blob: 3c1e6370b75dd97123a5705a379a1bbb2c5bd8a6 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERPOLICYINTERFACE_H
#define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERPOLICYINTERFACE_H
#include "InputDispatcherConfiguration.h"
#include <binder/IBinder.h>
#include <gui/InputApplication.h>
#include <input/Input.h>
#include <utils/RefBase.h>
namespace android {
/*
* Input dispatcher policy interface.
*
* The input reader policy is used by the input reader to interact with the Window Manager
* and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*/
class InputDispatcherPolicyInterface : public virtual RefBase {
protected:
InputDispatcherPolicyInterface() {}
virtual ~InputDispatcherPolicyInterface() {}
public:
/* Notifies the system that a configuration change has occurred. */
virtual void notifyConfigurationChanged(nsecs_t when) = 0;
/* Notifies the system that an application does not have a focused window.
*/
virtual void notifyNoFocusedWindowAnr(
const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
/* Notifies the system that a window just became unresponsive. This indicates that ANR
* should be raised for this window. The window is identified via token.
* The string reason contains information about the input event that we haven't received
* a response for.
*/
virtual void notifyWindowUnresponsive(const sp<IBinder>& token, const std::string& reason) = 0;
/* Notifies the system that a monitor just became unresponsive. This indicates that ANR
* should be raised for this monitor. The monitor is identified via its pid.
* The string reason contains information about the input event that we haven't received
* a response for.
*/
virtual void notifyMonitorUnresponsive(int32_t pid, const std::string& reason) = 0;
/* Notifies the system that a window just became responsive. This is only called after the
* window was first marked "unresponsive". This indicates that ANR dialog (if any) should
* no longer should be shown to the user. The window is eligible to cause a new ANR in the
* future.
*/
virtual void notifyWindowResponsive(const sp<IBinder>& token) = 0;
/* Notifies the system that a monitor just became responsive. This is only called after the
* monitor was first marked "unresponsive". This indicates that ANR dialog (if any) should
* no longer should be shown to the user. The monitor is eligible to cause a new ANR in the
* future.
*/
virtual void notifyMonitorResponsive(int32_t pid) = 0;
/* Notifies the system that an input channel is unrecoverably broken. */
virtual void notifyInputChannelBroken(const sp<IBinder>& token) = 0;
virtual void notifyFocusChanged(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) = 0;
virtual void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
const std::vector<float>& values) = 0;
virtual void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType,
InputDeviceSensorAccuracy accuracy) = 0;
virtual void notifyVibratorState(int32_t deviceId, bool isOn) = 0;
/* Notifies the system that an untrusted touch occurred. */
virtual void notifyUntrustedTouch(const std::string& obscuringPackage) = 0;
/* Gets the input dispatcher configuration. */
virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
/* Filters an input event.
* Return true to dispatch the event unmodified, false to consume the event.
* A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
* to injectInputEvent.
*/
virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
/* Intercepts a key event immediately before queueing it.
* The policy can use this method as an opportunity to perform power management functions
* and early event preprocessing such as updating policy flags.
*
* This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
* should be dispatched to applications.
*/
virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
/* Intercepts a touch, trackball or other motion event before queueing it.
* The policy can use this method as an opportunity to perform power management functions
* and early event preprocessing such as updating policy flags.
*
* This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
* should be dispatched to applications.
*/
virtual void interceptMotionBeforeQueueing(const int32_t displayId, nsecs_t when,
uint32_t& policyFlags) = 0;
/* Allows the policy a chance to intercept a key before dispatching. */
virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>& token,
const KeyEvent* keyEvent,
uint32_t policyFlags) = 0;
/* Allows the policy a chance to perform default processing for an unhandled key.
* Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
virtual bool dispatchUnhandledKey(const sp<IBinder>& token, const KeyEvent* keyEvent,
uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
/* Notifies the policy about switch events.
*/
virtual void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask,
uint32_t policyFlags) = 0;
/* Poke user activity for an event dispatched to a window. */
virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType, int32_t displayId) = 0;
/* Checks whether a given application pid/uid has permission to inject input events
* into other applications.
*
* This method is special in that its implementation promises to be non-reentrant and
* is safe to call while holding other locks. (Most other methods make no such guarantees!)
*/
virtual bool checkInjectEventsPermissionNonReentrant(int32_t injectorPid,
int32_t injectorUid) = 0;
/* Notifies the policy that a pointer down event has occurred outside the current focused
* window.
*
* The touchedToken passed as an argument is the window that received the input event.
*/
virtual void onPointerDownOutsideFocus(const sp<IBinder>& touchedToken) = 0;
/* Change the Pointer Capture state in InputReader.
*
* InputDispatcher is solely responsible for updating the Pointer Capture state.
*/
virtual void setPointerCapture(const PointerCaptureRequest&) = 0;
/* Notifies the policy that the drag window has moved over to another window */
virtual void notifyDropWindow(const sp<IBinder>& token, float x, float y) = 0;
};
} // namespace android
#endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERPOLICYINTERFACE_H