = mConsumer->getFrameNumber(); | |
| { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | |
| } | |
| return NO_ERROR; | |
| } | |
| void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) { | |
| const auto outputLayer = findOutputLayerForDisplay(display); | |
| LOG_FATAL_IF(!outputLayer); | |
| LOG_FATAL_IF(!outputLayer->getState.hwc); | |
| auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer; | |
| uint32_t hwcSlot = 0; | |
| sp<GraphicBuffer> hwcBuffer; | |
| // INVALID_BUFFER_SLOT is used to identify BufferStateLayers. Default to 0 | |
| // for BufferQueueLayers | |
| int slot = (mActiveBufferSlot == BufferQueue::INVALID_BUFFER_SLOT) ? 0 : mActiveBufferSlot; | |
| (*outputLayer->editState().hwc) | |
| .hwcBufferCache.getHwcBuffer(slot, mActiveBuffer, &hwcSlot, &hwcBuffer); | |
| auto acquireFence = mConsumer->getCurrentFence(); | |
| auto error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence); | |
| if (error != HWC2::Error::None) { | |
| ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), mActiveBuffer->handle, | |
| to_string(error).c_str(), static_cast<int32_t>(error)); | |
| } | |
| auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | |
| layerCompositionState.bufferSlot = mActiveBufferSlot; | |
| layerCompositionState.buffer = mActiveBuffer; | |
| layerCompositionState.acquireFence = acquireFence; | |
| } | |
| // ----------------------------------------------------------------------- | |
| // Interface implementation for BufferLayerConsumer::ContentsChangedListener | |
| // ----------------------------------------------------------------------- | |
| void BufferQueueLayer::fakeVsync() { | |
| mRefreshPending = false; | |
| bool ignored = false; | |
| latchBuffer(ignored, systemTime()); | |
| usleep(16000); | |
| releasePendingBuffer(systemTime()); | |
| } | |
| void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { | |
| ATRACE_CALL(); | |
| // Add this buffer from our internal queue tracker | |
| { // Autolock scope | |
| if (mFlinger->mUseSmart90ForVideo) { | |
| const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp; | |
| mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime, | |
| item.mHdrMetadata.validTypes != 0); | |
| } | |
| Mutex::Autolock lock(mQueueItemLock); | |
| // Reset the frame number tracker when we receive the first buffer after | |
| // a frame number reset | |
| if (item.mFrameNumber == 1) { | |
| mLastFrameNumberReceived = 0; | |
| } | |
| // Ensure that callbacks are handled in order | |
| while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | |
| status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | |
| if (result != NO_ERROR) { | |
| ALOGE("[%s] Timed out waiting on callback", mName.string()); | |
| } | |
| } | |
| mQueueItems.push_back(item); | |
| mQueuedFrames++; | |
| // Wake up any pending callbacks | |
| mLastFrameNumberReceived = item.mFrameNumber; | |
| mQueueItemCondition.broadcast(); | |
| } | |
| mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(), | |
| item.mGraphicBuffer->getHeight(), item.mFrameNumber); | |
| // If this layer is orphaned, then we run a fake vsync pulse so that | |
| // dequeueBuffer doesn't block indefinitely. | |
| if (isRemovedFromCurrentState()) { | |
| fakeVsync(); | |
| } else { | |
| mFlinger->signalLayerUpdate(); | |
| } | |
| mConsumer->onBufferAvailable(item); | |
| } | |
| void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { | |
| ATRACE_CALL(); | |
| { // Autolock scope | |
| Mutex::Autolock lock(mQueueItemLock); | |
| // Ensure that callbacks are handled in order | |
| while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | |
| status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | |
| if (result != NO_ERROR) { | |
| ALOGE("[%s] Timed out waiting on callback", mName.string()); | |
| } | |
| } | |
| if (!hasFrameUpdate()) { | |
| ALOGE("Can't replace a frame on an empty queue"); | |
| return; | |
| } | |
| mQueueItems.editItemAt(mQueueItems.size() - 1) = item; | |
| // Wake up any pending callbacks | |
| mLastFrameNumberReceived = item.mFrameNumber; | |
| mQueueItemCondition.broadcast(); | |
| } | |
| mConsumer->onBufferAvailable(item); | |
| } | |
| void BufferQueueLayer::onSidebandStreamChanged() { | |
| bool sidebandStreamChanged = false; | |
| if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { | |
| // mSidebandStreamChanged was changed to true | |
| mFlinger->signalLayerUpdate(); | |
| } | |
| } | |
| // ----------------------------------------------------------------------- | |
| void BufferQueueLayer::onFirstRef() { | |
| BufferLayer::onFirstRef(); | |
| // Creates a custom BufferQueue for SurfaceFlingerConsumer to use | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferConsumer> consumer; | |
| BufferQueue::createBufferQueue(&producer, &consumer, true); | |
| mProducer = new MonitoredProducer(producer, mFlinger, this); | |
| { | |
| // Grab the SF state lock during this since it's the only safe way to access RenderEngine | |
| Mutex::Autolock lock(mFlinger->mStateLock); | |
| mConsumer = | |
| new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this); | |
| } | |
| mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | |
| mConsumer->setContentsChangedListener(this); | |
| mConsumer->setName(mName); | |
| // BufferQueueCore::mMaxDequeuedBufferCount is default to 1 | |
| if (!mFlinger->isLayerTripleBufferingDisabled()) { | |
| mProducer->setMaxDequeuedBufferCount(2); | |
| } | |
| if (const auto display = mFlinger->getDefaultDisplayDevice()) { | |
| updateTransformHint(display); | |
| } | |
| } | |
| status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { | |
| uint32_t const maxSurfaceDims = | |
| std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); | |
| // never allow a surface larger than what our underlying GL implementation | |
| // can handle. | |
| if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) { | |
| ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); | |
| return BAD_VALUE; | |
| } | |
| mFormat = format; | |
| setDefaultBufferSize(w, h); | |
| mConsumer->setDefaultBufferFormat(format); | |
| mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | |
| return NO_ERROR; | |
| } | |
| sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { | |
| return mProducer; | |
| } | |
| uint32_t BufferQueueLayer::getProducerStickyTransform() const { | |
| int producerStickyTransform = 0; | |
| int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); | |
| if (ret != OK) { | |
| ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, | |
| strerror(-ret), ret); | |
| return 0; | |
| } | |
| return static_cast<uint32_t>(producerStickyTransform); | |
| } | |
| } // namespace android |