blob: 596f15cff28bf2303e1355d73ff22e110ee06361 [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <renderengine/RenderEngine.h>
#include <cutils/properties.h>
#include <log/log.h>
#include <private/gui/SyncFeatures.h>
#include "gl/GLESRenderEngine.h"
#include "threaded/RenderEngineThreaded.h"
namespace android {
namespace renderengine {
std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
RenderEngineType renderEngineType = args.renderEngineType;
// Keep the ability to override by PROPERTIES:
char prop[PROPERTY_VALUE_MAX];
property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
if (strcmp(prop, "gles") == 0) {
renderEngineType = RenderEngineType::GLES;
}
if (strcmp(prop, "threaded") == 0) {
renderEngineType = RenderEngineType::THREADED;
}
switch (renderEngineType) {
case RenderEngineType::THREADED:
ALOGD("Threaded RenderEngine with GLES Backend");
return renderengine::threaded::RenderEngineThreaded::create([&args]() {
return android::renderengine::gl::GLESRenderEngine::create(args);
});
case RenderEngineType::GLES:
default:
ALOGD("RenderEngine with GLES Backend");
return renderengine::gl::GLESRenderEngine::create(args);
}
}
RenderEngine::~RenderEngine() = default;
namespace impl {
RenderEngine::RenderEngine(const RenderEngineCreationArgs& args) : mArgs(args) {}
RenderEngine::~RenderEngine() = default;
bool RenderEngine::useNativeFenceSync() const {
return SyncFeatures::getInstance().useNativeFenceSync();
}
bool RenderEngine::useWaitSync() const {
return SyncFeatures::getInstance().useWaitSync();
}
} // namespace impl
} // namespace renderengine
} // namespace android