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/*
* Copyright 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GraphitePipelineManager.h"
#include <include/core/SkData.h>
#include <include/core/SkRefCnt.h>
#include <include/effects/SkRuntimeEffect.h>
#include <include/gpu/graphite/GraphiteTypes.h>
#include <include/gpu/graphite/PrecompileContext.h>
#include <include/gpu/graphite/precompile/PaintOptions.h>
#include <include/gpu/graphite/precompile/Precompile.h>
#include <include/gpu/graphite/precompile/PrecompileColorFilter.h>
#include <include/gpu/graphite/precompile/PrecompileRuntimeEffect.h>
#include <include/gpu/graphite/precompile/PrecompileShader.h>
#include <include/gpu/graphite/vk/precompile/VulkanPrecompileShader.h>
#include <include/gpu/vk/VulkanTypes.h>
#include <type_traits>
#include "PaintOptionsBuilder.h"
#include "skia/filters/RuntimeEffectManager.h"
namespace android::renderengine::skia {
using namespace skgpu::graphite;
using namespace PaintOptionsUtils;
using PrecompileShaders::ImageShaderFlags;
using ::skgpu::graphite::DrawTypeFlags;
using ::skgpu::graphite::PaintOptions;
using ::skgpu::graphite::RenderPassProperties;
struct PrecompileSettings {
PrecompileSettings(const skgpu::graphite::PaintOptions& paintOptions,
skgpu::graphite::DrawTypeFlags drawTypeFlags,
const skgpu::graphite::RenderPassProperties& renderPassProps,
bool analyticClipping = false)
: fPaintOptions(paintOptions),
fDrawTypeFlags(drawTypeFlags),
fRenderPassProps({&renderPassProps, 1}),
fAnalyticClipping(analyticClipping) {}
PrecompileSettings(const skgpu::graphite::PaintOptions& paintOptions,
skgpu::graphite::DrawTypeFlags drawTypeFlags,
SkSpan<const skgpu::graphite::RenderPassProperties> renderPassProps,
bool analyticClipping = false)
: fPaintOptions(paintOptions),
fDrawTypeFlags(drawTypeFlags),
fRenderPassProps(renderPassProps),
fAnalyticClipping(analyticClipping) {}
skgpu::graphite::PaintOptions fPaintOptions;
skgpu::graphite::DrawTypeFlags fDrawTypeFlags = skgpu::graphite::DrawTypeFlags::kNone;
SkSpan<const skgpu::graphite::RenderPassProperties> fRenderPassProps;
bool fAnalyticClipping = false;
};
// Used in lieu of SkEnumBitMask to avoid adding casts when copying in precompile cases.
static constexpr DrawTypeFlags operator|(DrawTypeFlags a, DrawTypeFlags b) {
return static_cast<DrawTypeFlags>(static_cast<std::underlying_type<DrawTypeFlags>::type>(a) |
static_cast<std::underlying_type<DrawTypeFlags>::type>(b));
}
sk_sp<PrecompileShader> vulkan_ycbcr_image_shader(uint64_t format,
VkSamplerYcbcrModelConversion model,
VkSamplerYcbcrRange range,
VkChromaLocation location, bool pqCS = false) {
SkColorInfo ci{kRGBA_8888_SkColorType, kPremul_SkAlphaType,
pqCS ? SkColorSpace::MakeRGB(SkNamedTransferFn::kPQ, SkNamedGamut::kRec2020)
: nullptr};
skgpu::VulkanYcbcrConversionInfo info;
info.fExternalFormat = format;
info.fYcbcrModel = model;
info.fYcbcrRange = range;
info.fXChromaOffset = location;
info.fYChromaOffset = location;
info.fChromaFilter = VK_FILTER_LINEAR;
return PrecompileShaders::VulkanYCbCrImage(info,
PrecompileShaders::ImageShaderFlags::kExcludeCubic,
{&ci, 1}, {});
}
// Specifies the child shader to be created for a LinearEffect
enum class ChildType {
kSolidColor,
kHWTexture,
kHWTextureYCbCr247,
};
sk_sp<PrecompileShader> create_child_shader(ChildType childType) {
switch (childType) {
case ChildType::kSolidColor:
return PrecompileShaders::Color();
case ChildType::kHWTexture: {
SkColorInfo ci{kRGBA_8888_SkColorType, kPremul_SkAlphaType,
SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
SkNamedGamut::kAdobeRGB)};
return PrecompileShaders::Image(PrecompileShaders::ImageShaderFlags::kExcludeCubic,
{&ci, 1}, {});
}
case ChildType::kHWTextureYCbCr247:
// HardwareImage(3: kEwAAPcAAAAAAAAA)
return vulkan_ycbcr_image_shader(247, VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
VK_CHROMA_LOCATION_COSITED_EVEN,
/* pqCS= */ true);
}
return nullptr;
}
skgpu::graphite::PaintOptions LinearEffect(sk_sp<SkRuntimeEffect> linearEffect, ChildType childType,
SkBlendMode blendMode, bool paintColorIsOpaque = true,
bool matrixColorFilter = false, bool dither = false) {
PaintOptions paintOptions;
sk_sp<PrecompileShader> child = create_child_shader(childType);
paintOptions.setShaders({PrecompileRuntimeEffects::MakePrecompileShader(std::move(linearEffect),
{{std::move(child)}})});
if (matrixColorFilter) {
paintOptions.setColorFilters({PrecompileColorFilters::Matrix()});
}
paintOptions.setBlendModes({blendMode});
paintOptions.setPaintColorIsOpaque(paintColorIsOpaque);
paintOptions.setDither(dither);
return paintOptions;
}
// =======================================
// PaintOptions
// =======================================
// NOTE: keep in sync with upstream external/skia/tests/graphite/precompile/AndroidPaintOptions.cpp
// clang-format off
// TODO(b/426601394): Update this to take an SkColorInfo for the input image.
// The other MouriMap* precompile paint options should use a linear SkColorInfo
// derived from this same input image.
skgpu::graphite::PaintOptions MouriMapCrosstalkAndChunk16x16Passthrough(
RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> crosstalk = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kMouriMap_CrossTalkAndChunk16x16Effect),
{{std::move(img)}});
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(crosstalk) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions MouriMapCrosstalkAndChunk16x16Premul(
RuntimeEffectManager& effectManager) {
// This usage of kUnpremul is non-obvious. It acts to short circuit the identity-colorspace
// optimization for runtime effects. In this case, the Pipeline requires a
// ColorSpaceTransformPremul instead of the (optimized) Passthrough.
SkColorInfo ci { kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> crosstalk = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kMouriMap_CrossTalkAndChunk16x16Effect),
{{std::move(img)}});
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(crosstalk) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions MouriMapChunk8x8Effect(RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGBLinear() };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> chunk8x8 = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kMouriMap_Chunk8x8Effect),
{{std::move(img)}});
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(chunk8x8) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions MouriMapBlur(RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGBLinear() };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> blur = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kMouriMap_BlurEffect),
{{std::move(img)}});
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(blur) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions MouriMapToneMap(RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> input = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
SkColorInfo luxCI { kRGBA_F16_SkColorType,
kPremul_SkAlphaType,
SkColorSpace::MakeSRGBLinear() };
sk_sp<PrecompileShader> lux = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &luxCI, 1 },
{});
sk_sp<PrecompileShader> toneMap = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kMouriMap_TonemapEffect),
{{std::move(input)}, {std::move(lux)}});
sk_sp<PrecompileShader> inLinear =
toneMap->makeWithWorkingColorSpace(luxCI.refColorSpace());
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(inLinear) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions KawaseBlurLowSrcSrcOver(RuntimeEffectManager& effectManager) {
sk_sp<SkRuntimeEffect> lowSampleBlurEffect = effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kKawaseBlurDualFilter_LowSampleBlurEffect);
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> kawase = PrecompileRuntimeEffects::MakePrecompileShader(
std::move(lowSampleBlurEffect),
{ { img } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(kawase) });
paintOptions.setBlendModes({ SkBlendMode::kSrc, SkBlendMode::kSrcOver });
return paintOptions;
}
skgpu::graphite::PaintOptions KawaseBlurHighSrc(RuntimeEffectManager& effectManager) {
sk_sp<SkRuntimeEffect> highSampleBlurEffect = effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kKawaseBlurDualFilter_HighSampleBlurEffect);
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> kawase = PrecompileRuntimeEffects::MakePrecompileShader(
std::move(highSampleBlurEffect),
{ { img } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(kawase) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions BlurFilterMix(RuntimeEffectManager& effectManager) {
sk_sp<SkRuntimeEffect> mixEffect = effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kBlurFilter_MixEffect);
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> mix = PrecompileRuntimeEffects::MakePrecompileShader(
std::move(mixEffect),
{ { img }, { img } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(mix) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
PaintOptions ImagePremulYCbCr238Srcover(bool narrow) {
PaintOptions paintOptions;
// HardwareImage(3: kHoAAO4AAAAAAAAA)
paintOptions.setShaders({ vulkan_ycbcr_image_shader(238,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
narrow ? VK_SAMPLER_YCBCR_RANGE_ITU_NARROW
: VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
VK_CHROMA_LOCATION_MIDPOINT) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
return paintOptions;
}
PaintOptions TransparentPaintImagePremulYCbCr238Srcover() {
PaintOptions paintOptions;
// HardwareImage(3: kHoAAO4AAAAAAAAA)
paintOptions.setShaders({ vulkan_ycbcr_image_shader(238,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
VK_CHROMA_LOCATION_MIDPOINT) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
paintOptions.setPaintColorIsOpaque(false);
return paintOptions;
}
PaintOptions ImagePremulYCbCr240Srcover() {
PaintOptions paintOptions;
// HardwareImage(3: kHIAAPAAAAAAAAAA)
paintOptions.setShaders({ vulkan_ycbcr_image_shader(240,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
VK_CHROMA_LOCATION_MIDPOINT) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
return paintOptions;
}
PaintOptions TransparentPaintImagePremulYCbCr240Srcover() {
PaintOptions paintOptions;
// HardwareImage(3: kHIAAPAAAAAAAAAA)
paintOptions.setShaders({ vulkan_ycbcr_image_shader(240,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
VK_CHROMA_LOCATION_MIDPOINT) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
paintOptions.setPaintColorIsOpaque(false);
return paintOptions;
}
skgpu::graphite::PaintOptions MouriMapCrosstalkAndChunk16x16YCbCr247(
RuntimeEffectManager& effectManager) {
PaintOptions paintOptions;
// HardwareImage(3: kEwAAPcAAAAAAAAA)
sk_sp<PrecompileShader> img = vulkan_ycbcr_image_shader(
247,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
VK_CHROMA_LOCATION_COSITED_EVEN,
/*pqCS=*/true);
sk_sp<PrecompileShader> crosstalk = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kMouriMap_CrossTalkAndChunk16x16Effect),
{ { std::move(img) } });
paintOptions.setShaders({ std::move(crosstalk) });
paintOptions.setBlendModes({ SkBlendMode::kSrc });
return paintOptions;
}
skgpu::graphite::PaintOptions EdgeExtensionPassthroughSrcover(RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> edgeEffect = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kEdgeExtensionEffect),
{ { std::move(img) } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(edgeEffect) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
return paintOptions;
}
skgpu::graphite::PaintOptions EdgeExtensionPremulSrcover(RuntimeEffectManager& effectManager) {
// This usage of kUnpremul is non-obvious. It acts to short circuit the identity-colorspace
// optimization for runtime effects. In this case, the Pipeline requires a
// ColorSpaceTransformPremul instead of the (optimized) Passthrough.
SkColorInfo ci { kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> edgeEffect = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kEdgeExtensionEffect),
{ { std::move(img) } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(edgeEffect) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
return paintOptions;
}
skgpu::graphite::PaintOptions TransparentPaintEdgeExtensionPassthroughMatrixCFDitherSrcover(
RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> edgeEffect = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kEdgeExtensionEffect),
{ { std::move(img) } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(edgeEffect) });
paintOptions.setColorFilters({ PrecompileColorFilters::Matrix() });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
paintOptions.setPaintColorIsOpaque(false);
paintOptions.setDither(true);
return paintOptions;
}
skgpu::graphite::PaintOptions TransparentPaintEdgeExtensionPassthroughSrcover(
RuntimeEffectManager& effectManager) {
SkColorInfo ci { kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> edgeEffect = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kEdgeExtensionEffect),
{ { std::move(img) } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(edgeEffect) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
paintOptions.setPaintColorIsOpaque(false);
return paintOptions;
}
skgpu::graphite::PaintOptions TransparentPaintEdgeExtensionPremulSrcover(
RuntimeEffectManager& effectManager) {
// This usage of kUnpremul is non-obvious. It acts to short circuit the identity-colorspace
// optimization for runtime effects. In this case, the Pipeline requires a
// ColorSpaceTransformPremul instead of the (optimized) Passthrough.
SkColorInfo ci { kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr };
sk_sp<PrecompileShader> img = PrecompileShaders::Image(ImageShaderFlags::kExcludeCubic,
{ &ci, 1 },
{});
sk_sp<PrecompileShader> edgeEffect = PrecompileRuntimeEffects::MakePrecompileShader(
effectManager.getKnownRuntimeEffect(
RuntimeEffectManager::KnownId::kEdgeExtensionEffect),
{ { std::move(img) } });
PaintOptions paintOptions;
paintOptions.setShaders({ std::move(edgeEffect) });
paintOptions.setBlendModes({ SkBlendMode::kSrcOver });
paintOptions.setPaintColorIsOpaque(false);
return paintOptions;
}
// clang-format on
// =======================================
// RenderPassProperties
// =======================================
// NOTE: keep in sync with upstream external/skia/tests/graphite/precompile/AndroidPaintOptions.cpp
// clang-format off
// Single sampled R w/ just depth
const skgpu::graphite::RenderPassProperties kR_1_D {
skgpu::graphite::DepthStencilFlags::kDepth,
kAlpha_8_SkColorType,
/* fDstCS= */ nullptr,
/* fRequiresMSAA= */ false
};
// Single sampled RGBA w/ just depth
const skgpu::graphite::RenderPassProperties kRGBA_1_D {
skgpu::graphite::DepthStencilFlags::kDepth,
kRGBA_8888_SkColorType,
/* fDstCS= */ nullptr,
/* fRequiresMSAA= */ false
};
// The same as kRGBA_1_D but w/ an SRGB colorSpace
const skgpu::graphite::RenderPassProperties kRGBA_1_D_SRGB {
skgpu::graphite::DepthStencilFlags::kDepth,
kRGBA_8888_SkColorType,
SkColorSpace::MakeSRGB(),
/* fRequiresMSAA= */ false
};
// MSAA RGBA w/ depth and stencil
const skgpu::graphite::RenderPassProperties kRGBA_4_DS {
skgpu::graphite::DepthStencilFlags::kDepthStencil,
kRGBA_8888_SkColorType,
/* fDstCS= */ nullptr,
/* fRequiresMSAA= */ true
};
// The same as kRGBA_4_DS but w/ an SRGB colorSpace
const skgpu::graphite::RenderPassProperties kRGBA_4_DS_SRGB {
skgpu::graphite::DepthStencilFlags::kDepthStencil,
kRGBA_8888_SkColorType,
SkColorSpace::MakeSRGB(),
/* fRequiresMSAA= */ true
};
// Single sampled RGBA16F w/ just depth
const skgpu::graphite::RenderPassProperties kRGBA16F_1_D {
skgpu::graphite::DepthStencilFlags::kDepth,
kRGBA_F16_SkColorType,
/* fDstCS= */ nullptr,
/* fRequiresMSAA= */ false
};
// The same as kRGBA16F_1_D but w/ an SRGB colorSpace
const skgpu::graphite::RenderPassProperties kRGBA16F_1_D_SRGB {
skgpu::graphite::DepthStencilFlags::kDepth,
kRGBA_F16_SkColorType,
SkColorSpace::MakeSRGB(),
/* fRequiresMSAA= */ false
};
// The same as kRGBA16F_1_D but w/ a linear SRGB colorSpace
const skgpu::graphite::RenderPassProperties kRGBA16F_1_D_Linear {
skgpu::graphite::DepthStencilFlags::kDepth,
kRGBA_F16_SkColorType,
SkColorSpace::MakeSRGBLinear(),
/* fRequiresMSAA= */ false
};
// clang-format on
const RenderPassProperties kCombo_RGBA_1D_4DS[2] = {kRGBA_1_D, kRGBA_4_DS};
const RenderPassProperties kCombo_RGBA_1D_4DS_SRGB[2] = {kRGBA_1_D_SRGB, kRGBA_4_DS_SRGB};
const RenderPassProperties kCombo_RGBA_1D_SRGB_w16F[2] = {kRGBA_1_D_SRGB, kRGBA16F_1_D_SRGB};
// =======================================
// DrawTypeFlags
// =======================================
// NOTE: keep in sync with upstream external/skia/tests/graphite/precompile/AndroidPaintOptions.cpp
// clang-format off
constexpr bool kWithAnalyticClip = true;
constexpr DrawTypeFlags kRRectAndNonAARect =
static_cast<DrawTypeFlags>(DrawTypeFlags::kAnalyticRRect |
DrawTypeFlags::kNonAAFillRect);
// clang-format on
void GraphitePipelineManager::PrecompilePipelines(
std::unique_ptr<graphite::PrecompileContext> precompileContext,
RuntimeEffectManager& effectManager) {
// Easy references to SkRuntimeEffects for various LinearEffects that may be reused in multiple
// precompilation scenarios.
// clang-format off
const auto kUNKNOWN__SRGB__false__UNKNOWN__Shader =
effectManager.getOrCreateLinearRuntimeEffect({
.inputDataspace = ui::Dataspace::UNKNOWN, // Default
.outputDataspace = ui::Dataspace::SRGB, // (deprecated) sRGB sRGB Full range
.undoPremultipliedAlpha = false,
.fakeOutputDataspace = ui::Dataspace::UNKNOWN, // Default
.type = shaders::LinearEffect::SkSLType::Shader,
});
const auto kBT2020_ITU_PQ__BT2020__false__UNKNOWN__Shader =
effectManager.getOrCreateLinearRuntimeEffect({
.inputDataspace = ui::Dataspace::BT2020_ITU_PQ, // BT2020 SMPTE 2084 Limited range
.outputDataspace = ui::Dataspace::BT2020, // BT2020 SMPTE_170M Full range
.undoPremultipliedAlpha = false,
.fakeOutputDataspace = ui::Dataspace::UNKNOWN, // Default
.type = shaders::LinearEffect::SkSLType::Shader,
});
const auto k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader =
effectManager.getOrCreateLinearRuntimeEffect({
.inputDataspace = static_cast<ui::Dataspace>(0x188a0000), // DCI-P3 sRGB Extended range
.outputDataspace = ui::Dataspace::DISPLAY_P3, // DCI-P3 sRGB Full range
.undoPremultipliedAlpha = false,
.fakeOutputDataspace = static_cast<ui::Dataspace>(0x90a0000), // DCI-P3 gamma 2.2 Full range
.type = shaders::LinearEffect::SkSLType::Shader,
});
const auto kV0_SRGB__V0_SRGB__true__UNKNOWN__Shader =
effectManager.getOrCreateLinearRuntimeEffect({
.inputDataspace = ui::Dataspace::V0_SRGB,
.outputDataspace = ui::Dataspace::V0_SRGB,
.undoPremultipliedAlpha = true,
.fakeOutputDataspace = ui::Dataspace::UNKNOWN, // Default
.type = shaders::LinearEffect::SkSLType::Shader,
});
const auto k0x188a0000__V0_SRGB__true__0x9010000__Shader =
effectManager.getOrCreateLinearRuntimeEffect({
.inputDataspace = static_cast<ui::Dataspace>(0x188a0000), // DCI-P3 sRGB Extended range
.outputDataspace = ui::Dataspace::V0_SRGB,
.undoPremultipliedAlpha = true,
.fakeOutputDataspace = static_cast<ui::Dataspace>(0x9010000),
.type = shaders::LinearEffect::SkSLType::Shader,
});
// clang-format on
// =======================================
// Combinations
// =======================================
// NOTE: keep in sync with upstream
// external/skia/tests/graphite/precompile/AndroidPaintOptions.cpp
// clang-format off
const PrecompileSettings precompileCases[] = {
{ Builder().hwImg(kPremul).srcOver(),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D },
{ Builder().hwImg(kPremul).srcOver(),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().hwImg(kPremul).srcOver(),
kRRectAndNonAARect,
kRGBA_4_DS },
{ Builder().hwImg(kSRGB).srcOver(),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_SRGB },
{ Builder().hwImg(kSRGB).srcOver(),
kRRectAndNonAARect,
kRGBA_1_D_SRGB,
kWithAnalyticClip },
{ Builder().transparent().hwImg(kPremul).srcOver(),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().transparent().hwImg(kPremul).srcOver(),
kRRectAndNonAARect,
kRGBA_4_DS },
{ Builder().transparent().hwImg(kSRGB).srcOver(),
kRRectAndNonAARect,
kRGBA_1_D_SRGB },
{ Builder().src().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().srcOver(),
kRRectAndNonAARect,
kRGBA_4_DS },
{ Builder().hwImg(kPremul).matrixCF().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().transparent().hwImg(kPremul).matrixCF().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().transparent().hwImg(kPremul).matrixCF().dither().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D },
{ Builder().transparent().hwImg(kPremul).matrixCF().dither().srcOver(),
DrawTypeFlags::kNonAAFillRect,
kRGBA_4_DS },
{ Builder().hwImg(kPremul).matrixCF().dither().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().hwImg(kPremul).matrixCF().dither().srcOver(),
DrawTypeFlags::kNonAAFillRect,
kRGBA_4_DS },
{ Builder().transparent().hwImg(kSRGB).matrixCF().dither().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D_SRGB },
{ Builder().hwImg(kSRGB).matrixCF().dither().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D_SRGB,
kWithAnalyticClip },
{ Builder().hwImg(kSRGB).matrixCF().dither().srcOver(),
DrawTypeFlags::kAnalyticRRect,
kRGBA_4_DS_SRGB },
{ Builder().hwImg(kAlphaSRGB).matrixCF().srcOver(),
DrawTypeFlags::kNonAAFillRect,
kCombo_RGBA_1D_4DS_SRGB },
{ Builder().hwImg(kPremul).src(),
kRRectAndNonAARect,
kRGBA_1_D },
{ Builder().hwImg(kPremul).src(),
DrawTypeFlags::kPerEdgeAAQuad,
kRGBA_1_D },
{ Builder().hwImg(kPremul).src(),
DrawTypeFlags::kNonAAFillRect,
kRGBA_4_DS },
// TODO(b/426601394): Group these paint option settings into a function that accepts an
// input image color space so that the intermediate linear color spaces adapt correctly.
{ MouriMapBlur(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_Linear },
{ MouriMapToneMap(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D_SRGB },
{ MouriMapCrosstalkAndChunk16x16Passthrough(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_Linear },
{ MouriMapChunk8x8Effect(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_Linear },
{ KawaseBlurLowSrcSrcOver(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D },
{ KawaseBlurHighSrc(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D },
{ BlurFilterMix(effectManager),
kRRectAndNonAARect,
kRGBA_1_D },
// These two are solid colors drawn w/ a LinearEffect
{ LinearEffect(kUNKNOWN__SRGB__false__UNKNOWN__Shader,
ChildType::kSolidColor,
SkBlendMode::kSrcOver),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_SRGB },
{ LinearEffect(kBT2020_ITU_PQ__BT2020__false__UNKNOWN__Shader,
ChildType::kSolidColor,
SkBlendMode::kSrc),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D_SRGB },
{ LinearEffect(kUNKNOWN__SRGB__false__UNKNOWN__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver),
DrawTypeFlags::kNonAAFillRect,
kCombo_RGBA_1D_SRGB_w16F },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver),
DrawTypeFlags::kAnalyticRRect,
kCombo_RGBA_1D_4DS_SRGB },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D_SRGB,
kWithAnalyticClip },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ false),
DrawTypeFlags::kAnalyticRRect,
kCombo_RGBA_1D_4DS_SRGB },
// The next 3 have a RE_LinearEffect and a MatrixFilter along w/ different ancillary
// additions
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ true),
DrawTypeFlags::kAnalyticRRect,
kRGBA_1_D_SRGB },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ false,
/* matrixColorFilter= */ true),
DrawTypeFlags::kAnalyticRRect,
kRGBA_1_D_SRGB },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ true,
/* dither= */ true),
DrawTypeFlags::kAnalyticRRect,
kRGBA_1_D_SRGB },
{ LinearEffect(kV0_SRGB__V0_SRGB__true__UNKNOWN__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ false,
/* dither= */ false),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_SRGB },
{ LinearEffect(kV0_SRGB__V0_SRGB__true__UNKNOWN__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ false,
/* dither= */ false),
DrawTypeFlags::kAnalyticRRect,
kRGBA_1_D_SRGB },
{ LinearEffect(k0x188a0000__V0_SRGB__true__0x9010000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ true,
/* dither= */ true),
DrawTypeFlags::kAnalyticRRect,
kRGBA_1_D_SRGB },
{ LinearEffect(k0x188a0000__V0_SRGB__true__0x9010000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ false,
/* dither= */ false),
DrawTypeFlags::kAnalyticRRect,
kRGBA_1_D_SRGB },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ false),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_1_D_SRGB },
{ LinearEffect(k0x188a0000__DISPLAY_P3__false__0x90a0000__Shader,
ChildType::kHWTexture,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ true),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_1_D_SRGB },
{ Builder().srcOver(),
DrawTypeFlags::kNonSimpleShape,
kRGBA_4_DS },
{ Builder().hwImg(kPremul).srcOver(),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_4_DS },
{ Builder().src().srcOver(),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_4_DS },
{ {}, // ignored
DrawTypeFlags::kDropShadows,
kRGBA_1_D },
{ {}, // ignored
DrawTypeFlags::kDropShadows,
kRGBA_4_DS },
{ EdgeExtensionPremulSrcover(effectManager),
kRRectAndNonAARect,
kRGBA_1_D },
{ TransparentPaintEdgeExtensionPassthroughMatrixCFDitherSrcover(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D },
{ TransparentPaintEdgeExtensionPassthroughSrcover(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D },
{ TransparentPaintEdgeExtensionPremulSrcover(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D },
{ EdgeExtensionPassthroughSrcover(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D,
kWithAnalyticClip },
{ Builder().hwImg(kAlpha, kClamp).src(),
DrawTypeFlags::kNonAAFillRect,
kR_1_D },
{ Builder().hwImg(kSRGB).matrixCF().srcOver(),
kRRectAndNonAARect,
kRGBA_1_D_SRGB },
{ MouriMapCrosstalkAndChunk16x16Premul(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_SRGB },
{ Builder().blend().srcOver(),
DrawTypeFlags::kAnalyticRRect,
kCombo_RGBA_1D_4DS },
{ Builder().blend().srcOver(),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_1_D },
{ Builder().transparent().blend().srcOver(),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D },
// 238 Full range (kHIAAO4AAAAAAAAA) block ----------------
{ ImagePremulYCbCr238Srcover(/* narrow= */ false),
DrawTypeFlags::kNonAAFillRect,
kCombo_RGBA_1D_4DS_SRGB,
kWithAnalyticClip },
// 238 Narrow range (kHoAAO4AAAAAAAAA) block ----------------
{ ImagePremulYCbCr238Srcover(/* narrow= */ true),
kRRectAndNonAARect,
kRGBA_1_D,
kWithAnalyticClip },
{ TransparentPaintImagePremulYCbCr238Srcover(),
kRRectAndNonAARect,
kCombo_RGBA_1D_4DS },
{ TransparentPaintImagePremulYCbCr238Srcover(),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_4_DS },
{ ImagePremulYCbCr238Srcover(/* narrow= */ true),
kRRectAndNonAARect,
kRGBA_4_DS },
// Note: this didn't get folded into the above since the RRect draw isn't appearing w/ a
// clip
{ ImagePremulYCbCr238Srcover(/* narrow= */ true),
DrawTypeFlags::kNonAAFillRect | DrawTypeFlags::kAnalyticClip,
kRGBA_4_DS },
// 240 (kHIAAPAAAAAAAAAA) block ----------------
{ ImagePremulYCbCr240Srcover(),
DrawTypeFlags::kNonAAFillRect,
kRGBA_1_D,
kWithAnalyticClip },
{ ImagePremulYCbCr240Srcover(),
DrawTypeFlags::kNonAAFillRect,
kRGBA_4_DS },
{ TransparentPaintImagePremulYCbCr240Srcover(),
DrawTypeFlags::kNonAAFillRect,
kCombo_RGBA_1D_4DS },
// 247 (kEwAAPcAAAAAAAAA) block ----------------
{ MouriMapCrosstalkAndChunk16x16YCbCr247(effectManager),
DrawTypeFlags::kNonAAFillRect,
kRGBA16F_1_D_SRGB },
// The next 2 have the same PaintOptions but different destination surfaces
{ LinearEffect(kBT2020_ITU_PQ__BT2020__false__UNKNOWN__Shader,
ChildType::kHWTextureYCbCr247,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ false,
/* dither= */ true),
kRRectAndNonAARect,
kRGBA_1_D_SRGB,
kWithAnalyticClip },
{ LinearEffect(kBT2020_ITU_PQ__BT2020__false__UNKNOWN__Shader,
ChildType::kHWTextureYCbCr247,
SkBlendMode::kSrcOver,
/* paintColorIsOpaque= */ true,
/* matrixColorFilter= */ false,
/* dither= */ true),
DrawTypeFlags::kNonAAFillRect,
kRGBA_4_DS_SRGB },
};
// clang-format on
ALOGD("Pipeline precompilation started");
for (size_t i = 0; i < std::size(precompileCases); i++) {
const PrecompileSettings& settings = precompileCases[i];
Precompile(precompileContext.get(), settings.fPaintOptions, settings.fDrawTypeFlags,
settings.fRenderPassProps);
if (settings.fAnalyticClipping) {
DrawTypeFlags newFlags = settings.fDrawTypeFlags | DrawTypeFlags::kAnalyticClip;
Precompile(precompileContext.get(), settings.fPaintOptions,
static_cast<DrawTypeFlags>(newFlags), settings.fRenderPassProps);
}
}
ALOGD("Pipeline precompilation finished");
}
} // namespace android::renderengine::skia