blob: 8d72ee9629c71c43f56f650b8ff2d88300ff5d73 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "InputMapper.h"
namespace android {
class KeyboardInputMapper : public InputMapper {
public:
KeyboardInputMapper(InputDeviceContext& deviceContext, uint32_t source, int32_t keyboardType);
virtual ~KeyboardInputMapper();
uint32_t getSources() const override;
void populateDeviceInfo(InputDeviceInfo* deviceInfo) override;
void dump(std::string& dump) override;
[[nodiscard]] std::list<NotifyArgs> configure(nsecs_t when,
const InputReaderConfiguration* config,
uint32_t changes) override;
[[nodiscard]] std::list<NotifyArgs> reset(nsecs_t when) override;
[[nodiscard]] std::list<NotifyArgs> process(const RawEvent* rawEvent) override;
int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode) override;
int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode) override;
bool markSupportedKeyCodes(uint32_t sourceMask, const std::vector<int32_t>& keyCodes,
uint8_t* outFlags) override;
int32_t getKeyCodeForKeyLocation(int32_t locationKeyCode) const override;
int32_t getMetaState() override;
bool updateMetaState(int32_t keyCode) override;
std::optional<int32_t> getAssociatedDisplayId() override;
void updateLedState(bool reset) override;
private:
// The current viewport.
std::optional<DisplayViewport> mViewport;
struct KeyDown {
nsecs_t downTime;
int32_t keyCode;
int32_t scanCode;
};
uint32_t mSource;
int32_t mKeyboardType;
std::vector<KeyDown> mKeyDowns; // keys that are down
int32_t mMetaState;
int32_t mCurrentHidUsage; // most recent HID usage seen this packet, or 0 if none
struct LedState {
bool avail; // led is available
bool on; // we think the led is currently on
};
LedState mCapsLockLedState;
LedState mNumLockLedState;
LedState mScrollLockLedState;
// Immutable configuration parameters.
struct Parameters {
bool orientationAware;
bool handlesKeyRepeat;
bool doNotWakeByDefault;
} mParameters;
void configureParameters();
void dumpParameters(std::string& dump);
int32_t getOrientation();
int32_t getDisplayId();
bool isKeyboardOrGamepadKey(int32_t scanCode);
bool isMediaKey(int32_t keyCode);
[[nodiscard]] std::list<NotifyArgs> processKey(nsecs_t when, nsecs_t readTime, bool down,
int32_t scanCode, int32_t usageCode);
bool updateMetaStateIfNeeded(int32_t keyCode, bool down);
ssize_t findKeyDown(int32_t scanCode);
void resetLedState();
void initializeLedState(LedState& ledState, int32_t led);
void updateLedStateForModifier(LedState& ledState, int32_t led, int32_t modifier, bool reset);
std::optional<DisplayViewport> findViewport(nsecs_t when,
const InputReaderConfiguration* config);
[[nodiscard]] std::list<NotifyArgs> cancelAllDownKeys(nsecs_t when);
};
} // namespace android