RenderEngineThreaded takes a function as an argument to create
In order to simplify testing and implementation of threaded RE,
RenderEngineThreaded::create can takes a std::function argument to
call to create the RE instance. RenderEngineThreaded::threadMain
then call the function.
- RenderEngine::create() uses it to create the production instance.
- The test uses it to create the mock instance.
Test: Unit tests
Change-Id: Ic1af134979d4449c34d9ad86d07673367eb16896
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index f0eb34b..596f15c 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -25,7 +25,7 @@
namespace android {
namespace renderengine {
-std::unique_ptr<impl::RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
+std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
RenderEngineType renderEngineType = args.renderEngineType;
// Keep the ability to override by PROPERTIES:
@@ -41,7 +41,9 @@
switch (renderEngineType) {
case RenderEngineType::THREADED:
ALOGD("Threaded RenderEngine with GLES Backend");
- return renderengine::threaded::RenderEngineThreaded::create(args);
+ return renderengine::threaded::RenderEngineThreaded::create([&args]() {
+ return android::renderengine::gl::GLESRenderEngine::create(args);
+ });
case RenderEngineType::GLES:
default:
ALOGD("RenderEngine with GLES Backend");
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 45e19ee..b137023 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -76,7 +76,7 @@
THREADED = 2,
};
- static std::unique_ptr<impl::RenderEngine> create(const RenderEngineCreationArgs& args);
+ static std::unique_ptr<RenderEngine> create(const RenderEngineCreationArgs& args);
virtual ~RenderEngine() = 0;
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 117af0f..69a0e19 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -28,56 +28,44 @@
using testing::Return;
struct RenderEngineThreadedTest : public ::testing::Test {
- RenderEngineThreadedTest() {
- sThreadedRE->setRenderEngine(std::unique_ptr<renderengine::RenderEngine>(mRenderEngine));
- }
-
~RenderEngineThreadedTest() {}
- static void SetUpTestSuite() {
- sThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
- renderengine::RenderEngineCreationArgs::Builder()
- .setRenderEngineType(renderengine::RenderEngine::RenderEngineType::THREADED)
- .build());
+ void SetUp() override {
+ mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
+ [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); });
}
- static void TearDownTestSuite() { sThreadedRE = nullptr; }
-
- // To avoid creating RE on every instantiation of the test, it is kept as a static variable.
- static std::unique_ptr<renderengine::threaded::RenderEngineThreaded> sThreadedRE;
+ std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
};
-std::unique_ptr<renderengine::threaded::RenderEngineThreaded>
- RenderEngineThreadedTest::sThreadedRE = nullptr;
-
TEST_F(RenderEngineThreadedTest, dump) {
std::string testString = "XYZ";
EXPECT_CALL(*mRenderEngine, dump(_));
- sThreadedRE->dump(testString);
+ mThreadedRE->dump(testString);
}
TEST_F(RenderEngineThreadedTest, primeCache) {
EXPECT_CALL(*mRenderEngine, primeCache());
- sThreadedRE->primeCache();
+ mThreadedRE->primeCache();
}
TEST_F(RenderEngineThreadedTest, genTextures) {
uint32_t texName;
EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
- sThreadedRE->genTextures(1, &texName);
+ mThreadedRE->genTextures(1, &texName);
}
TEST_F(RenderEngineThreadedTest, deleteTextures) {
uint32_t texName;
EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
- sThreadedRE->deleteTextures(1, &texName);
+ mThreadedRE->deleteTextures(1, &texName);
}
TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) {
EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr)))
.WillOnce(Return(BAD_VALUE));
- status_t result = sThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
+ status_t result = mThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
ASSERT_EQ(BAD_VALUE, result);
}
@@ -85,119 +73,119 @@
sp<GraphicBuffer> buf = new GraphicBuffer();
EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr)))
.WillOnce(Return(NO_ERROR));
- status_t result = sThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
+ status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
ASSERT_EQ(NO_ERROR, result);
}
TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) {
EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr)));
- sThreadedRE->cacheExternalTextureBuffer(nullptr);
+ mThreadedRE->cacheExternalTextureBuffer(nullptr);
}
TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) {
sp<GraphicBuffer> buf = new GraphicBuffer();
EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf));
- sThreadedRE->cacheExternalTextureBuffer(buf);
+ mThreadedRE->cacheExternalTextureBuffer(buf);
}
TEST_F(RenderEngineThreadedTest, unbindExternalTextureBuffer) {
EXPECT_CALL(*mRenderEngine, unbindExternalTextureBuffer(0x0));
- sThreadedRE->unbindExternalTextureBuffer(0x0);
+ mThreadedRE->unbindExternalTextureBuffer(0x0);
}
TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsBadValue) {
std::unique_ptr<renderengine::Framebuffer> framebuffer;
EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(BAD_VALUE));
- status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
+ status_t result = mThreadedRE->bindFrameBuffer(framebuffer.get());
ASSERT_EQ(BAD_VALUE, result);
}
TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsNoError) {
std::unique_ptr<renderengine::Framebuffer> framebuffer;
EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(NO_ERROR));
- status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
+ status_t result = mThreadedRE->bindFrameBuffer(framebuffer.get());
ASSERT_EQ(NO_ERROR, result);
}
TEST_F(RenderEngineThreadedTest, unbindFrameBuffer) {
std::unique_ptr<renderengine::Framebuffer> framebuffer;
EXPECT_CALL(*mRenderEngine, unbindFrameBuffer(framebuffer.get()));
- sThreadedRE->unbindFrameBuffer(framebuffer.get());
+ mThreadedRE->unbindFrameBuffer(framebuffer.get());
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
size_t size = 20;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
- size_t result = sThreadedRE->getMaxTextureSize();
+ size_t result = mThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
size_t size = 0;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
- size_t result = sThreadedRE->getMaxTextureSize();
+ size_t result = mThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
size_t dims = 20;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
- size_t result = sThreadedRE->getMaxViewportDims();
+ size_t result = mThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
size_t dims = 0;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
- size_t result = sThreadedRE->getMaxViewportDims();
+ size_t result = mThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
- status_t result = sThreadedRE->isProtected();
+ status_t result = mThreadedRE->isProtected();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
- size_t result = sThreadedRE->isProtected();
+ size_t result = mThreadedRE->isProtected();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
- status_t result = sThreadedRE->supportsProtectedContent();
+ status_t result = mThreadedRE->supportsProtectedContent();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
- status_t result = sThreadedRE->supportsProtectedContent();
+ status_t result = mThreadedRE->supportsProtectedContent();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsFalse) {
EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(false));
- status_t result = sThreadedRE->useProtectedContext(false);
+ status_t result = mThreadedRE->useProtectedContext(false);
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsTrue) {
EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(true));
- status_t result = sThreadedRE->useProtectedContext(false);
+ status_t result = mThreadedRE->useProtectedContext(false);
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) {
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(false));
- status_t result = sThreadedRE->cleanupPostRender();
+ status_t result = mThreadedRE->cleanupPostRender();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) {
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(true));
- status_t result = sThreadedRE->cleanupPostRender();
+ status_t result = mThreadedRE->cleanupPostRender();
ASSERT_EQ(true, result);
}
@@ -214,7 +202,7 @@
const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t { return NO_ERROR; });
- status_t result = sThreadedRE->drawLayers(settings, layers, buffer, false,
+ status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false,
std::move(bufferFence), &drawFence);
ASSERT_EQ(NO_ERROR, result);
}
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index a883ad3..ad61718 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -23,6 +23,7 @@
#include <future>
#include <android-base/stringprintf.h>
+#include <private/gui/SyncFeatures.h>
#include <utils/Trace.h>
#include "gl/GLESRenderEngine.h"
@@ -33,36 +34,15 @@
namespace renderengine {
namespace threaded {
-std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(
- const RenderEngineCreationArgs& args) {
- return std::make_unique<RenderEngineThreaded>(args);
+std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) {
+ return std::make_unique<RenderEngineThreaded>(std::move(factory));
}
-void RenderEngineThreaded::setRenderEngine(
- std::unique_ptr<renderengine::RenderEngine> renderEngine) {
- ATRACE_CALL();
- // In order to ensure this is a thread safe call, it also needs to be put on a stack.
- std::promise<void> resultPromise;
- std::future<void> resultFuture = resultPromise.get_future();
- {
- std::lock_guard lock(mThreadMutex);
- mFunctionCalls.push(
- [this, &resultPromise, &renderEngine](renderengine::RenderEngine& /*instance*/) {
- ATRACE_NAME("REThreaded::setRenderEngine");
- mRenderEngine = std::move(renderEngine);
- resultPromise.set_value();
- });
- }
- mCondition.notify_one();
- resultFuture.wait();
-}
-
-RenderEngineThreaded::RenderEngineThreaded(const RenderEngineCreationArgs& args)
- : renderengine::impl::RenderEngine(args) {
+RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) {
ATRACE_CALL();
std::lock_guard lockThread(mThreadMutex);
- mThread = std::thread(&RenderEngineThreaded::threadMain, this, args);
+ mThread = std::thread(&RenderEngineThreaded::threadMain, this, factory);
}
RenderEngineThreaded::~RenderEngineThreaded() {
@@ -78,8 +58,7 @@
}
// NO_THREAD_SAFETY_ANALYSIS is because std::unique_lock presently lacks thread safety annotations.
-void RenderEngineThreaded::threadMain(const RenderEngineCreationArgs& args)
- NO_THREAD_SAFETY_ANALYSIS {
+void RenderEngineThreaded::threadMain(CreateInstanceFactory factory) NO_THREAD_SAFETY_ANALYSIS {
ATRACE_CALL();
struct sched_param param = {0};
@@ -88,7 +67,7 @@
ALOGE("Couldn't set SCHED_FIFO");
}
- mRenderEngine = renderengine::gl::GLESRenderEngine::create(args);
+ mRenderEngine = factory();
std::unique_lock<std::mutex> lock(mThreadMutex);
pthread_setname_np(pthread_self(), mThreadName);
@@ -137,6 +116,36 @@
result.assign(resultFuture.get());
}
+bool RenderEngineThreaded::useNativeFenceSync() const {
+ std::promise<bool> resultPromise;
+ std::future<bool> resultFuture = resultPromise.get_future();
+ {
+ std::lock_guard lock(mThreadMutex);
+ mFunctionCalls.push([&resultPromise](renderengine::RenderEngine& /*instance*/) {
+ ATRACE_NAME("REThreaded::useNativeFenceSync");
+ bool returnValue = SyncFeatures::getInstance().useNativeFenceSync();
+ resultPromise.set_value(returnValue);
+ });
+ }
+ mCondition.notify_one();
+ return resultFuture.get();
+}
+
+bool RenderEngineThreaded::useWaitSync() const {
+ std::promise<bool> resultPromise;
+ std::future<bool> resultFuture = resultPromise.get_future();
+ {
+ std::lock_guard lock(mThreadMutex);
+ mFunctionCalls.push([&resultPromise](renderengine::RenderEngine& /*instance*/) {
+ ATRACE_NAME("REThreaded::useWaitSync");
+ bool returnValue = SyncFeatures::getInstance().useWaitSync();
+ resultPromise.set_value(returnValue);
+ });
+ }
+ mCondition.notify_one();
+ return resultFuture.get();
+}
+
void RenderEngineThreaded::genTextures(size_t count, uint32_t* names) {
std::promise<void> resultPromise;
std::future<void> resultFuture = resultPromise.get_future();
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 8e4431e..ec18e1f 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -28,21 +28,25 @@
namespace renderengine {
namespace threaded {
+using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>;
+
/**
* This class extends a basic RenderEngine class. It contains a thread. Each time a function of
* this class is called, we create a lambda function that is put on a queue. The main thread then
* executes the functions in order.
*/
-class RenderEngineThreaded : public impl::RenderEngine {
+class RenderEngineThreaded : public RenderEngine {
public:
- static std::unique_ptr<RenderEngineThreaded> create(const RenderEngineCreationArgs& args);
+ static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);
- RenderEngineThreaded(const RenderEngineCreationArgs& args);
+ RenderEngineThreaded(CreateInstanceFactory factory);
~RenderEngineThreaded() override;
void primeCache() const override;
void dump(std::string& result) override;
+ bool useNativeFenceSync() const override;
+ bool useWaitSync() const override;
void genTextures(size_t count, uint32_t* names) override;
void deleteTextures(size_t count, uint32_t const* names) override;
void bindExternalTextureImage(uint32_t texName, const Image& image) override;
@@ -64,13 +68,12 @@
const std::vector<const LayerSettings*>& layers,
const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
- void setRenderEngine(std::unique_ptr<renderengine::RenderEngine>);
protected:
Framebuffer* getFramebufferForDrawing() override;
private:
- void threadMain(const RenderEngineCreationArgs& args);
+ void threadMain(CreateInstanceFactory factory);
/* ------------------------------------------------------------------------
* Threading