| /* |
| * Copyright 2024 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <ftl/flags.h> |
| #include <stdint.h> |
| |
| namespace android::adpf { |
| // Additional composition workload that can increase cpu load. |
| enum class Workload : uint32_t { |
| NONE = 0, |
| // Layer effects like blur and shadows which forces client composition |
| EFFECTS = 1 << 0, |
| |
| // Geometry changes which requires HWC to validate and share composition strategy |
| VISIBLE_REGION = 1 << 1, |
| |
| // Diplay changes which can cause geometry changes |
| DISPLAY_CHANGES = 1 << 2, |
| |
| // Changes in sf duration which can shorten the deadline for sf to composite the frame |
| WAKEUP = 1 << 3, |
| |
| // Increases in refresh rates can cause the deadline for sf to composite to be shorter |
| REFRESH_RATE_INCREASE = 1 << 4, |
| |
| // Screenshot requests increase both the cpu and gpu workload |
| SCREENSHOT = 1 << 5 |
| }; |
| } // namespace android::adpf |