| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "TouchedWindow.h" |
| |
| namespace android { |
| |
| namespace gui { |
| class WindowInfoHandle; |
| } |
| |
| namespace inputdispatcher { |
| |
| struct TouchState { |
| // id of the device that is currently down, others are rejected |
| int32_t deviceId = -1; |
| // source of the device that is current down, others are rejected |
| uint32_t source = 0; |
| |
| std::vector<TouchedWindow> windows; |
| |
| TouchState() = default; |
| ~TouchState() = default; |
| TouchState& operator=(const TouchState&) = default; |
| |
| void reset(); |
| void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle, |
| int32_t targetFlags, BitSet32 pointerIds, |
| std::optional<nsecs_t> eventTime = std::nullopt); |
| void removeWindowByToken(const sp<IBinder>& token); |
| void filterNonAsIsTouchWindows(); |
| |
| // Cancel pointers for current set of windows except the window with particular binder token. |
| void cancelPointersForWindowsExcept(const BitSet32 pointerIds, const sp<IBinder>& token); |
| // Cancel pointers for current set of non-pilfering windows i.e. windows with isPilferingWindow |
| // set to false. |
| void cancelPointersForNonPilferingWindows(const BitSet32 pointerIds); |
| |
| sp<android::gui::WindowInfoHandle> getFirstForegroundWindowHandle() const; |
| bool isSlippery() const; |
| sp<android::gui::WindowInfoHandle> getWallpaperWindow() const; |
| // Whether any of the windows are currently being touched |
| bool isDown() const; |
| std::string dump() const; |
| }; |
| |
| } // namespace inputdispatcher |
| } // namespace android |