| /* | |
| * Copyright (C) 2017 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| //#define LOG_NDEBUG 0 | |
| #undef LOG_TAG | |
| #define LOG_TAG "BufferLayer" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "BufferLayer.h" | |
| #include <compositionengine/CompositionEngine.h> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/Layer.h> | |
| #include <compositionengine/LayerCreationArgs.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/impl/LayerCompositionState.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <cutils/compiler.h> | |
| #include <cutils/native_handle.h> | |
| #include <cutils/properties.h> | |
| #include <gui/BufferItem.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/LayerDebugInfo.h> | |
| #include <gui/Surface.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <ui/DebugUtils.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Log.h> | |
| #include <utils/NativeHandle.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/Trace.h> | |
| #include <cmath> | |
| #include <cstdlib> | |
| #include <mutex> | |
| #include <sstream> | |
| #include "Colorizer.h" | |
| #include "DisplayDevice.h" | |
| #include "LayerRejecter.h" | |
| #include "TimeStats/TimeStats.h" | |
| namespace android { | |
| BufferLayer::BufferLayer(const LayerCreationArgs& args) | |
| : Layer(args), | |
| mTextureName(args.flinger->getNewTexture()), | |
| mCompositionLayer{mFlinger->getCompositionEngine().createLayer( | |
| compositionengine::LayerCreationArgs{this})} { | |
| ALOGV("Creating Layer %s", args.name.string()); | |
| mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); | |
| mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; | |
| mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp; | |
| } | |
| BufferLayer::~BufferLayer() { | |
| mFlinger->deleteTextureAsync(mTextureName); | |
| mFlinger->mTimeStats->onDestroy(getSequence()); | |
| } | |
| void BufferLayer::useSurfaceDamage() { | |
| if (mFlinger->mForceFullDamage) { | |
| surfaceDamageRegion = Region::INVALID_REGION; | |
| } else { | |
| surfaceDamageRegion = getDrawingSurfaceDamage(); | |
| } | |
| } | |
| void BufferLayer::useEmptyDamage() { | |
| surfaceDamageRegion.clear(); | |
| } | |
| bool BufferLayer::isOpaque(const Layer::State& s) const { | |
| // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the | |
| // layer's opaque flag. | |
| if ((mSidebandStream == nullptr) && (mActiveBuffer == nullptr)) { | |
| return false; | |
| } | |
| // if the layer has the opaque flag, then we're always opaque, | |
| // otherwise we use the current buffer's format. | |
| return ((s.flags & layer_state_t::eLayerOpaque) != 0) || getOpacityForFormat(getPixelFormat()); | |
| } | |
| bool BufferLayer::isVisible() const { | |
| bool visible = !(isHiddenByPolicy()) && getAlpha() > 0.0f && | |
| (mActiveBuffer != nullptr || mSidebandStream != nullptr); | |
| mFlinger->mScheduler->setLayerVisibility(mSchedulerLayerHandle, visible); | |
| return visible; | |
| } | |
| bool BufferLayer::isFixedSize() const { | |
| return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE; | |
| } | |
| bool BufferLayer::usesSourceCrop() const { | |
| return true; | |
| } | |
| static constexpr mat4 inverseOrientation(uint32_t transform) { | |
| const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); | |
| const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); | |
| const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); | |
| mat4 tr; | |
| if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | |
| tr = tr * rot90; | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | |
| tr = tr * flipH; | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | |
| tr = tr * flipV; | |
| } | |
| return inverse(tr); | |
| } | |
| bool BufferLayer::prepareClientLayer(const RenderArea& renderArea, const Region& clip, | |
| bool useIdentityTransform, Region& clearRegion, | |
| const bool supportProtectedContent, | |
| renderengine::LayerSettings& layer) { | |
| ATRACE_CALL(); | |
| Layer::prepareClientLayer(renderArea, clip, useIdentityTransform, clearRegion, | |
| supportProtectedContent, layer); | |
| if (CC_UNLIKELY(mActiveBuffer == 0)) { | |
| // the texture has not been created yet, this Layer has | |
| // in fact never been drawn into. This happens frequently with | |
| // SurfaceView because the WindowManager can't know when the client | |
| // has drawn the first time. | |
| // If there is nothing under us, we paint the screen in black, otherwise | |
| // we just skip this update. | |
| // figure out if there is something below us | |
| Region under; | |
| bool finished = false; | |
| mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (finished || layer == static_cast<BufferLayer const*>(this)) { | |
| finished = true; | |
| return; | |
| } | |
| under.orSelf(layer->visibleRegion); | |
| }); | |
| // if not everything below us is covered, we plug the holes! | |
| Region holes(clip.subtract(under)); | |
| if (!holes.isEmpty()) { | |
| clearRegion.orSelf(holes); | |
| } | |
| return false; | |
| } | |
| bool blackOutLayer = | |
| (isProtected() && !supportProtectedContent) || (isSecure() && !renderArea.isSecure()); | |
| const State& s(getDrawingState()); | |
| if (!blackOutLayer) { | |
| layer.source.buffer.buffer = mActiveBuffer; | |
| layer.source.buffer.isOpaque = isOpaque(s); | |
| layer.source.buffer.fence = mActiveBufferFence; | |
| layer.source.buffer.textureName = mTextureName; | |
| layer.source.buffer.usePremultipliedAlpha = getPremultipledAlpha(); | |
| layer.source.buffer.isY410BT2020 = isHdrY410(); | |
| // TODO: we could be more subtle with isFixedSize() | |
| const bool useFiltering = needsFiltering(renderArea.getDisplayDevice()) || | |
| renderArea.needsFiltering() || isFixedSize(); | |
| // Query the texture matrix given our current filtering mode. | |
| float textureMatrix[16]; | |
| setFilteringEnabled(useFiltering); | |
| getDrawingTransformMatrix(textureMatrix); | |
| if (getTransformToDisplayInverse()) { | |
| /* | |
| * the code below applies the primary display's inverse transform to | |
| * the texture transform | |
| */ | |
| uint32_t transform = DisplayDevice::getPrimaryDisplayOrientationTransform(); | |
| mat4 tr = inverseOrientation(transform); | |
| /** | |
| * TODO(b/36727915): This is basically a hack. | |
| * | |
| * Ensure that regardless of the parent transformation, | |
| * this buffer is always transformed from native display | |
| * orientation to display orientation. For example, in the case | |
| * of a camera where the buffer remains in native orientation, | |
| * we want the pixels to always be upright. | |
| */ | |
| sp<Layer> p = mDrawingParent.promote(); | |
| if (p != nullptr) { | |
| const auto parentTransform = p->getTransform(); | |
| tr = tr * inverseOrientation(parentTransform.getOrientation()); | |
| } | |
| // and finally apply it to the original texture matrix | |
| const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); | |
| memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); | |
| } | |
| const Rect win{getBounds()}; | |
| float bufferWidth = getBufferSize(s).getWidth(); | |
| float bufferHeight = getBufferSize(s).getHeight(); | |
| // BufferStateLayers can have a "buffer size" of [0, 0, -1, -1] when no display frame has | |
| // been set and there is no parent layer bounds. In that case, the scale is meaningless so | |
| // ignore them. | |
| if (!getBufferSize(s).isValid()) { | |
| bufferWidth = float(win.right) - float(win.left); | |
| bufferHeight = float(win.bottom) - float(win.top); | |
| } | |
| const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight; | |
| const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth; | |
| const float translateY = float(win.top) / bufferHeight; | |
| const float translateX = float(win.left) / bufferWidth; | |
| // Flip y-coordinates because GLConsumer expects OpenGL convention. | |
| mat4 tr = mat4::translate(vec4(.5, .5, 0, 1)) * mat4::scale(vec4(1, -1, 1, 1)) * | |
| mat4::translate(vec4(-.5, -.5, 0, 1)) * | |
| mat4::translate(vec4(translateX, translateY, 0, 1)) * | |
| mat4::scale(vec4(scaleWidth, scaleHeight, 1.0, 1.0)); | |
| layer.source.buffer.useTextureFiltering = useFiltering; | |
| layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr; | |
| } else { | |
| // If layer is blacked out, force alpha to 1 so that we draw a black color | |
| // layer. | |
| layer.source.buffer.buffer = nullptr; | |
| layer.alpha = 1.0; | |
| } | |
| return true; | |
| } | |
| bool BufferLayer::isHdrY410() const { | |
| // pixel format is HDR Y410 masquerading as RGBA_1010102 | |
| return (mCurrentDataSpace == ui::Dataspace::BT2020_ITU_PQ && | |
| getDrawingApi() == NATIVE_WINDOW_API_MEDIA && | |
| mActiveBuffer->getPixelFormat() == HAL_PIXEL_FORMAT_RGBA_1010102); | |
| } | |
| void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& displayDevice, | |
| const ui::Transform& transform, const Rect& viewport, | |
| int32_t supportedPerFrameMetadata, | |
| const ui::Dataspace targetDataspace) { | |
| RETURN_IF_NO_HWC_LAYER(displayDevice); | |
| // Apply this display's projection's viewport to the visible region | |
| // before giving it to the HWC HAL. | |
| Region visible = transform.transform(visibleRegion.intersect(viewport)); | |
| const auto outputLayer = findOutputLayerForDisplay(displayDevice); | |
| LOG_FATAL_IF(!outputLayer || !outputLayer->getState().hwc); | |
| auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer; | |
| auto error = hwcLayer->setVisibleRegion(visible); | |
| if (error != HWC2::Error::None) { | |
| ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(), | |
| to_string(error).c_str(), static_cast<int32_t>(error)); | |
| visible.dump(LOG_TAG); | |
| } | |
| outputLayer->editState().visibleRegion = visible; | |
| auto& layerCompositionState = getCompositionLayer()->editState().frontEnd; | |
| error = hwcLayer->setSurfaceDamage(surfaceDamageRegion); | |
| if (error != HWC2::Error::None) { | |
| ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(), | |
| to_string(error).c_str(), static_cast<int32_t>(error)); | |
| surfaceDamageRegion.dump(LOG_TAG); | |
| } | |
| layerCompositionState.surfaceDamage = surfaceDamageRegion; | |
| // Sideband layers | |
| if (layerCompositionState.sidebandStream.get()) { | |
| setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::SIDEBAND); | |
| ALOGV("[%s] Requesting Sideband composition", mName.string()); | |
| error = hwcLayer->setSidebandStream(layerCompositionState.sidebandStream->handle()); | |
| if (error != HWC2::Error::None) { | |
| ALOGE("[%s] Failed to set sideband stream %p: %s (%d)", mName.string(), | |
| layerCompositionState.sidebandStream->handle(), to_string(error).c_str(), | |
| static_cast<int32_t>(error)); | |
| } | |
| layerCompositionState.compositionType = Hwc2::IComposerClient::Composition::SIDEBAND; | |
| return; | |
| } | |
| // Device or Cursor layers | |
| if (mPotentialCursor) { | |
| ALOGV("[%s] Requesting Cursor composition", mName.string()); | |
| setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::CURSOR); | |
| } else { | |
| ALOGV("[%s] Requesting Device composition", mName.string()); | |
| setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::DEVICE); | |
| } | |
| ui::Dataspace dataspace = isColorSpaceAgnostic() && targetDataspace != ui::Dataspace::UNKNOWN | |
| ? targetDataspace | |
| : mCurrentDataSpace; | |
| error = hwcLayer->setDataspace(dataspace); | |
| if (error != HWC2::Error::None) { | |
| ALOGE("[%s] Failed to set dataspace %d: %s (%d)", mName.string(), dataspace, | |
| to_string(error).c_str(), static_cast<int32_t>(error)); | |
| } | |
| const HdrMetadata& metadata = getDrawingHdrMetadata(); | |
| error = hwcLayer->setPerFrameMetadata(supportedPerFrameMetadata, metadata); | |
| if (error != HWC2::Error::None && error != HWC2::Error::Unsupported) { | |
| ALOGE("[%s] Failed to set hdrMetadata: %s (%d)", mName.string(), | |
| to_string(error).c_str(), static_cast<int32_t>(error)); | |
| } | |
| error = hwcLayer->setColorTransform(getColorTransform()); | |
| if (error == HWC2::Error::Unsupported) { | |
| // If per layer color transform is not supported, we use GPU composition. | |
| setCompositionType(displayDevice, Hwc2::IComposerClient::Composition::CLIENT); | |
| } else if (error != HWC2::Error::None) { | |
| ALOGE("[%s] Failed to setColorTransform: %s (%d)", mName.string(), | |
| to_string(error).c_str(), static_cast<int32_t>(error)); | |
| } | |
| layerCompositionState.dataspace = mCurrentDataSpace; | |
| layerCompositionState.colorTransform = getColorTransform(); | |
| layerCompositionState.hdrMetadata = metadata; | |
| setHwcLayerBuffer(displayDevice); | |
| } | |
| bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) { | |
| if (mBufferLatched) { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime); | |
| } | |
| mRefreshPending = false; | |
| return hasReadyFrame(); | |
| } | |
| bool BufferLayer::onPostComposition(const std::optional<DisplayId>& displayId, | |
| const std::shared_ptr<FenceTime>& glDoneFence, | |
| const std::shared_ptr<FenceTime>& presentFence, | |
| const CompositorTiming& compositorTiming) { | |
| // mFrameLatencyNeeded is true when a new frame was latched for the | |
| // composition. | |
| if (!mFrameLatencyNeeded) return false; | |
| // Update mFrameEventHistory. | |
| { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence, | |
| compositorTiming); | |
| } | |
| // Update mFrameTracker. | |
| nsecs_t desiredPresentTime = getDesiredPresentTime(); | |
| mFrameTracker.setDesiredPresentTime(desiredPresentTime); | |
| const int32_t layerID = getSequence(); | |
| mFlinger->mTimeStats->setDesiredTime(layerID, mCurrentFrameNumber, desiredPresentTime); | |
| std::shared_ptr<FenceTime> frameReadyFence = getCurrentFenceTime(); | |
| if (frameReadyFence->isValid()) { | |
| mFrameTracker.setFrameReadyFence(std::move(frameReadyFence)); | |
| } else { | |
| // There was no fence for this frame, so assume that it was ready | |
| // to be presented at the desired present time. | |
| mFrameTracker.setFrameReadyTime(desiredPresentTime); | |
| } | |
| if (presentFence->isValid()) { | |
| mFlinger->mTimeStats->setPresentFence(layerID, mCurrentFrameNumber, presentFence); | |
| mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence)); | |
| } else if (displayId && mFlinger->getHwComposer().isConnected(*displayId)) { | |
| // The HWC doesn't support present fences, so use the refresh | |
| // timestamp instead. | |
| const nsecs_t actualPresentTime = mFlinger->getHwComposer().getRefreshTimestamp(*displayId); | |
| mFlinger->mTimeStats->setPresentTime(layerID, mCurrentFrameNumber, actualPresentTime); | |
| mFrameTracker.setActualPresentTime(actualPresentTime); | |
| } | |
| mFrameTracker.advanceFrame(); | |
| mFrameLatencyNeeded = false; | |
| return true; | |
| } | |
| bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { | |
| ATRACE_CALL(); | |
| bool refreshRequired = latchSidebandStream(recomputeVisibleRegions); | |
| if (refreshRequired) { | |
| return refreshRequired; | |
| } | |
| if (!hasReadyFrame()) { | |
| return false; | |
| } | |
| // if we've already called updateTexImage() without going through | |
| // a composition step, we have to skip this layer at this point | |
| // because we cannot call updateTeximage() without a corresponding | |
| // compositionComplete() call. | |
| // we'll trigger an update in onPreComposition(). | |
| if (mRefreshPending) { | |
| return false; | |
| } | |
| // If the head buffer's acquire fence hasn't signaled yet, return and | |
| // try again later | |
| if (!fenceHasSignaled()) { | |
| ATRACE_NAME("!fenceHasSignaled()"); | |
| mFlinger->signalLayerUpdate(); | |
| return false; | |
| } | |
| // Capture the old state of the layer for comparisons later | |
| const State& s(getDrawingState()); | |
| const bool oldOpacity = isOpaque(s); | |
| sp<GraphicBuffer> oldBuffer = mActiveBuffer; | |
| if (!allTransactionsSignaled()) { | |
| mFlinger->setTransactionFlags(eTraversalNeeded); | |
| return false; | |
| } | |
| status_t err = updateTexImage(recomputeVisibleRegions, latchTime); | |
| if (err != NO_ERROR) { | |
| return false; | |
| } | |
| err = updateActiveBuffer(); | |
| if (err != NO_ERROR) { | |
| return false; | |
| } | |
| mBufferLatched = true; | |
| err = updateFrameNumber(latchTime); | |
| if (err != NO_ERROR) { | |
| return false; | |
| } | |
| mRefreshPending = true; | |
| mFrameLatencyNeeded = true; | |
| if (oldBuffer == nullptr) { | |
| // the first time we receive a buffer, we need to trigger a | |
| // geometry invalidation. | |
| recomputeVisibleRegions = true; | |
| } | |
| ui::Dataspace dataSpace = getDrawingDataSpace(); | |
| // translate legacy dataspaces to modern dataspaces | |
| switch (dataSpace) { | |
| case ui::Dataspace::SRGB: | |
| dataSpace = ui::Dataspace::V0_SRGB; | |
| break; | |
| case ui::Dataspace::SRGB_LINEAR: | |
| dataSpace = ui::Dataspace::V0_SRGB_LINEAR; | |
| break; | |
| case ui::Dataspace::JFIF: | |
| dataSpace = ui::Dataspace::V0_JFIF; | |
| break; | |
| case ui::Dataspace::BT601_625: | |
| dataSpace = ui::Dataspace::V0_BT601_625; | |
| break; | |
| case ui::Dataspace::BT601_525: | |
| dataSpace = ui::Dataspace::V0_BT601_525; | |
| break; | |
| case ui::Dataspace::BT709: | |
| dataSpace = ui::Dataspace::V0_BT709; | |
| break; | |
| default: | |
| break; | |
| } | |
| mCurrentDataSpace = dataSpace; | |
| Rect crop(getDrawingCrop()); | |
| const uint32_t transform(getDrawingTransform()); | |
| const uint32_t scalingMode(getDrawingScalingMode()); | |
| const bool transformToDisplayInverse(getTransformToDisplayInverse()); | |
| if ((crop != mCurrentCrop) || (transform != mCurrentTransform) || | |
| (scalingMode != mCurrentScalingMode) || | |
| (transformToDisplayInverse != mTransformToDisplayInverse)) { | |
| mCurrentCrop = crop; | |
| mCurrentTransform = transform; | |
| mCurrentScalingMode = scalingMode; | |
| mTransformToDisplayInverse = transformToDisplayInverse; | |
| recomputeVisibleRegions = true; | |
| } | |
| if (oldBuffer != nullptr) { | |
| uint32_t bufWidth = mActiveBuffer->getWidth(); | |
| uint32_t bufHeight = mActiveBuffer->getHeight(); | |
| if (bufWidth != uint32_t(oldBuffer->width) || bufHeight != uint32_t(oldBuffer->height)) { | |
| recomputeVisibleRegions = true; | |
| } | |
| } | |
| if (oldOpacity != isOpaque(s)) { | |
| recomputeVisibleRegions = true; | |
| } | |
| // Remove any sync points corresponding to the buffer which was just | |
| // latched | |
| { | |
| Mutex::Autolock lock(mLocalSyncPointMutex); | |
| auto point = mLocalSyncPoints.begin(); | |
| while (point != mLocalSyncPoints.end()) { | |
| if (!(*point)->frameIsAvailable() || !(*point)->transactionIsApplied()) { | |
| // This sync point must have been added since we started | |
| // latching. Don't drop it yet. | |
| ++point; | |
| continue; | |
| } | |
| if ((*point)->getFrameNumber() <= mCurrentFrameNumber) { | |
| std::stringstream ss; | |
| ss << "Dropping sync point " << (*point)->getFrameNumber(); | |
| ATRACE_NAME(ss.str().c_str()); | |
| point = mLocalSyncPoints.erase(point); | |
| } else { | |
| ++point; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| // transaction | |
| void BufferLayer::notifyAvailableFrames() { | |
| const auto headFrameNumber = getHeadFrameNumber(); | |
| const bool headFenceSignaled = fenceHasSignaled(); | |
| const bool presentTimeIsCurrent = framePresentTimeIsCurrent(); | |
| Mutex::Autolock lock(mLocalSyncPointMutex); | |
| for (auto& point : mLocalSyncPoints) { | |
| if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled && | |
| presentTimeIsCurrent) { | |
| point->setFrameAvailable(); | |
| sp<Layer> requestedSyncLayer = point->getRequestedSyncLayer(); | |
| if (requestedSyncLayer) { | |
| // Need to update the transaction flag to ensure the layer's pending transaction | |
| // gets applied. | |
| requestedSyncLayer->setTransactionFlags(eTransactionNeeded); | |
| } | |
| } | |
| } | |
| } | |
| bool BufferLayer::hasReadyFrame() const { | |
| return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh(); | |
| } | |
| uint32_t BufferLayer::getEffectiveScalingMode() const { | |
| if (mOverrideScalingMode >= 0) { | |
| return mOverrideScalingMode; | |
| } | |
| return mCurrentScalingMode; | |
| } | |
| bool BufferLayer::isProtected() const { | |
| const sp<GraphicBuffer>& buffer(mActiveBuffer); | |
| return (buffer != 0) && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED); | |
| } | |
| bool BufferLayer::latchUnsignaledBuffers() { | |
| static bool propertyLoaded = false; | |
| static bool latch = false; | |
| static std::mutex mutex; | |
| std::lock_guard<std::mutex> lock(mutex); | |
| if (!propertyLoaded) { | |
| char value[PROPERTY_VALUE_MAX] = {}; | |
| property_get("debug.sf.latch_unsignaled", value, "0"); | |
| latch = atoi(value); | |
| propertyLoaded = true; | |
| } | |
| return latch; | |
| } | |
| // h/w composer set-up | |
| bool BufferLayer::allTransactionsSignaled() { | |
| auto headFrameNumber = getHeadFrameNumber(); | |
| bool matchingFramesFound = false; | |
| bool allTransactionsApplied = true; | |
| Mutex::Autolock lock(mLocalSyncPointMutex); | |
| for (auto& point : mLocalSyncPoints) { | |
| if (point->getFrameNumber() > headFrameNumber) { | |
| break; | |
| } | |
| matchingFramesFound = true; | |
| if (!point->frameIsAvailable()) { | |
| // We haven't notified the remote layer that the frame for | |
| // this point is available yet. Notify it now, and then | |
| // abort this attempt to latch. | |
| point->setFrameAvailable(); | |
| allTransactionsApplied = false; | |
| break; | |
| } | |
| allTransactionsApplied = allTransactionsApplied && point->transactionIsApplied(); | |
| } | |
| return !matchingFramesFound || allTransactionsApplied; | |
| } | |
| // As documented in libhardware header, formats in the range | |
| // 0x100 - 0x1FF are specific to the HAL implementation, and | |
| // are known to have no alpha channel | |
| // TODO: move definition for device-specific range into | |
| // hardware.h, instead of using hard-coded values here. | |
| #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | |
| bool BufferLayer::getOpacityForFormat(uint32_t format) { | |
| if (HARDWARE_IS_DEVICE_FORMAT(format)) { | |
| return true; | |
| } | |
| switch (format) { | |
| case HAL_PIXEL_FORMAT_RGBA_8888: | |
| case HAL_PIXEL_FORMAT_BGRA_8888: | |
| case HAL_PIXEL_FORMAT_RGBA_FP16: | |
| case HAL_PIXEL_FORMAT_RGBA_1010102: | |
| return false; | |
| } | |
| // in all other case, we have no blending (also for unknown formats) | |
| return true; | |
| } | |
| bool BufferLayer::needsFiltering(const sp<const DisplayDevice>& displayDevice) const { | |
| // If we are not capturing based on the state of a known display device, we | |
| // only return mNeedsFiltering | |
| if (displayDevice == nullptr) { | |
| return mNeedsFiltering; | |
| } | |
| const auto outputLayer = findOutputLayerForDisplay(displayDevice); | |
| if (outputLayer == nullptr) { | |
| return mNeedsFiltering; | |
| } | |
| const auto& compositionState = outputLayer->getState(); | |
| const auto displayFrame = compositionState.displayFrame; | |
| const auto sourceCrop = compositionState.sourceCrop; | |
| return mNeedsFiltering || sourceCrop.getHeight() != displayFrame.getHeight() || | |
| sourceCrop.getWidth() != displayFrame.getWidth(); | |
| } | |
| uint64_t BufferLayer::getHeadFrameNumber() const { | |
| if (hasFrameUpdate()) { | |
| return getFrameNumber(); | |
| } else { | |
| return mCurrentFrameNumber; | |
| } | |
| } | |
| Rect BufferLayer::getBufferSize(const State& s) const { | |
| // If we have a sideband stream, or we are scaling the buffer then return the layer size since | |
| // we cannot determine the buffer size. | |
| if ((s.sidebandStream != nullptr) || | |
| (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) { | |
| return Rect(getActiveWidth(s), getActiveHeight(s)); | |
| } | |
| if (mActiveBuffer == nullptr) { | |
| return Rect::INVALID_RECT; | |
| } | |
| uint32_t bufWidth = mActiveBuffer->getWidth(); | |
| uint32_t bufHeight = mActiveBuffer->getHeight(); | |
| // Undo any transformations on the buffer and return the result. | |
| if (mCurrentTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| if (getTransformToDisplayInverse()) { | |
| uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); | |
| if (invTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| } | |
| return Rect(bufWidth, bufHeight); | |
| } | |
| std::shared_ptr<compositionengine::Layer> BufferLayer::getCompositionLayer() const { | |
| return mCompositionLayer; | |
| } | |
| FloatRect BufferLayer::computeSourceBounds(const FloatRect& parentBounds) const { | |
| const State& s(getDrawingState()); | |
| // If we have a sideband stream, or we are scaling the buffer then return the layer size since | |
| // we cannot determine the buffer size. | |
| if ((s.sidebandStream != nullptr) || | |
| (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) { | |
| return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s)); | |
| } | |
| if (mActiveBuffer == nullptr) { | |
| return parentBounds; | |
| } | |
| uint32_t bufWidth = mActiveBuffer->getWidth(); | |
| uint32_t bufHeight = mActiveBuffer->getHeight(); | |
| // Undo any transformations on the buffer and return the result. | |
| if (mCurrentTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| if (getTransformToDisplayInverse()) { | |
| uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); | |
| if (invTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| } | |
| return FloatRect(0, 0, bufWidth, bufHeight); | |
| } | |
| } // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif |