| /* | |
| * Copyright (C) 2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "VelocityTracker" | |
| //#define LOG_NDEBUG 0 | |
| // Log debug messages about velocity tracking. | |
| #define DEBUG_VELOCITY 0 | |
| // Log debug messages about the progress of the algorithm itself. | |
| #define DEBUG_STRATEGY 0 | |
| #include <array> | |
| #include <inttypes.h> | |
| #include <limits.h> | |
| #include <math.h> | |
| #include <optional> | |
| #include <android-base/stringprintf.h> | |
| #include <cutils/properties.h> | |
| #include <input/VelocityTracker.h> | |
| #include <utils/BitSet.h> | |
| #include <utils/Timers.h> | |
| namespace android { | |
| // Nanoseconds per milliseconds. | |
| static const nsecs_t NANOS_PER_MS = 1000000; | |
| // Threshold for determining that a pointer has stopped moving. | |
| // Some input devices do not send ACTION_MOVE events in the case where a pointer has | |
| // stopped. We need to detect this case so that we can accurately predict the | |
| // velocity after the pointer starts moving again. | |
| static const nsecs_t ASSUME_POINTER_STOPPED_TIME = 40 * NANOS_PER_MS; | |
| static float vectorDot(const float* a, const float* b, uint32_t m) { | |
| float r = 0; | |
| for (size_t i = 0; i < m; i++) { | |
| r += *(a++) * *(b++); | |
| } | |
| return r; | |
| } | |
| static float vectorNorm(const float* a, uint32_t m) { | |
| float r = 0; | |
| for (size_t i = 0; i < m; i++) { | |
| float t = *(a++); | |
| r += t * t; | |
| } | |
| return sqrtf(r); | |
| } | |
| #if DEBUG_STRATEGY || DEBUG_VELOCITY | |
| static std::string vectorToString(const float* a, uint32_t m) { | |
| std::string str; | |
| str += "["; | |
| for (size_t i = 0; i < m; i++) { | |
| if (i) { | |
| str += ","; | |
| } | |
| str += android::base::StringPrintf(" %f", *(a++)); | |
| } | |
| str += " ]"; | |
| return str; | |
| } | |
| #endif | |
| #if DEBUG_STRATEGY | |
| static std::string matrixToString(const float* a, uint32_t m, uint32_t n, bool rowMajor) { | |
| std::string str; | |
| str = "["; | |
| for (size_t i = 0; i < m; i++) { | |
| if (i) { | |
| str += ","; | |
| } | |
| str += " ["; | |
| for (size_t j = 0; j < n; j++) { | |
| if (j) { | |
| str += ","; | |
| } | |
| str += android::base::StringPrintf(" %f", a[rowMajor ? i * n + j : j * m + i]); | |
| } | |
| str += " ]"; | |
| } | |
| str += " ]"; | |
| return str; | |
| } | |
| #endif | |
| // --- VelocityTracker --- | |
| VelocityTracker::VelocityTracker(const Strategy strategy) | |
| : mLastEventTime(0), mCurrentPointerIdBits(0), mActivePointerId(-1) { | |
| // Configure the strategy. | |
| if (!configureStrategy(strategy)) { | |
| ALOGE("Unrecognized velocity tracker strategy %" PRId32 ".", strategy); | |
| if (!configureStrategy(VelocityTracker::DEFAULT_STRATEGY)) { | |
| LOG_ALWAYS_FATAL("Could not create the default velocity tracker strategy '%" PRId32 | |
| "'!", | |
| strategy); | |
| } | |
| } | |
| } | |
| VelocityTracker::~VelocityTracker() { | |
| } | |
| bool VelocityTracker::configureStrategy(Strategy strategy) { | |
| if (strategy == VelocityTracker::Strategy::DEFAULT) { | |
| mStrategy = createStrategy(VelocityTracker::DEFAULT_STRATEGY); | |
| } else { | |
| mStrategy = createStrategy(strategy); | |
| } | |
| return mStrategy != nullptr; | |
| } | |
| std::unique_ptr<VelocityTrackerStrategy> VelocityTracker::createStrategy( | |
| VelocityTracker::Strategy strategy) { | |
| switch (strategy) { | |
| case VelocityTracker::Strategy::IMPULSE: | |
| return std::make_unique<ImpulseVelocityTrackerStrategy>(); | |
| case VelocityTracker::Strategy::LSQ1: | |
| return std::make_unique<LeastSquaresVelocityTrackerStrategy>(1); | |
| case VelocityTracker::Strategy::LSQ2: | |
| return std::make_unique<LeastSquaresVelocityTrackerStrategy>(2); | |
| case VelocityTracker::Strategy::LSQ3: | |
| return std::make_unique<LeastSquaresVelocityTrackerStrategy>(3); | |
| case VelocityTracker::Strategy::WLSQ2_DELTA: | |
| return std::make_unique< | |
| LeastSquaresVelocityTrackerStrategy>(2, | |
| LeastSquaresVelocityTrackerStrategy:: | |
| WEIGHTING_DELTA); | |
| case VelocityTracker::Strategy::WLSQ2_CENTRAL: | |
| return std::make_unique< | |
| LeastSquaresVelocityTrackerStrategy>(2, | |
| LeastSquaresVelocityTrackerStrategy:: | |
| WEIGHTING_CENTRAL); | |
| case VelocityTracker::Strategy::WLSQ2_RECENT: | |
| return std::make_unique< | |
| LeastSquaresVelocityTrackerStrategy>(2, | |
| LeastSquaresVelocityTrackerStrategy:: | |
| WEIGHTING_RECENT); | |
| case VelocityTracker::Strategy::INT1: | |
| return std::make_unique<IntegratingVelocityTrackerStrategy>(1); | |
| case VelocityTracker::Strategy::INT2: | |
| return std::make_unique<IntegratingVelocityTrackerStrategy>(2); | |
| case VelocityTracker::Strategy::LEGACY: | |
| return std::make_unique<LegacyVelocityTrackerStrategy>(); | |
| default: | |
| break; | |
| } | |
| return nullptr; | |
| } | |
| void VelocityTracker::clear() { | |
| mCurrentPointerIdBits.clear(); | |
| mActivePointerId = -1; | |
| mStrategy->clear(); | |
| } | |
| void VelocityTracker::clearPointers(BitSet32 idBits) { | |
| BitSet32 remainingIdBits(mCurrentPointerIdBits.value & ~idBits.value); | |
| mCurrentPointerIdBits = remainingIdBits; | |
| if (mActivePointerId >= 0 && idBits.hasBit(mActivePointerId)) { | |
| mActivePointerId = !remainingIdBits.isEmpty() ? remainingIdBits.firstMarkedBit() : -1; | |
| } | |
| mStrategy->clearPointers(idBits); | |
| } | |
| void VelocityTracker::addMovement(nsecs_t eventTime, BitSet32 idBits, const Position* positions) { | |
| while (idBits.count() > MAX_POINTERS) { | |
| idBits.clearLastMarkedBit(); | |
| } | |
| if ((mCurrentPointerIdBits.value & idBits.value) | |
| && eventTime >= mLastEventTime + ASSUME_POINTER_STOPPED_TIME) { | |
| #if DEBUG_VELOCITY | |
| ALOGD("VelocityTracker: stopped for %0.3f ms, clearing state.", | |
| (eventTime - mLastEventTime) * 0.000001f); | |
| #endif | |
| // We have not received any movements for too long. Assume that all pointers | |
| // have stopped. | |
| mStrategy->clear(); | |
| } | |
| mLastEventTime = eventTime; | |
| mCurrentPointerIdBits = idBits; | |
| if (mActivePointerId < 0 || !idBits.hasBit(mActivePointerId)) { | |
| mActivePointerId = idBits.isEmpty() ? -1 : idBits.firstMarkedBit(); | |
| } | |
| mStrategy->addMovement(eventTime, idBits, positions); | |
| #if DEBUG_VELOCITY | |
| ALOGD("VelocityTracker: addMovement eventTime=%" PRId64 ", idBits=0x%08x, activePointerId=%d", | |
| eventTime, idBits.value, mActivePointerId); | |
| for (BitSet32 iterBits(idBits); !iterBits.isEmpty(); ) { | |
| uint32_t id = iterBits.firstMarkedBit(); | |
| uint32_t index = idBits.getIndexOfBit(id); | |
| iterBits.clearBit(id); | |
| Estimator estimator; | |
| getEstimator(id, &estimator); | |
| ALOGD(" %d: position (%0.3f, %0.3f), " | |
| "estimator (degree=%d, xCoeff=%s, yCoeff=%s, confidence=%f)", | |
| id, positions[index].x, positions[index].y, | |
| int(estimator.degree), | |
| vectorToString(estimator.xCoeff, estimator.degree + 1).c_str(), | |
| vectorToString(estimator.yCoeff, estimator.degree + 1).c_str(), | |
| estimator.confidence); | |
| } | |
| #endif | |
| } | |
| void VelocityTracker::addMovement(const MotionEvent* event) { | |
| int32_t actionMasked = event->getActionMasked(); | |
| switch (actionMasked) { | |
| case AMOTION_EVENT_ACTION_DOWN: | |
| case AMOTION_EVENT_ACTION_HOVER_ENTER: | |
| // Clear all pointers on down before adding the new movement. | |
| clear(); | |
| break; | |
| case AMOTION_EVENT_ACTION_POINTER_DOWN: { | |
| // Start a new movement trace for a pointer that just went down. | |
| // We do this on down instead of on up because the client may want to query the | |
| // final velocity for a pointer that just went up. | |
| BitSet32 downIdBits; | |
| downIdBits.markBit(event->getPointerId(event->getActionIndex())); | |
| clearPointers(downIdBits); | |
| break; | |
| } | |
| case AMOTION_EVENT_ACTION_MOVE: | |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: | |
| break; | |
| default: | |
| // Ignore all other actions because they do not convey any new information about | |
| // pointer movement. We also want to preserve the last known velocity of the pointers. | |
| // Note that ACTION_UP and ACTION_POINTER_UP always report the last known position | |
| // of the pointers that went up. ACTION_POINTER_UP does include the new position of | |
| // pointers that remained down but we will also receive an ACTION_MOVE with this | |
| // information if any of them actually moved. Since we don't know how many pointers | |
| // will be going up at once it makes sense to just wait for the following ACTION_MOVE | |
| // before adding the movement. | |
| return; | |
| } | |
| size_t pointerCount = event->getPointerCount(); | |
| if (pointerCount > MAX_POINTERS) { | |
| pointerCount = MAX_POINTERS; | |
| } | |
| BitSet32 idBits; | |
| for (size_t i = 0; i < pointerCount; i++) { | |
| idBits.markBit(event->getPointerId(i)); | |
| } | |
| uint32_t pointerIndex[MAX_POINTERS]; | |
| for (size_t i = 0; i < pointerCount; i++) { | |
| pointerIndex[i] = idBits.getIndexOfBit(event->getPointerId(i)); | |
| } | |
| nsecs_t eventTime; | |
| Position positions[pointerCount]; | |
| size_t historySize = event->getHistorySize(); | |
| for (size_t h = 0; h < historySize; h++) { | |
| eventTime = event->getHistoricalEventTime(h); | |
| for (size_t i = 0; i < pointerCount; i++) { | |
| uint32_t index = pointerIndex[i]; | |
| positions[index].x = event->getHistoricalX(i, h); | |
| positions[index].y = event->getHistoricalY(i, h); | |
| } | |
| addMovement(eventTime, idBits, positions); | |
| } | |
| eventTime = event->getEventTime(); | |
| for (size_t i = 0; i < pointerCount; i++) { | |
| uint32_t index = pointerIndex[i]; | |
| positions[index].x = event->getX(i); | |
| positions[index].y = event->getY(i); | |
| } | |
| addMovement(eventTime, idBits, positions); | |
| } | |
| bool VelocityTracker::getVelocity(uint32_t id, float* outVx, float* outVy) const { | |
| Estimator estimator; | |
| if (getEstimator(id, &estimator) && estimator.degree >= 1) { | |
| *outVx = estimator.xCoeff[1]; | |
| *outVy = estimator.yCoeff[1]; | |
| return true; | |
| } | |
| *outVx = 0; | |
| *outVy = 0; | |
| return false; | |
| } | |
| bool VelocityTracker::getEstimator(uint32_t id, Estimator* outEstimator) const { | |
| return mStrategy->getEstimator(id, outEstimator); | |
| } | |
| // --- LeastSquaresVelocityTrackerStrategy --- | |
| LeastSquaresVelocityTrackerStrategy::LeastSquaresVelocityTrackerStrategy( | |
| uint32_t degree, Weighting weighting) : | |
| mDegree(degree), mWeighting(weighting) { | |
| clear(); | |
| } | |
| LeastSquaresVelocityTrackerStrategy::~LeastSquaresVelocityTrackerStrategy() { | |
| } | |
| void LeastSquaresVelocityTrackerStrategy::clear() { | |
| mIndex = 0; | |
| mMovements[0].idBits.clear(); | |
| } | |
| void LeastSquaresVelocityTrackerStrategy::clearPointers(BitSet32 idBits) { | |
| BitSet32 remainingIdBits(mMovements[mIndex].idBits.value & ~idBits.value); | |
| mMovements[mIndex].idBits = remainingIdBits; | |
| } | |
| void LeastSquaresVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits, | |
| const VelocityTracker::Position* positions) { | |
| if (mMovements[mIndex].eventTime != eventTime) { | |
| // When ACTION_POINTER_DOWN happens, we will first receive ACTION_MOVE with the coordinates | |
| // of the existing pointers, and then ACTION_POINTER_DOWN with the coordinates that include | |
| // the new pointer. If the eventtimes for both events are identical, just update the data | |
| // for this time. | |
| // We only compare against the last value, as it is likely that addMovement is called | |
| // in chronological order as events occur. | |
| mIndex++; | |
| } | |
| if (mIndex == HISTORY_SIZE) { | |
| mIndex = 0; | |
| } | |
| Movement& movement = mMovements[mIndex]; | |
| movement.eventTime = eventTime; | |
| movement.idBits = idBits; | |
| uint32_t count = idBits.count(); | |
| for (uint32_t i = 0; i < count; i++) { | |
| movement.positions[i] = positions[i]; | |
| } | |
| } | |
| /** | |
| * Solves a linear least squares problem to obtain a N degree polynomial that fits | |
| * the specified input data as nearly as possible. | |
| * | |
| * Returns true if a solution is found, false otherwise. | |
| * | |
| * The input consists of two vectors of data points X and Y with indices 0..m-1 | |
| * along with a weight vector W of the same size. | |
| * | |
| * The output is a vector B with indices 0..n that describes a polynomial | |
| * that fits the data, such the sum of W[i] * W[i] * abs(Y[i] - (B[0] + B[1] X[i] | |
| * + B[2] X[i]^2 ... B[n] X[i]^n)) for all i between 0 and m-1 is minimized. | |
| * | |
| * Accordingly, the weight vector W should be initialized by the caller with the | |
| * reciprocal square root of the variance of the error in each input data point. | |
| * In other words, an ideal choice for W would be W[i] = 1 / var(Y[i]) = 1 / stddev(Y[i]). | |
| * The weights express the relative importance of each data point. If the weights are | |
| * all 1, then the data points are considered to be of equal importance when fitting | |
| * the polynomial. It is a good idea to choose weights that diminish the importance | |
| * of data points that may have higher than usual error margins. | |
| * | |
| * Errors among data points are assumed to be independent. W is represented here | |
| * as a vector although in the literature it is typically taken to be a diagonal matrix. | |
| * | |
| * That is to say, the function that generated the input data can be approximated | |
| * by y(x) ~= B[0] + B[1] x + B[2] x^2 + ... + B[n] x^n. | |
| * | |
| * The coefficient of determination (R^2) is also returned to describe the goodness | |
| * of fit of the model for the given data. It is a value between 0 and 1, where 1 | |
| * indicates perfect correspondence. | |
| * | |
| * This function first expands the X vector to a m by n matrix A such that | |
| * A[i][0] = 1, A[i][1] = X[i], A[i][2] = X[i]^2, ..., A[i][n] = X[i]^n, then | |
| * multiplies it by w[i]./ | |
| * | |
| * Then it calculates the QR decomposition of A yielding an m by m orthonormal matrix Q | |
| * and an m by n upper triangular matrix R. Because R is upper triangular (lower | |
| * part is all zeroes), we can simplify the decomposition into an m by n matrix | |
| * Q1 and a n by n matrix R1 such that A = Q1 R1. | |
| * | |
| * Finally we solve the system of linear equations given by R1 B = (Qtranspose W Y) | |
| * to find B. | |
| * | |
| * For efficiency, we lay out A and Q column-wise in memory because we frequently | |
| * operate on the column vectors. Conversely, we lay out R row-wise. | |
| * | |
| * http://en.wikipedia.org/wiki/Numerical_methods_for_linear_least_squares | |
| * http://en.wikipedia.org/wiki/Gram-Schmidt | |
| */ | |
| static bool solveLeastSquares(const float* x, const float* y, | |
| const float* w, uint32_t m, uint32_t n, float* outB, float* outDet) { | |
| #if DEBUG_STRATEGY | |
| ALOGD("solveLeastSquares: m=%d, n=%d, x=%s, y=%s, w=%s", int(m), int(n), | |
| vectorToString(x, m).c_str(), vectorToString(y, m).c_str(), | |
| vectorToString(w, m).c_str()); | |
| #endif | |
| // Expand the X vector to a matrix A, pre-multiplied by the weights. | |
| float a[n][m]; // column-major order | |
| for (uint32_t h = 0; h < m; h++) { | |
| a[0][h] = w[h]; | |
| for (uint32_t i = 1; i < n; i++) { | |
| a[i][h] = a[i - 1][h] * x[h]; | |
| } | |
| } | |
| #if DEBUG_STRATEGY | |
| ALOGD(" - a=%s", matrixToString(&a[0][0], m, n, false /*rowMajor*/).c_str()); | |
| #endif | |
| // Apply the Gram-Schmidt process to A to obtain its QR decomposition. | |
| float q[n][m]; // orthonormal basis, column-major order | |
| float r[n][n]; // upper triangular matrix, row-major order | |
| for (uint32_t j = 0; j < n; j++) { | |
| for (uint32_t h = 0; h < m; h++) { | |
| q[j][h] = a[j][h]; | |
| } | |
| for (uint32_t i = 0; i < j; i++) { | |
| float dot = vectorDot(&q[j][0], &q[i][0], m); | |
| for (uint32_t h = 0; h < m; h++) { | |
| q[j][h] -= dot * q[i][h]; | |
| } | |
| } | |
| float norm = vectorNorm(&q[j][0], m); | |
| if (norm < 0.000001f) { | |
| // vectors are linearly dependent or zero so no solution | |
| #if DEBUG_STRATEGY | |
| ALOGD(" - no solution, norm=%f", norm); | |
| #endif | |
| return false; | |
| } | |
| float invNorm = 1.0f / norm; | |
| for (uint32_t h = 0; h < m; h++) { | |
| q[j][h] *= invNorm; | |
| } | |
| for (uint32_t i = 0; i < n; i++) { | |
| r[j][i] = i < j ? 0 : vectorDot(&q[j][0], &a[i][0], m); | |
| } | |
| } | |
| #if DEBUG_STRATEGY | |
| ALOGD(" - q=%s", matrixToString(&q[0][0], m, n, false /*rowMajor*/).c_str()); | |
| ALOGD(" - r=%s", matrixToString(&r[0][0], n, n, true /*rowMajor*/).c_str()); | |
| // calculate QR, if we factored A correctly then QR should equal A | |
| float qr[n][m]; | |
| for (uint32_t h = 0; h < m; h++) { | |
| for (uint32_t i = 0; i < n; i++) { | |
| qr[i][h] = 0; | |
| for (uint32_t j = 0; j < n; j++) { | |
| qr[i][h] += q[j][h] * r[j][i]; | |
| } | |
| } | |
| } | |
| ALOGD(" - qr=%s", matrixToString(&qr[0][0], m, n, false /*rowMajor*/).c_str()); | |
| #endif | |
| // Solve R B = Qt W Y to find B. This is easy because R is upper triangular. | |
| // We just work from bottom-right to top-left calculating B's coefficients. | |
| float wy[m]; | |
| for (uint32_t h = 0; h < m; h++) { | |
| wy[h] = y[h] * w[h]; | |
| } | |
| for (uint32_t i = n; i != 0; ) { | |
| i--; | |
| outB[i] = vectorDot(&q[i][0], wy, m); | |
| for (uint32_t j = n - 1; j > i; j--) { | |
| outB[i] -= r[i][j] * outB[j]; | |
| } | |
| outB[i] /= r[i][i]; | |
| } | |
| #if DEBUG_STRATEGY | |
| ALOGD(" - b=%s", vectorToString(outB, n).c_str()); | |
| #endif | |
| // Calculate the coefficient of determination as 1 - (SSerr / SStot) where | |
| // SSerr is the residual sum of squares (variance of the error), | |
| // and SStot is the total sum of squares (variance of the data) where each | |
| // has been weighted. | |
| float ymean = 0; | |
| for (uint32_t h = 0; h < m; h++) { | |
| ymean += y[h]; | |
| } | |
| ymean /= m; | |
| float sserr = 0; | |
| float sstot = 0; | |
| for (uint32_t h = 0; h < m; h++) { | |
| float err = y[h] - outB[0]; | |
| float term = 1; | |
| for (uint32_t i = 1; i < n; i++) { | |
| term *= x[h]; | |
| err -= term * outB[i]; | |
| } | |
| sserr += w[h] * w[h] * err * err; | |
| float var = y[h] - ymean; | |
| sstot += w[h] * w[h] * var * var; | |
| } | |
| *outDet = sstot > 0.000001f ? 1.0f - (sserr / sstot) : 1; | |
| #if DEBUG_STRATEGY | |
| ALOGD(" - sserr=%f", sserr); | |
| ALOGD(" - sstot=%f", sstot); | |
| ALOGD(" - det=%f", *outDet); | |
| #endif | |
| return true; | |
| } | |
| /* | |
| * Optimized unweighted second-order least squares fit. About 2x speed improvement compared to | |
| * the default implementation | |
| */ | |
| static std::optional<std::array<float, 3>> solveUnweightedLeastSquaresDeg2( | |
| const float* x, const float* y, size_t count) { | |
| // Solving y = a*x^2 + b*x + c | |
| float sxi = 0, sxiyi = 0, syi = 0, sxi2 = 0, sxi3 = 0, sxi2yi = 0, sxi4 = 0; | |
| for (size_t i = 0; i < count; i++) { | |
| float xi = x[i]; | |
| float yi = y[i]; | |
| float xi2 = xi*xi; | |
| float xi3 = xi2*xi; | |
| float xi4 = xi3*xi; | |
| float xiyi = xi*yi; | |
| float xi2yi = xi2*yi; | |
| sxi += xi; | |
| sxi2 += xi2; | |
| sxiyi += xiyi; | |
| sxi2yi += xi2yi; | |
| syi += yi; | |
| sxi3 += xi3; | |
| sxi4 += xi4; | |
| } | |
| float Sxx = sxi2 - sxi*sxi / count; | |
| float Sxy = sxiyi - sxi*syi / count; | |
| float Sxx2 = sxi3 - sxi*sxi2 / count; | |
| float Sx2y = sxi2yi - sxi2*syi / count; | |
| float Sx2x2 = sxi4 - sxi2*sxi2 / count; | |
| float denominator = Sxx*Sx2x2 - Sxx2*Sxx2; | |
| if (denominator == 0) { | |
| ALOGW("division by 0 when computing velocity, Sxx=%f, Sx2x2=%f, Sxx2=%f", Sxx, Sx2x2, Sxx2); | |
| return std::nullopt; | |
| } | |
| // Compute a | |
| float numerator = Sx2y*Sxx - Sxy*Sxx2; | |
| float a = numerator / denominator; | |
| // Compute b | |
| numerator = Sxy*Sx2x2 - Sx2y*Sxx2; | |
| float b = numerator / denominator; | |
| // Compute c | |
| float c = syi/count - b * sxi/count - a * sxi2/count; | |
| return std::make_optional(std::array<float, 3>({c, b, a})); | |
| } | |
| bool LeastSquaresVelocityTrackerStrategy::getEstimator(uint32_t id, | |
| VelocityTracker::Estimator* outEstimator) const { | |
| outEstimator->clear(); | |
| // Iterate over movement samples in reverse time order and collect samples. | |
| float x[HISTORY_SIZE]; | |
| float y[HISTORY_SIZE]; | |
| float w[HISTORY_SIZE]; | |
| float time[HISTORY_SIZE]; | |
| uint32_t m = 0; | |
| uint32_t index = mIndex; | |
| const Movement& newestMovement = mMovements[mIndex]; | |
| do { | |
| const Movement& movement = mMovements[index]; | |
| if (!movement.idBits.hasBit(id)) { | |
| break; | |
| } | |
| nsecs_t age = newestMovement.eventTime - movement.eventTime; | |
| if (age > HORIZON) { | |
| break; | |
| } | |
| const VelocityTracker::Position& position = movement.getPosition(id); | |
| x[m] = position.x; | |
| y[m] = position.y; | |
| w[m] = chooseWeight(index); | |
| time[m] = -age * 0.000000001f; | |
| index = (index == 0 ? HISTORY_SIZE : index) - 1; | |
| } while (++m < HISTORY_SIZE); | |
| if (m == 0) { | |
| return false; // no data | |
| } | |
| // Calculate a least squares polynomial fit. | |
| uint32_t degree = mDegree; | |
| if (degree > m - 1) { | |
| degree = m - 1; | |
| } | |
| if (degree == 2 && mWeighting == WEIGHTING_NONE) { | |
| // Optimize unweighted, quadratic polynomial fit | |
| std::optional<std::array<float, 3>> xCoeff = solveUnweightedLeastSquaresDeg2(time, x, m); | |
| std::optional<std::array<float, 3>> yCoeff = solveUnweightedLeastSquaresDeg2(time, y, m); | |
| if (xCoeff && yCoeff) { | |
| outEstimator->time = newestMovement.eventTime; | |
| outEstimator->degree = 2; | |
| outEstimator->confidence = 1; | |
| for (size_t i = 0; i <= outEstimator->degree; i++) { | |
| outEstimator->xCoeff[i] = (*xCoeff)[i]; | |
| outEstimator->yCoeff[i] = (*yCoeff)[i]; | |
| } | |
| return true; | |
| } | |
| } else if (degree >= 1) { | |
| // General case for an Nth degree polynomial fit | |
| float xdet, ydet; | |
| uint32_t n = degree + 1; | |
| if (solveLeastSquares(time, x, w, m, n, outEstimator->xCoeff, &xdet) | |
| && solveLeastSquares(time, y, w, m, n, outEstimator->yCoeff, &ydet)) { | |
| outEstimator->time = newestMovement.eventTime; | |
| outEstimator->degree = degree; | |
| outEstimator->confidence = xdet * ydet; | |
| #if DEBUG_STRATEGY | |
| ALOGD("estimate: degree=%d, xCoeff=%s, yCoeff=%s, confidence=%f", | |
| int(outEstimator->degree), | |
| vectorToString(outEstimator->xCoeff, n).c_str(), | |
| vectorToString(outEstimator->yCoeff, n).c_str(), | |
| outEstimator->confidence); | |
| #endif | |
| return true; | |
| } | |
| } | |
| // No velocity data available for this pointer, but we do have its current position. | |
| outEstimator->xCoeff[0] = x[0]; | |
| outEstimator->yCoeff[0] = y[0]; | |
| outEstimator->time = newestMovement.eventTime; | |
| outEstimator->degree = 0; | |
| outEstimator->confidence = 1; | |
| return true; | |
| } | |
| float LeastSquaresVelocityTrackerStrategy::chooseWeight(uint32_t index) const { | |
| switch (mWeighting) { | |
| case WEIGHTING_DELTA: { | |
| // Weight points based on how much time elapsed between them and the next | |
| // point so that points that "cover" a shorter time span are weighed less. | |
| // delta 0ms: 0.5 | |
| // delta 10ms: 1.0 | |
| if (index == mIndex) { | |
| return 1.0f; | |
| } | |
| uint32_t nextIndex = (index + 1) % HISTORY_SIZE; | |
| float deltaMillis = (mMovements[nextIndex].eventTime- mMovements[index].eventTime) | |
| * 0.000001f; | |
| if (deltaMillis < 0) { | |
| return 0.5f; | |
| } | |
| if (deltaMillis < 10) { | |
| return 0.5f + deltaMillis * 0.05; | |
| } | |
| return 1.0f; | |
| } | |
| case WEIGHTING_CENTRAL: { | |
| // Weight points based on their age, weighing very recent and very old points less. | |
| // age 0ms: 0.5 | |
| // age 10ms: 1.0 | |
| // age 50ms: 1.0 | |
| // age 60ms: 0.5 | |
| float ageMillis = (mMovements[mIndex].eventTime - mMovements[index].eventTime) | |
| * 0.000001f; | |
| if (ageMillis < 0) { | |
| return 0.5f; | |
| } | |
| if (ageMillis < 10) { | |
| return 0.5f + ageMillis * 0.05; | |
| } | |
| if (ageMillis < 50) { | |
| return 1.0f; | |
| } | |
| if (ageMillis < 60) { | |
| return 0.5f + (60 - ageMillis) * 0.05; | |
| } | |
| return 0.5f; | |
| } | |
| case WEIGHTING_RECENT: { | |
| // Weight points based on their age, weighing older points less. | |
| // age 0ms: 1.0 | |
| // age 50ms: 1.0 | |
| // age 100ms: 0.5 | |
| float ageMillis = (mMovements[mIndex].eventTime - mMovements[index].eventTime) | |
| * 0.000001f; | |
| if (ageMillis < 50) { | |
| return 1.0f; | |
| } | |
| if (ageMillis < 100) { | |
| return 0.5f + (100 - ageMillis) * 0.01f; | |
| } | |
| return 0.5f; | |
| } | |
| case WEIGHTING_NONE: | |
| default: | |
| return 1.0f; | |
| } | |
| } | |
| // --- IntegratingVelocityTrackerStrategy --- | |
| IntegratingVelocityTrackerStrategy::IntegratingVelocityTrackerStrategy(uint32_t degree) : | |
| mDegree(degree) { | |
| } | |
| IntegratingVelocityTrackerStrategy::~IntegratingVelocityTrackerStrategy() { | |
| } | |
| void IntegratingVelocityTrackerStrategy::clear() { | |
| mPointerIdBits.clear(); | |
| } | |
| void IntegratingVelocityTrackerStrategy::clearPointers(BitSet32 idBits) { | |
| mPointerIdBits.value &= ~idBits.value; | |
| } | |
| void IntegratingVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits, | |
| const VelocityTracker::Position* positions) { | |
| uint32_t index = 0; | |
| for (BitSet32 iterIdBits(idBits); !iterIdBits.isEmpty();) { | |
| uint32_t id = iterIdBits.clearFirstMarkedBit(); | |
| State& state = mPointerState[id]; | |
| const VelocityTracker::Position& position = positions[index++]; | |
| if (mPointerIdBits.hasBit(id)) { | |
| updateState(state, eventTime, position.x, position.y); | |
| } else { | |
| initState(state, eventTime, position.x, position.y); | |
| } | |
| } | |
| mPointerIdBits = idBits; | |
| } | |
| bool IntegratingVelocityTrackerStrategy::getEstimator(uint32_t id, | |
| VelocityTracker::Estimator* outEstimator) const { | |
| outEstimator->clear(); | |
| if (mPointerIdBits.hasBit(id)) { | |
| const State& state = mPointerState[id]; | |
| populateEstimator(state, outEstimator); | |
| return true; | |
| } | |
| return false; | |
| } | |
| void IntegratingVelocityTrackerStrategy::initState(State& state, | |
| nsecs_t eventTime, float xpos, float ypos) const { | |
| state.updateTime = eventTime; | |
| state.degree = 0; | |
| state.xpos = xpos; | |
| state.xvel = 0; | |
| state.xaccel = 0; | |
| state.ypos = ypos; | |
| state.yvel = 0; | |
| state.yaccel = 0; | |
| } | |
| void IntegratingVelocityTrackerStrategy::updateState(State& state, | |
| nsecs_t eventTime, float xpos, float ypos) const { | |
| const nsecs_t MIN_TIME_DELTA = 2 * NANOS_PER_MS; | |
| const float FILTER_TIME_CONSTANT = 0.010f; // 10 milliseconds | |
| if (eventTime <= state.updateTime + MIN_TIME_DELTA) { | |
| return; | |
| } | |
| float dt = (eventTime - state.updateTime) * 0.000000001f; | |
| state.updateTime = eventTime; | |
| float xvel = (xpos - state.xpos) / dt; | |
| float yvel = (ypos - state.ypos) / dt; | |
| if (state.degree == 0) { | |
| state.xvel = xvel; | |
| state.yvel = yvel; | |
| state.degree = 1; | |
| } else { | |
| float alpha = dt / (FILTER_TIME_CONSTANT + dt); | |
| if (mDegree == 1) { | |
| state.xvel += (xvel - state.xvel) * alpha; | |
| state.yvel += (yvel - state.yvel) * alpha; | |
| } else { | |
| float xaccel = (xvel - state.xvel) / dt; | |
| float yaccel = (yvel - state.yvel) / dt; | |
| if (state.degree == 1) { | |
| state.xaccel = xaccel; | |
| state.yaccel = yaccel; | |
| state.degree = 2; | |
| } else { | |
| state.xaccel += (xaccel - state.xaccel) * alpha; | |
| state.yaccel += (yaccel - state.yaccel) * alpha; | |
| } | |
| state.xvel += (state.xaccel * dt) * alpha; | |
| state.yvel += (state.yaccel * dt) * alpha; | |
| } | |
| } | |
| state.xpos = xpos; | |
| state.ypos = ypos; | |
| } | |
| void IntegratingVelocityTrackerStrategy::populateEstimator(const State& state, | |
| VelocityTracker::Estimator* outEstimator) const { | |
| outEstimator->time = state.updateTime; | |
| outEstimator->confidence = 1.0f; | |
| outEstimator->degree = state.degree; | |
| outEstimator->xCoeff[0] = state.xpos; | |
| outEstimator->xCoeff[1] = state.xvel; | |
| outEstimator->xCoeff[2] = state.xaccel / 2; | |
| outEstimator->yCoeff[0] = state.ypos; | |
| outEstimator->yCoeff[1] = state.yvel; | |
| outEstimator->yCoeff[2] = state.yaccel / 2; | |
| } | |
| // --- LegacyVelocityTrackerStrategy --- | |
| LegacyVelocityTrackerStrategy::LegacyVelocityTrackerStrategy() { | |
| clear(); | |
| } | |
| LegacyVelocityTrackerStrategy::~LegacyVelocityTrackerStrategy() { | |
| } | |
| void LegacyVelocityTrackerStrategy::clear() { | |
| mIndex = 0; | |
| mMovements[0].idBits.clear(); | |
| } | |
| void LegacyVelocityTrackerStrategy::clearPointers(BitSet32 idBits) { | |
| BitSet32 remainingIdBits(mMovements[mIndex].idBits.value & ~idBits.value); | |
| mMovements[mIndex].idBits = remainingIdBits; | |
| } | |
| void LegacyVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits, | |
| const VelocityTracker::Position* positions) { | |
| if (++mIndex == HISTORY_SIZE) { | |
| mIndex = 0; | |
| } | |
| Movement& movement = mMovements[mIndex]; | |
| movement.eventTime = eventTime; | |
| movement.idBits = idBits; | |
| uint32_t count = idBits.count(); | |
| for (uint32_t i = 0; i < count; i++) { | |
| movement.positions[i] = positions[i]; | |
| } | |
| } | |
| bool LegacyVelocityTrackerStrategy::getEstimator(uint32_t id, | |
| VelocityTracker::Estimator* outEstimator) const { | |
| outEstimator->clear(); | |
| const Movement& newestMovement = mMovements[mIndex]; | |
| if (!newestMovement.idBits.hasBit(id)) { | |
| return false; // no data | |
| } | |
| // Find the oldest sample that contains the pointer and that is not older than HORIZON. | |
| nsecs_t minTime = newestMovement.eventTime - HORIZON; | |
| uint32_t oldestIndex = mIndex; | |
| uint32_t numTouches = 1; | |
| do { | |
| uint32_t nextOldestIndex = (oldestIndex == 0 ? HISTORY_SIZE : oldestIndex) - 1; | |
| const Movement& nextOldestMovement = mMovements[nextOldestIndex]; | |
| if (!nextOldestMovement.idBits.hasBit(id) | |
| || nextOldestMovement.eventTime < minTime) { | |
| break; | |
| } | |
| oldestIndex = nextOldestIndex; | |
| } while (++numTouches < HISTORY_SIZE); | |
| // Calculate an exponentially weighted moving average of the velocity estimate | |
| // at different points in time measured relative to the oldest sample. | |
| // This is essentially an IIR filter. Newer samples are weighted more heavily | |
| // than older samples. Samples at equal time points are weighted more or less | |
| // equally. | |
| // | |
| // One tricky problem is that the sample data may be poorly conditioned. | |
| // Sometimes samples arrive very close together in time which can cause us to | |
| // overestimate the velocity at that time point. Most samples might be measured | |
| // 16ms apart but some consecutive samples could be only 0.5sm apart because | |
| // the hardware or driver reports them irregularly or in bursts. | |
| float accumVx = 0; | |
| float accumVy = 0; | |
| uint32_t index = oldestIndex; | |
| uint32_t samplesUsed = 0; | |
| const Movement& oldestMovement = mMovements[oldestIndex]; | |
| const VelocityTracker::Position& oldestPosition = oldestMovement.getPosition(id); | |
| nsecs_t lastDuration = 0; | |
| while (numTouches-- > 1) { | |
| if (++index == HISTORY_SIZE) { | |
| index = 0; | |
| } | |
| const Movement& movement = mMovements[index]; | |
| nsecs_t duration = movement.eventTime - oldestMovement.eventTime; | |
| // If the duration between samples is small, we may significantly overestimate | |
| // the velocity. Consequently, we impose a minimum duration constraint on the | |
| // samples that we include in the calculation. | |
| if (duration >= MIN_DURATION) { | |
| const VelocityTracker::Position& position = movement.getPosition(id); | |
| float scale = 1000000000.0f / duration; // one over time delta in seconds | |
| float vx = (position.x - oldestPosition.x) * scale; | |
| float vy = (position.y - oldestPosition.y) * scale; | |
| accumVx = (accumVx * lastDuration + vx * duration) / (duration + lastDuration); | |
| accumVy = (accumVy * lastDuration + vy * duration) / (duration + lastDuration); | |
| lastDuration = duration; | |
| samplesUsed += 1; | |
| } | |
| } | |
| // Report velocity. | |
| const VelocityTracker::Position& newestPosition = newestMovement.getPosition(id); | |
| outEstimator->time = newestMovement.eventTime; | |
| outEstimator->confidence = 1; | |
| outEstimator->xCoeff[0] = newestPosition.x; | |
| outEstimator->yCoeff[0] = newestPosition.y; | |
| if (samplesUsed) { | |
| outEstimator->xCoeff[1] = accumVx; | |
| outEstimator->yCoeff[1] = accumVy; | |
| outEstimator->degree = 1; | |
| } else { | |
| outEstimator->degree = 0; | |
| } | |
| return true; | |
| } | |
| // --- ImpulseVelocityTrackerStrategy --- | |
| ImpulseVelocityTrackerStrategy::ImpulseVelocityTrackerStrategy() { | |
| clear(); | |
| } | |
| ImpulseVelocityTrackerStrategy::~ImpulseVelocityTrackerStrategy() { | |
| } | |
| void ImpulseVelocityTrackerStrategy::clear() { | |
| mIndex = 0; | |
| mMovements[0].idBits.clear(); | |
| } | |
| void ImpulseVelocityTrackerStrategy::clearPointers(BitSet32 idBits) { | |
| BitSet32 remainingIdBits(mMovements[mIndex].idBits.value & ~idBits.value); | |
| mMovements[mIndex].idBits = remainingIdBits; | |
| } | |
| void ImpulseVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits, | |
| const VelocityTracker::Position* positions) { | |
| if (mMovements[mIndex].eventTime != eventTime) { | |
| // When ACTION_POINTER_DOWN happens, we will first receive ACTION_MOVE with the coordinates | |
| // of the existing pointers, and then ACTION_POINTER_DOWN with the coordinates that include | |
| // the new pointer. If the eventtimes for both events are identical, just update the data | |
| // for this time. | |
| // We only compare against the last value, as it is likely that addMovement is called | |
| // in chronological order as events occur. | |
| mIndex++; | |
| } | |
| if (mIndex == HISTORY_SIZE) { | |
| mIndex = 0; | |
| } | |
| Movement& movement = mMovements[mIndex]; | |
| movement.eventTime = eventTime; | |
| movement.idBits = idBits; | |
| uint32_t count = idBits.count(); | |
| for (uint32_t i = 0; i < count; i++) { | |
| movement.positions[i] = positions[i]; | |
| } | |
| } | |
| /** | |
| * Calculate the total impulse provided to the screen and the resulting velocity. | |
| * | |
| * The touchscreen is modeled as a physical object. | |
| * Initial condition is discussed below, but for now suppose that v(t=0) = 0 | |
| * | |
| * The kinetic energy of the object at the release is E=0.5*m*v^2 | |
| * Then vfinal = sqrt(2E/m). The goal is to calculate E. | |
| * | |
| * The kinetic energy at the release is equal to the total work done on the object by the finger. | |
| * The total work W is the sum of all dW along the path. | |
| * | |
| * dW = F*dx, where dx is the piece of path traveled. | |
| * Force is change of momentum over time, F = dp/dt = m dv/dt. | |
| * Then substituting: | |
| * dW = m (dv/dt) * dx = m * v * dv | |
| * | |
| * Summing along the path, we get: | |
| * W = sum(dW) = sum(m * v * dv) = m * sum(v * dv) | |
| * Since the mass stays constant, the equation for final velocity is: | |
| * vfinal = sqrt(2*sum(v * dv)) | |
| * | |
| * Here, | |
| * dv : change of velocity = (v[i+1]-v[i]) | |
| * dx : change of distance = (x[i+1]-x[i]) | |
| * dt : change of time = (t[i+1]-t[i]) | |
| * v : instantaneous velocity = dx/dt | |
| * | |
| * The final formula is: | |
| * vfinal = sqrt(2) * sqrt(sum((v[i]-v[i-1])*|v[i]|)) for all i | |
| * The absolute value is needed to properly account for the sign. If the velocity over a | |
| * particular segment descreases, then this indicates braking, which means that negative | |
| * work was done. So for two positive, but decreasing, velocities, this contribution would be | |
| * negative and will cause a smaller final velocity. | |
| * | |
| * Initial condition | |
| * There are two ways to deal with initial condition: | |
| * 1) Assume that v(0) = 0, which would mean that the screen is initially at rest. | |
| * This is not entirely accurate. We are only taking the past X ms of touch data, where X is | |
| * currently equal to 100. However, a touch event that created a fling probably lasted for longer | |
| * than that, which would mean that the user has already been interacting with the touchscreen | |
| * and it has probably already been moving. | |
| * 2) Assume that the touchscreen has already been moving at a certain velocity, calculate this | |
| * initial velocity and the equivalent energy, and start with this initial energy. | |
| * Consider an example where we have the following data, consisting of 3 points: | |
| * time: t0, t1, t2 | |
| * x : x0, x1, x2 | |
| * v : 0 , v1, v2 | |
| * Here is what will happen in each of these scenarios: | |
| * 1) By directly applying the formula above with the v(0) = 0 boundary condition, we will get | |
| * vfinal = sqrt(2*(|v1|*(v1-v0) + |v2|*(v2-v1))). This can be simplified since v0=0 | |
| * vfinal = sqrt(2*(|v1|*v1 + |v2|*(v2-v1))) = sqrt(2*(v1^2 + |v2|*(v2 - v1))) | |
| * since velocity is a real number | |
| * 2) If we treat the screen as already moving, then it must already have an energy (per mass) | |
| * equal to 1/2*v1^2. Then the initial energy should be 1/2*v1*2, and only the second segment | |
| * will contribute to the total kinetic energy (since we can effectively consider that v0=v1). | |
| * This will give the following expression for the final velocity: | |
| * vfinal = sqrt(2*(1/2*v1^2 + |v2|*(v2-v1))) | |
| * This analysis can be generalized to an arbitrary number of samples. | |
| * | |
| * | |
| * Comparing the two equations above, we see that the only mathematical difference | |
| * is the factor of 1/2 in front of the first velocity term. | |
| * This boundary condition would allow for the "proper" calculation of the case when all of the | |
| * samples are equally spaced in time and distance, which should suggest a constant velocity. | |
| * | |
| * Note that approach 2) is sensitive to the proper ordering of the data in time, since | |
| * the boundary condition must be applied to the oldest sample to be accurate. | |
| */ | |
| static float kineticEnergyToVelocity(float work) { | |
| static constexpr float sqrt2 = 1.41421356237; | |
| return (work < 0 ? -1.0 : 1.0) * sqrtf(fabsf(work)) * sqrt2; | |
| } | |
| static float calculateImpulseVelocity(const nsecs_t* t, const float* x, size_t count) { | |
| // The input should be in reversed time order (most recent sample at index i=0) | |
| // t[i] is in nanoseconds, but due to FP arithmetic, convert to seconds inside this function | |
| static constexpr float SECONDS_PER_NANO = 1E-9; | |
| if (count < 2) { | |
| return 0; // if 0 or 1 points, velocity is zero | |
| } | |
| if (t[1] > t[0]) { // Algorithm will still work, but not perfectly | |
| ALOGE("Samples provided to calculateImpulseVelocity in the wrong order"); | |
| } | |
| if (count == 2) { // if 2 points, basic linear calculation | |
| if (t[1] == t[0]) { | |
| ALOGE("Events have identical time stamps t=%" PRId64 ", setting velocity = 0", t[0]); | |
| return 0; | |
| } | |
| return (x[1] - x[0]) / (SECONDS_PER_NANO * (t[1] - t[0])); | |
| } | |
| // Guaranteed to have at least 3 points here | |
| float work = 0; | |
| for (size_t i = count - 1; i > 0 ; i--) { // start with the oldest sample and go forward in time | |
| if (t[i] == t[i-1]) { | |
| ALOGE("Events have identical time stamps t=%" PRId64 ", skipping sample", t[i]); | |
| continue; | |
| } | |
| float vprev = kineticEnergyToVelocity(work); // v[i-1] | |
| float vcurr = (x[i] - x[i-1]) / (SECONDS_PER_NANO * (t[i] - t[i-1])); // v[i] | |
| work += (vcurr - vprev) * fabsf(vcurr); | |
| if (i == count - 1) { | |
| work *= 0.5; // initial condition, case 2) above | |
| } | |
| } | |
| return kineticEnergyToVelocity(work); | |
| } | |
| bool ImpulseVelocityTrackerStrategy::getEstimator(uint32_t id, | |
| VelocityTracker::Estimator* outEstimator) const { | |
| outEstimator->clear(); | |
| // Iterate over movement samples in reverse time order and collect samples. | |
| float x[HISTORY_SIZE]; | |
| float y[HISTORY_SIZE]; | |
| nsecs_t time[HISTORY_SIZE]; | |
| size_t m = 0; // number of points that will be used for fitting | |
| size_t index = mIndex; | |
| const Movement& newestMovement = mMovements[mIndex]; | |
| do { | |
| const Movement& movement = mMovements[index]; | |
| if (!movement.idBits.hasBit(id)) { | |
| break; | |
| } | |
| nsecs_t age = newestMovement.eventTime - movement.eventTime; | |
| if (age > HORIZON) { | |
| break; | |
| } | |
| const VelocityTracker::Position& position = movement.getPosition(id); | |
| x[m] = position.x; | |
| y[m] = position.y; | |
| time[m] = movement.eventTime; | |
| index = (index == 0 ? HISTORY_SIZE : index) - 1; | |
| } while (++m < HISTORY_SIZE); | |
| if (m == 0) { | |
| return false; // no data | |
| } | |
| outEstimator->xCoeff[0] = 0; | |
| outEstimator->yCoeff[0] = 0; | |
| outEstimator->xCoeff[1] = calculateImpulseVelocity(time, x, m); | |
| outEstimator->yCoeff[1] = calculateImpulseVelocity(time, y, m); | |
| outEstimator->xCoeff[2] = 0; | |
| outEstimator->yCoeff[2] = 0; | |
| outEstimator->time = newestMovement.eventTime; | |
| outEstimator->degree = 2; // similar results to 2nd degree fit | |
| outEstimator->confidence = 1; | |
| #if DEBUG_STRATEGY | |
| ALOGD("velocity: (%f, %f)", outEstimator->xCoeff[1], outEstimator->yCoeff[1]); | |
| #endif | |
| return true; | |
| } | |
| } // namespace android |