blob: 9f26c14849bae86de3cfd30ea790b43bb9687aec [file] [log] [blame]
/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_GRAPHICS_ENV_H
#define ANDROID_GUI_GRAPHICS_ENV_H 1
#include <string>
namespace android {
class GraphicsEnv {
public:
static GraphicsEnv& getInstance();
// Set a search path for loading graphics drivers. The path is a list of
// directories separated by ':'. A directory can be contained in a zip file
// (drivers must be stored uncompressed and page aligned); such elements
// in the search path must have a '!' after the zip filename, e.g.
// /data/app/com.example.driver/base.apk!/lib/arm64-v8a
void setDriverPath(const std::string path);
private:
GraphicsEnv() = default;
std::string mDriverPath;
};
} // namespace android
#endif // ANDROID_GUI_GRAPHICS_ENV_H