blob: 9e35837675ae4187f790568c34fa606da1c28140 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkCanvas.h>
#include <SkDrawable.h>
#include <SkPaint.h>
namespace android {
namespace uirenderer {
class RenderNode;
class RenderProperties;
namespace skiapipeline {
/**
* This drawable captures it's backdrop content and render it with a
* image filter.
*/
class BackdropFilterDrawable : public SkDrawable {
public:
BackdropFilterDrawable(RenderNode* renderNode, SkCanvas* canvas)
: mTargetRenderNode(renderNode), mBounds(canvas->getLocalClipBounds()) {}
~BackdropFilterDrawable();
private:
RenderNode* mTargetRenderNode;
SkPaint mPaint;
SkRect mDstBounds;
SkRect mImageSubset;
SkIRect mOutSubset;
SkIPoint mOutOffset;
/**
* Check all necessary properties before actual drawing.
* Return true if ready to draw.
*/
bool prepareToDraw(SkCanvas* canvas, const RenderProperties& properties, int backdropImageWidth,
int backdropImageHeight);
protected:
void onDraw(SkCanvas* canvas) override;
virtual SkRect onGetBounds() override { return mBounds; }
const SkRect mBounds;
};
} // namespace skiapipeline
} // namespace uirenderer
} // namespace android