| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <cutils/properties.h> |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| #include <renderengine/mock/RenderEngine.h> |
| #include "../threaded/RenderEngineThreaded.h" |
| |
| namespace android { |
| |
| using testing::_; |
| using testing::Eq; |
| using testing::Mock; |
| using testing::Return; |
| |
| struct RenderEngineThreadedTest : public ::testing::Test { |
| ~RenderEngineThreadedTest() {} |
| |
| void SetUp() override { |
| mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( |
| [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); }); |
| } |
| |
| std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE; |
| renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine(); |
| }; |
| |
| TEST_F(RenderEngineThreadedTest, dump) { |
| std::string testString = "XYZ"; |
| EXPECT_CALL(*mRenderEngine, dump(_)); |
| mThreadedRE->dump(testString); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, primeCache) { |
| EXPECT_CALL(*mRenderEngine, primeCache()); |
| mThreadedRE->primeCache(); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, genTextures) { |
| uint32_t texName; |
| EXPECT_CALL(*mRenderEngine, genTextures(1, &texName)); |
| mThreadedRE->genTextures(1, &texName); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, deleteTextures) { |
| uint32_t texName; |
| EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName)); |
| mThreadedRE->deleteTextures(1, &texName); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) { |
| EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr))) |
| .WillOnce(Return(BAD_VALUE)); |
| status_t result = mThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr); |
| ASSERT_EQ(BAD_VALUE, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, bindExternalBuffer_withBuffer) { |
| sp<GraphicBuffer> buf = new GraphicBuffer(); |
| EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr))) |
| .WillOnce(Return(NO_ERROR)); |
| status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr); |
| ASSERT_EQ(NO_ERROR, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) { |
| EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr))); |
| mThreadedRE->cacheExternalTextureBuffer(nullptr); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) { |
| sp<GraphicBuffer> buf = new GraphicBuffer(); |
| EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf)); |
| mThreadedRE->cacheExternalTextureBuffer(buf); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, unbindExternalTextureBuffer) { |
| EXPECT_CALL(*mRenderEngine, unbindExternalTextureBuffer(0x0)); |
| mThreadedRE->unbindExternalTextureBuffer(0x0); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsBadValue) { |
| std::unique_ptr<renderengine::Framebuffer> framebuffer; |
| EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(BAD_VALUE)); |
| status_t result = mThreadedRE->bindFrameBuffer(framebuffer.get()); |
| ASSERT_EQ(BAD_VALUE, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsNoError) { |
| std::unique_ptr<renderengine::Framebuffer> framebuffer; |
| EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(NO_ERROR)); |
| status_t result = mThreadedRE->bindFrameBuffer(framebuffer.get()); |
| ASSERT_EQ(NO_ERROR, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, unbindFrameBuffer) { |
| std::unique_ptr<renderengine::Framebuffer> framebuffer; |
| EXPECT_CALL(*mRenderEngine, unbindFrameBuffer(framebuffer.get())); |
| mThreadedRE->unbindFrameBuffer(framebuffer.get()); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) { |
| size_t size = 20; |
| EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size)); |
| size_t result = mThreadedRE->getMaxTextureSize(); |
| ASSERT_EQ(size, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) { |
| size_t size = 0; |
| EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size)); |
| size_t result = mThreadedRE->getMaxTextureSize(); |
| ASSERT_EQ(size, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) { |
| size_t dims = 20; |
| EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims)); |
| size_t result = mThreadedRE->getMaxViewportDims(); |
| ASSERT_EQ(dims, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) { |
| size_t dims = 0; |
| EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims)); |
| size_t result = mThreadedRE->getMaxViewportDims(); |
| ASSERT_EQ(dims, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) { |
| EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false)); |
| status_t result = mThreadedRE->isProtected(); |
| ASSERT_EQ(false, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) { |
| EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true)); |
| size_t result = mThreadedRE->isProtected(); |
| ASSERT_EQ(true, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) { |
| EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false)); |
| status_t result = mThreadedRE->supportsProtectedContent(); |
| ASSERT_EQ(false, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) { |
| EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true)); |
| status_t result = mThreadedRE->supportsProtectedContent(); |
| ASSERT_EQ(true, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsFalse) { |
| EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(false)); |
| status_t result = mThreadedRE->useProtectedContext(false); |
| ASSERT_EQ(false, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsTrue) { |
| EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(true)); |
| status_t result = mThreadedRE->useProtectedContext(false); |
| ASSERT_EQ(true, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) { |
| EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(false)); |
| status_t result = mThreadedRE->cleanupPostRender(); |
| ASSERT_EQ(false, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) { |
| EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(true)); |
| status_t result = mThreadedRE->cleanupPostRender(); |
| ASSERT_EQ(true, result); |
| } |
| |
| TEST_F(RenderEngineThreadedTest, drawLayers) { |
| renderengine::DisplaySettings settings; |
| std::vector<const renderengine::LayerSettings*> layers; |
| sp<GraphicBuffer> buffer = new GraphicBuffer(); |
| base::unique_fd bufferFence; |
| base::unique_fd drawFence; |
| |
| EXPECT_CALL(*mRenderEngine, drawLayers) |
| .WillOnce([](const renderengine::DisplaySettings&, |
| const std::vector<const renderengine::LayerSettings*>&, |
| const sp<GraphicBuffer>&, const bool, base::unique_fd&&, |
| base::unique_fd*) -> status_t { return NO_ERROR; }); |
| |
| status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false, |
| std::move(bufferFence), &drawFence); |
| ASSERT_EQ(NO_ERROR, result); |
| } |
| |
| } // namespace android |