blob: cdfe6e578a9f053d6bc858152690ba1f6d589e0a [file] [log] [blame]
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.egg;
import android.animation.TimeAnimator;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Outline;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.GradientDrawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewOutlineProvider;
import android.view.animation.DecelerateInterpolator;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.TextView;
import com.android.systemui.R;
import java.util.ArrayList;
public class LLand extends FrameLayout {
public static final String TAG = "LLand";
public static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG);
public static final boolean DEBUG_DRAW = false; // DEBUG
public static final void L(String s, Object ... objects) {
if (DEBUG) {
Log.d(TAG, String.format(s, objects));
}
}
public static final boolean AUTOSTART = true;
public static final boolean HAVE_STARS = true;
public static final float DEBUG_SPEED_MULTIPLIER = 1f; // 0.1f;
public static final boolean DEBUG_IDDQD = false;
final static int[] POPS = {
// resid // spinny!
R.drawable.pop_belt, 0,
R.drawable.pop_droid, 0,
R.drawable.pop_pizza, 1,
R.drawable.pop_stripes, 0,
R.drawable.pop_swirl, 1,
R.drawable.pop_vortex, 1,
R.drawable.pop_vortex2, 1,
};
private static class Params {
public float TRANSLATION_PER_SEC;
public int OBSTACLE_SPACING, OBSTACLE_PERIOD;
public int BOOST_DV;
public int PLAYER_HIT_SIZE;
public int PLAYER_SIZE;
public int OBSTACLE_WIDTH, OBSTACLE_STEM_WIDTH;
public int OBSTACLE_GAP;
public int OBSTACLE_MIN;
public int BUILDING_WIDTH_MIN, BUILDING_WIDTH_MAX;
public int BUILDING_HEIGHT_MIN;
public int CLOUD_SIZE_MIN, CLOUD_SIZE_MAX;
public int STAR_SIZE_MIN, STAR_SIZE_MAX;
public int G;
public int MAX_V;
public float SCENERY_Z, OBSTACLE_Z, PLAYER_Z, PLAYER_Z_BOOST, HUD_Z;
public Params(Resources res) {
TRANSLATION_PER_SEC = res.getDimension(R.dimen.translation_per_sec);
OBSTACLE_SPACING = res.getDimensionPixelSize(R.dimen.obstacle_spacing);
OBSTACLE_PERIOD = (int) (OBSTACLE_SPACING / TRANSLATION_PER_SEC);
BOOST_DV = res.getDimensionPixelSize(R.dimen.boost_dv);
PLAYER_HIT_SIZE = res.getDimensionPixelSize(R.dimen.player_hit_size);
PLAYER_SIZE = res.getDimensionPixelSize(R.dimen.player_size);
OBSTACLE_WIDTH = res.getDimensionPixelSize(R.dimen.obstacle_width);
OBSTACLE_STEM_WIDTH = res.getDimensionPixelSize(R.dimen.obstacle_stem_width);
OBSTACLE_GAP = res.getDimensionPixelSize(R.dimen.obstacle_gap);
OBSTACLE_MIN = res.getDimensionPixelSize(R.dimen.obstacle_height_min);
BUILDING_HEIGHT_MIN = res.getDimensionPixelSize(R.dimen.building_height_min);
BUILDING_WIDTH_MIN = res.getDimensionPixelSize(R.dimen.building_width_min);
BUILDING_WIDTH_MAX = res.getDimensionPixelSize(R.dimen.building_width_max);
CLOUD_SIZE_MIN = res.getDimensionPixelSize(R.dimen.cloud_size_min);
CLOUD_SIZE_MAX = res.getDimensionPixelSize(R.dimen.cloud_size_max);
STAR_SIZE_MIN = res.getDimensionPixelSize(R.dimen.star_size_min);
STAR_SIZE_MAX = res.getDimensionPixelSize(R.dimen.star_size_max);
G = res.getDimensionPixelSize(R.dimen.G);
MAX_V = res.getDimensionPixelSize(R.dimen.max_v);
SCENERY_Z = res.getDimensionPixelSize(R.dimen.scenery_z);
OBSTACLE_Z = res.getDimensionPixelSize(R.dimen.obstacle_z);
PLAYER_Z = res.getDimensionPixelSize(R.dimen.player_z);
PLAYER_Z_BOOST = res.getDimensionPixelSize(R.dimen.player_z_boost);
HUD_Z = res.getDimensionPixelSize(R.dimen.hud_z);
}
}
private TimeAnimator mAnim;
private TextView mScoreField;
private View mSplash;
private Player mDroid;
private ArrayList<Obstacle> mObstaclesInPlay = new ArrayList<Obstacle>();
private float t, dt;
private int mScore;
private float mLastPipeTime; // in sec
private int mWidth, mHeight;
private boolean mAnimating, mPlaying;
private boolean mFrozen; // after death, a short backoff
private boolean mFlipped;
private int mTimeOfDay;
private static final int DAY = 0, NIGHT = 1, TWILIGHT = 2, SUNSET = 3;
private static final int[][] SKIES = {
{ 0xFFc0c0FF, 0xFFa0a0FF }, // DAY
{ 0xFF000010, 0xFF000000 }, // NIGHT
{ 0xFF000040, 0xFF000010 }, // TWILIGHT
{ 0xFFa08020, 0xFF204080 }, // SUNSET
};
private static Params PARAMS;
public LLand(Context context) {
this(context, null);
}
public LLand(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public LLand(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setFocusable(true);
PARAMS = new Params(getResources());
mTimeOfDay = irand(0, SKIES.length);
}
@Override
public boolean willNotDraw() {
return !DEBUG;
}
public int getGameWidth() { return mWidth; }
public int getGameHeight() { return mHeight; }
public float getGameTime() { return t; }
public float getLastTimeStep() { return dt; }
public void setScoreField(TextView tv) {
mScoreField = tv;
if (tv != null) {
tv.setTranslationZ(PARAMS.HUD_Z);
if (!(mAnimating && mPlaying)) {
tv.setTranslationY(-500);
}
}
}
public void setSplash(View v) {
mSplash = v;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
stop();
reset();
if (AUTOSTART) {
start(false);
}
}
final float hsv[] = {0, 0, 0};
private void reset() {
L("reset");
final Drawable sky = new GradientDrawable(
GradientDrawable.Orientation.BOTTOM_TOP,
SKIES[mTimeOfDay]
);
sky.setDither(true);
setBackground(sky);
mFlipped = frand() > 0.5f;
setScaleX(mFlipped ? -1 : 1);
setScore(0);
int i = getChildCount();
while (i-->0) {
final View v = getChildAt(i);
if (v instanceof GameView) {
removeViewAt(i);
}
}
mObstaclesInPlay.clear();
mWidth = getWidth();
mHeight = getHeight();
boolean showingSun = (mTimeOfDay == DAY || mTimeOfDay == SUNSET) && frand() > 0.25;
if (showingSun) {
final Star sun = new Star(getContext());
sun.setBackgroundResource(R.drawable.sun);
final int w = getResources().getDimensionPixelSize(R.dimen.sun_size);
sun.setTranslationX(frand(w, mWidth-w));
if (mTimeOfDay == DAY) {
sun.setTranslationY(frand(w, (mHeight * 0.66f)));
sun.getBackground().setTint(0);
} else {
sun.setTranslationY(frand(mHeight * 0.66f, mHeight - w));
sun.getBackground().setTintMode(PorterDuff.Mode.SRC_ATOP);
sun.getBackground().setTint(0xC0FF8000);
}
addView(sun, new LayoutParams(w, w));
}
if (!showingSun) {
final boolean dark = mTimeOfDay == NIGHT || mTimeOfDay == TWILIGHT;
final float ff = frand();
if ((dark && ff < 0.75f) || ff < 0.5f) {
final Star moon = new Star(getContext());
moon.setBackgroundResource(R.drawable.moon);
moon.getBackground().setAlpha(dark ? 255 : 128);
moon.setScaleX(frand() > 0.5 ? -1 : 1);
moon.setRotation(moon.getScaleX() * frand(5, 30));
final int w = getResources().getDimensionPixelSize(R.dimen.sun_size);
moon.setTranslationX(frand(w, mWidth - w));
moon.setTranslationY(frand(w, mHeight - w));
addView(moon, new LayoutParams(w, w));
}
}
final int mh = mHeight / 6;
final boolean cloudless = frand() < 0.25;
final int N = 20;
for (i=0; i<N; i++) {
final float r1 = frand();
final Scenery s;
if (HAVE_STARS && r1 < 0.3 && mTimeOfDay != DAY) {
s = new Star(getContext());
} else if (r1 < 0.6 && !cloudless) {
s = new Cloud(getContext());
} else {
s = new Building(getContext());
s.z = (float)i/N;
s.setTranslationZ(PARAMS.SCENERY_Z * (1+s.z));
s.v = 0.85f * s.z; // buildings move proportional to their distance
hsv[0] = 175;
hsv[1] = 0.25f;
hsv[2] = 1 * s.z;
s.setBackgroundColor(Color.HSVToColor(hsv));
s.h = irand(PARAMS.BUILDING_HEIGHT_MIN, mh);
}
final LayoutParams lp = new LayoutParams(s.w, s.h);
if (s instanceof Building) {
lp.gravity = Gravity.BOTTOM;
} else {
lp.gravity = Gravity.TOP;
final float r = frand();
if (s instanceof Star) {
lp.topMargin = (int) (r * r * mHeight);
} else {
lp.topMargin = (int) (1 - r*r * mHeight/2) + mHeight/2;
}
}
addView(s, lp);
s.setTranslationX(frand(-lp.width, mWidth + lp.width));
}
mDroid = new Player(getContext());
mDroid.setX(mWidth / 2);
mDroid.setY(mHeight / 2);
addView(mDroid, new LayoutParams(PARAMS.PLAYER_SIZE, PARAMS.PLAYER_SIZE));
mAnim = new TimeAnimator();
mAnim.setTimeListener(new TimeAnimator.TimeListener() {
@Override
public void onTimeUpdate(TimeAnimator timeAnimator, long t, long dt) {
step(t, dt);
}
});
}
private void setScore(int score) {
mScore = score;
if (mScoreField != null) mScoreField.setText(String.valueOf(score));
}
private void addScore(int incr) {
setScore(mScore + incr);
}
private void start(boolean startPlaying) {
L("start(startPlaying=%s)", startPlaying?"true":"false");
if (startPlaying) {
mPlaying = true;
t = 0;
// there's a sucker born every OBSTACLE_PERIOD
mLastPipeTime = getGameTime() - PARAMS.OBSTACLE_PERIOD;
if (mSplash != null && mSplash.getAlpha() > 0f) {
mSplash.setTranslationZ(PARAMS.HUD_Z);
mSplash.animate().alpha(0).translationZ(0).setDuration(400);
mScoreField.animate().translationY(0)
.setInterpolator(new DecelerateInterpolator())
.setDuration(1500);
}
mScoreField.setTextColor(0xFFAAAAAA);
mScoreField.setBackgroundResource(R.drawable.scorecard);
mDroid.setVisibility(View.VISIBLE);
mDroid.setX(mWidth / 2);
mDroid.setY(mHeight / 2);
} else {
mDroid.setVisibility(View.GONE);
}
if (!mAnimating) {
mAnim.start();
mAnimating = true;
}
}
private void stop() {
if (mAnimating) {
mAnim.cancel();
mAnim = null;
mAnimating = false;
mScoreField.setTextColor(0xFFFFFFFF);
mScoreField.setBackgroundResource(R.drawable.scorecard_gameover);
mTimeOfDay = irand(0, SKIES.length); // for next reset
mFrozen = true;
postDelayed(new Runnable() {
@Override
public void run() {
mFrozen = false;
}
}, 250);
}
}
public static final float lerp(float x, float a, float b) {
return (b - a) * x + a;
}
public static final float rlerp(float v, float a, float b) {
return (v - a) / (b - a);
}
public static final float clamp(float f) {
return f < 0f ? 0f : f > 1f ? 1f : f;
}
public static final float frand() {
return (float) Math.random();
}
public static final float frand(float a, float b) {
return lerp(frand(), a, b);
}
public static final int irand(int a, int b) {
return (int) lerp(frand(), (float) a, (float) b);
}
private void step(long t_ms, long dt_ms) {
t = t_ms / 1000f; // seconds
dt = dt_ms / 1000f;
if (DEBUG) {
t *= DEBUG_SPEED_MULTIPLIER;
dt *= DEBUG_SPEED_MULTIPLIER;
}
// 1. Move all objects and update bounds
final int N = getChildCount();
int i = 0;
for (; i<N; i++) {
final View v = getChildAt(i);
if (v instanceof GameView) {
((GameView) v).step(t_ms, dt_ms, t, dt);
}
}
// 2. Check for altitude
if (mPlaying && mDroid.below(mHeight)) {
if (DEBUG_IDDQD) {
poke();
} else {
L("player hit the floor");
stop();
}
}
// 3. Check for obstacles
boolean passedBarrier = false;
for (int j = mObstaclesInPlay.size(); j-->0;) {
final Obstacle ob = mObstaclesInPlay.get(j);
if (mPlaying && ob.intersects(mDroid) && !DEBUG_IDDQD) {
L("player hit an obstacle");
stop();
} else if (ob.cleared(mDroid)) {
if (ob instanceof Stem) passedBarrier = true;
mObstaclesInPlay.remove(j);
}
}
if (mPlaying && passedBarrier) {
addScore(1);
}
// 4. Handle edge of screen
// Walk backwards to make sure removal is safe
while (i-->0) {
final View v = getChildAt(i);
if (v instanceof Obstacle) {
if (v.getTranslationX() + v.getWidth() < 0) {
removeViewAt(i);
}
} else if (v instanceof Scenery) {
final Scenery s = (Scenery) v;
if (v.getTranslationX() + s.w < 0) {
v.setTranslationX(getWidth());
}
}
}
// 3. Time for more obstacles!
if (mPlaying && (t - mLastPipeTime) > PARAMS.OBSTACLE_PERIOD) {
mLastPipeTime = t;
final int obstacley = (int) (Math.random()
* (mHeight - 2*PARAMS.OBSTACLE_MIN - PARAMS.OBSTACLE_GAP)) + PARAMS.OBSTACLE_MIN;
final int inset = (PARAMS.OBSTACLE_WIDTH - PARAMS.OBSTACLE_STEM_WIDTH) / 2;
final int yinset = PARAMS.OBSTACLE_WIDTH/2;
final int d1 = irand(0,250);
final Obstacle s1 = new Stem(getContext(), obstacley - yinset, false);
addView(s1, new LayoutParams(
PARAMS.OBSTACLE_STEM_WIDTH,
(int) s1.h,
Gravity.TOP|Gravity.LEFT));
s1.setTranslationX(mWidth+inset);
s1.setTranslationY(-s1.h-yinset);
s1.setTranslationZ(PARAMS.OBSTACLE_Z*0.75f);
s1.animate()
.translationY(0)
.setStartDelay(d1)
.setDuration(250);
mObstaclesInPlay.add(s1);
final Obstacle p1 = new Pop(getContext(), PARAMS.OBSTACLE_WIDTH);
addView(p1, new LayoutParams(
PARAMS.OBSTACLE_WIDTH,
PARAMS.OBSTACLE_WIDTH,
Gravity.TOP|Gravity.LEFT));
p1.setTranslationX(mWidth);
p1.setTranslationY(-PARAMS.OBSTACLE_WIDTH);
p1.setTranslationZ(PARAMS.OBSTACLE_Z);
p1.setScaleX(0.25f);
p1.setScaleY(0.25f);
p1.animate()
.translationY(s1.h-inset)
.scaleX(1f)
.scaleY(1f)
.setStartDelay(d1)
.setDuration(250);
mObstaclesInPlay.add(p1);
final int d2 = irand(0,250);
final Obstacle s2 = new Stem(getContext(),
mHeight - obstacley - PARAMS.OBSTACLE_GAP - yinset,
true);
addView(s2, new LayoutParams(
PARAMS.OBSTACLE_STEM_WIDTH,
(int) s2.h,
Gravity.TOP|Gravity.LEFT));
s2.setTranslationX(mWidth+inset);
s2.setTranslationY(mHeight+yinset);
s2.setTranslationZ(PARAMS.OBSTACLE_Z*0.75f);
s2.animate()
.translationY(mHeight-s2.h)
.setStartDelay(d2)
.setDuration(400);
mObstaclesInPlay.add(s2);
final Obstacle p2 = new Pop(getContext(), PARAMS.OBSTACLE_WIDTH);
addView(p2, new LayoutParams(
PARAMS.OBSTACLE_WIDTH,
PARAMS.OBSTACLE_WIDTH,
Gravity.TOP|Gravity.LEFT));
p2.setTranslationX(mWidth);
p2.setTranslationY(mHeight);
p2.setTranslationZ(PARAMS.OBSTACLE_Z);
p2.setScaleX(0.25f);
p2.setScaleY(0.25f);
p2.animate()
.translationY(mHeight-s2.h-yinset)
.scaleX(1f)
.scaleY(1f)
.setStartDelay(d2)
.setDuration(400);
mObstaclesInPlay.add(p2);
}
if (DEBUG_DRAW) invalidate();
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (DEBUG) L("touch: %s", ev);
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
poke();
return true;
case MotionEvent.ACTION_UP:
unpoke();
return true;
}
return false;
}
@Override
public boolean onTrackballEvent(MotionEvent ev) {
if (DEBUG) L("trackball: %s", ev);
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
poke();
return true;
case MotionEvent.ACTION_UP:
unpoke();
return true;
}
return false;
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent ev) {
if (DEBUG) L("keyDown: %d", keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_SPACE:
case KeyEvent.KEYCODE_ENTER:
case KeyEvent.KEYCODE_BUTTON_A:
poke();
return true;
}
return false;
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent ev) {
if (DEBUG) L("keyDown: %d", keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_SPACE:
case KeyEvent.KEYCODE_ENTER:
case KeyEvent.KEYCODE_BUTTON_A:
unpoke();
return true;
}
return false;
}
@Override
public boolean onGenericMotionEvent (MotionEvent ev) {
if (DEBUG) L("generic: %s", ev);
return false;
}
private void poke() {
L("poke");
if (mFrozen) return;
if (!mAnimating) {
reset();
start(true);
} else if (!mPlaying) {
start(true);
}
mDroid.boost();
if (DEBUG) {
mDroid.dv *= DEBUG_SPEED_MULTIPLIER;
mDroid.animate().setDuration((long) (200/DEBUG_SPEED_MULTIPLIER));
}
}
private void unpoke() {
L("unboost");
if (mFrozen) return;
if (!mAnimating) return;
mDroid.unboost();
}
@Override
public void onDraw(Canvas c) {
super.onDraw(c);
if (!DEBUG_DRAW) return;
final Paint pt = new Paint();
pt.setColor(0xFFFFFFFF);
final int L = mDroid.corners.length;
final int N = L/2;
for (int i=0; i<N; i++) {
final int x = (int) mDroid.corners[i*2];
final int y = (int) mDroid.corners[i*2+1];
c.drawCircle(x, y, 4, pt);
c.drawLine(x, y,
mDroid.corners[(i*2+2)%L],
mDroid.corners[(i*2+3)%L],
pt);
}
pt.setStyle(Paint.Style.STROKE);
pt.setStrokeWidth(getResources().getDisplayMetrics().density);
final int M = getChildCount();
pt.setColor(0x8000FF00);
for (int i=0; i<M; i++) {
final View v = getChildAt(i);
if (v == mDroid) continue;
if (!(v instanceof GameView)) continue;
if (v instanceof Pop) {
final Pop p = (Pop) v;
c.drawCircle(p.cx, p.cy, p.r, pt);
} else {
final Rect r = new Rect();
v.getHitRect(r);
c.drawRect(r, pt);
}
}
pt.setColor(Color.BLACK);
final StringBuilder sb = new StringBuilder("obstacles: ");
for (Obstacle ob : mObstaclesInPlay) {
sb.append(ob.hitRect.toShortString());
sb.append(" ");
}
pt.setTextSize(20f);
c.drawText(sb.toString(), 20, 100, pt);
}
static final Rect sTmpRect = new Rect();
private interface GameView {
public void step(long t_ms, long dt_ms, float t, float dt);
}
private class Player extends ImageView implements GameView {
public float dv;
private boolean mBoosting;
private final float[] sHull = new float[] {
0.3f, 0f, // left antenna
0.7f, 0f, // right antenna
0.92f, 0.33f, // off the right shoulder of Orion
0.92f, 0.75f, // right hand (our right, not his right)
0.6f, 1f, // right foot
0.4f, 1f, // left foot BLUE!
0.08f, 0.75f, // sinistram
0.08f, 0.33f, // cold shoulder
};
public final float[] corners = new float[sHull.length];
public Player(Context context) {
super(context);
setBackgroundResource(R.drawable.android);
getBackground().setTintMode(PorterDuff.Mode.SRC_ATOP);
getBackground().setTint(0xFF00FF00);
setOutlineProvider(new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
final int w = view.getWidth();
final int h = view.getHeight();
final int ix = (int) (w * 0.3f);
final int iy = (int) (h * 0.2f);
outline.setRect(ix, iy, w - ix, h - iy);
}
});
}
public void prepareCheckIntersections() {
final int inset = (PARAMS.PLAYER_SIZE - PARAMS.PLAYER_HIT_SIZE)/2;
final int scale = PARAMS.PLAYER_HIT_SIZE;
final int N = sHull.length/2;
for (int i=0; i<N; i++) {
corners[i*2] = scale * sHull[i*2] + inset;
corners[i*2+1] = scale * sHull[i*2+1] + inset;
}
final Matrix m = getMatrix();
m.mapPoints(corners);
}
public boolean below(int h) {
final int N = corners.length/2;
for (int i=0; i<N; i++) {
final int y = (int) corners[i*2+1];
if (y >= h) return true;
}
return false;
}
public void step(long t_ms, long dt_ms, float t, float dt) {
if (getVisibility() != View.VISIBLE) return; // not playing yet
if (mBoosting) {
dv = -PARAMS.BOOST_DV;
} else {
dv += PARAMS.G;
}
if (dv < -PARAMS.MAX_V) dv = -PARAMS.MAX_V;
else if (dv > PARAMS.MAX_V) dv = PARAMS.MAX_V;
final float y = getTranslationY() + dv * dt;
setTranslationY(y < 0 ? 0 : y);
setRotation(
90 + lerp(clamp(rlerp(dv, PARAMS.MAX_V, -1 * PARAMS.MAX_V)), 90, -90));
prepareCheckIntersections();
}
public void boost() {
mBoosting = true;
dv = -PARAMS.BOOST_DV;
animate().cancel();
animate()
.scaleX(1.25f)
.scaleY(1.25f)
.translationZ(PARAMS.PLAYER_Z_BOOST)
.setDuration(100);
setScaleX(1.25f);
setScaleY(1.25f);
}
public void unboost() {
mBoosting = false;
animate().cancel();
animate()
.scaleX(1f)
.scaleY(1f)
.translationZ(PARAMS.PLAYER_Z)
.setDuration(200);
}
}
private class Obstacle extends View implements GameView {
public float h;
public final Rect hitRect = new Rect();
public Obstacle(Context context, float h) {
super(context);
setBackgroundColor(0xFFFF0000);
this.h = h;
}
public boolean intersects(Player p) {
final int N = p.corners.length/2;
for (int i=0; i<N; i++) {
final int x = (int) p.corners[i*2];
final int y = (int) p.corners[i*2+1];
if (hitRect.contains(x, y)) return true;
}
return false;
}
public boolean cleared(Player p) {
final int N = p.corners.length/2;
for (int i=0; i<N; i++) {
final int x = (int) p.corners[i*2];
if (hitRect.right >= x) return false;
}
return true;
}
@Override
public void step(long t_ms, long dt_ms, float t, float dt) {
setTranslationX(getTranslationX()-PARAMS.TRANSLATION_PER_SEC*dt);
getHitRect(hitRect);
}
}
private class Pop extends Obstacle {
int mRotate;
int cx, cy, r;
public Pop(Context context, float h) {
super(context, h);
int idx = 2*irand(0, POPS.length/2);
setBackgroundResource(POPS[idx]);
setScaleX(frand() < 0.5f ? -1 : 1);
mRotate = POPS[idx+1] == 0 ? 0 : (frand() < 0.5f ? -1 : 1);
setOutlineProvider(new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
final int pad = (int) (getWidth() * 0.02f);
outline.setOval(pad, pad, getWidth()-pad, getHeight()-pad);
}
});
}
public boolean intersects(Player p) {
final int N = p.corners.length/2;
for (int i=0; i<N; i++) {
final int x = (int) p.corners[i*2];
final int y = (int) p.corners[i*2+1];
if (Math.hypot(x-cx, y-cy) <= r) return true;
}
return false;
}
@Override
public void step(long t_ms, long dt_ms, float t, float dt) {
super.step(t_ms, dt_ms, t, dt);
if (mRotate != 0) {
setRotation(getRotation() + dt * 45 * mRotate);
}
cx = (hitRect.left + hitRect.right)/2;
cy = (hitRect.top + hitRect.bottom)/2;
r = getWidth()/2;
}
}
private class Stem extends Obstacle {
Paint mPaint = new Paint();
Path mShadow = new Path();
boolean mDrawShadow;
public Stem(Context context, float h, boolean drawShadow) {
super(context, h);
mDrawShadow = drawShadow;
mPaint.setColor(0xFFAAAAAA);
setBackground(null);
}
@Override
public void onAttachedToWindow() {
super.onAttachedToWindow();
setWillNotDraw(false);
setOutlineProvider(new ViewOutlineProvider() {
@Override
public void getOutline(View view, Outline outline) {
outline.setRect(0, 0, getWidth(), getHeight());
}
});
}
@Override
public void onDraw(Canvas c) {
final int w = c.getWidth();
final int h = c.getHeight();
final GradientDrawable g = new GradientDrawable();
g.setOrientation(GradientDrawable.Orientation.LEFT_RIGHT);
g.setGradientCenter(w * 0.75f, 0);
g.setColors(new int[] { 0xFFFFFFFF, 0xFFAAAAAA });
g.setBounds(0, 0, w, h);
g.draw(c);
if (!mDrawShadow) return;
mShadow.reset();
mShadow.moveTo(0,0);
mShadow.lineTo(w, 0);
mShadow.lineTo(w, PARAMS.OBSTACLE_WIDTH/2+w*1.5f);
mShadow.lineTo(0, PARAMS.OBSTACLE_WIDTH/2);
mShadow.close();
c.drawPath(mShadow, mPaint);
}
}
private class Scenery extends FrameLayout implements GameView {
public float z;
public float v;
public int h, w;
public Scenery(Context context) {
super(context);
}
@Override
public void step(long t_ms, long dt_ms, float t, float dt) {
setTranslationX(getTranslationX() - PARAMS.TRANSLATION_PER_SEC * dt * v);
}
}
private class Building extends Scenery {
public Building(Context context) {
super(context);
w = irand(PARAMS.BUILDING_WIDTH_MIN, PARAMS.BUILDING_WIDTH_MAX);
h = 0; // will be setup later, along with z
setTranslationZ(PARAMS.SCENERY_Z);
}
}
private class Cloud extends Scenery {
public Cloud(Context context) {
super(context);
setBackgroundResource(frand() < 0.01f ? R.drawable.cloud_off : R.drawable.cloud);
getBackground().setAlpha(0x40);
w = h = irand(PARAMS.CLOUD_SIZE_MIN, PARAMS.CLOUD_SIZE_MAX);
z = 0;
v = frand(0.15f,0.5f);
}
}
private class Star extends Scenery {
public Star(Context context) {
super(context);
setBackgroundResource(R.drawable.star);
w = h = irand(PARAMS.STAR_SIZE_MIN, PARAMS.STAR_SIZE_MAX);
v = z = 0;
}
}
}