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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup NativeActivity Native Activity
* @{
*/
/**
* @file surface_control.h
*/
#ifndef ANDROID_SURFACE_CONTROL_H
#define ANDROID_SURFACE_CONTROL_H
#include <sys/cdefs.h>
#include <android/data_space.h>
#include <android/hardware_buffer.h>
#include <android/hdr_metadata.h>
#include <android/native_window.h>
__BEGIN_DECLS
struct ASurfaceControl;
/**
* The SurfaceControl API can be used to provide a hierarchy of surfaces for
* composition to the system compositor. ASurfaceControl represents a content node in
* this hierarchy.
*/
typedef struct ASurfaceControl ASurfaceControl;
/**
* Creates an ASurfaceControl with either ANativeWindow or an ASurfaceControl as its parent.
* \a debug_name is a debug name associated with this surface. It can be used to
* identify this surface in the SurfaceFlinger's layer tree. It must not be
* null.
*
* The caller takes ownership of the ASurfaceControl returned and must release it
* using ASurfaceControl_release below.
*
* Available since API level 29.
*/
ASurfaceControl* ASurfaceControl_createFromWindow(ANativeWindow* parent, const char* debug_name)
__INTRODUCED_IN(29);
/**
* See ASurfaceControl_createFromWindow.
*
* Available since API level 29.
*/
ASurfaceControl* ASurfaceControl_create(ASurfaceControl* parent, const char* debug_name)
__INTRODUCED_IN(29);
/**
* Acquires a reference on the given ASurfaceControl object. This prevents the object
* from being deleted until the reference is removed.
*
* To release the reference, use the ASurfaceControl_release function.
*
* Available since API level 31.
*/
void ASurfaceControl_acquire(ASurfaceControl* surface_control) __INTRODUCED_IN(31);
/**
* Removes a reference that was previously acquired with one of the following functions:
* ASurfaceControl_createFromWindow
* ASurfaceControl_create
* ANativeWindow_acquire
* The surface and its children may remain on display as long as their parent remains on display.
*
* Available since API level 29.
*/
void ASurfaceControl_release(ASurfaceControl* surface_control) __INTRODUCED_IN(29);
struct ASurfaceTransaction;
/**
* ASurfaceTransaction is a collection of updates to the surface tree that must
* be applied atomically.
*/
typedef struct ASurfaceTransaction ASurfaceTransaction;
/**
* The caller takes ownership of the transaction and must release it using
* ASurfaceTransaction_delete() below.
*
* Available since API level 29.
*/
ASurfaceTransaction* ASurfaceTransaction_create() __INTRODUCED_IN(29);
/**
* Destroys the \a transaction object.
*
* Available since API level 29.
*/
void ASurfaceTransaction_delete(ASurfaceTransaction* transaction) __INTRODUCED_IN(29);
/**
* Applies the updates accumulated in \a transaction.
*
* Note that the transaction is guaranteed to be applied atomically. The
* transactions which are applied on the same thread are also guaranteed to be
* applied in order.
*
* Available since API level 29.
*/
void ASurfaceTransaction_apply(ASurfaceTransaction* transaction) __INTRODUCED_IN(29);
/**
* An opaque handle returned during a callback that can be used to query general stats and stats for
* surfaces which were either removed or for which buffers were updated after this transaction was
* applied.
*/
typedef struct ASurfaceTransactionStats ASurfaceTransactionStats;
/**
* Since the transactions are applied asynchronously, the
* ASurfaceTransaction_OnComplete callback can be used to be notified when a frame
* including the updates in a transaction was presented.
*
* Buffers which are replaced or removed from the scene in the transaction invoking
* this callback may be reused after this point.
*
* \param context Optional context provided by the client that is passed into
* the callback.
*
* \param stats Opaque handle that can be passed to ASurfaceTransactionStats functions to query
* information about the transaction. The handle is only valid during the callback.
*
* THREADING
* The transaction completed callback can be invoked on any thread.
*
* Available since API level 29.
*/
typedef void (*ASurfaceTransaction_OnComplete)(void* context, ASurfaceTransactionStats* stats)
__INTRODUCED_IN(29);
/**
* The ASurfaceTransaction_OnCommit callback is invoked when transaction is applied and the updates
* are ready to be presented. This callback will be invoked before the
* ASurfaceTransaction_OnComplete callback.
*
* This callback does not mean buffers have been released! It simply means that any new
* transactions applied will not overwrite the transaction for which we are receiving
* a callback and instead will be included in the next frame. If you are trying to avoid
* dropping frames (overwriting transactions), and unable to use timestamps (Which provide
* a more efficient solution), then this method provides a method to pace your transaction
* application.
*
* \param context Optional context provided by the client that is passed into the callback.
*
* \param stats Opaque handle that can be passed to ASurfaceTransactionStats functions to query
* information about the transaction. The handle is only valid during the callback.
* Present and release fences are not available for this callback. Querying them using
* ASurfaceTransactionStats_getPresentFenceFd and ASurfaceTransactionStats_getPreviousReleaseFenceFd
* will result in failure.
*
* THREADING
* The transaction committed callback can be invoked on any thread.
*
* Available since API level 31.
*/
typedef void (*ASurfaceTransaction_OnCommit)(void* context, ASurfaceTransactionStats* stats)
__INTRODUCED_IN(31);
/**
* Returns the timestamp of when the frame was latched by the framework. Once a frame is
* latched by the framework, it is presented at the following hardware vsync.
*
* Available since API level 29.
*/
int64_t ASurfaceTransactionStats_getLatchTime(ASurfaceTransactionStats* surface_transaction_stats)
__INTRODUCED_IN(29);
/**
* Returns a sync fence that signals when the transaction has been presented.
* The recipient of the callback takes ownership of the fence and is responsible for closing
* it. If a device does not support present fences, a -1 will be returned.
*
* This query is not valid for ASurfaceTransaction_OnCommit callback.
*
* Available since API level 29.
*/
int ASurfaceTransactionStats_getPresentFenceFd(ASurfaceTransactionStats* surface_transaction_stats)
__INTRODUCED_IN(29);
/**
* \a outASurfaceControls returns an array of ASurfaceControl pointers that were updated during the
* transaction. Stats for the surfaces can be queried through ASurfaceTransactionStats functions.
* When the client is done using the array, it must release it by calling
* ASurfaceTransactionStats_releaseASurfaceControls.
*
* Available since API level 29.
*
* \a outASurfaceControlsSize returns the size of the ASurfaceControls array.
*/
void ASurfaceTransactionStats_getASurfaceControls(ASurfaceTransactionStats* surface_transaction_stats,
ASurfaceControl*** outASurfaceControls,
size_t* outASurfaceControlsSize)
__INTRODUCED_IN(29);
/**
* Releases the array of ASurfaceControls that were returned by
* ASurfaceTransactionStats_getASurfaceControls().
*
* Available since API level 29.
*/
void ASurfaceTransactionStats_releaseASurfaceControls(ASurfaceControl** surface_controls)
__INTRODUCED_IN(29);
/**
* Returns the timestamp of when the CURRENT buffer was acquired. A buffer is considered
* acquired when its acquire_fence_fd has signaled. A buffer cannot be latched or presented until
* it is acquired. If no acquire_fence_fd was provided, this timestamp will be set to -1.
*
* Available since API level 29.
*/
int64_t ASurfaceTransactionStats_getAcquireTime(ASurfaceTransactionStats* surface_transaction_stats,
ASurfaceControl* surface_control)
__INTRODUCED_IN(29);
/**
* The returns the fence used to signal the release of the PREVIOUS buffer set on
* this surface. If this fence is valid (>=0), the PREVIOUS buffer has not yet been released and the
* fence will signal when the PREVIOUS buffer has been released. If the fence is -1 , the PREVIOUS
* buffer is already released. The recipient of the callback takes ownership of the
* previousReleaseFenceFd and is responsible for closing it.
*
* Each time a buffer is set through ASurfaceTransaction_setBuffer() on a transaction
* which is applied, the framework takes a ref on this buffer. The framework treats the
* addition of a buffer to a particular surface as a unique ref. When a transaction updates or
* removes a buffer from a surface, or removes the surface itself from the tree, this ref is
* guaranteed to be released in the OnComplete callback for this transaction. The
* ASurfaceControlStats provided in the callback for this surface may contain an optional fence
* which must be signaled before the ref is assumed to be released.
*
* The client must ensure that all pending refs on a buffer are released before attempting to reuse
* this buffer, otherwise synchronization errors may occur.
*
* This query is not valid for ASurfaceTransaction_OnCommit callback.
*
* Available since API level 29.
*/
int ASurfaceTransactionStats_getPreviousReleaseFenceFd(
ASurfaceTransactionStats* surface_transaction_stats,
ASurfaceControl* surface_control)
__INTRODUCED_IN(29);
/**
* Sets the callback that will be invoked when the updates from this transaction
* are presented. For details on the callback semantics and data, see the
* comments on the ASurfaceTransaction_OnComplete declaration above.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setOnComplete(ASurfaceTransaction* transaction, void* context,
ASurfaceTransaction_OnComplete func) __INTRODUCED_IN(29);
/**
* Sets the callback that will be invoked when the updates from this transaction are applied and are
* ready to be presented. This callback will be invoked before the ASurfaceTransaction_OnComplete
* callback.
*
* Available since API level 31.
*/
void ASurfaceTransaction_setOnCommit(ASurfaceTransaction* transaction, void* context,
ASurfaceTransaction_OnCommit func) __INTRODUCED_IN(31);
/**
* Reparents the \a surface_control from its old parent to the \a new_parent surface control.
* Any children of the reparented \a surface_control will remain children of the \a surface_control.
*
* The \a new_parent can be null. Surface controls with a null parent do not appear on the display.
*
* Available since API level 29.
*/
void ASurfaceTransaction_reparent(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, ASurfaceControl* new_parent)
__INTRODUCED_IN(29);
/**
* Parameter for ASurfaceTransaction_setVisibility().
*/
enum {
ASURFACE_TRANSACTION_VISIBILITY_HIDE = 0,
ASURFACE_TRANSACTION_VISIBILITY_SHOW = 1,
};
/**
* Updates the visibility of \a surface_control. If show is set to
* ASURFACE_TRANSACTION_VISIBILITY_HIDE, the \a surface_control and all surfaces in its subtree will
* be hidden.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setVisibility(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, int8_t visibility)
__INTRODUCED_IN(29);
/**
* Updates the z order index for \a surface_control. Note that the z order for a surface
* is relative to other surfaces which are siblings of this surface. The behavior of sibilings with
* the same z order is undefined.
*
* Z orders may be from MIN_INT32 to MAX_INT32. A layer's default z order index is 0.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setZOrder(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, int32_t z_order)
__INTRODUCED_IN(29);
/**
* Updates the AHardwareBuffer displayed for \a surface_control. If not -1, the
* acquire_fence_fd should be a file descriptor that is signaled when all pending work
* for the buffer is complete and the buffer can be safely read.
*
* The frameworks takes ownership of the \a acquire_fence_fd passed and is responsible
* for closing it.
*
* Note that the buffer must be allocated with AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE
* as the surface control might be composited using the GPU.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setBuffer(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, AHardwareBuffer* buffer,
int acquire_fence_fd = -1) __INTRODUCED_IN(29);
/**
* Updates the color for \a surface_control. This will make the background color for the
* ASurfaceControl visible in transparent regions of the surface. Colors \a r, \a g,
* and \a b must be within the range that is valid for \a dataspace. \a dataspace and \a alpha
* will be the dataspace and alpha set for the background color layer.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setColor(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, float r, float g, float b,
float alpha, ADataSpace dataspace)
__INTRODUCED_IN(29);
/**
* \param source The sub-rect within the buffer's content to be rendered inside the surface's area
* The surface's source rect is clipped by the bounds of its current buffer. The source rect's width
* and height must be > 0.
*
* \param destination Specifies the rect in the parent's space where this surface will be drawn. The post
* source rect bounds are scaled to fit the destination rect. The surface's destination rect is
* clipped by the bounds of its parent. The destination rect's width and height must be > 0.
*
* \param transform The transform applied after the source rect is applied to the buffer. This parameter
* should be set to 0 for no transform. To specify a transfrom use the NATIVE_WINDOW_TRANSFORM_*
* enum.
*
* Available since API level 29.
*
* @deprecated Use setCrop, setPosition, setBufferTransform, and setScale instead. Those functions
* provide well defined behavior and allows for more control by the apps. It also allows the caller
* to set different properties at different times, instead of having to specify all the desired
* properties at once.
*/
void ASurfaceTransaction_setGeometry(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, const ARect& source,
const ARect& destination, int32_t transform)
__INTRODUCED_IN(29);
/**
* Bounds the surface and its children to the bounds specified. The crop and buffer size will be
* used to determine the bounds of the surface. If no crop is specified and the surface has no
* buffer, the surface bounds is only constrained by the size of its parent bounds.
*
* \param crop The bounds of the crop to apply.
*
* Available since API level 31.
*/
void ASurfaceTransaction_setCrop(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, const ARect& crop)
__INTRODUCED_IN(31);
/**
* Specifies the position in the parent's space where the surface will be drawn.
*
* \param x The x position to render the surface.
* \param y The y position to render the surface.
*
* Available since API level 31.
*/
void ASurfaceTransaction_setPosition(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, int32_t x, int32_t y)
__INTRODUCED_IN(31);
/**
* \param transform The transform applied after the source rect is applied to the buffer. This
* parameter should be set to 0 for no transform. To specify a transform use the
* NATIVE_WINDOW_TRANSFORM_* enum.
*
* Available since API level 31.
*/
void ASurfaceTransaction_setBufferTransform(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, int32_t transform)
__INTRODUCED_IN(31);
/**
* Sets an x and y scale of a surface with (0, 0) as the centerpoint of the scale.
*
* \param xScale The scale in the x direction. Must be greater than 0.
* \param yScale The scale in the y direction. Must be greater than 0.
*
* Available since API level 31.
*/
void ASurfaceTransaction_setScale(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, float xScale, float yScale)
__INTRODUCED_IN(31);
/**
* Parameter for ASurfaceTransaction_setBufferTransparency().
*/
enum {
ASURFACE_TRANSACTION_TRANSPARENCY_TRANSPARENT = 0,
ASURFACE_TRANSACTION_TRANSPARENCY_TRANSLUCENT = 1,
ASURFACE_TRANSACTION_TRANSPARENCY_OPAQUE = 2,
};
/**
* Updates whether the content for the buffer associated with this surface is
* completely opaque. If true, every pixel of content inside the buffer must be
* opaque or visual errors can occur.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setBufferTransparency(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control,
int8_t transparency)
__INTRODUCED_IN(29);
/**
* Updates the region for the content on this surface updated in this
* transaction. If unspecified, the complete surface is assumed to be damaged.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setDamageRegion(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, const ARect rects[],
uint32_t count) __INTRODUCED_IN(29);
/**
* Specifies a desiredPresentTime for the transaction. The framework will try to present
* the transaction at or after the time specified.
*
* Transactions will not be presented until all of their acquire fences have signaled even if the
* app requests an earlier present time.
*
* If an earlier transaction has a desired present time of x, and a later transaction has a desired
* present time that is before x, the later transaction will not preempt the earlier transaction.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setDesiredPresentTime(ASurfaceTransaction* transaction,
int64_t desiredPresentTime) __INTRODUCED_IN(29);
/**
* Sets the alpha for the buffer. It uses a premultiplied blending.
*
* The \a alpha must be between 0.0 and 1.0.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setBufferAlpha(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, float alpha)
__INTRODUCED_IN(29);
/**
* Sets the data space of the surface_control's buffers.
*
* If no data space is set, the surface control defaults to ADATASPACE_SRGB.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setBufferDataSpace(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, ADataSpace data_space)
__INTRODUCED_IN(29);
/**
* SMPTE ST 2086 "Mastering Display Color Volume" static metadata
*
* When \a metadata is set to null, the framework does not use any smpte2086 metadata when rendering
* the surface's buffer.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setHdrMetadata_smpte2086(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control,
struct AHdrMetadata_smpte2086* metadata)
__INTRODUCED_IN(29);
/**
* Sets the CTA 861.3 "HDR Static Metadata Extension" static metadata on a surface.
*
* When \a metadata is set to null, the framework does not use any cta861.3 metadata when rendering
* the surface's buffer.
*
* Available since API level 29.
*/
void ASurfaceTransaction_setHdrMetadata_cta861_3(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control,
struct AHdrMetadata_cta861_3* metadata)
__INTRODUCED_IN(29);
/**
* Same as ASurfaceTransaction_setFrameRateWithChangeStrategy(transaction, surface_control,
* frameRate, compatibility, ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS).
*
* See ASurfaceTransaction_setFrameRateWithChangeStrategy().
*
* Available since API level 30.
*/
void ASurfaceTransaction_setFrameRate(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, float frameRate,
int8_t compatibility) __INTRODUCED_IN(30);
/**
* Sets the intended frame rate for \a surface_control.
*
* On devices that are capable of running the display at different refresh rates, the system may
* choose a display refresh rate to better match this surface's frame rate. Usage of this API won't
* directly affect the application's frame production pipeline. However, because the system may
* change the display refresh rate, calls to this function may result in changes to Choreographer
* callback timings, and changes to the time interval at which the system releases buffers back to
* the application.
*
* You can register for changes in the refresh rate using
* \a AChoreographer_registerRefreshRateCallback.
*
* \param frameRate is the intended frame rate of this surface, in frames per second. 0 is a special
* value that indicates the app will accept the system's choice for the display frame rate, which is
* the default behavior if this function isn't called. The frameRate param does <em>not</em> need to
* be a valid refresh rate for this device's display - e.g., it's fine to pass 30fps to a device
* that can only run the display at 60fps.
*
* \param compatibility The frame rate compatibility of this surface. The compatibility value may
* influence the system's choice of display frame rate. To specify a compatibility use the
* ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* enum. This parameter is ignored when frameRate is 0.
*
* \param changeFrameRateStrategy Whether display refresh rate transitions caused by this
* surface should be seamless. A seamless transition is one that doesn't have any visual
* interruptions, such as a black screen for a second or two. See the
* ANATIVEWINDOW_CHANGE_FRAME_RATE_* values. This parameter is ignored when frameRate is 0.
*
* Available since API level 31.
*/
void ASurfaceTransaction_setFrameRateWithChangeStrategy(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control, float frameRate,
int8_t compatibility, int8_t changeFrameRateStrategy)
__INTRODUCED_IN(31);
/**
* Indicate whether to enable backpressure for buffer submission to a given SurfaceControl.
*
* By default backpressure is disabled, which means submitting a buffer prior to receiving
* a callback for the previous buffer could lead to that buffer being "dropped". In cases
* where you are selecting for latency, this may be a desirable behavior! We had a new buffer
* ready, why shouldn't we show it?
*
* When back pressure is enabled, each buffer will be required to be presented
* before it is released and the callback delivered
* (absent the whole SurfaceControl being removed).
*
* Most apps are likely to have some sort of backpressure internally, e.g. you are
* waiting on the callback from frame N-2 before starting frame N. In high refresh
* rate scenarios there may not be much time between SurfaceFlinger completing frame
* N-1 (and therefore releasing buffer N-2) and beginning frame N. This means
* your app may not have enough time to respond in the callback. Using this flag
* and pushing buffers earlier for server side queuing will be advantageous
* in such cases.
*
* \param transaction The transaction in which to make the change.
* \param surface_control The ASurfaceControl on which to control buffer backpressure behavior.
* \param enableBackPressure Whether to enable back pressure.
*/
void ASurfaceTransaction_setEnableBackPressure(ASurfaceTransaction* transaction,
ASurfaceControl* surface_control,
bool enableBackPressure)
__INTRODUCED_IN(31);
__END_DECLS
#endif // ANDROID_SURFACE_CONTROL_H
/** @} */