|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "OpenGLRenderer" | 
|  | #define ATRACE_TAG ATRACE_TAG_VIEW | 
|  |  | 
|  | #include <SkBitmap.h> | 
|  | #include <SkCanvas.h> | 
|  | #include <SkColor.h> | 
|  | #include <SkPaint.h> | 
|  | #include <SkPath.h> | 
|  | #include <SkRect.h> | 
|  |  | 
|  | #include <utils/JenkinsHash.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include "Caches.h" | 
|  | #include "PathCache.h" | 
|  |  | 
|  | #include "thread/Signal.h" | 
|  | #include "thread/Task.h" | 
|  | #include "thread/TaskProcessor.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Cache entries | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathDescription::PathDescription(): | 
|  | type(kShapeNone), | 
|  | join(SkPaint::kDefault_Join), | 
|  | cap(SkPaint::kDefault_Cap), | 
|  | style(SkPaint::kFill_Style), | 
|  | miter(4.0f), | 
|  | strokeWidth(1.0f), | 
|  | pathEffect(NULL) { | 
|  | memset(&shape, 0, sizeof(Shape)); | 
|  | } | 
|  |  | 
|  | PathDescription::PathDescription(ShapeType type, const SkPaint* paint): | 
|  | type(type), | 
|  | join(paint->getStrokeJoin()), | 
|  | cap(paint->getStrokeCap()), | 
|  | style(paint->getStyle()), | 
|  | miter(paint->getStrokeMiter()), | 
|  | strokeWidth(paint->getStrokeWidth()), | 
|  | pathEffect(paint->getPathEffect()) { | 
|  | memset(&shape, 0, sizeof(Shape)); | 
|  | } | 
|  |  | 
|  | hash_t PathDescription::hash() const { | 
|  | uint32_t hash = JenkinsHashMix(0, type); | 
|  | hash = JenkinsHashMix(hash, join); | 
|  | hash = JenkinsHashMix(hash, cap); | 
|  | hash = JenkinsHashMix(hash, style); | 
|  | hash = JenkinsHashMix(hash, android::hash_type(miter)); | 
|  | hash = JenkinsHashMix(hash, android::hash_type(strokeWidth)); | 
|  | hash = JenkinsHashMix(hash, android::hash_type(pathEffect)); | 
|  | hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape)); | 
|  | return JenkinsHashWhiten(hash); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Utilities | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | bool PathCache::canDrawAsConvexPath(SkPath* path, const SkPaint* paint) { | 
|  | // NOTE: This should only be used after PathTessellator handles joins properly | 
|  | return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity; | 
|  | } | 
|  |  | 
|  | void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint, | 
|  | float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { | 
|  | const SkRect& bounds = path->getBounds(); | 
|  | PathCache::computeBounds(bounds, paint, left, top, offset, width, height); | 
|  | } | 
|  |  | 
|  | void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint, | 
|  | float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { | 
|  | const float pathWidth = fmax(bounds.width(), 1.0f); | 
|  | const float pathHeight = fmax(bounds.height(), 1.0f); | 
|  |  | 
|  | left = bounds.fLeft; | 
|  | top = bounds.fTop; | 
|  |  | 
|  | offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f); | 
|  |  | 
|  | width = uint32_t(pathWidth + offset * 2.0 + 0.5); | 
|  | height = uint32_t(pathHeight + offset * 2.0 + 0.5); | 
|  | } | 
|  |  | 
|  | static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) { | 
|  | bitmap.allocPixels(SkImageInfo::MakeA8(width, height)); | 
|  | bitmap.eraseColor(0); | 
|  | } | 
|  |  | 
|  | static void initPaint(SkPaint& paint) { | 
|  | // Make sure the paint is opaque, color, alpha, filter, etc. | 
|  | // will be applied later when compositing the alpha8 texture | 
|  | paint.setColor(SK_ColorBLACK); | 
|  | paint.setAlpha(255); | 
|  | paint.setColorFilter(NULL); | 
|  | paint.setMaskFilter(NULL); | 
|  | paint.setShader(NULL); | 
|  | SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode); | 
|  | SkSafeUnref(paint.setXfermode(mode)); | 
|  | } | 
|  |  | 
|  | static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap, | 
|  | float left, float top, float offset, uint32_t width, uint32_t height) { | 
|  | initBitmap(bitmap, width, height); | 
|  |  | 
|  | SkPaint pathPaint(*paint); | 
|  | initPaint(pathPaint); | 
|  |  | 
|  | SkCanvas canvas(bitmap); | 
|  | canvas.translate(-left + offset, -top + offset); | 
|  | canvas.drawPath(*path, pathPaint); | 
|  | } | 
|  |  | 
|  | static PathTexture* createTexture(float left, float top, float offset, | 
|  | uint32_t width, uint32_t height, uint32_t id) { | 
|  | PathTexture* texture = new PathTexture(Caches::getInstance()); | 
|  | texture->left = left; | 
|  | texture->top = top; | 
|  | texture->offset = offset; | 
|  | texture->width = width; | 
|  | texture->height = height; | 
|  | texture->generation = id; | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Cache constructor/destructor | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathCache::PathCache(): | 
|  | mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity), | 
|  | mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { | 
|  | char property[PROPERTY_VALUE_MAX]; | 
|  | if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) { | 
|  | INIT_LOGD("  Setting %s cache size to %sMB", name, property); | 
|  | setMaxSize(MB(atof(property))); | 
|  | } else { | 
|  | INIT_LOGD("  Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE); | 
|  | } | 
|  |  | 
|  | mCache.setOnEntryRemovedListener(this); | 
|  |  | 
|  | GLint maxTextureSize; | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); | 
|  | mMaxTextureSize = maxTextureSize; | 
|  |  | 
|  | mDebugEnabled = readDebugLevel() & kDebugCaches; | 
|  | } | 
|  |  | 
|  | PathCache::~PathCache() { | 
|  | mCache.clear(); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Size management | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | uint32_t PathCache::getSize() { | 
|  | return mSize; | 
|  | } | 
|  |  | 
|  | uint32_t PathCache::getMaxSize() { | 
|  | return mMaxSize; | 
|  | } | 
|  |  | 
|  | void PathCache::setMaxSize(uint32_t maxSize) { | 
|  | mMaxSize = maxSize; | 
|  | while (mSize > mMaxSize) { | 
|  | mCache.removeOldest(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Callbacks | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { | 
|  | removeTexture(texture); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Caching | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | void PathCache::removeTexture(PathTexture* texture) { | 
|  | if (texture) { | 
|  | const uint32_t size = texture->width * texture->height; | 
|  |  | 
|  | // If there is a pending task we must wait for it to return | 
|  | // before attempting our cleanup | 
|  | const sp<Task<SkBitmap*> >& task = texture->task(); | 
|  | if (task != NULL) { | 
|  | SkBitmap* bitmap = task->getResult(); | 
|  | texture->clearTask(); | 
|  | } else { | 
|  | // If there is a pending task, the path was not added | 
|  | // to the cache and the size wasn't increased | 
|  | if (size > mSize) { | 
|  | ALOGE("Removing path texture of size %d will leave " | 
|  | "the cache in an inconsistent state", size); | 
|  | } | 
|  | mSize -= size; | 
|  | } | 
|  |  | 
|  | PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d", | 
|  | texture->id, size, mSize); | 
|  | if (mDebugEnabled) { | 
|  | ALOGD("Shape deleted, size = %d", size); | 
|  | } | 
|  |  | 
|  | if (texture->id) { | 
|  | Caches::getInstance().deleteTexture(texture->id); | 
|  | } | 
|  | delete texture; | 
|  | } | 
|  | } | 
|  |  | 
|  | void PathCache::purgeCache(uint32_t width, uint32_t height) { | 
|  | const uint32_t size = width * height; | 
|  | // Don't even try to cache a bitmap that's bigger than the cache | 
|  | if (size < mMaxSize) { | 
|  | while (mSize + size > mMaxSize) { | 
|  | mCache.removeOldest(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void PathCache::trim() { | 
|  | while (mSize > mMaxSize) { | 
|  | mCache.removeOldest(); | 
|  | } | 
|  | } | 
|  |  | 
|  | PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path, | 
|  | const SkPaint* paint) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | float left, top, offset; | 
|  | uint32_t width, height; | 
|  | computePathBounds(path, paint, left, top, offset, width, height); | 
|  |  | 
|  | if (!checkTextureSize(width, height)) return NULL; | 
|  |  | 
|  | purgeCache(width, height); | 
|  |  | 
|  | SkBitmap bitmap; | 
|  | drawPath(path, paint, bitmap, left, top, offset, width, height); | 
|  |  | 
|  | PathTexture* texture = createTexture(left, top, offset, width, height, | 
|  | path->getGenerationID()); | 
|  | generateTexture(entry, &bitmap, texture); | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, | 
|  | PathTexture* texture, bool addToCache) { | 
|  | generateTexture(*bitmap, texture); | 
|  |  | 
|  | uint32_t size = texture->width * texture->height; | 
|  | if (size < mMaxSize) { | 
|  | mSize += size; | 
|  | PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d", | 
|  | texture->id, size, mSize); | 
|  | if (mDebugEnabled) { | 
|  | ALOGD("Shape created, size = %d", size); | 
|  | } | 
|  | if (addToCache) { | 
|  | mCache.put(entry, texture); | 
|  | } | 
|  | } else { | 
|  | // It's okay to add a texture that's bigger than the cache since | 
|  | // we'll trim the cache later when addToCache is set to false | 
|  | if (!addToCache) { | 
|  | mSize += size; | 
|  | } | 
|  | texture->cleanup = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void PathCache::clear() { | 
|  | mCache.clear(); | 
|  | } | 
|  |  | 
|  | void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { | 
|  | SkAutoLockPixels alp(bitmap); | 
|  | if (!bitmap.readyToDraw()) { | 
|  | ALOGE("Cannot generate texture from bitmap"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | glGenTextures(1, &texture->id); | 
|  |  | 
|  | Caches::getInstance().bindTexture(texture->id); | 
|  | // Textures are Alpha8 | 
|  | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | 
|  |  | 
|  | texture->blend = true; | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, | 
|  | GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); | 
|  |  | 
|  | texture->setFilter(GL_LINEAR); | 
|  | texture->setWrap(GL_CLAMP_TO_EDGE); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Path precaching | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathCache::PathProcessor::PathProcessor(Caches& caches): | 
|  | TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) { | 
|  | } | 
|  |  | 
|  | void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) { | 
|  | PathTask* t = static_cast<PathTask*>(task.get()); | 
|  | ATRACE_NAME("pathPrecache"); | 
|  |  | 
|  | float left, top, offset; | 
|  | uint32_t width, height; | 
|  | PathCache::computePathBounds(&t->path, &t->paint, left, top, offset, width, height); | 
|  |  | 
|  | PathTexture* texture = t->texture; | 
|  | texture->left = left; | 
|  | texture->top = top; | 
|  | texture->offset = offset; | 
|  | texture->width = width; | 
|  | texture->height = height; | 
|  |  | 
|  | if (width <= mMaxTextureSize && height <= mMaxTextureSize) { | 
|  | SkBitmap* bitmap = new SkBitmap(); | 
|  | drawPath(&t->path, &t->paint, *bitmap, left, top, offset, width, height); | 
|  | t->setResult(bitmap); | 
|  | } else { | 
|  | texture->width = 0; | 
|  | texture->height = 0; | 
|  | t->setResult(NULL); | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Paths | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | void PathCache::remove(Vector<PathDescription>& pathsToRemove, const path_pair_t& pair) { | 
|  | LruCache<PathDescription, PathTexture*>::Iterator i(mCache); | 
|  |  | 
|  | while (i.next()) { | 
|  | const PathDescription& key = i.key(); | 
|  | if (key.type == kShapePath && | 
|  | (key.shape.path.mPath == pair.getFirst() || | 
|  | key.shape.path.mPath == pair.getSecond())) { | 
|  | pathsToRemove.push(key); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void PathCache::removeDeferred(SkPath* path) { | 
|  | Mutex::Autolock l(mLock); | 
|  | mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath()))); | 
|  | } | 
|  |  | 
|  | void PathCache::clearGarbage() { | 
|  | Vector<PathDescription> pathsToRemove; | 
|  |  | 
|  | { // scope for the mutex | 
|  | Mutex::Autolock l(mLock); | 
|  | size_t count = mGarbage.size(); | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | const path_pair_t& pair = mGarbage.itemAt(i); | 
|  | remove(pathsToRemove, pair); | 
|  | delete pair.getFirst(); | 
|  | } | 
|  | mGarbage.clear(); | 
|  | } | 
|  |  | 
|  | for (size_t i = 0; i < pathsToRemove.size(); i++) { | 
|  | mCache.remove(pathsToRemove.itemAt(i)); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * To properly handle path mutations at draw time we always make a copy | 
|  | * of paths objects when recording display lists. The source path points | 
|  | * to the path we originally copied the path from. This ensures we use | 
|  | * the original path as a cache key the first time a path is inserted | 
|  | * in the cache. The source path is also used to reclaim garbage when a | 
|  | * Dalvik Path object is collected. | 
|  | */ | 
|  | static const SkPath* getSourcePath(const SkPath* path) { | 
|  | const SkPath* sourcePath = path->getSourcePath(); | 
|  | if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) { | 
|  | return const_cast<SkPath*>(sourcePath); | 
|  | } | 
|  | return path; | 
|  | } | 
|  |  | 
|  | PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) { | 
|  | path = getSourcePath(path); | 
|  |  | 
|  | PathDescription entry(kShapePath, paint); | 
|  | entry.shape.path.mPath = path; | 
|  |  | 
|  | PathTexture* texture = mCache.get(entry); | 
|  |  | 
|  | if (!texture) { | 
|  | texture = addTexture(entry, path, paint); | 
|  | } else { | 
|  | // A bitmap is attached to the texture, this means we need to | 
|  | // upload it as a GL texture | 
|  | const sp<Task<SkBitmap*> >& task = texture->task(); | 
|  | if (task != NULL) { | 
|  | // But we must first wait for the worker thread to be done | 
|  | // producing the bitmap, so let's wait | 
|  | SkBitmap* bitmap = task->getResult(); | 
|  | if (bitmap) { | 
|  | generateTexture(entry, bitmap, texture, false); | 
|  | texture->clearTask(); | 
|  | } else { | 
|  | ALOGW("Path too large to be rendered into a texture"); | 
|  | texture->clearTask(); | 
|  | texture = NULL; | 
|  | mCache.remove(entry); | 
|  | } | 
|  | } else if (path->getGenerationID() != texture->generation) { | 
|  | // The size of the path might have changed so we first | 
|  | // remove the entry from the cache | 
|  | mCache.remove(entry); | 
|  | texture = addTexture(entry, path, paint); | 
|  | } | 
|  | } | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | void PathCache::precache(const SkPath* path, const SkPaint* paint) { | 
|  | if (!Caches::getInstance().tasks.canRunTasks()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | path = getSourcePath(path); | 
|  |  | 
|  | PathDescription entry(kShapePath, paint); | 
|  | entry.shape.path.mPath = path; | 
|  |  | 
|  | PathTexture* texture = mCache.get(entry); | 
|  |  | 
|  | bool generate = false; | 
|  | if (!texture) { | 
|  | generate = true; | 
|  | } else if (path->getGenerationID() != texture->generation) { | 
|  | mCache.remove(entry); | 
|  | generate = true; | 
|  | } | 
|  |  | 
|  | if (generate) { | 
|  | // It is important to specify the generation ID so we do not | 
|  | // attempt to precache the same path several times | 
|  | texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID()); | 
|  | sp<PathTask> task = new PathTask(path, paint, texture); | 
|  | texture->setTask(task); | 
|  |  | 
|  | // During the precaching phase we insert path texture objects into | 
|  | // the cache that do not point to any GL texture. They are instead | 
|  | // treated as a task for the precaching worker thread. This is why | 
|  | // we do not check the cache limit when inserting these objects. | 
|  | // The conversion into GL texture will happen in get(), when a client | 
|  | // asks for a path texture. This is also when the cache limit will | 
|  | // be enforced. | 
|  | mCache.put(entry, texture); | 
|  |  | 
|  | if (mProcessor == NULL) { | 
|  | mProcessor = new PathProcessor(Caches::getInstance()); | 
|  | } | 
|  | mProcessor->add(task); | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Rounded rects | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathTexture* PathCache::getRoundRect(float width, float height, | 
|  | float rx, float ry, const SkPaint* paint) { | 
|  | PathDescription entry(kShapeRoundRect, paint); | 
|  | entry.shape.roundRect.mWidth = width; | 
|  | entry.shape.roundRect.mHeight = height; | 
|  | entry.shape.roundRect.mRx = rx; | 
|  | entry.shape.roundRect.mRy = ry; | 
|  |  | 
|  | PathTexture* texture = get(entry); | 
|  |  | 
|  | if (!texture) { | 
|  | SkPath path; | 
|  | SkRect r; | 
|  | r.set(0.0f, 0.0f, width, height); | 
|  | path.addRoundRect(r, rx, ry, SkPath::kCW_Direction); | 
|  |  | 
|  | texture = addTexture(entry, &path, paint); | 
|  | } | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Circles | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) { | 
|  | PathDescription entry(kShapeCircle, paint); | 
|  | entry.shape.circle.mRadius = radius; | 
|  |  | 
|  | PathTexture* texture = get(entry); | 
|  |  | 
|  | if (!texture) { | 
|  | SkPath path; | 
|  | path.addCircle(radius, radius, radius, SkPath::kCW_Direction); | 
|  |  | 
|  | texture = addTexture(entry, &path, paint); | 
|  | } | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Ovals | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) { | 
|  | PathDescription entry(kShapeOval, paint); | 
|  | entry.shape.oval.mWidth = width; | 
|  | entry.shape.oval.mHeight = height; | 
|  |  | 
|  | PathTexture* texture = get(entry); | 
|  |  | 
|  | if (!texture) { | 
|  | SkPath path; | 
|  | SkRect r; | 
|  | r.set(0.0f, 0.0f, width, height); | 
|  | path.addOval(r, SkPath::kCW_Direction); | 
|  |  | 
|  | texture = addTexture(entry, &path, paint); | 
|  | } | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Rects | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) { | 
|  | PathDescription entry(kShapeRect, paint); | 
|  | entry.shape.rect.mWidth = width; | 
|  | entry.shape.rect.mHeight = height; | 
|  |  | 
|  | PathTexture* texture = get(entry); | 
|  |  | 
|  | if (!texture) { | 
|  | SkPath path; | 
|  | SkRect r; | 
|  | r.set(0.0f, 0.0f, width, height); | 
|  | path.addRect(r, SkPath::kCW_Direction); | 
|  |  | 
|  | texture = addTexture(entry, &path, paint); | 
|  | } | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Arcs | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | PathTexture* PathCache::getArc(float width, float height, | 
|  | float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { | 
|  | PathDescription entry(kShapeArc, paint); | 
|  | entry.shape.arc.mWidth = width; | 
|  | entry.shape.arc.mHeight = height; | 
|  | entry.shape.arc.mStartAngle = startAngle; | 
|  | entry.shape.arc.mSweepAngle = sweepAngle; | 
|  | entry.shape.arc.mUseCenter = useCenter; | 
|  |  | 
|  | PathTexture* texture = get(entry); | 
|  |  | 
|  | if (!texture) { | 
|  | SkPath path; | 
|  | SkRect r; | 
|  | r.set(0.0f, 0.0f, width, height); | 
|  | if (useCenter) { | 
|  | path.moveTo(r.centerX(), r.centerY()); | 
|  | } | 
|  | path.arcTo(r, startAngle, sweepAngle, !useCenter); | 
|  | if (useCenter) { | 
|  | path.close(); | 
|  | } | 
|  |  | 
|  | texture = addTexture(entry, &path, paint); | 
|  | } | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android |