| /* | |
| * Copyright (C) 2022 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <chrono> | |
| #include <vector> | |
| #include <attestation/HmacKeyManager.h> | |
| #include <gtest/gtest.h> | |
| #include <input/InputConsumer.h> | |
| #include <input/InputTransport.h> | |
| using namespace std::chrono_literals; | |
| namespace android { | |
| namespace { | |
| struct Pointer { | |
| int32_t id; | |
| float x; | |
| float y; | |
| ToolType toolType = ToolType::FINGER; | |
| bool isResampled = false; | |
| }; | |
| struct InputEventEntry { | |
| std::chrono::nanoseconds eventTime; | |
| std::vector<Pointer> pointers; | |
| int32_t action; | |
| }; | |
| } // namespace | |
| class TouchResamplingTest : public testing::Test { | |
| protected: | |
| std::unique_ptr<InputPublisher> mPublisher; | |
| std::unique_ptr<InputConsumer> mConsumer; | |
| PreallocatedInputEventFactory mEventFactory; | |
| uint32_t mSeq = 1; | |
| void SetUp() override { | |
| std::unique_ptr<InputChannel> serverChannel, clientChannel; | |
| status_t result = | |
| InputChannel::openInputChannelPair("channel name", serverChannel, clientChannel); | |
| ASSERT_EQ(OK, result); | |
| mPublisher = std::make_unique<InputPublisher>(std::move(serverChannel)); | |
| mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel), | |
| /*enableTouchResampling=*/true); | |
| } | |
| status_t publishSimpleMotionEventWithCoords(int32_t action, nsecs_t eventTime, | |
| const std::vector<PointerProperties>& properties, | |
| const std::vector<PointerCoords>& coords); | |
| void publishSimpleMotionEvent(int32_t action, nsecs_t eventTime, | |
| const std::vector<Pointer>& pointers); | |
| void publishInputEventEntries(const std::vector<InputEventEntry>& entries); | |
| void consumeInputEventEntries(const std::vector<InputEventEntry>& entries, | |
| std::chrono::nanoseconds frameTime); | |
| void receiveResponseUntilSequence(uint32_t seq); | |
| }; | |
| status_t TouchResamplingTest::publishSimpleMotionEventWithCoords( | |
| int32_t action, nsecs_t eventTime, const std::vector<PointerProperties>& properties, | |
| const std::vector<PointerCoords>& coords) { | |
| const ui::Transform identityTransform; | |
| const nsecs_t downTime = 0; | |
| if (action == AMOTION_EVENT_ACTION_DOWN && eventTime != 0) { | |
| ADD_FAILURE() << "Downtime should be equal to 0 (hardcoded for convenience)"; | |
| } | |
| return mPublisher->publishMotionEvent(mSeq++, InputEvent::nextId(), /*deviceId=*/1, | |
| AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| INVALID_HMAC, action, /*actionButton=*/0, /*flags=*/0, | |
| /*edgeFlags=*/0, AMETA_NONE, /*buttonState=*/0, | |
| MotionClassification::NONE, identityTransform, | |
| /*xPrecision=*/0, /*yPrecision=*/0, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, | |
| downTime, eventTime, properties.size(), properties.data(), | |
| coords.data()); | |
| } | |
| void TouchResamplingTest::publishSimpleMotionEvent(int32_t action, nsecs_t eventTime, | |
| const std::vector<Pointer>& pointers) { | |
| std::vector<PointerProperties> properties; | |
| std::vector<PointerCoords> coords; | |
| for (const Pointer& pointer : pointers) { | |
| properties.push_back({}); | |
| properties.back().clear(); | |
| properties.back().id = pointer.id; | |
| properties.back().toolType = pointer.toolType; | |
| coords.push_back({}); | |
| coords.back().clear(); | |
| coords.back().setAxisValue(AMOTION_EVENT_AXIS_X, pointer.x); | |
| coords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, pointer.y); | |
| } | |
| status_t result = publishSimpleMotionEventWithCoords(action, eventTime, properties, coords); | |
| ASSERT_EQ(OK, result); | |
| } | |
| /** | |
| * Each entry is published separately, one entry at a time. As a result, action is used here | |
| * on a per-entry basis. | |
| */ | |
| void TouchResamplingTest::publishInputEventEntries(const std::vector<InputEventEntry>& entries) { | |
| for (const InputEventEntry& entry : entries) { | |
| publishSimpleMotionEvent(entry.action, entry.eventTime.count(), entry.pointers); | |
| } | |
| } | |
| /** | |
| * Inside the publisher, read responses repeatedly until the desired sequence number is returned. | |
| * | |
| * Sometimes, when you call 'sendFinishedSignal', you would be finishing a batch which is comprised | |
| * of several input events. As a result, consumer will generate multiple 'finish' signals on your | |
| * behalf. | |
| * | |
| * In this function, we call 'receiveConsumerResponse' in a loop until the desired sequence number | |
| * is returned. | |
| */ | |
| void TouchResamplingTest::receiveResponseUntilSequence(uint32_t seq) { | |
| size_t consumedEvents = 0; | |
| while (consumedEvents < 100) { | |
| android::base::Result<InputPublisher::ConsumerResponse> response = | |
| mPublisher->receiveConsumerResponse(); | |
| ASSERT_TRUE(response.ok()); | |
| ASSERT_TRUE(std::holds_alternative<InputPublisher::Finished>(*response)); | |
| const InputPublisher::Finished& finish = std::get<InputPublisher::Finished>(*response); | |
| ASSERT_TRUE(finish.handled) | |
| << "publisher receiveFinishedSignal should have set handled to consumer's reply"; | |
| if (finish.seq == seq) { | |
| return; | |
| } | |
| consumedEvents++; | |
| } | |
| FAIL() << "Got " << consumedEvents << "events, but still no event with seq=" << seq; | |
| } | |
| /** | |
| * All entries are compared against a single MotionEvent, but the same data structure | |
| * InputEventEntry is used here for simpler code. As a result, the entire array of InputEventEntry | |
| * must contain identical values for the action field. | |
| */ | |
| void TouchResamplingTest::consumeInputEventEntries(const std::vector<InputEventEntry>& entries, | |
| std::chrono::nanoseconds frameTime) { | |
| ASSERT_GE(entries.size(), 1U) << "Must have at least 1 InputEventEntry to compare against"; | |
| uint32_t consumeSeq; | |
| InputEvent* event; | |
| status_t status = mConsumer->consume(&mEventFactory, /*consumeBatches=*/true, frameTime.count(), | |
| &consumeSeq, &event); | |
| ASSERT_EQ(OK, status); | |
| MotionEvent* motionEvent = static_cast<MotionEvent*>(event); | |
| ASSERT_EQ(entries.size() - 1, motionEvent->getHistorySize()); | |
| for (size_t i = 0; i < entries.size(); i++) { // most recent sample is last | |
| SCOPED_TRACE(i); | |
| const InputEventEntry& entry = entries[i]; | |
| ASSERT_EQ(entry.action, motionEvent->getAction()); | |
| ASSERT_EQ(entry.eventTime.count(), motionEvent->getHistoricalEventTime(i)); | |
| ASSERT_EQ(entry.pointers.size(), motionEvent->getPointerCount()); | |
| for (size_t p = 0; p < motionEvent->getPointerCount(); p++) { | |
| SCOPED_TRACE(p); | |
| // The pointers can be in any order, both in MotionEvent as well as InputEventEntry | |
| ssize_t motionEventPointerIndex = motionEvent->findPointerIndex(entry.pointers[p].id); | |
| ASSERT_GE(motionEventPointerIndex, 0) << "Pointer must be present in MotionEvent"; | |
| ASSERT_EQ(entry.pointers[p].x, | |
| motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_X, | |
| motionEventPointerIndex, i)); | |
| ASSERT_EQ(entry.pointers[p].x, | |
| motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_X, | |
| motionEventPointerIndex, i)); | |
| ASSERT_EQ(entry.pointers[p].y, | |
| motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_Y, | |
| motionEventPointerIndex, i)); | |
| ASSERT_EQ(entry.pointers[p].y, | |
| motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, | |
| motionEventPointerIndex, i)); | |
| ASSERT_EQ(entry.pointers[p].isResampled, | |
| motionEvent->isResampled(motionEventPointerIndex, i)); | |
| } | |
| } | |
| status = mConsumer->sendFinishedSignal(consumeSeq, true); | |
| ASSERT_EQ(OK, status); | |
| receiveResponseUntilSequence(consumeSeq); | |
| } | |
| /** | |
| * Timeline | |
| * ---------+------------------+------------------+--------+-----------------+---------------------- | |
| * 0 ms 10 ms 20 ms 25 ms 35 ms | |
| * ACTION_DOWN ACTION_MOVE ACTION_MOVE ^ ^ | |
| * | | | |
| * resampled value | | |
| * frameTime | |
| * Typically, the prediction is made for time frameTime - RESAMPLE_LATENCY, or 30 ms in this case | |
| * However, that would be 10 ms later than the last real sample (which came in at 20 ms). | |
| * Therefore, the resampling should happen at 20 ms + RESAMPLE_MAX_PREDICTION = 28 ms. | |
| * In this situation, though, resample time is further limited by taking half of the difference | |
| * between the last two real events, which would put this time at: | |
| * 20 ms + (20 ms - 10 ms) / 2 = 25 ms. | |
| */ | |
| TEST_F(TouchResamplingTest, EventIsResampled) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| /** | |
| * Same as above test, but use pointer id=1 instead of 0 to make sure that system does not | |
| * have these hardcoded. | |
| */ | |
| TEST_F(TouchResamplingTest, EventIsResampledWithDifferentId) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {25ms, {{1, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| /** | |
| * Stylus pointer coordinates are resampled. | |
| */ | |
| TEST_F(TouchResamplingTest, StylusEventIsResampled) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20, .toolType = ToolType::STYLUS}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20, .toolType = ToolType::STYLUS}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30, .toolType = ToolType::STYLUS}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30, .toolType = ToolType::STYLUS}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30, .toolType = ToolType::STYLUS}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30, .toolType = ToolType::STYLUS}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {25ms, | |
| {{0, 35, 30, .toolType = ToolType::STYLUS, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| /** | |
| * Mouse pointer coordinates are resampled. | |
| */ | |
| TEST_F(TouchResamplingTest, MouseEventIsResampled) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20, .toolType = ToolType::MOUSE}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20, .toolType = ToolType::MOUSE}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30, .toolType = ToolType::MOUSE}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30, .toolType = ToolType::MOUSE}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30, .toolType = ToolType::MOUSE}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30, .toolType = ToolType::MOUSE}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {25ms, | |
| {{0, 35, 30, .toolType = ToolType::MOUSE, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| /** | |
| * Motion events with palm tool type are not resampled. | |
| */ | |
| TEST_F(TouchResamplingTest, PalmEventIsNotResampled) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20, .toolType = ToolType::PALM}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20, .toolType = ToolType::PALM}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30, .toolType = ToolType::PALM}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30, .toolType = ToolType::PALM}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30, .toolType = ToolType::PALM}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30, .toolType = ToolType::PALM}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| /** | |
| * Event should not be resampled when sample time is equal to event time. | |
| */ | |
| TEST_F(TouchResamplingTest, SampleTimeEqualsEventTime) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| // no resampled event because the time of resample falls exactly on the existing event | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| /** | |
| * Once we send a resampled value to the app, we should continue to "lie" if the pointer | |
| * does not move. So, if the pointer keeps the same coordinates, resampled value should continue | |
| * to be used. | |
| */ | |
| TEST_F(TouchResamplingTest, ResampledValueIsUsedForIdenticalCoordinates) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Coordinate value 30 has been resampled to 35. When a new event comes in with value 30 again, | |
| // the system should still report 35. | |
| entries = { | |
| // id x y | |
| {40ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/; | |
| expectedEntries = { | |
| // id x y | |
| {40ms, | |
| {{0, 35, 30, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten | |
| {45ms, | |
| {{0, 35, 30, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| TEST_F(TouchResamplingTest, OldEventReceivedAfterResampleOccurs) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 35ms; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {25ms, {{0, 35, 30, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Above, the resampled event is at 25ms rather than at 30 ms = 35ms - RESAMPLE_LATENCY | |
| // because we are further bound by how far we can extrapolate by the "last time delta". | |
| // That's 50% of (20 ms - 10ms) => 5ms. So we can't predict more than 5 ms into the future | |
| // from the event at 20ms, which is why the resampled event is at t = 25 ms. | |
| // We resampled the event to 25 ms. Now, an older 'real' event comes in. | |
| entries = { | |
| // id x y | |
| {24ms, {{0, 40, 30}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 50ms; | |
| expectedEntries = { | |
| // id x y | |
| {24ms, | |
| {{0, 35, 30, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten | |
| {26ms, | |
| {{0, 45, 30, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| TEST_F(TouchResamplingTest, TwoPointersAreResampledIndependently) { | |
| std::chrono::nanoseconds frameTime; | |
| std::vector<InputEventEntry> entries, expectedEntries; | |
| // full action for when a pointer with id=1 appears (some other pointer must already be present) | |
| constexpr int32_t actionPointer1Down = | |
| AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| // full action for when a pointer with id=0 disappears (some other pointer must still remain) | |
| constexpr int32_t actionPointer0Up = | |
| AMOTION_EVENT_ACTION_POINTER_UP + (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| // Initial ACTION_DOWN should be separate, because the first consume event will only return | |
| // InputEvent with a single action. | |
| entries = { | |
| // id x y | |
| {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 5ms; | |
| expectedEntries = { | |
| // id x y | |
| {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| entries = { | |
| // id x y | |
| {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 10ms + 5ms /*RESAMPLE_LATENCY*/; | |
| expectedEntries = { | |
| // id x y | |
| {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE}, | |
| // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Second pointer id=1 appears | |
| entries = { | |
| // id x y | |
| {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/; | |
| expectedEntries = { | |
| // id x y | |
| {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down}, | |
| // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Both pointers move | |
| entries = { | |
| // id x y | |
| {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/; | |
| expectedEntries = { | |
| // id x y | |
| {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {45ms, | |
| {{0, 130, 130, .isResampled = true}, {1, 650, 650, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Both pointers move again | |
| entries = { | |
| // id x y | |
| {60ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 75ms + 5ms /*RESAMPLE_LATENCY*/; | |
| /** | |
| * The sample at t = 60, pointer id 0 is not equal to 120, because this value of 120 was | |
| * received twice, and resampled to 130. So if we already reported it as "130", we continue | |
| * to report it as such. Similar with pointer id 1. | |
| */ | |
| expectedEntries = { | |
| {60ms, | |
| {{0, 130, 130, .isResampled = true}, // not 120! because it matches previous real event | |
| {1, 650, 650, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, | |
| {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE}, | |
| {75ms, | |
| {{0, 135, 135, .isResampled = true}, {1, 750, 750, .isResampled = true}}, | |
| AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // First pointer id=0 leaves the screen | |
| entries = { | |
| // id x y | |
| {80ms, {{0, 120, 120}, {1, 600, 600}}, actionPointer0Up}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 90ms; | |
| expectedEntries = { | |
| // id x y | |
| {80ms, {{0, 120, 120}, {1, 600, 600}}, actionPointer0Up}, | |
| // no resampled event for ACTION_POINTER_UP | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| // Remaining pointer id=1 is still present, but doesn't move | |
| entries = { | |
| // id x y | |
| {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| publishInputEventEntries(entries); | |
| frameTime = 100ms; | |
| expectedEntries = { | |
| // id x y | |
| {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | |
| /** | |
| * The latest event with ACTION_MOVE was at t = 70, coord = 700. | |
| * Use that value for resampling here: (600 - 700) / (90 - 70) * 5 + 600 | |
| */ | |
| {95ms, {{1, 575, 575, .isResampled = true}}, AMOTION_EVENT_ACTION_MOVE}, | |
| }; | |
| consumeInputEventEntries(expectedEntries, frameTime); | |
| } | |
| } // namespace android |