| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <utils/Errors.h> | |
| #include <utils/RefBase.h> | |
| #include <utils/StrongPointer.h> | |
| namespace android { | |
| class Fence; | |
| class IGraphicBufferProducer; | |
| class String8; | |
| namespace compositionengine { | |
| /** | |
| * An abstraction for working with a display surface (buffer queue) | |
| */ | |
| class DisplaySurface : public virtual RefBase { | |
| public: | |
| virtual ~DisplaySurface(); | |
| // beginFrame is called at the beginning of the composition loop, before | |
| // the configuration is known. The DisplaySurface should do anything it | |
| // needs to do to enable HWComposer to decide how to compose the frame. | |
| // We pass in mustRecompose so we can keep VirtualDisplaySurface's state | |
| // machine happy without actually queueing a buffer if nothing has changed. | |
| virtual status_t beginFrame(bool mustRecompose) = 0; | |
| // prepareFrame is called after the composition configuration is known but | |
| // before composition takes place. The DisplaySurface can use the | |
| // composition type to decide how to manage the flow of buffers between | |
| // GPU and HWC for this frame. | |
| enum CompositionType { | |
| COMPOSITION_UNKNOWN = 0, | |
| COMPOSITION_GPU = 1, | |
| COMPOSITION_HWC = 2, | |
| COMPOSITION_MIXED = COMPOSITION_GPU | COMPOSITION_HWC | |
| }; | |
| virtual status_t prepareFrame(CompositionType compositionType) = 0; | |
| // Inform the surface that GPU composition is complete for this frame, and | |
| // the surface should make sure that HWComposer has the correct buffer for | |
| // this frame. Some implementations may only push a new buffer to | |
| // HWComposer if GPU composition took place, others need to push a new | |
| // buffer on every frame. | |
| // | |
| // advanceFrame must be followed by a call to onFrameCommitted before | |
| // advanceFrame may be called again. | |
| virtual status_t advanceFrame() = 0; | |
| // onFrameCommitted is called after the frame has been committed to the | |
| // hardware composer. The surface collects the release fence for this | |
| // frame's buffer. | |
| virtual void onFrameCommitted() = 0; | |
| virtual void dumpAsString(String8& result) const = 0; | |
| virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0; | |
| virtual const sp<Fence>& getClientTargetAcquireFence() const = 0; | |
| }; | |
| } // namespace compositionengine | |
| } // namespace android |