Migrate Interpolators from Launcher3 to the public animation library
Test: atest
Bug: 271850966
Change-Id: I2b3d805298af74dd36db540cbf6384770bc6239f
diff --git a/animationlib/src/com/android/app/animation/Interpolators.java b/animationlib/src/com/android/app/animation/Interpolators.java
index 0f3776c..aac4627 100644
--- a/animationlib/src/com/android/app/animation/Interpolators.java
+++ b/animationlib/src/com/android/app/animation/Interpolators.java
@@ -23,6 +23,7 @@
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
+import android.view.animation.OvershootInterpolator;
import android.view.animation.PathInterpolator;
/**
@@ -59,6 +60,26 @@
0.05f, 0.7f, 0.1f, 1f);
+ public static final Interpolator EXAGGERATED_EASE;
+ static {
+ Path exaggeratedEase = new Path();
+ exaggeratedEase.moveTo(0, 0);
+ exaggeratedEase.cubicTo(0.05f, 0f, 0.133333f, 0.08f, 0.166666f, 0.4f);
+ exaggeratedEase.cubicTo(0.225f, 0.94f, 0.5f, 1f, 1f, 1f);
+ EXAGGERATED_EASE = new PathInterpolator(exaggeratedEase);
+ }
+
+ public static final Interpolator INSTANT = t -> 1;
+ /**
+ * All values of t map to 0 until t == 1. This is primarily useful for setting view visibility,
+ * which should only happen at the very end of the animation (when it's already hidden).
+ */
+ public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;
+
+ public static final Interpolator OVERSHOOT_0_75 = new OvershootInterpolator(0.75f);
+ public static final Interpolator OVERSHOOT_1_2 = new OvershootInterpolator(1.2f);
+ public static final Interpolator OVERSHOOT_1_7 = new OvershootInterpolator(1.7f);
+
/*
* ============================================================================================
* Standard interpolators.
@@ -131,11 +152,27 @@
public static final Interpolator FAST_OUT_SLOW_IN_REVERSE =
new PathInterpolator(0.8f, 0f, 0.6f, 1f);
public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f);
+ public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
+ public static final Interpolator AGGRESSIVE_EASE_IN_OUT = new PathInterpolator(0.6f,0, 0.4f, 1);
+
+ public static final Interpolator DECELERATED_EASE = new PathInterpolator(0, 0, .2f, 1f);
+ public static final Interpolator ACCELERATED_EASE = new PathInterpolator(0.4f, 0, 1f, 1f);
+ public static final Interpolator PREDICTIVE_BACK_DECELERATED_EASE =
+ new PathInterpolator(0, 0, 0, 1f);
public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f);
public static final Interpolator ACCELERATE = new AccelerateInterpolator();
+ public static final Interpolator ACCELERATE_0_5 = new AccelerateInterpolator(0.5f);
+ public static final Interpolator ACCELERATE_0_75 = new AccelerateInterpolator(0.75f);
+ public static final Interpolator ACCELERATE_1_5 = new AccelerateInterpolator(1.5f);
+ public static final Interpolator ACCELERATE_2 = new AccelerateInterpolator(2);
public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator();
+ public static final Interpolator DECELERATE = new DecelerateInterpolator();
+ public static final Interpolator DECELERATE_1_5 = new DecelerateInterpolator(1.5f);
+ public static final Interpolator DECELERATE_1_7 = new DecelerateInterpolator(1.7f);
+ public static final Interpolator DECELERATE_2 = new DecelerateInterpolator(2);
public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f);
+ public static final Interpolator DECELERATE_3 = new DecelerateInterpolator(3f);
public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
public static final Interpolator ICON_OVERSHOT_LESS = new PathInterpolator(0.4f, 0f, 0.2f,
@@ -162,12 +199,77 @@
public static final Interpolator TOUCH_RESPONSE_REVERSE =
new PathInterpolator(0.9f, 0f, 0.7f, 1f);
+ public static final Interpolator TOUCH_RESPONSE_ACCEL_DEACCEL =
+ v -> ACCELERATE_DECELERATE.getInterpolation(TOUCH_RESPONSE.getInterpolation(v));
+
+
+ /**
+ * Inversion of ZOOM_OUT, compounded with an ease-out.
+ */
+ public static final Interpolator ZOOM_IN = new Interpolator() {
+ @Override
+ public float getInterpolation(float v) {
+ return DECELERATE_3.getInterpolation(1 - ZOOM_OUT.getInterpolation(1 - v));
+ }
+ };
+
+ public static final Interpolator ZOOM_OUT = new Interpolator() {
+
+ private static final float FOCAL_LENGTH = 0.35f;
+
+ @Override
+ public float getInterpolation(float v) {
+ return zInterpolate(v);
+ }
+
+ /**
+ * This interpolator emulates the rate at which the perceived scale of an object changes
+ * as its distance from a camera increases. When this interpolator is applied to a scale
+ * animation on a view, it evokes the sense that the object is shrinking due to moving away
+ * from the camera.
+ */
+ private float zInterpolate(float input) {
+ return (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + input)) /
+ (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + 1.0f));
+ }
+ };
+
+ public static final Interpolator SCROLL = new Interpolator() {
+ @Override
+ public float getInterpolation(float t) {
+ t -= 1.0f;
+ return t*t*t*t*t + 1;
+ }
+ };
+
+ public static final Interpolator SCROLL_CUBIC = new Interpolator() {
+ @Override
+ public float getInterpolation(float t) {
+ t -= 1.0f;
+ return t*t*t + 1;
+ }
+ };
+
+ private static final float FAST_FLING_PX_MS = 10;
+
/*
* ============================================================================================
* Functions / Utilities
* ============================================================================================
*/
+ public static Interpolator scrollInterpolatorForVelocity(float velocity) {
+ return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
+ }
+
+ /**
+ * Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
+ * @param velocity The start velocity of the animation we want to overshoot.
+ */
+ public static Interpolator overshootInterpolatorForVelocity(float velocity) {
+ return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
+ }
+
/**
* Calculate the amount of overshoot using an exponential falloff function with desired
* properties, where the overshoot smoothly transitions at the 1.0f boundary into the
@@ -208,4 +310,78 @@
path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f);
return new PathInterpolator(path);
}
+
+ /**
+ * Returns a function that runs the given interpolator such that the entire progress is set
+ * between the given bounds. That is, we set the interpolation to 0 until lowerBound and reach
+ * 1 by upperBound.
+ */
+ public static Interpolator clampToProgress(Interpolator interpolator, float lowerBound,
+ float upperBound) {
+ if (upperBound < lowerBound) {
+ throw new IllegalArgumentException(
+ String.format("upperBound (%f) must be greater than lowerBound (%f)",
+ upperBound, lowerBound));
+ }
+ return t -> clampToProgress(interpolator, t, lowerBound, upperBound);
+ }
+
+ /**
+ * Returns the progress value's progress between the lower and upper bounds. That is, the
+ * progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
+ *
+ * Between lowerBound and upperBound, the progress value will be interpolated using the provided
+ * interpolator.
+ */
+ public static float clampToProgress(
+ Interpolator interpolator, float progress, float lowerBound, float upperBound) {
+ if (upperBound < lowerBound) {
+ throw new IllegalArgumentException(
+ String.format("upperBound (%f) must be greater than lowerBound (%f)",
+ upperBound, lowerBound));
+ }
+
+ if (progress == lowerBound && progress == upperBound) {
+ return progress == 0f ? 0 : 1;
+ }
+ if (progress < lowerBound) {
+ return 0;
+ }
+ if (progress > upperBound) {
+ return 1;
+ }
+ return interpolator.getInterpolation((progress - lowerBound) / (upperBound - lowerBound));
+ }
+
+ /**
+ * Returns the progress value's progress between the lower and upper bounds. That is, the
+ * progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
+ */
+ public static float clampToProgress(float progress, float lowerBound, float upperBound) {
+ return clampToProgress(Interpolators.LINEAR, progress, lowerBound, upperBound);
+ }
+
+ private static float mapRange(float value, float min, float max) {
+ return min + (value * (max - min));
+ }
+
+ /**
+ * Runs the given interpolator such that the interpolated value is mapped to the given range.
+ * This is useful, for example, if we only use this interpolator for part of the animation,
+ * such as to take over a user-controlled animation when they let go.
+ */
+ public static Interpolator mapToProgress(Interpolator interpolator, float lowerBound,
+ float upperBound) {
+ return t -> mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
+ }
+
+ /**
+ * Returns the reverse of the provided interpolator, following the formula: g(x) = 1 - f(1 - x).
+ * In practice, this means that if f is an interpolator used to model a value animating between
+ * m and n, g is the interpolator to use to obtain the specular behavior when animating from n
+ * to m.
+ */
+ public static Interpolator reverse(Interpolator interpolator) {
+ return t -> 1 - interpolator.getInterpolation(1 - t);
+ }
}
\ No newline at end of file
diff --git a/animationlib/src/com/android/app/animation/InterpolatorsAndroidX.java b/animationlib/src/com/android/app/animation/InterpolatorsAndroidX.java
index 7142f54..2ace0a3 100644
--- a/animationlib/src/com/android/app/animation/InterpolatorsAndroidX.java
+++ b/animationlib/src/com/android/app/animation/InterpolatorsAndroidX.java
@@ -24,6 +24,7 @@
import androidx.core.animation.DecelerateInterpolator;
import androidx.core.animation.Interpolator;
import androidx.core.animation.LinearInterpolator;
+import androidx.core.animation.OvershootInterpolator;
import androidx.core.animation.PathInterpolator;
/**
@@ -65,6 +66,25 @@
public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator(
0.05f, 0.7f, 0.1f, 1f);
+ public static final Interpolator EXAGGERATED_EASE;
+ static {
+ Path exaggeratedEase = new Path();
+ exaggeratedEase.moveTo(0, 0);
+ exaggeratedEase.cubicTo(0.05f, 0f, 0.133333f, 0.08f, 0.166666f, 0.4f);
+ exaggeratedEase.cubicTo(0.225f, 0.94f, 0.5f, 1f, 1f, 1f);
+ EXAGGERATED_EASE = new PathInterpolator(exaggeratedEase);
+ }
+
+ public static final Interpolator INSTANT = t -> 1;
+ /**
+ * All values of t map to 0 until t == 1. This is primarily useful for setting view visibility,
+ * which should only happen at the very end of the animation (when it's already hidden).
+ */
+ public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;
+
+ public static final Interpolator OVERSHOOT_0_75 = new OvershootInterpolator(0.75f);
+ public static final Interpolator OVERSHOOT_1_2 = new OvershootInterpolator(1.2f);
+ public static final Interpolator OVERSHOOT_1_7 = new OvershootInterpolator(1.7f);
/*
* ============================================================================================
@@ -138,11 +158,27 @@
public static final Interpolator FAST_OUT_SLOW_IN_REVERSE =
new PathInterpolator(0.8f, 0f, 0.6f, 1f);
public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f);
+ public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
+ public static final Interpolator AGGRESSIVE_EASE_IN_OUT = new PathInterpolator(0.6f,0, 0.4f, 1);
+
+ public static final Interpolator DECELERATED_EASE = new PathInterpolator(0, 0, .2f, 1f);
+ public static final Interpolator ACCELERATED_EASE = new PathInterpolator(0.4f, 0, 1f, 1f);
+ public static final Interpolator PREDICTIVE_BACK_DECELERATED_EASE =
+ new PathInterpolator(0, 0, 0, 1f);
public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f);
public static final Interpolator ACCELERATE = new AccelerateInterpolator();
+ public static final Interpolator ACCELERATE_0_5 = new AccelerateInterpolator(0.5f);
+ public static final Interpolator ACCELERATE_0_75 = new AccelerateInterpolator(0.75f);
+ public static final Interpolator ACCELERATE_1_5 = new AccelerateInterpolator(1.5f);
+ public static final Interpolator ACCELERATE_2 = new AccelerateInterpolator(2);
public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator();
+ public static final Interpolator DECELERATE = new DecelerateInterpolator();
+ public static final Interpolator DECELERATE_1_5 = new DecelerateInterpolator(1.5f);
+ public static final Interpolator DECELERATE_1_7 = new DecelerateInterpolator(1.7f);
+ public static final Interpolator DECELERATE_2 = new DecelerateInterpolator(2);
public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f);
+ public static final Interpolator DECELERATE_3 = new DecelerateInterpolator(3f);
public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
public static final Interpolator ICON_OVERSHOT_LESS = new PathInterpolator(0.4f, 0f, 0.2f,
@@ -169,12 +205,77 @@
public static final Interpolator TOUCH_RESPONSE_REVERSE =
new PathInterpolator(0.9f, 0f, 0.7f, 1f);
+ public static final Interpolator TOUCH_RESPONSE_ACCEL_DEACCEL =
+ v -> ACCELERATE_DECELERATE.getInterpolation(TOUCH_RESPONSE.getInterpolation(v));
+
+
+ /**
+ * Inversion of ZOOM_OUT, compounded with an ease-out.
+ */
+ public static final Interpolator ZOOM_IN = new Interpolator() {
+ @Override
+ public float getInterpolation(float v) {
+ return DECELERATE_3.getInterpolation(1 - ZOOM_OUT.getInterpolation(1 - v));
+ }
+ };
+
+ public static final Interpolator ZOOM_OUT = new Interpolator() {
+
+ private static final float FOCAL_LENGTH = 0.35f;
+
+ @Override
+ public float getInterpolation(float v) {
+ return zInterpolate(v);
+ }
+
+ /**
+ * This interpolator emulates the rate at which the perceived scale of an object changes
+ * as its distance from a camera increases. When this interpolator is applied to a scale
+ * animation on a view, it evokes the sense that the object is shrinking due to moving away
+ * from the camera.
+ */
+ private float zInterpolate(float input) {
+ return (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + input)) /
+ (1.0f - FOCAL_LENGTH / (FOCAL_LENGTH + 1.0f));
+ }
+ };
+
+ public static final Interpolator SCROLL = new Interpolator() {
+ @Override
+ public float getInterpolation(float t) {
+ t -= 1.0f;
+ return t*t*t*t*t + 1;
+ }
+ };
+
+ public static final Interpolator SCROLL_CUBIC = new Interpolator() {
+ @Override
+ public float getInterpolation(float t) {
+ t -= 1.0f;
+ return t*t*t + 1;
+ }
+ };
+
+ private static final float FAST_FLING_PX_MS = 10;
+
/*
* ============================================================================================
* Functions / Utilities
* ============================================================================================
*/
+ public static Interpolator scrollInterpolatorForVelocity(float velocity) {
+ return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
+ }
+
+ /**
+ * Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
+ * @param velocity The start velocity of the animation we want to overshoot.
+ */
+ public static Interpolator overshootInterpolatorForVelocity(float velocity) {
+ return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
+ }
+
/**
* Calculate the amount of overshoot using an exponential falloff function with desired
* properties, where the overshoot smoothly transitions at the 1.0f boundary into the
@@ -215,4 +316,78 @@
path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f);
return new PathInterpolator(path);
}
+
+ /**
+ * Returns a function that runs the given interpolator such that the entire progress is set
+ * between the given bounds. That is, we set the interpolation to 0 until lowerBound and reach
+ * 1 by upperBound.
+ */
+ public static Interpolator clampToProgress(Interpolator interpolator, float lowerBound,
+ float upperBound) {
+ if (upperBound < lowerBound) {
+ throw new IllegalArgumentException(
+ String.format("upperBound (%f) must be greater than lowerBound (%f)",
+ upperBound, lowerBound));
+ }
+ return t -> clampToProgress(interpolator, t, lowerBound, upperBound);
+ }
+
+ /**
+ * Returns the progress value's progress between the lower and upper bounds. That is, the
+ * progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
+ *
+ * Between lowerBound and upperBound, the progress value will be interpolated using the provided
+ * interpolator.
+ */
+ public static float clampToProgress(
+ Interpolator interpolator, float progress, float lowerBound, float upperBound) {
+ if (upperBound < lowerBound) {
+ throw new IllegalArgumentException(
+ String.format("upperBound (%f) must be greater than lowerBound (%f)",
+ upperBound, lowerBound));
+ }
+
+ if (progress == lowerBound && progress == upperBound) {
+ return progress == 0f ? 0 : 1;
+ }
+ if (progress < lowerBound) {
+ return 0;
+ }
+ if (progress > upperBound) {
+ return 1;
+ }
+ return interpolator.getInterpolation((progress - lowerBound) / (upperBound - lowerBound));
+ }
+
+ /**
+ * Returns the progress value's progress between the lower and upper bounds. That is, the
+ * progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
+ */
+ public static float clampToProgress(float progress, float lowerBound, float upperBound) {
+ return clampToProgress(LINEAR, progress, lowerBound, upperBound);
+ }
+
+ private static float mapRange(float value, float min, float max) {
+ return min + (value * (max - min));
+ }
+
+ /**
+ * Runs the given interpolator such that the interpolated value is mapped to the given range.
+ * This is useful, for example, if we only use this interpolator for part of the animation,
+ * such as to take over a user-controlled animation when they let go.
+ */
+ public static Interpolator mapToProgress(Interpolator interpolator, float lowerBound,
+ float upperBound) {
+ return t -> mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
+ }
+
+ /**
+ * Returns the reverse of the provided interpolator, following the formula: g(x) = 1 - f(1 - x).
+ * In practice, this means that if f is an interpolator used to model a value animating between
+ * m and n, g is the interpolator to use to obtain the specular behavior when animating from n
+ * to m.
+ */
+ public static Interpolator reverse(Interpolator interpolator) {
+ return t -> 1 - interpolator.getInterpolation(1 - t);
+ }
}
\ No newline at end of file
diff --git a/animationlib/tests/com/android/app/animation/InterpolatorsAndroidXTest.kt b/animationlib/tests/com/android/app/animation/InterpolatorsAndroidXTest.kt
index 841e141..ffa706e 100644
--- a/animationlib/tests/com/android/app/animation/InterpolatorsAndroidXTest.kt
+++ b/animationlib/tests/com/android/app/animation/InterpolatorsAndroidXTest.kt
@@ -23,6 +23,9 @@
import org.junit.runner.RunWith
import org.junit.runners.JUnit4
+private const val ANDROIDX_ANIM_PACKAGE_NAME = "androidx.core.animation."
+private const val ANDROID_ANIM_PACKAGE_NAME = "android.view.animation."
+
@SmallTest
@RunWith(JUnit4::class)
class InterpolatorsAndroidXTest {
@@ -46,7 +49,9 @@
private fun <T> Class<T>.getPublicMethods() =
declaredMethods
.filter { Modifier.isPublic(it.modifiers) }
- .map { it.toString().replace(name, "") }
+ .map { it.toString().replace(name, "")
+ .replace(ANDROIDX_ANIM_PACKAGE_NAME, "")
+ .replace(ANDROID_ANIM_PACKAGE_NAME, "") }
.toSet()
private fun <T> Class<T>.getPublicFields() =