| /* | |
| * Copyright 2018 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| //#define LOG_NDEBUG 0 | |
| #undef LOG_TAG | |
| #define LOG_TAG "TransactionCompletedThread" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "TransactionCompletedThread.h" | |
| #include <cinttypes> | |
| #include <binder/IInterface.h> | |
| #include <utils/RefBase.h> | |
| namespace android { | |
| // Returns 0 if they are equal | |
| // <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter | |
| // >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer | |
| // | |
| // See CallbackIdsHash for a explaniation of why this works | |
| static int compareCallbackIds(const std::vector<CallbackId>& c1, | |
| const std::vector<CallbackId>& c2) { | |
| if (c1.empty()) { | |
| return !c2.empty(); | |
| } | |
| return c1.front() - c2.front(); | |
| } | |
| TransactionCompletedThread::~TransactionCompletedThread() { | |
| std::lock_guard lockThread(mThreadMutex); | |
| { | |
| std::lock_guard lock(mMutex); | |
| mKeepRunning = false; | |
| mConditionVariable.notify_all(); | |
| } | |
| if (mThread.joinable()) { | |
| mThread.join(); | |
| } | |
| { | |
| std::lock_guard lock(mMutex); | |
| for (const auto& [listener, transactionStats] : mCompletedTransactions) { | |
| listener->unlinkToDeath(mDeathRecipient); | |
| } | |
| } | |
| } | |
| void TransactionCompletedThread::run() { | |
| std::lock_guard lock(mMutex); | |
| if (mRunning || !mKeepRunning) { | |
| return; | |
| } | |
| mDeathRecipient = new ThreadDeathRecipient(); | |
| mRunning = true; | |
| std::lock_guard lockThread(mThreadMutex); | |
| mThread = std::thread(&TransactionCompletedThread::threadMain, this); | |
| } | |
| status_t TransactionCompletedThread::startRegistration(const ListenerCallbacks& listenerCallbacks) { | |
| // begin running if not already running | |
| run(); | |
| std::lock_guard lock(mMutex); | |
| if (!mRunning) { | |
| ALOGE("cannot add callback because the callback thread isn't running"); | |
| return BAD_VALUE; | |
| } | |
| auto [itr, inserted] = mRegisteringTransactions.insert(listenerCallbacks); | |
| auto& [listener, callbackIds] = listenerCallbacks; | |
| if (inserted) { | |
| if (mCompletedTransactions.count(listener) == 0) { | |
| status_t err = listener->linkToDeath(mDeathRecipient); | |
| if (err != NO_ERROR) { | |
| ALOGE("cannot add callback because linkToDeath failed, err: %d", err); | |
| return err; | |
| } | |
| } | |
| auto& transactionStatsDeque = mCompletedTransactions[listener]; | |
| transactionStatsDeque.emplace_back(callbackIds); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t TransactionCompletedThread::endRegistration(const ListenerCallbacks& listenerCallbacks) { | |
| std::lock_guard lock(mMutex); | |
| if (!mRunning) { | |
| ALOGE("cannot add callback because the callback thread isn't running"); | |
| return BAD_VALUE; | |
| } | |
| auto itr = mRegisteringTransactions.find(listenerCallbacks); | |
| if (itr == mRegisteringTransactions.end()) { | |
| ALOGE("cannot end a registration that does not exist"); | |
| return BAD_VALUE; | |
| } | |
| mRegisteringTransactions.erase(itr); | |
| return NO_ERROR; | |
| } | |
| bool TransactionCompletedThread::isRegisteringTransaction( | |
| const sp<IBinder>& transactionListener, const std::vector<CallbackId>& callbackIds) { | |
| ListenerCallbacks listenerCallbacks(transactionListener, callbackIds); | |
| auto itr = mRegisteringTransactions.find(listenerCallbacks); | |
| return itr != mRegisteringTransactions.end(); | |
| } | |
| status_t TransactionCompletedThread::registerPendingCallbackHandle( | |
| const sp<CallbackHandle>& handle) { | |
| std::lock_guard lock(mMutex); | |
| if (!mRunning) { | |
| ALOGE("cannot register callback handle because the callback thread isn't running"); | |
| return BAD_VALUE; | |
| } | |
| // If we can't find the transaction stats something has gone wrong. The client should call | |
| // startRegistration before trying to register a pending callback handle. | |
| TransactionStats* transactionStats; | |
| status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); | |
| if (err != NO_ERROR) { | |
| ALOGE("cannot find transaction stats"); | |
| return err; | |
| } | |
| mPendingTransactions[handle->listener][handle->callbackIds]++; | |
| return NO_ERROR; | |
| } | |
| status_t TransactionCompletedThread::finalizePendingCallbackHandles( | |
| const std::deque<sp<CallbackHandle>>& handles) { | |
| if (handles.empty()) { | |
| return NO_ERROR; | |
| } | |
| std::lock_guard lock(mMutex); | |
| if (!mRunning) { | |
| ALOGE("cannot add presented callback handle because the callback thread isn't running"); | |
| return BAD_VALUE; | |
| } | |
| for (const auto& handle : handles) { | |
| auto listener = mPendingTransactions.find(handle->listener); | |
| if (listener != mPendingTransactions.end()) { | |
| auto& pendingCallbacks = listener->second; | |
| auto pendingCallback = pendingCallbacks.find(handle->callbackIds); | |
| if (pendingCallback != pendingCallbacks.end()) { | |
| auto& pendingCount = pendingCallback->second; | |
| // Decrease the pending count for this listener | |
| if (--pendingCount == 0) { | |
| pendingCallbacks.erase(pendingCallback); | |
| } | |
| } else { | |
| ALOGW("there are more latched callbacks than there were registered callbacks"); | |
| } | |
| if (listener->second.size() == 0) { | |
| mPendingTransactions.erase(listener); | |
| } | |
| } else { | |
| ALOGW("cannot find listener in mPendingTransactions"); | |
| } | |
| status_t err = addCallbackHandle(handle); | |
| if (err != NO_ERROR) { | |
| ALOGE("could not add callback handle"); | |
| return err; | |
| } | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t TransactionCompletedThread::registerUnpresentedCallbackHandle( | |
| const sp<CallbackHandle>& handle) { | |
| std::lock_guard lock(mMutex); | |
| if (!mRunning) { | |
| ALOGE("cannot add unpresented callback handle because the callback thread isn't running"); | |
| return BAD_VALUE; | |
| } | |
| return addCallbackHandle(handle); | |
| } | |
| status_t TransactionCompletedThread::findTransactionStats( | |
| const sp<IBinder>& listener, const std::vector<CallbackId>& callbackIds, | |
| TransactionStats** outTransactionStats) { | |
| auto& transactionStatsDeque = mCompletedTransactions[listener]; | |
| // Search back to front because the most recent transactions are at the back of the deque | |
| auto itr = transactionStatsDeque.rbegin(); | |
| for (; itr != transactionStatsDeque.rend(); itr++) { | |
| if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) { | |
| *outTransactionStats = &(*itr); | |
| return NO_ERROR; | |
| } | |
| } | |
| ALOGE("could not find transaction stats"); | |
| return BAD_VALUE; | |
| } | |
| status_t TransactionCompletedThread::addCallbackHandle(const sp<CallbackHandle>& handle) { | |
| // If we can't find the transaction stats something has gone wrong. The client should call | |
| // startRegistration before trying to add a callback handle. | |
| TransactionStats* transactionStats; | |
| status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| transactionStats->latchTime = handle->latchTime; | |
| // If the layer has already been destroyed, don't add the SurfaceControl to the callback. | |
| // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been | |
| // destroyed the client side is dead and there won't be anyone to send the callback to. | |
| sp<IBinder> surfaceControl = handle->surfaceControl.promote(); | |
| if (surfaceControl) { | |
| FrameEventHistoryStats eventStats(handle->frameNumber, | |
| handle->gpuCompositionDoneFence->getSnapshot().fence, | |
| handle->compositorTiming, handle->refreshStartTime, | |
| handle->dequeueReadyTime); | |
| transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime, | |
| handle->previousReleaseFence, | |
| handle->transformHint, eventStats); | |
| } | |
| return NO_ERROR; | |
| } | |
| void TransactionCompletedThread::addPresentFence(const sp<Fence>& presentFence) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mPresentFence = presentFence; | |
| } | |
| void TransactionCompletedThread::sendCallbacks() { | |
| std::lock_guard lock(mMutex); | |
| if (mRunning) { | |
| mConditionVariable.notify_all(); | |
| } | |
| } | |
| void TransactionCompletedThread::threadMain() { | |
| std::lock_guard lock(mMutex); | |
| while (mKeepRunning) { | |
| mConditionVariable.wait(mMutex); | |
| std::vector<ListenerStats> completedListenerStats; | |
| // For each listener | |
| auto completedTransactionsItr = mCompletedTransactions.begin(); | |
| while (completedTransactionsItr != mCompletedTransactions.end()) { | |
| auto& [listener, transactionStatsDeque] = *completedTransactionsItr; | |
| ListenerStats listenerStats; | |
| listenerStats.listener = listener; | |
| // For each transaction | |
| auto transactionStatsItr = transactionStatsDeque.begin(); | |
| while (transactionStatsItr != transactionStatsDeque.end()) { | |
| auto& transactionStats = *transactionStatsItr; | |
| // If this transaction is still registering, it is not safe to send a callback | |
| // because there could be surface controls that haven't been added to | |
| // transaction stats or mPendingTransactions. | |
| if (isRegisteringTransaction(listener, transactionStats.callbackIds)) { | |
| break; | |
| } | |
| // If we are still waiting on the callback handles for this transaction, stop | |
| // here because all transaction callbacks for the same listener must come in order | |
| auto pendingTransactions = mPendingTransactions.find(listener); | |
| if (pendingTransactions != mPendingTransactions.end() && | |
| pendingTransactions->second.count(transactionStats.callbackIds) != 0) { | |
| break; | |
| } | |
| // If the transaction has been latched | |
| if (transactionStats.latchTime >= 0) { | |
| if (!mPresentFence) { | |
| break; | |
| } | |
| transactionStats.presentFence = mPresentFence; | |
| } | |
| // Remove the transaction from completed to the callback | |
| listenerStats.transactionStats.push_back(std::move(transactionStats)); | |
| transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr); | |
| } | |
| // If the listener has completed transactions | |
| if (!listenerStats.transactionStats.empty()) { | |
| // If the listener is still alive | |
| if (listener->isBinderAlive()) { | |
| // Send callback. The listener stored in listenerStats | |
| // comes from the cross-process setTransactionState call to | |
| // SF. This MUST be an ITransactionCompletedListener. We | |
| // keep it as an IBinder due to consistency reasons: if we | |
| // interface_cast at the IPC boundary when reading a Parcel, | |
| // we get pointers that compare unequal in the SF process. | |
| interface_cast<ITransactionCompletedListener>(listenerStats.listener) | |
| ->onTransactionCompleted(listenerStats); | |
| if (transactionStatsDeque.empty()) { | |
| listener->unlinkToDeath(mDeathRecipient); | |
| completedTransactionsItr = | |
| mCompletedTransactions.erase(completedTransactionsItr); | |
| } else { | |
| completedTransactionsItr++; | |
| } | |
| } else { | |
| completedTransactionsItr = | |
| mCompletedTransactions.erase(completedTransactionsItr); | |
| } | |
| } else { | |
| completedTransactionsItr++; | |
| } | |
| completedListenerStats.push_back(std::move(listenerStats)); | |
| } | |
| if (mPresentFence) { | |
| mPresentFence.clear(); | |
| } | |
| // If everyone else has dropped their reference to a layer and its listener is dead, | |
| // we are about to cause the layer to be deleted. If this happens at the wrong time and | |
| // we are holding mMutex, we will cause a deadlock. | |
| // | |
| // The deadlock happens because this thread is holding on to mMutex and when we delete | |
| // the layer, it grabs SF's mStateLock. A different SF binder thread grabs mStateLock, | |
| // then call's TransactionCompletedThread::run() which tries to grab mMutex. | |
| // | |
| // To avoid this deadlock, we need to unlock mMutex when dropping our last reference to | |
| // to the layer. | |
| mMutex.unlock(); | |
| completedListenerStats.clear(); | |
| mMutex.lock(); | |
| } | |
| } | |
| // ----------------------------------------------------------------------- | |
| CallbackHandle::CallbackHandle(const sp<IBinder>& transactionListener, | |
| const std::vector<CallbackId>& ids, const sp<IBinder>& sc) | |
| : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {} | |
| } // namespace android | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion" |