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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_WINDOW_H
#define _UI_INPUT_WINDOW_H
#include <android/os/TouchOcclusionMode.h>
#include <binder/Parcel.h>
#include <binder/Parcelable.h>
#include <input/Flags.h>
#include <input/Input.h>
#include <input/InputTransport.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/Transform.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include "InputApplication.h"
using android::os::TouchOcclusionMode;
namespace android {
/*
* Describes the properties of a window that can receive input.
*/
struct InputWindowInfo : public Parcelable {
InputWindowInfo() = default;
// Window flags from WindowManager.LayoutParams
enum class Flag : uint32_t {
ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
DIM_BEHIND = 0x00000002,
BLUR_BEHIND = 0x00000004,
NOT_FOCUSABLE = 0x00000008,
NOT_TOUCHABLE = 0x00000010,
NOT_TOUCH_MODAL = 0x00000020,
TOUCHABLE_WHEN_WAKING = 0x00000040,
KEEP_SCREEN_ON = 0x00000080,
LAYOUT_IN_SCREEN = 0x00000100,
LAYOUT_NO_LIMITS = 0x00000200,
FULLSCREEN = 0x00000400,
FORCE_NOT_FULLSCREEN = 0x00000800,
DITHER = 0x00001000,
SECURE = 0x00002000,
SCALED = 0x00004000,
IGNORE_CHEEK_PRESSES = 0x00008000,
LAYOUT_INSET_DECOR = 0x00010000,
ALT_FOCUSABLE_IM = 0x00020000,
WATCH_OUTSIDE_TOUCH = 0x00040000,
SHOW_WHEN_LOCKED = 0x00080000,
SHOW_WALLPAPER = 0x00100000,
TURN_SCREEN_ON = 0x00200000,
DISMISS_KEYGUARD = 0x00400000,
SPLIT_TOUCH = 0x00800000,
HARDWARE_ACCELERATED = 0x01000000,
LAYOUT_IN_OVERSCAN = 0x02000000,
TRANSLUCENT_STATUS = 0x04000000,
TRANSLUCENT_NAVIGATION = 0x08000000,
LOCAL_FOCUS_MODE = 0x10000000,
SLIPPERY = 0x20000000,
LAYOUT_ATTACHED_IN_DECOR = 0x40000000,
DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000,
}; // Window types from WindowManager.LayoutParams
enum class Type : int32_t {
UNKNOWN = 0,
FIRST_APPLICATION_WINDOW = 1,
BASE_APPLICATION = 1,
APPLICATION = 2,
APPLICATION_STARTING = 3,
LAST_APPLICATION_WINDOW = 99,
FIRST_SUB_WINDOW = 1000,
APPLICATION_PANEL = FIRST_SUB_WINDOW,
APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1,
APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2,
APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3,
APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4,
LAST_SUB_WINDOW = 1999,
FIRST_SYSTEM_WINDOW = 2000,
STATUS_BAR = FIRST_SYSTEM_WINDOW,
SEARCH_BAR = FIRST_SYSTEM_WINDOW + 1,
PHONE = FIRST_SYSTEM_WINDOW + 2,
SYSTEM_ALERT = FIRST_SYSTEM_WINDOW + 3,
KEYGUARD = FIRST_SYSTEM_WINDOW + 4,
TOAST = FIRST_SYSTEM_WINDOW + 5,
SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW + 6,
PRIORITY_PHONE = FIRST_SYSTEM_WINDOW + 7,
SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW + 8,
KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW + 9,
SYSTEM_ERROR = FIRST_SYSTEM_WINDOW + 10,
INPUT_METHOD = FIRST_SYSTEM_WINDOW + 11,
INPUT_METHOD_DIALOG = FIRST_SYSTEM_WINDOW + 12,
WALLPAPER = FIRST_SYSTEM_WINDOW + 13,
STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW + 14,
SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW + 15,
DRAG = FIRST_SYSTEM_WINDOW + 16,
STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW + 17,
POINTER = FIRST_SYSTEM_WINDOW + 18,
NAVIGATION_BAR = FIRST_SYSTEM_WINDOW + 19,
VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW + 20,
BOOT_PROGRESS = FIRST_SYSTEM_WINDOW + 21,
INPUT_CONSUMER = FIRST_SYSTEM_WINDOW + 22,
NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW + 24,
MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 27,
ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW + 32,
DOCK_DIVIDER = FIRST_SYSTEM_WINDOW + 34,
ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39,
NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40,
LAST_SYSTEM_WINDOW = 2999,
};
enum class Feature {
DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
NO_INPUT_CHANNEL = 0x00000002,
DISABLE_USER_ACTIVITY = 0x00000004,
INPUT_FEATURE_DROP_INPUT = 0x00000008,
};
/* These values are filled in by the WM and passed through SurfaceFlinger
* unless specified otherwise.
*/
// This value should NOT be used to uniquely identify the window. There may be different
// input windows that have the same token.
sp<IBinder> token;
// This uniquely identifies the input window.
int32_t id = -1;
std::string name;
Flags<Flag> flags;
Type type = Type::UNKNOWN;
std::chrono::nanoseconds dispatchingTimeout = std::chrono::seconds(5);
/* These values are filled in by SurfaceFlinger. */
int32_t frameLeft = -1;
int32_t frameTop = -1;
int32_t frameRight = -1;
int32_t frameBottom = -1;
/*
* SurfaceFlinger consumes this value to shrink the computed frame. This is
* different from shrinking the touchable region in that it DOES shift the coordinate
* space where-as the touchable region does not and is more like "cropping". This
* is used for window shadows.
*/
int32_t surfaceInset = 0;
// A global scaling factor for all windows. Unlike windowScaleX/Y this results
// in scaling of the TOUCH_MAJOR/TOUCH_MINOR axis.
float globalScaleFactor = 1.0f;
// The opacity of this window, from 0.0 to 1.0 (inclusive).
// An alpha of 1.0 means fully opaque and 0.0 means fully transparent.
float alpha;
// Transform applied to individual windows.
ui::Transform transform;
// Display size in its natural rotation. Used to rotate raw coordinates for compatibility.
int32_t displayWidth = AMOTION_EVENT_INVALID_DISPLAY_SIZE;
int32_t displayHeight = AMOTION_EVENT_INVALID_DISPLAY_SIZE;
/*
* This is filled in by the WM relative to the frame and then translated
* to absolute coordinates by SurfaceFlinger once the frame is computed.
*/
Region touchableRegion;
bool visible = false;
bool focusable = false;
bool hasWallpaper = false;
bool paused = false;
/* This flag is set when the window is of a trusted type that is allowed to silently
* overlay other windows for the purpose of implementing the secure views feature.
* Trusted overlays, such as IME windows, can partly obscure other windows without causing
* motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
*/
bool trustedOverlay = false;
TouchOcclusionMode touchOcclusionMode = TouchOcclusionMode::BLOCK_UNTRUSTED;
int32_t ownerPid = -1;
int32_t ownerUid = -1;
std::string packageName;
Flags<Feature> inputFeatures;
int32_t displayId = ADISPLAY_ID_NONE;
int32_t portalToDisplayId = ADISPLAY_ID_NONE;
InputApplicationInfo applicationInfo;
bool replaceTouchableRegionWithCrop = false;
wp<IBinder> touchableRegionCropHandle;
void addTouchableRegion(const Rect& region);
bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
bool frameContainsPoint(int32_t x, int32_t y) const;
bool supportsSplitTouch() const;
bool overlaps(const InputWindowInfo* other) const;
bool operator==(const InputWindowInfo& inputChannel) const;
status_t writeToParcel(android::Parcel* parcel) const override;
status_t readFromParcel(const android::Parcel* parcel) override;
};
/*
* Handle for a window that can receive input.
*
* Used by the native input dispatcher to indirectly refer to the window manager objects
* that describe a window.
*/
class InputWindowHandle : public RefBase {
public:
explicit InputWindowHandle();
InputWindowHandle(const InputWindowHandle& other);
InputWindowHandle(const InputWindowInfo& other);
inline const InputWindowInfo* getInfo() const { return &mInfo; }
sp<IBinder> getToken() const;
int32_t getId() const { return mInfo.id; }
sp<IBinder> getApplicationToken() { return mInfo.applicationInfo.token; }
inline std::string getName() const { return !mInfo.name.empty() ? mInfo.name : "<invalid>"; }
inline std::chrono::nanoseconds getDispatchingTimeout(
std::chrono::nanoseconds defaultValue) const {
return mInfo.token ? std::chrono::nanoseconds(mInfo.dispatchingTimeout) : defaultValue;
}
/**
* Requests that the state of this object be updated to reflect
* the most current available information about the application.
* As this class is created as RefBase object, no pure virtual function is allowed.
*
* This method should only be called from within the input dispatcher's
* critical section.
*
* Returns true on success, or false if the handle is no longer valid.
*/
virtual bool updateInfo() { return false; }
/**
* Updates from another input window handle.
*/
void updateFrom(const sp<InputWindowHandle> handle);
/**
* Releases the channel used by the associated information when it is
* no longer needed.
*/
void releaseChannel();
// Not override since this class is not derrived from Parcelable.
status_t readFromParcel(const android::Parcel* parcel);
status_t writeToParcel(android::Parcel* parcel) const;
protected:
virtual ~InputWindowHandle();
InputWindowInfo mInfo;
};
} // namespace android
#endif // _UI_INPUT_WINDOW_H