| #include <errno.h> | |
| #include <bufferhub/BufferHubService.h> | |
| #include <bufferhub/BufferNode.h> | |
| #include <log/log.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| namespace android { | |
| namespace frameworks { | |
| namespace bufferhub { | |
| namespace V1_0 { | |
| namespace implementation { | |
| void BufferNode::initializeMetadata() { | |
| // Using placement new here to reuse shared memory instead of new allocation | |
| // Initialize the atomic variables to zero. | |
| BufferHubDefs::MetadataHeader* metadataHeader = mMetadata.metadataHeader(); | |
| mBufferState = new (&metadataHeader->bufferState) std::atomic<uint32_t>(0); | |
| mFenceState = new (&metadataHeader->fenceState) std::atomic<uint32_t>(0); | |
| mActiveClientsBitMask = new (&metadataHeader->activeClientsBitMask) std::atomic<uint32_t>(0); | |
| // The C++ standard recommends (but does not require) that lock-free atomic operations are | |
| // also address-free, that is, suitable for communication between processes using shared | |
| // memory. | |
| LOG_ALWAYS_FATAL_IF(!std::atomic_is_lock_free(mBufferState) || | |
| !std::atomic_is_lock_free(mFenceState) || | |
| !std::atomic_is_lock_free(mActiveClientsBitMask), | |
| "Atomic variables in ashmen are not lock free."); | |
| } | |
| // Allocates a new BufferNode. | |
| BufferNode::BufferNode(uint32_t width, uint32_t height, uint32_t layerCount, uint32_t format, | |
| uint64_t usage, size_t userMetadataSize, int id) | |
| : mId(id) { | |
| uint32_t outStride = 0; | |
| // graphicBufferId is not used in GraphicBufferAllocator::allocate | |
| // TODO(b/112338294) After move to the service folder, stop using the | |
| // hardcoded service name "bufferhub". | |
| int ret = GraphicBufferAllocator::get().allocate(width, height, format, layerCount, usage, | |
| const_cast<const native_handle_t**>( | |
| &mBufferHandle), | |
| &outStride, | |
| /*graphicBufferId=*/0, | |
| /*requestor=*/"bufferhub"); | |
| if (ret != OK || mBufferHandle == nullptr) { | |
| ALOGE("%s: Failed to allocate buffer: %s", __FUNCTION__, strerror(-ret)); | |
| return; | |
| } | |
| mBufferDesc.width = width; | |
| mBufferDesc.height = height; | |
| mBufferDesc.layers = layerCount; | |
| mBufferDesc.format = format; | |
| mBufferDesc.usage = usage; | |
| mBufferDesc.stride = outStride; | |
| mMetadata = BufferHubMetadata::create(userMetadataSize); | |
| if (!mMetadata.isValid()) { | |
| ALOGE("%s: Failed to allocate metadata.", __FUNCTION__); | |
| return; | |
| } | |
| initializeMetadata(); | |
| } | |
| BufferNode::~BufferNode() { | |
| // Free the handle | |
| if (mBufferHandle != nullptr) { | |
| status_t ret = GraphicBufferAllocator::get().free(mBufferHandle); | |
| if (ret != OK) { | |
| ALOGE("%s: Failed to free handle; Got error: %d", __FUNCTION__, ret); | |
| } | |
| } | |
| // Free the id, if valid | |
| if (mId >= 0) { | |
| BufferHubIdGenerator::getInstance().freeId(mId); | |
| } | |
| } | |
| uint32_t BufferNode::getActiveClientsBitMask() const { | |
| return mActiveClientsBitMask->load(std::memory_order_acquire); | |
| } | |
| uint32_t BufferNode::addNewActiveClientsBitToMask() { | |
| uint32_t currentActiveClientsBitMask = getActiveClientsBitMask(); | |
| uint32_t clientStateMask = 0U; | |
| uint32_t updatedActiveClientsBitMask = 0U; | |
| do { | |
| clientStateMask = | |
| BufferHubDefs::findNextAvailableClientStateMask(currentActiveClientsBitMask); | |
| if (clientStateMask == 0U) { | |
| ALOGE("%s: reached the maximum number of channels per buffer node: %d.", __FUNCTION__, | |
| BufferHubDefs::kMaxNumberOfClients); | |
| errno = E2BIG; | |
| return 0U; | |
| } | |
| updatedActiveClientsBitMask = currentActiveClientsBitMask | clientStateMask; | |
| } while (!(mActiveClientsBitMask->compare_exchange_weak(currentActiveClientsBitMask, | |
| updatedActiveClientsBitMask, | |
| std::memory_order_acq_rel, | |
| std::memory_order_acquire))); | |
| return clientStateMask; | |
| } | |
| void BufferNode::removeClientsBitFromMask(const uint32_t& value) { | |
| mActiveClientsBitMask->fetch_and(~value); | |
| } | |
| } // namespace implementation | |
| } // namespace V1_0 | |
| } // namespace bufferhub | |
| } // namespace frameworks | |
| } // namespace android |