| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| //#define LOG_NDEBUG 0 | |
| #undef LOG_TAG | |
| #define LOG_TAG "Layer" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "Layer.h" | |
| #include <android-base/stringprintf.h> | |
| #include <android/native_window.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/LayerFECompositionState.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <cutils/compiler.h> | |
| #include <cutils/native_handle.h> | |
| #include <cutils/properties.h> | |
| #include <gui/BufferItem.h> | |
| #include <gui/LayerDebugInfo.h> | |
| #include <gui/Surface.h> | |
| #include <math.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <stdint.h> | |
| #include <stdlib.h> | |
| #include <sys/types.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/GraphicBuffer.h> | |
| #include <ui/PixelFormat.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Log.h> | |
| #include <utils/NativeHandle.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/Trace.h> | |
| #include <algorithm> | |
| #include <mutex> | |
| #include <sstream> | |
| #include "BufferLayer.h" | |
| #include "Colorizer.h" | |
| #include "DisplayDevice.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #include "EffectLayer.h" | |
| #include "FrameTracer/FrameTracer.h" | |
| #include "LayerProtoHelper.h" | |
| #include "LayerRejecter.h" | |
| #include "MonitoredProducer.h" | |
| #include "SurfaceFlinger.h" | |
| #include "TimeStats/TimeStats.h" | |
| #define DEBUG_RESIZE 0 | |
| namespace android { | |
| using base::StringAppendF; | |
| std::atomic<int32_t> Layer::sSequence{1}; | |
| Layer::Layer(const LayerCreationArgs& args) | |
| : mFlinger(args.flinger), | |
| mName(args.name), | |
| mClientRef(args.client), | |
| mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) { | |
| uint32_t layerFlags = 0; | |
| if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; | |
| if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; | |
| if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; | |
| mCurrentState.active_legacy.w = args.w; | |
| mCurrentState.active_legacy.h = args.h; | |
| mCurrentState.flags = layerFlags; | |
| mCurrentState.active_legacy.transform.set(0, 0); | |
| mCurrentState.crop_legacy.makeInvalid(); | |
| mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy; | |
| mCurrentState.z = 0; | |
| mCurrentState.color.a = 1.0f; | |
| mCurrentState.layerStack = 0; | |
| mCurrentState.sequence = 0; | |
| mCurrentState.requested_legacy = mCurrentState.active_legacy; | |
| mCurrentState.active.w = UINT32_MAX; | |
| mCurrentState.active.h = UINT32_MAX; | |
| mCurrentState.active.transform.set(0, 0); | |
| mCurrentState.frameNumber = 0; | |
| mCurrentState.transform = 0; | |
| mCurrentState.transformToDisplayInverse = false; | |
| mCurrentState.crop.makeInvalid(); | |
| mCurrentState.acquireFence = new Fence(-1); | |
| mCurrentState.dataspace = ui::Dataspace::UNKNOWN; | |
| mCurrentState.hdrMetadata.validTypes = 0; | |
| mCurrentState.surfaceDamageRegion = Region::INVALID_REGION; | |
| mCurrentState.cornerRadius = 0.0f; | |
| mCurrentState.backgroundBlurRadius = 0; | |
| mCurrentState.api = -1; | |
| mCurrentState.hasColorTransform = false; | |
| mCurrentState.colorSpaceAgnostic = false; | |
| mCurrentState.frameRateSelectionPriority = PRIORITY_UNSET; | |
| mCurrentState.metadata = args.metadata; | |
| mCurrentState.shadowRadius = 0.f; | |
| mCurrentState.treeHasFrameRateVote = false; | |
| mCurrentState.fixedTransformHint = ui::Transform::ROT_INVALID; | |
| if (args.flags & ISurfaceComposerClient::eNoColorFill) { | |
| // Set an invalid color so there is no color fill. | |
| mCurrentState.color.r = -1.0_hf; | |
| mCurrentState.color.g = -1.0_hf; | |
| mCurrentState.color.b = -1.0_hf; | |
| } | |
| // drawing state & current state are identical | |
| mDrawingState = mCurrentState; | |
| CompositorTiming compositorTiming; | |
| args.flinger->getCompositorTiming(&compositorTiming); | |
| mFrameEventHistory.initializeCompositorTiming(compositorTiming); | |
| mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval); | |
| mCallingPid = args.callingPid; | |
| mCallingUid = args.callingUid; | |
| } | |
| void Layer::onFirstRef() { | |
| mFlinger->onLayerFirstRef(this); | |
| } | |
| Layer::~Layer() { | |
| sp<Client> c(mClientRef.promote()); | |
| if (c != 0) { | |
| c->detachLayer(this); | |
| } | |
| mFrameTracker.logAndResetStats(mName); | |
| mFlinger->onLayerDestroyed(this); | |
| } | |
| LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, std::string name, | |
| uint32_t w, uint32_t h, uint32_t flags, LayerMetadata metadata) | |
| : flinger(flinger), | |
| client(std::move(client)), | |
| name(std::move(name)), | |
| w(w), | |
| h(h), | |
| flags(flags), | |
| metadata(std::move(metadata)) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| callingPid = ipc->getCallingPid(); | |
| callingUid = ipc->getCallingUid(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| // callbacks | |
| // --------------------------------------------------------------------------- | |
| /* | |
| * onLayerDisplayed is only meaningful for BufferLayer, but, is called through | |
| * Layer. So, the implementation is done in BufferLayer. When called on a | |
| * EffectLayer object, it's essentially a NOP. | |
| */ | |
| void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {} | |
| void Layer::removeRemoteSyncPoints() { | |
| for (auto& point : mRemoteSyncPoints) { | |
| point->setTransactionApplied(); | |
| } | |
| mRemoteSyncPoints.clear(); | |
| { | |
| for (State pendingState : mPendingStates) { | |
| pendingState.barrierLayer_legacy = nullptr; | |
| } | |
| } | |
| } | |
| void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { | |
| if (mCurrentState.zOrderRelativeOf == nullptr) { | |
| return; | |
| } | |
| sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); | |
| if (strongRelative == nullptr) { | |
| setZOrderRelativeOf(nullptr); | |
| return; | |
| } | |
| if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | |
| strongRelative->removeZOrderRelative(this); | |
| mFlinger->setTransactionFlags(eTraversalNeeded); | |
| setZOrderRelativeOf(nullptr); | |
| } | |
| } | |
| void Layer::removeFromCurrentState() { | |
| mRemovedFromCurrentState = true; | |
| // Since we are no longer reachable from CurrentState SurfaceFlinger | |
| // will no longer invoke doTransaction for us, and so we will | |
| // never finish applying transactions. We signal the sync point | |
| // now so that another layer will not become indefinitely | |
| // blocked. | |
| removeRemoteSyncPoints(); | |
| { | |
| Mutex::Autolock syncLock(mLocalSyncPointMutex); | |
| for (auto& point : mLocalSyncPoints) { | |
| point->setFrameAvailable(); | |
| } | |
| mLocalSyncPoints.clear(); | |
| } | |
| mFlinger->markLayerPendingRemovalLocked(this); | |
| } | |
| sp<Layer> Layer::getRootLayer() { | |
| sp<Layer> parent = getParent(); | |
| if (parent == nullptr) { | |
| return this; | |
| } | |
| return parent->getRootLayer(); | |
| } | |
| void Layer::onRemovedFromCurrentState() { | |
| // Use the root layer since we want to maintain the hierarchy for the entire subtree. | |
| auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current); | |
| std::sort(layersInTree.begin(), layersInTree.end()); | |
| traverse(LayerVector::StateSet::Current, [&](Layer* layer) { | |
| layer->removeFromCurrentState(); | |
| layer->removeRelativeZ(layersInTree); | |
| }); | |
| } | |
| void Layer::addToCurrentState() { | |
| mRemovedFromCurrentState = false; | |
| for (const auto& child : mCurrentChildren) { | |
| child->addToCurrentState(); | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| // set-up | |
| // --------------------------------------------------------------------------- | |
| bool Layer::getPremultipledAlpha() const { | |
| return mPremultipliedAlpha; | |
| } | |
| sp<IBinder> Layer::getHandle() { | |
| Mutex::Autolock _l(mLock); | |
| if (mGetHandleCalled) { | |
| ALOGE("Get handle called twice" ); | |
| return nullptr; | |
| } | |
| mGetHandleCalled = true; | |
| return new Handle(mFlinger, this); | |
| } | |
| // --------------------------------------------------------------------------- | |
| // h/w composer set-up | |
| // --------------------------------------------------------------------------- | |
| static Rect reduce(const Rect& win, const Region& exclude) { | |
| if (CC_LIKELY(exclude.isEmpty())) { | |
| return win; | |
| } | |
| if (exclude.isRect()) { | |
| return win.reduce(exclude.getBounds()); | |
| } | |
| return Region(win).subtract(exclude).getBounds(); | |
| } | |
| static FloatRect reduce(const FloatRect& win, const Region& exclude) { | |
| if (CC_LIKELY(exclude.isEmpty())) { | |
| return win; | |
| } | |
| // Convert through Rect (by rounding) for lack of FloatRegion | |
| return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); | |
| } | |
| Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { | |
| if (!reduceTransparentRegion) { | |
| return Rect{mScreenBounds}; | |
| } | |
| FloatRect bounds = getBounds(); | |
| ui::Transform t = getTransform(); | |
| // Transform to screen space. | |
| bounds = t.transform(bounds); | |
| return Rect{bounds}; | |
| } | |
| FloatRect Layer::getBounds() const { | |
| const State& s(getDrawingState()); | |
| return getBounds(getActiveTransparentRegion(s)); | |
| } | |
| FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { | |
| // Subtract the transparent region and snap to the bounds. | |
| return reduce(mBounds, activeTransparentRegion); | |
| } | |
| ui::Transform Layer::getBufferScaleTransform() const { | |
| // If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g. | |
| // it isFixedSize) then there may be additional scaling not accounted | |
| // for in the layer transform. | |
| if (!isFixedSize() || getBuffer() == nullptr) { | |
| return {}; | |
| } | |
| // If the layer is a buffer state layer, the active width and height | |
| // could be infinite. In that case, return the effective transform. | |
| const uint32_t activeWidth = getActiveWidth(getDrawingState()); | |
| const uint32_t activeHeight = getActiveHeight(getDrawingState()); | |
| if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) { | |
| return {}; | |
| } | |
| int bufferWidth = getBuffer()->getWidth(); | |
| int bufferHeight = getBuffer()->getHeight(); | |
| if (getBufferTransform() & NATIVE_WINDOW_TRANSFORM_ROT_90) { | |
| std::swap(bufferWidth, bufferHeight); | |
| } | |
| float sx = activeWidth / static_cast<float>(bufferWidth); | |
| float sy = activeHeight / static_cast<float>(bufferHeight); | |
| ui::Transform extraParentScaling; | |
| extraParentScaling.set(sx, 0, 0, sy); | |
| return extraParentScaling; | |
| } | |
| ui::Transform Layer::getTransformWithScale(const ui::Transform& bufferScaleTransform) const { | |
| // We need to mirror this scaling to child surfaces or we will break the contract where WM can | |
| // treat child surfaces as pixels in the parent surface. | |
| if (!isFixedSize() || getBuffer() == nullptr) { | |
| return mEffectiveTransform; | |
| } | |
| return mEffectiveTransform * bufferScaleTransform; | |
| } | |
| FloatRect Layer::getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const { | |
| // We need the pre scaled layer bounds when computing child bounds to make sure the child is | |
| // cropped to its parent layer after any buffer transform scaling is applied. | |
| if (!isFixedSize() || getBuffer() == nullptr) { | |
| return mBounds; | |
| } | |
| return bufferScaleTransform.inverse().transform(mBounds); | |
| } | |
| void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform, | |
| float parentShadowRadius) { | |
| const State& s(getDrawingState()); | |
| // Calculate effective layer transform | |
| mEffectiveTransform = parentTransform * getActiveTransform(s); | |
| // Transform parent bounds to layer space | |
| parentBounds = getActiveTransform(s).inverse().transform(parentBounds); | |
| // Calculate source bounds | |
| mSourceBounds = computeSourceBounds(parentBounds); | |
| // Calculate bounds by croping diplay frame with layer crop and parent bounds | |
| FloatRect bounds = mSourceBounds; | |
| const Rect layerCrop = getCrop(s); | |
| if (!layerCrop.isEmpty()) { | |
| bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); | |
| } | |
| bounds = bounds.intersect(parentBounds); | |
| mBounds = bounds; | |
| mScreenBounds = mEffectiveTransform.transform(mBounds); | |
| // Use the layer's own shadow radius if set. Otherwise get the radius from | |
| // parent. | |
| if (s.shadowRadius > 0.f) { | |
| mEffectiveShadowRadius = s.shadowRadius; | |
| } else { | |
| mEffectiveShadowRadius = parentShadowRadius; | |
| } | |
| // Shadow radius is passed down to only one layer so if the layer can draw shadows, | |
| // don't pass it to its children. | |
| const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; | |
| // Add any buffer scaling to the layer's children. | |
| ui::Transform bufferScaleTransform = getBufferScaleTransform(); | |
| for (const sp<Layer>& child : mDrawingChildren) { | |
| child->computeBounds(getBoundsPreScaling(bufferScaleTransform), | |
| getTransformWithScale(bufferScaleTransform), childShadowRadius); | |
| } | |
| } | |
| Rect Layer::getCroppedBufferSize(const State& s) const { | |
| Rect size = getBufferSize(s); | |
| Rect crop = getCrop(s); | |
| if (!crop.isEmpty() && size.isValid()) { | |
| size.intersect(crop, &size); | |
| } else if (!crop.isEmpty()) { | |
| size = crop; | |
| } | |
| return size; | |
| } | |
| void Layer::setupRoundedCornersCropCoordinates(Rect win, | |
| const FloatRect& roundedCornersCrop) const { | |
| // Translate win by the rounded corners rect coordinates, to have all values in | |
| // layer coordinate space. | |
| win.left -= roundedCornersCrop.left; | |
| win.right -= roundedCornersCrop.left; | |
| win.top -= roundedCornersCrop.top; | |
| win.bottom -= roundedCornersCrop.top; | |
| } | |
| void Layer::prepareBasicGeometryCompositionState() { | |
| const auto& drawingState{getDrawingState()}; | |
| const uint32_t layerStack = getLayerStack(); | |
| const auto alpha = static_cast<float>(getAlpha()); | |
| const bool opaque = isOpaque(drawingState); | |
| const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | |
| auto blendMode = Hwc2::IComposerClient::BlendMode::NONE; | |
| if (!opaque || alpha != 1.0f) { | |
| blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED | |
| : Hwc2::IComposerClient::BlendMode::COVERAGE; | |
| } | |
| auto* compositionState = editCompositionState(); | |
| compositionState->layerStackId = | |
| (layerStack != ~0u) ? std::make_optional(layerStack) : std::nullopt; | |
| compositionState->internalOnly = getPrimaryDisplayOnly(); | |
| compositionState->isVisible = isVisible(); | |
| compositionState->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f; | |
| compositionState->shadowRadius = mEffectiveShadowRadius; | |
| compositionState->contentDirty = contentDirty; | |
| contentDirty = false; | |
| compositionState->geomLayerBounds = mBounds; | |
| compositionState->geomLayerTransform = getTransform(); | |
| compositionState->geomInverseLayerTransform = compositionState->geomLayerTransform.inverse(); | |
| compositionState->transparentRegionHint = getActiveTransparentRegion(drawingState); | |
| compositionState->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); | |
| compositionState->alpha = alpha; | |
| compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius; | |
| } | |
| void Layer::prepareGeometryCompositionState() { | |
| const auto& drawingState{getDrawingState()}; | |
| int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); | |
| int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0); | |
| sp<Layer> parent = mDrawingParent.promote(); | |
| if (parent.get()) { | |
| auto& parentState = parent->getDrawingState(); | |
| const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); | |
| const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0); | |
| if (parentType > 0 && parentAppId > 0) { | |
| type = parentType; | |
| appId = parentAppId; | |
| } | |
| } | |
| auto* compositionState = editCompositionState(); | |
| compositionState->geomBufferSize = getBufferSize(drawingState); | |
| compositionState->geomContentCrop = getBufferCrop(); | |
| compositionState->geomCrop = getCrop(drawingState); | |
| compositionState->geomBufferTransform = getBufferTransform(); | |
| compositionState->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse(); | |
| compositionState->geomUsesSourceCrop = usesSourceCrop(); | |
| compositionState->isSecure = isSecure(); | |
| compositionState->type = type; | |
| compositionState->appId = appId; | |
| compositionState->metadata.clear(); | |
| const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata(); | |
| for (const auto& [key, mandatory] : supportedMetadata) { | |
| const auto& genericLayerMetadataCompatibilityMap = | |
| mFlinger->getGenericLayerMetadataKeyMap(); | |
| auto compatIter = genericLayerMetadataCompatibilityMap.find(key); | |
| if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) { | |
| continue; | |
| } | |
| const uint32_t id = compatIter->second; | |
| auto it = drawingState.metadata.mMap.find(id); | |
| if (it == std::end(drawingState.metadata.mMap)) { | |
| continue; | |
| } | |
| compositionState->metadata | |
| .emplace(key, compositionengine::GenericLayerMetadataEntry{mandatory, it->second}); | |
| } | |
| } | |
| void Layer::preparePerFrameCompositionState() { | |
| const auto& drawingState{getDrawingState()}; | |
| auto* compositionState = editCompositionState(); | |
| compositionState->forceClientComposition = false; | |
| compositionState->isColorspaceAgnostic = isColorSpaceAgnostic(); | |
| compositionState->dataspace = getDataSpace(); | |
| compositionState->colorTransform = getColorTransform(); | |
| compositionState->colorTransformIsIdentity = !hasColorTransform(); | |
| compositionState->surfaceDamage = surfaceDamageRegion; | |
| compositionState->hasProtectedContent = isProtected(); | |
| const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | |
| compositionState->isOpaque = | |
| isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; | |
| // Force client composition for special cases known only to the front-end. | |
| if (isHdrY410() || usesRoundedCorners || drawShadows()) { | |
| compositionState->forceClientComposition = true; | |
| } | |
| } | |
| void Layer::prepareCursorCompositionState() { | |
| const State& drawingState{getDrawingState()}; | |
| auto* compositionState = editCompositionState(); | |
| // Apply the layer's transform, followed by the display's global transform | |
| // Here we're guaranteed that the layer's transform preserves rects | |
| Rect win = getCroppedBufferSize(drawingState); | |
| // Subtract the transparent region and snap to the bounds | |
| Rect bounds = reduce(win, getActiveTransparentRegion(drawingState)); | |
| Rect frame(getTransform().transform(bounds)); | |
| compositionState->cursorFrame = frame; | |
| } | |
| sp<compositionengine::LayerFE> Layer::asLayerFE() const { | |
| return const_cast<compositionengine::LayerFE*>( | |
| static_cast<const compositionengine::LayerFE*>(this)); | |
| } | |
| sp<compositionengine::LayerFE> Layer::getCompositionEngineLayerFE() const { | |
| return nullptr; | |
| } | |
| compositionengine::LayerFECompositionState* Layer::editCompositionState() { | |
| return nullptr; | |
| } | |
| const compositionengine::LayerFECompositionState* Layer::getCompositionState() const { | |
| return nullptr; | |
| } | |
| bool Layer::onPreComposition(nsecs_t) { | |
| return false; | |
| } | |
| void Layer::prepareCompositionState(compositionengine::LayerFE::StateSubset subset) { | |
| using StateSubset = compositionengine::LayerFE::StateSubset; | |
| switch (subset) { | |
| case StateSubset::BasicGeometry: | |
| prepareBasicGeometryCompositionState(); | |
| break; | |
| case StateSubset::GeometryAndContent: | |
| prepareBasicGeometryCompositionState(); | |
| prepareGeometryCompositionState(); | |
| preparePerFrameCompositionState(); | |
| break; | |
| case StateSubset::Content: | |
| preparePerFrameCompositionState(); | |
| break; | |
| case StateSubset::Cursor: | |
| prepareCursorCompositionState(); | |
| break; | |
| } | |
| } | |
| const char* Layer::getDebugName() const { | |
| return mName.c_str(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| // drawing... | |
| // --------------------------------------------------------------------------- | |
| std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareClientComposition( | |
| compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | |
| if (!getCompositionState()) { | |
| return {}; | |
| } | |
| FloatRect bounds = getBounds(); | |
| half alpha = getAlpha(); | |
| compositionengine::LayerFE::LayerSettings layerSettings; | |
| layerSettings.geometry.boundaries = bounds; | |
| if (targetSettings.useIdentityTransform) { | |
| layerSettings.geometry.positionTransform = mat4(); | |
| } else { | |
| layerSettings.geometry.positionTransform = getTransform().asMatrix4(); | |
| } | |
| if (hasColorTransform()) { | |
| layerSettings.colorTransform = getColorTransform(); | |
| } | |
| const auto roundedCornerState = getRoundedCornerState(); | |
| layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; | |
| layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect; | |
| layerSettings.alpha = alpha; | |
| layerSettings.sourceDataspace = getDataSpace(); | |
| layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); | |
| return layerSettings; | |
| } | |
| std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareShadowClientComposition( | |
| const LayerFE::LayerSettings& casterLayerSettings, const Rect& displayViewport, | |
| ui::Dataspace outputDataspace) { | |
| renderengine::ShadowSettings shadow = getShadowSettings(displayViewport); | |
| if (shadow.length <= 0.f) { | |
| return {}; | |
| } | |
| const float casterAlpha = casterLayerSettings.alpha; | |
| const bool casterIsOpaque = ((casterLayerSettings.source.buffer.buffer != nullptr) && | |
| casterLayerSettings.source.buffer.isOpaque); | |
| compositionengine::LayerFE::LayerSettings shadowLayer = casterLayerSettings; | |
| shadowLayer.shadow = shadow; | |
| shadowLayer.geometry.boundaries = mBounds; // ignore transparent region | |
| // If the casting layer is translucent, we need to fill in the shadow underneath the layer. | |
| // Otherwise the generated shadow will only be shown around the casting layer. | |
| shadowLayer.shadow.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); | |
| shadowLayer.shadow.ambientColor *= casterAlpha; | |
| shadowLayer.shadow.spotColor *= casterAlpha; | |
| shadowLayer.sourceDataspace = outputDataspace; | |
| shadowLayer.source.buffer.buffer = nullptr; | |
| shadowLayer.source.buffer.fence = nullptr; | |
| shadowLayer.frameNumber = 0; | |
| shadowLayer.bufferId = 0; | |
| if (shadowLayer.shadow.ambientColor.a <= 0.f && shadowLayer.shadow.spotColor.a <= 0.f) { | |
| return {}; | |
| } | |
| float casterCornerRadius = shadowLayer.geometry.roundedCornersRadius; | |
| const FloatRect& cornerRadiusCropRect = shadowLayer.geometry.roundedCornersCrop; | |
| const FloatRect& casterRect = shadowLayer.geometry.boundaries; | |
| // crop used to set the corner radius may be larger than the content rect. Adjust the corner | |
| // radius accordingly. | |
| if (casterCornerRadius > 0.f) { | |
| float cropRectOffset = std::max(std::abs(cornerRadiusCropRect.top - casterRect.top), | |
| std::abs(cornerRadiusCropRect.left - casterRect.left)); | |
| if (cropRectOffset > casterCornerRadius) { | |
| casterCornerRadius = 0; | |
| } else { | |
| casterCornerRadius -= cropRectOffset; | |
| } | |
| shadowLayer.geometry.roundedCornersRadius = casterCornerRadius; | |
| } | |
| return shadowLayer; | |
| } | |
| void Layer::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings, | |
| bool blackout) const { | |
| layerSettings.source.buffer.buffer = nullptr; | |
| layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); | |
| layerSettings.disableBlending = true; | |
| layerSettings.bufferId = 0; | |
| layerSettings.frameNumber = 0; | |
| // If layer is blacked out, force alpha to 1 so that we draw a black color layer. | |
| layerSettings.alpha = blackout ? 1.0f : 0.0f; | |
| } | |
| std::vector<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCompositionList( | |
| compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | |
| std::optional<compositionengine::LayerFE::LayerSettings> layerSettings = | |
| prepareClientComposition(targetSettings); | |
| // Nothing to render. | |
| if (!layerSettings) { | |
| return {}; | |
| } | |
| // HWC requests to clear this layer. | |
| if (targetSettings.clearContent) { | |
| prepareClearClientComposition(*layerSettings, false /* blackout */); | |
| return {*layerSettings}; | |
| } | |
| std::optional<compositionengine::LayerFE::LayerSettings> shadowSettings = | |
| prepareShadowClientComposition(*layerSettings, targetSettings.viewport, | |
| targetSettings.dataspace); | |
| // There are no shadows to render. | |
| if (!shadowSettings) { | |
| return {*layerSettings}; | |
| } | |
| // If the layer casts a shadow but the content casting the shadow is occluded, skip | |
| // composing the non-shadow content and only draw the shadows. | |
| if (targetSettings.realContentIsVisible) { | |
| return {*shadowSettings, *layerSettings}; | |
| } | |
| return {*shadowSettings}; | |
| } | |
| Hwc2::IComposerClient::Composition Layer::getCompositionType(const DisplayDevice& display) const { | |
| const auto outputLayer = findOutputLayerForDisplay(&display); | |
| if (outputLayer == nullptr) { | |
| return Hwc2::IComposerClient::Composition::INVALID; | |
| } | |
| if (outputLayer->getState().hwc) { | |
| return (*outputLayer->getState().hwc).hwcCompositionType; | |
| } else { | |
| return Hwc2::IComposerClient::Composition::CLIENT; | |
| } | |
| } | |
| bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) { | |
| if (point->getFrameNumber() <= mCurrentFrameNumber) { | |
| // Don't bother with a SyncPoint, since we've already latched the | |
| // relevant frame | |
| return false; | |
| } | |
| if (isRemovedFromCurrentState()) { | |
| return false; | |
| } | |
| Mutex::Autolock lock(mLocalSyncPointMutex); | |
| mLocalSyncPoints.push_back(point); | |
| return true; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // local state | |
| // ---------------------------------------------------------------------------- | |
| bool Layer::isSecure() const { | |
| const State& s(mDrawingState); | |
| return (s.flags & layer_state_t::eLayerSecure); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // transaction | |
| // ---------------------------------------------------------------------------- | |
| void Layer::pushPendingState() { | |
| if (!mCurrentState.modified) { | |
| return; | |
| } | |
| ATRACE_CALL(); | |
| // If this transaction is waiting on the receipt of a frame, generate a sync | |
| // point and send it to the remote layer. | |
| // We don't allow installing sync points after we are removed from the current state | |
| // as we won't be able to signal our end. | |
| if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) { | |
| sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote(); | |
| if (barrierLayer == nullptr) { | |
| ALOGE("[%s] Unable to promote barrier Layer.", getDebugName()); | |
| // If we can't promote the layer we are intended to wait on, | |
| // then it is expired or otherwise invalid. Allow this transaction | |
| // to be applied as per normal (no synchronization). | |
| mCurrentState.barrierLayer_legacy = nullptr; | |
| } else { | |
| auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this); | |
| if (barrierLayer->addSyncPoint(syncPoint)) { | |
| std::stringstream ss; | |
| ss << "Adding sync point " << mCurrentState.frameNumber_legacy; | |
| ATRACE_NAME(ss.str().c_str()); | |
| mRemoteSyncPoints.push_back(std::move(syncPoint)); | |
| } else { | |
| // We already missed the frame we're supposed to synchronize | |
| // on, so go ahead and apply the state update | |
| mCurrentState.barrierLayer_legacy = nullptr; | |
| } | |
| } | |
| // Wake us up to check if the frame has been received | |
| setTransactionFlags(eTransactionNeeded); | |
| mFlinger->setTransactionFlags(eTraversalNeeded); | |
| } | |
| mPendingStates.push_back(mCurrentState); | |
| ATRACE_INT(mTransactionName.c_str(), mPendingStates.size()); | |
| } | |
| void Layer::popPendingState(State* stateToCommit) { | |
| ATRACE_CALL(); | |
| *stateToCommit = mPendingStates[0]; | |
| mPendingStates.removeAt(0); | |
| ATRACE_INT(mTransactionName.c_str(), mPendingStates.size()); | |
| } | |
| bool Layer::applyPendingStates(State* stateToCommit) { | |
| bool stateUpdateAvailable = false; | |
| while (!mPendingStates.empty()) { | |
| if (mPendingStates[0].barrierLayer_legacy != nullptr) { | |
| if (mRemoteSyncPoints.empty()) { | |
| // If we don't have a sync point for this, apply it anyway. It | |
| // will be visually wrong, but it should keep us from getting | |
| // into too much trouble. | |
| ALOGE("[%s] No local sync point found", getDebugName()); | |
| popPendingState(stateToCommit); | |
| stateUpdateAvailable = true; | |
| continue; | |
| } | |
| if (mRemoteSyncPoints.front()->getFrameNumber() != | |
| mPendingStates[0].frameNumber_legacy) { | |
| ALOGE("[%s] Unexpected sync point frame number found", getDebugName()); | |
| // Signal our end of the sync point and then dispose of it | |
| mRemoteSyncPoints.front()->setTransactionApplied(); | |
| mRemoteSyncPoints.pop_front(); | |
| continue; | |
| } | |
| if (mRemoteSyncPoints.front()->frameIsAvailable()) { | |
| ATRACE_NAME("frameIsAvailable"); | |
| // Apply the state update | |
| popPendingState(stateToCommit); | |
| stateUpdateAvailable = true; | |
| // Signal our end of the sync point and then dispose of it | |
| mRemoteSyncPoints.front()->setTransactionApplied(); | |
| mRemoteSyncPoints.pop_front(); | |
| } else { | |
| ATRACE_NAME("!frameIsAvailable"); | |
| break; | |
| } | |
| } else { | |
| popPendingState(stateToCommit); | |
| stateUpdateAvailable = true; | |
| } | |
| } | |
| // If we still have pending updates, we need to ensure SurfaceFlinger | |
| // will keep calling doTransaction, and so we force a traversal. | |
| // However, our pending states won't clear until a frame is available, | |
| // and so there is no need to specifically trigger a wakeup. | |
| if (!mPendingStates.empty()) { | |
| setTransactionFlags(eTransactionNeeded); | |
| mFlinger->setTraversalNeeded(); | |
| } | |
| mCurrentState.modified = false; | |
| return stateUpdateAvailable; | |
| } | |
| uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) { | |
| const State& s(getDrawingState()); | |
| const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) || | |
| (stateToCommit->requested_legacy.h != s.requested_legacy.h); | |
| if (sizeChanged) { | |
| // the size changed, we need to ask our client to request a new buffer | |
| ALOGD_IF(DEBUG_RESIZE, | |
| "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n" | |
| " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" | |
| " requested={ wh={%4u,%4u} }}\n" | |
| " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" | |
| " requested={ wh={%4u,%4u} }}\n", | |
| this, getName().c_str(), getBufferTransform(), getEffectiveScalingMode(), | |
| stateToCommit->active_legacy.w, stateToCommit->active_legacy.h, | |
| stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top, | |
| stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom, | |
| stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(), | |
| stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h, | |
| s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top, | |
| s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(), | |
| s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h); | |
| } | |
| // Don't let Layer::doTransaction update the drawing state | |
| // if we have a pending resize, unless we are in fixed-size mode. | |
| // the drawing state will be updated only once we receive a buffer | |
| // with the correct size. | |
| // | |
| // In particular, we want to make sure the clip (which is part | |
| // of the geometry state) is latched together with the size but is | |
| // latched immediately when no resizing is involved. | |
| // | |
| // If a sideband stream is attached, however, we want to skip this | |
| // optimization so that transactions aren't missed when a buffer | |
| // never arrives | |
| // | |
| // In the case that we don't have a buffer we ignore other factors | |
| // and avoid entering the resizePending state. At a high level the | |
| // resizePending state is to avoid applying the state of the new buffer | |
| // to the old buffer. However in the state where we don't have an old buffer | |
| // there is no such concern but we may still be being used as a parent layer. | |
| const bool resizePending = | |
| ((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) || | |
| (stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) && | |
| (getBuffer() != nullptr); | |
| if (!isFixedSize()) { | |
| if (resizePending && mSidebandStream == nullptr) { | |
| flags |= eDontUpdateGeometryState; | |
| } | |
| } | |
| // Here we apply various requested geometry states, depending on our | |
| // latching configuration. See Layer.h for a detailed discussion of | |
| // how geometry latching is controlled. | |
| if (!(flags & eDontUpdateGeometryState)) { | |
| State& editCurrentState(getCurrentState()); | |
| // There is an awkward asymmetry in the handling of the crop states in the position | |
| // states, as can be seen below. Largely this arises from position and transform | |
| // being stored in the same data structure while having different latching rules. | |
| // b/38182305 | |
| // | |
| // Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to | |
| // applyPendingStates in the presence of deferred transactions. | |
| editCurrentState.active_legacy = editCurrentState.requested_legacy; | |
| stateToCommit->active_legacy = stateToCommit->requested_legacy; | |
| } | |
| return flags; | |
| } | |
| uint32_t Layer::doTransaction(uint32_t flags) { | |
| ATRACE_CALL(); | |
| if (mLayerDetached) { | |
| // Ensure BLAST buffer callbacks are processed. | |
| // detachChildren and mLayerDetached were implemented to avoid geometry updates | |
| // to layers in the cases of animation. For BufferQueue layers buffers are still | |
| // consumed as normal. This is useful as otherwise the client could get hung | |
| // inevitably waiting on a buffer to return. We recreate this semantic for BufferQueue | |
| // even though it is a little consistent. detachChildren is shortly slated for removal | |
| // by the hierarchy mirroring work so we don't need to worry about it too much. | |
| forceSendCallbacks(); | |
| mCurrentState.callbackHandles = {}; | |
| return flags; | |
| } | |
| if (mChildrenChanged) { | |
| flags |= eVisibleRegion; | |
| mChildrenChanged = false; | |
| } | |
| pushPendingState(); | |
| State c = getCurrentState(); | |
| if (!applyPendingStates(&c)) { | |
| return flags; | |
| } | |
| flags = doTransactionResize(flags, &c); | |
| const State& s(getDrawingState()); | |
| if (getActiveGeometry(c) != getActiveGeometry(s)) { | |
| // invalidate and recompute the visible regions if needed | |
| flags |= Layer::eVisibleRegion; | |
| } | |
| if (c.sequence != s.sequence) { | |
| // invalidate and recompute the visible regions if needed | |
| flags |= eVisibleRegion; | |
| this->contentDirty = true; | |
| // we may use linear filtering, if the matrix scales us | |
| const uint8_t type = getActiveTransform(c).getType(); | |
| mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE); | |
| } | |
| if (mCurrentState.inputInfoChanged) { | |
| flags |= eInputInfoChanged; | |
| mCurrentState.inputInfoChanged = false; | |
| } | |
| // Commit the transaction | |
| commitTransaction(c); | |
| mPendingStatesSnapshot = mPendingStates; | |
| mCurrentState.callbackHandles = {}; | |
| return flags; | |
| } | |
| void Layer::commitTransaction(const State& stateToCommit) { | |
| mDrawingState = stateToCommit; | |
| } | |
| uint32_t Layer::getTransactionFlags(uint32_t flags) { | |
| return mTransactionFlags.fetch_and(~flags) & flags; | |
| } | |
| uint32_t Layer::setTransactionFlags(uint32_t flags) { | |
| return mTransactionFlags.fetch_or(flags); | |
| } | |
| bool Layer::setPosition(float x, float y) { | |
| if (mCurrentState.requested_legacy.transform.tx() == x && | |
| mCurrentState.requested_legacy.transform.ty() == y) | |
| return false; | |
| mCurrentState.sequence++; | |
| // We update the requested and active position simultaneously because | |
| // we want to apply the position portion of the transform matrix immediately, | |
| // but still delay scaling when resizing a SCALING_MODE_FREEZE layer. | |
| mCurrentState.requested_legacy.transform.set(x, y); | |
| // Here we directly update the active state | |
| // unlike other setters, because we store it within | |
| // the transform, but use different latching rules. | |
| // b/38182305 | |
| mCurrentState.active_legacy.transform.set(x, y); | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { | |
| ssize_t idx = mCurrentChildren.indexOf(childLayer); | |
| if (idx < 0) { | |
| return false; | |
| } | |
| if (childLayer->setLayer(z)) { | |
| mCurrentChildren.removeAt(idx); | |
| mCurrentChildren.add(childLayer); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, | |
| const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | |
| ssize_t idx = mCurrentChildren.indexOf(childLayer); | |
| if (idx < 0) { | |
| return false; | |
| } | |
| if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { | |
| mCurrentChildren.removeAt(idx); | |
| mCurrentChildren.add(childLayer); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Layer::setLayer(int32_t z) { | |
| if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.z = z; | |
| mCurrentState.modified = true; | |
| // Discard all relative layering. | |
| if (mCurrentState.zOrderRelativeOf != nullptr) { | |
| sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote(); | |
| if (strongRelative != nullptr) { | |
| strongRelative->removeZOrderRelative(this); | |
| } | |
| setZOrderRelativeOf(nullptr); | |
| } | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| void Layer::removeZOrderRelative(const wp<Layer>& relative) { | |
| mCurrentState.zOrderRelatives.remove(relative); | |
| mCurrentState.sequence++; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| void Layer::addZOrderRelative(const wp<Layer>& relative) { | |
| mCurrentState.zOrderRelatives.add(relative); | |
| mCurrentState.modified = true; | |
| mCurrentState.sequence++; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) { | |
| mCurrentState.zOrderRelativeOf = relativeOf; | |
| mCurrentState.sequence++; | |
| mCurrentState.modified = true; | |
| mCurrentState.isRelativeOf = relativeOf != nullptr; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | |
| sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get()); | |
| if (handle == nullptr) { | |
| return false; | |
| } | |
| sp<Layer> relative = handle->owner.promote(); | |
| if (relative == nullptr) { | |
| return false; | |
| } | |
| if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && | |
| mCurrentState.zOrderRelativeOf == relative) { | |
| return false; | |
| } | |
| mCurrentState.sequence++; | |
| mCurrentState.modified = true; | |
| mCurrentState.z = relativeZ; | |
| auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote(); | |
| if (oldZOrderRelativeOf != nullptr) { | |
| oldZOrderRelativeOf->removeZOrderRelative(this); | |
| } | |
| setZOrderRelativeOf(relative); | |
| relative->addZOrderRelative(this); | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setSize(uint32_t w, uint32_t h) { | |
| if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h) | |
| return false; | |
| mCurrentState.requested_legacy.w = w; | |
| mCurrentState.requested_legacy.h = h; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| // record the new size, from this point on, when the client request | |
| // a buffer, it'll get the new size. | |
| setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h); | |
| return true; | |
| } | |
| bool Layer::setAlpha(float alpha) { | |
| if (mCurrentState.color.a == alpha) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.color.a = alpha; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { | |
| if (!mCurrentState.bgColorLayer && alpha == 0) { | |
| return false; | |
| } | |
| mCurrentState.sequence++; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| if (!mCurrentState.bgColorLayer && alpha != 0) { | |
| // create background color layer if one does not yet exist | |
| uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect; | |
| std::string name = mName + "BackgroundColorLayer"; | |
| mCurrentState.bgColorLayer = mFlinger->getFactory().createEffectLayer( | |
| LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), 0, 0, flags, | |
| LayerMetadata())); | |
| // add to child list | |
| addChild(mCurrentState.bgColorLayer); | |
| mFlinger->mLayersAdded = true; | |
| // set up SF to handle added color layer | |
| if (isRemovedFromCurrentState()) { | |
| mCurrentState.bgColorLayer->onRemovedFromCurrentState(); | |
| } | |
| mFlinger->setTransactionFlags(eTransactionNeeded); | |
| } else if (mCurrentState.bgColorLayer && alpha == 0) { | |
| mCurrentState.bgColorLayer->reparent(nullptr); | |
| mCurrentState.bgColorLayer = nullptr; | |
| return true; | |
| } | |
| mCurrentState.bgColorLayer->setColor(color); | |
| mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); | |
| mCurrentState.bgColorLayer->setAlpha(alpha); | |
| mCurrentState.bgColorLayer->setDataspace(dataspace); | |
| return true; | |
| } | |
| bool Layer::setCornerRadius(float cornerRadius) { | |
| if (mCurrentState.cornerRadius == cornerRadius) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.cornerRadius = cornerRadius; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { | |
| if (mCurrentState.backgroundBlurRadius == backgroundBlurRadius) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.backgroundBlurRadius = backgroundBlurRadius; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix, | |
| bool allowNonRectPreservingTransforms) { | |
| ui::Transform t; | |
| t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | |
| if (!allowNonRectPreservingTransforms && !t.preserveRects()) { | |
| ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored"); | |
| return false; | |
| } | |
| mCurrentState.sequence++; | |
| mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, | |
| matrix.dsdy); | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setTransparentRegionHint(const Region& transparent) { | |
| mCurrentState.requestedTransparentRegion_legacy = transparent; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setFlags(uint8_t flags, uint8_t mask) { | |
| const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | |
| if (mCurrentState.flags == newFlags) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.flags = newFlags; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setCrop_legacy(const Rect& crop) { | |
| if (mCurrentState.requestedCrop_legacy == crop) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.requestedCrop_legacy = crop; | |
| mCurrentState.crop_legacy = crop; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setOverrideScalingMode(int32_t scalingMode) { | |
| if (scalingMode == mOverrideScalingMode) return false; | |
| mOverrideScalingMode = scalingMode; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setMetadata(const LayerMetadata& data) { | |
| if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setLayerStack(uint32_t layerStack) { | |
| if (mCurrentState.layerStack == layerStack) return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.layerStack = layerStack; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setColorSpaceAgnostic(const bool agnostic) { | |
| if (mCurrentState.colorSpaceAgnostic == agnostic) { | |
| return false; | |
| } | |
| mCurrentState.sequence++; | |
| mCurrentState.colorSpaceAgnostic = agnostic; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setFrameRateSelectionPriority(int32_t priority) { | |
| if (mCurrentState.frameRateSelectionPriority == priority) return false; | |
| mCurrentState.frameRateSelectionPriority = priority; | |
| mCurrentState.sequence++; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| int32_t Layer::getFrameRateSelectionPriority() const { | |
| // Check if layer has priority set. | |
| if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { | |
| return mDrawingState.frameRateSelectionPriority; | |
| } | |
| // If not, search whether its parents have it set. | |
| sp<Layer> parent = getParent(); | |
| if (parent != nullptr) { | |
| return parent->getFrameRateSelectionPriority(); | |
| } | |
| return Layer::PRIORITY_UNSET; | |
| } | |
| bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) { | |
| return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE; | |
| }; | |
| uint32_t Layer::getLayerStack() const { | |
| auto p = mDrawingParent.promote(); | |
| if (p == nullptr) { | |
| return getDrawingState().layerStack; | |
| } | |
| return p->getLayerStack(); | |
| } | |
| bool Layer::setShadowRadius(float shadowRadius) { | |
| if (mCurrentState.shadowRadius == shadowRadius) { | |
| return false; | |
| } | |
| mCurrentState.sequence++; | |
| mCurrentState.shadowRadius = shadowRadius; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) { | |
| if (mCurrentState.fixedTransformHint == fixedTransformHint) { | |
| return false; | |
| } | |
| mCurrentState.sequence++; | |
| mCurrentState.fixedTransformHint = fixedTransformHint; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| void Layer::updateTreeHasFrameRateVote() { | |
| const auto traverseTree = [&](const LayerVector::Visitor& visitor) { | |
| auto parent = getParent(); | |
| while (parent) { | |
| visitor(parent.get()); | |
| parent = parent->getParent(); | |
| } | |
| traverse(LayerVector::StateSet::Current, visitor); | |
| }; | |
| // update parents and children about the vote | |
| // First traverse the tree and count how many layers has votes | |
| int layersWithVote = 0; | |
| traverseTree([&layersWithVote](Layer* layer) { | |
| const auto layerVotedWithDefaultCompatibility = layer->mCurrentState.frameRate.rate > 0 && | |
| layer->mCurrentState.frameRate.type == FrameRateCompatibility::Default; | |
| const auto layerVotedWithNoVote = | |
| layer->mCurrentState.frameRate.type == FrameRateCompatibility::NoVote; | |
| // We do not count layers that are ExactOrMultiple for the same reason | |
| // we are allowing touch boost for those layers. See | |
| // RefreshRateConfigs::getBestRefreshRate for more details. | |
| if (layerVotedWithDefaultCompatibility || layerVotedWithNoVote) { | |
| layersWithVote++; | |
| } | |
| }); | |
| // Now update the other layers | |
| bool transactionNeeded = false; | |
| traverseTree([layersWithVote, &transactionNeeded](Layer* layer) { | |
| if (layer->mCurrentState.treeHasFrameRateVote != layersWithVote > 0) { | |
| layer->mCurrentState.sequence++; | |
| layer->mCurrentState.treeHasFrameRateVote = layersWithVote > 0; | |
| layer->mCurrentState.modified = true; | |
| layer->setTransactionFlags(eTransactionNeeded); | |
| transactionNeeded = true; | |
| } | |
| }); | |
| if (transactionNeeded) { | |
| mFlinger->setTransactionFlags(eTraversalNeeded); | |
| } | |
| } | |
| bool Layer::setFrameRate(FrameRate frameRate) { | |
| if (!mFlinger->useFrameRateApi) { | |
| return false; | |
| } | |
| if (mCurrentState.frameRate == frameRate) { | |
| return false; | |
| } | |
| // Activate the layer in Scheduler's LayerHistory | |
| mFlinger->mScheduler->recordLayerHistory(this, systemTime(), | |
| LayerHistory::LayerUpdateType::SetFrameRate); | |
| mCurrentState.sequence++; | |
| mCurrentState.frameRate = frameRate; | |
| mCurrentState.modified = true; | |
| updateTreeHasFrameRateVote(); | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| Layer::FrameRate Layer::getFrameRateForLayerTree() const { | |
| const auto frameRate = getDrawingState().frameRate; | |
| if (frameRate.rate > 0 || frameRate.type == FrameRateCompatibility::NoVote) { | |
| return frameRate; | |
| } | |
| // This layer doesn't have a frame rate. If one of its ancestors or successors | |
| // have a vote, return a NoVote for ancestors/successors to set the vote | |
| if (getDrawingState().treeHasFrameRateVote) { | |
| return {0, FrameRateCompatibility::NoVote}; | |
| } | |
| return frameRate; | |
| } | |
| void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) { | |
| ATRACE_CALL(); | |
| mCurrentState.barrierLayer_legacy = barrierLayer; | |
| mCurrentState.frameNumber_legacy = frameNumber; | |
| // We don't set eTransactionNeeded, because just receiving a deferral | |
| // request without any other state updates shouldn't actually induce a delay | |
| mCurrentState.modified = true; | |
| pushPendingState(); | |
| mCurrentState.barrierLayer_legacy = nullptr; | |
| mCurrentState.frameNumber_legacy = 0; | |
| mCurrentState.modified = false; | |
| } | |
| void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) { | |
| sp<Handle> handle = static_cast<Handle*>(barrierHandle.get()); | |
| deferTransactionUntil_legacy(handle->owner.promote(), frameNumber); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // pageflip handling... | |
| // ---------------------------------------------------------------------------- | |
| bool Layer::isHiddenByPolicy() const { | |
| const State& s(mDrawingState); | |
| const auto& parent = mDrawingParent.promote(); | |
| if (parent != nullptr && parent->isHiddenByPolicy()) { | |
| return true; | |
| } | |
| if (usingRelativeZ(LayerVector::StateSet::Drawing)) { | |
| auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | |
| if (zOrderRelativeOf != nullptr) { | |
| if (zOrderRelativeOf->isHiddenByPolicy()) { | |
| return true; | |
| } | |
| } | |
| } | |
| return s.flags & layer_state_t::eLayerHidden; | |
| } | |
| uint32_t Layer::getEffectiveUsage(uint32_t usage) const { | |
| // TODO: should we do something special if mSecure is set? | |
| if (mProtectedByApp) { | |
| // need a hardware-protected path to external video sink | |
| usage |= GraphicBuffer::USAGE_PROTECTED; | |
| } | |
| if (mPotentialCursor) { | |
| usage |= GraphicBuffer::USAGE_CURSOR; | |
| } | |
| usage |= GraphicBuffer::USAGE_HW_COMPOSER; | |
| return usage; | |
| } | |
| void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) { | |
| if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) { | |
| transformHint = ui::Transform::ROT_0; | |
| } | |
| setTransformHint(transformHint); | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // debugging | |
| // ---------------------------------------------------------------------------- | |
| // TODO(marissaw): add new layer state info to layer debugging | |
| LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const { | |
| using namespace std::string_literals; | |
| LayerDebugInfo info; | |
| const State& ds = getDrawingState(); | |
| info.mName = getName(); | |
| sp<Layer> parent = mDrawingParent.promote(); | |
| info.mParentName = parent ? parent->getName() : "none"s; | |
| info.mType = getType(); | |
| info.mTransparentRegion = ds.activeTransparentRegion_legacy; | |
| info.mVisibleRegion = getVisibleRegion(display); | |
| info.mSurfaceDamageRegion = surfaceDamageRegion; | |
| info.mLayerStack = getLayerStack(); | |
| info.mX = ds.active_legacy.transform.tx(); | |
| info.mY = ds.active_legacy.transform.ty(); | |
| info.mZ = ds.z; | |
| info.mWidth = ds.active_legacy.w; | |
| info.mHeight = ds.active_legacy.h; | |
| info.mCrop = ds.crop_legacy; | |
| info.mColor = ds.color; | |
| info.mFlags = ds.flags; | |
| info.mPixelFormat = getPixelFormat(); | |
| info.mDataSpace = static_cast<android_dataspace>(getDataSpace()); | |
| info.mMatrix[0][0] = ds.active_legacy.transform[0][0]; | |
| info.mMatrix[0][1] = ds.active_legacy.transform[0][1]; | |
| info.mMatrix[1][0] = ds.active_legacy.transform[1][0]; | |
| info.mMatrix[1][1] = ds.active_legacy.transform[1][1]; | |
| { | |
| sp<const GraphicBuffer> buffer = getBuffer(); | |
| if (buffer != 0) { | |
| info.mActiveBufferWidth = buffer->getWidth(); | |
| info.mActiveBufferHeight = buffer->getHeight(); | |
| info.mActiveBufferStride = buffer->getStride(); | |
| info.mActiveBufferFormat = buffer->format; | |
| } else { | |
| info.mActiveBufferWidth = 0; | |
| info.mActiveBufferHeight = 0; | |
| info.mActiveBufferStride = 0; | |
| info.mActiveBufferFormat = 0; | |
| } | |
| } | |
| info.mNumQueuedFrames = getQueuedFrameCount(); | |
| info.mRefreshPending = isBufferLatched(); | |
| info.mIsOpaque = isOpaque(ds); | |
| info.mContentDirty = contentDirty; | |
| return info; | |
| } | |
| void Layer::miniDumpHeader(std::string& result) { | |
| result.append("-------------------------------"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------\n"); | |
| result.append(" Layer name\n"); | |
| result.append(" Z | "); | |
| result.append(" Window Type | "); | |
| result.append(" Comp Type | "); | |
| result.append(" Transform | "); | |
| result.append(" Disp Frame (LTRB) | "); | |
| result.append(" Source Crop (LTRB) | "); | |
| result.append(" Frame Rate (Explicit) [Focused]\n"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------------------"); | |
| result.append("-------------------\n"); | |
| } | |
| std::string Layer::frameRateCompatibilityString(Layer::FrameRateCompatibility compatibility) { | |
| switch (compatibility) { | |
| case FrameRateCompatibility::Default: | |
| return "Default"; | |
| case FrameRateCompatibility::ExactOrMultiple: | |
| return "ExactOrMultiple"; | |
| case FrameRateCompatibility::NoVote: | |
| return "NoVote"; | |
| } | |
| } | |
| void Layer::miniDump(std::string& result, const DisplayDevice& display) const { | |
| const auto outputLayer = findOutputLayerForDisplay(&display); | |
| if (!outputLayer) { | |
| return; | |
| } | |
| std::string name; | |
| if (mName.length() > 77) { | |
| std::string shortened; | |
| shortened.append(mName, 0, 36); | |
| shortened.append("[...]"); | |
| shortened.append(mName, mName.length() - 36); | |
| name = std::move(shortened); | |
| } else { | |
| name = mName; | |
| } | |
| StringAppendF(&result, " %s\n", name.c_str()); | |
| const State& layerState(getDrawingState()); | |
| const auto& outputLayerState = outputLayer->getState(); | |
| if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { | |
| StringAppendF(&result, " rel %6d | ", layerState.z); | |
| } else { | |
| StringAppendF(&result, " %10d | ", layerState.z); | |
| } | |
| StringAppendF(&result, " %10d | ", mWindowType); | |
| StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str()); | |
| StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str()); | |
| const Rect& frame = outputLayerState.displayFrame; | |
| StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); | |
| const FloatRect& crop = outputLayerState.sourceCrop; | |
| StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right, | |
| crop.bottom); | |
| if (layerState.frameRate.rate != 0 || | |
| layerState.frameRate.type != FrameRateCompatibility::Default) { | |
| StringAppendF(&result, "% 6.2ffps %15s", layerState.frameRate.rate, | |
| frameRateCompatibilityString(layerState.frameRate.type).c_str()); | |
| } else { | |
| StringAppendF(&result, " "); | |
| } | |
| const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority()); | |
| StringAppendF(&result, " [%s]\n", focused ? "*" : " "); | |
| result.append("- - - - - - - - - - - - - - - - "); | |
| result.append("- - - - - - - - - - - - - - - - "); | |
| result.append("- - - - - - - - - - - - - - - - "); | |
| result.append("- - - - - - - - - - - - - - - - "); | |
| result.append("- - - - - - - -\n"); | |
| } | |
| void Layer::dumpFrameStats(std::string& result) const { | |
| mFrameTracker.dumpStats(result); | |
| } | |
| void Layer::clearFrameStats() { | |
| mFrameTracker.clearStats(); | |
| } | |
| void Layer::logFrameStats() { | |
| mFrameTracker.logAndResetStats(mName); | |
| } | |
| void Layer::getFrameStats(FrameStats* outStats) const { | |
| mFrameTracker.getStats(outStats); | |
| } | |
| void Layer::dumpFrameEvents(std::string& result) { | |
| StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().c_str(), getType(), this); | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.checkFencesForCompletion(); | |
| mFrameEventHistory.dump(result); | |
| } | |
| void Layer::dumpCallingUidPid(std::string& result) const { | |
| StringAppendF(&result, "Layer %s (%s) pid:%d uid:%d\n", getName().c_str(), getType(), | |
| mCallingPid, mCallingUid); | |
| } | |
| void Layer::onDisconnect() { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.onDisconnect(); | |
| const int32_t layerId = getSequence(); | |
| mFlinger->mTimeStats->onDestroy(layerId); | |
| mFlinger->mFrameTracer->onDestroy(layerId); | |
| } | |
| void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | |
| FrameEventHistoryDelta* outDelta) { | |
| if (newTimestamps) { | |
| mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, | |
| getName().c_str(), newTimestamps->postedTime); | |
| mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber, | |
| newTimestamps->acquireFence); | |
| } | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| if (newTimestamps) { | |
| // If there are any unsignaled fences in the aquire timeline at this | |
| // point, the previously queued frame hasn't been latched yet. Go ahead | |
| // and try to get the signal time here so the syscall is taken out of | |
| // the main thread's critical path. | |
| mAcquireTimeline.updateSignalTimes(); | |
| // Push the new fence after updating since it's likely still pending. | |
| mAcquireTimeline.push(newTimestamps->acquireFence); | |
| mFrameEventHistory.addQueue(*newTimestamps); | |
| } | |
| if (outDelta) { | |
| mFrameEventHistory.getAndResetDelta(outDelta); | |
| } | |
| } | |
| size_t Layer::getChildrenCount() const { | |
| size_t count = 0; | |
| for (const sp<Layer>& child : mCurrentChildren) { | |
| count += 1 + child->getChildrenCount(); | |
| } | |
| return count; | |
| } | |
| void Layer::addChild(const sp<Layer>& layer) { | |
| mChildrenChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| mCurrentChildren.add(layer); | |
| layer->setParent(this); | |
| updateTreeHasFrameRateVote(); | |
| } | |
| ssize_t Layer::removeChild(const sp<Layer>& layer) { | |
| mChildrenChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| layer->setParent(nullptr); | |
| const auto removeResult = mCurrentChildren.remove(layer); | |
| updateTreeHasFrameRateVote(); | |
| layer->updateTreeHasFrameRateVote(); | |
| return removeResult; | |
| } | |
| void Layer::reparentChildren(const sp<Layer>& newParent) { | |
| if (attachChildren()) { | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| for (const sp<Layer>& child : mCurrentChildren) { | |
| newParent->addChild(child); | |
| } | |
| mCurrentChildren.clear(); | |
| updateTreeHasFrameRateVote(); | |
| } | |
| bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) { | |
| sp<Handle> handle = nullptr; | |
| sp<Layer> newParent = nullptr; | |
| if (newParentHandle == nullptr) { | |
| return false; | |
| } | |
| handle = static_cast<Handle*>(newParentHandle.get()); | |
| newParent = handle->owner.promote(); | |
| if (newParent == nullptr) { | |
| ALOGE("Unable to promote Layer handle"); | |
| return false; | |
| } | |
| reparentChildren(newParent); | |
| return true; | |
| } | |
| void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { | |
| for (const sp<Layer>& child : mDrawingChildren) { | |
| child->mDrawingParent = newParent; | |
| child->computeBounds(newParent->mBounds, | |
| newParent->getTransformWithScale(newParent->getBufferScaleTransform()), | |
| newParent->mEffectiveShadowRadius); | |
| } | |
| } | |
| bool Layer::reparent(const sp<IBinder>& newParentHandle) { | |
| bool callSetTransactionFlags = false; | |
| // While layers are detached, we allow most operations | |
| // and simply halt performing the actual transaction. However | |
| // for reparent != null we would enter the mRemovedFromCurrentState | |
| // state, regardless of whether doTransaction was called, and | |
| // so we need to prevent the update here. | |
| if (mLayerDetached && newParentHandle == nullptr) { | |
| return false; | |
| } | |
| sp<Layer> newParent; | |
| if (newParentHandle != nullptr) { | |
| auto handle = static_cast<Handle*>(newParentHandle.get()); | |
| newParent = handle->owner.promote(); | |
| if (newParent == nullptr) { | |
| ALOGE("Unable to promote Layer handle"); | |
| return false; | |
| } | |
| if (newParent == this) { | |
| ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); | |
| return false; | |
| } | |
| } | |
| sp<Layer> parent = getParent(); | |
| if (parent != nullptr) { | |
| parent->removeChild(this); | |
| } | |
| if (newParentHandle != nullptr) { | |
| newParent->addChild(this); | |
| if (!newParent->isRemovedFromCurrentState()) { | |
| addToCurrentState(); | |
| } else { | |
| onRemovedFromCurrentState(); | |
| } | |
| if (mLayerDetached) { | |
| mLayerDetached = false; | |
| callSetTransactionFlags = true; | |
| } | |
| } else { | |
| onRemovedFromCurrentState(); | |
| } | |
| if (attachChildren() || callSetTransactionFlags) { | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| return true; | |
| } | |
| bool Layer::detachChildren() { | |
| for (const sp<Layer>& child : mCurrentChildren) { | |
| sp<Client> parentClient = mClientRef.promote(); | |
| sp<Client> client(child->mClientRef.promote()); | |
| if (client != nullptr && parentClient != client) { | |
| child->mLayerDetached = true; | |
| child->detachChildren(); | |
| child->removeRemoteSyncPoints(); | |
| } | |
| } | |
| return true; | |
| } | |
| bool Layer::attachChildren() { | |
| bool changed = false; | |
| for (const sp<Layer>& child : mCurrentChildren) { | |
| sp<Client> parentClient = mClientRef.promote(); | |
| sp<Client> client(child->mClientRef.promote()); | |
| if (client != nullptr && parentClient != client) { | |
| if (child->mLayerDetached) { | |
| child->mLayerDetached = false; | |
| child->attachChildren(); | |
| changed = true; | |
| } | |
| } | |
| } | |
| return changed; | |
| } | |
| bool Layer::setColorTransform(const mat4& matrix) { | |
| static const mat4 identityMatrix = mat4(); | |
| if (mCurrentState.colorTransform == matrix) { | |
| return false; | |
| } | |
| ++mCurrentState.sequence; | |
| mCurrentState.colorTransform = matrix; | |
| mCurrentState.hasColorTransform = matrix != identityMatrix; | |
| mCurrentState.modified = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| return true; | |
| } | |
| mat4 Layer::getColorTransform() const { | |
| mat4 colorTransform = mat4(getDrawingState().colorTransform); | |
| if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | |
| colorTransform = parent->getColorTransform() * colorTransform; | |
| } | |
| return colorTransform; | |
| } | |
| bool Layer::hasColorTransform() const { | |
| bool hasColorTransform = getDrawingState().hasColorTransform; | |
| if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | |
| hasColorTransform = hasColorTransform || parent->hasColorTransform(); | |
| } | |
| return hasColorTransform; | |
| } | |
| bool Layer::isLegacyDataSpace() const { | |
| // return true when no higher bits are set | |
| return !(getDataSpace() & | |
| (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK | | |
| ui::Dataspace::RANGE_MASK)); | |
| } | |
| void Layer::setParent(const sp<Layer>& layer) { | |
| mCurrentParent = layer; | |
| } | |
| int32_t Layer::getZ(LayerVector::StateSet stateSet) const { | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const State& state = useDrawing ? mDrawingState : mCurrentState; | |
| return state.z; | |
| } | |
| bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const { | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const State& state = useDrawing ? mDrawingState : mCurrentState; | |
| return state.isRelativeOf; | |
| } | |
| __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( | |
| LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { | |
| LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | |
| "makeTraversalList received invalid stateSet"); | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | |
| const State& state = useDrawing ? mDrawingState : mCurrentState; | |
| if (state.zOrderRelatives.size() == 0) { | |
| *outSkipRelativeZUsers = true; | |
| return children; | |
| } | |
| LayerVector traverse(stateSet); | |
| for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | |
| sp<Layer> strongRelative = weakRelative.promote(); | |
| if (strongRelative != nullptr) { | |
| traverse.add(strongRelative); | |
| } | |
| } | |
| for (const sp<Layer>& child : children) { | |
| if (child->usingRelativeZ(stateSet)) { | |
| continue; | |
| } | |
| traverse.add(child); | |
| } | |
| return traverse; | |
| } | |
| /** | |
| * Negatively signed relatives are before 'this' in Z-order. | |
| */ | |
| void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { | |
| // In the case we have other layers who are using a relative Z to us, makeTraversalList will | |
| // produce a new list for traversing, including our relatives, and not including our children | |
| // who are relatives of another surface. In the case that there are no relative Z, | |
| // makeTraversalList returns our children directly to avoid significant overhead. | |
| // However in this case we need to take the responsibility for filtering children which | |
| // are relatives of another surface here. | |
| bool skipRelativeZUsers = false; | |
| const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | |
| size_t i = 0; | |
| for (; i < list.size(); i++) { | |
| const auto& relative = list[i]; | |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | |
| continue; | |
| } | |
| if (relative->getZ(stateSet) >= 0) { | |
| break; | |
| } | |
| relative->traverseInZOrder(stateSet, visitor); | |
| } | |
| visitor(this); | |
| for (; i < list.size(); i++) { | |
| const auto& relative = list[i]; | |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | |
| continue; | |
| } | |
| relative->traverseInZOrder(stateSet, visitor); | |
| } | |
| } | |
| /** | |
| * Positively signed relatives are before 'this' in reverse Z-order. | |
| */ | |
| void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, | |
| const LayerVector::Visitor& visitor) { | |
| // See traverseInZOrder for documentation. | |
| bool skipRelativeZUsers = false; | |
| LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | |
| int32_t i = 0; | |
| for (i = int32_t(list.size()) - 1; i >= 0; i--) { | |
| const auto& relative = list[i]; | |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | |
| continue; | |
| } | |
| if (relative->getZ(stateSet) < 0) { | |
| break; | |
| } | |
| relative->traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| visitor(this); | |
| for (; i >= 0; i--) { | |
| const auto& relative = list[i]; | |
| if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | |
| continue; | |
| } | |
| relative->traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| } | |
| void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) { | |
| visitor(this); | |
| const LayerVector& children = | |
| state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren; | |
| for (const sp<Layer>& child : children) { | |
| child->traverse(state, visitor); | |
| } | |
| } | |
| LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, | |
| const std::vector<Layer*>& layersInTree) { | |
| LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | |
| "makeTraversalList received invalid stateSet"); | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | |
| const State& state = useDrawing ? mDrawingState : mCurrentState; | |
| LayerVector traverse(stateSet); | |
| for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | |
| sp<Layer> strongRelative = weakRelative.promote(); | |
| // Only add relative layers that are also descendents of the top most parent of the tree. | |
| // If a relative layer is not a descendent, then it should be ignored. | |
| if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | |
| traverse.add(strongRelative); | |
| } | |
| } | |
| for (const sp<Layer>& child : children) { | |
| const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; | |
| // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a | |
| // descendent of the top most parent of the tree. If it's not a descendent, then just add | |
| // the child here since it won't be added later as a relative. | |
| if (std::binary_search(layersInTree.begin(), layersInTree.end(), | |
| childState.zOrderRelativeOf.promote().get())) { | |
| continue; | |
| } | |
| traverse.add(child); | |
| } | |
| return traverse; | |
| } | |
| void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, | |
| LayerVector::StateSet stateSet, | |
| const LayerVector::Visitor& visitor) { | |
| const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); | |
| size_t i = 0; | |
| for (; i < list.size(); i++) { | |
| const auto& relative = list[i]; | |
| if (relative->getZ(stateSet) >= 0) { | |
| break; | |
| } | |
| relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | |
| } | |
| visitor(this); | |
| for (; i < list.size(); i++) { | |
| const auto& relative = list[i]; | |
| relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | |
| } | |
| } | |
| std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | |
| std::vector<Layer*> layersInTree = {this}; | |
| for (size_t i = 0; i < children.size(); i++) { | |
| const auto& child = children[i]; | |
| std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); | |
| layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); | |
| } | |
| return layersInTree; | |
| } | |
| void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, | |
| const LayerVector::Visitor& visitor) { | |
| std::vector<Layer*> layersInTree = getLayersInTree(stateSet); | |
| std::sort(layersInTree.begin(), layersInTree.end()); | |
| traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | |
| } | |
| ui::Transform Layer::getTransform() const { | |
| return mEffectiveTransform; | |
| } | |
| half Layer::getAlpha() const { | |
| const auto& p = mDrawingParent.promote(); | |
| half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | |
| return parentAlpha * getDrawingState().color.a; | |
| } | |
| ui::Transform::RotationFlags Layer::getFixedTransformHint() const { | |
| ui::Transform::RotationFlags fixedTransformHint = mCurrentState.fixedTransformHint; | |
| if (fixedTransformHint != ui::Transform::ROT_INVALID) { | |
| return fixedTransformHint; | |
| } | |
| const auto& p = mCurrentParent.promote(); | |
| if (!p) return fixedTransformHint; | |
| return p->getFixedTransformHint(); | |
| } | |
| half4 Layer::getColor() const { | |
| const half4 color(getDrawingState().color); | |
| return half4(color.r, color.g, color.b, getAlpha()); | |
| } | |
| int32_t Layer::getBackgroundBlurRadius() const { | |
| return getDrawingState().backgroundBlurRadius; | |
| } | |
| Layer::RoundedCornerState Layer::getRoundedCornerState() const { | |
| const auto& p = mDrawingParent.promote(); | |
| if (p != nullptr) { | |
| RoundedCornerState parentState = p->getRoundedCornerState(); | |
| if (parentState.radius > 0) { | |
| ui::Transform t = getActiveTransform(getDrawingState()); | |
| t = t.inverse(); | |
| parentState.cropRect = t.transform(parentState.cropRect); | |
| // The rounded corners shader only accepts 1 corner radius for performance reasons, | |
| // but a transform matrix can define horizontal and vertical scales. | |
| // Let's take the average between both of them and pass into the shader, practically we | |
| // never do this type of transformation on windows anyway. | |
| auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]); | |
| auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]); | |
| parentState.radius *= (scaleX + scaleY) / 2.0f; | |
| return parentState; | |
| } | |
| } | |
| const float radius = getDrawingState().cornerRadius; | |
| return radius > 0 && getCrop(getDrawingState()).isValid() | |
| ? RoundedCornerState(getCrop(getDrawingState()).toFloatRect(), radius) | |
| : RoundedCornerState(); | |
| } | |
| renderengine::ShadowSettings Layer::getShadowSettings(const Rect& viewport) const { | |
| renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings; | |
| // Shift the spot light x-position to the middle of the display and then | |
| // offset it by casting layer's screen pos. | |
| state.lightPos.x = (viewport.width() / 2.f) - mScreenBounds.left; | |
| state.lightPos.y -= mScreenBounds.top; | |
| state.length = mEffectiveShadowRadius; | |
| return state; | |
| } | |
| void Layer::commitChildList() { | |
| for (size_t i = 0; i < mCurrentChildren.size(); i++) { | |
| const auto& child = mCurrentChildren[i]; | |
| child->commitChildList(); | |
| } | |
| mDrawingChildren = mCurrentChildren; | |
| mDrawingParent = mCurrentParent; | |
| } | |
| static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) { | |
| if (weakBinderHandle == nullptr) { | |
| return nullptr; | |
| } | |
| sp<IBinder> binderHandle = weakBinderHandle.promote(); | |
| if (binderHandle == nullptr) { | |
| return nullptr; | |
| } | |
| sp<Layer::Handle> handle = static_cast<Layer::Handle*>(binderHandle.get()); | |
| if (handle == nullptr) { | |
| return nullptr; | |
| } | |
| return handle->owner; | |
| } | |
| void Layer::setInputInfo(const InputWindowInfo& info) { | |
| mCurrentState.inputInfo = info; | |
| mCurrentState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle); | |
| mCurrentState.modified = true; | |
| mCurrentState.inputInfoChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags, | |
| const DisplayDevice* display) { | |
| LayerProto* layerProto = layersProto.add_layers(); | |
| writeToProtoDrawingState(layerProto, traceFlags, display); | |
| writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags); | |
| if (traceFlags & SurfaceTracing::TRACE_COMPOSITION) { | |
| // Only populate for the primary display. | |
| if (display) { | |
| const Hwc2::IComposerClient::Composition compositionType = getCompositionType(*display); | |
| layerProto->set_hwc_composition_type(static_cast<HwcCompositionType>(compositionType)); | |
| } | |
| } | |
| for (const sp<Layer>& layer : mDrawingChildren) { | |
| layer->writeToProto(layersProto, traceFlags, display); | |
| } | |
| return layerProto; | |
| } | |
| void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, | |
| const DisplayDevice* display) { | |
| ui::Transform transform = getTransform(); | |
| if (traceFlags & SurfaceTracing::TRACE_CRITICAL) { | |
| for (const auto& pendingState : mPendingStatesSnapshot) { | |
| auto barrierLayer = pendingState.barrierLayer_legacy.promote(); | |
| if (barrierLayer != nullptr) { | |
| BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer(); | |
| barrierLayerProto->set_id(barrierLayer->sequence); | |
| barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy); | |
| } | |
| } | |
| auto buffer = getBuffer(); | |
| if (buffer != nullptr) { | |
| LayerProtoHelper::writeToProto(buffer, | |
| [&]() { return layerInfo->mutable_active_buffer(); }); | |
| LayerProtoHelper::writeToProto(ui::Transform(getBufferTransform()), | |
| layerInfo->mutable_buffer_transform()); | |
| } | |
| layerInfo->set_invalidate(contentDirty); | |
| layerInfo->set_is_protected(isProtected()); | |
| layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace()))); | |
| layerInfo->set_queued_frames(getQueuedFrameCount()); | |
| layerInfo->set_refresh_pending(isBufferLatched()); | |
| layerInfo->set_curr_frame(mCurrentFrameNumber); | |
| layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); | |
| layerInfo->set_corner_radius(getRoundedCornerState().radius); | |
| layerInfo->set_background_blur_radius(getBackgroundBlurRadius()); | |
| LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform()); | |
| LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), | |
| [&]() { return layerInfo->mutable_position(); }); | |
| LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); | |
| if (traceFlags & SurfaceTracing::TRACE_COMPOSITION) { | |
| LayerProtoHelper::writeToProto(getVisibleRegion(display), | |
| [&]() { return layerInfo->mutable_visible_region(); }); | |
| } | |
| LayerProtoHelper::writeToProto(surfaceDamageRegion, | |
| [&]() { return layerInfo->mutable_damage_region(); }); | |
| if (hasColorTransform()) { | |
| LayerProtoHelper::writeToProto(getColorTransform(), | |
| layerInfo->mutable_color_transform()); | |
| } | |
| } | |
| LayerProtoHelper::writeToProto(mSourceBounds, | |
| [&]() { return layerInfo->mutable_source_bounds(); }); | |
| LayerProtoHelper::writeToProto(mScreenBounds, | |
| [&]() { return layerInfo->mutable_screen_bounds(); }); | |
| LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect, | |
| [&]() { return layerInfo->mutable_corner_radius_crop(); }); | |
| layerInfo->set_shadow_radius(mEffectiveShadowRadius); | |
| } | |
| void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet, | |
| uint32_t traceFlags) { | |
| const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | |
| const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | |
| const State& state = useDrawing ? mDrawingState : mCurrentState; | |
| ui::Transform requestedTransform = state.active_legacy.transform; | |
| if (traceFlags & SurfaceTracing::TRACE_CRITICAL) { | |
| layerInfo->set_id(sequence); | |
| layerInfo->set_name(getName().c_str()); | |
| layerInfo->set_type(getType()); | |
| for (const auto& child : children) { | |
| layerInfo->add_children(child->sequence); | |
| } | |
| for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | |
| sp<Layer> strongRelative = weakRelative.promote(); | |
| if (strongRelative != nullptr) { | |
| layerInfo->add_relatives(strongRelative->sequence); | |
| } | |
| } | |
| LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy, | |
| [&]() { return layerInfo->mutable_transparent_region(); }); | |
| layerInfo->set_layer_stack(getLayerStack()); | |
| layerInfo->set_z(state.z); | |
| LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), | |
| [&]() { | |
| return layerInfo->mutable_requested_position(); | |
| }); | |
| LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h, | |
| [&]() { return layerInfo->mutable_size(); }); | |
| LayerProtoHelper::writeToProto(state.crop_legacy, | |
| [&]() { return layerInfo->mutable_crop(); }); | |
| layerInfo->set_is_opaque(isOpaque(state)); | |
| layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); | |
| LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); | |
| LayerProtoHelper::writeToProto(state.color, | |
| [&]() { return layerInfo->mutable_requested_color(); }); | |
| layerInfo->set_flags(state.flags); | |
| LayerProtoHelper::writeToProto(requestedTransform, | |
| layerInfo->mutable_requested_transform()); | |
| auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); | |
| if (parent != nullptr) { | |
| layerInfo->set_parent(parent->sequence); | |
| } else { | |
| layerInfo->set_parent(-1); | |
| } | |
| auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); | |
| if (zOrderRelativeOf != nullptr) { | |
| layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); | |
| } else { | |
| layerInfo->set_z_order_relative_of(-1); | |
| } | |
| layerInfo->set_is_relative_of(state.isRelativeOf); | |
| } | |
| if (traceFlags & SurfaceTracing::TRACE_INPUT) { | |
| InputWindowInfo info; | |
| if (useDrawing) { | |
| info = fillInputInfo(); | |
| } else { | |
| info = state.inputInfo; | |
| } | |
| LayerProtoHelper::writeToProto(info, state.touchableRegionCrop, | |
| [&]() { return layerInfo->mutable_input_window_info(); }); | |
| } | |
| if (traceFlags & SurfaceTracing::TRACE_EXTRA) { | |
| auto protoMap = layerInfo->mutable_metadata(); | |
| for (const auto& entry : state.metadata.mMap) { | |
| (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); | |
| } | |
| } | |
| } | |
| bool Layer::isRemovedFromCurrentState() const { | |
| return mRemovedFromCurrentState; | |
| } | |
| InputWindowInfo Layer::fillInputInfo() { | |
| if (!hasInputInfo()) { | |
| mDrawingState.inputInfo.name = getName(); | |
| mDrawingState.inputInfo.ownerUid = mCallingUid; | |
| mDrawingState.inputInfo.ownerPid = mCallingPid; | |
| mDrawingState.inputInfo.inputFeatures = | |
| InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL; | |
| mDrawingState.inputInfo.layoutParamsFlags = InputWindowInfo::FLAG_NOT_TOUCH_MODAL; | |
| mDrawingState.inputInfo.displayId = getLayerStack(); | |
| } | |
| InputWindowInfo info = mDrawingState.inputInfo; | |
| info.id = sequence; | |
| if (info.displayId == ADISPLAY_ID_NONE) { | |
| info.displayId = getLayerStack(); | |
| } | |
| ui::Transform t = getTransform(); | |
| const float xScale = t.dsdx(); | |
| const float yScale = t.dsdy(); | |
| int32_t xSurfaceInset = info.surfaceInset; | |
| int32_t ySurfaceInset = info.surfaceInset; | |
| if (xScale != 1.0f || yScale != 1.0f) { | |
| info.windowXScale *= (xScale != 0.0f) ? 1.0f / xScale : 0.0f; | |
| info.windowYScale *= (yScale != 0.0f) ? 1.0f / yScale : 0.0f; | |
| info.touchableRegion.scaleSelf(xScale, yScale); | |
| xSurfaceInset = std::round(xSurfaceInset * xScale); | |
| ySurfaceInset = std::round(ySurfaceInset * yScale); | |
| } | |
| // Transform layer size to screen space and inset it by surface insets. | |
| // If this is a portal window, set the touchableRegion to the layerBounds. | |
| Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE | |
| ? getBufferSize(getDrawingState()) | |
| : info.touchableRegion.getBounds(); | |
| if (!layerBounds.isValid()) { | |
| layerBounds = getCroppedBufferSize(getDrawingState()); | |
| } | |
| layerBounds = t.transform(layerBounds); | |
| // clamp inset to layer bounds | |
| xSurfaceInset = (xSurfaceInset >= 0) ? std::min(xSurfaceInset, layerBounds.getWidth() / 2) : 0; | |
| ySurfaceInset = (ySurfaceInset >= 0) ? std::min(ySurfaceInset, layerBounds.getHeight() / 2) : 0; | |
| layerBounds.inset(xSurfaceInset, ySurfaceInset, xSurfaceInset, ySurfaceInset); | |
| // Input coordinate should match the layer bounds. | |
| info.frameLeft = layerBounds.left; | |
| info.frameTop = layerBounds.top; | |
| info.frameRight = layerBounds.right; | |
| info.frameBottom = layerBounds.bottom; | |
| // Position the touchable region relative to frame screen location and restrict it to frame | |
| // bounds. | |
| info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop); | |
| // For compatibility reasons we let layers which can receive input | |
| // receive input before they have actually submitted a buffer. Because | |
| // of this we use canReceiveInput instead of isVisible to check the | |
| // policy-visibility, ignoring the buffer state. However for layers with | |
| // hasInputInfo()==false we can use the real visibility state. | |
| // We are just using these layers for occlusion detection in | |
| // InputDispatcher, and obviously if they aren't visible they can't occlude | |
| // anything. | |
| info.visible = hasInputInfo() ? canReceiveInput() : isVisible(); | |
| auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | |
| if (info.replaceTouchableRegionWithCrop) { | |
| if (cropLayer == nullptr) { | |
| info.touchableRegion = Region(Rect{mScreenBounds}); | |
| } else { | |
| info.touchableRegion = Region(Rect{cropLayer->mScreenBounds}); | |
| } | |
| } else if (cropLayer != nullptr) { | |
| info.touchableRegion = info.touchableRegion.intersect(Rect{cropLayer->mScreenBounds}); | |
| } | |
| // If the layer is a clone, we need to crop the input region to cloned root to prevent | |
| // touches from going outside the cloned area. | |
| if (isClone()) { | |
| sp<Layer> clonedRoot = getClonedRoot(); | |
| if (clonedRoot != nullptr) { | |
| Rect rect(clonedRoot->mScreenBounds); | |
| info.touchableRegion = info.touchableRegion.intersect(rect); | |
| } | |
| } | |
| return info; | |
| } | |
| sp<Layer> Layer::getClonedRoot() { | |
| if (mClonedChild != nullptr) { | |
| return this; | |
| } | |
| if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) { | |
| return nullptr; | |
| } | |
| return mDrawingParent.promote()->getClonedRoot(); | |
| } | |
| bool Layer::hasInputInfo() const { | |
| return mDrawingState.inputInfo.token != nullptr; | |
| } | |
| bool Layer::canReceiveInput() const { | |
| return !isHiddenByPolicy(); | |
| } | |
| compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( | |
| const DisplayDevice* display) const { | |
| if (!display) return nullptr; | |
| return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionEngineLayerFE()); | |
| } | |
| Region Layer::getVisibleRegion(const DisplayDevice* display) const { | |
| const auto outputLayer = findOutputLayerForDisplay(display); | |
| return outputLayer ? outputLayer->getState().visibleRegion : Region(); | |
| } | |
| void Layer::setInitialValuesForClone(const sp<Layer>& clonedFrom) { | |
| // copy drawing state from cloned layer | |
| mDrawingState = clonedFrom->mDrawingState; | |
| mClonedFrom = clonedFrom; | |
| } | |
| void Layer::updateMirrorInfo() { | |
| if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) { | |
| // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false, | |
| // it means that there is a clone, but the layer it was cloned from has been destroyed. In | |
| // that case, we want to delete the reference to the clone since we want it to get | |
| // destroyed. The root, this layer, will still be around since the client can continue | |
| // to hold a reference, but no cloned layers will be displayed. | |
| mClonedChild = nullptr; | |
| return; | |
| } | |
| std::map<sp<Layer>, sp<Layer>> clonedLayersMap; | |
| // If the real layer exists and is in current state, add the clone as a child of the root. | |
| // There's no need to remove from drawingState when the layer is offscreen since currentState is | |
| // copied to drawingState for the root layer. So the clonedChild is always removed from | |
| // drawingState and then needs to be added back each traversal. | |
| if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) { | |
| addChildToDrawing(mClonedChild); | |
| } | |
| mClonedChild->updateClonedDrawingState(clonedLayersMap); | |
| mClonedChild->updateClonedChildren(this, clonedLayersMap); | |
| mClonedChild->updateClonedRelatives(clonedLayersMap); | |
| } | |
| void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | |
| // If the layer the clone was cloned from is alive, copy the content of the drawingState | |
| // to the clone. If the real layer is no longer alive, continue traversing the children | |
| // since we may be able to pull out other children that are still alive. | |
| if (isClonedFromAlive()) { | |
| sp<Layer> clonedFrom = getClonedFrom(); | |
| mDrawingState = clonedFrom->mDrawingState; | |
| clonedLayersMap.emplace(clonedFrom, this); | |
| } | |
| // The clone layer may have children in drawingState since they may have been created and | |
| // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones | |
| // that already exist, since we can just re-use them. | |
| // The drawingChildren will not get overwritten by the currentChildren since the clones are | |
| // not updated in the regular traversal. They are skipped since the root will lose the | |
| // reference to them when it copies its currentChildren to drawing. | |
| for (sp<Layer>& child : mDrawingChildren) { | |
| child->updateClonedDrawingState(clonedLayersMap); | |
| } | |
| } | |
| void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot, | |
| std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | |
| mDrawingChildren.clear(); | |
| if (!isClonedFromAlive()) { | |
| return; | |
| } | |
| sp<Layer> clonedFrom = getClonedFrom(); | |
| for (sp<Layer>& child : clonedFrom->mDrawingChildren) { | |
| if (child == mirrorRoot) { | |
| // This is to avoid cyclical mirroring. | |
| continue; | |
| } | |
| sp<Layer> clonedChild = clonedLayersMap[child]; | |
| if (clonedChild == nullptr) { | |
| clonedChild = child->createClone(); | |
| clonedLayersMap[child] = clonedChild; | |
| } | |
| addChildToDrawing(clonedChild); | |
| clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap); | |
| } | |
| } | |
| void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | |
| auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | |
| if (cropLayer != nullptr) { | |
| if (clonedLayersMap.count(cropLayer) == 0) { | |
| // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to | |
| // self as crop layer to avoid going outside bounds. | |
| mDrawingState.touchableRegionCrop = this; | |
| } else { | |
| const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer); | |
| mDrawingState.touchableRegionCrop = clonedCropLayer; | |
| } | |
| } | |
| // Cloned layers shouldn't handle watch outside since their z order is not determined by | |
| // WM or the client. | |
| mDrawingState.inputInfo.layoutParamsFlags &= ~InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH; | |
| } | |
| void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | |
| mDrawingState.zOrderRelativeOf = nullptr; | |
| mDrawingState.zOrderRelatives.clear(); | |
| if (!isClonedFromAlive()) { | |
| return; | |
| } | |
| const sp<Layer>& clonedFrom = getClonedFrom(); | |
| for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) { | |
| const sp<Layer>& relative = relativeWeak.promote(); | |
| if (clonedLayersMap.count(relative) > 0) { | |
| auto& clonedRelative = clonedLayersMap.at(relative); | |
| mDrawingState.zOrderRelatives.add(clonedRelative); | |
| } | |
| } | |
| // Check if the relativeLayer for the real layer is part of the cloned hierarchy. | |
| // It's possible that the layer it's relative to is outside the requested cloned hierarchy. | |
| // In that case, we treat the layer as if the relativeOf has been removed. This way, it will | |
| // still traverse the children, but the layer with the missing relativeOf will not be shown | |
| // on screen. | |
| const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote(); | |
| if (clonedLayersMap.count(relativeOf) > 0) { | |
| const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf); | |
| mDrawingState.zOrderRelativeOf = clonedRelativeOf; | |
| } | |
| updateClonedInputInfo(clonedLayersMap); | |
| for (sp<Layer>& child : mDrawingChildren) { | |
| child->updateClonedRelatives(clonedLayersMap); | |
| } | |
| } | |
| void Layer::addChildToDrawing(const sp<Layer>& layer) { | |
| mDrawingChildren.add(layer); | |
| layer->mDrawingParent = this; | |
| } | |
| Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t compatibility) { | |
| switch (compatibility) { | |
| case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT: | |
| return FrameRateCompatibility::Default; | |
| case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE: | |
| return FrameRateCompatibility::ExactOrMultiple; | |
| default: | |
| LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility); | |
| return FrameRateCompatibility::Default; | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion" |