| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| /** | |
| * @addtogroup NativeActivity Native Activity | |
| * @{ | |
| */ | |
| /** | |
| * @file native_activity.h | |
| */ | |
| #ifndef ANDROID_NATIVE_ACTIVITY_H | |
| #define ANDROID_NATIVE_ACTIVITY_H | |
| #include <stdint.h> | |
| #include <sys/types.h> | |
| #include <jni.h> | |
| #include <android/asset_manager.h> | |
| #include <android/input.h> | |
| #include <android/native_window.h> | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| /** | |
| * {@link ANativeActivityCallbacks} | |
| */ | |
| struct ANativeActivityCallbacks; | |
| /** | |
| * This structure defines the native side of an android.app.NativeActivity. | |
| * It is created by the framework, and handed to the application's native | |
| * code as it is being launched. | |
| */ | |
| typedef struct ANativeActivity { | |
| /** | |
| * Pointer to the callback function table of the native application. | |
| * You can set the functions here to your own callbacks. The callbacks | |
| * pointer itself here should not be changed; it is allocated and managed | |
| * for you by the framework. | |
| */ | |
| struct ANativeActivityCallbacks* callbacks; | |
| /** | |
| * The global handle on the process's Java VM. | |
| */ | |
| JavaVM* vm; | |
| /** | |
| * JNI context for the main thread of the app. Note that this field | |
| * can ONLY be used from the main thread of the process; that is, the | |
| * thread that calls into the ANativeActivityCallbacks. | |
| */ | |
| JNIEnv* env; | |
| /** | |
| * The NativeActivity object handle. | |
| * | |
| * IMPORTANT NOTE: This member is mis-named. It should really be named | |
| * 'activity' instead of 'clazz', since it's a reference to the | |
| * NativeActivity instance created by the system for you. | |
| * | |
| * We unfortunately cannot change this without breaking NDK | |
| * source-compatibility. | |
| */ | |
| jobject clazz; | |
| /** | |
| * Path to this application's internal data directory. | |
| */ | |
| const char* internalDataPath; | |
| /** | |
| * Path to this application's external (removable/mountable) data directory. | |
| */ | |
| const char* externalDataPath; | |
| /** | |
| * The platform's SDK version code. | |
| */ | |
| int32_t sdkVersion; | |
| /** | |
| * This is the native instance of the application. It is not used by | |
| * the framework, but can be set by the application to its own instance | |
| * state. | |
| */ | |
| void* instance; | |
| /** | |
| * Pointer to the Asset Manager instance for the application. The application | |
| * uses this to access binary assets bundled inside its own .apk file. | |
| */ | |
| AAssetManager* assetManager; | |
| /** | |
| * Available starting with Honeycomb: path to the directory containing | |
| * the application's OBB files (if any). If the app doesn't have any | |
| * OBB files, this directory may not exist. | |
| */ | |
| const char* obbPath; | |
| } ANativeActivity; | |
| /** | |
| * These are the callbacks the framework makes into a native application. | |
| * All of these callbacks happen on the main thread of the application. | |
| * By default, all callbacks are NULL; set to a pointer to your own function | |
| * to have it called. | |
| */ | |
| typedef struct ANativeActivityCallbacks { | |
| /** | |
| * NativeActivity has started. See Java documentation for Activity.onStart() | |
| * for more information. | |
| */ | |
| void (*onStart)(ANativeActivity* activity); | |
| /** | |
| * NativeActivity has resumed. See Java documentation for Activity.onResume() | |
| * for more information. | |
| */ | |
| void (*onResume)(ANativeActivity* activity); | |
| /** | |
| * Framework is asking NativeActivity to save its current instance state. | |
| * See Java documentation for Activity.onSaveInstanceState() for more | |
| * information. The returned pointer needs to be created with malloc(); | |
| * the framework will call free() on it for you. You also must fill in | |
| * outSize with the number of bytes in the allocation. Note that the | |
| * saved state will be persisted, so it can not contain any active | |
| * entities (pointers to memory, file descriptors, etc). | |
| */ | |
| void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); | |
| /** | |
| * NativeActivity has paused. See Java documentation for Activity.onPause() | |
| * for more information. | |
| */ | |
| void (*onPause)(ANativeActivity* activity); | |
| /** | |
| * NativeActivity has stopped. See Java documentation for Activity.onStop() | |
| * for more information. | |
| */ | |
| void (*onStop)(ANativeActivity* activity); | |
| /** | |
| * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy() | |
| * for more information. | |
| */ | |
| void (*onDestroy)(ANativeActivity* activity); | |
| /** | |
| * Focus has changed in this NativeActivity's window. This is often used, | |
| * for example, to pause a game when it loses input focus. | |
| */ | |
| void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); | |
| /** | |
| * The drawing window for this native activity has been created. You | |
| * can use the given native window object to start drawing. | |
| */ | |
| void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); | |
| /** | |
| * The drawing window for this native activity has been resized. You should | |
| * retrieve the new size from the window and ensure that your rendering in | |
| * it now matches. | |
| */ | |
| void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); | |
| /** | |
| * The drawing window for this native activity needs to be redrawn. To avoid | |
| * transient artifacts during screen changes (such resizing after rotation), | |
| * applications should not return from this function until they have finished | |
| * drawing their window in its current state. | |
| */ | |
| void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); | |
| /** | |
| * The drawing window for this native activity is going to be destroyed. | |
| * You MUST ensure that you do not touch the window object after returning | |
| * from this function: in the common case of drawing to the window from | |
| * another thread, that means the implementation of this callback must | |
| * properly synchronize with the other thread to stop its drawing before | |
| * returning from here. | |
| */ | |
| void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); | |
| /** | |
| * The input queue for this native activity's window has been created. | |
| * You can use the given input queue to start retrieving input events. | |
| */ | |
| void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); | |
| /** | |
| * The input queue for this native activity's window is being destroyed. | |
| * You should no longer try to reference this object upon returning from this | |
| * function. | |
| */ | |
| void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); | |
| /** | |
| * The rectangle in the window in which content should be placed has changed. | |
| */ | |
| void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); | |
| /** | |
| * The current device AConfiguration has changed. The new configuration can | |
| * be retrieved from assetManager. | |
| */ | |
| void (*onConfigurationChanged)(ANativeActivity* activity); | |
| /** | |
| * The system is running low on memory. Use this callback to release | |
| * resources you do not need, to help the system avoid killing more | |
| * important processes. | |
| */ | |
| void (*onLowMemory)(ANativeActivity* activity); | |
| } ANativeActivityCallbacks; | |
| /** | |
| * This is the function that must be in the native code to instantiate the | |
| * application's native activity. It is called with the activity instance (see | |
| * above); if the code is being instantiated from a previously saved instance, | |
| * the savedState will be non-NULL and point to the saved data. You must make | |
| * any copy of this data you need -- it will be released after you return from | |
| * this function. | |
| */ | |
| typedef void ANativeActivity_createFunc(ANativeActivity* activity, | |
| void* savedState, size_t savedStateSize); | |
| /** | |
| * The name of the function that NativeInstance looks for when launching its | |
| * native code. This is the default function that is used, you can specify | |
| * "android.app.func_name" string meta-data in your manifest to use a different | |
| * function. | |
| */ | |
| extern ANativeActivity_createFunc ANativeActivity_onCreate; | |
| /** | |
| * Finish the given activity. Its finish() method will be called, causing it | |
| * to be stopped and destroyed. Note that this method can be called from | |
| * *any* thread; it will send a message to the main thread of the process | |
| * where the Java finish call will take place. | |
| */ | |
| void ANativeActivity_finish(ANativeActivity* activity); | |
| /** | |
| * Change the window format of the given activity. Calls getWindow().setFormat() | |
| * of the given activity. Note that this method can be called from | |
| * *any* thread; it will send a message to the main thread of the process | |
| * where the Java finish call will take place. | |
| */ | |
| void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); | |
| /** | |
| * Change the window flags of the given activity. Calls getWindow().setFlags() | |
| * of the given activity. Note that this method can be called from | |
| * *any* thread; it will send a message to the main thread of the process | |
| * where the Java finish call will take place. See window.h for flag constants. | |
| */ | |
| void ANativeActivity_setWindowFlags(ANativeActivity* activity, | |
| uint32_t addFlags, uint32_t removeFlags); | |
| /** | |
| * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager | |
| * API for documentation. | |
| */ | |
| enum { | |
| /** | |
| * Implicit request to show the input window, not as the result | |
| * of a direct request by the user. | |
| */ | |
| ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, | |
| /** | |
| * The user has forced the input method open (such as by | |
| * long-pressing menu) so it should not be closed until they | |
| * explicitly do so. | |
| */ | |
| ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, | |
| }; | |
| /** | |
| * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput() | |
| * for the given activity. Note that this method can be called from | |
| * *any* thread; it will send a message to the main thread of the process | |
| * where the Java finish call will take place. | |
| */ | |
| void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); | |
| /** | |
| * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager | |
| * API for documentation. | |
| */ | |
| enum { | |
| /** | |
| * The soft input window should only be hidden if it was not | |
| * explicitly shown by the user. | |
| */ | |
| ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, | |
| /** | |
| * The soft input window should normally be hidden, unless it was | |
| * originally shown with {@link ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED}. | |
| */ | |
| ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, | |
| }; | |
| /** | |
| * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput() | |
| * for the given activity. Note that this method can be called from | |
| * *any* thread; it will send a message to the main thread of the process | |
| * where the Java finish call will take place. | |
| */ | |
| void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); | |
| #ifdef __cplusplus | |
| }; | |
| #endif | |
| #endif // ANDROID_NATIVE_ACTIVITY_H | |
| /** @} */ |