| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics; |
| |
| import android.annotation.NonNull; |
| |
| /** |
| * Shader used to draw a bitmap as a texture. The bitmap can be repeated or |
| * mirrored by setting the tiling mode. |
| */ |
| public class BitmapShader extends Shader { |
| /** |
| * Prevent garbage collection. |
| * @hide |
| */ |
| @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) |
| public final Bitmap mBitmap; |
| |
| private TileMode mTileX; |
| private TileMode mTileY; |
| |
| /** |
| * Call this to create a new shader that will draw with a bitmap. |
| * |
| * @param bitmap The bitmap to use inside the shader |
| * @param tileX The tiling mode for x to draw the bitmap in. |
| * @param tileY The tiling mode for y to draw the bitmap in. |
| */ |
| public BitmapShader(@NonNull Bitmap bitmap, TileMode tileX, TileMode tileY) { |
| mBitmap = bitmap; |
| mTileX = tileX; |
| mTileY = tileY; |
| init(nativeCreate(bitmap, tileX.nativeInt, tileY.nativeInt)); |
| } |
| |
| /** |
| * @hide |
| */ |
| @Override |
| protected Shader copy() { |
| final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY); |
| copyLocalMatrix(copy); |
| return copy; |
| } |
| |
| private static native long nativeCreate(Bitmap bitmap, int shaderTileModeX, |
| int shaderTileModeY); |
| } |