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/**
* Copyright (c) 2020, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.devicestate;
import android.hardware.devicestate.DeviceStateInfo;
import android.hardware.devicestate.IDeviceStateManagerCallback;
/** @hide */
interface IDeviceStateManager {
/**
* Returns the current device state info. This {@link DeviceStateInfo} object will always
* include the list of supported states. If there has been no base state or committed state
* provided yet to the system server, this {@link DeviceStateInfo} object will include
* {@link DeviceStateManager#INVALID_DEVICE_STATE} for each respectively.
*
* This method should not be used to notify callback clients.
*/
DeviceStateInfo getDeviceStateInfo();
/**
* Registers a callback to receive notifications from the device state manager. Only one
* callback can be registered per-process.
* <p>
* As the callback mechanism is used to alert the caller of changes to request status a callback
* <b>MUST</b> be registered before calling {@link #requestState(IBinder, int, int)} or
* {@link #cancelRequest(IBinder)}, otherwise an exception will be thrown.
*
* @throws SecurityException if a callback is already registered for the calling process.
*/
void registerCallback(in IDeviceStateManagerCallback callback);
/**
* Requests that the device enter the supplied {@code state}. A callback <b>MUST</b> have been
* previously registered with {@link #registerCallback(IDeviceStateManagerCallback)} before a
* call to this method.
*
* Requesting a state does not cancel a base state override made through
* {@link #requestBaseStateOverride}, but will still attempt to put the device into the
* supplied {@code state}.
*
* @param token the request token provided
* @param state the state of device the request is asking for
* @param flags any flags that correspond to the request
*
* @throws IllegalStateException if a callback has not yet been registered for the calling
* process.
* @throws IllegalStateException if the supplied {@code token} has already been registered.
* @throws IllegalArgumentException if the supplied {@code state} is not supported.
*/
@JavaPassthrough(annotation=
"@android.annotation.RequiresPermission(value=android.Manifest.permission.CONTROL_DEVICE_STATE, conditional=true)")
void requestState(IBinder token, int state, int flags);
/**
* Cancels the active request previously submitted with a call to
* {@link #requestState(IBinder, int, int)}. Will have no effect on any base state override that
* was previously requested with {@link #requestBaseStateOverride}.
*
* @throws IllegalStateException if a callback has not yet been registered for the calling
* process.
*/
@JavaPassthrough(annotation=
"@android.annotation.RequiresPermission(value=android.Manifest.permission.CONTROL_DEVICE_STATE, conditional=true)")
void cancelStateRequest();
/**
* Requests that the device's base state be overridden to the supplied {@code state}. A callback
* <b>MUST</b> have been previously registered with
* {@link #registerCallback(IDeviceStateManagerCallback)} before a call to this method.
*
* This method should only be used for testing, when you want to simulate the device physically
* changing states. If you are looking to change device state for a feature, where the system
* should still be aware that the physical state is different than the emulated state, use
* {@link #requestState}.
*
* @param token the request token provided
* @param state the state of device the request is asking for
* @param flags any flags that correspond to the request
*
* @throws IllegalStateException if a callback has not yet been registered for the calling
* process.
* @throws IllegalStateException if the supplied {@code token} has already been registered.
* @throws IllegalArgumentException if the supplied {@code state} is not supported.
*/
@JavaPassthrough(annotation=
"@android.annotation.RequiresPermission(android.Manifest.permission.CONTROL_DEVICE_STATE)")
void requestBaseStateOverride(IBinder token, int state, int flags);
/**
* Cancels the active base state request previously submitted with a call to
* {@link #overrideBaseState(IBinder, int, int)}.
*
* @throws IllegalStateException if a callback has not yet been registered for the calling
* process.
*/
@JavaPassthrough(annotation=
"@android.annotation.RequiresPermission(android.Manifest.permission.CONTROL_DEVICE_STATE)")
void cancelBaseStateOverride();
/**
* Notifies the system service that the educational overlay that was launched
* before entering a requested state was dismissed or closed, and provides
* the system information on if the pairing mode should be canceled or not.
*
* This should only be called from the overlay itself.
*/
@EnforcePermission("CONTROL_DEVICE_STATE")
@JavaPassthrough(annotation=
"@android.annotation.RequiresPermission(android.Manifest.permission.CONTROL_DEVICE_STATE)")
void onStateRequestOverlayDismissed(boolean shouldCancelRequest);
}