| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <gmock/gmock.h> |
| #include <renderengine/DisplaySettings.h> |
| #include <renderengine/LayerSettings.h> |
| #include <renderengine/Mesh.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/Texture.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Region.h> |
| |
| namespace android { |
| namespace renderengine { |
| namespace mock { |
| |
| class RenderEngine : public renderengine::RenderEngine { |
| public: |
| RenderEngine(); |
| ~RenderEngine() override; |
| |
| MOCK_METHOD0(createFramebuffer, std::unique_ptr<renderengine::Framebuffer>()); |
| MOCK_METHOD0(createImage, std::unique_ptr<renderengine::Image>()); |
| MOCK_METHOD0(getFramebufferForDrawing, Framebuffer*()); |
| MOCK_CONST_METHOD0(primeCache, void()); |
| MOCK_METHOD1(dump, void(std::string&)); |
| MOCK_CONST_METHOD0(useNativeFenceSync, bool()); |
| MOCK_CONST_METHOD0(useWaitSync, bool()); |
| MOCK_CONST_METHOD0(isCurrent, bool()); |
| MOCK_METHOD0(flush, base::unique_fd()); |
| MOCK_METHOD0(finish, bool()); |
| MOCK_METHOD1(waitFence, bool(base::unique_fd*)); |
| bool waitFence(base::unique_fd fd) override { return waitFence(&fd); }; |
| MOCK_METHOD4(clearWithColor, void(float, float, float, float)); |
| MOCK_METHOD5(fillRegionWithColor, void(const Region&, float, float, float, float)); |
| MOCK_METHOD2(genTextures, void(size_t, uint32_t*)); |
| MOCK_METHOD2(deleteTextures, void(size_t, uint32_t const*)); |
| MOCK_METHOD2(bindExternalTextureImage, void(uint32_t, const renderengine::Image&)); |
| MOCK_METHOD1(cacheExternalTextureBuffer, status_t(const sp<GraphicBuffer>&)); |
| MOCK_METHOD3(bindExternalTextureBuffer, |
| status_t(uint32_t, const sp<GraphicBuffer>&, const sp<Fence>&)); |
| MOCK_METHOD1(unbindExternalTextureBuffer, void(uint64_t)); |
| MOCK_CONST_METHOD0(checkErrors, void()); |
| MOCK_METHOD4(setViewportAndProjection, |
| void(size_t, size_t, Rect, ui::Transform::orientation_flags)); |
| MOCK_METHOD5(setupLayerBlending, void(bool, bool, bool, const half4&, float)); |
| MOCK_METHOD1(setupLayerTexturing, void(const Texture&)); |
| MOCK_METHOD0(setupLayerBlackedOut, void()); |
| MOCK_METHOD4(setupFillWithColor, void(float, float, float, float)); |
| MOCK_METHOD2(setupCornerRadiusCropSize, void(float, float)); |
| MOCK_METHOD1(setColorTransform, void(const mat4&)); |
| MOCK_METHOD1(setSaturationMatrix, void(const mat4&)); |
| MOCK_METHOD0(disableTexturing, void()); |
| MOCK_METHOD0(disableBlending, void()); |
| MOCK_METHOD1(setSourceY410BT2020, void(bool)); |
| MOCK_METHOD1(setSourceDataSpace, void(ui::Dataspace)); |
| MOCK_METHOD1(setOutputDataSpace, void(ui::Dataspace)); |
| MOCK_METHOD1(setDisplayMaxLuminance, void(const float)); |
| MOCK_METHOD1(bindFrameBuffer, status_t(renderengine::Framebuffer*)); |
| MOCK_METHOD1(unbindFrameBuffer, void(renderengine::Framebuffer*)); |
| MOCK_METHOD1(drawMesh, void(const renderengine::Mesh&)); |
| MOCK_CONST_METHOD0(getMaxTextureSize, size_t()); |
| MOCK_CONST_METHOD0(getMaxViewportDims, size_t()); |
| MOCK_CONST_METHOD0(isProtected, bool()); |
| MOCK_CONST_METHOD0(supportsProtectedContent, bool()); |
| MOCK_METHOD1(useProtectedContext, bool(bool)); |
| MOCK_METHOD6(drawLayers, |
| status_t(const DisplaySettings&, const std::vector<LayerSettings>&, |
| ANativeWindowBuffer*, const bool, base::unique_fd&&, base::unique_fd*)); |
| }; |
| |
| } // namespace mock |
| } // namespace renderengine |
| } // namespace android |