libagl: Switch from gralloc to GraphicBufferMapper

Removes all direct references to the gralloc module from libagl and
uses the GraphicBufferMapper class instead when locking and unlocking
buffers.

Also a couple of minor code cleanups to eliminate warnings.

Bug: 28401203
Change-Id: Ie982d375b3152d5f677ab54c2067179b8d34c06d
diff --git a/opengl/libagl/context.h b/opengl/libagl/context.h
index d23f435..18ef7d5 100644
--- a/opengl/libagl/context.h
+++ b/opengl/libagl/context.h
@@ -26,7 +26,8 @@
 #endif
 
 #include <private/pixelflinger/ggl_context.h>
-#include <hardware/gralloc.h>
+
+#include <system/window.h>
 
 #include <GLES/gl.h>
 #include <GLES/glext.h>
@@ -615,7 +616,7 @@
     culling_t               cull;
     lighting_t              lighting;
     user_clip_planes_t      clipPlanes;
-    compute_iterators_t     lerp;           __attribute__((aligned(32)));
+    compute_iterators_t     lerp           __attribute__((aligned(32)));
     vertex_t                current;
     vec4_t                  currentColorClamped;
     vec3_t                  currentNormal;
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 7560d8f..47733e6 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -32,6 +32,7 @@
 #include <utils/threads.h>
 #include <ui/ANativeObjectBase.h>
 #include <ui/Fence.h>
+#include <ui/GraphicBufferMapper.h>
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
@@ -242,7 +243,6 @@
     ANativeWindow*   nativeWindow;
     ANativeWindowBuffer*   buffer;
     ANativeWindowBuffer*   previousBuffer;
-    gralloc_module_t const*    module;
     int width;
     int height;
     void* bits;
@@ -341,16 +341,12 @@
         EGLConfig config,
         int32_t depthFormat,
         ANativeWindow* window)
-    : egl_surface_t(dpy, config, depthFormat), 
-    nativeWindow(window), buffer(0), previousBuffer(0), module(0),
-    bits(NULL)
+    : egl_surface_t(dpy, config, depthFormat),
+    nativeWindow(window), buffer(0), previousBuffer(0), bits(NULL)
 {
-    hw_module_t const* pModule;
-    hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule);
-    module = reinterpret_cast<gralloc_module_t const*>(pModule);
 
     pixelFormatTable = gglGetPixelFormatTable();
-    
+
     // keep a reference on the window
     nativeWindow->common.incRef(&nativeWindow->common);
     nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width);
@@ -440,22 +436,16 @@
 status_t egl_window_surface_v2_t::lock(
         ANativeWindowBuffer* buf, int usage, void** vaddr)
 {
-    int err;
-
-    err = module->lock(module, buf->handle,
-            usage, 0, 0, buf->width, buf->height, vaddr);
-
-    return err;
+    auto& mapper = GraphicBufferMapper::get();
+    return mapper.lock(buf->handle, usage,
+            android::Rect(buf->width, buf->height), vaddr);
 }
 
 status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf)
 {
     if (!buf) return BAD_VALUE;
-    int err = NO_ERROR;
-
-    err = module->unlock(module, buf->handle);
-
-    return err;
+    auto& mapper = GraphicBufferMapper::get();
+    return mapper.unlock(buf->handle);
 }
 
 void egl_window_surface_v2_t::copyBlt(
diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp
index 479bf7e..e7fe9d7 100644
--- a/opengl/libagl/light.cpp
+++ b/opengl/libagl/light.cpp
@@ -229,7 +229,7 @@
 #endif
         vnorm3(l.normalizedObjPosition.v, l.objPosition.v);
     }
-    const vec4_t eyeViewer = { 0, 0, 0x10000, 0 };
+    const vec4_t eyeViewer = {{{ 0, 0, 0x10000, 0 }}};
 #if OBJECT_SPACE_LIGHTING
     c->transforms.mvui.point3(&c->transforms.mvui,
             &c->lighting.objViewer, &eyeViewer);
diff --git a/opengl/libagl/matrix.cpp b/opengl/libagl/matrix.cpp
index cdeccb3..034c857 100644
--- a/opengl/libagl/matrix.cpp
+++ b/opengl/libagl/matrix.cpp
@@ -253,13 +253,13 @@
 {
     GLfloat const* const m = lhs.m;
     for (int i=0 ; i<4 ; i++) {
-        register const float rhs_i0 = rhs.m[ I(i,0) ];
-        register float ri0 = m[ I(0,0) ] * rhs_i0;
-        register float ri1 = m[ I(0,1) ] * rhs_i0;
-        register float ri2 = m[ I(0,2) ] * rhs_i0;
-        register float ri3 = m[ I(0,3) ] * rhs_i0;
+        const float rhs_i0 = rhs.m[ I(i,0) ];
+        float ri0 = m[ I(0,0) ] * rhs_i0;
+        float ri1 = m[ I(0,1) ] * rhs_i0;
+        float ri2 = m[ I(0,2) ] * rhs_i0;
+        float ri3 = m[ I(0,3) ] * rhs_i0;
         for (int j=1 ; j<4 ; j++) {
-            register const float rhs_ij = rhs.m[ I(i,j) ];
+            const float rhs_ij = rhs.m[ I(i,j) ];
             ri0 += m[ I(j,0) ] * rhs_ij;
             ri1 += m[ I(j,1) ] * rhs_ij;
             ri2 += m[ I(j,2) ] * rhs_ij;
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
index 9aa1c4f..3fe5ed0 100644
--- a/opengl/libagl/texture.cpp
+++ b/opengl/libagl/texture.cpp
@@ -25,6 +25,9 @@
 
 #include <ETC1/etc1.h>
 
+#include <ui/GraphicBufferMapper.h>
+#include <ui/Rect.h>
+
 namespace android {
 
 // ----------------------------------------------------------------------------
@@ -128,17 +131,11 @@
             ANativeWindowBuffer* native_buffer = u.texture->buffer;
             if (native_buffer) {
                 c->rasterizer.procs.activeTexture(c, i);
-                hw_module_t const* pModule;
-                if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule))
-                    continue;
 
-                gralloc_module_t const* module =
-                    reinterpret_cast<gralloc_module_t const*>(pModule);
-
+                auto& mapper = GraphicBufferMapper::get();
                 void* vaddr;
-                int err = module->lock(module, native_buffer->handle,
-                        GRALLOC_USAGE_SW_READ_OFTEN,
-                        0, 0, native_buffer->width, native_buffer->height,
+                mapper.lock(native_buffer->handle, GRALLOC_USAGE_SW_READ_OFTEN,
+                        Rect(native_buffer->width, native_buffer->height),
                         &vaddr);
 
                 u.texture->setImageBits(vaddr);
@@ -156,14 +153,10 @@
             ANativeWindowBuffer* native_buffer = u.texture->buffer;
             if (native_buffer) {
                 c->rasterizer.procs.activeTexture(c, i);
-                hw_module_t const* pModule;
-                if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule))
-                    continue;
 
-                gralloc_module_t const* module =
-                    reinterpret_cast<gralloc_module_t const*>(pModule);
+                auto& mapper = GraphicBufferMapper::get();
+                mapper.unlock(native_buffer->handle);
 
-                module->unlock(module, native_buffer->handle);
                 u.texture->setImageBits(NULL);
                 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
             }
@@ -405,7 +398,7 @@
     return 0;
 }
 
-static size_t dataSizePalette4(int numLevels, int width, int height, int format)
+static GLsizei dataSizePalette4(int numLevels, int width, int height, int format)
 {
     int indexBits = 8;
     int entrySize = 0;