blob: d8be814374ffa36096ab6240f19cd3f54b86ebb2 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.app;
import android.annotation.NonNull;
import android.annotation.SystemApi;
import android.os.Parcel;
import android.os.Parcelable;
import android.view.Display;
import androidx.annotation.FloatRange;
import androidx.annotation.IntRange;
import com.android.internal.annotations.Immutable;
import com.android.internal.util.Preconditions;
/**
* GameModeConfiguration is the game's platform configuration for a game mode.
* <p>
* Only the game modes that are enabled by OEMs will have an active configuration, whereas game
* modes opted in by the game will not.
*
* @hide
*/
@Immutable
@SystemApi
public final class GameModeConfiguration implements Parcelable {
// Default value indicating that no FPS override will be applied as game intervention, or
// default to the current display mode's frame rate.
public static final int FPS_OVERRIDE_NONE = 0;
public static final @NonNull Creator<GameModeConfiguration> CREATOR = new Creator<>() {
@Override
public GameModeConfiguration createFromParcel(Parcel in) {
return new GameModeConfiguration(in);
}
@Override
public GameModeConfiguration[] newArray(int size) {
return new GameModeConfiguration[size];
}
};
/**
* Builder for {@link GameModeConfiguration}.
*
* @hide
*/
@SystemApi
public static final class Builder {
/** Constructs a new Builder for a game mode’s configuration. */
public Builder() {
}
/** Constructs a new builder by copying from an existing game mode configuration. */
public Builder(@NonNull GameModeConfiguration configuration) {
mFpsOverride = configuration.mFpsOverride;
mScalingFactor = configuration.mScalingFactor;
}
/**
* Sets the scaling factor used for game resolution downscaling.
* <br>
*
* @param scalingFactor the desired scaling factor ranged from 0.1 to 1.0 inclusively
* @throws IllegalArgumentException if the scaling factor is not in range of [0.1, 1.0]
*/
@NonNull
public GameModeConfiguration.Builder setScalingFactor(
@FloatRange(from = 0.1, to = 1.0) float scalingFactor) {
Preconditions.checkArgument(scalingFactor >= 0.1 && scalingFactor <= 1.0,
"Scaling factor should fall between 0.1 and 1.0 (inclusive)");
mScalingFactor = scalingFactor;
return this;
}
/**
* Sets the FPS override used for game frame rate throttling.
* <br>
* The list of valid throttled frame rates can be queried by
* <ol>
* <li>Obtain display modes by calling {@link Display#getSupportedModes}
* <li>For each mode, get valid FPS by getting the divisor of the
* {@link Display.Mode#getRefreshRate()} that is >= 30,
* e.g. when Display.Mode#getRefreshRate() is 120 Hz, the valid FPS
* of this mode is 120, 60, 40, 30
* <li>Aggregate the valid FPS of each mode to get the full list
* </ol>
* <br>
*
* @param fpsOverride the desired non-negative FPS override value, default to
* {@link #FPS_OVERRIDE_NONE}.
* @throws IllegalArgumentException if the provided value is negative
*/
@NonNull
public GameModeConfiguration.Builder setFpsOverride(@IntRange(from = 0) int fpsOverride) {
Preconditions.checkArgument(fpsOverride >= 0,
"FPS override should be non-negative");
mFpsOverride = fpsOverride;
return this;
}
/**
* Builds a GameModeConfiguration.
*/
@NonNull
public GameModeConfiguration build() {
return new GameModeConfiguration(mScalingFactor, mFpsOverride);
}
;
private float mScalingFactor;
private int mFpsOverride;
}
GameModeConfiguration(float scalingFactor, int fpsOverride) {
this.mScalingFactor = scalingFactor;
this.mFpsOverride = fpsOverride;
}
GameModeConfiguration(Parcel in) {
this.mScalingFactor = in.readFloat();
this.mFpsOverride = in.readInt();
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeFloat(mScalingFactor);
dest.writeInt(mFpsOverride);
}
/**
* Gets the scaling factor used for game resolution downscaling.
*/
public float getScalingFactor() {
return mScalingFactor;
}
/**
* Gets the FPS override used for frame rate throttling.
*/
public int getFpsOverride() {
return mFpsOverride;
}
@Override
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (!(obj instanceof GameModeConfiguration)) {
return false;
}
GameModeConfiguration config = (GameModeConfiguration) obj;
return config.mFpsOverride == this.mFpsOverride
&& config.mScalingFactor == this.mScalingFactor;
}
@Override
public int hashCode() {
int result = 7;
result = 31 * result + mFpsOverride;
result = 31 * result + Float.floatToIntBits(mScalingFactor);
return result;
}
private final float mScalingFactor;
private final int mFpsOverride;
}