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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ML_NN_RUNTIME_EXECUTION_BUILDER_H
#define ANDROID_ML_NN_RUNTIME_EXECUTION_BUILDER_H
#include "Callbacks.h"
#include "HalInterfaces.h"
#include "Memory.h"
#include "ModelBuilder.h"
#include "NeuralNetworks.h"
#include <unordered_map>
#include <vector>
using ::android::hardware::neuralnetworks::V1_0::implementation::ExecutionCallback;
using ::android::hardware::neuralnetworks::V1_0::implementation::PreparedModelCallback;
namespace android {
namespace nn {
class CompilationBuilder;
class ExecutionPlan;
class Memory;
class ModelBuilder;
class StepExecutor;
class VersionedIDevice;
// TODO move length out of DataLocation
struct ModelArgumentInfo {
// Whether the argument was specified as being in a Memory, as a pointer,
// has no value, or has not been specified.
// If POINTER then:
// locationAndLength.length is valid.
// dimensions is valid.
// buffer is valid
// If MEMORY then:
// locationAndLength.{poolIndex, offset, length} is valid.
// dimensions is valid.
enum { POINTER, MEMORY, HAS_NO_VALUE, UNSPECIFIED } state = UNSPECIFIED;
DataLocation locationAndLength;
std::vector<uint32_t> dimensions;
void* buffer;
int setFromPointer(const Operand& operand, const ANeuralNetworksOperandType* type, void* buffer,
uint32_t length);
int setFromMemory(const Operand& operand, const ANeuralNetworksOperandType* type,
uint32_t poolIndex, uint32_t offset, uint32_t length);
int setFromTemporaryMemory(const Operand& operand, uint32_t poolIndex, uint32_t offset);
int updateDimensionInfo(const Operand& operand, const ANeuralNetworksOperandType* newType);
};
class ExecutionBuilder {
friend class StepExecutor;
public:
ExecutionBuilder(const CompilationBuilder* compilation);
int setInput(uint32_t index, const ANeuralNetworksOperandType* type, const void* buffer,
size_t length);
int setInputFromMemory(uint32_t index, const ANeuralNetworksOperandType* type,
const Memory* memory, size_t offset, size_t length);
int setOutput(uint32_t index, const ANeuralNetworksOperandType* type, void* buffer,
size_t length);
int setOutputFromMemory(uint32_t index, const ANeuralNetworksOperandType* type,
const Memory* memory, size_t offset, size_t length);
int computeAsynchronously(sp<ExecutionCallback>* synchronizationCallback) {
CHECK(synchronizationCallback != nullptr);
return compute(synchronizationCallback);
}
int computeSynchronously() { return compute(nullptr); }
const ModelBuilder* getModel() const { return mModel; }
private:
// If a callback is provided, then this is asynchronous. If a callback is
// not provided (i.e., is nullptr), then this is synchronous.
int compute(sp<ExecutionCallback>* synchronizationCallback);
const ModelBuilder* mModel;
const ExecutionPlan* mPlan;
// This is a DeviceManager::kPartitioning* value captured from
// CompilationBuilder when the ExecutionBuilder is constructed.
uint32_t mPartitioning;
// The information we'll send to the driver about the inputs and outputs.
// Note that we build this in two steps:
// 1. As the arguments are specified, set the corresponding mInputs or mOutputs element.
// If set from a pointer, don't set the location in the RequestArgument but store it
// instead in mInputBuffers or mOutputBuffers.
// 2. Once we have all the inputs and outputs, if needed, allocate shared memory for
// the m*Buffers entries. Copy the input values into the shared memory.
// We do this to avoid creating a lot of shared memory objects if we have a lot of
// parameters specified via pointers. We also avoid copying in the case where
// some of the nodes will interpreted on the CPU anyway.
std::vector<ModelArgumentInfo> mInputs;
std::vector<ModelArgumentInfo> mOutputs;
MemoryTracker mMemories;
};
// class StepExecutor is used to execute a single "step" in a
// potentially multiple step execution process. The graph associated
// with that step is executed in its entirety on a single device (or
// on the CPU).
class StepExecutor {
public:
// executionBuilder
// Describes the full (possibly multiple-"step") execution.
// model
// The model to be executed by the executor. Possibly a
// submodel of the model from executionBuilder.
// driver, preparedModel
// The device on which to execute the "step", and the prepared
// model to execute on that device. (Both are nullptr in the
// case of CPU.)
StepExecutor(const ExecutionBuilder* executionBuilder,
const ModelBuilder* model,
VersionedIDevice* driver, sp<IPreparedModel> preparedModel);
// Map inputs and outputs from ExecutionBuilder to StepExecutor,
// in the case where we have a single-"step" execution (i.e., the executor
// is executing the entire model from the ExecutionBuilder).
void mapInputsAndOutputsTrivially();
// Map inputs and outputs from ExecutionBuilder to StepExecutor,
// one at a time. Note that these are input/output indexes, not
// operand indexes.
void mapInput(uint32_t builderIndex, uint32_t executorIndex) {
mapInputOrOutput(mExecutionBuilder->mInputs[builderIndex],
&mInputs[executorIndex]);
}
void mapOutput(uint32_t builderIndex, uint32_t executorIndex) {
mapInputOrOutput(mExecutionBuilder->mOutputs[builderIndex],
&mOutputs[executorIndex]);
}
void mapOutputToInput(uint32_t builderIndex, uint32_t executorIndex) {
mapInputOrOutput(mExecutionBuilder->mOutputs[builderIndex],
&mInputs[executorIndex]);
}
// The input or output is assumed to have the size of the
// corresponding operand.
int setInputFromTemporaryMemory(uint32_t inputIndex, const Memory* memory, uint32_t offset) {
return setInputOrOutputFromTemporaryMemory(mModel->getInputOperand(inputIndex),
memory, offset,
&mInputs.at(inputIndex));
}
int setOutputFromTemporaryMemory(uint32_t outputIndex, const Memory* memory, uint32_t offset) {
return setInputOrOutputFromTemporaryMemory(mModel->getOutputOperand(outputIndex),
memory, offset,
&mOutputs.at(outputIndex));
}
// Executes using the (driver, preparedModel) specified at construction time.
int startCompute(sp<ExecutionCallback>* synchronizationCallback);
// Executes using the CPU, regardless of the (driver,
// preparedModel) specified at construction time.
int startComputeOnCpu(sp<ExecutionCallback>* synchronizationCallback);
bool isCpu() const { return mDriver == nullptr; }
private:
int allocatePointerArgumentsToPool(std::vector<ModelArgumentInfo>* args, Memory* memory);
int startComputeOnDevice(sp<ExecutionCallback>* synchronizationCallback);
void mapInputOrOutput(const ModelArgumentInfo& builderInputOrOutput,
ModelArgumentInfo* executorInputOrOutput);
int setInputOrOutputFromTemporaryMemory(const Operand& inputOrOutputOperand,
const Memory* memory, uint32_t offset,
ModelArgumentInfo* inputOrOutputInfo);
// describes the full (possibly multiple-"step") execution
const ExecutionBuilder* mExecutionBuilder;
// model to be executed on the executor, in both original and
// compiled forms; and device on which to execute it
const ModelBuilder* mModel;
VersionedIDevice* mDriver; // nullptr if CPU execution
sp<IPreparedModel> mPreparedModel; // nullptr if CPU execution or if bypassing ExecutionPlan
// The information we'll send to the driver about the inputs and outputs.
// Note that we build this in two steps:
// 1. As the arguments are specified, set the corresponding mInputs or mOutputs element.
// If set from a pointer, don't set the location in the RequestArgument but store it
// instead in mInputBuffers or mOutputBuffers.
// 2. Once we have all the inputs and outputs, if needed, allocate shared memory for
// the m*Buffers entries. Copy the input values into the shared memory.
// We do this to avoid creating a lot of shared memory objects if we have a lot of
// parameters specified via pointers. We also avoid copying in the case where
// some of the nodes will interpreted on the CPU anyway.
std::vector<ModelArgumentInfo> mInputs;
std::vector<ModelArgumentInfo> mOutputs;
MemoryTracker mMemories;
};
} // namespace nn
} // namespace android
#endif // ANDROID_ML_NN_RUNTIME_EXECUTION_BUILDER_H