blob: 854a4d59195b289afb2f98d411bd19d6fe71fcd3 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view.shadow;
import com.android.ide.common.rendering.api.LayoutLog;
import com.android.layoutlib.bridge.Bridge;
import com.android.tools.layoutlib.annotations.VisibleForTesting;
import android.graphics.Bitmap;
import android.view.math.Math3DHelper;
/**
* Generate spot shadow bitmap.
*/
class SpotShadowTriangulator {
private final SpotShadowConfig mShadowConfig;
private float[][] mStrips;
public SpotShadowTriangulator(SpotShadowConfig config) {
mShadowConfig = config;
}
/**
* Populate the shadow bitmap.
*/
public void triangulate() {
try {
float[] lightSources =
SpotShadowVertexCalculator.calculateLight(mShadowConfig.getLightRadius(),
mShadowConfig.getLightCoord()[0],
mShadowConfig.getLightCoord()[1], mShadowConfig.getLightCoord()[2]);
mStrips = new float[2][];
int[] sizes = SpotShadowVertexCalculator.getStripSizes(mShadowConfig.getPolyLength());
for (int i = 0; i < sizes.length; ++i) {
mStrips[i] = new float[3 * sizes[i]];
}
SpotShadowVertexCalculator.calculateShadow(lightSources,
mShadowConfig.getPoly(),
mShadowConfig.getPolyLength(),
mShadowConfig.getShadowStrength(),
mStrips);
} catch (IndexOutOfBoundsException|ArithmeticException mathError) {
Bridge.getLog().warning(LayoutLog.TAG_INFO, "Arithmetic error while drawing " +
"spot shadow",
null, mathError);
} catch (Exception ex) {
Bridge.getLog().warning(LayoutLog.TAG_INFO, "Error while drawing shadow",
null, ex);
}
}
/**
* @return true if generated shadow poly is valid. False otherwise.
*/
public boolean validate() {
return mStrips != null && mStrips[0].length >= 9;
}
public float[][] getStrips() {
return mStrips;
}
}