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android
/
platform
/
frameworks
/
base
/
feca4e9
/
.
/
tests
/
RenderScriptTests
/
MiscSamples
/
res
/
raw
/
shadercubef.glsl
blob: 15696a4723d5828b41fb76a9c06b83ee6baf709d [
file
]
varying vec3 worldNormal
;
void
main
()
{
lowp vec4 col
=
textureCube
(
UNI_Tex0
,
worldNormal
);
gl_FragColor
=
col
;
}