| /* | |
| * Copyright (C) 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #undef LOG_TAG | |
| #define LOG_TAG "BLASTBufferQueue" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <gui/BLASTBufferQueue.h> | |
| #include <gui/BufferItemConsumer.h> | |
| #include <gui/GLConsumer.h> | |
| #include <utils/Trace.h> | |
| #include <chrono> | |
| using namespace std::chrono_literals; | |
| namespace android { | |
| void BLASTBufferItemConsumer::onDisconnect() { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mPreviouslyConnected = mCurrentlyConnected; | |
| mCurrentlyConnected = false; | |
| if (mPreviouslyConnected) { | |
| mDisconnectEvents.push(mCurrentFrameNumber); | |
| } | |
| mFrameEventHistory.onDisconnect(); | |
| } | |
| void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | |
| FrameEventHistoryDelta* outDelta) { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| if (newTimestamps) { | |
| // BufferQueueProducer only adds a new timestamp on | |
| // queueBuffer | |
| mCurrentFrameNumber = newTimestamps->frameNumber; | |
| mFrameEventHistory.addQueue(*newTimestamps); | |
| } | |
| if (outDelta) { | |
| // frame event histories will be processed | |
| // only after the producer connects and requests | |
| // deltas for the first time. Forward this intent | |
| // to SF-side to turn event processing back on | |
| mPreviouslyConnected = mCurrentlyConnected; | |
| mCurrentlyConnected = true; | |
| mFrameEventHistory.getAndResetDelta(outDelta); | |
| } | |
| } | |
| void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime, | |
| const sp<Fence>& glDoneFence, | |
| const sp<Fence>& presentFence, | |
| const sp<Fence>& prevReleaseFence, | |
| CompositorTiming compositorTiming, | |
| nsecs_t latchTime, nsecs_t dequeueReadyTime) { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| // if the producer is not connected, don't bother updating, | |
| // the next producer that connects won't access this frame event | |
| if (!mCurrentlyConnected) return; | |
| std::shared_ptr<FenceTime> glDoneFenceTime = std::make_shared<FenceTime>(glDoneFence); | |
| std::shared_ptr<FenceTime> presentFenceTime = std::make_shared<FenceTime>(presentFence); | |
| std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence); | |
| mFrameEventHistory.addLatch(frameNumber, latchTime); | |
| mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); | |
| mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime); | |
| mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime, | |
| compositorTiming); | |
| } | |
| void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) { | |
| bool disconnect = false; | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| while (!mDisconnectEvents.empty() && mDisconnectEvents.front() <= frameNumber) { | |
| disconnect = true; | |
| mDisconnectEvents.pop(); | |
| } | |
| if (needsDisconnect != nullptr) *needsDisconnect = disconnect; | |
| } | |
| BLASTBufferQueue::BLASTBufferQueue(const sp<SurfaceControl>& surface, int width, int height, | |
| bool enableTripleBuffering) | |
| : mSurfaceControl(surface), | |
| mWidth(width), | |
| mHeight(height), | |
| mNextTransaction(nullptr) { | |
| BufferQueue::createBufferQueue(&mProducer, &mConsumer); | |
| // since the adapter is in the client process, set dequeue timeout | |
| // explicitly so that dequeueBuffer will block | |
| mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max()); | |
| if (enableTripleBuffering) { | |
| mProducer->setMaxDequeuedBufferCount(2); | |
| } | |
| mBufferItemConsumer = | |
| new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true); | |
| static int32_t id = 0; | |
| auto name = std::string("BLAST Consumer") + std::to_string(id); | |
| id++; | |
| mBufferItemConsumer->setName(String8(name.c_str())); | |
| mBufferItemConsumer->setFrameAvailableListener(this); | |
| mBufferItemConsumer->setBufferFreedListener(this); | |
| mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight); | |
| mBufferItemConsumer->setDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888); | |
| mTransformHint = mSurfaceControl->getTransformHint(); | |
| mBufferItemConsumer->setTransformHint(mTransformHint); | |
| mNumAcquired = 0; | |
| mNumFrameAvailable = 0; | |
| mPendingReleaseItem.item = BufferItem(); | |
| mPendingReleaseItem.releaseFence = nullptr; | |
| } | |
| void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, int width, int height) { | |
| std::unique_lock _lock{mMutex}; | |
| mSurfaceControl = surface; | |
| if (mWidth != width || mHeight != height) { | |
| mWidth = width; | |
| mHeight = height; | |
| mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight); | |
| } | |
| } | |
| static void transactionCallbackThunk(void* context, nsecs_t latchTime, | |
| const sp<Fence>& presentFence, | |
| const std::vector<SurfaceControlStats>& stats) { | |
| if (context == nullptr) { | |
| return; | |
| } | |
| BLASTBufferQueue* bq = static_cast<BLASTBufferQueue*>(context); | |
| bq->transactionCallback(latchTime, presentFence, stats); | |
| } | |
| void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/, | |
| const std::vector<SurfaceControlStats>& stats) { | |
| std::unique_lock _lock{mMutex}; | |
| ATRACE_CALL(); | |
| if (!stats.empty()) { | |
| mTransformHint = stats[0].transformHint; | |
| mBufferItemConsumer->setTransformHint(mTransformHint); | |
| mBufferItemConsumer->updateFrameTimestamps(stats[0].frameEventStats.frameNumber, | |
| stats[0].frameEventStats.refreshStartTime, | |
| stats[0].frameEventStats.gpuCompositionDoneFence, | |
| stats[0].presentFence, | |
| stats[0].previousReleaseFence, | |
| stats[0].frameEventStats.compositorTiming, | |
| stats[0].latchTime, | |
| stats[0].frameEventStats.dequeueReadyTime); | |
| } | |
| if (mPendingReleaseItem.item.mGraphicBuffer != nullptr) { | |
| if (!stats.empty()) { | |
| mPendingReleaseItem.releaseFence = stats[0].previousReleaseFence; | |
| } else { | |
| ALOGE("Warning: no SurfaceControlStats returned in BLASTBufferQueue callback"); | |
| mPendingReleaseItem.releaseFence = nullptr; | |
| } | |
| mBufferItemConsumer->releaseBuffer(mPendingReleaseItem.item, | |
| mPendingReleaseItem.releaseFence | |
| ? mPendingReleaseItem.releaseFence | |
| : Fence::NO_FENCE); | |
| mNumAcquired--; | |
| mPendingReleaseItem.item = BufferItem(); | |
| mPendingReleaseItem.releaseFence = nullptr; | |
| } | |
| if (mSubmitted.empty()) { | |
| ALOGE("ERROR: callback with no corresponding submitted buffer item"); | |
| } | |
| mPendingReleaseItem.item = std::move(mSubmitted.front()); | |
| mSubmitted.pop(); | |
| processNextBufferLocked(false); | |
| mCallbackCV.notify_all(); | |
| decStrong((void*)transactionCallbackThunk); | |
| } | |
| void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) { | |
| ATRACE_CALL(); | |
| if (mNumFrameAvailable == 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) { | |
| return; | |
| } | |
| if (mSurfaceControl == nullptr) { | |
| ALOGE("ERROR : surface control is null"); | |
| return; | |
| } | |
| SurfaceComposerClient::Transaction localTransaction; | |
| bool applyTransaction = true; | |
| SurfaceComposerClient::Transaction* t = &localTransaction; | |
| if (mNextTransaction != nullptr && useNextTransaction) { | |
| t = mNextTransaction; | |
| mNextTransaction = nullptr; | |
| applyTransaction = false; | |
| } | |
| BufferItem bufferItem; | |
| status_t status = mBufferItemConsumer->acquireBuffer(&bufferItem, -1, false); | |
| if (status != OK) { | |
| return; | |
| } | |
| auto buffer = bufferItem.mGraphicBuffer; | |
| mNumFrameAvailable--; | |
| if (buffer == nullptr) { | |
| mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE); | |
| return; | |
| } | |
| mNumAcquired++; | |
| mSubmitted.push(bufferItem); | |
| bool needsDisconnect = false; | |
| mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect); | |
| // if producer disconnected before, notify SurfaceFlinger | |
| if (needsDisconnect) { | |
| t->notifyProducerDisconnect(mSurfaceControl); | |
| } | |
| // Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback. | |
| incStrong((void*)transactionCallbackThunk); | |
| t->setBuffer(mSurfaceControl, buffer); | |
| t->setAcquireFence(mSurfaceControl, | |
| bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE); | |
| t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this)); | |
| t->setFrame(mSurfaceControl, {0, 0, mWidth, mHeight}); | |
| t->setCrop(mSurfaceControl, computeCrop(bufferItem)); | |
| t->setTransform(mSurfaceControl, bufferItem.mTransform); | |
| t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse); | |
| t->setDesiredPresentTime(bufferItem.mTimestamp); | |
| if (applyTransaction) { | |
| t->apply(); | |
| } | |
| } | |
| Rect BLASTBufferQueue::computeCrop(const BufferItem& item) { | |
| if (item.mScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | |
| return GLConsumer::scaleDownCrop(item.mCrop, mWidth, mHeight); | |
| } | |
| return item.mCrop; | |
| } | |
| void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { | |
| ATRACE_CALL(); | |
| std::unique_lock _lock{mMutex}; | |
| if (mNextTransaction != nullptr) { | |
| while (mNumFrameAvailable > 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) { | |
| mCallbackCV.wait(_lock); | |
| } | |
| } | |
| // add to shadow queue | |
| mNumFrameAvailable++; | |
| processNextBufferLocked(true); | |
| } | |
| void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) { | |
| std::lock_guard _lock{mMutex}; | |
| mNextTransaction = t; | |
| } | |
| } // namespace android |