Surfaceflinger: adjust content detection fps selection
Select the FPS with minimal error in the first pass and then adjust
based on ratio/margin.
The CL changes content driven FPS selection logic,
before the change, the code switch to 90hz configs
when mContentRefreshRate > 64 and with the CL it will
switch to 90hz when mContentRefreshRate > 75. The second
pass to select 90hz when mContentRefreshRate is 45fps
is kept as is. It also simplified and removed 5% margin
in the first pass.
Test: boot and take SF trace
Bug: 136472613
Change-Id: I4445386a301b7fcdd22d71bd49f45540cc414174
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 99d6fae..cfdbd91 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -523,22 +523,19 @@
return RefreshRateType::PERFORMANCE;
}
- // Content detection is on, find the appropriate refresh rate
- // Start with the smallest refresh rate which is within a margin of the content
- RefreshRateType currRefreshRateType = RefreshRateType::PERFORMANCE;
- constexpr float MARGIN = 0.05f;
- auto iter = mRefreshRateConfigs.getRefreshRates().cbegin();
- while (iter != mRefreshRateConfigs.getRefreshRates().cend()) {
- if (iter->second->fps >= mContentRefreshRate * (1 - MARGIN)) {
- currRefreshRateType = iter->first;
- break;
- }
- ++iter;
- }
+ // Content detection is on, find the appropriate refresh rate with minimal error
+ auto iter = min_element(mRefreshRateConfigs.getRefreshRates().cbegin(),
+ mRefreshRateConfigs.getRefreshRates().cend(),
+ [rate = mContentRefreshRate](const auto& l, const auto& r) -> bool {
+ return std::abs(l.second->fps - static_cast<float>(rate)) <
+ std::abs(r.second->fps - static_cast<float>(rate));
+ });
+ RefreshRateType currRefreshRateType = iter->first;
// Some content aligns better on higher refresh rate. For example for 45fps we should choose
// 90Hz config. However we should still prefer a lower refresh rate if the content doesn't
// align well with both
+ constexpr float MARGIN = 0.05f;
float ratio = mRefreshRateConfigs.getRefreshRate(currRefreshRateType)->fps /
float(mContentRefreshRate);
if (std::abs(std::round(ratio) - ratio) > MARGIN) {