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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.CallbackExecutor;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.RequiresPermission;
import android.annotation.SystemApi;
import android.annotation.SystemService;
import android.annotation.TestApi;
import android.app.ActivityThread;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.Context;
import android.content.res.Resources;
import android.hardware.vibrator.IVibrator;
import android.media.AudioAttributes;
import android.os.vibrator.VibrationConfig;
import android.os.vibrator.VibratorFrequencyProfile;
import android.util.Log;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.concurrent.Executor;
/**
* Class that operates the vibrator on the device.
* <p>
* If your process exits, any vibration you started will stop.
* </p>
*/
@SystemService(Context.VIBRATOR_SERVICE)
public abstract class Vibrator {
private static final String TAG = "Vibrator";
/**
* Vibration intensity: no vibrations.
*
* @hide
*/
@TestApi
public static final int VIBRATION_INTENSITY_OFF = 0;
/**
* Vibration intensity: low.
*
* @hide
*/
@TestApi
public static final int VIBRATION_INTENSITY_LOW = 1;
/**
* Vibration intensity: medium.
*
* @hide
*/
@TestApi
public static final int VIBRATION_INTENSITY_MEDIUM = 2;
/**
* Vibration intensity: high.
*
* @hide
*/
@TestApi
public static final int VIBRATION_INTENSITY_HIGH = 3;
/**
* Vibration effect support: unknown
*
* <p>The hardware doesn't report its supported effects, so we can't determine whether the
* effect is supported or not.
*/
public static final int VIBRATION_EFFECT_SUPPORT_UNKNOWN = 0;
/**
* Vibration effect support: supported
*
* <p>This effect is supported by the underlying hardware.
*/
public static final int VIBRATION_EFFECT_SUPPORT_YES = 1;
/**
* Vibration effect support: unsupported
*
* <p>This effect is <b>not</b> natively supported by the underlying hardware, although
* the system may still play a fallback vibration.
*/
public static final int VIBRATION_EFFECT_SUPPORT_NO = 2;
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = {"VIBRATION_EFFECT_SUPPORT_"}, value = {
VIBRATION_EFFECT_SUPPORT_UNKNOWN,
VIBRATION_EFFECT_SUPPORT_YES,
VIBRATION_EFFECT_SUPPORT_NO,
})
public @interface VibrationEffectSupport {}
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = {"VIBRATION_INTENSITY_"}, value = {
VIBRATION_INTENSITY_OFF,
VIBRATION_INTENSITY_LOW,
VIBRATION_INTENSITY_MEDIUM,
VIBRATION_INTENSITY_HIGH
})
public @interface VibrationIntensity {
}
private final String mPackageName;
@Nullable
private final Resources mResources;
// This is lazily loaded only for the few clients that need this (e. Settings app).
@Nullable
private volatile VibrationConfig mVibrationConfig;
/**
* @hide to prevent subclassing from outside of the framework
*/
@UnsupportedAppUsage
public Vibrator() {
mPackageName = ActivityThread.currentPackageName();
mResources = null;
}
/**
* @hide to prevent subclassing from outside of the framework
*/
protected Vibrator(Context context) {
mPackageName = context.getOpPackageName();
mResources = context.getResources();
}
/**
* Get the info describing this vibrator.
*
* @hide
*/
public VibratorInfo getInfo() {
return VibratorInfo.EMPTY_VIBRATOR_INFO;
}
/** Get the static vibrator configuration from config.xml. */
private VibrationConfig getConfig() {
if (mVibrationConfig == null) {
Resources resources = mResources;
if (resources == null) {
final Context ctx = ActivityThread.currentActivityThread().getSystemContext();
resources = ctx != null ? ctx.getResources() : null;
}
// This might be constructed more than once, but it only loads static config data from a
// xml file, so it would be ok.
mVibrationConfig = new VibrationConfig(resources);
}
return mVibrationConfig;
}
/**
* Get the default vibration intensity for given usage.
*
* @hide
*/
@TestApi
@VibrationIntensity
public int getDefaultVibrationIntensity(@VibrationAttributes.Usage int usage) {
return getConfig().getDefaultVibrationIntensity(usage);
}
/**
* Whether the keyboard vibration is enabled by default.
*
* @return {@code true} if the keyboard vibration is default enabled, {@code false} otherwise.
* @hide
*/
public boolean isDefaultKeyboardVibrationEnabled() {
return getConfig().isDefaultKeyboardVibrationEnabled();
}
/**
* Return the ID of this vibrator.
*
* @return A non-negative integer representing the id of the vibrator controlled by this
* service, or -1 this service is not attached to any physical vibrator.
*/
public int getId() {
return getInfo().getId();
}
/**
* Check whether the hardware has a vibrator.
*
* @return True if the hardware has a vibrator, else false.
*/
public abstract boolean hasVibrator();
/**
* Check whether the vibrator has amplitude control.
*
* @return True if the hardware can control the amplitude of the vibrations, otherwise false.
*/
public abstract boolean hasAmplitudeControl();
/**
* Check whether the vibrator has independent frequency control.
*
* @return True if the hardware can control the frequency of the vibrations independently of
* the vibration amplitude, false otherwise.
* @hide
*/
@TestApi
public boolean hasFrequencyControl() {
return getInfo().hasFrequencyControl();
}
/**
* Checks whether or not the vibrator supports all components of a given {@link VibrationEffect}
* (i.e. the vibrator can play the given effect as intended).
*
* <p>If this method returns {@code true}, then the VibrationEffect should play as expected.
* If {@code false}, playing the VibrationEffect might still make a vibration, but the vibration
* may be significantly degraded from the intention.
*
* <p>This method aggregates the results of feature check methods such as
* {@link #hasAmplitudeControl}, {@link #areAllPrimitivesSupported(int...)}, etc, depending
* on the features that are actually used by the VibrationEffect.
*
* @param effect the {@link VibrationEffect} to check if it is supported
* @return {@code true} if the vibrator can play the given {@code effect} as intended,
* {@code false} otherwise.
*
* @hide
*/
public boolean areVibrationFeaturesSupported(@NonNull VibrationEffect effect) {
return getInfo().areVibrationFeaturesSupported(effect);
}
/**
* Check whether the vibrator can be controlled by an external service with the
* {@link IExternalVibratorService}.
*
* @return True if the hardware can be controlled by an external service, otherwise false.
* @hide
*/
public boolean hasExternalControl() {
return getInfo().hasCapability(IVibrator.CAP_EXTERNAL_CONTROL);
}
/**
* Gets the resonant frequency of the vibrator, if applicable.
*
* @return the resonant frequency of the vibrator, or {@link Float#NaN NaN} if it's unknown, not
* applicable, or if this vibrator is a composite of multiple physical devices with different
* frequencies.
*/
public float getResonantFrequency() {
return getInfo().getResonantFrequencyHz();
}
/**
* Gets the <a href="https://en.wikipedia.org/wiki/Q_factor">Q factor</a> of the vibrator.
*
* @return the Q factor of the vibrator, or {@link Float#NaN NaN} if it's unknown, not
* applicable, or if this vibrator is a composite of multiple physical devices with different
* Q factors.
*/
public float getQFactor() {
return getInfo().getQFactor();
}
/**
* Gets the profile that describes the vibrator output across the supported frequency range.
*
* <p>The profile describes the relative output acceleration that the device can reach when it
* vibrates at different frequencies.
*
* @return The frequency profile for this vibrator, or null if the vibrator does not have
* frequency control. If this vibrator is a composite of multiple physical devices then this
* will return a profile supported in all devices, or null if the intersection is empty or not
* available.
* @hide
*/
@TestApi
@Nullable
public VibratorFrequencyProfile getFrequencyProfile() {
VibratorInfo.FrequencyProfile frequencyProfile = getInfo().getFrequencyProfile();
if (frequencyProfile.isEmpty()) {
return null;
}
return new VibratorFrequencyProfile(frequencyProfile);
}
/**
* Return the maximum amplitude the vibrator can play using the audio haptic channels.
*
* <p>This is a positive value, or {@link Float#NaN NaN} if it's unknown. If this returns a
* positive value <code>maxAmplitude</code>, then the signals from the haptic channels of audio
* tracks should be in the range <code>[-maxAmplitude, maxAmplitude]</code>.
*
* @return a positive value representing the maximum absolute value the device can play signals
* from audio haptic channels, or {@link Float#NaN NaN} if it's unknown.
* @hide
*/
public float getHapticChannelMaximumAmplitude() {
return getConfig().getHapticChannelMaximumAmplitude();
}
/**
* Configure an always-on haptics effect.
*
* @param alwaysOnId The board-specific always-on ID to configure.
* @param effect Vibration effect to assign to always-on id. Passing null will disable it.
* @param attributes {@link VibrationAttributes} corresponding to the vibration. For example,
* specify {@link VibrationAttributes#USAGE_ALARM} for alarm vibrations or
* {@link VibrationAttributes#USAGE_RINGTONE} for vibrations associated with
* incoming calls. May only be null when effect is null.
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE_ALWAYS_ON)
public boolean setAlwaysOnEffect(int alwaysOnId, @Nullable VibrationEffect effect,
@Nullable VibrationAttributes attributes) {
return setAlwaysOnEffect(Process.myUid(), mPackageName, alwaysOnId, effect, attributes);
}
/**
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE_ALWAYS_ON)
public boolean setAlwaysOnEffect(int uid, String opPkg, int alwaysOnId,
@Nullable VibrationEffect effect, @Nullable VibrationAttributes attributes) {
Log.w(TAG, "Always-on effects aren't supported");
return false;
}
/**
* Vibrate constantly for the specified period of time.
*
* <p>The app should be in the foreground for the vibration to happen.</p>
*
* @param milliseconds The number of milliseconds to vibrate.
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds) {
vibrate(milliseconds, null);
}
/**
* Vibrate constantly for the specified period of time.
*
* <p>The app should be in the foreground for the vibration to happen. Background apps should
* specify a ringtone, notification or alarm usage in order to vibrate.</p>
*
* @param milliseconds The number of milliseconds to vibrate.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
* @deprecated Use {@link #vibrate(VibrationEffect, VibrationAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds, AudioAttributes attributes) {
try {
// This ignores all exceptions to stay compatible with pre-O implementations.
VibrationEffect effect =
VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE);
vibrate(effect, attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
/**
* Vibrate with a given pattern.
*
* <p>
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
* </p><p>
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* </p>
*
* <p>The app should be in the foreground for the vibration to happen.</p>
*
* @param pattern an array of longs of times for which to turn the vibrator on or off.
* @param repeat the index into pattern at which to repeat, or -1 if
* you don't want to repeat.
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long[] pattern, int repeat) {
vibrate(pattern, repeat, null);
}
/**
* Vibrate with a given pattern.
*
* <p>
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
* </p><p>
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* </p>
*
* <p>The app should be in the foreground for the vibration to happen. Background apps should
* specify a ringtone, notification or alarm usage in order to vibrate.</p>
*
* @param pattern an array of longs of times for which to turn the vibrator on or off.
* @param repeat the index into pattern at which to repeat, or -1 if
* you don't want to repeat.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
* @deprecated Use {@link #vibrate(VibrationEffect, VibrationAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long[] pattern, int repeat, AudioAttributes attributes) {
// This call needs to continue throwing ArrayIndexOutOfBoundsException but ignore all other
// exceptions for compatibility purposes
if (repeat < -1 || repeat >= pattern.length) {
Log.e(TAG, "vibrate called with repeat index out of bounds" +
" (pattern.length=" + pattern.length + ", index=" + repeat + ")");
throw new ArrayIndexOutOfBoundsException();
}
try {
vibrate(VibrationEffect.createWaveform(pattern, repeat), attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
/**
* Vibrate with a given effect.
*
* <p>The app should be in the foreground for the vibration to happen.</p>
*
* @param vibe {@link VibrationEffect} describing the vibration to be performed.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(VibrationEffect vibe) {
vibrate(vibe, new VibrationAttributes.Builder().build());
}
/**
* Vibrate with a given effect.
*
* <p>The app should be in the foreground for the vibration to happen. Background apps should
* specify a ringtone, notification or alarm usage in order to vibrate.</p>
*
* @param vibe {@link VibrationEffect} describing the vibration to be performed.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
* @deprecated Use {@link #vibrate(VibrationEffect, VibrationAttributes)} instead.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(VibrationEffect vibe, AudioAttributes attributes) {
vibrate(vibe,
attributes == null
? new VibrationAttributes.Builder().build()
: new VibrationAttributes.Builder(attributes).build());
}
/**
* Vibrate with a given effect.
*
* <p>The app should be in the foreground for the vibration to happen. Background apps should
* specify a ringtone, notification or alarm usage in order to vibrate.</p>
*
* @param vibe {@link VibrationEffect} describing the vibration to be performed.
* @param attributes {@link VibrationAttributes} corresponding to the vibration. For example,
* specify {@link VibrationAttributes#USAGE_ALARM} for alarm vibrations or
* {@link VibrationAttributes#USAGE_RINGTONE} for vibrations associated with
* incoming calls.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(@NonNull VibrationEffect vibe, @NonNull VibrationAttributes attributes) {
vibrate(Process.myUid(), mPackageName, vibe, null, attributes);
}
/**
* Like {@link #vibrate(VibrationEffect, VibrationAttributes)}, but allows the
* caller to specify the vibration is owned by someone else and set a reason for vibration.
*
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void vibrate(int uid, String opPkg, @NonNull VibrationEffect vibe,
String reason, @NonNull VibrationAttributes attributes);
/**
* Performs a haptic feedback.
*
* <p>A haptic feedback is a short vibration feedback. The type of feedback is identified via
* the {@code constant}, which should be one of the effect constants provided in
* {@link HapticFeedbackConstants}. The haptic feedback provided for a given effect ID is
* consistent across all usages on the same device.
*
* @param constant the ID for the haptic feedback. This should be one of the constants defined
* in {@link HapticFeedbackConstants}.
* @param always {@code true} if the haptic feedback should be played regardless of the user
* vibration intensity settings applicable to the corresponding vibration.
* {@code false} if the vibration for the haptic feedback should respect the applicable
* vibration intensity settings.
* @param reason the reason for this haptic feedback.
*
* @hide
*/
public void performHapticFeedback(int constant, boolean always, String reason) {
Log.w(TAG, "performHapticFeedback is not supported");
}
/**
* Query whether the vibrator natively supports the given effects.
*
* <p>If an effect is not supported, the system may still automatically fall back to playing
* a simpler vibration instead, which is not optimised for the specific device. This includes
* the unknown case, which can't be determined in advance, that will dynamically attempt to
* fall back if the optimised effect fails to play.
*
* <p>The returned array will be the same length as the query array and the value at a given
* index will contain {@link #VIBRATION_EFFECT_SUPPORT_YES} if the effect at that same index
* in the querying array is supported, {@link #VIBRATION_EFFECT_SUPPORT_NO} if it isn't
* supported, or {@link #VIBRATION_EFFECT_SUPPORT_UNKNOWN} if the system can't determine whether
* it's supported or not, as some hardware doesn't report its effect capabilities.
*
* <p>Use {@link #areAllEffectsSupported(int...)} to get a single combined result,
* or for convenience when querying exactly one effect.
*
* @param effectIds Which effects to query for.
* @return An array containing the systems current knowledge about whether the given effects
* are natively supported by the device, or not.
*/
@NonNull
@VibrationEffectSupport
public int[] areEffectsSupported(
@NonNull @VibrationEffect.EffectType int... effectIds) {
VibratorInfo info = getInfo();
int[] supported = new int[effectIds.length];
for (int i = 0; i < effectIds.length; i++) {
supported[i] = info.isEffectSupported(effectIds[i]);
}
return supported;
}
/**
* Query whether the vibrator supports all the given effects. If no argument is provided this
* method will always return {@link #VIBRATION_EFFECT_SUPPORT_YES}.
*
* <p>If an effect is not supported, the system may still automatically fall back to a simpler
* vibration instead, which is not optimised for the specific device, however vibration isn't
* guaranteed in this case.
*
* <p>If the result is {@link #VIBRATION_EFFECT_SUPPORT_YES}, all effects in the query are
* supported by the hardware.
*
* <p>If the result is {@link #VIBRATION_EFFECT_SUPPORT_NO}, at least one of the effects in the
* query is not supported, and using them may fall back to an un-optimized vibration or no
* vibration.
*
* <p>If the result is {@link #VIBRATION_EFFECT_SUPPORT_UNKNOWN}, the system doesn't know
* whether all the effects are supported. It may support any or all of the queried effects,
* but there's no way to programmatically know whether a {@link #vibrate} call will successfully
* cause a vibration. It's guaranteed, however, that none of the queried effects are
* definitively unsupported by the hardware.
*
* <p>Use {@link #areEffectsSupported(int...)} to get individual results for each effect.
*
* @param effectIds Which effects to query for.
* @return Whether all specified effects are natively supported by the device. Empty query
* defaults to {@link #VIBRATION_EFFECT_SUPPORT_YES}.
*/
@VibrationEffectSupport
public final int areAllEffectsSupported(
@NonNull @VibrationEffect.EffectType int... effectIds) {
VibratorInfo info = getInfo();
int allSupported = VIBRATION_EFFECT_SUPPORT_YES;
for (int effectId : effectIds) {
switch (info.isEffectSupported(effectId)) {
case VIBRATION_EFFECT_SUPPORT_NO:
return VIBRATION_EFFECT_SUPPORT_NO;
case VIBRATION_EFFECT_SUPPORT_YES:
continue;
default: // VIBRATION_EFFECT_SUPPORT_UNKNOWN
allSupported = VIBRATION_EFFECT_SUPPORT_UNKNOWN;
break;
}
}
return allSupported;
}
/**
* Query whether the vibrator supports the given primitives.
*
* The returned array will be the same length as the query array and the value at a given index
* will contain whether the effect at that same index in the querying array is supported or
* not.
*
* <p>If a primitive is not supported by the device, then <em>no vibration</em> will occur if
* it is played.
*
* <p>Use {@link #areAllPrimitivesSupported(int...)} to get a single combined result,
* or for convenience when querying exactly one primitive.
*
* @param primitiveIds Which primitives to query for.
* @return Whether the primitives are supported.
*/
@NonNull
public boolean[] arePrimitivesSupported(
@NonNull @VibrationEffect.Composition.PrimitiveType int... primitiveIds) {
VibratorInfo info = getInfo();
boolean[] supported = new boolean[primitiveIds.length];
for (int i = 0; i < primitiveIds.length; i++) {
supported[i] = info.isPrimitiveSupported(primitiveIds[i]);
}
return supported;
}
/**
* Query whether the vibrator supports all of the given primitives. If no argument is provided
* this method will always return {@code true}.
*
* <p>If a primitive is not supported by the device, then <em>no vibration</em> will occur if
* it is played.
*
* <p>Use {@link #arePrimitivesSupported(int...)} to get individual results for each primitive.
*
* @param primitiveIds Which primitives to query for.
* @return Whether all specified primitives are supported. Empty query defaults to {@code true}.
*/
public final boolean areAllPrimitivesSupported(
@NonNull @VibrationEffect.Composition.PrimitiveType int... primitiveIds) {
VibratorInfo info = getInfo();
for (int primitiveId : primitiveIds) {
if (!info.isPrimitiveSupported(primitiveId)) {
return false;
}
}
return true;
}
/**
* Query the estimated durations of the given primitives.
*
* <p>The returned array will be the same length as the query array and the value at a given
* index will contain the duration in milliseconds of the effect at the same index in the
* querying array.
*
* <p>The duration will be positive for primitives that are supported and zero for the
* unsupported ones, in correspondence with {@link #arePrimitivesSupported(int...)}.
*
* @param primitiveIds Which primitives to query for.
* @return The duration of each primitive, with zeroes for primitives that are not supported.
*/
@NonNull
public int[] getPrimitiveDurations(
@NonNull @VibrationEffect.Composition.PrimitiveType int... primitiveIds) {
VibratorInfo info = getInfo();
int[] durations = new int[primitiveIds.length];
for (int i = 0; i < primitiveIds.length; i++) {
durations[i] = info.getPrimitiveDuration(primitiveIds[i]);
}
return durations;
}
/**
* Turn the vibrator off.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void cancel();
/**
* Cancel specific types of ongoing vibrations.
*
* @param usageFilter The type of vibration to be cancelled, represented as a bitwise
* combination of {@link VibrationAttributes.Usage} values.
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void cancel(int usageFilter);
/**
* Check whether the vibrator is vibrating.
*
* @return True if the hardware is vibrating, otherwise false.
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public boolean isVibrating() {
return false;
}
/**
* Listener for when the vibrator state has changed.
*
* @see #addVibratorStateListener
* @see #removeVibratorStateListener
* @hide
*/
@SystemApi
public interface OnVibratorStateChangedListener {
/**
* Called when the vibrator state has changed.
*
* @param isVibrating If true, the vibrator has started vibrating. If false,
* it's stopped vibrating.
*/
void onVibratorStateChanged(boolean isVibrating);
}
/**
* Adds a listener for vibrator state changes. Callbacks will be executed on the main thread.
* If the listener was previously added and not removed, this call will be ignored.
*
* @param listener listener to be added
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void addVibratorStateListener(@NonNull OnVibratorStateChangedListener listener) {
}
/**
* Adds a listener for vibrator state change. If the listener was previously added and not
* removed, this call will be ignored.
*
* @param listener listener to be added
* @param executor executor of listener
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void addVibratorStateListener(
@NonNull @CallbackExecutor Executor executor,
@NonNull OnVibratorStateChangedListener listener) {
}
/**
* Removes the listener for vibrator state changes. If the listener was not previously
* registered, this call will do nothing.
*
* @param listener listener to be removed
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void removeVibratorStateListener(@NonNull OnVibratorStateChangedListener listener) {
}
}