SF: fix a bug with DISPLAY_EVENT_MODE_CHANGE

SF might dispatch a DISPLAY_EVENT_MODE_CHANGE event before changing
the actual mode. This can happen when the mode change takes more than
a single refresh and caused by incorrectly checking the previously
reported event without checking for the current mode.

Bug: 194515308
Bug: 193945763
Test: SF unit tests
Change-Id: Icf44e0fb6aadb76e629cd408907389e2626d2047
Merged-In: Icf44e0fb6aadb76e629cd408907389e2626d2047
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index e0b3640..64ad178 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -386,6 +386,13 @@
     }
 
     const auto modeId = *mFeatures.modeId;
+    // If the modeId is not the current mode, this means that a
+    // mode change is in progress. In that case we shouldn't dispatch an event
+    // as it will be dispatched when the current mode changes.
+    if (mRefreshRateConfigs.getCurrentRefreshRate().getModeId() != modeId) {
+        return;
+    }
+
     const auto vsyncPeriod = mRefreshRateConfigs.getRefreshRateFromModeId(modeId).getVsyncPeriod();
 
     // If there is no change from cached mode, there is no need to dispatch an event