| /* | |
| * Copyright 2020 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <ui/DisplayId.h> | |
| #include <limits> | |
| #include <optional> | |
| #include <random> | |
| #include <unordered_set> | |
| #include <log/log.h> | |
| namespace android { | |
| // Generates pseudo-random IDs of type GpuVirtualDisplayId or HalVirtualDisplayId. | |
| template <typename Id> | |
| class DisplayIdGenerator { | |
| public: | |
| explicit DisplayIdGenerator(size_t maxIdsCount = std::numeric_limits<size_t>::max()) | |
| : mMaxIdsCount(maxIdsCount) {} | |
| bool inUse() const { return !mUsedIds.empty(); } | |
| std::optional<Id> generateId() { | |
| if (mUsedIds.size() >= mMaxIdsCount) { | |
| return std::nullopt; | |
| } | |
| constexpr int kMaxAttempts = 1000; | |
| for (int attempts = 0; attempts < kMaxAttempts; attempts++) { | |
| const Id id{mDistribution(mGenerator)}; | |
| if (mUsedIds.count(id) == 0) { | |
| mUsedIds.insert(id); | |
| return id; | |
| } | |
| } | |
| LOG_ALWAYS_FATAL("Couldn't generate ID after %d attempts", kMaxAttempts); | |
| } | |
| void releaseId(Id id) { mUsedIds.erase(id); } | |
| private: | |
| const size_t mMaxIdsCount; | |
| std::unordered_set<Id> mUsedIds; | |
| // Pseudo-random with random seed, in contrast to physical display IDs, which are stable | |
| // across reboots. The only ISurfaceComposer exposure for these IDs is a restricted API | |
| // for screencap, so there is little benefit in making them unpredictable. | |
| std::default_random_engine mGenerator{std::random_device()()}; | |
| std::uniform_int_distribution<typename Id::BaseId> mDistribution; | |
| }; | |
| } // namespace android |