| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| //#define LOG_NDEBUG 0 | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "SurfaceFlinger.h" | |
| #include <android-base/properties.h> | |
| #include <android/configuration.h> | |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/types.h> | |
| #include <android/hardware/power/Boost.h> | |
| #include <android/native_window.h> | |
| #include <android/os/BnSetInputWindowsListener.h> | |
| #include <android/os/IInputFlinger.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <binder/PermissionCache.h> | |
| #include <compositionengine/CompositionEngine.h> | |
| #include <compositionengine/CompositionRefreshArgs.h> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/DisplayColorProfile.h> | |
| #include <compositionengine/DisplayCreationArgs.h> | |
| #include <compositionengine/LayerFECompositionState.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/RenderSurface.h> | |
| #include <compositionengine/impl/OutputCompositionState.h> | |
| #include <configstore/Utils.h> | |
| #include <cutils/compiler.h> | |
| #include <cutils/properties.h> | |
| #include <dlfcn.h> | |
| #include <dvr/vr_flinger.h> | |
| #include <errno.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/DebugEGLImageTracker.h> | |
| #include <gui/GuiConfig.h> | |
| #include <gui/IDisplayEventConnection.h> | |
| #include <gui/IProducerListener.h> | |
| #include <gui/LayerDebugInfo.h> | |
| #include <gui/LayerMetadata.h> | |
| #include <gui/LayerState.h> | |
| #include <gui/Surface.h> | |
| #include <hidl/ServiceManagement.h> | |
| #include <layerproto/LayerProtoParser.h> | |
| #include <log/log.h> | |
| #include <private/android_filesystem_config.h> | |
| #include <private/gui/SyncFeatures.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <statslog.h> | |
| #include <sys/types.h> | |
| #include <ui/ColorSpace.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/DisplayConfig.h> | |
| #include <ui/DisplayInfo.h> | |
| #include <ui/DisplayStatInfo.h> | |
| #include <ui/DisplayState.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <ui/PixelFormat.h> | |
| #include <ui/UiConfig.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/String16.h> | |
| #include <utils/String8.h> | |
| #include <utils/Timers.h> | |
| #include <utils/Trace.h> | |
| #include <utils/misc.h> | |
| #include <algorithm> | |
| #include <cinttypes> | |
| #include <cmath> | |
| #include <cstdint> | |
| #include <functional> | |
| #include <mutex> | |
| #include <optional> | |
| #include <unordered_map> | |
| #include "BufferLayer.h" | |
| #include "BufferQueueLayer.h" | |
| #include "BufferStateLayer.h" | |
| #include "Client.h" | |
| #include "Colorizer.h" | |
| #include "ContainerLayer.h" | |
| #include "DisplayDevice.h" | |
| #include "DisplayHardware/ComposerHal.h" | |
| #include "DisplayHardware/DisplayIdentification.h" | |
| #include "DisplayHardware/FramebufferSurface.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #include "DisplayHardware/VirtualDisplaySurface.h" | |
| #include "DisplayRenderArea.h" | |
| #include "EffectLayer.h" | |
| #include "Effects/Daltonizer.h" | |
| #include "FrameTracer/FrameTracer.h" | |
| #include "Layer.h" | |
| #include "LayerRenderArea.h" | |
| #include "LayerVector.h" | |
| #include "MonitoredProducer.h" | |
| #include "NativeWindowSurface.h" | |
| #include "Promise.h" | |
| #include "RefreshRateOverlay.h" | |
| #include "RegionSamplingThread.h" | |
| #include "Scheduler/DispSync.h" | |
| #include "Scheduler/DispSyncSource.h" | |
| #include "Scheduler/EventControlThread.h" | |
| #include "Scheduler/EventThread.h" | |
| #include "Scheduler/LayerHistory.h" | |
| #include "Scheduler/MessageQueue.h" | |
| #include "Scheduler/PhaseOffsets.h" | |
| #include "Scheduler/Scheduler.h" | |
| #include "StartPropertySetThread.h" | |
| #include "SurfaceFlingerProperties.h" | |
| #include "SurfaceInterceptor.h" | |
| #include "TimeStats/TimeStats.h" | |
| #include "android-base/parseint.h" | |
| #include "android-base/stringprintf.h" | |
| #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) | |
| #define ON_MAIN_THREAD(expr) \ | |
| [&] { \ | |
| LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \ | |
| UnnecessaryLock lock(mStateLock); \ | |
| return (expr); \ | |
| }() | |
| #undef NO_THREAD_SAFETY_ANALYSIS | |
| #define NO_THREAD_SAFETY_ANALYSIS \ | |
| _Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"") | |
| namespace android { | |
| using namespace std::string_literals; | |
| using namespace android::hardware::configstore; | |
| using namespace android::hardware::configstore::V1_0; | |
| using namespace android::sysprop; | |
| using android::hardware::power::Boost; | |
| using base::StringAppendF; | |
| using ui::ColorMode; | |
| using ui::Dataspace; | |
| using ui::DisplayPrimaries; | |
| using ui::Hdr; | |
| using ui::RenderIntent; | |
| namespace hal = android::hardware::graphics::composer::hal; | |
| namespace { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| bool isWideColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::ADOBE_RGB: | |
| case ColorMode::DCI_P3: | |
| case ColorMode::BT2020: | |
| case ColorMode::DISPLAY_BT2020: | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| return true; | |
| case ColorMode::NATIVE: | |
| case ColorMode::STANDARD_BT601_625: | |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: | |
| case ColorMode::STANDARD_BT601_525: | |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: | |
| case ColorMode::STANDARD_BT709: | |
| case ColorMode::SRGB: | |
| return false; | |
| } | |
| return false; | |
| } | |
| #pragma clang diagnostic pop | |
| template <typename Mutex> | |
| struct SCOPED_CAPABILITY ConditionalLockGuard { | |
| ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) { | |
| if (lock) mutex.lock(); | |
| } | |
| ~ConditionalLockGuard() RELEASE() { | |
| if (lock) mutex.unlock(); | |
| } | |
| Mutex& mutex; | |
| const bool lock; | |
| }; | |
| using ConditionalLock = ConditionalLockGuard<Mutex>; | |
| struct SCOPED_CAPABILITY TimedLock { | |
| TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex) | |
| : mutex(mutex), status(mutex.timedLock(timeout)) { | |
| ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status); | |
| } | |
| ~TimedLock() RELEASE() { | |
| if (locked()) mutex.unlock(); | |
| } | |
| bool locked() const { return status == NO_ERROR; } | |
| Mutex& mutex; | |
| const status_t status; | |
| }; | |
| struct SCOPED_CAPABILITY UnnecessaryLock { | |
| explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {} | |
| ~UnnecessaryLock() RELEASE() {} | |
| }; | |
| // TODO(b/141333600): Consolidate with HWC2::Display::Config::Builder::getDefaultDensity. | |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | |
| float getDensityFromProperty(const char* property, bool required) { | |
| char value[PROPERTY_VALUE_MAX]; | |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | |
| if (!density && required) { | |
| ALOGE("%s must be defined as a build property", property); | |
| return FALLBACK_DENSITY; | |
| } | |
| return density; | |
| } | |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | |
| bool validateCompositionDataspace(Dataspace dataspace) { | |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | |
| } | |
| class FrameRateFlexibilityToken : public BBinder { | |
| public: | |
| FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {} | |
| virtual ~FrameRateFlexibilityToken() { mCallback(); } | |
| private: | |
| std::function<void()> mCallback; | |
| }; | |
| } // namespace anonymous | |
| struct SetInputWindowsListener : os::BnSetInputWindowsListener { | |
| explicit SetInputWindowsListener(std::function<void()> listenerCb) : mListenerCb(listenerCb) {} | |
| binder::Status onSetInputWindowsFinished() override; | |
| std::function<void()> mListenerCb; | |
| }; | |
| binder::Status SetInputWindowsListener::onSetInputWindowsFinished() { | |
| if (mListenerCb != nullptr) { | |
| mListenerCb(); | |
| } | |
| return binder::Status::ok(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | |
| const String16 sDump("android.permission.DUMP"); | |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | |
| // --------------------------------------------------------------------------- | |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | |
| bool SurfaceFlinger::useHwcForRgbToYuv; | |
| uint64_t SurfaceFlinger::maxVirtualDisplaySize; | |
| bool SurfaceFlinger::hasSyncFramework; | |
| bool SurfaceFlinger::useVrFlinger; | |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | |
| uint32_t SurfaceFlinger::maxGraphicsWidth; | |
| uint32_t SurfaceFlinger::maxGraphicsHeight; | |
| bool SurfaceFlinger::hasWideColorDisplay; | |
| ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0; | |
| bool SurfaceFlinger::useColorManagement; | |
| bool SurfaceFlinger::useContextPriority; | |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| bool SurfaceFlinger::useFrameRateApi; | |
| std::string getHwcServiceName() { | |
| char value[PROPERTY_VALUE_MAX] = {}; | |
| property_get("debug.sf.hwc_service_name", value, "default"); | |
| ALOGI("Using HWComposer service: '%s'", value); | |
| return std::string(value); | |
| } | |
| bool useTrebleTestingOverride() { | |
| char value[PROPERTY_VALUE_MAX] = {}; | |
| property_get("debug.sf.treble_testing_override", value, "false"); | |
| ALOGI("Treble testing override: '%s'", value); | |
| return std::string(value) == "true"; | |
| } | |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | |
| switch(displayColorSetting) { | |
| case DisplayColorSetting::kManaged: | |
| return std::string("Managed"); | |
| case DisplayColorSetting::kUnmanaged: | |
| return std::string("Unmanaged"); | |
| case DisplayColorSetting::kEnhanced: | |
| return std::string("Enhanced"); | |
| default: | |
| return std::string("Unknown ") + | |
| std::to_string(static_cast<int>(displayColorSetting)); | |
| } | |
| } | |
| SurfaceFlingerBE::SurfaceFlingerBE() : mHwcServiceName(getHwcServiceName()) {} | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | |
| : mFactory(factory), | |
| mInterceptor(mFactory.createSurfaceInterceptor(this)), | |
| mTimeStats(std::make_shared<impl::TimeStats>()), | |
| mFrameTracer(std::make_unique<FrameTracer>()), | |
| mEventQueue(mFactory.createMessageQueue()), | |
| mCompositionEngine(mFactory.createCompositionEngine()), | |
| mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), | |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) { | |
| mSetInputWindowsListener = new SetInputWindowsListener([&]() { setInputWindowsFinished(); }); | |
| } | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | |
| ALOGI("SurfaceFlinger is starting"); | |
| hasSyncFramework = running_without_sync_framework(true); | |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | |
| maxVirtualDisplaySize = max_virtual_display_dimension(0); | |
| // Vr flinger is only enabled on Daydream ready devices. | |
| useVrFlinger = use_vr_flinger(false); | |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); | |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); | |
| hasWideColorDisplay = has_wide_color_display(false); | |
| useColorManagement = use_color_management(false); | |
| mDefaultCompositionDataspace = | |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | |
| hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | |
| defaultCompositionDataspace = mDefaultCompositionDataspace; | |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| wideColorGamutCompositionPixelFormat = | |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| mColorSpaceAgnosticDataspace = | |
| static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); | |
| useContextPriority = use_context_priority(true); | |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; | |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { | |
| case Values::ORIENTATION_0: | |
| break; | |
| case Values::ORIENTATION_90: | |
| internalDisplayOrientation = ui::ROTATION_90; | |
| break; | |
| case Values::ORIENTATION_180: | |
| internalDisplayOrientation = ui::ROTATION_180; | |
| break; | |
| case Values::ORIENTATION_270: | |
| internalDisplayOrientation = ui::ROTATION_270; | |
| break; | |
| } | |
| ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation)); | |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | |
| // debugging stuff... | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | |
| mGpuToCpuSupported = !atoi(value); | |
| property_get("ro.build.type", value, "user"); | |
| mIsUserBuild = strcmp(value, "user") == 0; | |
| property_get("debug.sf.showupdates", value, "0"); | |
| mDebugRegion = atoi(value); | |
| ALOGI_IF(mDebugRegion, "showupdates enabled"); | |
| // DDMS debugging deprecated (b/120782499) | |
| property_get("debug.sf.ddms", value, "0"); | |
| int debugDdms = atoi(value); | |
| ALOGI_IF(debugDdms, "DDMS debugging not supported"); | |
| property_get("debug.sf.enable_gl_backpressure", value, "0"); | |
| mPropagateBackpressureClientComposition = atoi(value); | |
| ALOGI_IF(mPropagateBackpressureClientComposition, | |
| "Enabling backpressure propagation for Client Composition"); | |
| property_get("debug.sf.enable_hwc_vds", value, "0"); | |
| mUseHwcVirtualDisplays = atoi(value); | |
| ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | |
| property_get("ro.sf.disable_triple_buffer", value, "0"); | |
| mLayerTripleBufferingDisabled = atoi(value); | |
| ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); | |
| bool supportsBlurs = atoi(value); | |
| mSupportsBlur = supportsBlurs; | |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | |
| property_get("ro.sf.blurs_are_expensive", value, "0"); | |
| mBlursAreExpensive = atoi(value); | |
| const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; | |
| auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | |
| mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | |
| mGraphicBufferProducerListSizeLogThreshold = | |
| std::max(static_cast<int>(0.95 * | |
| static_cast<double>(mMaxGraphicBufferProducerListSize)), | |
| 1); | |
| property_get("debug.sf.luma_sampling", value, "1"); | |
| mLumaSampling = atoi(value); | |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); | |
| mDisableClientCompositionCache = atoi(value); | |
| // We should be reading 'persist.sys.sf.color_saturation' here | |
| // but since /data may be encrypted, we need to wait until after vold | |
| // comes online to attempt to read the property. The property is | |
| // instead read after the boot animation | |
| if (useTrebleTestingOverride()) { | |
| // Without the override SurfaceFlinger cannot connect to HIDL | |
| // services that are not listed in the manifests. Considered | |
| // deriving the setting from the set service name, but it | |
| // would be brittle if the name that's not 'default' is used | |
| // for production purposes later on. | |
| android::hardware::details::setTrebleTestingOverride(true); | |
| } | |
| useFrameRateApi = use_frame_rate_api(true); | |
| mKernelIdleTimerEnabled = mSupportKernelIdleTimer = sysprop::support_kernel_idle_timer(false); | |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, mKernelIdleTimerEnabled ? "true" : "false"); | |
| } | |
| SurfaceFlinger::~SurfaceFlinger() = default; | |
| void SurfaceFlinger::onFirstRef() { | |
| mEventQueue->init(this); | |
| } | |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { | |
| // the window manager died on us. prepare its eulogy. | |
| mBootFinished = false; | |
| // restore initial conditions (default device unblank, etc) | |
| initializeDisplays(); | |
| // restart the boot-animation | |
| startBootAnim(); | |
| } | |
| void SurfaceFlinger::run() { | |
| while (true) { | |
| mEventQueue->waitMessage(); | |
| } | |
| } | |
| template <typename F, typename T> | |
| inline std::future<T> SurfaceFlinger::schedule(F&& f) { | |
| auto [task, future] = makeTask(std::move(f)); | |
| mEventQueue->postMessage(std::move(task)); | |
| return std::move(future); | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | |
| const sp<Client> client = new Client(this); | |
| return client->initCheck() == NO_ERROR ? client : nullptr; | |
| } | |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { | |
| class DisplayToken : public BBinder { | |
| sp<SurfaceFlinger> flinger; | |
| virtual ~DisplayToken() { | |
| // no more references, this display must be terminated | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| flinger->mCurrentState.displays.removeItem(this); | |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| public: | |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | |
| : flinger(flinger) { | |
| } | |
| }; | |
| sp<BBinder> token = new DisplayToken(this); | |
| Mutex::Autolock _l(mStateLock); | |
| // Display ID is assigned when virtual display is allocated by HWC. | |
| DisplayDeviceState state; | |
| state.isSecure = secure; | |
| state.displayName = displayName; | |
| mCurrentState.displays.add(token, state); | |
| mInterceptor->saveDisplayCreation(state); | |
| return token; | |
| } | |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | |
| Mutex::Autolock lock(mStateLock); | |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | |
| if (index < 0) { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return; | |
| } | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| if (state.physical) { | |
| ALOGE("%s: Invalid operation on physical display", __FUNCTION__); | |
| return; | |
| } | |
| mInterceptor->saveDisplayDeletion(state.sequenceId); | |
| mCurrentState.displays.removeItemsAt(index); | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto internalDisplayId = getInternalDisplayIdLocked(); | |
| if (!internalDisplayId) { | |
| return {}; | |
| } | |
| std::vector<PhysicalDisplayId> displayIds; | |
| displayIds.reserve(mPhysicalDisplayTokens.size()); | |
| displayIds.push_back(internalDisplayId->value); | |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { | |
| if (id != *internalDisplayId) { | |
| displayIds.push_back(id.value); | |
| } | |
| } | |
| return displayIds; | |
| } | |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | |
| Mutex::Autolock lock(mStateLock); | |
| return getPhysicalDisplayTokenLocked(DisplayId{displayId}); | |
| } | |
| status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | |
| if (!outGetColorManagement) { | |
| return BAD_VALUE; | |
| } | |
| *outGetColorManagement = useColorManagement; | |
| return NO_ERROR; | |
| } | |
| HWComposer& SurfaceFlinger::getHwComposer() const { | |
| return mCompositionEngine->getHwComposer(); | |
| } | |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | |
| return mCompositionEngine->getRenderEngine(); | |
| } | |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | |
| return *mCompositionEngine.get(); | |
| } | |
| void SurfaceFlinger::bootFinished() | |
| { | |
| if (mBootFinished == true) { | |
| ALOGE("Extra call to bootFinished"); | |
| return; | |
| } | |
| mBootFinished = true; | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t duration = now - mBootTime; | |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | |
| mFrameTracer->initialize(); | |
| mTimeStats->onBootFinished(); | |
| // wait patiently for the window manager death | |
| const String16 name("window"); | |
| mWindowManager = defaultServiceManager()->getService(name); | |
| if (mWindowManager != 0) { | |
| mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | |
| } | |
| if (mVrFlinger) { | |
| mVrFlinger->OnBootFinished(); | |
| } | |
| // stop boot animation | |
| // formerly we would just kill the process, but we now ask it to exit so it | |
| // can choose where to stop the animation. | |
| property_set("service.bootanim.exit", "1"); | |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; | |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | |
| sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); | |
| static_cast<void>(schedule([=] { | |
| if (input == nullptr) { | |
| ALOGE("Failed to link to input service"); | |
| } else { | |
| mInputFlinger = interface_cast<os::IInputFlinger>(input); | |
| } | |
| readPersistentProperties(); | |
| mPowerAdvisor.onBootFinished(); | |
| mBootStage = BootStage::FINISHED; | |
| if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { | |
| enableRefreshRateOverlay(true); | |
| } | |
| })); | |
| } | |
| uint32_t SurfaceFlinger::getNewTexture() { | |
| { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| if (!mTexturePool.empty()) { | |
| uint32_t name = mTexturePool.back(); | |
| mTexturePool.pop_back(); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| return name; | |
| } | |
| // The pool was too small, so increase it for the future | |
| ++mTexturePoolSize; | |
| } | |
| // The pool was empty, so we need to get a new texture name directly using a | |
| // blocking call to the main thread | |
| return schedule([this] { | |
| uint32_t name = 0; | |
| getRenderEngine().genTextures(1, &name); | |
| return name; | |
| }) | |
| .get(); | |
| } | |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| // We don't change the pool size, so the fix-up logic in postComposition will decide whether | |
| // to actually delete this or not based on mTexturePoolSize | |
| mTexturePool.push_back(texture); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } | |
| // Do not call property_set on main thread which will be blocked by init | |
| // Use StartPropertySetThread instead. | |
| void SurfaceFlinger::init() { | |
| ALOGI( "SurfaceFlinger's main thread ready to run. " | |
| "Initializing graphics H/W..."); | |
| Mutex::Autolock _l(mStateLock); | |
| // Get a RenderEngine for the given display / config (can't fail) | |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. | |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | |
| mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create( | |
| renderengine::RenderEngineCreationArgs::Builder() | |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) | |
| .setUseColorManagerment(useColorManagement) | |
| .setEnableProtectedContext(enable_protected_contents(false)) | |
| .setPrecacheToneMapperShaderOnly(false) | |
| .setSupportsBackgroundBlur(mSupportsBlur) | |
| .setContextPriority(useContextPriority | |
| ? renderengine::RenderEngine::ContextPriority::HIGH | |
| : renderengine::RenderEngine::ContextPriority::MEDIUM) | |
| .build())); | |
| mCompositionEngine->setTimeStats(mTimeStats); | |
| LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | |
| "Starting with vr flinger active is not currently supported."); | |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); | |
| mCompositionEngine->getHwComposer().setConfiguration(this, getBE().mComposerSequenceId); | |
| // Process any initial hotplug and resulting display changes. | |
| processDisplayHotplugEventsLocked(); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); | |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()), | |
| "Internal display is disconnected."); | |
| if (useVrFlinger) { | |
| auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) { | |
| // This callback is called from the vr flinger dispatch thread. We | |
| // need to call signalTransaction(), which requires holding | |
| // mStateLock when we're not on the main thread. Acquiring | |
| // mStateLock from the vr flinger dispatch thread might trigger a | |
| // deadlock in surface flinger (see b/66916578), so post a message | |
| // to be handled on the main thread instead. | |
| static_cast<void>(schedule([=] { | |
| ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | |
| mVrFlingerRequestsDisplay = requestDisplay; | |
| signalTransaction(); | |
| })); | |
| }; | |
| mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(), | |
| getHwComposer() | |
| .fromPhysicalDisplayId(*display->getId()) | |
| .value_or(0), | |
| vrFlingerRequestDisplayCallback); | |
| if (!mVrFlinger) { | |
| ALOGE("Failed to start vrflinger"); | |
| } | |
| } | |
| // initialize our drawing state | |
| mDrawingState = mCurrentState; | |
| // set initial conditions (e.g. unblank default device) | |
| initializeDisplays(); | |
| char primeShaderCache[PROPERTY_VALUE_MAX]; | |
| property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | |
| if (atoi(primeShaderCache)) { | |
| getRenderEngine().primeCache(); | |
| } | |
| // Inform native graphics APIs whether the present timestamp is supported: | |
| const bool presentFenceReliable = | |
| !getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | |
| if (mStartPropertySetThread->Start() != NO_ERROR) { | |
| ALOGE("Run StartPropertySetThread failed!"); | |
| } | |
| ALOGV("Done initializing"); | |
| } | |
| void SurfaceFlinger::readPersistentProperties() { | |
| Mutex::Autolock _l(mStateLock); | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); | |
| mGlobalSaturationFactor = atof(value); | |
| updateColorMatrixLocked(); | |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | |
| property_get("persist.sys.sf.native_mode", value, "0"); | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | |
| property_get("persist.sys.sf.color_mode", value, "0"); | |
| mForceColorMode = static_cast<ColorMode>(atoi(value)); | |
| property_get("persist.sys.sf.disable_blurs", value, "0"); | |
| bool disableBlurs = atoi(value); | |
| mDisableBlurs = disableBlurs; | |
| ALOGI_IF(disableBlurs, "Disabling blur effects, user preference."); | |
| } | |
| void SurfaceFlinger::startBootAnim() { | |
| // Start boot animation service by setting a property mailbox | |
| // if property setting thread is already running, Start() will be just a NOP | |
| mStartPropertySetThread->Start(); | |
| // Wait until property was set | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| } | |
| size_t SurfaceFlinger::getMaxTextureSize() const { | |
| return getRenderEngine().getMaxTextureSize(); | |
| } | |
| size_t SurfaceFlinger::getMaxViewportDims() const { | |
| return getRenderEngine().getMaxViewportDims(); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| bool SurfaceFlinger::authenticateSurfaceTexture( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| Mutex::Autolock _l(mStateLock); | |
| return authenticateSurfaceTextureLocked(bufferProducer); | |
| } | |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | |
| return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | |
| } | |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( | |
| std::vector<FrameEvent>* outSupported) const { | |
| *outSupported = { | |
| FrameEvent::REQUESTED_PRESENT, | |
| FrameEvent::ACQUIRE, | |
| FrameEvent::LATCH, | |
| FrameEvent::FIRST_REFRESH_START, | |
| FrameEvent::LAST_REFRESH_START, | |
| FrameEvent::GPU_COMPOSITION_DONE, | |
| FrameEvent::DEQUEUE_READY, | |
| FrameEvent::RELEASE, | |
| }; | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | |
| if (!displayToken || !state) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| state->layerStack = display->getLayerStack(); | |
| state->orientation = display->getOrientation(); | |
| const Rect viewport = display->getViewport(); | |
| state->viewport = viewport.isValid() ? viewport.getSize() : display->getSize(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& displayToken, DisplayInfo* info) { | |
| if (!displayToken || !info) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (const auto connectionType = display->getConnectionType()) | |
| info->connectionType = *connectionType; | |
| else { | |
| return INVALID_OPERATION; | |
| } | |
| if (mEmulatedDisplayDensity) { | |
| info->density = mEmulatedDisplayDensity; | |
| } else { | |
| info->density = info->connectionType == DisplayConnectionType::Internal | |
| ? mInternalDisplayDensity | |
| : FALLBACK_DENSITY; | |
| } | |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; | |
| info->secure = display->isSecure(); | |
| info->deviceProductInfo = display->getDeviceProductInfo(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& displayToken, | |
| Vector<DisplayConfig>* configs) { | |
| if (!displayToken || !configs) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const bool isInternal = (displayId == getInternalDisplayIdLocked()); | |
| configs->clear(); | |
| for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) { | |
| DisplayConfig config; | |
| auto width = hwConfig->getWidth(); | |
| auto height = hwConfig->getHeight(); | |
| auto xDpi = hwConfig->getDpiX(); | |
| auto yDpi = hwConfig->getDpiY(); | |
| if (isInternal && | |
| (internalDisplayOrientation == ui::ROTATION_90 || | |
| internalDisplayOrientation == ui::ROTATION_270)) { | |
| std::swap(width, height); | |
| std::swap(xDpi, yDpi); | |
| } | |
| config.resolution = ui::Size(width, height); | |
| if (mEmulatedDisplayDensity) { | |
| config.xDpi = mEmulatedDisplayDensity; | |
| config.yDpi = mEmulatedDisplayDensity; | |
| } else { | |
| config.xDpi = xDpi; | |
| config.yDpi = yDpi; | |
| } | |
| const nsecs_t period = hwConfig->getVsyncPeriod(); | |
| config.refreshRate = 1e9f / period; | |
| const auto offsets = mPhaseConfiguration->getOffsetsForRefreshRate(config.refreshRate); | |
| config.appVsyncOffset = offsets.late.app; | |
| config.sfVsyncOffset = offsets.late.sf; | |
| config.configGroup = hwConfig->getConfigGroup(); | |
| // This is how far in advance a buffer must be queued for | |
| // presentation at a given time. If you want a buffer to appear | |
| // on the screen at time N, you must submit the buffer before | |
| // (N - presentationDeadline). | |
| // | |
| // Normally it's one full refresh period (to give SF a chance to | |
| // latch the buffer), but this can be reduced by configuring a | |
| // DispSync offset. Any additional delays introduced by the hardware | |
| // composer or panel must be accounted for here. | |
| // | |
| // We add an additional 1ms to allow for processing time and | |
| // differences between the ideal and actual refresh rate. | |
| config.presentationDeadline = period - config.sfVsyncOffset + 1000000; | |
| configs->push_back(config); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | |
| if (!stats) { | |
| return BAD_VALUE; | |
| } | |
| mScheduler->getDisplayStatInfo(stats); | |
| return NO_ERROR; | |
| } | |
| int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) { | |
| int activeConfig; | |
| bool isPrimary; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| activeConfig = display->getActiveConfig().value(); | |
| isPrimary = display->isPrimary(); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| if (isPrimary) { | |
| if (const auto config = getDesiredActiveConfig()) { | |
| return config->configId.value(); | |
| } | |
| } | |
| return activeConfig; | |
| } | |
| void SurfaceFlinger::setDesiredActiveConfig(const ActiveConfigInfo& info) { | |
| ATRACE_CALL(); | |
| auto& refreshRate = mRefreshRateConfigs->getRefreshRateFromConfigId(info.configId); | |
| ALOGV("setDesiredActiveConfig(%s)", refreshRate.getName().c_str()); | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| if (mDesiredActiveConfigChanged) { | |
| // If a config change is pending, just cache the latest request in | |
| // mDesiredActiveConfig | |
| const Scheduler::ConfigEvent prevConfig = mDesiredActiveConfig.event; | |
| mDesiredActiveConfig = info; | |
| mDesiredActiveConfig.event = mDesiredActiveConfig.event | prevConfig; | |
| } else { | |
| // Check is we are already at the desired config | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display || display->getActiveConfig() == refreshRate.getConfigId()) { | |
| return; | |
| } | |
| // Initiate a config change. | |
| mDesiredActiveConfigChanged = true; | |
| mDesiredActiveConfig = info; | |
| // This will trigger HWC refresh without resetting the idle timer. | |
| repaintEverythingForHWC(); | |
| // Start receiving vsync samples now, so that we can detect a period | |
| // switch. | |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); | |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once | |
| // DispSync model is locked. | |
| mVSyncModulator->onRefreshRateChangeInitiated(); | |
| mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); | |
| mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); | |
| mScheduler->setConfigChangePending(true); | |
| } | |
| if (mRefreshRateOverlay) { | |
| mRefreshRateOverlay->changeRefreshRate(refreshRate); | |
| } | |
| } | |
| status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) { | |
| ATRACE_CALL(); | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = schedule([=]() -> status_t { | |
| const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); | |
| if (!display) { | |
| ALOGE("Attempt to set allowed display configs for invalid display token %p", | |
| displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set allowed display configs for virtual display"); | |
| return INVALID_OPERATION; | |
| } else { | |
| const HwcConfigIndexType config(mode); | |
| const float fps = mRefreshRateConfigs->getRefreshRateFromConfigId(config).getFps(); | |
| const scheduler::RefreshRateConfigs::Policy policy{config, {fps, fps}}; | |
| constexpr bool kOverridePolicy = false; | |
| return setDesiredDisplayConfigSpecsInternal(display, policy, kOverridePolicy); | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| void SurfaceFlinger::setActiveConfigInternal() { | |
| ATRACE_CALL(); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) { | |
| return; | |
| } | |
| auto& oldRefreshRate = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig()); | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| mRefreshRateConfigs->setCurrentConfigId(mUpcomingActiveConfig.configId); | |
| mRefreshRateStats->setConfigMode(mUpcomingActiveConfig.configId); | |
| display->setActiveConfig(mUpcomingActiveConfig.configId); | |
| auto& refreshRate = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId); | |
| if (refreshRate.getVsyncPeriod() != oldRefreshRate.getVsyncPeriod()) { | |
| mTimeStats->incrementRefreshRateSwitches(); | |
| } | |
| mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); | |
| mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); | |
| ATRACE_INT("ActiveConfigFPS", refreshRate.getFps()); | |
| if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) { | |
| const nsecs_t vsyncPeriod = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId) | |
| .getVsyncPeriod(); | |
| mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value, | |
| mUpcomingActiveConfig.configId, vsyncPeriod); | |
| } | |
| } | |
| void SurfaceFlinger::desiredActiveConfigChangeDone() { | |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); | |
| mDesiredActiveConfig.event = Scheduler::ConfigEvent::None; | |
| mDesiredActiveConfigChanged = false; | |
| const auto& refreshRate = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(mDesiredActiveConfig.configId); | |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); | |
| mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); | |
| mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); | |
| mScheduler->setConfigChangePending(false); | |
| } | |
| void SurfaceFlinger::performSetActiveConfig() { | |
| ATRACE_CALL(); | |
| ALOGV("performSetActiveConfig"); | |
| // Store the local variable to release the lock. | |
| const auto desiredActiveConfig = getDesiredActiveConfig(); | |
| if (!desiredActiveConfig) { | |
| // No desired active config pending to be applied | |
| return; | |
| } | |
| auto& refreshRate = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(desiredActiveConfig->configId); | |
| ALOGV("performSetActiveConfig changing active config to %d(%s)", | |
| refreshRate.getConfigId().value(), refreshRate.getName().c_str()); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display || display->getActiveConfig() == desiredActiveConfig->configId) { | |
| // display is not valid or we are already in the requested mode | |
| // on both cases there is nothing left to do | |
| desiredActiveConfigChangeDone(); | |
| return; | |
| } | |
| // Desired active config was set, it is different than the config currently in use, however | |
| // allowed configs might have change by the time we process the refresh. | |
| // Make sure the desired config is still allowed | |
| if (!isDisplayConfigAllowed(desiredActiveConfig->configId)) { | |
| desiredActiveConfigChangeDone(); | |
| return; | |
| } | |
| mUpcomingActiveConfig = *desiredActiveConfig; | |
| const auto displayId = display->getId(); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| ATRACE_INT("ActiveConfigFPS_HWC", refreshRate.getFps()); | |
| // TODO(b/142753666) use constrains | |
| hal::VsyncPeriodChangeConstraints constraints; | |
| constraints.desiredTimeNanos = systemTime(); | |
| constraints.seamlessRequired = false; | |
| hal::VsyncPeriodChangeTimeline outTimeline; | |
| auto status = | |
| getHwComposer().setActiveConfigWithConstraints(*displayId, | |
| mUpcomingActiveConfig.configId.value(), | |
| constraints, &outTimeline); | |
| if (status != NO_ERROR) { | |
| // setActiveConfigWithConstraints may fail if a hotplug event is just about | |
| // to be sent. We just log the error in this case. | |
| ALOGW("setActiveConfigWithConstraints failed: %d", status); | |
| return; | |
| } | |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | |
| // Scheduler will submit an empty frame to HWC if needed. | |
| mSetActiveConfigPending = true; | |
| } | |
| status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken, | |
| Vector<ColorMode>* outColorModes) { | |
| if (!displayToken || !outColorModes) { | |
| return BAD_VALUE; | |
| } | |
| std::vector<ColorMode> modes; | |
| bool isInternalDisplay = false; | |
| { | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| modes = getHwComposer().getColorModes(*displayId); | |
| isInternalDisplay = displayId == getInternalDisplayIdLocked(); | |
| } | |
| outColorModes->clear(); | |
| // If it's built-in display and the configuration claims it's not wide color capable, | |
| // filter out all wide color modes. The typical reason why this happens is that the | |
| // hardware is not good enough to support GPU composition of wide color, and thus the | |
| // OEMs choose to disable this capability. | |
| if (isInternalDisplay && !hasWideColorDisplay) { | |
| std::remove_copy_if(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes), | |
| isWideColorMode); | |
| } else { | |
| std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | |
| ui::DisplayPrimaries &primaries) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| // Currently we only support this API for a single internal display. | |
| if (getInternalDisplayToken() != displayToken) { | |
| return NAME_NOT_FOUND; | |
| } | |
| memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | |
| return NO_ERROR; | |
| } | |
| ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| return display->getCompositionDisplay()->getState().colorMode; | |
| } | |
| return static_cast<ColorMode>(BAD_VALUE); | |
| } | |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | |
| schedule([=]() MAIN_THREAD { | |
| Vector<ColorMode> modes; | |
| getDisplayColorModes(displayToken, &modes); | |
| bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); | |
| if (mode < ColorMode::NATIVE || !exists) { | |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); | |
| return; | |
| } | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set active color mode %s (%d) for virtual display", | |
| decodeColorMode(mode).c_str(), mode); | |
| } else { | |
| display->getCompositionDisplay()->setColorProfile( | |
| compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN, | |
| RenderIntent::COLORIMETRIC, | |
| Dataspace::UNKNOWN}); | |
| } | |
| }).wait(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getAutoLowLatencyModeSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) const { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outSupport = | |
| getHwComposer().hasDisplayCapability(*displayId, | |
| hal::DisplayCapability::AUTO_LOW_LATENCY_MODE); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | |
| static_cast<void>(schedule([=]() MAIN_THREAD { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| } | |
| })); | |
| } | |
| status_t SurfaceFlinger::getGameContentTypeSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) const { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| std::vector<hal::ContentType> types; | |
| getHwComposer().getSupportedContentTypes(*displayId, &types); | |
| *outSupport = std::any_of(types.begin(), types.end(), | |
| [](auto type) { return type == hal::ContentType::GAME; }); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | |
| static_cast<void>(schedule([=]() MAIN_THREAD { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | |
| getHwComposer().setContentType(*displayId, type); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| } | |
| })); | |
| } | |
| status_t SurfaceFlinger::clearAnimationFrameStats() { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.clearStats(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.getStats(outStats); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken, | |
| HdrCapabilities* outCapabilities) const { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| // At this point the DisplayDevice should already be set up, | |
| // meaning the luminance information is already queried from | |
| // hardware composer and stored properly. | |
| const HdrCapabilities& capabilities = display->getHdrCapabilities(); | |
| *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), | |
| capabilities.getDesiredMaxLuminance(), | |
| capabilities.getDesiredMaxAverageLuminance(), | |
| capabilities.getDesiredMinLuminance()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | |
| ui::PixelFormat* outFormat, | |
| ui::Dataspace* outDataspace, | |
| uint8_t* outComponentMask) const { | |
| if (!outFormat || !outDataspace || !outComponentMask) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | |
| outDataspace, outComponentMask); | |
| } | |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | |
| bool enable, uint8_t componentMask, | |
| uint64_t maxFrames) { | |
| return schedule([=]() MAIN_THREAD -> status_t { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | |
| componentMask, | |
| maxFrames); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| }) | |
| .get(); | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | |
| uint64_t maxFrames, uint64_t timestamp, | |
| DisplayedFrameStats* outStats) const { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | |
| } | |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | |
| if (!outSupported) { | |
| return BAD_VALUE; | |
| } | |
| *outSupported = getRenderEngine().supportsProtectedContent(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | |
| bool* outIsWideColorDisplay) const { | |
| if (!displayToken || !outIsWideColorDisplay) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outIsWideColorDisplay = | |
| display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | |
| schedule([=] { | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto handle = mScheduler->enableVSyncInjection(enable)) { | |
| mEventQueue->setEventConnection( | |
| mScheduler->getEventConnection(enable ? handle : mSfConnectionHandle)); | |
| } | |
| }).wait(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { | |
| Mutex::Autolock lock(mStateLock); | |
| return mScheduler->injectVSync(when, calculateExpectedPresentTime(when)) ? NO_ERROR : BAD_VALUE; | |
| } | |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { | |
| outLayers->clear(); | |
| schedule([=] { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| outLayers->push_back(layer->getLayerDebugInfo(display.get())); | |
| }); | |
| }).wait(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getCompositionPreference( | |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | |
| Dataspace* outWideColorGamutDataspace, | |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { | |
| *outDataspace = mDefaultCompositionDataspace; | |
| *outPixelFormat = defaultCompositionPixelFormat; | |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | |
| const sp<IBinder>& stopLayerHandle, | |
| const sp<IRegionSamplingListener>& listener) { | |
| if (!listener || samplingArea == Rect::INVALID_RECT) { | |
| return BAD_VALUE; | |
| } | |
| const wp<Layer> stopLayer = fromHandle(stopLayerHandle); | |
| mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mRegionSamplingThread->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) const { | |
| if (!displayToken || !outSupport) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outSupport = | |
| getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, float brightness) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| return promise::chain(schedule([=]() MAIN_THREAD { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| return getHwComposer().setDisplayBrightness(*displayId, brightness); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return promise::yield<status_t>(NAME_NOT_FOUND); | |
| } | |
| })) | |
| .then([](std::future<status_t> task) { return task; }) | |
| .get(); | |
| } | |
| status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | |
| Boost powerBoost = static_cast<Boost>(boostId); | |
| if (powerBoost == Boost::INTERACTION) { | |
| mScheduler->notifyTouchEvent(); | |
| } | |
| return NO_ERROR; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | |
| ISurfaceComposer::VsyncSource vsyncSource, ISurfaceComposer::ConfigChanged configChanged) { | |
| const auto& handle = | |
| vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | |
| return mScheduler->createDisplayEventConnection(handle, configChanged); | |
| } | |
| void SurfaceFlinger::signalTransaction() { | |
| mScheduler->resetIdleTimer(); | |
| mPowerAdvisor.notifyDisplayUpdateImminent(); | |
| mEventQueue->invalidate(); | |
| } | |
| void SurfaceFlinger::signalLayerUpdate() { | |
| mScheduler->resetIdleTimer(); | |
| mPowerAdvisor.notifyDisplayUpdateImminent(); | |
| mEventQueue->invalidate(); | |
| } | |
| void SurfaceFlinger::signalRefresh() { | |
| mRefreshPending = true; | |
| mEventQueue->refresh(); | |
| } | |
| nsecs_t SurfaceFlinger::getVsyncPeriod() const { | |
| const auto displayId = getInternalDisplayIdLocked(); | |
| if (!displayId || !getHwComposer().isConnected(*displayId)) { | |
| return 0; | |
| } | |
| return getHwComposer().getDisplayVsyncPeriod(*displayId); | |
| } | |
| void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId, | |
| int64_t timestamp, | |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | |
| ATRACE_NAME("SF onVsync"); | |
| Mutex::Autolock lock(mStateLock); | |
| // Ignore any vsyncs from a previous hardware composer. | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | |
| return; | |
| } | |
| if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { | |
| // For now, we don't do anything with external display vsyncs. | |
| return; | |
| } | |
| bool periodFlushed = false; | |
| mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); | |
| if (periodFlushed) { | |
| mVSyncModulator->onRefreshRateChangeCompleted(); | |
| } | |
| } | |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| *compositorTiming = getBE().mCompositorTiming; | |
| } | |
| bool SurfaceFlinger::isDisplayConfigAllowed(HwcConfigIndexType configId) const { | |
| return mRefreshRateConfigs->isConfigAllowed(configId); | |
| } | |
| void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate, | |
| Scheduler::ConfigEvent event) { | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display || mBootStage != BootStage::FINISHED) { | |
| return; | |
| } | |
| ATRACE_CALL(); | |
| // Don't do any updating if the current fps is the same as the new one. | |
| if (!isDisplayConfigAllowed(refreshRate.getConfigId())) { | |
| ALOGV("Skipping config %d as it is not part of allowed configs", | |
| refreshRate.getConfigId().value()); | |
| return; | |
| } | |
| setDesiredActiveConfig({refreshRate.getConfigId(), event}); | |
| } | |
| void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId, | |
| hal::Connection connection) { | |
| ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId, | |
| connection == hal::Connection::CONNECTED ? "connected" : "disconnected"); | |
| // Ignore events that do not have the right sequenceId. | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| // Only lock if we're not on the main thread. This function is normally | |
| // called on a hwbinder thread, but for the primary display it's called on | |
| // the main thread with the state lock already held, so don't attempt to | |
| // acquire it here. | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | |
| if (std::this_thread::get_id() == mMainThreadId) { | |
| // Process all pending hot plug events immediately if we are on the main thread. | |
| processDisplayHotplugEventsLocked(); | |
| } | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onVsyncPeriodTimingChangedReceived( | |
| int32_t sequenceId, hal::HWDisplayId /*display*/, | |
| const hal::VsyncPeriodChangeTimeline& updatedTimeline) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| mScheduler->onNewVsyncPeriodChangeTimeline(updatedTimeline); | |
| } | |
| void SurfaceFlinger::onSeamlessPossible(int32_t /*sequenceId*/, hal::HWDisplayId /*display*/) { | |
| // TODO(b/142753666): use constraints when calling to setActiveConfigWithConstrains and | |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | |
| } | |
| void SurfaceFlinger::onRefreshReceived(int sequenceId, hal::HWDisplayId /*hwcDisplayId*/) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (sequenceId != getBE().mComposerSequenceId) { | |
| return; | |
| } | |
| repaintEverythingForHWC(); | |
| } | |
| void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) { | |
| ATRACE_CALL(); | |
| // Enable / Disable HWVsync from the main thread to avoid race conditions with | |
| // display power state. | |
| static_cast<void>(schedule([=]() MAIN_THREAD { setPrimaryVsyncEnabledInternal(enabled); })); | |
| } | |
| void SurfaceFlinger::setPrimaryVsyncEnabledInternal(bool enabled) { | |
| ATRACE_CALL(); | |
| mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; | |
| if (const auto displayId = getInternalDisplayIdLocked()) { | |
| sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | |
| if (display && display->isPoweredOn()) { | |
| getHwComposer().setVsyncEnabled(*displayId, mHWCVsyncPendingState); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::resetDisplayState() { | |
| mScheduler->disableHardwareVsync(true); | |
| // Clear the drawing state so that the logic inside of | |
| // handleTransactionLocked will fire. It will determine the delta between | |
| // mCurrentState and mDrawingState and re-apply all changes when we make the | |
| // transition. | |
| mDrawingState.displays.clear(); | |
| mDisplays.clear(); | |
| } | |
| void SurfaceFlinger::updateVrFlinger() { | |
| ATRACE_CALL(); | |
| if (!mVrFlinger) | |
| return; | |
| bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | |
| if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) { | |
| return; | |
| } | |
| if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) { | |
| ALOGE("Vr flinger is only supported for remote hardware composer" | |
| " service connections. Ignoring request to transition to vr" | |
| " flinger."); | |
| mVrFlingerRequestsDisplay = false; | |
| return; | |
| } | |
| Mutex::Autolock _l(mStateLock); | |
| sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display); | |
| const hal::PowerMode currentDisplayPowerMode = display->getPowerMode(); | |
| // Clear out all the output layers from the composition engine for all | |
| // displays before destroying the hardware composer interface. This ensures | |
| // any HWC layers are destroyed through that interface before it becomes | |
| // invalid. | |
| for (const auto& [token, displayDevice] : mDisplays) { | |
| displayDevice->getCompositionDisplay()->clearOutputLayers(); | |
| } | |
| // This DisplayDevice will no longer be relevant once resetDisplayState() is | |
| // called below. Clear the reference now so we don't accidentally use it | |
| // later. | |
| display.clear(); | |
| if (!vrFlingerRequestsDisplay) { | |
| mVrFlinger->SeizeDisplayOwnership(); | |
| } | |
| resetDisplayState(); | |
| // Delete the current instance before creating the new one | |
| mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>()); | |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer( | |
| vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName)); | |
| mCompositionEngine->getHwComposer().setConfiguration(this, ++getBE().mComposerSequenceId); | |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(), | |
| "Switched to non-remote hardware composer"); | |
| if (vrFlingerRequestsDisplay) { | |
| mVrFlinger->GrantDisplayOwnership(); | |
| } | |
| mVisibleRegionsDirty = true; | |
| invalidateHwcGeometry(); | |
| // Re-enable default display. | |
| display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display); | |
| setPowerModeInternal(display, currentDisplayPowerMode); | |
| // Reset the timing values to account for the period of the swapped in HWC | |
| const nsecs_t vsyncPeriod = getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | |
| // The present fences returned from vr_hwc are not an accurate | |
| // representation of vsync times. | |
| mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | |
| setCompositorTimingSnapped(stats, 0); | |
| mScheduler->resyncToHardwareVsync(false, vsyncPeriod); | |
| mRepaintEverything = true; | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| sp<Fence> SurfaceFlinger::previousFrameFence() { | |
| // We are storing the last 2 present fences. If sf's phase offset is to be | |
| // woken up before the actual vsync but targeting the next vsync, we need to check | |
| // fence N-2 | |
| return mVSyncModulator->getOffsets().sf > 0 ? mPreviousPresentFences[0] | |
| : mPreviousPresentFences[1]; | |
| } | |
| bool SurfaceFlinger::previousFramePending(int graceTimeMs) { | |
| ATRACE_CALL(); | |
| const sp<Fence>& fence = previousFrameFence(); | |
| if (fence == Fence::NO_FENCE) { | |
| return false; | |
| } | |
| const status_t status = fence->wait(graceTimeMs); | |
| // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, | |
| // which calls wait(0) again internally | |
| return status == -ETIME; | |
| } | |
| nsecs_t SurfaceFlinger::previousFramePresentTime() { | |
| const sp<Fence>& fence = previousFrameFence(); | |
| if (fence == Fence::NO_FENCE) { | |
| return Fence::SIGNAL_TIME_INVALID; | |
| } | |
| return fence->getSignalTime(); | |
| } | |
| nsecs_t SurfaceFlinger::calculateExpectedPresentTime(nsecs_t now) const { | |
| DisplayStatInfo stats; | |
| mScheduler->getDisplayStatInfo(&stats); | |
| const nsecs_t presentTime = mScheduler->getDispSyncExpectedPresentTime(now); | |
| // Inflate the expected present time if we're targetting the next vsync. | |
| return mVSyncModulator->getOffsets().sf > 0 ? presentTime : presentTime + stats.vsyncPeriod; | |
| } | |
| void SurfaceFlinger::onMessageReceived(int32_t what, nsecs_t expectedVSyncTime) { | |
| ATRACE_CALL(); | |
| switch (what) { | |
| case MessageQueue::INVALIDATE: { | |
| onMessageInvalidate(expectedVSyncTime); | |
| break; | |
| } | |
| case MessageQueue::REFRESH: { | |
| onMessageRefresh(); | |
| break; | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::onMessageInvalidate(nsecs_t expectedVSyncTime) { | |
| ATRACE_CALL(); | |
| const nsecs_t frameStart = systemTime(); | |
| // calculate the expected present time once and use the cached | |
| // value throughout this frame to make sure all layers are | |
| // seeing this same value. | |
| const nsecs_t lastExpectedPresentTime = mExpectedPresentTime.load(); | |
| mExpectedPresentTime = expectedVSyncTime; | |
| // When Backpressure propagation is enabled we want to give a small grace period | |
| // for the present fence to fire instead of just giving up on this frame to handle cases | |
| // where present fence is just about to get signaled. | |
| const int graceTimeForPresentFenceMs = | |
| (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; | |
| // Pending frames may trigger backpressure propagation. | |
| const TracedOrdinal<bool> framePending = {"PrevFramePending", | |
| previousFramePending(graceTimeForPresentFenceMs)}; | |
| // Frame missed counts for metrics tracking. | |
| // A frame is missed if the prior frame is still pending. If no longer pending, | |
| // then we still count the frame as missed if the predicted present time | |
| // was further in the past than when the fence actually fired. | |
| // Add some slop to correct for drift. This should generally be | |
| // smaller than a typical frame duration, but should not be so small | |
| // that it reports reasonable drift as a missed frame. | |
| DisplayStatInfo stats; | |
| mScheduler->getDisplayStatInfo(&stats); | |
| const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; | |
| const nsecs_t previousPresentTime = previousFramePresentTime(); | |
| const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", | |
| framePending || | |
| (previousPresentTime >= 0 && | |
| (lastExpectedPresentTime < | |
| previousPresentTime - frameMissedSlop))}; | |
| const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", | |
| mHadDeviceComposition && frameMissed}; | |
| const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", | |
| mHadClientComposition && frameMissed}; | |
| if (frameMissed) { | |
| mFrameMissedCount++; | |
| mTimeStats->incrementMissedFrames(); | |
| if (mMissedFrameJankCount == 0) { | |
| mMissedFrameJankStart = systemTime(); | |
| } | |
| mMissedFrameJankCount++; | |
| } | |
| if (hwcFrameMissed) { | |
| mHwcFrameMissedCount++; | |
| } | |
| if (gpuFrameMissed) { | |
| mGpuFrameMissedCount++; | |
| } | |
| // If we are in the middle of a config change and the fence hasn't | |
| // fired yet just wait for the next invalidate | |
| if (mSetActiveConfigPending) { | |
| if (framePending) { | |
| mEventQueue->invalidate(); | |
| return; | |
| } | |
| // We received the present fence from the HWC, so we assume it successfully updated | |
| // the config, hence we update SF. | |
| mSetActiveConfigPending = false; | |
| ON_MAIN_THREAD(setActiveConfigInternal()); | |
| } | |
| if (framePending) { | |
| if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { | |
| signalLayerUpdate(); | |
| return; | |
| } | |
| } | |
| // Our jank window is always at least 100ms since we missed a | |
| // frame... | |
| static constexpr nsecs_t kMinJankyDuration = | |
| std::chrono::duration_cast<std::chrono::nanoseconds>(100ms).count(); | |
| // ...but if it's larger than 1s then we missed the trace cutoff. | |
| static constexpr nsecs_t kMaxJankyDuration = | |
| std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count(); | |
| nsecs_t jankDurationToUpload = -1; | |
| // If we're in a user build then don't push any atoms | |
| if (!mIsUserBuild && mMissedFrameJankCount > 0) { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| // Only report jank when the display is on, as displays in DOZE | |
| // power mode may operate at a different frame rate than is | |
| // reported in their config, which causes noticeable (but less | |
| // severe) jank. | |
| if (display && display->getPowerMode() == hal::PowerMode::ON) { | |
| const nsecs_t currentTime = systemTime(); | |
| const nsecs_t jankDuration = currentTime - mMissedFrameJankStart; | |
| if (jankDuration > kMinJankyDuration && jankDuration < kMaxJankyDuration) { | |
| jankDurationToUpload = jankDuration; | |
| } | |
| // We either reported a jank event or we missed the trace | |
| // window, so clear counters here. | |
| if (jankDuration > kMinJankyDuration) { | |
| mMissedFrameJankCount = 0; | |
| mMissedFrameJankStart = 0; | |
| } | |
| } | |
| } | |
| // Now that we're going to make it to the handleMessageTransaction() | |
| // call below it's safe to call updateVrFlinger(), which will | |
| // potentially trigger a display handoff. | |
| updateVrFlinger(); | |
| if (mTracingEnabledChanged) { | |
| mTracingEnabled = mTracing.isEnabled(); | |
| mTracingEnabledChanged = false; | |
| } | |
| bool refreshNeeded; | |
| { | |
| ConditionalLockGuard<std::mutex> lock(mTracingLock, mTracingEnabled); | |
| refreshNeeded = handleMessageTransaction(); | |
| refreshNeeded |= handleMessageInvalidate(); | |
| if (mTracingEnabled) { | |
| mAddCompositionStateToTrace = | |
| mTracing.flagIsSetLocked(SurfaceTracing::TRACE_COMPOSITION); | |
| if (mVisibleRegionsDirty && !mAddCompositionStateToTrace) { | |
| mTracing.notifyLocked("visibleRegionsDirty"); | |
| } | |
| } | |
| } | |
| // Layers need to get updated (in the previous line) before we can use them for | |
| // choosing the refresh rate. | |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | |
| // and may eventually call to ~Layer() if it holds the last reference | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| mScheduler->chooseRefreshRateForContent(); | |
| } | |
| ON_MAIN_THREAD(performSetActiveConfig()); | |
| updateCursorAsync(); | |
| updateInputFlinger(); | |
| refreshNeeded |= mRepaintEverything; | |
| if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | |
| mLastJankDuration = jankDurationToUpload; | |
| // Signal a refresh if a transaction modified the window state, | |
| // a new buffer was latched, or if HWC has requested a full | |
| // repaint | |
| if (mFrameStartTime <= 0) { | |
| // We should only use the time of the first invalidate | |
| // message that signals a refresh as the beginning of the | |
| // frame. Otherwise the real frame time will be | |
| // underestimated. | |
| mFrameStartTime = frameStart; | |
| } | |
| signalRefresh(); | |
| } | |
| } | |
| bool SurfaceFlinger::handleMessageTransaction() { | |
| ATRACE_CALL(); | |
| uint32_t transactionFlags = peekTransactionFlags(); | |
| bool flushedATransaction = flushTransactionQueues(); | |
| bool runHandleTransaction = | |
| (transactionFlags && (transactionFlags != eTransactionFlushNeeded)) || | |
| flushedATransaction || | |
| mForceTraversal; | |
| if (runHandleTransaction) { | |
| handleTransaction(eTransactionMask); | |
| } else { | |
| getTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| if (transactionFlushNeeded()) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| return runHandleTransaction; | |
| } | |
| void SurfaceFlinger::onMessageRefresh() { | |
| ATRACE_CALL(); | |
| mRefreshPending = false; | |
| compositionengine::CompositionRefreshArgs refreshArgs; | |
| const auto& displays = ON_MAIN_THREAD(mDisplays); | |
| refreshArgs.outputs.reserve(displays.size()); | |
| for (const auto& [_, display] : displays) { | |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); | |
| } | |
| mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { | |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) | |
| refreshArgs.layers.push_back(layerFE); | |
| }); | |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | |
| for (sp<Layer> layer : mLayersWithQueuedFrames) { | |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) | |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); | |
| } | |
| refreshArgs.repaintEverything = mRepaintEverything.exchange(false); | |
| refreshArgs.outputColorSetting = useColorManagement | |
| ? mDisplayColorSetting | |
| : compositionengine::OutputColorSetting::kUnmanaged; | |
| refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; | |
| refreshArgs.forceOutputColorMode = mForceColorMode; | |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | |
| refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty; | |
| refreshArgs.blursAreExpensive = mBlursAreExpensive; | |
| refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); | |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | |
| mDrawingState.colorMatrixChanged = false; | |
| } | |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion; | |
| if (mDebugRegion != 0) { | |
| refreshArgs.devOptFlashDirtyRegionsDelay = | |
| std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0); | |
| } | |
| mGeometryInvalid = false; | |
| // Store the present time just before calling to the composition engine so we could notify | |
| // the scheduler. | |
| const auto presentTime = systemTime(); | |
| mCompositionEngine->present(refreshArgs); | |
| mTimeStats->recordFrameDuration(mFrameStartTime, systemTime()); | |
| // Reset the frame start time now that we've recorded this frame. | |
| mFrameStartTime = 0; | |
| mScheduler->onDisplayRefreshed(presentTime); | |
| postFrame(); | |
| postComposition(); | |
| const bool prevFrameHadDeviceComposition = mHadDeviceComposition; | |
| mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | |
| const auto& state = pair.second->getCompositionDisplay()->getState(); | |
| return state.usesClientComposition && !state.reusedClientComposition; | |
| }); | |
| mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | |
| const auto& state = pair.second->getCompositionDisplay()->getState(); | |
| return state.usesDeviceComposition; | |
| }); | |
| mReusedClientComposition = | |
| std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | |
| const auto& state = pair.second->getCompositionDisplay()->getState(); | |
| return state.reusedClientComposition; | |
| }); | |
| // Only report a strategy change if we move in and out of composition with hw overlays | |
| if (prevFrameHadDeviceComposition != mHadDeviceComposition) { | |
| mTimeStats->incrementCompositionStrategyChanges(); | |
| } | |
| // TODO: b/160583065 Enable skip validation when SF caches all client composition layers | |
| mVSyncModulator->onRefreshed(mHadClientComposition || mReusedClientComposition); | |
| mLayersWithQueuedFrames.clear(); | |
| if (mVisibleRegionsDirty) { | |
| mVisibleRegionsDirty = false; | |
| if (mTracingEnabled && mAddCompositionStateToTrace) { | |
| mTracing.notify("visibleRegionsDirty"); | |
| } | |
| } | |
| if (mCompositionEngine->needsAnotherUpdate()) { | |
| signalLayerUpdate(); | |
| } | |
| } | |
| bool SurfaceFlinger::handleMessageInvalidate() { | |
| ATRACE_CALL(); | |
| bool refreshNeeded = handlePageFlip(); | |
| if (mVisibleRegionsDirty) { | |
| computeLayerBounds(); | |
| } | |
| for (auto& layer : mLayersPendingRefresh) { | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| mLayersPendingRefresh.clear(); | |
| return refreshNeeded; | |
| } | |
| void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | |
| std::shared_ptr<FenceTime>& presentFenceTime) { | |
| // Update queue of past composite+present times and determine the | |
| // most recently known composite to present latency. | |
| getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | |
| nsecs_t compositeToPresentLatency = -1; | |
| while (!getBE().mCompositePresentTimes.empty()) { | |
| SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | |
| // Cached values should have been updated before calling this method, | |
| // which helps avoid duplicate syscalls. | |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); | |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { | |
| break; | |
| } | |
| compositeToPresentLatency = displayTime - cpt.composite; | |
| getBE().mCompositePresentTimes.pop(); | |
| } | |
| // Don't let mCompositePresentTimes grow unbounded, just in case. | |
| while (getBE().mCompositePresentTimes.size() > 16) { | |
| getBE().mCompositePresentTimes.pop(); | |
| } | |
| setCompositorTimingSnapped(stats, compositeToPresentLatency); | |
| } | |
| void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | |
| nsecs_t compositeToPresentLatency) { | |
| // Integer division and modulo round toward 0 not -inf, so we need to | |
| // treat negative and positive offsets differently. | |
| nsecs_t idealLatency = (mPhaseConfiguration->getCurrentOffsets().late.sf > 0) | |
| ? (stats.vsyncPeriod - | |
| (mPhaseConfiguration->getCurrentOffsets().late.sf % stats.vsyncPeriod)) | |
| : ((-mPhaseConfiguration->getCurrentOffsets().late.sf) % stats.vsyncPeriod); | |
| // Just in case mPhaseConfiguration->getCurrentOffsets().late.sf == -vsyncInterval. | |
| if (idealLatency <= 0) { | |
| idealLatency = stats.vsyncPeriod; | |
| } | |
| // Snap the latency to a value that removes scheduling jitter from the | |
| // composition and present times, which often have >1ms of jitter. | |
| // Reducing jitter is important if an app attempts to extrapolate | |
| // something (such as user input) to an accurate diasplay time. | |
| // Snapping also allows an app to precisely calculate | |
| // mPhaseConfiguration->getCurrentOffsets().late.sf with (presentLatency % interval). | |
| nsecs_t bias = stats.vsyncPeriod / 2; | |
| int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | |
| nsecs_t snappedCompositeToPresentLatency = | |
| (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | |
| getBE().mCompositorTiming.interval = stats.vsyncPeriod; | |
| getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | |
| } | |
| void SurfaceFlinger::postComposition() | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("postComposition"); | |
| nsecs_t dequeueReadyTime = systemTime(); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| layer->releasePendingBuffer(dequeueReadyTime); | |
| } | |
| const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get(); | |
| getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | |
| if (display && display->getCompositionDisplay()->getState().usesClientComposition) { | |
| glCompositionDoneFenceTime = | |
| std::make_shared<FenceTime>(display->getCompositionDisplay() | |
| ->getRenderSurface() | |
| ->getClientTargetAcquireFence()); | |
| getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | |
| } else { | |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; | |
| } | |
| getBE().mDisplayTimeline.updateSignalTimes(); | |
| mPreviousPresentFences[1] = mPreviousPresentFences[0]; | |
| mPreviousPresentFences[0] = | |
| display ? getHwComposer().getPresentFence(*display->getId()) : Fence::NO_FENCE; | |
| auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFences[0]); | |
| getBE().mDisplayTimeline.push(presentFenceTime); | |
| DisplayStatInfo stats; | |
| mScheduler->getDisplayStatInfo(&stats); | |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | |
| // be sampled a little later than when we started doing work for this frame, | |
| // but that should be okay since updateCompositorTiming has snapping logic. | |
| updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), | |
| presentFenceTime); | |
| CompositorTiming compositorTiming; | |
| { | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| compositorTiming = getBE().mCompositorTiming; | |
| } | |
| mDrawingState.traverse([&](Layer* layer) { | |
| const bool frameLatched = layer->onPostComposition(display, glCompositionDoneFenceTime, | |
| presentFenceTime, compositorTiming); | |
| if (frameLatched) { | |
| recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false)); | |
| } | |
| }); | |
| mTransactionCompletedThread.addPresentFence(mPreviousPresentFences[0]); | |
| mTransactionCompletedThread.sendCallbacks(); | |
| if (display && display->isPrimary() && display->getPowerMode() == hal::PowerMode::ON && | |
| presentFenceTime->isValid()) { | |
| mScheduler->addPresentFence(presentFenceTime); | |
| } | |
| const bool isDisplayConnected = display && getHwComposer().isConnected(*display->getId()); | |
| if (!hasSyncFramework) { | |
| if (isDisplayConnected && display->isPoweredOn()) { | |
| mScheduler->enableHardwareVsync(); | |
| } | |
| } | |
| if (mAnimCompositionPending) { | |
| mAnimCompositionPending = false; | |
| if (presentFenceTime->isValid()) { | |
| mAnimFrameTracker.setActualPresentFence( | |
| std::move(presentFenceTime)); | |
| } else if (isDisplayConnected) { | |
| // The HWC doesn't support present fences, so use the refresh | |
| // timestamp instead. | |
| const nsecs_t presentTime = getHwComposer().getRefreshTimestamp(*display->getId()); | |
| mAnimFrameTracker.setActualPresentTime(presentTime); | |
| } | |
| mAnimFrameTracker.advanceFrame(); | |
| } | |
| mTimeStats->incrementTotalFrames(); | |
| if (mHadClientComposition) { | |
| mTimeStats->incrementClientCompositionFrames(); | |
| } | |
| if (mReusedClientComposition) { | |
| mTimeStats->incrementClientCompositionReusedFrames(); | |
| } | |
| mTimeStats->setPresentFenceGlobal(presentFenceTime); | |
| const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); | |
| const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); | |
| mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); | |
| if (mLastJankDuration > 0) { | |
| ATRACE_NAME("Jank detected"); | |
| const int32_t jankyDurationMillis = mLastJankDuration / (1000 * 1000); | |
| android::util::stats_write(android::util::DISPLAY_JANK_REPORTED, jankyDurationMillis, | |
| mMissedFrameJankCount); | |
| mLastJankDuration = -1; | |
| } | |
| if (isDisplayConnected && !display->isPoweredOn()) { | |
| return; | |
| } | |
| nsecs_t currentTime = systemTime(); | |
| if (mHasPoweredOff) { | |
| mHasPoweredOff = false; | |
| } else { | |
| nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | |
| size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | |
| if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | |
| getBE().mFrameBuckets[numPeriods] += elapsedTime; | |
| } else { | |
| getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | |
| } | |
| getBE().mTotalTime += elapsedTime; | |
| } | |
| getBE().mLastSwapTime = currentTime; | |
| // Cleanup any outstanding resources due to rendering a prior frame. | |
| getRenderEngine().cleanupPostRender(); | |
| { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| if (mTexturePool.size() < mTexturePoolSize) { | |
| const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | |
| const size_t offset = mTexturePool.size(); | |
| mTexturePool.resize(mTexturePoolSize); | |
| getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } else if (mTexturePool.size() > mTexturePoolSize) { | |
| const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | |
| const size_t offset = mTexturePoolSize; | |
| getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | |
| mTexturePool.resize(mTexturePoolSize); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } | |
| } | |
| if (mLumaSampling && mRegionSamplingThread) { | |
| mRegionSamplingThread->notifyNewContent(); | |
| } | |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | |
| // side-effect of getTotalSize(), so we check that again here | |
| if (ATRACE_ENABLED()) { | |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | |
| } | |
| } | |
| FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const { | |
| return displayDevice.getViewport().toFloatRect(); | |
| } | |
| void SurfaceFlinger::computeLayerBounds() { | |
| for (const auto& pair : ON_MAIN_THREAD(mDisplays)) { | |
| const auto& displayDevice = pair.second; | |
| const auto display = displayDevice->getCompositionDisplay(); | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| // only consider the layers on the given layer stack | |
| if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | |
| continue; | |
| } | |
| layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(), | |
| 0.f /* shadowRadius */); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::postFrame() { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| if (display && getHwComposer().isConnected(*display->getId())) { | |
| uint32_t flipCount = display->getPageFlipCount(); | |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | |
| logFrameStats(); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | |
| { | |
| ATRACE_CALL(); | |
| // here we keep a copy of the drawing state (that is the state that's | |
| // going to be overwritten by handleTransactionLocked()) outside of | |
| // mStateLock so that the side-effects of the State assignment | |
| // don't happen with mStateLock held (which can cause deadlocks). | |
| State drawingState(mDrawingState); | |
| Mutex::Autolock _l(mStateLock); | |
| mDebugInTransaction = systemTime(); | |
| // Here we're guaranteed that some transaction flags are set | |
| // so we can call handleTransactionLocked() unconditionally. | |
| // We call getTransactionFlags(), which will also clear the flags, | |
| // with mStateLock held to guarantee that mCurrentState won't change | |
| // until the transaction is committed. | |
| mVSyncModulator->onTransactionHandled(); | |
| transactionFlags = getTransactionFlags(eTransactionMask); | |
| handleTransactionLocked(transactionFlags); | |
| mDebugInTransaction = 0; | |
| invalidateHwcGeometry(); | |
| // here the transaction has been committed | |
| } | |
| void SurfaceFlinger::processDisplayHotplugEventsLocked() { | |
| for (const auto& event : mPendingHotplugEvents) { | |
| const std::optional<DisplayIdentificationInfo> info = | |
| getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | |
| if (!info) { | |
| continue; | |
| } | |
| const DisplayId displayId = info->id; | |
| const auto it = mPhysicalDisplayTokens.find(displayId); | |
| if (event.connection == hal::Connection::CONNECTED) { | |
| if (it == mPhysicalDisplayTokens.end()) { | |
| ALOGV("Creating display %s", to_string(displayId).c_str()); | |
| if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) { | |
| initScheduler(displayId); | |
| } | |
| DisplayDeviceState state; | |
| state.physical = {.id = displayId, | |
| .type = getHwComposer().getDisplayConnectionType(displayId), | |
| .hwcDisplayId = event.hwcDisplayId, | |
| .deviceProductInfo = info->deviceProductInfo}; | |
| state.isSecure = true; // All physical displays are currently considered secure. | |
| state.displayName = info->name; | |
| sp<IBinder> token = new BBinder(); | |
| mCurrentState.displays.add(token, state); | |
| mPhysicalDisplayTokens.emplace(displayId, std::move(token)); | |
| mInterceptor->saveDisplayCreation(state); | |
| } else { | |
| ALOGV("Recreating display %s", to_string(displayId).c_str()); | |
| const auto token = it->second; | |
| auto& state = mCurrentState.displays.editValueFor(token); | |
| state.sequenceId = DisplayDeviceState{}.sequenceId; | |
| } | |
| } else { | |
| ALOGV("Removing display %s", to_string(displayId).c_str()); | |
| const ssize_t index = mCurrentState.displays.indexOfKey(it->second); | |
| if (index >= 0) { | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| mInterceptor->saveDisplayDeletion(state.sequenceId); | |
| mCurrentState.displays.removeItemsAt(index); | |
| } | |
| mPhysicalDisplayTokens.erase(it); | |
| } | |
| processDisplayChangesLocked(); | |
| } | |
| mPendingHotplugEvents.clear(); | |
| } | |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | |
| mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | |
| mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | |
| const wp<IBinder>& displayToken, | |
| std::shared_ptr<compositionengine::Display> compositionDisplay, | |
| const DisplayDeviceState& state, | |
| const sp<compositionengine::DisplaySurface>& displaySurface, | |
| const sp<IGraphicBufferProducer>& producer) { | |
| auto displayId = compositionDisplay->getDisplayId(); | |
| DisplayDeviceCreationArgs creationArgs(this, displayToken, compositionDisplay); | |
| creationArgs.sequenceId = state.sequenceId; | |
| creationArgs.isSecure = state.isSecure; | |
| creationArgs.displaySurface = displaySurface; | |
| creationArgs.hasWideColorGamut = false; | |
| creationArgs.supportedPerFrameMetadata = 0; | |
| if (const auto& physical = state.physical) { | |
| creationArgs.connectionType = physical->type; | |
| } | |
| const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked(); | |
| creationArgs.isPrimary = isInternalDisplay; | |
| if (useColorManagement && displayId) { | |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | |
| for (ColorMode colorMode : modes) { | |
| if (isWideColorMode(colorMode)) { | |
| creationArgs.hasWideColorGamut = true; | |
| } | |
| std::vector<RenderIntent> renderIntents = | |
| getHwComposer().getRenderIntents(*displayId, colorMode); | |
| creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | |
| } | |
| } | |
| if (displayId) { | |
| getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities); | |
| creationArgs.supportedPerFrameMetadata = | |
| getHwComposer().getSupportedPerFrameMetadata(*displayId); | |
| } | |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); | |
| creationArgs.nativeWindow = nativeWindow; | |
| // Make sure that composition can never be stalled by a virtual display | |
| // consumer that isn't processing buffers fast enough. We have to do this | |
| // here, in case the display is composed entirely by HWC. | |
| if (state.isVirtual()) { | |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); | |
| } | |
| creationArgs.physicalOrientation = | |
| isInternalDisplay ? internalDisplayOrientation : ui::ROTATION_0; | |
| // virtual displays are always considered enabled | |
| creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; | |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | |
| if (maxFrameBufferAcquiredBuffers >= 3) { | |
| nativeWindowSurface->preallocateBuffers(); | |
| } | |
| ColorMode defaultColorMode = ColorMode::NATIVE; | |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; | |
| if (display->hasWideColorGamut()) { | |
| defaultColorMode = ColorMode::SRGB; | |
| defaultDataSpace = Dataspace::V0_SRGB; | |
| } | |
| display->getCompositionDisplay()->setColorProfile( | |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | |
| RenderIntent::COLORIMETRIC, | |
| Dataspace::UNKNOWN}); | |
| if (!state.isVirtual()) { | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| auto activeConfigId = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(*displayId)); | |
| display->setActiveConfig(activeConfigId); | |
| display->setDeviceProductInfo(state.physical->deviceProductInfo); | |
| } | |
| display->setLayerStack(state.layerStack); | |
| display->setProjection(state.orientation, state.viewport, state.frame); | |
| display->setDisplayName(state.displayName); | |
| return display; | |
| } | |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | |
| const DisplayDeviceState& state) { | |
| int width = 0; | |
| int height = 0; | |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | |
| if (state.physical) { | |
| const auto& activeConfig = | |
| getCompositionEngine().getHwComposer().getActiveConfig(state.physical->id); | |
| width = activeConfig->getWidth(); | |
| height = activeConfig->getHeight(); | |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | |
| } else if (state.surface != nullptr) { | |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | |
| int intPixelFormat; | |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &intPixelFormat); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | |
| pixelFormat = static_cast<ui::PixelFormat>(intPixelFormat); | |
| } else { | |
| // Virtual displays without a surface are dormant: | |
| // they have external state (layer stack, projection, | |
| // etc.) but no internal state (i.e. a DisplayDevice). | |
| return; | |
| } | |
| compositionengine::DisplayCreationArgsBuilder builder; | |
| if (const auto& physical = state.physical) { | |
| builder.setPhysical({physical->id, physical->type}); | |
| } | |
| builder.setPixels(ui::Size(width, height)); | |
| builder.setPixelFormat(pixelFormat); | |
| builder.setIsSecure(state.isSecure); | |
| builder.setLayerStackId(state.layerStack); | |
| builder.setPowerAdvisor(&mPowerAdvisor); | |
| builder.setUseHwcVirtualDisplays(mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer()); | |
| builder.setName(state.displayName); | |
| const auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | |
| sp<compositionengine::DisplaySurface> displaySurface; | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferProducer> bqProducer; | |
| sp<IGraphicBufferConsumer> bqConsumer; | |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | |
| std::optional<DisplayId> displayId = compositionDisplay->getId(); | |
| if (state.isVirtual()) { | |
| sp<VirtualDisplaySurface> vds = | |
| new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, bqProducer, | |
| bqConsumer, state.displayName); | |
| displaySurface = vds; | |
| producer = vds; | |
| } else { | |
| ALOGE_IF(state.surface != nullptr, | |
| "adding a supported display, but rendering " | |
| "surface is provided (%p), ignoring it", | |
| state.surface.get()); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| displaySurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer, | |
| maxGraphicsWidth, maxGraphicsHeight); | |
| producer = bqProducer; | |
| } | |
| LOG_FATAL_IF(!displaySurface); | |
| const auto display = setupNewDisplayDeviceInternal(displayToken, compositionDisplay, state, | |
| displaySurface, producer); | |
| mDisplays.emplace(displayToken, display); | |
| if (!state.isVirtual()) { | |
| LOG_FATAL_IF(!displayId); | |
| dispatchDisplayHotplugEvent(displayId->value, true); | |
| } | |
| if (display->isPrimary()) { | |
| mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight()); | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| // Save display ID before disconnecting. | |
| const auto displayId = display->getId(); | |
| display->disconnect(); | |
| if (!display->isVirtual()) { | |
| LOG_FATAL_IF(!displayId); | |
| dispatchDisplayHotplugEvent(displayId->value, false); | |
| } | |
| } | |
| mDisplays.erase(displayToken); | |
| } | |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | |
| const DisplayDeviceState& currentState, | |
| const DisplayDeviceState& drawingState) { | |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | |
| // changing the surface is like destroying and recreating the DisplayDevice | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| display->disconnect(); | |
| } | |
| mDisplays.erase(displayToken); | |
| if (const auto& physical = currentState.physical) { | |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | |
| } | |
| processDisplayAdded(displayToken, currentState); | |
| if (currentState.physical) { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| setPowerModeInternal(display, hal::PowerMode::ON); | |
| } | |
| return; | |
| } | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| if (currentState.layerStack != drawingState.layerStack) { | |
| display->setLayerStack(currentState.layerStack); | |
| } | |
| if ((currentState.orientation != drawingState.orientation) || | |
| (currentState.viewport != drawingState.viewport) || | |
| (currentState.frame != drawingState.frame)) { | |
| display->setProjection(currentState.orientation, currentState.viewport, | |
| currentState.frame); | |
| } | |
| if (currentState.width != drawingState.width || | |
| currentState.height != drawingState.height) { | |
| display->setDisplaySize(currentState.width, currentState.height); | |
| if (display->isPrimary()) { | |
| mScheduler->onPrimaryDisplayAreaChanged(currentState.width * currentState.height); | |
| } | |
| if (mRefreshRateOverlay) { | |
| mRefreshRateOverlay->setViewport(display->getSize()); | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayChangesLocked() { | |
| // here we take advantage of Vector's copy-on-write semantics to | |
| // improve performance by skipping the transaction entirely when | |
| // know that the lists are identical | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | |
| if (!curr.isIdenticalTo(draw)) { | |
| mVisibleRegionsDirty = true; | |
| // find the displays that were removed | |
| // (ie: in drawing state but not in current state) | |
| // also handle displays that changed | |
| // (ie: displays that are in both lists) | |
| for (size_t i = 0; i < draw.size(); i++) { | |
| const wp<IBinder>& displayToken = draw.keyAt(i); | |
| const ssize_t j = curr.indexOfKey(displayToken); | |
| if (j < 0) { | |
| // in drawing state but not in current state | |
| processDisplayRemoved(displayToken); | |
| } else { | |
| // this display is in both lists. see if something changed. | |
| const DisplayDeviceState& currentState = curr[j]; | |
| const DisplayDeviceState& drawingState = draw[i]; | |
| processDisplayChanged(displayToken, currentState, drawingState); | |
| } | |
| } | |
| // find displays that were added | |
| // (ie: in current state but not in drawing state) | |
| for (size_t i = 0; i < curr.size(); i++) { | |
| const wp<IBinder>& displayToken = curr.keyAt(i); | |
| if (draw.indexOfKey(displayToken) < 0) { | |
| processDisplayAdded(displayToken, curr[i]); | |
| } | |
| } | |
| } | |
| mDrawingState.displays = mCurrentState.displays; | |
| } | |
| void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | |
| { | |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | |
| // Notify all layers of available frames | |
| mCurrentState.traverse([expectedPresentTime](Layer* layer) { | |
| layer->notifyAvailableFrames(expectedPresentTime); | |
| }); | |
| /* | |
| * Traversal of the children | |
| * (perform the transaction for each of them if needed) | |
| */ | |
| if ((transactionFlags & eTraversalNeeded) || mForceTraversal) { | |
| mForceTraversal = false; | |
| mCurrentState.traverse([&](Layer* layer) { | |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | |
| if (!trFlags) return; | |
| const uint32_t flags = layer->doTransaction(0); | |
| if (flags & Layer::eVisibleRegion) | |
| mVisibleRegionsDirty = true; | |
| if (flags & Layer::eInputInfoChanged) { | |
| mInputInfoChanged = true; | |
| } | |
| }); | |
| } | |
| /* | |
| * Perform display own transactions if needed | |
| */ | |
| if (transactionFlags & eDisplayTransactionNeeded) { | |
| processDisplayChangesLocked(); | |
| processDisplayHotplugEventsLocked(); | |
| } | |
| if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | |
| // The transform hint might have changed for some layers | |
| // (either because a display has changed, or because a layer | |
| // as changed). | |
| // | |
| // Walk through all the layers in currentLayers, | |
| // and update their transform hint. | |
| // | |
| // If a layer is visible only on a single display, then that | |
| // display is used to calculate the hint, otherwise we use the | |
| // default display. | |
| // | |
| // NOTE: we do this here, rather than when presenting the display so that | |
| // the hint is set before we acquire a buffer from the surface texture. | |
| // | |
| // NOTE: layer transactions have taken place already, so we use their | |
| // drawing state. However, SurfaceFlinger's own transaction has not | |
| // happened yet, so we must use the current state layer list | |
| // (soon to become the drawing state list). | |
| // | |
| sp<const DisplayDevice> hintDisplay; | |
| uint32_t currentlayerStack = 0; | |
| bool first = true; | |
| mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | |
| // NOTE: we rely on the fact that layers are sorted by | |
| // layerStack first (so we don't have to traverse the list | |
| // of displays for every layer). | |
| uint32_t layerStack = layer->getLayerStack(); | |
| if (first || currentlayerStack != layerStack) { | |
| currentlayerStack = layerStack; | |
| // figure out if this layerstack is mirrored | |
| // (more than one display) if so, pick the default display, | |
| // if not, pick the only display it's on. | |
| hintDisplay = nullptr; | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->getCompositionDisplay() | |
| ->belongsInOutput(layer->getLayerStack(), | |
| layer->getPrimaryDisplayOnly())) { | |
| if (hintDisplay) { | |
| hintDisplay = nullptr; | |
| break; | |
| } else { | |
| hintDisplay = display; | |
| } | |
| } | |
| } | |
| } | |
| if (!hintDisplay) { | |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | |
| // redraw after transform hint changes. See bug 8508397. | |
| // could be null when this layer is using a layerStack | |
| // that is not visible on any display. Also can occur at | |
| // screen off/on times. | |
| hintDisplay = getDefaultDisplayDeviceLocked(); | |
| } | |
| // could be null if there is no display available at all to get | |
| // the transform hint from. | |
| if (hintDisplay) { | |
| layer->updateTransformHint(hintDisplay->getTransformHint()); | |
| } | |
| first = false; | |
| }); | |
| } | |
| /* | |
| * Perform our own transaction if needed | |
| */ | |
| if (mLayersAdded) { | |
| mLayersAdded = false; | |
| // Layers have been added. | |
| mVisibleRegionsDirty = true; | |
| } | |
| // some layers might have been removed, so | |
| // we need to update the regions they're exposing. | |
| if (mLayersRemoved) { | |
| mLayersRemoved = false; | |
| mVisibleRegionsDirty = true; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (mLayersPendingRemoval.indexOf(layer) >= 0) { | |
| // this layer is not visible anymore | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| }); | |
| } | |
| commitInputWindowCommands(); | |
| commitTransaction(); | |
| } | |
| void SurfaceFlinger::updateInputFlinger() { | |
| ATRACE_CALL(); | |
| if (!mInputFlinger) { | |
| return; | |
| } | |
| if (mVisibleRegionsDirty || mInputInfoChanged) { | |
| mInputInfoChanged = false; | |
| updateInputWindowInfo(); | |
| } else if (mInputWindowCommands.syncInputWindows) { | |
| // If the caller requested to sync input windows, but there are no | |
| // changes to input windows, notify immediately. | |
| setInputWindowsFinished(); | |
| } | |
| mInputWindowCommands.clear(); | |
| } | |
| void SurfaceFlinger::updateInputWindowInfo() { | |
| std::vector<InputWindowInfo> inputInfos; | |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | |
| if (layer->needsInputInfo()) { | |
| // When calculating the screen bounds we ignore the transparent region since it may | |
| // result in an unwanted offset. | |
| inputInfos.push_back(layer->fillInputInfo()); | |
| } | |
| }); | |
| mInputFlinger->setInputWindows(inputInfos, | |
| mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener | |
| : nullptr); | |
| } | |
| void SurfaceFlinger::commitInputWindowCommands() { | |
| mInputWindowCommands.merge(mPendingInputWindowCommands); | |
| mPendingInputWindowCommands.clear(); | |
| } | |
| void SurfaceFlinger::updateCursorAsync() { | |
| compositionengine::CompositionRefreshArgs refreshArgs; | |
| for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) { | |
| if (display->getId()) { | |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); | |
| } | |
| } | |
| mCompositionEngine->updateCursorAsync(refreshArgs); | |
| } | |
| void SurfaceFlinger::changeRefreshRate(const RefreshRate& refreshRate, | |
| Scheduler::ConfigEvent event) { | |
| // If this is called from the main thread mStateLock must be locked before | |
| // Currently the only way to call this function from the main thread is from | |
| // Sheduler::chooseRefreshRateForContent | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| changeRefreshRateLocked(refreshRate, event); | |
| } | |
| void SurfaceFlinger::initScheduler(DisplayId primaryDisplayId) { | |
| if (mScheduler) { | |
| // In practice it's not allowed to hotplug in/out the primary display once it's been | |
| // connected during startup, but some tests do it, so just warn and return. | |
| ALOGW("Can't re-init scheduler"); | |
| return; | |
| } | |
| auto currentConfig = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(primaryDisplayId)); | |
| mRefreshRateConfigs = | |
| std::make_unique<scheduler::RefreshRateConfigs>(getHwComposer().getConfigs( | |
| primaryDisplayId), | |
| currentConfig); | |
| mRefreshRateStats = | |
| std::make_unique<scheduler::RefreshRateStats>(*mRefreshRateConfigs, *mTimeStats, | |
| currentConfig, hal::PowerMode::OFF); | |
| mRefreshRateStats->setConfigMode(currentConfig); | |
| mPhaseConfiguration = getFactory().createPhaseConfiguration(*mRefreshRateConfigs); | |
| // start the EventThread | |
| mScheduler = | |
| getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); }, | |
| *mRefreshRateConfigs, *this); | |
| mAppConnectionHandle = | |
| mScheduler->createConnection("app", mPhaseConfiguration->getCurrentOffsets().late.app, | |
| impl::EventThread::InterceptVSyncsCallback()); | |
| mSfConnectionHandle = | |
| mScheduler->createConnection("sf", mPhaseConfiguration->getCurrentOffsets().late.sf, | |
| [this](nsecs_t timestamp) { | |
| mInterceptor->saveVSyncEvent(timestamp); | |
| }); | |
| mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle)); | |
| mVSyncModulator.emplace(*mScheduler, mAppConnectionHandle, mSfConnectionHandle, | |
| mPhaseConfiguration->getCurrentOffsets()); | |
| mRegionSamplingThread = | |
| new RegionSamplingThread(*this, *mScheduler, | |
| RegionSamplingThread::EnvironmentTimingTunables()); | |
| // Dispatch a config change request for the primary display on scheduler | |
| // initialization, so that the EventThreads always contain a reference to a | |
| // prior configuration. | |
| // | |
| // This is a bit hacky, but this avoids a back-pointer into the main SF | |
| // classes from EventThread, and there should be no run-time binder cost | |
| // anyway since there are no connected apps at this point. | |
| const nsecs_t vsyncPeriod = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(currentConfig).getVsyncPeriod(); | |
| mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, primaryDisplayId.value, | |
| currentConfig, vsyncPeriod); | |
| } | |
| void SurfaceFlinger::commitTransaction() | |
| { | |
| commitTransactionLocked(); | |
| mTransactionPending = false; | |
| mAnimTransactionPending = false; | |
| mTransactionCV.broadcast(); | |
| } | |
| void SurfaceFlinger::commitTransactionLocked() { | |
| if (!mLayersPendingRemoval.isEmpty()) { | |
| // Notify removed layers now that they can't be drawn from | |
| for (const auto& l : mLayersPendingRemoval) { | |
| recordBufferingStats(l->getName(), l->getOccupancyHistory(true)); | |
| // Ensure any buffers set to display on any children are released. | |
| if (l->isRemovedFromCurrentState()) { | |
| l->latchAndReleaseBuffer(); | |
| } | |
| // If the layer has been removed and has no parent, then it will not be reachable | |
| // when traversing layers on screen. Add the layer to the offscreenLayers set to | |
| // ensure we can copy its current to drawing state. | |
| if (!l->getParent()) { | |
| mOffscreenLayers.emplace(l.get()); | |
| } | |
| } | |
| mLayersPendingRemoval.clear(); | |
| } | |
| // If this transaction is part of a window animation then the next frame | |
| // we composite should be considered an animation as well. | |
| mAnimCompositionPending = mAnimTransactionPending; | |
| mDrawingState = mCurrentState; | |
| // clear the "changed" flags in current state | |
| mCurrentState.colorMatrixChanged = false; | |
| mDrawingState.traverse([&](Layer* layer) { | |
| layer->commitChildList(); | |
| // If the layer can be reached when traversing mDrawingState, then the layer is no | |
| // longer offscreen. Remove the layer from the offscreenLayer set. | |
| if (mOffscreenLayers.count(layer)) { | |
| mOffscreenLayers.erase(layer); | |
| } | |
| }); | |
| commitOffscreenLayers(); | |
| mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); | |
| } | |
| void SurfaceFlinger::commitOffscreenLayers() { | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | |
| if (!trFlags) return; | |
| layer->doTransaction(0); | |
| layer->commitChildList(); | |
| }); | |
| } | |
| } | |
| void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | |
| for (const auto& [token, displayDevice] : ON_MAIN_THREAD(mDisplays)) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | |
| display->editState().dirtyRegion.orSelf(dirty); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::handlePageFlip() | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("handlePageFlip"); | |
| nsecs_t latchTime = systemTime(); | |
| bool visibleRegions = false; | |
| bool frameQueued = false; | |
| bool newDataLatched = false; | |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | |
| // Store the set of layers that need updates. This set must not change as | |
| // buffers are being latched, as this could result in a deadlock. | |
| // Example: Two producers share the same command stream and: | |
| // 1.) Layer 0 is latched | |
| // 2.) Layer 0 gets a new frame | |
| // 2.) Layer 1 gets a new frame | |
| // 3.) Layer 1 is latched. | |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's | |
| // second frame. But layer 0's second frame could be waiting on display. | |
| mDrawingState.traverse([&](Layer* layer) { | |
| if (layer->hasReadyFrame()) { | |
| frameQueued = true; | |
| if (layer->shouldPresentNow(expectedPresentTime)) { | |
| mLayersWithQueuedFrames.push_back(layer); | |
| } else { | |
| ATRACE_NAME("!layer->shouldPresentNow()"); | |
| layer->useEmptyDamage(); | |
| } | |
| } else { | |
| layer->useEmptyDamage(); | |
| } | |
| }); | |
| // The client can continue submitting buffers for offscreen layers, but they will not | |
| // be shown on screen. Therefore, we need to latch and release buffers of offscreen | |
| // layers to ensure dequeueBuffer doesn't block indefinitely. | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* l) { l->latchAndReleaseBuffer(); }); | |
| } | |
| if (!mLayersWithQueuedFrames.empty()) { | |
| // mStateLock is needed for latchBuffer as LayerRejecter::reject() | |
| // writes to Layer current state. See also b/119481871 | |
| Mutex::Autolock lock(mStateLock); | |
| for (auto& layer : mLayersWithQueuedFrames) { | |
| if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { | |
| mLayersPendingRefresh.push_back(layer); | |
| } | |
| layer->useSurfaceDamage(); | |
| if (layer->isBufferLatched()) { | |
| newDataLatched = true; | |
| } | |
| } | |
| } | |
| mVisibleRegionsDirty |= visibleRegions; | |
| // If we will need to wake up at some time in the future to deal with a | |
| // queued frame that shouldn't be displayed during this vsync period, wake | |
| // up during the next vsync period to check again. | |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | |
| signalLayerUpdate(); | |
| } | |
| // enter boot animation on first buffer latch | |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | |
| ALOGI("Enter boot animation"); | |
| mBootStage = BootStage::BOOTANIMATION; | |
| } | |
| mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | |
| // Only continue with the refresh if there is actually new work to do | |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; | |
| } | |
| void SurfaceFlinger::invalidateHwcGeometry() | |
| { | |
| mGeometryInvalid = true; | |
| } | |
| status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | |
| const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc, | |
| const sp<IBinder>& parentHandle, | |
| const sp<Layer>& parentLayer, bool addToCurrentState, | |
| uint32_t* outTransformHint) { | |
| // add this layer to the current state list | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| sp<Layer> parent; | |
| if (parentHandle != nullptr) { | |
| parent = fromHandleLocked(parentHandle).promote(); | |
| if (parent == nullptr) { | |
| return NAME_NOT_FOUND; | |
| } | |
| } else { | |
| parent = parentLayer; | |
| } | |
| if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) { | |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | |
| ISurfaceComposer::MAX_LAYERS); | |
| return NO_MEMORY; | |
| } | |
| mLayersByLocalBinderToken.emplace(handle->localBinder(), lbc); | |
| if (parent == nullptr && addToCurrentState) { | |
| mCurrentState.layersSortedByZ.add(lbc); | |
| } else if (parent == nullptr) { | |
| lbc->onRemovedFromCurrentState(); | |
| } else if (parent->isRemovedFromCurrentState()) { | |
| parent->addChild(lbc); | |
| lbc->onRemovedFromCurrentState(); | |
| } else { | |
| parent->addChild(lbc); | |
| } | |
| if (gbc != nullptr) { | |
| mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get()); | |
| LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > | |
| mMaxGraphicBufferProducerListSize, | |
| "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | |
| mGraphicBufferProducerList.size(), | |
| mMaxGraphicBufferProducerListSize, mNumLayers.load()); | |
| if (mGraphicBufferProducerList.size() > mGraphicBufferProducerListSizeLogThreshold) { | |
| ALOGW("Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | |
| mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize, | |
| mNumLayers.load()); | |
| } | |
| } | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| lbc->updateTransformHint(display->getTransformHint()); | |
| } | |
| if (outTransformHint) { | |
| *outTransformHint = lbc->getTransformHint(); | |
| } | |
| mLayersAdded = true; | |
| } | |
| // attach this layer to the client | |
| client->attachLayer(handle, lbc); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::removeGraphicBufferProducerAsync(const wp<IBinder>& binder) { | |
| static_cast<void>(schedule([=] { | |
| Mutex::Autolock lock(mStateLock); | |
| mGraphicBufferProducerList.erase(binder); | |
| })); | |
| } | |
| uint32_t SurfaceFlinger::peekTransactionFlags() { | |
| return mTransactionFlags; | |
| } | |
| uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | |
| return mTransactionFlags.fetch_and(~flags) & flags; | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | |
| return setTransactionFlags(flags, Scheduler::TransactionStart::Normal); | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, | |
| Scheduler::TransactionStart transactionStart) { | |
| uint32_t old = mTransactionFlags.fetch_or(flags); | |
| mVSyncModulator->setTransactionStart(transactionStart); | |
| if ((old & flags)==0) { // wake the server up | |
| signalTransaction(); | |
| } | |
| return old; | |
| } | |
| void SurfaceFlinger::setTraversalNeeded() { | |
| mForceTraversal = true; | |
| } | |
| bool SurfaceFlinger::flushTransactionQueues() { | |
| // to prevent onHandleDestroyed from being called while the lock is held, | |
| // we must keep a copy of the transactions (specifically the composer | |
| // states) around outside the scope of the lock | |
| std::vector<const TransactionState> transactions; | |
| bool flushedATransaction = false; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| auto it = mTransactionQueues.begin(); | |
| while (it != mTransactionQueues.end()) { | |
| auto& [applyToken, transactionQueue] = *it; | |
| while (!transactionQueue.empty()) { | |
| const auto& transaction = transactionQueue.front(); | |
| if (!transactionIsReadyToBeApplied(transaction.desiredPresentTime, | |
| transaction.states)) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| break; | |
| } | |
| transactions.push_back(transaction); | |
| applyTransactionState(transaction.states, transaction.displays, transaction.flags, | |
| mPendingInputWindowCommands, transaction.desiredPresentTime, | |
| transaction.buffer, transaction.postTime, | |
| transaction.privileged, transaction.hasListenerCallbacks, | |
| transaction.listenerCallbacks, /*isMainThread*/ true); | |
| transactionQueue.pop(); | |
| flushedATransaction = true; | |
| } | |
| if (transactionQueue.empty()) { | |
| it = mTransactionQueues.erase(it); | |
| mTransactionCV.broadcast(); | |
| } else { | |
| it = std::next(it, 1); | |
| } | |
| } | |
| } | |
| return flushedATransaction; | |
| } | |
| bool SurfaceFlinger::transactionFlushNeeded() { | |
| return !mTransactionQueues.empty(); | |
| } | |
| bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime, | |
| const Vector<ComposerState>& states) { | |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | |
| // Do not present if the desiredPresentTime has not passed unless it is more than one second | |
| // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | |
| if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime && | |
| desiredPresentTime < expectedPresentTime + s2ns(1)) { | |
| return false; | |
| } | |
| for (const ComposerState& state : states) { | |
| const layer_state_t& s = state.state; | |
| if (!(s.what & layer_state_t::eAcquireFenceChanged)) { | |
| continue; | |
| } | |
| if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| void SurfaceFlinger::setTransactionState( | |
| const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags, | |
| const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands, | |
| int64_t desiredPresentTime, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks) { | |
| ATRACE_CALL(); | |
| const int64_t postTime = systemTime(); | |
| bool privileged = callingThreadHasUnscopedSurfaceFlingerAccess(); | |
| Mutex::Autolock _l(mStateLock); | |
| // If its TransactionQueue already has a pending TransactionState or if it is pending | |
| auto itr = mTransactionQueues.find(applyToken); | |
| // if this is an animation frame, wait until prior animation frame has | |
| // been applied by SF | |
| if (flags & eAnimation) { | |
| while (itr != mTransactionQueues.end()) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| ALOGW_IF(err == TIMED_OUT, | |
| "setTransactionState timed out " | |
| "waiting for animation frame to apply"); | |
| break; | |
| } | |
| itr = mTransactionQueues.find(applyToken); | |
| } | |
| } | |
| const bool pendingTransactions = itr != mTransactionQueues.end(); | |
| // Expected present time is computed and cached on invalidate, so it may be stale. | |
| if (!pendingTransactions) { | |
| mExpectedPresentTime = calculateExpectedPresentTime(systemTime()); | |
| } | |
| if (pendingTransactions || !transactionIsReadyToBeApplied(desiredPresentTime, states)) { | |
| mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime, | |
| uncacheBuffer, postTime, privileged, | |
| hasListenerCallbacks, listenerCallbacks); | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| return; | |
| } | |
| applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, | |
| uncacheBuffer, postTime, privileged, hasListenerCallbacks, | |
| listenerCallbacks); | |
| } | |
| void SurfaceFlinger::applyTransactionState( | |
| const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags, | |
| const InputWindowCommands& inputWindowCommands, const int64_t desiredPresentTime, | |
| const client_cache_t& uncacheBuffer, const int64_t postTime, bool privileged, | |
| bool hasListenerCallbacks, const std::vector<ListenerCallbacks>& listenerCallbacks, | |
| bool isMainThread) { | |
| uint32_t transactionFlags = 0; | |
| if (flags & eAnimation) { | |
| // For window updates that are part of an animation we must wait for | |
| // previous animation "frames" to be handled. | |
| while (!isMainThread && mAnimTransactionPending) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // caller after a few seconds. | |
| ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | |
| "waiting for previous animation frame"); | |
| mAnimTransactionPending = false; | |
| break; | |
| } | |
| } | |
| } | |
| for (const DisplayState& display : displays) { | |
| transactionFlags |= setDisplayStateLocked(display); | |
| } | |
| // start and end registration for listeners w/ no surface so they can get their callback. Note | |
| // that listeners with SurfaceControls will start registration during setClientStateLocked | |
| // below. | |
| for (const auto& listener : listenerCallbacks) { | |
| mTransactionCompletedThread.startRegistration(listener); | |
| mTransactionCompletedThread.endRegistration(listener); | |
| } | |
| std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces; | |
| uint32_t clientStateFlags = 0; | |
| for (const ComposerState& state : states) { | |
| clientStateFlags |= setClientStateLocked(state, desiredPresentTime, postTime, privileged, | |
| listenerCallbacksWithSurfaces); | |
| if ((flags & eAnimation) && state.state.surface) { | |
| if (const auto layer = fromHandleLocked(state.state.surface).promote(); layer) { | |
| mScheduler->recordLayerHistory(layer.get(), desiredPresentTime, | |
| LayerHistory::LayerUpdateType::AnimationTX); | |
| } | |
| } | |
| } | |
| for (const auto& listenerCallback : listenerCallbacksWithSurfaces) { | |
| mTransactionCompletedThread.endRegistration(listenerCallback); | |
| } | |
| // If the state doesn't require a traversal and there are callbacks, send them now | |
| if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) { | |
| mTransactionCompletedThread.sendCallbacks(); | |
| } | |
| transactionFlags |= clientStateFlags; | |
| transactionFlags |= addInputWindowCommands(inputWindowCommands); | |
| if (uncacheBuffer.isValid()) { | |
| ClientCache::getInstance().erase(uncacheBuffer); | |
| getRenderEngine().unbindExternalTextureBuffer(uncacheBuffer.id); | |
| } | |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction | |
| // anyway. This can be used as a flush mechanism for previous async transactions. | |
| // Empty animation transaction can be used to simulate back-pressure, so also force a | |
| // transaction for empty animation transactions. | |
| if (transactionFlags == 0 && | |
| ((flags & eSynchronous) || (flags & eAnimation))) { | |
| transactionFlags = eTransactionNeeded; | |
| } | |
| // If we are on the main thread, we are about to preform a traversal. Clear the traversal bit | |
| // so we don't have to wake up again next frame to preform an uneeded traversal. | |
| if (isMainThread && (transactionFlags & eTraversalNeeded)) { | |
| transactionFlags = transactionFlags & (~eTraversalNeeded); | |
| mForceTraversal = true; | |
| } | |
| const auto transactionStart = [](uint32_t flags) { | |
| if (flags & eEarlyWakeup) { | |
| return Scheduler::TransactionStart::Early; | |
| } | |
| if (flags & eExplicitEarlyWakeupEnd) { | |
| return Scheduler::TransactionStart::EarlyEnd; | |
| } | |
| if (flags & eExplicitEarlyWakeupStart) { | |
| return Scheduler::TransactionStart::EarlyStart; | |
| } | |
| return Scheduler::TransactionStart::Normal; | |
| }(flags); | |
| if (transactionFlags) { | |
| if (mInterceptor->isEnabled()) { | |
| mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags); | |
| } | |
| // TODO(b/159125966): Remove eEarlyWakeup completly as no client should use this flag | |
| if (flags & eEarlyWakeup) { | |
| ALOGW("eEarlyWakeup is deprecated. Use eExplicitEarlyWakeup[Start|End]"); | |
| } | |
| if (!privileged && (flags & (eExplicitEarlyWakeupStart | eExplicitEarlyWakeupEnd))) { | |
| ALOGE("Only WindowManager is allowed to use eExplicitEarlyWakeup[Start|End] flags"); | |
| flags &= ~(eExplicitEarlyWakeupStart | eExplicitEarlyWakeupEnd); | |
| } | |
| // this triggers the transaction | |
| setTransactionFlags(transactionFlags, transactionStart); | |
| if (flags & eAnimation) { | |
| mAnimTransactionPending = true; | |
| } | |
| // if this is a synchronous transaction, wait for it to take effect | |
| // before returning. | |
| const bool synchronous = flags & eSynchronous; | |
| const bool syncInput = inputWindowCommands.syncInputWindows; | |
| if (!synchronous && !syncInput) { | |
| return; | |
| } | |
| if (synchronous) { | |
| mTransactionPending = true; | |
| } | |
| if (syncInput) { | |
| mPendingSyncInputWindows = true; | |
| } | |
| // applyTransactionState can be called by either the main SF thread or by | |
| // another process through setTransactionState. While a given process may wish | |
| // to wait on synchronous transactions, the main SF thread should never | |
| // be blocked. Therefore, we only wait if isMainThread is false. | |
| while (!isMainThread && (mTransactionPending || mPendingSyncInputWindows)) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // called after a few seconds. | |
| ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | |
| mTransactionPending = false; | |
| mPendingSyncInputWindows = false; | |
| break; | |
| } | |
| } | |
| } else { | |
| // even if a transaction is not needed, we need to update VsyncModulator | |
| // about explicit early indications | |
| if (transactionStart == Scheduler::TransactionStart::EarlyStart || | |
| transactionStart == Scheduler::TransactionStart::EarlyEnd) { | |
| mVSyncModulator->setTransactionStart(transactionStart); | |
| } | |
| } | |
| } | |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | |
| const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | |
| if (index < 0) return 0; | |
| uint32_t flags = 0; | |
| DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | |
| const uint32_t what = s.what; | |
| if (what & DisplayState::eSurfaceChanged) { | |
| if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | |
| state.surface = s.surface; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eLayerStackChanged) { | |
| if (state.layerStack != s.layerStack) { | |
| state.layerStack = s.layerStack; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplayProjectionChanged) { | |
| if (state.orientation != s.orientation) { | |
| state.orientation = s.orientation; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.frame != s.frame) { | |
| state.frame = s.frame; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.viewport != s.viewport) { | |
| state.viewport = s.viewport; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplaySizeChanged) { | |
| if (state.width != s.width) { | |
| state.width = s.width; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.height != s.height) { | |
| state.height = s.height; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| return flags; | |
| } | |
| bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | |
| (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | |
| : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| uint32_t SurfaceFlinger::setClientStateLocked( | |
| const ComposerState& composerState, int64_t desiredPresentTime, int64_t postTime, | |
| bool privileged, | |
| std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& listenerCallbacks) { | |
| const layer_state_t& s = composerState.state; | |
| for (auto& listener : s.listeners) { | |
| // note that startRegistration will not re-register if the listener has | |
| // already be registered for a prior surface control | |
| mTransactionCompletedThread.startRegistration(listener); | |
| listenerCallbacks.insert(listener); | |
| } | |
| sp<Layer> layer = nullptr; | |
| if (s.surface) { | |
| layer = fromHandleLocked(s.surface).promote(); | |
| } else { | |
| // The client may provide us a null handle. Treat it as if the layer was removed. | |
| ALOGW("Attempt to set client state with a null layer handle"); | |
| } | |
| if (layer == nullptr) { | |
| for (auto& [listener, callbackIds] : s.listeners) { | |
| mTransactionCompletedThread.registerUnpresentedCallbackHandle( | |
| new CallbackHandle(listener, callbackIds, s.surface)); | |
| } | |
| return 0; | |
| } | |
| uint32_t flags = 0; | |
| const uint64_t what = s.what; | |
| // If we are deferring transaction, make sure to push the pending state, as otherwise the | |
| // pending state will also be deferred. | |
| if (what & layer_state_t::eDeferTransaction_legacy) { | |
| layer->pushPendingState(); | |
| } | |
| // Only set by BLAST adapter layers | |
| if (what & layer_state_t::eProducerDisconnect) { | |
| layer->onDisconnect(); | |
| } | |
| if (what & layer_state_t::ePositionChanged) { | |
| if (layer->setPosition(s.x, s.y)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setLayer(s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildLayer(layer, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eRelativeLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eSizeChanged) { | |
| if (layer->setSize(s.w, s.h)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eAlphaChanged) { | |
| if (layer->setAlpha(s.alpha)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorChanged) { | |
| if (layer->setColor(s.color)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorTransformChanged) { | |
| if (layer->setColorTransform(s.colorTransform)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBackgroundColorChanged) { | |
| if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eMatrixChanged) { | |
| // TODO: b/109894387 | |
| // | |
| // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | |
| // rotation. To see the problem observe that if we have a square parent, and a child | |
| // of the same size, then we rotate the child 45 degrees around it's center, the child | |
| // must now be cropped to a non rectangular 8 sided region. | |
| // | |
| // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | |
| // private API, and the WindowManager only uses rotation in one case, which is on a top | |
| // level layer in which cropping is not an issue. | |
| // | |
| // However given that abuse of rotation matrices could lead to surfaces extending outside | |
| // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER | |
| // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving | |
| // transformations. | |
| if (layer->setMatrix(s.matrix, privileged)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransparentRegionChanged) { | |
| if (layer->setTransparentRegionHint(s.transparentRegion)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFlagsChanged) { | |
| if (layer->setFlags(s.flags, s.mask)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged_legacy) { | |
| if (layer->setCrop_legacy(s.crop_legacy)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCornerRadiusChanged) { | |
| if (layer->setCornerRadius(s.cornerRadius)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eBackgroundBlurRadiusChanged && !mDisableBlurs && mSupportsBlur) { | |
| if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eLayerStackChanged) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| // We only allow setting layer stacks for top level layers, | |
| // everything else inherits layer stack from its parent. | |
| if (layer->hasParent()) { | |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | |
| layer->getDebugName()); | |
| } else if (idx < 0) { | |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " | |
| "that also does not appear in the top level layer list. Something" | |
| " has gone wrong.", | |
| layer->getDebugName()); | |
| } else if (layer->setLayerStack(s.layerStack)) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDeferTransaction_legacy) { | |
| if (s.barrierHandle_legacy != nullptr) { | |
| layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy); | |
| } else if (s.barrierGbp_legacy != nullptr) { | |
| const sp<IGraphicBufferProducer>& gbp = s.barrierGbp_legacy; | |
| if (authenticateSurfaceTextureLocked(gbp)) { | |
| const auto& otherLayer = | |
| (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | |
| layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy); | |
| } else { | |
| ALOGE("Attempt to defer transaction to to an" | |
| " unrecognized GraphicBufferProducer"); | |
| } | |
| } | |
| // We don't trigger a traversal here because if no other state is | |
| // changed, we don't want this to cause any more work | |
| } | |
| if (what & layer_state_t::eReparentChildren) { | |
| if (layer->reparentChildren(s.reparentHandle)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDetachChildren) { | |
| layer->detachChildren(); | |
| } | |
| if (what & layer_state_t::eOverrideScalingModeChanged) { | |
| layer->setOverrideScalingMode(s.overrideScalingMode); | |
| // We don't trigger a traversal here because if no other state is | |
| // changed, we don't want this to cause any more work | |
| } | |
| if (what & layer_state_t::eTransformChanged) { | |
| if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { | |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged) { | |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFrameChanged) { | |
| if (layer->setFrame(s.frame)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eAcquireFenceChanged) { | |
| if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eDataspaceChanged) { | |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eHdrMetadataChanged) { | |
| if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSurfaceDamageRegionChanged) { | |
| if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eApiChanged) { | |
| if (layer->setApi(s.api)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSidebandStreamChanged) { | |
| if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eInputInfoChanged) { | |
| if (privileged) { | |
| layer->setInputInfo(*s.inputHandle->getInfo()); | |
| flags |= eTraversalNeeded; | |
| } else { | |
| ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER"); | |
| } | |
| } | |
| if (what & layer_state_t::eMetadataChanged) { | |
| if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorSpaceAgnosticChanged) { | |
| if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eShadowRadiusChanged) { | |
| if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFrameRateSelectionPriority) { | |
| if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFrameRateChanged) { | |
| if (ValidateFrameRate(s.frameRate, s.frameRateCompatibility, | |
| "SurfaceFlinger::setClientStateLocked") && | |
| layer->setFrameRate(Layer::FrameRate(s.frameRate, | |
| Layer::FrameRate::convertCompatibility( | |
| s.frameRateCompatibility)))) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFixedTransformHintChanged) { | |
| if (layer->setFixedTransformHint(s.fixedTransformHint)) { | |
| flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | |
| } | |
| } | |
| // This has to happen after we reparent children because when we reparent to null we remove | |
| // child layers from current state and remove its relative z. If the children are reparented in | |
| // the same transaction, then we have to make sure we reparent the children first so we do not | |
| // lose its relative z order. | |
| if (what & layer_state_t::eReparent) { | |
| bool hadParent = layer->hasParent(); | |
| if (layer->reparent(s.parentHandleForChild)) { | |
| if (!hadParent) { | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| flags |= eTransactionNeeded | eTraversalNeeded; | |
| } | |
| } | |
| std::vector<sp<CallbackHandle>> callbackHandles; | |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!s.listeners.empty())) { | |
| for (auto& [listener, callbackIds] : s.listeners) { | |
| callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | |
| } | |
| } | |
| bool bufferChanged = what & layer_state_t::eBufferChanged; | |
| bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged; | |
| sp<GraphicBuffer> buffer; | |
| if (bufferChanged && cacheIdChanged && s.buffer != nullptr) { | |
| buffer = s.buffer; | |
| bool success = ClientCache::getInstance().add(s.cachedBuffer, s.buffer); | |
| if (success) { | |
| getRenderEngine().cacheExternalTextureBuffer(s.buffer); | |
| success = ClientCache::getInstance() | |
| .registerErasedRecipient(s.cachedBuffer, | |
| wp<ClientCache::ErasedRecipient>(this)); | |
| if (!success) { | |
| getRenderEngine().unbindExternalTextureBuffer(s.buffer->getId()); | |
| } | |
| } | |
| } else if (cacheIdChanged) { | |
| buffer = ClientCache::getInstance().get(s.cachedBuffer); | |
| } else if (bufferChanged) { | |
| buffer = s.buffer; | |
| } | |
| if (buffer) { | |
| if (layer->setBuffer(buffer, s.acquireFence, postTime, desiredPresentTime, | |
| s.cachedBuffer)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | |
| // Do not put anything that updates layer state or modifies flags after | |
| // setTransactionCompletedListener | |
| return flags; | |
| } | |
| uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | |
| uint32_t flags = 0; | |
| if (inputWindowCommands.syncInputWindows) { | |
| flags |= eTraversalNeeded; | |
| } | |
| mPendingInputWindowCommands.merge(inputWindowCommands); | |
| return flags; | |
| } | |
| status_t SurfaceFlinger::mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle, | |
| sp<IBinder>* outHandle) { | |
| if (!mirrorFromHandle) { | |
| return NAME_NOT_FOUND; | |
| } | |
| sp<Layer> mirrorLayer; | |
| sp<Layer> mirrorFrom; | |
| std::string uniqueName = getUniqueLayerName("MirrorRoot"); | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| mirrorFrom = fromHandleLocked(mirrorFromHandle).promote(); | |
| if (!mirrorFrom) { | |
| return NAME_NOT_FOUND; | |
| } | |
| status_t result = createContainerLayer(client, std::move(uniqueName), -1, -1, 0, | |
| LayerMetadata(), outHandle, &mirrorLayer); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mirrorLayer->mClonedChild = mirrorFrom->createClone(); | |
| } | |
| return addClientLayer(client, *outHandle, nullptr, mirrorLayer, nullptr, nullptr, false, | |
| nullptr /* outTransformHint */); | |
| } | |
| status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w, | |
| uint32_t h, PixelFormat format, uint32_t flags, | |
| LayerMetadata metadata, sp<IBinder>* handle, | |
| sp<IGraphicBufferProducer>* gbp, | |
| const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer, | |
| uint32_t* outTransformHint) { | |
| if (int32_t(w|h) < 0) { | |
| ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, | |
| "Expected only one of parentLayer or parentHandle to be non-null. " | |
| "Programmer error?"); | |
| status_t result = NO_ERROR; | |
| sp<Layer> layer; | |
| std::string uniqueName = getUniqueLayerName(name.string()); | |
| bool primaryDisplayOnly = false; | |
| // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | |
| // TODO b/64227542 | |
| if (metadata.has(METADATA_WINDOW_TYPE)) { | |
| int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0); | |
| if (windowType == 441731) { | |
| metadata.setInt32(METADATA_WINDOW_TYPE, InputWindowInfo::TYPE_NAVIGATION_BAR_PANEL); | |
| primaryDisplayOnly = true; | |
| } | |
| } | |
| switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | |
| case ISurfaceComposerClient::eFXSurfaceBufferQueue: | |
| result = createBufferQueueLayer(client, std::move(uniqueName), w, h, flags, | |
| std::move(metadata), format, handle, gbp, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceBufferState: | |
| result = createBufferStateLayer(client, std::move(uniqueName), w, h, flags, | |
| std::move(metadata), handle, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceEffect: | |
| // check if buffer size is set for color layer. | |
| if (w > 0 || h > 0) { | |
| ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| result = createEffectLayer(client, std::move(uniqueName), w, h, flags, | |
| std::move(metadata), handle, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceContainer: | |
| // check if buffer size is set for container layer. | |
| if (w > 0 || h > 0) { | |
| ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return BAD_VALUE; | |
| } | |
| result = createContainerLayer(client, std::move(uniqueName), w, h, flags, | |
| std::move(metadata), handle, &layer); | |
| break; | |
| default: | |
| result = BAD_VALUE; | |
| break; | |
| } | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| if (primaryDisplayOnly) { | |
| layer->setPrimaryDisplayOnly(); | |
| } | |
| bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess(); | |
| result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer, | |
| addToCurrentState, outTransformHint); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mInterceptor->saveSurfaceCreation(layer); | |
| setTransactionFlags(eTransactionNeeded); | |
| return result; | |
| } | |
| std::string SurfaceFlinger::getUniqueLayerName(const char* name) { | |
| unsigned dupeCounter = 0; | |
| // Tack on our counter whether there is a hit or not, so everyone gets a tag | |
| std::string uniqueName = base::StringPrintf("%s#%u", name, dupeCounter); | |
| // Grab the state lock since we're accessing mCurrentState | |
| Mutex::Autolock lock(mStateLock); | |
| // Loop over layers until we're sure there is no matching name | |
| bool matchFound = true; | |
| while (matchFound) { | |
| matchFound = false; | |
| mCurrentState.traverse([&](Layer* layer) { | |
| if (layer->getName() == uniqueName) { | |
| matchFound = true; | |
| uniqueName = base::StringPrintf("%s#%u", name, ++dupeCounter); | |
| } | |
| }); | |
| } | |
| ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name, uniqueName.c_str()); | |
| return uniqueName; | |
| } | |
| status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| LayerMetadata metadata, PixelFormat& format, | |
| sp<IBinder>* handle, | |
| sp<IGraphicBufferProducer>* gbp, | |
| sp<Layer>* outLayer) { | |
| // initialize the surfaces | |
| switch (format) { | |
| case PIXEL_FORMAT_TRANSPARENT: | |
| case PIXEL_FORMAT_TRANSLUCENT: | |
| format = PIXEL_FORMAT_RGBA_8888; | |
| break; | |
| case PIXEL_FORMAT_OPAQUE: | |
| format = PIXEL_FORMAT_RGBX_8888; | |
| break; | |
| } | |
| sp<BufferQueueLayer> layer; | |
| LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata)); | |
| args.textureName = getNewTexture(); | |
| { | |
| // Grab the SF state lock during this since it's the only safe way to access | |
| // RenderEngine when creating a BufferLayerConsumer | |
| // TODO: Check if this lock is still needed here | |
| Mutex::Autolock lock(mStateLock); | |
| layer = getFactory().createBufferQueueLayer(args); | |
| } | |
| status_t err = layer->setDefaultBufferProperties(w, h, format); | |
| if (err == NO_ERROR) { | |
| *handle = layer->getHandle(); | |
| *gbp = layer->getProducer(); | |
| *outLayer = layer; | |
| } | |
| ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | |
| return err; | |
| } | |
| status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, std::string name, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| LayerMetadata metadata, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata)); | |
| args.textureName = getNewTexture(); | |
| sp<BufferStateLayer> layer = getFactory().createBufferStateLayer(args); | |
| *handle = layer->getHandle(); | |
| *outLayer = layer; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createEffectLayer(const sp<Client>& client, std::string name, uint32_t w, | |
| uint32_t h, uint32_t flags, LayerMetadata metadata, | |
| sp<IBinder>* handle, sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createEffectLayer( | |
| {this, client, std::move(name), w, h, flags, std::move(metadata)}); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, std::string name, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| LayerMetadata metadata, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createContainerLayer( | |
| {this, client, std::move(name), w, h, flags, std::move(metadata)}); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | |
| mLayersPendingRemoval.add(layer); | |
| mLayersRemoved = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer) | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| // If a layer has a parent, we allow it to out-live it's handle | |
| // with the idea that the parent holds a reference and will eventually | |
| // be cleaned up. However no one cleans up the top-level so we do so | |
| // here. | |
| if (layer->getParent() == nullptr) { | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| markLayerPendingRemovalLocked(layer); | |
| auto it = mLayersByLocalBinderToken.begin(); | |
| while (it != mLayersByLocalBinderToken.end()) { | |
| if (it->second == layer) { | |
| it = mLayersByLocalBinderToken.erase(it); | |
| } else { | |
| it++; | |
| } | |
| } | |
| layer.clear(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::onInitializeDisplays() { | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) return; | |
| const sp<IBinder> token = display->getDisplayToken().promote(); | |
| LOG_ALWAYS_FATAL_IF(token == nullptr); | |
| // reset screen orientation and use primary layer stack | |
| Vector<ComposerState> state; | |
| Vector<DisplayState> displays; | |
| DisplayState d; | |
| d.what = DisplayState::eDisplayProjectionChanged | | |
| DisplayState::eLayerStackChanged; | |
| d.token = token; | |
| d.layerStack = 0; | |
| d.orientation = ui::ROTATION_0; | |
| d.frame.makeInvalid(); | |
| d.viewport.makeInvalid(); | |
| d.width = 0; | |
| d.height = 0; | |
| displays.add(d); | |
| setTransactionState(state, displays, 0, nullptr, mPendingInputWindowCommands, -1, {}, false, | |
| {}); | |
| setPowerModeInternal(display, hal::PowerMode::ON); | |
| const nsecs_t vsyncPeriod = getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | |
| setCompositorTimingSnapped(stats, 0); | |
| } | |
| void SurfaceFlinger::initializeDisplays() { | |
| // Async since we may be called from the main thread. | |
| static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); | |
| } | |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | |
| if (display->isVirtual()) { | |
| ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | |
| return; | |
| } | |
| const auto displayId = display->getId(); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| ALOGD("Setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | |
| const hal::PowerMode currentMode = display->getPowerMode(); | |
| if (mode == currentMode) { | |
| return; | |
| } | |
| display->setPowerMode(mode); | |
| if (mInterceptor->isEnabled()) { | |
| mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode)); | |
| } | |
| if (currentMode == hal::PowerMode::OFF) { | |
| if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { | |
| ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); | |
| } | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| if (display->isPrimary() && mode != hal::PowerMode::DOZE_SUSPEND) { | |
| getHwComposer().setVsyncEnabled(*displayId, mHWCVsyncPendingState); | |
| mScheduler->onScreenAcquired(mAppConnectionHandle); | |
| mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | |
| } | |
| mVisibleRegionsDirty = true; | |
| mHasPoweredOff = true; | |
| repaintEverything(); | |
| } else if (mode == hal::PowerMode::OFF) { | |
| // Turn off the display | |
| if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { | |
| ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); | |
| } | |
| if (display->isPrimary() && currentMode != hal::PowerMode::DOZE_SUSPEND) { | |
| mScheduler->disableHardwareVsync(true); | |
| mScheduler->onScreenReleased(mAppConnectionHandle); | |
| } | |
| // Make sure HWVsync is disabled before turning off the display | |
| getHwComposer().setVsyncEnabled(*displayId, hal::Vsync::DISABLE); | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| mVisibleRegionsDirty = true; | |
| // from this point on, SF will stop drawing on this display | |
| } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | |
| // Update display while dozing | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| if (display->isPrimary() && currentMode == hal::PowerMode::DOZE_SUSPEND) { | |
| mScheduler->onScreenAcquired(mAppConnectionHandle); | |
| mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | |
| } | |
| } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | |
| // Leave display going to doze | |
| if (display->isPrimary()) { | |
| mScheduler->disableHardwareVsync(true); | |
| mScheduler->onScreenReleased(mAppConnectionHandle); | |
| } | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| } else { | |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); | |
| getHwComposer().setPowerMode(*displayId, mode); | |
| } | |
| if (display->isPrimary()) { | |
| mTimeStats->setPowerMode(mode); | |
| mRefreshRateStats->setPowerMode(mode); | |
| mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON); | |
| } | |
| ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | |
| } | |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | |
| schedule([=]() MAIN_THREAD { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | |
| displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set power mode %d for virtual display", mode); | |
| } else { | |
| setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | |
| } | |
| }).wait(); | |
| } | |
| status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | |
| std::string result; | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && | |
| !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | |
| pid, uid); | |
| } else { | |
| static const std::unordered_map<std::string, Dumper> dumpers = { | |
| {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | |
| {"--dispsync"s, | |
| dumper([this](std::string& s) { mScheduler->getPrimaryDispSync().dump(s); })}, | |
| {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | |
| {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | |
| {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | |
| {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | |
| {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | |
| {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | |
| {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | |
| {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | |
| {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | |
| }; | |
| const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | |
| bool dumpLayers = true; | |
| { | |
| TimedLock lock(mStateLock, s2ns(1), __FUNCTION__); | |
| if (!lock.locked()) { | |
| StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | |
| strerror(-lock.status), lock.status); | |
| } | |
| if (const auto it = dumpers.find(flag); it != dumpers.end()) { | |
| (it->second)(args, asProto, result); | |
| dumpLayers = false; | |
| } else if (!asProto) { | |
| dumpAllLocked(args, result); | |
| } | |
| } | |
| if (dumpLayers) { | |
| const LayersProto layersProto = dumpProtoFromMainThread(); | |
| if (asProto) { | |
| result.append(layersProto.SerializeAsString()); | |
| } else { | |
| // Dump info that we need to access from the main thread | |
| const auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | |
| result.append(LayerProtoParser::layerTreeToString(layerTree)); | |
| result.append("\n"); | |
| dumpOffscreenLayers(result); | |
| } | |
| } | |
| } | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | |
| if (asProto && mTracing.isEnabled()) { | |
| mTracing.writeToFileAsync(); | |
| } | |
| return doDump(fd, DumpArgs(), asProto); | |
| } | |
| void SurfaceFlinger::listLayersLocked(std::string& result) const { | |
| mCurrentState.traverseInZOrder( | |
| [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | |
| } | |
| void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | |
| StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriod()); | |
| if (args.size() > 1) { | |
| const auto name = String8(args[1]); | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->getName() == name.string()) { | |
| layer->dumpFrameStats(result); | |
| } | |
| }); | |
| } else { | |
| mAnimFrameTracker.dumpStats(result); | |
| } | |
| } | |
| void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | |
| const bool clearAll = args.size() < 2; | |
| const auto name = clearAll ? String8() : String8(args[1]); | |
| mCurrentState.traverse([&](Layer* layer) { | |
| if (clearAll || layer->getName() == name.string()) { | |
| layer->clearFrameStats(); | |
| } | |
| }); | |
| mAnimFrameTracker.clearStats(); | |
| } | |
| void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | |
| mTimeStats->parseArgs(asProto, args, result); | |
| } | |
| // This should only be called from the main thread. Otherwise it would need | |
| // the lock and should use mCurrentState rather than mDrawingState. | |
| void SurfaceFlinger::logFrameStats() { | |
| mDrawingState.traverse([&](Layer* layer) { | |
| layer->logFrameStats(); | |
| }); | |
| mAnimFrameTracker.logAndResetStats("<win-anim>"); | |
| } | |
| void SurfaceFlinger::appendSfConfigString(std::string& result) const { | |
| result.append(" [sf"); | |
| if (isLayerTripleBufferingDisabled()) | |
| result.append(" DISABLE_TRIPLE_BUFFERING"); | |
| StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | |
| StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | |
| StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | |
| StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | |
| StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | |
| maxFrameBufferAcquiredBuffers); | |
| result.append("]"); | |
| } | |
| void SurfaceFlinger::dumpVSync(std::string& result) const { | |
| mScheduler->dump(result); | |
| mRefreshRateStats->dump(result); | |
| result.append("\n"); | |
| mPhaseConfiguration->dump(result); | |
| StringAppendF(&result, | |
| " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 " ns\n\n", | |
| dispSyncPresentTimeOffset, getVsyncPeriod()); | |
| scheduler::RefreshRateConfigs::Policy policy = mRefreshRateConfigs->getDisplayManagerPolicy(); | |
| StringAppendF(&result, | |
| "DesiredDisplayConfigSpecs (DisplayManager): default config ID: %d" | |
| ", primary range: [%.2f %.2f], app request range: [%.2f %.2f]\n\n", | |
| policy.defaultConfig.value(), policy.primaryRange.min, policy.primaryRange.max, | |
| policy.appRequestRange.min, policy.appRequestRange.max); | |
| StringAppendF(&result, "(config override by backdoor: %s)\n\n", | |
| mDebugDisplayConfigSetByBackdoor ? "yes" : "no"); | |
| scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy(); | |
| if (currentPolicy != policy) { | |
| StringAppendF(&result, | |
| "DesiredDisplayConfigSpecs (Override): default config ID: %d" | |
| ", primary range: [%.2f %.2f], app request range: [%.2f %.2f]\n\n", | |
| currentPolicy.defaultConfig.value(), currentPolicy.primaryRange.min, | |
| currentPolicy.primaryRange.max, currentPolicy.appRequestRange.min, | |
| currentPolicy.appRequestRange.max); | |
| } | |
| mScheduler->dump(mAppConnectionHandle, result); | |
| mScheduler->getPrimaryDispSync().dump(result); | |
| } | |
| void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | |
| result.append("Static screen stats:\n"); | |
| for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | |
| float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | |
| StringAppendF(&result, " < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | |
| } | |
| float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | |
| StringAppendF(&result, " %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | |
| bucketTimeSec, percent); | |
| } | |
| void SurfaceFlinger::recordBufferingStats(const std::string& layerName, | |
| std::vector<OccupancyTracker::Segment>&& history) { | |
| Mutex::Autolock lock(getBE().mBufferingStatsMutex); | |
| auto& stats = getBE().mBufferingStats[layerName]; | |
| for (const auto& segment : history) { | |
| if (!segment.usedThirdBuffer) { | |
| stats.twoBufferTime += segment.totalTime; | |
| } | |
| if (segment.occupancyAverage < 1.0f) { | |
| stats.doubleBufferedTime += segment.totalTime; | |
| } else if (segment.occupancyAverage < 2.0f) { | |
| stats.tripleBufferedTime += segment.totalTime; | |
| } | |
| ++stats.numSegments; | |
| stats.totalTime += segment.totalTime; | |
| } | |
| } | |
| void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | |
| result.append("Layer frame timestamps:\n"); | |
| const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | |
| const size_t count = currentLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| currentLayers[i]->dumpFrameEvents(result); | |
| } | |
| } | |
| void SurfaceFlinger::dumpBufferingStats(std::string& result) const { | |
| result.append("Buffering stats:\n"); | |
| result.append(" [Layer name] <Active time> <Two buffer> " | |
| "<Double buffered> <Triple buffered>\n"); | |
| Mutex::Autolock lock(getBE().mBufferingStatsMutex); | |
| typedef std::tuple<std::string, float, float, float> BufferTuple; | |
| std::map<float, BufferTuple, std::greater<float>> sorted; | |
| for (const auto& statsPair : getBE().mBufferingStats) { | |
| const char* name = statsPair.first.c_str(); | |
| const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | |
| if (stats.numSegments == 0) { | |
| continue; | |
| } | |
| float activeTime = ns2ms(stats.totalTime) / 1000.0f; | |
| float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | |
| stats.totalTime; | |
| float doubleBufferRatio = static_cast<float>( | |
| stats.doubleBufferedTime) / stats.totalTime; | |
| float tripleBufferRatio = static_cast<float>( | |
| stats.tripleBufferedTime) / stats.totalTime; | |
| sorted.insert({activeTime, {name, twoBufferRatio, | |
| doubleBufferRatio, tripleBufferRatio}}); | |
| } | |
| for (const auto& sortedPair : sorted) { | |
| float activeTime = sortedPair.first; | |
| const BufferTuple& values = sortedPair.second; | |
| StringAppendF(&result, " [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(), | |
| activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values)); | |
| } | |
| result.append("\n"); | |
| } | |
| void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | |
| if (!hwcDisplayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, | |
| "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | |
| *hwcDisplayId); | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | |
| result.append("no identification data\n"); | |
| continue; | |
| } | |
| if (!isEdid(data)) { | |
| result.append("unknown identification data\n"); | |
| continue; | |
| } | |
| const auto edid = parseEdid(data); | |
| if (!edid) { | |
| result.append("invalid EDID\n"); | |
| continue; | |
| } | |
| StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | |
| result.append(edid->displayName.data(), edid->displayName.length()); | |
| result.append("\"\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | |
| std::string& result) const { | |
| hal::HWDisplayId hwcDisplayId; | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | |
| getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | |
| result.append(reinterpret_cast<const char*>(data.data()), data.size()); | |
| } | |
| } | |
| void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | |
| StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); | |
| StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | |
| StringAppendF(&result, "DisplayColorSetting: %s\n", | |
| decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | |
| // TODO: print out if wide-color mode is active or not | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | |
| for (auto&& mode : modes) { | |
| StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode); | |
| } | |
| ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | |
| StringAppendF(&result, " Current color mode: %s (%d)\n", | |
| decodeColorMode(currentMode).c_str(), currentMode); | |
| } | |
| result.append("\n"); | |
| } | |
| LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | |
| // If context is SurfaceTracing thread, mTracingLock blocks display transactions on main thread. | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| LayersProto layersProto; | |
| for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | |
| layer->writeToProto(layersProto, traceFlags, display.get()); | |
| } | |
| return layersProto; | |
| } | |
| void SurfaceFlinger::dumpHwc(std::string& result) const { | |
| getHwComposer().dump(result); | |
| } | |
| void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { | |
| // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | |
| // it. | |
| LayerProto* rootProto = layersProto.add_layers(); | |
| const int32_t offscreenRootLayerId = INT32_MAX - 2; | |
| rootProto->set_id(offscreenRootLayerId); | |
| rootProto->set_name("Offscreen Root"); | |
| rootProto->set_parent(-1); | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| // Add layer as child of the fake root | |
| rootProto->add_children(offscreenLayer->sequence); | |
| // Add layer | |
| LayerProto* layerProto = | |
| offscreenLayer->writeToProto(layersProto, traceFlags, nullptr /*device*/); | |
| layerProto->set_parent(offscreenRootLayerId); | |
| } | |
| } | |
| LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | |
| return schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); | |
| } | |
| void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | |
| result.append("Offscreen Layers:\n"); | |
| result.append(schedule([this] { | |
| std::string result; | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* layer) { | |
| layer->dumpCallingUidPid(result); | |
| }); | |
| } | |
| return result; | |
| }).get()); | |
| } | |
| void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | |
| const bool colorize = !args.empty() && args[0] == String16("--color"); | |
| Colorizer colorizer(colorize); | |
| // figure out if we're stuck somewhere | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t inTransaction(mDebugInTransaction); | |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | |
| /* | |
| * Dump library configuration. | |
| */ | |
| colorizer.bold(result); | |
| result.append("Build configuration:"); | |
| colorizer.reset(result); | |
| appendSfConfigString(result); | |
| appendUiConfigString(result); | |
| appendGuiConfigString(result); | |
| result.append("\n"); | |
| result.append("\nDisplay identification data:\n"); | |
| dumpDisplayIdentificationData(result); | |
| result.append("\nWide-Color information:\n"); | |
| dumpWideColorInfo(result); | |
| colorizer.bold(result); | |
| result.append("Sync configuration: "); | |
| colorizer.reset(result); | |
| result.append(SyncFeatures::getInstance().toString()); | |
| result.append("\n\n"); | |
| colorizer.bold(result); | |
| result.append("Scheduler:\n"); | |
| colorizer.reset(result); | |
| dumpVSync(result); | |
| result.append("\n"); | |
| dumpStaticScreenStats(result); | |
| result.append("\n"); | |
| StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | |
| StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | |
| StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | |
| dumpBufferingStats(result); | |
| /* | |
| * Dump the visible layer list | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); | |
| StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n", | |
| mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | |
| colorizer.reset(result); | |
| { | |
| StringAppendF(&result, "Composition layers\n"); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| auto* compositionState = layer->getCompositionState(); | |
| if (!compositionState || !compositionState->isVisible) return; | |
| android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, | |
| layer->getDebugName() ? layer->getDebugName() | |
| : "<unknown>"); | |
| compositionState->dump(result); | |
| }); | |
| } | |
| /* | |
| * Dump Display state | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | |
| colorizer.reset(result); | |
| for (const auto& [token, display] : mDisplays) { | |
| display->dump(result); | |
| } | |
| result.append("\n"); | |
| /* | |
| * Dump CompositionEngine state | |
| */ | |
| mCompositionEngine->dump(result); | |
| /* | |
| * Dump SurfaceFlinger global state | |
| */ | |
| colorizer.bold(result); | |
| result.append("SurfaceFlinger global state:\n"); | |
| colorizer.reset(result); | |
| getRenderEngine().dump(result); | |
| DebugEGLImageTracker::getInstance()->dump(result); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | |
| "undefinedRegion"); | |
| StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n", | |
| toCString(display->getOrientation()), display->isPoweredOn()); | |
| } | |
| StringAppendF(&result, | |
| " transaction-flags : %08x\n" | |
| " gpu_to_cpu_unsupported : %d\n", | |
| mTransactionFlags.load(), !mGpuToCpuSupported); | |
| if (const auto displayId = getInternalDisplayIdLocked(); | |
| displayId && getHwComposer().isConnected(*displayId)) { | |
| const auto activeConfig = getHwComposer().getActiveConfig(*displayId); | |
| StringAppendF(&result, | |
| " refresh-rate : %f fps\n" | |
| " x-dpi : %f\n" | |
| " y-dpi : %f\n", | |
| 1e9 / getHwComposer().getDisplayVsyncPeriod(*displayId), | |
| activeConfig->getDpiX(), activeConfig->getDpiY()); | |
| } | |
| StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0); | |
| /* | |
| * Tracing state | |
| */ | |
| mTracing.dump(result); | |
| result.append("\n"); | |
| /* | |
| * HWC layer minidump | |
| */ | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = display->getId(); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str()); | |
| Layer::miniDumpHeader(result); | |
| const DisplayDevice& ref = *display; | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); }); | |
| result.append("\n"); | |
| } | |
| /* | |
| * Dump HWComposer state | |
| */ | |
| colorizer.bold(result); | |
| result.append("h/w composer state:\n"); | |
| colorizer.reset(result); | |
| bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | |
| StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | |
| getHwComposer().dump(result); | |
| /* | |
| * Dump gralloc state | |
| */ | |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | |
| alloc.dump(result); | |
| /* | |
| * Dump VrFlinger state if in use. | |
| */ | |
| if (mVrFlingerRequestsDisplay && mVrFlinger) { | |
| result.append("VrFlinger state:\n"); | |
| result.append(mVrFlinger->Dump()); | |
| result.append("\n"); | |
| } | |
| result.append(mTimeStats->miniDump()); | |
| result.append("\n"); | |
| } | |
| void SurfaceFlinger::updateColorMatrixLocked() { | |
| mat4 colorMatrix; | |
| if (mGlobalSaturationFactor != 1.0f) { | |
| // Rec.709 luma coefficients | |
| float3 luminance{0.213f, 0.715f, 0.072f}; | |
| luminance *= 1.0f - mGlobalSaturationFactor; | |
| mat4 saturationMatrix = mat4( | |
| vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f}, | |
| vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f}, | |
| vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f}, | |
| vec4{0.0f, 0.0f, 0.0f, 1.0f} | |
| ); | |
| colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer(); | |
| } else { | |
| colorMatrix = mClientColorMatrix * mDaltonizer(); | |
| } | |
| if (mCurrentState.colorMatrix != colorMatrix) { | |
| mCurrentState.colorMatrix = colorMatrix; | |
| mCurrentState.colorMatrixChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| } | |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| switch (static_cast<ISurfaceComposerTag>(code)) { | |
| // These methods should at minimum make sure that the client requested | |
| // access to SF. | |
| case BOOT_FINISHED: | |
| case CLEAR_ANIMATION_FRAME_STATS: | |
| case CREATE_DISPLAY: | |
| case DESTROY_DISPLAY: | |
| case ENABLE_VSYNC_INJECTIONS: | |
| case GET_ANIMATION_FRAME_STATS: | |
| case GET_HDR_CAPABILITIES: | |
| case SET_DESIRED_DISPLAY_CONFIG_SPECS: | |
| case GET_DESIRED_DISPLAY_CONFIG_SPECS: | |
| case SET_ACTIVE_COLOR_MODE: | |
| case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | |
| case SET_AUTO_LOW_LATENCY_MODE: | |
| case GET_GAME_CONTENT_TYPE_SUPPORT: | |
| case SET_GAME_CONTENT_TYPE: | |
| case INJECT_VSYNC: | |
| case SET_POWER_MODE: | |
| case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | |
| case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | |
| case GET_DISPLAYED_CONTENT_SAMPLE: | |
| case NOTIFY_POWER_BOOST: | |
| case SET_GLOBAL_SHADOW_SETTINGS: | |
| case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | |
| // ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN is used by CTS tests, which acquire the | |
| // necessary permission dynamically. Don't use the permission cache for this check. | |
| bool usePermissionCache = code != ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN; | |
| if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | |
| ipc->getCallingPid(), ipc->getCallingUid()); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| case GET_LAYER_DEBUG_INFO: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| // Used by apps to hook Choreographer to SurfaceFlinger. | |
| case CREATE_DISPLAY_EVENT_CONNECTION: | |
| // The following calls are currently used by clients that do not | |
| // request necessary permissions. However, they do not expose any secret | |
| // information, so it is OK to pass them. | |
| case AUTHENTICATE_SURFACE: | |
| case GET_ACTIVE_COLOR_MODE: | |
| case GET_ACTIVE_CONFIG: | |
| case GET_PHYSICAL_DISPLAY_IDS: | |
| case GET_PHYSICAL_DISPLAY_TOKEN: | |
| case GET_DISPLAY_COLOR_MODES: | |
| case GET_DISPLAY_NATIVE_PRIMARIES: | |
| case GET_DISPLAY_INFO: | |
| case GET_DISPLAY_CONFIGS: | |
| case GET_DISPLAY_STATE: | |
| case GET_DISPLAY_STATS: | |
| case GET_SUPPORTED_FRAME_TIMESTAMPS: | |
| // Calling setTransactionState is safe, because you need to have been | |
| // granted a reference to Client* and Handle* to do anything with it. | |
| case SET_TRANSACTION_STATE: | |
| case CREATE_CONNECTION: | |
| case GET_COLOR_MANAGEMENT: | |
| case GET_COMPOSITION_PREFERENCE: | |
| case GET_PROTECTED_CONTENT_SUPPORT: | |
| case IS_WIDE_COLOR_DISPLAY: | |
| // setFrameRate() is deliberately available for apps to call without any | |
| // special permissions. | |
| case SET_FRAME_RATE: | |
| case GET_DISPLAY_BRIGHTNESS_SUPPORT: | |
| case SET_DISPLAY_BRIGHTNESS: { | |
| return OK; | |
| } | |
| case CAPTURE_LAYERS: | |
| case CAPTURE_SCREEN: | |
| case ADD_REGION_SAMPLING_LISTENER: | |
| case REMOVE_REGION_SAMPLING_LISTENER: { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && | |
| !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| case CAPTURE_SCREEN_BY_ID: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | |
| return OK; | |
| } | |
| return PERMISSION_DENIED; | |
| } | |
| } | |
| // These codes are used for the IBinder protocol to either interrogate the recipient | |
| // side of the transaction for its canonical interface descriptor or to dump its state. | |
| // We let them pass by default. | |
| if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | |
| code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | |
| code == IBinder::SYSPROPS_TRANSACTION) { | |
| return OK; | |
| } | |
| // Numbers from 1000 to 1036 are currently used for backdoors. The code | |
| // in onTransact verifies that the user is root, and has access to use SF. | |
| if (code >= 1000 && code <= 1036) { | |
| ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | |
| return OK; | |
| } | |
| ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | |
| return PERMISSION_DENIED; | |
| #pragma clang diagnostic pop | |
| } | |
| status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | |
| uint32_t flags) { | |
| status_t credentialCheck = CheckTransactCodeCredentials(code); | |
| if (credentialCheck != OK) { | |
| return credentialCheck; | |
| } | |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (CC_UNLIKELY(uid != AID_SYSTEM | |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { | |
| const int pid = ipc->getCallingPid(); | |
| ALOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| int n; | |
| switch (code) { | |
| case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | |
| case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | |
| return NO_ERROR; | |
| case 1002: // SHOW_UPDATES | |
| n = data.readInt32(); | |
| mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1004:{ // repaint everything | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| case 1005:{ // force transaction | |
| Mutex::Autolock _l(mStateLock); | |
| setTransactionFlags( | |
| eTransactionNeeded| | |
| eDisplayTransactionNeeded| | |
| eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| case 1006:{ // send empty update | |
| signalRefresh(); | |
| return NO_ERROR; | |
| } | |
| case 1008: // toggle use of hw composer | |
| n = data.readInt32(); | |
| mDebugDisableHWC = n != 0; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1009: // toggle use of transform hint | |
| n = data.readInt32(); | |
| mDebugDisableTransformHint = n != 0; | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| case 1010: // interrogate. | |
| reply->writeInt32(0); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugRegion); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugDisableHWC); | |
| return NO_ERROR; | |
| case 1013: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| reply->writeInt32(display->getPageFlipCount()); | |
| return NO_ERROR; | |
| } | |
| case 1014: { | |
| Mutex::Autolock _l(mStateLock); | |
| // daltonize | |
| n = data.readInt32(); | |
| switch (n % 10) { | |
| case 1: | |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); | |
| break; | |
| case 2: | |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | |
| break; | |
| case 3: | |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | |
| break; | |
| default: | |
| mDaltonizer.setType(ColorBlindnessType::None); | |
| break; | |
| } | |
| if (n >= 10) { | |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); | |
| } else { | |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1015: { | |
| Mutex::Autolock _l(mStateLock); | |
| // apply a color matrix | |
| n = data.readInt32(); | |
| if (n) { | |
| // color matrix is sent as a column-major mat4 matrix | |
| for (size_t i = 0 ; i < 4; i++) { | |
| for (size_t j = 0; j < 4; j++) { | |
| mClientColorMatrix[i][j] = data.readFloat(); | |
| } | |
| } | |
| } else { | |
| mClientColorMatrix = mat4(); | |
| } | |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | |
| // the division by w in the fragment shader | |
| float4 lastRow(transpose(mClientColorMatrix)[3]); | |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1016: { // Unused. | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1017: { | |
| n = data.readInt32(); | |
| mForceFullDamage = n != 0; | |
| return NO_ERROR; | |
| } | |
| case 1018: { // Modify Choreographer's phase offset | |
| n = data.readInt32(); | |
| mScheduler->setPhaseOffset(mAppConnectionHandle, static_cast<nsecs_t>(n)); | |
| return NO_ERROR; | |
| } | |
| case 1019: { // Modify SurfaceFlinger's phase offset | |
| n = data.readInt32(); | |
| mScheduler->setPhaseOffset(mSfConnectionHandle, static_cast<nsecs_t>(n)); | |
| return NO_ERROR; | |
| } | |
| case 1020: { // Layer updates interceptor | |
| n = data.readInt32(); | |
| if (n) { | |
| ALOGV("Interceptor enabled"); | |
| mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | |
| } | |
| else{ | |
| ALOGV("Interceptor disabled"); | |
| mInterceptor->disable(); | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1021: { // Disable HWC virtual displays | |
| n = data.readInt32(); | |
| mUseHwcVirtualDisplays = !n; | |
| return NO_ERROR; | |
| } | |
| case 1022: { // Set saturation boost | |
| Mutex::Autolock _l(mStateLock); | |
| mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1023: { // Set native mode | |
| int32_t colorMode; | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| if (data.readInt32(&colorMode) == NO_ERROR) { | |
| mForceColorMode = static_cast<ColorMode>(colorMode); | |
| } | |
| invalidateHwcGeometry(); | |
| repaintEverything(); | |
| return NO_ERROR; | |
| } | |
| // Deprecate, use 1030 to check whether the device is color managed. | |
| case 1024: { | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1025: { // Set layer tracing | |
| n = data.readInt32(); | |
| if (n) { | |
| ALOGD("LayerTracing enabled"); | |
| mTracingEnabledChanged = mTracing.enable(); | |
| reply->writeInt32(NO_ERROR); | |
| } else { | |
| ALOGD("LayerTracing disabled"); | |
| mTracingEnabledChanged = mTracing.disable(); | |
| if (mTracingEnabledChanged) { | |
| reply->writeInt32(mTracing.writeToFile()); | |
| } else { | |
| reply->writeInt32(NO_ERROR); | |
| } | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1026: { // Get layer tracing status | |
| reply->writeBool(mTracing.isEnabled()); | |
| return NO_ERROR; | |
| } | |
| // Is a DisplayColorSetting supported? | |
| case 1027: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| switch (setting) { | |
| case DisplayColorSetting::kManaged: | |
| reply->writeBool(useColorManagement); | |
| break; | |
| case DisplayColorSetting::kUnmanaged: | |
| reply->writeBool(true); | |
| break; | |
| case DisplayColorSetting::kEnhanced: | |
| reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | |
| break; | |
| default: // vendor display color setting | |
| reply->writeBool( | |
| display->hasRenderIntent(static_cast<RenderIntent>(setting))); | |
| break; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Is VrFlinger active? | |
| case 1028: { | |
| Mutex::Autolock _l(mStateLock); | |
| reply->writeBool(getHwComposer().isUsingVrComposer()); | |
| return NO_ERROR; | |
| } | |
| // Set buffer size for SF tracing (value in KB) | |
| case 1029: { | |
| n = data.readInt32(); | |
| if (n <= 0 || n > MAX_TRACING_MEMORY) { | |
| ALOGW("Invalid buffer size: %d KB", n); | |
| reply->writeInt32(BAD_VALUE); | |
| return BAD_VALUE; | |
| } | |
| ALOGD("Updating trace buffer to %d KB", n); | |
| mTracing.setBufferSize(n * 1024); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| // Is device color managed? | |
| case 1030: { | |
| reply->writeBool(useColorManagement); | |
| return NO_ERROR; | |
| } | |
| // Override default composition data space | |
| // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | |
| // && adb shell stop zygote && adb shell start zygote | |
| // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | |
| // adb shell stop zygote && adb shell start zygote | |
| case 1031: { | |
| Mutex::Autolock _l(mStateLock); | |
| n = data.readInt32(); | |
| if (n) { | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mDefaultCompositionDataspace = dataspace; | |
| } | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mWideColorGamutCompositionDataspace = dataspace; | |
| } | |
| } else { | |
| // restore composition data space. | |
| mDefaultCompositionDataspace = defaultCompositionDataspace; | |
| mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Set trace flags | |
| case 1033: { | |
| n = data.readUint32(); | |
| ALOGD("Updating trace flags to 0x%x", n); | |
| mTracing.setTraceFlags(n); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| case 1034: { | |
| switch (n = data.readInt32()) { | |
| case 0: | |
| case 1: | |
| enableRefreshRateOverlay(static_cast<bool>(n)); | |
| break; | |
| default: { | |
| Mutex::Autolock lock(mStateLock); | |
| reply->writeBool(mRefreshRateOverlay != nullptr); | |
| } | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1035: { | |
| n = data.readInt32(); | |
| mDebugDisplayConfigSetByBackdoor = false; | |
| if (n >= 0) { | |
| const auto displayToken = getInternalDisplayToken(); | |
| status_t result = setActiveConfig(displayToken, n); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mDebugDisplayConfigSetByBackdoor = true; | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1036: { | |
| if (data.readInt32() > 0) { | |
| status_t result = | |
| acquireFrameRateFlexibilityToken(&mDebugFrameRateFlexibilityToken); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| } else { | |
| mDebugFrameRateFlexibilityToken = nullptr; | |
| } | |
| return NO_ERROR; | |
| } | |
| } | |
| } | |
| return err; | |
| } | |
| void SurfaceFlinger::repaintEverything() { | |
| mRepaintEverything = true; | |
| signalTransaction(); | |
| } | |
| void SurfaceFlinger::repaintEverythingForHWC() { | |
| mRepaintEverything = true; | |
| mPowerAdvisor.notifyDisplayUpdateImminent(); | |
| mEventQueue->invalidate(); | |
| } | |
| void SurfaceFlinger::kernelTimerChanged(bool expired) { | |
| static bool updateOverlay = | |
| property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | |
| if (!updateOverlay) return; | |
| if (Mutex::Autolock lock(mStateLock); !mRefreshRateOverlay) return; | |
| // Update the overlay on the main thread to avoid race conditions with | |
| // mRefreshRateConfigs->getCurrentRefreshRate() | |
| static_cast<void>(schedule([=] { | |
| const auto desiredActiveConfig = getDesiredActiveConfig(); | |
| const auto& current = desiredActiveConfig | |
| ? mRefreshRateConfigs->getRefreshRateFromConfigId(desiredActiveConfig->configId) | |
| : mRefreshRateConfigs->getCurrentRefreshRate(); | |
| const auto& min = mRefreshRateConfigs->getMinRefreshRate(); | |
| if (current != min) { | |
| const bool timerExpired = mKernelIdleTimerEnabled && expired; | |
| if (Mutex::Autolock lock(mStateLock); mRefreshRateOverlay) { | |
| mRefreshRateOverlay->changeRefreshRate(timerExpired ? min : current); | |
| } | |
| mEventQueue->invalidate(); | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::toggleKernelIdleTimer() { | |
| using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction; | |
| // If the support for kernel idle timer is disabled in SF code, don't do anything. | |
| if (!mSupportKernelIdleTimer) { | |
| return; | |
| } | |
| const KernelIdleTimerAction action = mRefreshRateConfigs->getIdleTimerAction(); | |
| switch (action) { | |
| case KernelIdleTimerAction::TurnOff: | |
| if (mKernelIdleTimerEnabled) { | |
| ATRACE_INT("KernelIdleTimer", 0); | |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, "false"); | |
| mKernelIdleTimerEnabled = false; | |
| } | |
| break; | |
| case KernelIdleTimerAction::TurnOn: | |
| if (!mKernelIdleTimerEnabled) { | |
| ATRACE_INT("KernelIdleTimer", 1); | |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, "true"); | |
| mKernelIdleTimerEnabled = true; | |
| } | |
| break; | |
| case KernelIdleTimerAction::NoChange: | |
| break; | |
| } | |
| } | |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | |
| class WindowDisconnector { | |
| public: | |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | |
| ~WindowDisconnector() { | |
| native_window_api_disconnect(mWindow, mApi); | |
| } | |
| private: | |
| ANativeWindow* mWindow; | |
| const int mApi; | |
| }; | |
| status_t SurfaceFlinger::captureScreen(const sp<IBinder>& displayToken, | |
| sp<GraphicBuffer>* outBuffer, bool& outCapturedSecureLayers, | |
| Dataspace reqDataspace, ui::PixelFormat reqPixelFormat, | |
| const Rect& sourceCrop, uint32_t reqWidth, | |
| uint32_t reqHeight, bool useIdentityTransform, | |
| ui::Rotation rotation, bool captureSecureLayers) { | |
| ATRACE_CALL(); | |
| if (!displayToken) return BAD_VALUE; | |
| auto renderAreaRotation = ui::Transform::toRotationFlags(rotation); | |
| if (renderAreaRotation == ui::Transform::ROT_INVALID) { | |
| ALOGE("%s: Invalid rotation: %s", __FUNCTION__, toCString(rotation)); | |
| renderAreaRotation = ui::Transform::ROT_0; | |
| } | |
| wp<DisplayDevice> displayWeak; | |
| ui::LayerStack layerStack; | |
| ui::Size reqSize(reqWidth, reqHeight); | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| sp<DisplayDevice> display = getDisplayDeviceLocked(displayToken); | |
| if (!display) return NAME_NOT_FOUND; | |
| displayWeak = display; | |
| layerStack = display->getLayerStack(); | |
| // set the requested width/height to the logical display viewport size | |
| // by default | |
| if (reqWidth == 0 || reqHeight == 0) { | |
| reqSize = display->getViewport().getSize(); | |
| } | |
| } | |
| RenderAreaFuture renderAreaFuture = promise::defer([=] { | |
| return DisplayRenderArea::create(displayWeak, sourceCrop, reqSize, reqDataspace, | |
| renderAreaRotation, captureSecureLayers); | |
| }); | |
| auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | |
| traverseLayersInLayerStack(layerStack, visitor); | |
| }; | |
| return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, outBuffer, | |
| reqPixelFormat, useIdentityTransform, outCapturedSecureLayers); | |
| } | |
| static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| case ColorMode::DISPLAY_BT2020: | |
| return Dataspace::DISPLAY_P3; | |
| default: | |
| return Dataspace::V0_SRGB; | |
| } | |
| } | |
| status_t SurfaceFlinger::setSchedFifo(bool enabled) { | |
| static constexpr int kFifoPriority = 2; | |
| static constexpr int kOtherPriority = 0; | |
| struct sched_param param = {0}; | |
| int sched_policy; | |
| if (enabled) { | |
| sched_policy = SCHED_FIFO; | |
| param.sched_priority = kFifoPriority; | |
| } else { | |
| sched_policy = SCHED_OTHER; | |
| param.sched_priority = kOtherPriority; | |
| } | |
| if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | |
| return -errno; | |
| } | |
| return NO_ERROR; | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::getDisplayByIdOrLayerStack(uint64_t displayOrLayerStack) { | |
| const sp<IBinder> displayToken = getPhysicalDisplayTokenLocked(DisplayId{displayOrLayerStack}); | |
| if (displayToken) { | |
| return getDisplayDeviceLocked(displayToken); | |
| } | |
| // Couldn't find display by displayId. Try to get display by layerStack since virtual displays | |
| // may not have a displayId. | |
| return getDisplayByLayerStack(displayOrLayerStack); | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::getDisplayByLayerStack(uint64_t layerStack) { | |
| for (const auto& [token, display] : mDisplays) { | |
| if (display->getLayerStack() == layerStack) { | |
| return display; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| status_t SurfaceFlinger::captureScreen(uint64_t displayOrLayerStack, Dataspace* outDataspace, | |
| sp<GraphicBuffer>* outBuffer) { | |
| ui::LayerStack layerStack; | |
| wp<DisplayDevice> displayWeak; | |
| ui::Size size; | |
| ui::Transform::RotationFlags captureOrientation; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| sp<DisplayDevice> display = getDisplayByIdOrLayerStack(displayOrLayerStack); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| layerStack = display->getLayerStack(); | |
| displayWeak = display; | |
| size = display->getViewport().getSize(); | |
| const auto orientation = display->getOrientation(); | |
| captureOrientation = ui::Transform::toRotationFlags(orientation); | |
| switch (captureOrientation) { | |
| case ui::Transform::ROT_90: | |
| captureOrientation = ui::Transform::ROT_270; | |
| break; | |
| case ui::Transform::ROT_270: | |
| captureOrientation = ui::Transform::ROT_90; | |
| break; | |
| case ui::Transform::ROT_INVALID: | |
| ALOGE("%s: Invalid orientation: %s", __FUNCTION__, toCString(orientation)); | |
| captureOrientation = ui::Transform::ROT_0; | |
| break; | |
| default: | |
| break; | |
| } | |
| *outDataspace = | |
| pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); | |
| } | |
| RenderAreaFuture renderAreaFuture = promise::defer([=] { | |
| return DisplayRenderArea::create(displayWeak, Rect(), size, *outDataspace, | |
| captureOrientation, false /* captureSecureLayers */); | |
| }); | |
| auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | |
| traverseLayersInLayerStack(layerStack, visitor); | |
| }; | |
| bool ignored = false; | |
| return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size, outBuffer, | |
| ui::PixelFormat::RGBA_8888, false /* useIdentityTransform */, | |
| ignored /* outCapturedSecureLayers */); | |
| } | |
| status_t SurfaceFlinger::captureLayers( | |
| const sp<IBinder>& layerHandleBinder, sp<GraphicBuffer>* outBuffer, | |
| const Dataspace reqDataspace, const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop, | |
| const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& excludeHandles, | |
| float frameScale, bool childrenOnly) { | |
| ATRACE_CALL(); | |
| ui::Size reqSize; | |
| sp<Layer> parent; | |
| Rect crop(sourceCrop); | |
| std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers; | |
| Rect displayViewport; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| parent = fromHandleLocked(layerHandleBinder).promote(); | |
| if (parent == nullptr || parent->isRemovedFromCurrentState()) { | |
| ALOGE("captureLayers called with an invalid or removed parent"); | |
| return NAME_NOT_FOUND; | |
| } | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | |
| if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) { | |
| ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | |
| return PERMISSION_DENIED; | |
| } | |
| Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getCurrentState()); | |
| if (sourceCrop.width() <= 0) { | |
| crop.left = 0; | |
| crop.right = parentSourceBounds.getWidth(); | |
| } | |
| if (sourceCrop.height() <= 0) { | |
| crop.top = 0; | |
| crop.bottom = parentSourceBounds.getHeight(); | |
| } | |
| if (crop.isEmpty() || frameScale <= 0.0f) { | |
| // Error out if the layer has no source bounds (i.e. they are boundless) and a source | |
| // crop was not specified, or an invalid frame scale was provided. | |
| return BAD_VALUE; | |
| } | |
| reqSize = ui::Size(crop.width() * frameScale, crop.height() * frameScale); | |
| for (const auto& handle : excludeHandles) { | |
| sp<Layer> excludeLayer = fromHandleLocked(handle).promote(); | |
| if (excludeLayer != nullptr) { | |
| excludeLayers.emplace(excludeLayer); | |
| } else { | |
| ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| const auto display = getDisplayByLayerStack(parent->getLayerStack()); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| displayViewport = display->getViewport(); | |
| } // mStateLock | |
| // really small crop or frameScale | |
| if (reqSize.width <= 0) { | |
| reqSize.width = 1; | |
| } | |
| if (reqSize.height <= 0) { | |
| reqSize.height = 1; | |
| } | |
| RenderAreaFuture renderAreaFuture = promise::defer([=]() -> std::unique_ptr<RenderArea> { | |
| return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, reqDataspace, | |
| childrenOnly, displayViewport); | |
| }); | |
| auto traverseLayers = [parent, childrenOnly, | |
| &excludeLayers](const LayerVector::Visitor& visitor) { | |
| parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (!layer->isVisible()) { | |
| return; | |
| } else if (childrenOnly && layer == parent.get()) { | |
| return; | |
| } | |
| sp<Layer> p = layer; | |
| while (p != nullptr) { | |
| if (excludeLayers.count(p) != 0) { | |
| return; | |
| } | |
| p = p->getParent(); | |
| } | |
| visitor(layer); | |
| }); | |
| }; | |
| bool outCapturedSecureLayers = false; | |
| return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, outBuffer, | |
| reqPixelFormat, false, outCapturedSecureLayers); | |
| } | |
| status_t SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture, | |
| TraverseLayersFunction traverseLayers, | |
| ui::Size bufferSize, sp<GraphicBuffer>* outBuffer, | |
| ui::PixelFormat reqPixelFormat, | |
| bool useIdentityTransform, | |
| bool& outCapturedSecureLayers) { | |
| ATRACE_CALL(); | |
| // TODO(b/116112787) Make buffer usage a parameter. | |
| const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | |
| GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | |
| *outBuffer = getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | |
| static_cast<android_pixel_format>(reqPixelFormat), | |
| 1, usage, "screenshot"); | |
| return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, *outBuffer, | |
| useIdentityTransform, false /* regionSampling */, | |
| outCapturedSecureLayers); | |
| } | |
| status_t SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture, | |
| TraverseLayersFunction traverseLayers, | |
| const sp<GraphicBuffer>& buffer, | |
| bool useIdentityTransform, bool regionSampling, | |
| bool& outCapturedSecureLayers) { | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | |
| status_t result; | |
| int syncFd; | |
| do { | |
| std::tie(result, syncFd) = | |
| schedule([&]() -> std::pair<status_t, int> { | |
| if (mRefreshPending) { | |
| ALOGW("Skipping screenshot for now"); | |
| return {EAGAIN, -1}; | |
| } | |
| std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get(); | |
| if (!renderArea) { | |
| ALOGW("Skipping screen capture because of invalid render area."); | |
| return {NO_MEMORY, -1}; | |
| } | |
| status_t result = NO_ERROR; | |
| int fd = -1; | |
| Mutex::Autolock lock(mStateLock); | |
| renderArea->render([&] { | |
| result = captureScreenImplLocked(*renderArea, traverseLayers, buffer.get(), | |
| useIdentityTransform, forSystem, &fd, | |
| regionSampling, outCapturedSecureLayers); | |
| }); | |
| return {result, fd}; | |
| }).get(); | |
| } while (result == EAGAIN); | |
| if (result == NO_ERROR) { | |
| sync_wait(syncFd, -1); | |
| close(syncFd); | |
| } | |
| return result; | |
| } | |
| void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea, | |
| TraverseLayersFunction traverseLayers, | |
| const sp<GraphicBuffer>& buffer, | |
| bool useIdentityTransform, bool regionSampling, | |
| int* outSyncFd) { | |
| ATRACE_CALL(); | |
| const auto reqWidth = renderArea.getReqWidth(); | |
| const auto reqHeight = renderArea.getReqHeight(); | |
| const auto sourceCrop = renderArea.getSourceCrop(); | |
| const auto transform = renderArea.getTransform(); | |
| const auto rotation = renderArea.getRotationFlags(); | |
| const auto& displayViewport = renderArea.getDisplayViewport(); | |
| renderengine::DisplaySettings clientCompositionDisplay; | |
| std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers; | |
| // assume that bounds are never offset, and that they are the same as the | |
| // buffer bounds. | |
| clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | |
| clientCompositionDisplay.clip = sourceCrop; | |
| clientCompositionDisplay.orientation = rotation; | |
| clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | |
| clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | |
| const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | |
| compositionengine::LayerFE::LayerSettings fillLayer; | |
| fillLayer.source.buffer.buffer = nullptr; | |
| fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | |
| fillLayer.geometry.boundaries = | |
| FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom); | |
| fillLayer.alpha = half(alpha); | |
| clientCompositionLayers.push_back(fillLayer); | |
| const auto display = renderArea.getDisplayDevice(); | |
| std::vector<Layer*> renderedLayers; | |
| Region clearRegion = Region::INVALID_REGION; | |
| traverseLayers([&](Layer* layer) { | |
| const bool supportProtectedContent = false; | |
| Region clip(renderArea.getBounds()); | |
| compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{ | |
| clip, | |
| useIdentityTransform, | |
| layer->needsFilteringForScreenshots(display.get(), transform) || | |
| renderArea.needsFiltering(), | |
| renderArea.isSecure(), | |
| supportProtectedContent, | |
| clearRegion, | |
| displayViewport, | |
| clientCompositionDisplay.outputDataspace, | |
| true, /* realContentIsVisible */ | |
| false, /* clearContent */ | |
| }; | |
| std::vector<compositionengine::LayerFE::LayerSettings> results = | |
| layer->prepareClientCompositionList(targetSettings); | |
| if (results.size() > 0) { | |
| for (auto& settings : results) { | |
| settings.geometry.positionTransform = | |
| transform.asMatrix4() * settings.geometry.positionTransform; | |
| // There's no need to process blurs when we're executing region sampling, | |
| // we're just trying to understand what we're drawing, and doing so without | |
| // blurs is already a pretty good approximation. | |
| if (regionSampling) { | |
| settings.backgroundBlurRadius = 0; | |
| } | |
| } | |
| clientCompositionLayers.insert(clientCompositionLayers.end(), | |
| std::make_move_iterator(results.begin()), | |
| std::make_move_iterator(results.end())); | |
| renderedLayers.push_back(layer); | |
| } | |
| }); | |
| std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers( | |
| clientCompositionLayers.size()); | |
| std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), | |
| clientCompositionLayerPointers.begin(), | |
| std::pointer_traits<renderengine::LayerSettings*>::pointer_to); | |
| clientCompositionDisplay.clearRegion = clearRegion; | |
| // Use an empty fence for the buffer fence, since we just created the buffer so | |
| // there is no need for synchronization with the GPU. | |
| base::unique_fd bufferFence; | |
| base::unique_fd drawFence; | |
| getRenderEngine().useProtectedContext(false); | |
| getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer, | |
| /*useFramebufferCache=*/false, std::move(bufferFence), &drawFence); | |
| *outSyncFd = drawFence.release(); | |
| if (*outSyncFd >= 0) { | |
| sp<Fence> releaseFence = new Fence(dup(*outSyncFd)); | |
| for (auto* layer : renderedLayers) { | |
| layer->onLayerDisplayed(releaseFence); | |
| } | |
| } | |
| } | |
| status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea, | |
| TraverseLayersFunction traverseLayers, | |
| const sp<GraphicBuffer>& buffer, | |
| bool useIdentityTransform, bool forSystem, | |
| int* outSyncFd, bool regionSampling, | |
| bool& outCapturedSecureLayers) { | |
| ATRACE_CALL(); | |
| traverseLayers([&](Layer* layer) { | |
| outCapturedSecureLayers = | |
| outCapturedSecureLayers || (layer->isVisible() && layer->isSecure()); | |
| }); | |
| // We allow the system server to take screenshots of secure layers for | |
| // use in situations like the Screen-rotation animation and place | |
| // the impetus on WindowManager to not persist them. | |
| if (outCapturedSecureLayers && !forSystem) { | |
| ALOGW("FB is protected: PERMISSION_DENIED"); | |
| return PERMISSION_DENIED; | |
| } | |
| renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, regionSampling, | |
| outSyncFd); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setInputWindowsFinished() { | |
| Mutex::Autolock _l(mStateLock); | |
| mPendingSyncInputWindows = false; | |
| mTransactionCV.broadcast(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverse(visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, | |
| const LayerVector::Visitor& visitor) { | |
| // We loop through the first level of layers without traversing, | |
| // as we need to determine which layers belong to the requested display. | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| if (!layer->belongsToDisplay(layerStack, false)) { | |
| continue; | |
| } | |
| // relative layers are traversed in Layer::traverseInZOrder | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (!layer->belongsToDisplay(layerStack, false)) { | |
| return; | |
| } | |
| if (!layer->isVisible()) { | |
| return; | |
| } | |
| visitor(layer); | |
| }); | |
| } | |
| } | |
| status_t SurfaceFlinger::setDesiredDisplayConfigSpecsInternal( | |
| const sp<DisplayDevice>& display, | |
| const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) { | |
| Mutex::Autolock lock(mStateLock); | |
| LOG_ALWAYS_FATAL_IF(!display->isPrimary() && overridePolicy, | |
| "Can only set override policy on the primary display"); | |
| LOG_ALWAYS_FATAL_IF(!policy && !overridePolicy, "Can only clear the override policy"); | |
| if (!display->isPrimary()) { | |
| // TODO(b/144711714): For non-primary displays we should be able to set an active config | |
| // as well. For now, just call directly to setActiveConfigWithConstraints but ideally | |
| // it should go thru setDesiredActiveConfig, similar to primary display. | |
| ALOGV("setAllowedDisplayConfigsInternal for non-primary display"); | |
| const auto displayId = display->getId(); | |
| LOG_ALWAYS_FATAL_IF(!displayId); | |
| hal::VsyncPeriodChangeConstraints constraints; | |
| constraints.desiredTimeNanos = systemTime(); | |
| constraints.seamlessRequired = false; | |
| hal::VsyncPeriodChangeTimeline timeline = {0, 0, 0}; | |
| if (getHwComposer().setActiveConfigWithConstraints(*displayId, | |
| policy->defaultConfig.value(), | |
| constraints, &timeline) < 0) { | |
| return BAD_VALUE; | |
| } | |
| if (timeline.refreshRequired) { | |
| repaintEverythingForHWC(); | |
| } | |
| display->setActiveConfig(policy->defaultConfig); | |
| const nsecs_t vsyncPeriod = getHwComposer() | |
| .getConfigs(*displayId)[policy->defaultConfig.value()] | |
| ->getVsyncPeriod(); | |
| mScheduler->onNonPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value, | |
| policy->defaultConfig, vsyncPeriod); | |
| return NO_ERROR; | |
| } | |
| if (mDebugDisplayConfigSetByBackdoor) { | |
| // ignore this request as config is overridden by backdoor | |
| return NO_ERROR; | |
| } | |
| status_t setPolicyResult = overridePolicy | |
| ? mRefreshRateConfigs->setOverridePolicy(policy) | |
| : mRefreshRateConfigs->setDisplayManagerPolicy(*policy); | |
| if (setPolicyResult < 0) { | |
| return BAD_VALUE; | |
| } | |
| if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) { | |
| return NO_ERROR; | |
| } | |
| scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy(); | |
| ALOGV("Setting desired display config specs: defaultConfig: %d primaryRange: [%.0f %.0f]" | |
| " expandedRange: [%.0f %.0f]", | |
| currentPolicy.defaultConfig.value(), currentPolicy.primaryRange.min, | |
| currentPolicy.primaryRange.max, currentPolicy.appRequestRange.min, | |
| currentPolicy.appRequestRange.max); | |
| // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | |
| // be depending in this callback. | |
| const nsecs_t vsyncPeriod = | |
| mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig()) | |
| .getVsyncPeriod(); | |
| mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value, | |
| display->getActiveConfig(), vsyncPeriod); | |
| toggleKernelIdleTimer(); | |
| auto configId = mScheduler->getPreferredConfigId(); | |
| auto& preferredRefreshRate = configId | |
| ? mRefreshRateConfigs->getRefreshRateFromConfigId(*configId) | |
| // NOTE: Choose the default config ID, if Scheduler doesn't have one in mind. | |
| : mRefreshRateConfigs->getRefreshRateFromConfigId(currentPolicy.defaultConfig); | |
| ALOGV("trying to switch to Scheduler preferred config %d (%s)", | |
| preferredRefreshRate.getConfigId().value(), preferredRefreshRate.getName().c_str()); | |
| if (isDisplayConfigAllowed(preferredRefreshRate.getConfigId())) { | |
| ALOGV("switching to Scheduler preferred config %d", | |
| preferredRefreshRate.getConfigId().value()); | |
| setDesiredActiveConfig( | |
| {preferredRefreshRate.getConfigId(), Scheduler::ConfigEvent::Changed}); | |
| } else { | |
| LOG_ALWAYS_FATAL("Desired config not allowed: %d", | |
| preferredRefreshRate.getConfigId().value()); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setDesiredDisplayConfigSpecs(const sp<IBinder>& displayToken, | |
| int32_t defaultConfig, | |
| float primaryRefreshRateMin, | |
| float primaryRefreshRateMax, | |
| float appRequestRefreshRateMin, | |
| float appRequestRefreshRateMax) { | |
| ATRACE_CALL(); | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = schedule([=]() -> status_t { | |
| const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); | |
| if (!display) { | |
| ALOGE("Attempt to set desired display configs for invalid display token %p", | |
| displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set desired display configs for virtual display"); | |
| return INVALID_OPERATION; | |
| } else { | |
| using Policy = scheduler::RefreshRateConfigs::Policy; | |
| const Policy policy{HwcConfigIndexType(defaultConfig), | |
| {primaryRefreshRateMin, primaryRefreshRateMax}, | |
| {appRequestRefreshRateMin, appRequestRefreshRateMax}}; | |
| constexpr bool kOverridePolicy = false; | |
| return setDesiredDisplayConfigSpecsInternal(display, policy, kOverridePolicy); | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getDesiredDisplayConfigSpecs(const sp<IBinder>& displayToken, | |
| int32_t* outDefaultConfig, | |
| float* outPrimaryRefreshRateMin, | |
| float* outPrimaryRefreshRateMax, | |
| float* outAppRequestRefreshRateMin, | |
| float* outAppRequestRefreshRateMax) { | |
| ATRACE_CALL(); | |
| if (!displayToken || !outDefaultConfig || !outPrimaryRefreshRateMin || | |
| !outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (display->isPrimary()) { | |
| scheduler::RefreshRateConfigs::Policy policy = | |
| mRefreshRateConfigs->getDisplayManagerPolicy(); | |
| *outDefaultConfig = policy.defaultConfig.value(); | |
| *outPrimaryRefreshRateMin = policy.primaryRange.min; | |
| *outPrimaryRefreshRateMax = policy.primaryRange.max; | |
| *outAppRequestRefreshRateMin = policy.appRequestRange.min; | |
| *outAppRequestRefreshRateMax = policy.appRequestRange.max; | |
| return NO_ERROR; | |
| } else if (display->isVirtual()) { | |
| return INVALID_OPERATION; | |
| } else { | |
| const auto displayId = display->getId(); | |
| LOG_FATAL_IF(!displayId); | |
| *outDefaultConfig = getHwComposer().getActiveConfigIndex(*displayId); | |
| auto vsyncPeriod = getHwComposer().getActiveConfig(*displayId)->getVsyncPeriod(); | |
| *outPrimaryRefreshRateMin = 1e9f / vsyncPeriod; | |
| *outPrimaryRefreshRateMax = 1e9f / vsyncPeriod; | |
| *outAppRequestRefreshRateMin = 1e9f / vsyncPeriod; | |
| *outAppRequestRefreshRateMax = 1e9f / vsyncPeriod; | |
| return NO_ERROR; | |
| } | |
| } | |
| wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) { | |
| Mutex::Autolock _l(mStateLock); | |
| return fromHandleLocked(handle); | |
| } | |
| wp<Layer> SurfaceFlinger::fromHandleLocked(const sp<IBinder>& handle) { | |
| BBinder* b = nullptr; | |
| if (handle) { | |
| b = handle->localBinder(); | |
| } | |
| if (b == nullptr) { | |
| return nullptr; | |
| } | |
| auto it = mLayersByLocalBinderToken.find(b); | |
| if (it != mLayersByLocalBinderToken.end()) { | |
| return it->second; | |
| } | |
| return nullptr; | |
| } | |
| void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | |
| mNumLayers++; | |
| mScheduler->registerLayer(layer); | |
| } | |
| void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | |
| mNumLayers--; | |
| removeFromOffscreenLayers(layer); | |
| } | |
| // WARNING: ONLY CALL THIS FROM LAYER DTOR | |
| // Here we add children in the current state to offscreen layers and remove the | |
| // layer itself from the offscreen layer list. Since | |
| // this is the dtor, it is safe to access the current state. This keeps us | |
| // from dangling children layers such that they are not reachable from the | |
| // Drawing state nor the offscreen layer list | |
| // See b/141111965 | |
| void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | |
| for (auto& child : layer->getCurrentChildren()) { | |
| mOffscreenLayers.emplace(child.get()); | |
| } | |
| mOffscreenLayers.erase(layer); | |
| } | |
| void SurfaceFlinger::bufferErased(const client_cache_t& clientCacheId) { | |
| getRenderEngine().unbindExternalTextureBuffer(clientCacheId.id); | |
| } | |
| status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | |
| float lightPosY, float lightPosZ, | |
| float lightRadius) { | |
| Mutex::Autolock _l(mStateLock); | |
| mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | |
| mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | |
| mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | |
| mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | |
| mCurrentState.globalShadowSettings.lightRadius = lightRadius; | |
| // these values are overridden when calculating the shadow settings for a layer. | |
| mCurrentState.globalShadowSettings.lightPos.x = 0.f; | |
| mCurrentState.globalShadowSettings.length = 0.f; | |
| return NO_ERROR; | |
| } | |
| const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | |
| const { | |
| // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | |
| // on the work to remove the table in that bug rather than adding more to | |
| // it. | |
| static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | |
| // Note: METADATA_OWNER_UID and METADATA_WINDOW_TYPE are officially | |
| // supported, and exposed via the | |
| // IVrComposerClient::VrCommand::SET_LAYER_INFO command. | |
| {"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID}, | |
| {"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR}, | |
| }; | |
| return genericLayerMetadataKeyMap; | |
| } | |
| status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | |
| int8_t compatibility) { | |
| if (!ValidateFrameRate(frameRate, compatibility, "SurfaceFlinger::setFrameRate")) { | |
| return BAD_VALUE; | |
| } | |
| static_cast<void>(schedule([=] { | |
| Mutex::Autolock lock(mStateLock); | |
| if (authenticateSurfaceTextureLocked(surface)) { | |
| sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | |
| if (layer->setFrameRate( | |
| Layer::FrameRate(frameRate, | |
| Layer::FrameRate::convertCompatibility(compatibility)))) { | |
| setTransactionFlags(eTraversalNeeded); | |
| } | |
| } else { | |
| ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer"); | |
| return BAD_VALUE; | |
| } | |
| return NO_ERROR; | |
| })); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) { | |
| if (!outToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = schedule([this] { | |
| status_t result = NO_ERROR; | |
| sp<IBinder> token; | |
| if (mFrameRateFlexibilityTokenCount == 0) { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| // This is a little racy, but not in a way that hurts anything. As we grab the | |
| // defaultConfig from the display manager policy, we could be setting a new display | |
| // manager policy, leaving us using a stale defaultConfig. The defaultConfig doesn't | |
| // matter for the override policy though, since we set allowGroupSwitching to true, so | |
| // it's not a problem. | |
| scheduler::RefreshRateConfigs::Policy overridePolicy; | |
| overridePolicy.defaultConfig = | |
| mRefreshRateConfigs->getDisplayManagerPolicy().defaultConfig; | |
| overridePolicy.allowGroupSwitching = true; | |
| constexpr bool kOverridePolicy = true; | |
| result = setDesiredDisplayConfigSpecsInternal(display, overridePolicy, kOverridePolicy); | |
| } | |
| if (result == NO_ERROR) { | |
| mFrameRateFlexibilityTokenCount++; | |
| // Handing out a reference to the SurfaceFlinger object, as we're doing in the line | |
| // below, is something to consider carefully. The lifetime of the | |
| // FrameRateFlexibilityToken isn't tied to SurfaceFlinger object lifetime, so if this | |
| // SurfaceFlinger object were to be destroyed while the token still exists, the token | |
| // destructor would be accessing a stale SurfaceFlinger reference, and crash. This is ok | |
| // in this case, for two reasons: | |
| // 1. Once SurfaceFlinger::run() is called by main_surfaceflinger.cpp, the only way | |
| // the program exits is via a crash. So we won't have a situation where the | |
| // SurfaceFlinger object is dead but the process is still up. | |
| // 2. The frame rate flexibility token is acquired/released only by CTS tests, so even | |
| // if condition 1 were changed, the problem would only show up when running CTS tests, | |
| // not on end user devices, so we could spot it and fix it without serious impact. | |
| token = new FrameRateFlexibilityToken( | |
| [this]() { onFrameRateFlexibilityTokenReleased(); }); | |
| ALOGD("Frame rate flexibility token acquired. count=%d", | |
| mFrameRateFlexibilityTokenCount); | |
| } | |
| return std::make_pair(result, token); | |
| }); | |
| status_t result; | |
| std::tie(result, *outToken) = future.get(); | |
| return result; | |
| } | |
| void SurfaceFlinger::onFrameRateFlexibilityTokenReleased() { | |
| static_cast<void>(schedule([this] { | |
| LOG_ALWAYS_FATAL_IF(mFrameRateFlexibilityTokenCount == 0, | |
| "Failed tracking frame rate flexibility tokens"); | |
| mFrameRateFlexibilityTokenCount--; | |
| ALOGD("Frame rate flexibility token released. count=%d", mFrameRateFlexibilityTokenCount); | |
| if (mFrameRateFlexibilityTokenCount == 0) { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| constexpr bool kOverridePolicy = true; | |
| status_t result = setDesiredDisplayConfigSpecsInternal(display, {}, kOverridePolicy); | |
| LOG_ALWAYS_FATAL_IF(result < 0, "Failed releasing frame rate flexibility token"); | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | |
| static_cast<void>(schedule([=] { | |
| std::unique_ptr<RefreshRateOverlay> overlay; | |
| if (enable) { | |
| overlay = std::make_unique<RefreshRateOverlay>(*this); | |
| } | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| // Destroy the layer of the current overlay, if any, outside the lock. | |
| mRefreshRateOverlay.swap(overlay); | |
| if (!mRefreshRateOverlay) return; | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| mRefreshRateOverlay->setViewport(display->getSize()); | |
| } | |
| mRefreshRateOverlay->changeRefreshRate(mRefreshRateConfigs->getCurrentRefreshRate()); | |
| } | |
| })); | |
| } | |
| } // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion" |