Soft-float cleanup

- UseSoftFloat target option is removed from upstream.  Remove its use
  and update the comment on how to skip FPU and use software
  floating-point.
- Remove a stale FIXME about auto-detecting the presence of hardware
  FPU.  It is unlikely that any processor doesn't have an FPU these
  days.
- When generating code use soft-float ABI.  This matches what is done
  for ARM in the rest of Android.

Change-Id: I1255ca9d30dd0e08d4de0a01cdc8bd9317a16332
diff --git a/slang_backend.cpp b/slang_backend.cpp
index 4295e9c..ff41367 100644
--- a/slang_backend.cpp
+++ b/slang_backend.cpp
@@ -138,15 +138,10 @@
   // Target Machine Options
   llvm::TargetOptions Options;
 
-  // Use hardware FPU.
-  //
-  // FIXME: Need to detect the CPU capability and decide whether to use softfp.
-  // To use softfp, change following 2 lines to
-  //
-  // Options.FloatABIType = llvm::FloatABI::Soft;
-  // Options.UseSoftFloat = true;
-  Options.FloatABIType = llvm::FloatABI::Hard;
-  Options.UseSoftFloat = false;
+  // Use soft-float ABI for ARM (which is the target used by Slang during code
+  // generation).  Codegen still uses hardware FPU by default.  To use software
+  // floating point, add 'soft-float' feature to FeaturesStr below.
+  Options.FloatABIType = llvm::FloatABI::Soft;
 
   // BCC needs all unknown symbols resolved at compilation time. So we don't
   // need any relocation model.