| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #pragma GCC system_header | |
| /** | |
| * Native input transport. | |
| * | |
| * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. | |
| * | |
| * The InputPublisher and InputConsumer each handle one end-point of an input channel. | |
| * The InputPublisher is used by the input dispatcher to send events to the application. | |
| * The InputConsumer is used by the application to receive events from the input dispatcher. | |
| */ | |
| #include <string> | |
| #include <unordered_map> | |
| #include <android-base/chrono_utils.h> | |
| #include <android-base/result.h> | |
| #include <android-base/unique_fd.h> | |
| #include <android/os/InputChannelCore.h> | |
| #include <binder/IBinder.h> | |
| #include <input/Input.h> | |
| #include <input/InputVerifier.h> | |
| #include <sys/stat.h> | |
| #include <ui/Transform.h> | |
| #include <utils/BitSet.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Timers.h> | |
| namespace android { | |
| class Parcel; | |
| /* | |
| * Intermediate representation used to send input events and related signals. | |
| * | |
| * Note that this structure is used for IPCs so its layout must be identical | |
| * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp. | |
| * | |
| * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes | |
| * in-between the defined fields. This padding data should be explicitly accounted for by adding | |
| * "empty" fields into the struct. This data is memset to zero before sending the struct across | |
| * the socket. Adding the explicit fields ensures that the memset is not optimized away by the | |
| * compiler. When a new field is added to the struct, the corresponding change | |
| * in StructLayout_test should be made. | |
| */ | |
| struct InputMessage { | |
| enum class Type : uint32_t { | |
| KEY, | |
| MOTION, | |
| FINISHED, | |
| FOCUS, | |
| CAPTURE, | |
| DRAG, | |
| TIMELINE, | |
| TOUCH_MODE, | |
| ftl_last = TOUCH_MODE | |
| }; | |
| struct Header { | |
| Type type; // 4 bytes | |
| uint32_t seq; | |
| } header; | |
| // For keys and motions, rely on the fact that std::array takes up exactly as much space | |
| // as the underlying data. This is not guaranteed by C++, but it simplifies the conversions. | |
| static_assert(sizeof(std::array<uint8_t, 32>) == 32); | |
| // For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed | |
| // by C++ and is implementation-dependent, but it simplifies the conversions. | |
| static_assert(sizeof(bool) == 1); | |
| // Body *must* be 8 byte aligned. | |
| union Body { | |
| struct Key { | |
| int32_t eventId; | |
| uint32_t empty1; | |
| nsecs_t eventTime __attribute__((aligned(8))); | |
| int32_t deviceId; | |
| int32_t source; | |
| int32_t displayId; | |
| std::array<uint8_t, 32> hmac; | |
| int32_t action; | |
| int32_t flags; | |
| int32_t keyCode; | |
| int32_t scanCode; | |
| int32_t metaState; | |
| int32_t repeatCount; | |
| uint32_t empty2; | |
| nsecs_t downTime __attribute__((aligned(8))); | |
| inline size_t size() const { return sizeof(Key); } | |
| } key; | |
| struct Motion { | |
| int32_t eventId; | |
| uint32_t pointerCount; | |
| nsecs_t eventTime __attribute__((aligned(8))); | |
| int32_t deviceId; | |
| int32_t source; | |
| int32_t displayId; | |
| std::array<uint8_t, 32> hmac; | |
| int32_t action; | |
| int32_t actionButton; | |
| int32_t flags; | |
| int32_t metaState; | |
| int32_t buttonState; | |
| MotionClassification classification; // base type: uint8_t | |
| uint8_t empty2[3]; // 3 bytes to fill gap created by classification | |
| // TODO(b/321101159): remove edgeFlags; it's always set to AMOTION_EVENT_EDGE_FLAG_NONE. | |
| int32_t edgeFlags; | |
| nsecs_t downTime __attribute__((aligned(8))); | |
| float dsdx; // Begin window transform | |
| float dtdx; // | |
| float dtdy; // | |
| float dsdy; // | |
| float tx; // | |
| float ty; // End window transform | |
| float xPrecision; | |
| float yPrecision; | |
| float xCursorPosition; | |
| float yCursorPosition; | |
| float dsdxRaw; // Begin raw transform | |
| float dtdxRaw; // | |
| float dtdyRaw; // | |
| float dsdyRaw; // | |
| float txRaw; // | |
| float tyRaw; // End raw transform | |
| /** | |
| * The "pointers" field must be the last field of the struct InputMessage. | |
| * When we send the struct InputMessage across the socket, we are not | |
| * writing the entire "pointers" array, but only the pointerCount portion | |
| * of it as an optimization. Adding a field after "pointers" would break this. | |
| */ | |
| struct Pointer { | |
| PointerProperties properties; | |
| PointerCoords coords; | |
| } pointers[MAX_POINTERS] __attribute__((aligned(8))); | |
| int32_t getActionId() const { | |
| uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | |
| >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | |
| return pointers[index].properties.id; | |
| } | |
| inline size_t size() const { | |
| return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS | |
| + sizeof(Pointer) * pointerCount; | |
| } | |
| } motion; | |
| struct Finished { | |
| bool handled; | |
| uint8_t empty[7]; | |
| nsecs_t consumeTime; // The time when the event was consumed by the receiving end | |
| inline size_t size() const { return sizeof(Finished); } | |
| } finished; | |
| struct Focus { | |
| int32_t eventId; | |
| // The following 2 fields take up 4 bytes total | |
| bool hasFocus; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(Focus); } | |
| } focus; | |
| struct Capture { | |
| int32_t eventId; | |
| bool pointerCaptureEnabled; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(Capture); } | |
| } capture; | |
| struct Drag { | |
| int32_t eventId; | |
| float x; | |
| float y; | |
| bool isExiting; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(Drag); } | |
| } drag; | |
| struct Timeline { | |
| int32_t eventId; | |
| uint32_t empty; | |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | |
| inline size_t size() const { return sizeof(Timeline); } | |
| } timeline; | |
| struct TouchMode { | |
| int32_t eventId; | |
| // The following 2 fields take up 4 bytes total | |
| bool isInTouchMode; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(TouchMode); } | |
| } touchMode; | |
| } __attribute__((aligned(8))) body; | |
| bool isValid(size_t actualSize) const; | |
| size_t size() const; | |
| void getSanitizedCopy(InputMessage* msg) const; | |
| }; | |
| /* | |
| * An input channel consists of a local unix domain socket used to send and receive | |
| * input messages across processes. Each channel has a descriptive name for debugging purposes. | |
| * | |
| * Each endpoint has its own InputChannel object that specifies its file descriptor. | |
| * For parceling, this relies on android::os::InputChannelCore, defined in aidl. | |
| * | |
| * The input channel is closed when all references to it are released. | |
| */ | |
| class InputChannel : private android::os::InputChannelCore { | |
| public: | |
| static std::unique_ptr<InputChannel> create(android::os::InputChannelCore&& parceledChannel); | |
| ~InputChannel(); | |
| /** | |
| * Create a pair of input channels. | |
| * The two returned input channels are equivalent, and are labeled as "server" and "client" | |
| * for convenience. The two input channels share the same token. | |
| * | |
| * Return OK on success. | |
| */ | |
| static status_t openInputChannelPair(const std::string& name, | |
| std::unique_ptr<InputChannel>& outServerChannel, | |
| std::unique_ptr<InputChannel>& outClientChannel); | |
| inline std::string getName() const { return name; } | |
| inline int getFd() const { return fd.get(); } | |
| /* Send a message to the other endpoint. | |
| * | |
| * If the channel is full then the message is guaranteed not to have been sent at all. | |
| * Try again after the consumer has sent a finished signal indicating that it has | |
| * consumed some of the pending messages from the channel. | |
| * | |
| * Return OK on success. | |
| * Return WOULD_BLOCK if the channel is full. | |
| * Return DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| virtual status_t sendMessage(const InputMessage* msg); | |
| /* Receive a message sent by the other endpoint. | |
| * | |
| * If there is no message present, try again after poll() indicates that the fd | |
| * is readable. | |
| * | |
| * Return OK on success. | |
| * Return WOULD_BLOCK if there is no message present. | |
| * Return DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| virtual android::base::Result<InputMessage> receiveMessage(); | |
| /* Tells whether there is a message in the channel available to be received. | |
| * | |
| * This is only a performance hint and may return false negative results. Clients should not | |
| * rely on availability of the message based on the return value. | |
| */ | |
| virtual bool probablyHasInput() const; | |
| /* Wait until there is a message in the channel. | |
| * | |
| * The |timeout| specifies how long to block waiting for an input event to appear. Negative | |
| * values are not allowed. | |
| * | |
| * In some cases returning before timeout expiration can happen without a message available. | |
| * This could happen after the channel was closed on the other side. Another possible reason | |
| * is incorrect setup of the channel. | |
| */ | |
| void waitForMessage(std::chrono::milliseconds timeout) const; | |
| /* Return a new object that has a duplicate of this channel's fd. */ | |
| std::unique_ptr<InputChannel> dup() const; | |
| void copyTo(android::os::InputChannelCore& outChannel) const; | |
| /** | |
| * Similar to "copyTo", but it takes ownership of the provided InputChannel (and after this is | |
| * called, it destroys it). | |
| * @param from the InputChannel that should be converted to InputChannelCore | |
| * @param outChannel the pre-allocated InputChannelCore to which to transfer the 'from' channel | |
| */ | |
| static void moveChannel(std::unique_ptr<InputChannel> from, | |
| android::os::InputChannelCore& outChannel); | |
| /** | |
| * The connection token is used to identify the input connection, i.e. | |
| * the pair of input channels that were created simultaneously. Input channels | |
| * are always created in pairs, and the token can be used to find the server-side | |
| * input channel from the client-side input channel, and vice versa. | |
| * | |
| * Do not use connection token to check equality of a specific input channel object | |
| * to another, because two different (client and server) input channels will share the | |
| * same connection token. | |
| * | |
| * Return the token that identifies this connection. | |
| */ | |
| sp<IBinder> getConnectionToken() const; | |
| protected: | |
| InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token); | |
| private: | |
| static std::unique_ptr<InputChannel> create(const std::string& name, | |
| android::base::unique_fd fd, sp<IBinder> token); | |
| }; | |
| /* | |
| * Publishes input events to an input channel. | |
| */ | |
| class InputPublisher { | |
| public: | |
| /* Creates a publisher associated with an input channel. */ | |
| explicit InputPublisher(const std::shared_ptr<InputChannel>& channel); | |
| /* Destroys the publisher and releases its input channel. */ | |
| ~InputPublisher(); | |
| /* Gets the underlying input channel. */ | |
| inline InputChannel& getChannel() const { return *mChannel; } | |
| /* Publishes a key event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Returns BAD_VALUE if seq is 0. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, | |
| ui::LogicalDisplayId displayId, std::array<uint8_t, 32> hmac, | |
| int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, | |
| int32_t metaState, int32_t repeatCount, nsecs_t downTime, | |
| nsecs_t eventTime); | |
| /* Publishes a motion event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS, | |
| * or if the verifier is enabled and the event failed verification upon publishing. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, | |
| ui::LogicalDisplayId displayId, std::array<uint8_t, 32> hmac, | |
| int32_t action, int32_t actionButton, int32_t flags, | |
| int32_t metaState, int32_t buttonState, | |
| MotionClassification classification, const ui::Transform& transform, | |
| float xPrecision, float yPrecision, float xCursorPosition, | |
| float yCursorPosition, const ui::Transform& rawTransform, | |
| nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount, | |
| const PointerProperties* pointerProperties, | |
| const PointerCoords* pointerCoords); | |
| /* Publishes a focus event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus); | |
| /* Publishes a capture event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled); | |
| /* Publishes a drag event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting); | |
| /* Publishes a touch mode event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode); | |
| struct Finished { | |
| uint32_t seq; | |
| bool handled; | |
| nsecs_t consumeTime; | |
| }; | |
| struct Timeline { | |
| int32_t inputEventId; | |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | |
| }; | |
| typedef std::variant<Finished, Timeline> ConsumerResponse; | |
| /* Receive a signal from the consumer in reply to the original dispatch signal. | |
| * If a signal was received, returns a Finished or a Timeline object. | |
| * The InputConsumer should return a Finished object for every InputMessage that it is sent | |
| * to confirm that it has been processed and that the InputConsumer is responsive. | |
| * If several InputMessages are sent to InputConsumer, it's possible to receive Finished | |
| * events out of order for those messages. | |
| * | |
| * The Timeline object is returned whenever the receiving end has processed a graphical frame | |
| * and is returning the timeline of the frame. Not all input events will cause a Timeline | |
| * object to be returned, and there is not guarantee about when it will arrive. | |
| * | |
| * If an object of Finished is returned, the returned sequence number is never 0 unless the | |
| * operation failed. | |
| * | |
| * Returned error codes: | |
| * OK on success. | |
| * WOULD_BLOCK if there is no signal present. | |
| * DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| android::base::Result<ConsumerResponse> receiveConsumerResponse(); | |
| private: | |
| std::shared_ptr<InputChannel> mChannel; | |
| InputVerifier mInputVerifier; | |
| }; | |
| std::ostream& operator<<(std::ostream& out, const InputMessage& msg); | |
| } // namespace android |