Small fix: Adjust Frame Size for InputDispatcher User Activity Poke Test Frame size was smaller than the touch target, which caused test failures; Bug: 320499729 Test: ABTD test Change-Id: If83c70cf94996a67bb44c0a0f87664cb43948e63
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp index d3bbfac..f1f4a61 100644 --- a/services/inputflinger/tests/InputDispatcher_test.cpp +++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -7739,7 +7739,7 @@ application->setDispatchingTimeout(100ms); mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); - mWindow->setFrame(Rect(0, 0, 30, 30)); + mWindow->setFrame(Rect(0, 0, 100, 100)); mWindow->setDispatchingTimeout(100ms); mWindow->setFocusable(true);