RenderEngineThreaded takes a function as an argument to create

In order to simplify testing and implementation of threaded RE,
RenderEngineThreaded::create can takes a std::function argument to
call to create the RE instance. RenderEngineThreaded::threadMain
then call the function.
- RenderEngine::create() uses it to create the production instance.
- The test uses it to create the mock instance.

Test: Unit tests
Change-Id: Ic1af134979d4449c34d9ad86d07673367eb16896
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index f0eb34b..596f15c 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -25,7 +25,7 @@
 namespace android {
 namespace renderengine {
 
-std::unique_ptr<impl::RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
+std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
     RenderEngineType renderEngineType = args.renderEngineType;
 
     // Keep the ability to override by PROPERTIES:
@@ -41,7 +41,9 @@
     switch (renderEngineType) {
         case RenderEngineType::THREADED:
             ALOGD("Threaded RenderEngine with GLES Backend");
-            return renderengine::threaded::RenderEngineThreaded::create(args);
+            return renderengine::threaded::RenderEngineThreaded::create([&args]() {
+                return android::renderengine::gl::GLESRenderEngine::create(args);
+            });
         case RenderEngineType::GLES:
         default:
             ALOGD("RenderEngine with GLES Backend");
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 45e19ee..b137023 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -76,7 +76,7 @@
         THREADED = 2,
     };
 
-    static std::unique_ptr<impl::RenderEngine> create(const RenderEngineCreationArgs& args);
+    static std::unique_ptr<RenderEngine> create(const RenderEngineCreationArgs& args);
 
     virtual ~RenderEngine() = 0;
 
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 117af0f..69a0e19 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -28,56 +28,44 @@
 using testing::Return;
 
 struct RenderEngineThreadedTest : public ::testing::Test {
-    RenderEngineThreadedTest() {
-        sThreadedRE->setRenderEngine(std::unique_ptr<renderengine::RenderEngine>(mRenderEngine));
-    }
-
     ~RenderEngineThreadedTest() {}
 
-    static void SetUpTestSuite() {
-        sThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
-                renderengine::RenderEngineCreationArgs::Builder()
-                        .setRenderEngineType(renderengine::RenderEngine::RenderEngineType::THREADED)
-                        .build());
+    void SetUp() override {
+        mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
+                [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); });
     }
 
-    static void TearDownTestSuite() { sThreadedRE = nullptr; }
-
-    // To avoid creating RE on every instantiation of the test, it is kept as a static variable.
-    static std::unique_ptr<renderengine::threaded::RenderEngineThreaded> sThreadedRE;
+    std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
     renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
 };
 
-std::unique_ptr<renderengine::threaded::RenderEngineThreaded>
-        RenderEngineThreadedTest::sThreadedRE = nullptr;
-
 TEST_F(RenderEngineThreadedTest, dump) {
     std::string testString = "XYZ";
     EXPECT_CALL(*mRenderEngine, dump(_));
-    sThreadedRE->dump(testString);
+    mThreadedRE->dump(testString);
 }
 
 TEST_F(RenderEngineThreadedTest, primeCache) {
     EXPECT_CALL(*mRenderEngine, primeCache());
-    sThreadedRE->primeCache();
+    mThreadedRE->primeCache();
 }
 
 TEST_F(RenderEngineThreadedTest, genTextures) {
     uint32_t texName;
     EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
-    sThreadedRE->genTextures(1, &texName);
+    mThreadedRE->genTextures(1, &texName);
 }
 
 TEST_F(RenderEngineThreadedTest, deleteTextures) {
     uint32_t texName;
     EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
-    sThreadedRE->deleteTextures(1, &texName);
+    mThreadedRE->deleteTextures(1, &texName);
 }
 
 TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) {
     EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr)))
             .WillOnce(Return(BAD_VALUE));
-    status_t result = sThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
+    status_t result = mThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
     ASSERT_EQ(BAD_VALUE, result);
 }
 
@@ -85,119 +73,119 @@
     sp<GraphicBuffer> buf = new GraphicBuffer();
     EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr)))
             .WillOnce(Return(NO_ERROR));
-    status_t result = sThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
+    status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
     ASSERT_EQ(NO_ERROR, result);
 }
 
 TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) {
     EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr)));
-    sThreadedRE->cacheExternalTextureBuffer(nullptr);
+    mThreadedRE->cacheExternalTextureBuffer(nullptr);
 }
 
 TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) {
     sp<GraphicBuffer> buf = new GraphicBuffer();
     EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf));
-    sThreadedRE->cacheExternalTextureBuffer(buf);
+    mThreadedRE->cacheExternalTextureBuffer(buf);
 }
 
 TEST_F(RenderEngineThreadedTest, unbindExternalTextureBuffer) {
     EXPECT_CALL(*mRenderEngine, unbindExternalTextureBuffer(0x0));
-    sThreadedRE->unbindExternalTextureBuffer(0x0);
+    mThreadedRE->unbindExternalTextureBuffer(0x0);
 }
 
 TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsBadValue) {
     std::unique_ptr<renderengine::Framebuffer> framebuffer;
     EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(BAD_VALUE));
-    status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
+    status_t result = mThreadedRE->bindFrameBuffer(framebuffer.get());
     ASSERT_EQ(BAD_VALUE, result);
 }
 
 TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsNoError) {
     std::unique_ptr<renderengine::Framebuffer> framebuffer;
     EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(NO_ERROR));
-    status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
+    status_t result = mThreadedRE->bindFrameBuffer(framebuffer.get());
     ASSERT_EQ(NO_ERROR, result);
 }
 
 TEST_F(RenderEngineThreadedTest, unbindFrameBuffer) {
     std::unique_ptr<renderengine::Framebuffer> framebuffer;
     EXPECT_CALL(*mRenderEngine, unbindFrameBuffer(framebuffer.get()));
-    sThreadedRE->unbindFrameBuffer(framebuffer.get());
+    mThreadedRE->unbindFrameBuffer(framebuffer.get());
 }
 
 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
     size_t size = 20;
     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
-    size_t result = sThreadedRE->getMaxTextureSize();
+    size_t result = mThreadedRE->getMaxTextureSize();
     ASSERT_EQ(size, result);
 }
 
 TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
     size_t size = 0;
     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
-    size_t result = sThreadedRE->getMaxTextureSize();
+    size_t result = mThreadedRE->getMaxTextureSize();
     ASSERT_EQ(size, result);
 }
 
 TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
     size_t dims = 20;
     EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
-    size_t result = sThreadedRE->getMaxViewportDims();
+    size_t result = mThreadedRE->getMaxViewportDims();
     ASSERT_EQ(dims, result);
 }
 
 TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
     size_t dims = 0;
     EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
-    size_t result = sThreadedRE->getMaxViewportDims();
+    size_t result = mThreadedRE->getMaxViewportDims();
     ASSERT_EQ(dims, result);
 }
 
 TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
     EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
-    status_t result = sThreadedRE->isProtected();
+    status_t result = mThreadedRE->isProtected();
     ASSERT_EQ(false, result);
 }
 
 TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
     EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
-    size_t result = sThreadedRE->isProtected();
+    size_t result = mThreadedRE->isProtected();
     ASSERT_EQ(true, result);
 }
 
 TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
-    status_t result = sThreadedRE->supportsProtectedContent();
+    status_t result = mThreadedRE->supportsProtectedContent();
     ASSERT_EQ(false, result);
 }
 
 TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
-    status_t result = sThreadedRE->supportsProtectedContent();
+    status_t result = mThreadedRE->supportsProtectedContent();
     ASSERT_EQ(true, result);
 }
 
 TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsFalse) {
     EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(false));
-    status_t result = sThreadedRE->useProtectedContext(false);
+    status_t result = mThreadedRE->useProtectedContext(false);
     ASSERT_EQ(false, result);
 }
 
 TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsTrue) {
     EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(true));
-    status_t result = sThreadedRE->useProtectedContext(false);
+    status_t result = mThreadedRE->useProtectedContext(false);
     ASSERT_EQ(true, result);
 }
 
 TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) {
     EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(false));
-    status_t result = sThreadedRE->cleanupPostRender();
+    status_t result = mThreadedRE->cleanupPostRender();
     ASSERT_EQ(false, result);
 }
 
 TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) {
     EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(true));
-    status_t result = sThreadedRE->cleanupPostRender();
+    status_t result = mThreadedRE->cleanupPostRender();
     ASSERT_EQ(true, result);
 }
 
@@ -214,7 +202,7 @@
                          const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
                          base::unique_fd*) -> status_t { return NO_ERROR; });
 
-    status_t result = sThreadedRE->drawLayers(settings, layers, buffer, false,
+    status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false,
                                               std::move(bufferFence), &drawFence);
     ASSERT_EQ(NO_ERROR, result);
 }
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index a883ad3..ad61718 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -23,6 +23,7 @@
 #include <future>
 
 #include <android-base/stringprintf.h>
+#include <private/gui/SyncFeatures.h>
 #include <utils/Trace.h>
 
 #include "gl/GLESRenderEngine.h"
@@ -33,36 +34,15 @@
 namespace renderengine {
 namespace threaded {
 
-std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(
-        const RenderEngineCreationArgs& args) {
-    return std::make_unique<RenderEngineThreaded>(args);
+std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) {
+    return std::make_unique<RenderEngineThreaded>(std::move(factory));
 }
 
-void RenderEngineThreaded::setRenderEngine(
-        std::unique_ptr<renderengine::RenderEngine> renderEngine) {
-    ATRACE_CALL();
-    // In order to ensure this is a thread safe call, it also needs to be put on a stack.
-    std::promise<void> resultPromise;
-    std::future<void> resultFuture = resultPromise.get_future();
-    {
-        std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push(
-                [this, &resultPromise, &renderEngine](renderengine::RenderEngine& /*instance*/) {
-                    ATRACE_NAME("REThreaded::setRenderEngine");
-                    mRenderEngine = std::move(renderEngine);
-                    resultPromise.set_value();
-                });
-    }
-    mCondition.notify_one();
-    resultFuture.wait();
-}
-
-RenderEngineThreaded::RenderEngineThreaded(const RenderEngineCreationArgs& args)
-      : renderengine::impl::RenderEngine(args) {
+RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) {
     ATRACE_CALL();
 
     std::lock_guard lockThread(mThreadMutex);
-    mThread = std::thread(&RenderEngineThreaded::threadMain, this, args);
+    mThread = std::thread(&RenderEngineThreaded::threadMain, this, factory);
 }
 
 RenderEngineThreaded::~RenderEngineThreaded() {
@@ -78,8 +58,7 @@
 }
 
 // NO_THREAD_SAFETY_ANALYSIS is because std::unique_lock presently lacks thread safety annotations.
-void RenderEngineThreaded::threadMain(const RenderEngineCreationArgs& args)
-        NO_THREAD_SAFETY_ANALYSIS {
+void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS {
     ATRACE_CALL();
 
     struct sched_param param = {0};
@@ -88,7 +67,7 @@
         ALOGE("Couldn't set SCHED_FIFO");
     }
 
-    mRenderEngine = renderengine::gl::GLESRenderEngine::create(args);
+    mRenderEngine = factory();
 
     std::unique_lock<std::mutex> lock(mThreadMutex);
     pthread_setname_np(pthread_self(), mThreadName);
@@ -137,6 +116,36 @@
     result.assign(resultFuture.get());
 }
 
+bool RenderEngineThreaded::useNativeFenceSync() const {
+    std::promise<bool> resultPromise;
+    std::future<bool> resultFuture = resultPromise.get_future();
+    {
+        std::lock_guard lock(mThreadMutex);
+        mFunctionCalls.push([&resultPromise](renderengine::RenderEngine& /*instance*/) {
+            ATRACE_NAME("REThreaded::useNativeFenceSync");
+            bool returnValue = SyncFeatures::getInstance().useNativeFenceSync();
+            resultPromise.set_value(returnValue);
+        });
+    }
+    mCondition.notify_one();
+    return resultFuture.get();
+}
+
+bool RenderEngineThreaded::useWaitSync() const {
+    std::promise<bool> resultPromise;
+    std::future<bool> resultFuture = resultPromise.get_future();
+    {
+        std::lock_guard lock(mThreadMutex);
+        mFunctionCalls.push([&resultPromise](renderengine::RenderEngine& /*instance*/) {
+            ATRACE_NAME("REThreaded::useWaitSync");
+            bool returnValue = SyncFeatures::getInstance().useWaitSync();
+            resultPromise.set_value(returnValue);
+        });
+    }
+    mCondition.notify_one();
+    return resultFuture.get();
+}
+
 void RenderEngineThreaded::genTextures(size_t count, uint32_t* names) {
     std::promise<void> resultPromise;
     std::future<void> resultFuture = resultPromise.get_future();
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 8e4431e..ec18e1f 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -28,21 +28,25 @@
 namespace renderengine {
 namespace threaded {
 
+using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>;
+
 /**
  * This class extends a basic RenderEngine class. It contains a thread. Each time a function of
  * this class is called, we create a lambda function that is put on a queue. The main thread then
  * executes the functions in order.
  */
-class RenderEngineThreaded : public impl::RenderEngine {
+class RenderEngineThreaded : public RenderEngine {
 public:
-    static std::unique_ptr<RenderEngineThreaded> create(const RenderEngineCreationArgs& args);
+    static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);
 
-    RenderEngineThreaded(const RenderEngineCreationArgs& args);
+    RenderEngineThreaded(CreateInstanceFactory factory);
     ~RenderEngineThreaded() override;
     void primeCache() const override;
 
     void dump(std::string& result) override;
 
+    bool useNativeFenceSync() const override;
+    bool useWaitSync() const override;
     void genTextures(size_t count, uint32_t* names) override;
     void deleteTextures(size_t count, uint32_t const* names) override;
     void bindExternalTextureImage(uint32_t texName, const Image& image) override;
@@ -64,13 +68,12 @@
                         const std::vector<const LayerSettings*>& layers,
                         const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
                         base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
-    void setRenderEngine(std::unique_ptr<renderengine::RenderEngine>);
 
 protected:
     Framebuffer* getFramebufferForDrawing() override;
 
 private:
-    void threadMain(const RenderEngineCreationArgs& args);
+    void threadMain(CreateInstanceFactory factory);
 
     /* ------------------------------------------------------------------------
      * Threading