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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// clang-format off
#include "../Macros.h"
// clang-format on
#include "KeyboardInputMapper.h"
#include <ui/Rotation.h>
namespace android {
// --- Static Definitions ---
static int32_t rotateKeyCode(int32_t keyCode, ui::Rotation orientation) {
static constexpr int32_t KEYCODE_ROTATION_MAP[][4] = {
// key codes enumerated counter-clockwise with the original (unrotated) key first
// no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation
{AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT},
{AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN},
{AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT},
{AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP},
{AKEYCODE_SYSTEM_NAVIGATION_DOWN, AKEYCODE_SYSTEM_NAVIGATION_RIGHT,
AKEYCODE_SYSTEM_NAVIGATION_UP, AKEYCODE_SYSTEM_NAVIGATION_LEFT},
{AKEYCODE_SYSTEM_NAVIGATION_RIGHT, AKEYCODE_SYSTEM_NAVIGATION_UP,
AKEYCODE_SYSTEM_NAVIGATION_LEFT, AKEYCODE_SYSTEM_NAVIGATION_DOWN},
{AKEYCODE_SYSTEM_NAVIGATION_UP, AKEYCODE_SYSTEM_NAVIGATION_LEFT,
AKEYCODE_SYSTEM_NAVIGATION_DOWN, AKEYCODE_SYSTEM_NAVIGATION_RIGHT},
{AKEYCODE_SYSTEM_NAVIGATION_LEFT, AKEYCODE_SYSTEM_NAVIGATION_DOWN,
AKEYCODE_SYSTEM_NAVIGATION_RIGHT, AKEYCODE_SYSTEM_NAVIGATION_UP},
};
if (orientation != ui::ROTATION_0) {
for (const auto& rotation : KEYCODE_ROTATION_MAP) {
if (rotation[static_cast<size_t>(ui::ROTATION_0)] == keyCode) {
return rotation[static_cast<size_t>(orientation)];
}
}
}
return keyCode;
}
static bool isSupportedScanCode(int32_t scanCode) {
// KeyboardInputMapper handles keys from keyboards, gamepads, and styluses.
return scanCode < BTN_MOUSE || (scanCode >= BTN_JOYSTICK && scanCode < BTN_DIGI) ||
scanCode == BTN_STYLUS || scanCode == BTN_STYLUS2 || scanCode == BTN_STYLUS3 ||
scanCode >= BTN_WHEEL;
}
// --- KeyboardInputMapper ---
KeyboardInputMapper::KeyboardInputMapper(InputDeviceContext& deviceContext,
const InputReaderConfiguration& readerConfig,
uint32_t source, int32_t keyboardType)
: InputMapper(deviceContext, readerConfig), mSource(source), mKeyboardType(keyboardType) {}
uint32_t KeyboardInputMapper::getSources() const {
return mSource;
}
ui::Rotation KeyboardInputMapper::getOrientation() {
if (mViewport) {
return mViewport->orientation;
}
return ui::ROTATION_0;
}
int32_t KeyboardInputMapper::getDisplayId() {
if (mViewport) {
return mViewport->displayId;
}
return ADISPLAY_ID_NONE;
}
void KeyboardInputMapper::populateDeviceInfo(InputDeviceInfo& info) {
InputMapper::populateDeviceInfo(info);
info.setKeyboardType(mKeyboardType);
info.setKeyCharacterMap(getDeviceContext().getKeyCharacterMap());
if (mKeyboardLayoutInfo) {
info.setKeyboardLayoutInfo(*mKeyboardLayoutInfo);
} else {
std::optional<RawLayoutInfo> layoutInfo = getDeviceContext().getRawLayoutInfo();
if (layoutInfo) {
info.setKeyboardLayoutInfo(
KeyboardLayoutInfo(layoutInfo->languageTag, layoutInfo->layoutType));
}
}
}
void KeyboardInputMapper::dump(std::string& dump) {
dump += INDENT2 "Keyboard Input Mapper:\n";
dumpParameters(dump);
dump += StringPrintf(INDENT3 "KeyboardType: %d\n", mKeyboardType);
dump += StringPrintf(INDENT3 "Orientation: %d\n", getOrientation());
dump += StringPrintf(INDENT3 "KeyDowns: %zu keys currently down\n", mKeyDowns.size());
dump += StringPrintf(INDENT3 "MetaState: 0x%0x\n", mMetaState);
dump += INDENT3 "KeyboardLayoutInfo: ";
if (mKeyboardLayoutInfo) {
dump += mKeyboardLayoutInfo->languageTag + ", " + mKeyboardLayoutInfo->layoutType + "\n";
} else {
dump += "<not set>\n";
}
}
std::optional<DisplayViewport> KeyboardInputMapper::findViewport(
const InputReaderConfiguration& readerConfig) {
if (getDeviceContext().getAssociatedViewport()) {
return getDeviceContext().getAssociatedViewport();
}
// No associated display defined, try to find default display if orientationAware.
if (mParameters.orientationAware) {
return readerConfig.getDisplayViewportByType(ViewportType::INTERNAL);
}
return std::nullopt;
}
std::list<NotifyArgs> KeyboardInputMapper::reconfigure(nsecs_t when,
const InputReaderConfiguration& config,
ConfigurationChanges changes) {
std::list<NotifyArgs> out = InputMapper::reconfigure(when, config, changes);
if (!changes.any()) { // first time only
// Configure basic parameters.
configureParameters();
}
if (!changes.any() || changes.test(InputReaderConfiguration::Change::DISPLAY_INFO)) {
mViewport = findViewport(config);
}
if (!changes.any() ||
changes.test(InputReaderConfiguration::Change::KEYBOARD_LAYOUT_ASSOCIATION)) {
std::optional<KeyboardLayoutInfo> newKeyboardLayoutInfo =
getValueByKey(config.keyboardLayoutAssociations, getDeviceContext().getLocation());
if (mKeyboardLayoutInfo != newKeyboardLayoutInfo) {
mKeyboardLayoutInfo = newKeyboardLayoutInfo;
bumpGeneration();
}
}
return out;
}
void KeyboardInputMapper::configureParameters() {
const PropertyMap& config = getDeviceContext().getConfiguration();
mParameters.orientationAware = config.getBool("keyboard.orientationAware").value_or(false);
mParameters.handlesKeyRepeat = config.getBool("keyboard.handlesKeyRepeat").value_or(false);
mParameters.doNotWakeByDefault = config.getBool("keyboard.doNotWakeByDefault").value_or(false);
}
void KeyboardInputMapper::dumpParameters(std::string& dump) const {
dump += INDENT3 "Parameters:\n";
dump += StringPrintf(INDENT4 "OrientationAware: %s\n", toString(mParameters.orientationAware));
dump += StringPrintf(INDENT4 "HandlesKeyRepeat: %s\n", toString(mParameters.handlesKeyRepeat));
}
std::list<NotifyArgs> KeyboardInputMapper::reset(nsecs_t when) {
std::list<NotifyArgs> out = cancelAllDownKeys(when);
mHidUsageAccumulator.reset();
resetLedState();
out += InputMapper::reset(when);
return out;
}
std::list<NotifyArgs> KeyboardInputMapper::process(const RawEvent* rawEvent) {
std::list<NotifyArgs> out;
mHidUsageAccumulator.process(*rawEvent);
switch (rawEvent->type) {
case EV_KEY: {
int32_t scanCode = rawEvent->code;
if (isSupportedScanCode(scanCode)) {
out += processKey(rawEvent->when, rawEvent->readTime, rawEvent->value != 0,
scanCode, mHidUsageAccumulator.consumeCurrentHidUsage());
}
break;
}
}
return out;
}
std::list<NotifyArgs> KeyboardInputMapper::processKey(nsecs_t when, nsecs_t readTime, bool down,
int32_t scanCode, int32_t usageCode) {
std::list<NotifyArgs> out;
int32_t keyCode;
int32_t keyMetaState;
uint32_t policyFlags;
if (getDeviceContext().mapKey(scanCode, usageCode, mMetaState, &keyCode, &keyMetaState,
&policyFlags)) {
keyCode = AKEYCODE_UNKNOWN;
keyMetaState = mMetaState;
policyFlags = 0;
}
nsecs_t downTime = when;
std::optional<size_t> keyDownIndex = findKeyDownIndex(scanCode);
if (down) {
// Rotate key codes according to orientation if needed.
if (mParameters.orientationAware) {
keyCode = rotateKeyCode(keyCode, getOrientation());
}
// Add key down.
if (keyDownIndex) {
// key repeat, be sure to use same keycode as before in case of rotation
keyCode = mKeyDowns[*keyDownIndex].keyCode;
downTime = mKeyDowns[*keyDownIndex].downTime;
} else {
// key down
if ((policyFlags & POLICY_FLAG_VIRTUAL) &&
getContext()->shouldDropVirtualKey(when, keyCode, scanCode)) {
return out;
}
if (policyFlags & POLICY_FLAG_GESTURE) {
out += getDeviceContext().cancelTouch(when, readTime);
}
KeyDown keyDown;
keyDown.keyCode = keyCode;
keyDown.scanCode = scanCode;
keyDown.downTime = when;
mKeyDowns.push_back(keyDown);
}
onKeyDownProcessed();
} else {
// Remove key down.
if (keyDownIndex) {
// key up, be sure to use same keycode as before in case of rotation
keyCode = mKeyDowns[*keyDownIndex].keyCode;
downTime = mKeyDowns[*keyDownIndex].downTime;
mKeyDowns.erase(mKeyDowns.begin() + *keyDownIndex);
} else {
// key was not actually down
ALOGI("Dropping key up from device %s because the key was not down. "
"keyCode=%d, scanCode=%d",
getDeviceName().c_str(), keyCode, scanCode);
return out;
}
}
if (updateMetaStateIfNeeded(keyCode, down)) {
// If global meta state changed send it along with the key.
// If it has not changed then we'll use what keymap gave us,
// since key replacement logic might temporarily reset a few
// meta bits for given key.
keyMetaState = mMetaState;
}
// Any key down on an external keyboard should wake the device.
// We don't do this for internal keyboards to prevent them from waking up in your pocket.
// For internal keyboards and devices for which the default wake behavior is explicitly
// prevented (e.g. TV remotes), the key layout file should specify the policy flags for each
// wake key individually.
if (down && getDeviceContext().isExternal() && !mParameters.doNotWakeByDefault) {
policyFlags |= POLICY_FLAG_WAKE;
}
if (mParameters.handlesKeyRepeat) {
policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT;
}
out.emplace_back(NotifyKeyArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, getDisplayId(), policyFlags,
down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, keyMetaState,
downTime));
return out;
}
std::optional<size_t> KeyboardInputMapper::findKeyDownIndex(int32_t scanCode) {
size_t n = mKeyDowns.size();
for (size_t i = 0; i < n; i++) {
if (mKeyDowns[i].scanCode == scanCode) {
return i;
}
}
return {};
}
int32_t KeyboardInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) {
return getDeviceContext().getKeyCodeState(keyCode);
}
int32_t KeyboardInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
return getDeviceContext().getScanCodeState(scanCode);
}
int32_t KeyboardInputMapper::getKeyCodeForKeyLocation(int32_t locationKeyCode) const {
return getDeviceContext().getKeyCodeForKeyLocation(locationKeyCode);
}
bool KeyboardInputMapper::markSupportedKeyCodes(uint32_t sourceMask,
const std::vector<int32_t>& keyCodes,
uint8_t* outFlags) {
return getDeviceContext().markSupportedKeyCodes(keyCodes, outFlags);
}
int32_t KeyboardInputMapper::getMetaState() {
return mMetaState;
}
bool KeyboardInputMapper::updateMetaState(int32_t keyCode) {
if (!android::isMetaKey(keyCode) || !getDeviceContext().hasKeyCode(keyCode)) {
return false;
}
updateMetaStateIfNeeded(keyCode, false);
return true;
}
bool KeyboardInputMapper::updateMetaStateIfNeeded(int32_t keyCode, bool down) {
int32_t oldMetaState = mMetaState;
int32_t newMetaState = android::updateMetaState(keyCode, down, oldMetaState);
int32_t metaStateChanged = oldMetaState ^ newMetaState;
if (metaStateChanged) {
mMetaState = newMetaState;
constexpr int32_t allLedMetaState =
AMETA_CAPS_LOCK_ON | AMETA_NUM_LOCK_ON | AMETA_SCROLL_LOCK_ON;
if ((metaStateChanged & allLedMetaState) != 0) {
getContext()->updateLedMetaState(newMetaState & allLedMetaState);
}
getContext()->updateGlobalMetaState();
}
return metaStateChanged;
}
void KeyboardInputMapper::resetLedState() {
initializeLedState(mCapsLockLedState, ALED_CAPS_LOCK);
initializeLedState(mNumLockLedState, ALED_NUM_LOCK);
initializeLedState(mScrollLockLedState, ALED_SCROLL_LOCK);
updateLedState(true);
}
void KeyboardInputMapper::initializeLedState(LedState& ledState, int32_t led) {
ledState.avail = getDeviceContext().hasLed(led);
ledState.on = false;
}
void KeyboardInputMapper::updateLedState(bool reset) {
// Clear the local led state then union the global led state.
mMetaState &= ~(AMETA_CAPS_LOCK_ON | AMETA_NUM_LOCK_ON | AMETA_SCROLL_LOCK_ON);
mMetaState |= getContext()->getLedMetaState();
constexpr int32_t META_NUM = 3;
const std::vector<int32_t> keyCodes{AKEYCODE_CAPS_LOCK, AKEYCODE_NUM_LOCK,
AKEYCODE_SCROLL_LOCK};
const std::array<int32_t, META_NUM> metaCodes = {AMETA_CAPS_LOCK_ON, AMETA_NUM_LOCK_ON,
AMETA_SCROLL_LOCK_ON};
std::array<uint8_t, META_NUM> flags = {0, 0, 0};
bool hasKeyLayout = getDeviceContext().markSupportedKeyCodes(keyCodes, flags.data());
// If the device doesn't have the physical meta key it shouldn't generate the corresponding
// meta state.
if (hasKeyLayout) {
for (int i = 0; i < META_NUM; i++) {
if (!flags[i]) {
mMetaState &= ~metaCodes[i];
}
}
}
updateLedStateForModifier(mCapsLockLedState, ALED_CAPS_LOCK, AMETA_CAPS_LOCK_ON, reset);
updateLedStateForModifier(mNumLockLedState, ALED_NUM_LOCK, AMETA_NUM_LOCK_ON, reset);
updateLedStateForModifier(mScrollLockLedState, ALED_SCROLL_LOCK, AMETA_SCROLL_LOCK_ON, reset);
}
void KeyboardInputMapper::updateLedStateForModifier(LedState& ledState, int32_t led,
int32_t modifier, bool reset) {
if (ledState.avail) {
bool desiredState = (mMetaState & modifier) != 0;
if (reset || ledState.on != desiredState) {
getDeviceContext().setLedState(led, desiredState);
ledState.on = desiredState;
}
}
}
std::optional<int32_t> KeyboardInputMapper::getAssociatedDisplayId() {
if (mViewport) {
return std::make_optional(mViewport->displayId);
}
return std::nullopt;
}
std::list<NotifyArgs> KeyboardInputMapper::cancelAllDownKeys(nsecs_t when) {
std::list<NotifyArgs> out;
size_t n = mKeyDowns.size();
for (size_t i = 0; i < n; i++) {
out.emplace_back(NotifyKeyArgs(getContext()->getNextId(), when,
systemTime(SYSTEM_TIME_MONOTONIC), getDeviceId(), mSource,
getDisplayId(), /*policyFlags=*/0, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_CANCELED,
mKeyDowns[i].keyCode, mKeyDowns[i].scanCode, AMETA_NONE,
mKeyDowns[i].downTime));
}
mKeyDowns.clear();
mMetaState = AMETA_NONE;
return out;
}
void KeyboardInputMapper::onKeyDownProcessed() {
InputReaderContext& context = *getContext();
if (context.isPreventingTouchpadTaps()) {
// avoid pinging java service unnecessarily
return;
}
// Ignore meta keys or multiple simultaneous down keys as they are likely to be keyboard
// shortcuts
bool shouldHideCursor = mKeyDowns.size() == 1 && !isMetaKey(mKeyDowns[0].keyCode);
if (shouldHideCursor && context.getPolicy()->isInputMethodConnectionActive()) {
context.fadePointer();
context.setPreventingTouchpadTaps(true);
}
}
} // namespace android