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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import static android.content.pm.ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_CROSSFADE;
import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_JUMPCUT;
import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_ROTATE;
import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_SEAMLESS;
import static com.android.server.policy.WindowManagerPolicy.WindowManagerFuncs.LID_OPEN;
import static com.android.server.wm.ProtoLogGroup.WM_DEBUG_ORIENTATION;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM;
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME;
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
import static com.android.server.wm.WindowManagerService.WINDOWS_FREEZING_SCREENS_ACTIVE;
import static com.android.server.wm.WindowManagerService.WINDOW_FREEZE_TIMEOUT_DURATION;
import android.annotation.AnimRes;
import android.annotation.IntDef;
import android.annotation.UserIdInt;
import android.app.ActivityManager;
import android.content.ContentResolver;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.pm.ActivityInfo.ScreenOrientation;
import android.content.pm.PackageManager;
import android.content.res.Resources;
import android.database.ContentObserver;
import android.hardware.power.V1_0.PowerHint;
import android.net.Uri;
import android.os.Handler;
import android.os.RemoteException;
import android.os.SystemProperties;
import android.os.UserHandle;
import android.provider.Settings;
import android.util.Slog;
import android.util.SparseArray;
import android.view.IDisplayWindowRotationCallback;
import android.view.IWindowManager;
import android.view.Surface;
import android.window.WindowContainerTransaction;
import com.android.internal.R;
import com.android.internal.annotations.VisibleForTesting;
import com.android.internal.util.function.pooled.PooledLambda;
import com.android.server.LocalServices;
import com.android.server.UiThread;
import com.android.server.policy.WindowManagerPolicy;
import com.android.server.policy.WindowOrientationListener;
import com.android.server.protolog.common.ProtoLog;
import com.android.server.statusbar.StatusBarManagerInternal;
import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Defines the mapping between orientation and rotation of a display.
* Non-public methods are assumed to run inside WM lock.
*/
public class DisplayRotation {
private static final String TAG = TAG_WITH_CLASS_NAME ? "DisplayRotation" : TAG_WM;
private static class RotationAnimationPair {
@AnimRes
int mEnter;
@AnimRes
int mExit;
}
private final WindowManagerService mService;
private final DisplayContent mDisplayContent;
private final DisplayPolicy mDisplayPolicy;
private final DisplayWindowSettings mDisplayWindowSettings;
private final Context mContext;
private final Object mLock;
public final boolean isDefaultDisplay;
private final boolean mSupportAutoRotation;
private final int mLidOpenRotation;
private final int mCarDockRotation;
private final int mDeskDockRotation;
private final int mUndockedHdmiRotation;
private final RotationAnimationPair mTmpRotationAnim = new RotationAnimationPair();
private OrientationListener mOrientationListener;
private StatusBarManagerInternal mStatusBarManagerInternal;
private SettingsObserver mSettingsObserver;
@ScreenOrientation
private int mCurrentAppOrientation = SCREEN_ORIENTATION_UNSPECIFIED;
/**
* Last applied orientation of the display.
*
* @see #updateOrientationFromApp
*/
@ScreenOrientation
private int mLastOrientation = SCREEN_ORIENTATION_UNSPECIFIED;
/**
* Current rotation of the display.
*
* @see #updateRotationUnchecked
*/
@Surface.Rotation
private int mRotation;
@VisibleForTesting
int mLandscapeRotation; // default landscape
@VisibleForTesting
int mSeascapeRotation; // "other" landscape, 180 degrees from mLandscapeRotation
@VisibleForTesting
int mPortraitRotation; // default portrait
@VisibleForTesting
int mUpsideDownRotation; // "other" portrait
private boolean mAllowSeamlessRotationDespiteNavBarMoving;
private int mDeferredRotationPauseCount;
/**
* A count of the windows which are 'seamlessly rotated', e.g. a surface at an old orientation
* is being transformed. We freeze orientation updates while any windows are seamlessly rotated,
* so we need to track when this hits zero so we can apply deferred orientation updates.
*/
private int mSeamlessRotationCount;
/**
* True in the interval from starting seamless rotation until the last rotated window draws in
* the new orientation.
*/
private boolean mRotatingSeamlessly;
/**
* Behavior of rotation suggestions.
*
* @see Settings.Secure#SHOW_ROTATION_SUGGESTIONS
*/
private int mShowRotationSuggestions;
private static final int ALLOW_ALL_ROTATIONS_UNDEFINED = -1;
private static final int ALLOW_ALL_ROTATIONS_DISABLED = 0;
private static final int ALLOW_ALL_ROTATIONS_ENABLED = 1;
@IntDef({ ALLOW_ALL_ROTATIONS_UNDEFINED, ALLOW_ALL_ROTATIONS_DISABLED,
ALLOW_ALL_ROTATIONS_ENABLED })
@Retention(RetentionPolicy.SOURCE)
private @interface AllowAllRotations {}
/**
* Whether to allow the screen to rotate to all rotations (including 180 degree) according to
* the sensor even when the current orientation is not
* {@link ActivityInfo#SCREEN_ORIENTATION_FULL_SENSOR} or
* {@link ActivityInfo#SCREEN_ORIENTATION_FULL_USER}.
*/
@AllowAllRotations
private int mAllowAllRotations = ALLOW_ALL_ROTATIONS_UNDEFINED;
@WindowManagerPolicy.UserRotationMode
private int mUserRotationMode = WindowManagerPolicy.USER_ROTATION_FREE;
@Surface.Rotation
private int mUserRotation = Surface.ROTATION_0;
/**
* Flag that indicates this is a display that may run better when fixed to user rotation.
*/
private boolean mDefaultFixedToUserRotation;
/**
* A flag to indicate if the display rotation should be fixed to user specified rotation
* regardless of all other states (including app requrested orientation). {@code true} the
* display rotation should be fixed to user specified rotation, {@code false} otherwise.
*/
private int mFixedToUserRotation = IWindowManager.FIXED_TO_USER_ROTATION_DEFAULT;
private int mDemoHdmiRotation;
private int mDemoRotation;
private boolean mDemoHdmiRotationLock;
private boolean mDemoRotationLock;
private static final int REMOTE_ROTATION_TIMEOUT_MS = 800;
private boolean mIsWaitingForRemoteRotation = false;
private final Runnable mDisplayRotationHandlerTimeout =
new Runnable() {
@Override
public void run() {
continueRotation(mRotation, null /* transaction */);
}
};
private final IDisplayWindowRotationCallback mRemoteRotationCallback =
new IDisplayWindowRotationCallback.Stub() {
@Override
public void continueRotateDisplay(int targetRotation,
WindowContainerTransaction t) {
synchronized (mService.getWindowManagerLock()) {
mService.mH.sendMessage(PooledLambda.obtainMessage(
DisplayRotation::continueRotation, DisplayRotation.this,
targetRotation, t));
}
}
};
DisplayRotation(WindowManagerService service, DisplayContent displayContent) {
this(service, displayContent, displayContent.getDisplayPolicy(),
service.mDisplayWindowSettings, service.mContext, service.getWindowManagerLock());
}
@VisibleForTesting
DisplayRotation(WindowManagerService service, DisplayContent displayContent,
DisplayPolicy displayPolicy, DisplayWindowSettings displayWindowSettings,
Context context, Object lock) {
mService = service;
mDisplayContent = displayContent;
mDisplayPolicy = displayPolicy;
mDisplayWindowSettings = displayWindowSettings;
mContext = context;
mLock = lock;
isDefaultDisplay = displayContent.isDefaultDisplay;
mSupportAutoRotation =
mContext.getResources().getBoolean(R.bool.config_supportAutoRotation);
mLidOpenRotation = readRotation(R.integer.config_lidOpenRotation);
mCarDockRotation = readRotation(R.integer.config_carDockRotation);
mDeskDockRotation = readRotation(R.integer.config_deskDockRotation);
mUndockedHdmiRotation = readRotation(R.integer.config_undockedHdmiRotation);
if (isDefaultDisplay) {
final Handler uiHandler = UiThread.getHandler();
mOrientationListener = new OrientationListener(mContext, uiHandler);
mOrientationListener.setCurrentRotation(mRotation);
mSettingsObserver = new SettingsObserver(uiHandler);
mSettingsObserver.observe();
}
}
private int readRotation(int resID) {
try {
final int rotation = mContext.getResources().getInteger(resID);
switch (rotation) {
case 0:
return Surface.ROTATION_0;
case 90:
return Surface.ROTATION_90;
case 180:
return Surface.ROTATION_180;
case 270:
return Surface.ROTATION_270;
}
} catch (Resources.NotFoundException e) {
// fall through
}
return -1;
}
/**
* Updates the configuration which may have different values depending on current user, e.g.
* runtime resource overlay.
*/
void updateUserDependentConfiguration(Resources currentUserRes) {
mAllowSeamlessRotationDespiteNavBarMoving =
currentUserRes.getBoolean(R.bool.config_allowSeamlessRotationDespiteNavBarMoving);
}
void configure(int width, int height, int shortSizeDp, int longSizeDp) {
final Resources res = mContext.getResources();
if (width > height) {
mLandscapeRotation = Surface.ROTATION_0;
mSeascapeRotation = Surface.ROTATION_180;
if (res.getBoolean(R.bool.config_reverseDefaultRotation)) {
mPortraitRotation = Surface.ROTATION_90;
mUpsideDownRotation = Surface.ROTATION_270;
} else {
mPortraitRotation = Surface.ROTATION_270;
mUpsideDownRotation = Surface.ROTATION_90;
}
} else {
mPortraitRotation = Surface.ROTATION_0;
mUpsideDownRotation = Surface.ROTATION_180;
if (res.getBoolean(R.bool.config_reverseDefaultRotation)) {
mLandscapeRotation = Surface.ROTATION_270;
mSeascapeRotation = Surface.ROTATION_90;
} else {
mLandscapeRotation = Surface.ROTATION_90;
mSeascapeRotation = Surface.ROTATION_270;
}
}
// For demo purposes, allow the rotation of the HDMI display to be controlled.
// By default, HDMI locks rotation to landscape.
if ("portrait".equals(SystemProperties.get("persist.demo.hdmirotation"))) {
mDemoHdmiRotation = mPortraitRotation;
} else {
mDemoHdmiRotation = mLandscapeRotation;
}
mDemoHdmiRotationLock = SystemProperties.getBoolean("persist.demo.hdmirotationlock", false);
// For demo purposes, allow the rotation of the remote display to be controlled.
// By default, remote display locks rotation to landscape.
if ("portrait".equals(SystemProperties.get("persist.demo.remoterotation"))) {
mDemoRotation = mPortraitRotation;
} else {
mDemoRotation = mLandscapeRotation;
}
mDemoRotationLock = SystemProperties.getBoolean("persist.demo.rotationlock", false);
// It's physically impossible to rotate the car's screen.
final boolean isCar = mContext.getPackageManager().hasSystemFeature(
PackageManager.FEATURE_AUTOMOTIVE);
// It's also not likely to rotate a TV screen.
final boolean isTv = mContext.getPackageManager().hasSystemFeature(
PackageManager.FEATURE_LEANBACK);
mDefaultFixedToUserRotation =
(isCar || isTv || mService.mIsPc || mDisplayContent.forceDesktopMode())
// For debug purposes the next line turns this feature off with:
// $ adb shell setprop config.override_forced_orient true
// $ adb shell wm size reset
&& !"true".equals(SystemProperties.get("config.override_forced_orient"));
}
void applyCurrentRotation(@Surface.Rotation int rotation) {
if (mOrientationListener != null) {
mOrientationListener.setCurrentRotation(rotation);
}
}
@VisibleForTesting
void setRotation(@Surface.Rotation int rotation) {
mRotation = rotation;
}
@Surface.Rotation
int getRotation() {
return mRotation;
}
@ScreenOrientation
int getLastOrientation() {
return mLastOrientation;
}
boolean updateOrientation(@ScreenOrientation int newOrientation, boolean forceUpdate) {
if (newOrientation == mLastOrientation && !forceUpdate) {
return false;
}
mLastOrientation = newOrientation;
if (newOrientation != mCurrentAppOrientation) {
mCurrentAppOrientation = newOrientation;
if (isDefaultDisplay) {
updateOrientationListenerLw();
}
}
return updateRotationUnchecked(forceUpdate);
}
/**
* Update rotation of the display and send configuration if the rotation is changed.
*
* @return {@code true} if the rotation has been changed and the new config is sent.
*/
boolean updateRotationAndSendNewConfigIfChanged() {
final boolean changed = updateRotationUnchecked(false /* forceUpdate */);
if (changed) {
mDisplayContent.sendNewConfiguration();
}
return changed;
}
/**
* Update rotation with an option to force the update. This updates the container's perception
* of rotation and, depending on the top activities, will freeze the screen or start seamless
* rotation. The display itself gets rotated in {@link DisplayContent#applyRotationLocked}
* during {@link DisplayContent#sendNewConfiguration}.
*
* @param forceUpdate Force the rotation update. Sometimes in WM we might skip updating
* orientation because we're waiting for some rotation to finish or display
* to unfreeze, which results in configuration of the previously visible
* activity being applied to a newly visible one. Forcing the rotation
* update allows to workaround this issue.
* @return {@code true} if the rotation has been changed. In this case YOU MUST CALL
* {@link DisplayContent#sendNewConfiguration} TO COMPLETE THE ROTATION AND UNFREEZE
* THE SCREEN.
*/
boolean updateRotationUnchecked(boolean forceUpdate) {
final int displayId = mDisplayContent.getDisplayId();
if (!forceUpdate) {
if (mDeferredRotationPauseCount > 0) {
// Rotation updates have been paused temporarily. Defer the update until updates
// have been resumed.
ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, rotation is paused.");
return false;
}
final ScreenRotationAnimation screenRotationAnimation =
mDisplayContent.getRotationAnimation();
if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
// Rotation updates cannot be performed while the previous rotation change animation
// is still in progress. Skip this update. We will try updating again after the
// animation is finished and the display is unfrozen.
ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, animation in progress.");
return false;
}
if (mService.mDisplayFrozen) {
// Even if the screen rotation animation has finished (e.g. isAnimating returns
// false), there is still some time where we haven't yet unfrozen the display. We
// also need to abort rotation here.
ProtoLog.v(WM_DEBUG_ORIENTATION,
"Deferring rotation, still finishing previous rotation");
return false;
}
if (mDisplayContent.mFixedRotationTransitionListener
.isTopFixedOrientationRecentsAnimating()) {
// During the recents animation, the closing app might still be considered on top.
// In order to ignore its requested orientation to avoid a sensor led rotation (e.g
// user rotating the device while the recents animation is running), we ignore
// rotation update while the animation is running.
return false;
}
}
if (!mService.mDisplayEnabled) {
// No point choosing a rotation if the display is not enabled.
ProtoLog.v(WM_DEBUG_ORIENTATION, "Deferring rotation, display is not enabled.");
return false;
}
final int oldRotation = mRotation;
final int lastOrientation = mLastOrientation;
final int rotation = rotationForOrientation(lastOrientation, oldRotation);
ProtoLog.v(WM_DEBUG_ORIENTATION,
"Computed rotation=%s (%d) for display id=%d based on lastOrientation=%s (%d) and "
+ "oldRotation=%s (%d)",
Surface.rotationToString(rotation), rotation,
displayId,
ActivityInfo.screenOrientationToString(lastOrientation), lastOrientation,
Surface.rotationToString(oldRotation), oldRotation);
ProtoLog.v(WM_DEBUG_ORIENTATION,
"Display id=%d selected orientation %s (%d), got rotation %s (%d)", displayId,
ActivityInfo.screenOrientationToString(lastOrientation), lastOrientation,
Surface.rotationToString(rotation), rotation);
if (oldRotation == rotation) {
// No change.
return false;
}
ProtoLog.v(WM_DEBUG_ORIENTATION,
"Display id=%d rotation changed to %d from %d, lastOrientation=%d",
displayId, rotation, oldRotation, lastOrientation);
if (DisplayContent.deltaRotation(rotation, oldRotation) != 2) {
mDisplayContent.mWaitingForConfig = true;
}
mRotation = rotation;
mService.mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_ACTIVE;
mService.mH.sendNewMessageDelayed(WindowManagerService.H.WINDOW_FREEZE_TIMEOUT,
mDisplayContent, WINDOW_FREEZE_TIMEOUT_DURATION);
mDisplayContent.setLayoutNeeded();
if (shouldRotateSeamlessly(oldRotation, rotation, forceUpdate)) {
// The screen rotation animation uses a screenshot to freeze the screen while windows
// resize underneath. When we are rotating seamlessly, we allow the elements to
// transition to their rotated state independently and without a freeze required.
prepareSeamlessRotation();
} else {
prepareNormalRotationAnimation();
}
// Give a remote handler (system ui) some time to reposition things.
startRemoteRotation(oldRotation, mRotation);
return true;
}
/**
* A Remote rotation is when we are waiting for some registered (remote)
* {@link IDisplayWindowRotationController} to calculate and return some hierarchy operations
* to perform in sync with the rotation.
*/
boolean isWaitingForRemoteRotation() {
return mIsWaitingForRemoteRotation;
}
private void startRemoteRotation(int fromRotation, int toRotation) {
if (mService.mDisplayRotationController == null) {
return;
}
mIsWaitingForRemoteRotation = true;
try {
mService.mDisplayRotationController.onRotateDisplay(mDisplayContent.getDisplayId(),
fromRotation, toRotation, mRemoteRotationCallback);
mService.mH.removeCallbacks(mDisplayRotationHandlerTimeout);
mService.mH.postDelayed(mDisplayRotationHandlerTimeout, REMOTE_ROTATION_TIMEOUT_MS);
} catch (RemoteException e) {
mIsWaitingForRemoteRotation = false;
return;
}
}
private void continueRotation(int targetRotation, WindowContainerTransaction t) {
synchronized (mService.mGlobalLock) {
if (targetRotation != mRotation || !mIsWaitingForRemoteRotation) {
// Drop it, this is either coming from an outdated remote rotation; or, we've
// already moved on.
return;
}
mService.mH.removeCallbacks(mDisplayRotationHandlerTimeout);
mIsWaitingForRemoteRotation = false;
mService.mAtmService.deferWindowLayout();
try {
mDisplayContent.sendNewConfiguration();
if (t != null) {
mService.mAtmService.mWindowOrganizerController.applyTransaction(t);
}
} finally {
mService.mAtmService.continueWindowLayout();
}
}
}
void prepareNormalRotationAnimation() {
cancelSeamlessRotation();
final RotationAnimationPair anim = selectRotationAnimation();
mService.startFreezingDisplay(anim.mExit, anim.mEnter, mDisplayContent);
}
/**
* This ensures that normal rotation animation is used. E.g. {@link #mRotatingSeamlessly} was
* set by previous {@link #updateRotationUnchecked}, but another orientation change happens
* before calling {@link DisplayContent#sendNewConfiguration} (remote rotation hasn't finished)
* and it doesn't choose seamless rotation.
*/
void cancelSeamlessRotation() {
if (!mRotatingSeamlessly) {
return;
}
mDisplayContent.forAllWindows(w -> {
if (w.mSeamlesslyRotated) {
w.finishSeamlessRotation(false /* timeout */);
w.mSeamlesslyRotated = false;
}
}, true /* traverseTopToBottom */);
mSeamlessRotationCount = 0;
mRotatingSeamlessly = false;
mDisplayContent.finishFixedRotationAnimationIfPossible();
}
private void prepareSeamlessRotation() {
// We are careful to reset this in case a window was removed before it finished
// seamless rotation.
mSeamlessRotationCount = 0;
mRotatingSeamlessly = true;
}
boolean isRotatingSeamlessly() {
return mRotatingSeamlessly;
}
boolean hasSeamlessRotatingWindow() {
return mSeamlessRotationCount > 0;
}
@VisibleForTesting
boolean shouldRotateSeamlessly(int oldRotation, int newRotation, boolean forceUpdate) {
// Display doesn't need to be frozen because application has been started in correct
// rotation already, so the rest of the windows can use seamless rotation.
if (mDisplayContent.hasTopFixedRotationLaunchingApp()) {
return true;
}
final WindowState w = mDisplayPolicy.getTopFullscreenOpaqueWindow();
if (w == null || w != mDisplayContent.mCurrentFocus) {
return false;
}
// We only enable seamless rotation if the top window has requested it and is in the
// fullscreen opaque state. Seamless rotation requires freezing various Surface states and
// won't work well with animations, so we disable it in the animation case for now.
if (w.getAttrs().rotationAnimation != ROTATION_ANIMATION_SEAMLESS || w.isAnimatingLw()) {
return false;
}
// For the upside down rotation we don't rotate seamlessly as the navigation bar moves
// position. Note most apps (using orientation:sensor or user as opposed to fullSensor)
// will not enter the reverse portrait orientation, so actually the orientation won't change
// at all.
if (oldRotation == mUpsideDownRotation || newRotation == mUpsideDownRotation) {
return false;
}
// If the navigation bar can't change sides, then it will jump when we change orientations
// and we don't rotate seamlessly - unless that is allowed, eg. with gesture navigation
// where the navbar is low-profile enough that this isn't very noticeable.
if (!mAllowSeamlessRotationDespiteNavBarMoving && !mDisplayPolicy.navigationBarCanMove()) {
return false;
}
// If the bounds of activity window is different from its parent, then reject to be seamless
// because the window position may change after rotation that will look like a sudden jump.
if (w.mActivityRecord != null && !w.mActivityRecord.matchParentBounds()) {
return false;
}
// In the presence of the PINNED stack or System Alert windows we unfortunately can not
// seamlessly rotate.
if (mDisplayContent.getDefaultTaskDisplayArea().hasPinnedTask()
|| mDisplayContent.hasAlertWindowSurfaces()) {
return false;
}
// We can't rotate (seamlessly or not) while waiting for the last seamless rotation to
// complete (that is, waiting for windows to redraw). It's tempting to check
// mSeamlessRotationCount but that could be incorrect in the case of window-removal.
if (!forceUpdate && mDisplayContent.getWindow(win -> win.mSeamlesslyRotated) != null) {
return false;
}
return true;
}
void markForSeamlessRotation(WindowState w, boolean seamlesslyRotated) {
if (seamlesslyRotated == w.mSeamlesslyRotated || w.mForceSeamlesslyRotate) {
return;
}
w.mSeamlesslyRotated = seamlesslyRotated;
if (seamlesslyRotated) {
mSeamlessRotationCount++;
} else {
mSeamlessRotationCount--;
}
if (mSeamlessRotationCount == 0) {
ProtoLog.i(WM_DEBUG_ORIENTATION,
"Performing post-rotate rotation after seamless rotation");
// Finish seamless rotation.
mRotatingSeamlessly = false;
mDisplayContent.finishFixedRotationAnimationIfPossible();
updateRotationAndSendNewConfigIfChanged();
}
}
void onSeamlessRotationTimeout() {
final boolean[] isLayoutNeeded = { false };
mDisplayContent.forAllWindows(w -> {
if (!w.mSeamlesslyRotated) {
return;
}
isLayoutNeeded[0] = true;
w.setDisplayLayoutNeeded();
w.finishSeamlessRotation(true /* timeout */);
markForSeamlessRotation(w, false /* seamlesslyRotated */);
}, true /* traverseTopToBottom */);
if (isLayoutNeeded[0]) {
mService.mWindowPlacerLocked.performSurfacePlacement();
}
}
/**
* Returns the animation to run for a rotation transition based on the top fullscreen windows
* {@link android.view.WindowManager.LayoutParams#rotationAnimation} and whether it is currently
* fullscreen and frontmost.
*/
private RotationAnimationPair selectRotationAnimation() {
// If the screen is off or non-interactive, force a jumpcut.
final boolean forceJumpcut = !mDisplayPolicy.isScreenOnFully()
|| !mService.mPolicy.okToAnimate();
final WindowState topFullscreen = mDisplayPolicy.getTopFullscreenOpaqueWindow();
if (DEBUG_ANIM) Slog.i(TAG, "selectRotationAnimation topFullscreen="
+ topFullscreen + " rotationAnimation="
+ (topFullscreen == null ? 0 : topFullscreen.getAttrs().rotationAnimation)
+ " forceJumpcut=" + forceJumpcut);
if (forceJumpcut) {
mTmpRotationAnim.mExit = R.anim.rotation_animation_jump_exit;
mTmpRotationAnim.mEnter = R.anim.rotation_animation_enter;
return mTmpRotationAnim;
}
if (topFullscreen != null) {
int animationHint = topFullscreen.getRotationAnimationHint();
if (animationHint < 0 && mDisplayPolicy.isTopLayoutFullscreen()) {
animationHint = topFullscreen.getAttrs().rotationAnimation;
}
switch (animationHint) {
case ROTATION_ANIMATION_CROSSFADE:
case ROTATION_ANIMATION_SEAMLESS: // Crossfade is fallback for seamless.
mTmpRotationAnim.mExit = R.anim.rotation_animation_xfade_exit;
mTmpRotationAnim.mEnter = R.anim.rotation_animation_enter;
break;
case ROTATION_ANIMATION_JUMPCUT:
mTmpRotationAnim.mExit = R.anim.rotation_animation_jump_exit;
mTmpRotationAnim.mEnter = R.anim.rotation_animation_enter;
break;
case ROTATION_ANIMATION_ROTATE:
default:
mTmpRotationAnim.mExit = mTmpRotationAnim.mEnter = 0;
break;
}
} else {
mTmpRotationAnim.mExit = mTmpRotationAnim.mEnter = 0;
}
return mTmpRotationAnim;
}
/**
* Validate whether the current top fullscreen has specified the same
* {@link android.view.WindowManager.LayoutParams#rotationAnimation} value as that being passed
* in from the previous top fullscreen window.
*
* @param exitAnimId exiting resource id from the previous window.
* @param enterAnimId entering resource id from the previous window.
* @param forceDefault For rotation animations only, if true ignore the animation values and
* just return false.
* @return {@code true} if the previous values are still valid, false if they should be replaced
* with the default.
*/
boolean validateRotationAnimation(int exitAnimId, int enterAnimId, boolean forceDefault) {
switch (exitAnimId) {
case R.anim.rotation_animation_xfade_exit:
case R.anim.rotation_animation_jump_exit:
// These are the only cases that matter.
if (forceDefault) {
return false;
}
final RotationAnimationPair anim = selectRotationAnimation();
return exitAnimId == anim.mExit && enterAnimId == anim.mEnter;
default:
return true;
}
}
void restoreSettings(int userRotationMode, int userRotation, int fixedToUserRotation) {
mFixedToUserRotation = fixedToUserRotation;
// We will retrieve user rotation and user rotation mode from settings for default display.
if (isDefaultDisplay) {
return;
}
if (userRotationMode != WindowManagerPolicy.USER_ROTATION_FREE
&& userRotationMode != WindowManagerPolicy.USER_ROTATION_LOCKED) {
Slog.w(TAG, "Trying to restore an invalid user rotation mode " + userRotationMode
+ " for " + mDisplayContent);
userRotationMode = WindowManagerPolicy.USER_ROTATION_FREE;
}
if (userRotation < Surface.ROTATION_0 || userRotation > Surface.ROTATION_270) {
Slog.w(TAG, "Trying to restore an invalid user rotation " + userRotation
+ " for " + mDisplayContent);
userRotation = Surface.ROTATION_0;
}
mUserRotationMode = userRotationMode;
mUserRotation = userRotation;
}
void setFixedToUserRotation(int fixedToUserRotation) {
if (mFixedToUserRotation == fixedToUserRotation) {
return;
}
mFixedToUserRotation = fixedToUserRotation;
mDisplayWindowSettings.setFixedToUserRotation(mDisplayContent, fixedToUserRotation);
mService.updateRotation(true /* alwaysSendConfiguration */,
false /* forceRelayout */);
}
@VisibleForTesting
void setUserRotation(int userRotationMode, int userRotation) {
if (isDefaultDisplay) {
// We'll be notified via settings listener, so we don't need to update internal values.
final ContentResolver res = mContext.getContentResolver();
final int accelerometerRotation =
userRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED ? 0 : 1;
Settings.System.putIntForUser(res, Settings.System.ACCELEROMETER_ROTATION,
accelerometerRotation, UserHandle.USER_CURRENT);
Settings.System.putIntForUser(res, Settings.System.USER_ROTATION, userRotation,
UserHandle.USER_CURRENT);
return;
}
boolean changed = false;
if (mUserRotationMode != userRotationMode) {
mUserRotationMode = userRotationMode;
changed = true;
}
if (mUserRotation != userRotation) {
mUserRotation = userRotation;
changed = true;
}
mDisplayWindowSettings.setUserRotation(mDisplayContent, userRotationMode,
userRotation);
if (changed) {
mService.updateRotation(true /* alwaysSendConfiguration */,
false /* forceRelayout */);
}
}
void freezeRotation(int rotation) {
rotation = (rotation == -1) ? mRotation : rotation;
setUserRotation(WindowManagerPolicy.USER_ROTATION_LOCKED, rotation);
}
void thawRotation() {
setUserRotation(WindowManagerPolicy.USER_ROTATION_FREE, mUserRotation);
}
boolean isRotationFrozen() {
if (!isDefaultDisplay) {
return mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED;
}
return Settings.System.getIntForUser(mContext.getContentResolver(),
Settings.System.ACCELEROMETER_ROTATION, 0, UserHandle.USER_CURRENT) == 0;
}
boolean isFixedToUserRotation() {
switch (mFixedToUserRotation) {
case IWindowManager.FIXED_TO_USER_ROTATION_DISABLED:
return false;
case IWindowManager.FIXED_TO_USER_ROTATION_ENABLED:
return true;
default:
return mDefaultFixedToUserRotation;
}
}
/**
* Returns {@code true} if this display rotation takes app requested orientation into
* consideration; {@code false} otherwise. For the time being the only case where this is {@code
* false} is when {@link #isFixedToUserRotation()} is {@code true}.
*/
boolean respectAppRequestedOrientation() {
return !isFixedToUserRotation();
}
public int getLandscapeRotation() {
return mLandscapeRotation;
}
public int getSeascapeRotation() {
return mSeascapeRotation;
}
public int getPortraitRotation() {
return mPortraitRotation;
}
public int getUpsideDownRotation() {
return mUpsideDownRotation;
}
public int getCurrentAppOrientation() {
return mCurrentAppOrientation;
}
public DisplayPolicy getDisplayPolicy() {
return mDisplayPolicy;
}
public WindowOrientationListener getOrientationListener() {
return mOrientationListener;
}
public int getUserRotation() {
return mUserRotation;
}
public int getUserRotationMode() {
return mUserRotationMode;
}
public void updateOrientationListener() {
synchronized (mLock) {
updateOrientationListenerLw();
}
}
/**
* Temporarily pauses rotation changes until resumed.
* <p>
* This can be used to prevent rotation changes from occurring while the user is performing
* certain operations, such as drag and drop.
* <p>
* This call nests and must be matched by an equal number of calls to {@link #resume}.
*/
void pause() {
mDeferredRotationPauseCount++;
}
/** Resumes normal rotation changes after being paused. */
void resume() {
if (mDeferredRotationPauseCount <= 0) {
return;
}
mDeferredRotationPauseCount--;
if (mDeferredRotationPauseCount == 0) {
updateRotationAndSendNewConfigIfChanged();
}
}
/**
* Various use cases for invoking this function:
* <li>Screen turning off, should always disable listeners if already enabled.</li>
* <li>Screen turned on and current app has sensor based orientation, enable listeners
* if not already enabled.</li>
* <li>Screen turned on and current app does not have sensor orientation, disable listeners
* if already enabled.</li>
* <li>Screen turning on and current app has sensor based orientation, enable listeners
* if needed.</li>
* <li>screen turning on and current app has nosensor based orientation, do nothing.</li>
*/
private void updateOrientationListenerLw() {
if (mOrientationListener == null || !mOrientationListener.canDetectOrientation()) {
// If sensor is turned off or nonexistent for some reason.
return;
}
final boolean screenOnEarly = mDisplayPolicy.isScreenOnEarly();
final boolean awake = mDisplayPolicy.isAwake();
final boolean keyguardDrawComplete = mDisplayPolicy.isKeyguardDrawComplete();
final boolean windowManagerDrawComplete = mDisplayPolicy.isWindowManagerDrawComplete();
// Could have been invoked due to screen turning on or off or
// change of the currently visible window's orientation.
ProtoLog.v(WM_DEBUG_ORIENTATION,
"screenOnEarly=%b, awake=%b, currentAppOrientation=%d, "
+ "orientationSensorEnabled=%b, keyguardDrawComplete=%b, "
+ "windowManagerDrawComplete=%b",
screenOnEarly, awake, mCurrentAppOrientation, mOrientationListener.mEnabled,
keyguardDrawComplete, windowManagerDrawComplete);
boolean disable = true;
// Note: We postpone the rotating of the screen until the keyguard as well as the
// window manager have reported a draw complete or the keyguard is going away in dismiss
// mode.
if (screenOnEarly && awake && ((keyguardDrawComplete && windowManagerDrawComplete))) {
if (needSensorRunning()) {
disable = false;
// Enable listener if not already enabled.
if (!mOrientationListener.mEnabled) {
// Don't clear the current sensor orientation if the keyguard is going away in
// dismiss mode. This allows window manager to use the last sensor reading to
// determine the orientation vs. falling back to the last known orientation if
// the sensor reading was cleared which can cause it to relaunch the app that
// will show in the wrong orientation first before correcting leading to app
// launch delays.
mOrientationListener.enable(true /* clearCurrentRotation */);
}
}
}
// Check if sensors need to be disabled.
if (disable && mOrientationListener.mEnabled) {
mOrientationListener.disable();
}
}
/**
* We always let the sensor be switched on by default except when
* the user has explicitly disabled sensor based rotation or when the
* screen is switched off.
*/
private boolean needSensorRunning() {
if (isFixedToUserRotation()) {
// We are sure we only respect user rotation settings, so we are sure we will not
// support sensor rotation.
return false;
}
if (mSupportAutoRotation) {
if (mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
|| mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
|| mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
|| mCurrentAppOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
// If the application has explicitly requested to follow the
// orientation, then we need to turn the sensor on.
return true;
}
}
final int dockMode = mDisplayPolicy.getDockMode();
if ((mDisplayPolicy.isCarDockEnablesAccelerometer()
&& dockMode == Intent.EXTRA_DOCK_STATE_CAR)
|| (mDisplayPolicy.isDeskDockEnablesAccelerometer()
&& (dockMode == Intent.EXTRA_DOCK_STATE_DESK
|| dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
|| dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK))) {
// Enable accelerometer if we are docked in a dock that enables accelerometer
// orientation management.
return true;
}
if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED) {
// If the setting for using the sensor by default is enabled, then
// we will always leave it on. Note that the user could go to
// a window that forces an orientation that does not use the
// sensor and in theory we could turn it off... however, when next
// turning it on we won't have a good value for the current
// orientation for a little bit, which can cause orientation
// changes to lag, so we'd like to keep it always on. (It will
// still be turned off when the screen is off.)
// When locked we can provide rotation suggestions users can approve to change the
// current screen rotation. To do this the sensor needs to be running.
return mSupportAutoRotation &&
mShowRotationSuggestions == Settings.Secure.SHOW_ROTATION_SUGGESTIONS_ENABLED;
}
return mSupportAutoRotation;
}
/**
* If this is true we have updated our desired orientation, but not yet changed the real
* orientation our applied our screen rotation animation. For example, because a previous
* screen rotation was in progress.
*
* @return {@code true} if the there is an ongoing rotation change.
*/
boolean needsUpdate() {
final int oldRotation = mRotation;
final int rotation = rotationForOrientation(mLastOrientation, oldRotation);
return oldRotation != rotation;
}
/**
* Given an orientation constant, returns the appropriate surface rotation, taking into account
* sensors, docking mode, rotation lock, and other factors.
*
* @param orientation An orientation constant, such as
* {@link ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}.
* @param lastRotation The most recently used rotation.
* @return The surface rotation to use.
*/
@VisibleForTesting
@Surface.Rotation
int rotationForOrientation(@ScreenOrientation int orientation,
@Surface.Rotation int lastRotation) {
ProtoLog.v(WM_DEBUG_ORIENTATION,
"rotationForOrientation(orient=%s (%d), last=%s (%d)); user=%s (%d) %s",
ActivityInfo.screenOrientationToString(orientation), orientation,
Surface.rotationToString(lastRotation), lastRotation,
Surface.rotationToString(mUserRotation), mUserRotation,
mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
? "USER_ROTATION_LOCKED" : "");
if (isFixedToUserRotation()) {
return mUserRotation;
}
int sensorRotation = mOrientationListener != null
? mOrientationListener.getProposedRotation() // may be -1
: -1;
if (sensorRotation < 0) {
sensorRotation = lastRotation;
}
final int lidState = mDisplayPolicy.getLidState();
final int dockMode = mDisplayPolicy.getDockMode();
final boolean hdmiPlugged = mDisplayPolicy.isHdmiPlugged();
final boolean carDockEnablesAccelerometer =
mDisplayPolicy.isCarDockEnablesAccelerometer();
final boolean deskDockEnablesAccelerometer =
mDisplayPolicy.isDeskDockEnablesAccelerometer();
final int preferredRotation;
if (!isDefaultDisplay) {
// For secondary displays we ignore things like displays sensors, docking mode and
// rotation lock, and always prefer user rotation.
preferredRotation = mUserRotation;
} else if (lidState == LID_OPEN && mLidOpenRotation >= 0) {
// Ignore sensor when lid switch is open and rotation is forced.
preferredRotation = mLidOpenRotation;
} else if (dockMode == Intent.EXTRA_DOCK_STATE_CAR
&& (carDockEnablesAccelerometer || mCarDockRotation >= 0)) {
// Ignore sensor when in car dock unless explicitly enabled.
// This case can override the behavior of NOSENSOR, and can also
// enable 180 degree rotation while docked.
preferredRotation = carDockEnablesAccelerometer ? sensorRotation : mCarDockRotation;
} else if ((dockMode == Intent.EXTRA_DOCK_STATE_DESK
|| dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
|| dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK)
&& (deskDockEnablesAccelerometer || mDeskDockRotation >= 0)) {
// Ignore sensor when in desk dock unless explicitly enabled.
// This case can override the behavior of NOSENSOR, and can also
// enable 180 degree rotation while docked.
preferredRotation = deskDockEnablesAccelerometer ? sensorRotation : mDeskDockRotation;
} else if (hdmiPlugged && mDemoHdmiRotationLock) {
// Ignore sensor when plugged into HDMI when demo HDMI rotation lock enabled.
// Note that the dock orientation overrides the HDMI orientation.
preferredRotation = mDemoHdmiRotation;
} else if (hdmiPlugged && dockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED
&& mUndockedHdmiRotation >= 0) {
// Ignore sensor when plugged into HDMI and an undocked orientation has
// been specified in the configuration (only for legacy devices without
// full multi-display support).
// Note that the dock orientation overrides the HDMI orientation.
preferredRotation = mUndockedHdmiRotation;
} else if (mDemoRotationLock) {
// Ignore sensor when demo rotation lock is enabled.
// Note that the dock orientation and HDMI rotation lock override this.
preferredRotation = mDemoRotation;
} else if (mDisplayPolicy.isPersistentVrModeEnabled()) {
// While in VR, apps always prefer a portrait rotation. This does not change
// any apps that explicitly set landscape, but does cause sensors be ignored,
// and ignored any orientation lock that the user has set (this conditional
// should remain above the ORIENTATION_LOCKED conditional below).
preferredRotation = mPortraitRotation;
} else if (orientation == ActivityInfo.SCREEN_ORIENTATION_LOCKED) {
// Application just wants to remain locked in the last rotation.
preferredRotation = lastRotation;
} else if (!mSupportAutoRotation) {
// If we don't support auto-rotation then bail out here and ignore
// the sensor and any rotation lock settings.
preferredRotation = -1;
} else if ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE
&& (orientation == ActivityInfo.SCREEN_ORIENTATION_USER
|| orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
|| orientation == ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
|| orientation == ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
|| orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER))
|| orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
|| orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
|| orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
|| orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
// Otherwise, use sensor only if requested by the application or enabled
// by default for USER or UNSPECIFIED modes. Does not apply to NOSENSOR.
if (mAllowAllRotations == ALLOW_ALL_ROTATIONS_UNDEFINED) {
// Can't read this during init() because the context doesn't have display metrics at
// that time so we cannot determine tablet vs. phone then.
mAllowAllRotations = mContext.getResources().getBoolean(
R.bool.config_allowAllRotations)
? ALLOW_ALL_ROTATIONS_ENABLED
: ALLOW_ALL_ROTATIONS_DISABLED;
}
if (sensorRotation != Surface.ROTATION_180
|| mAllowAllRotations == ALLOW_ALL_ROTATIONS_ENABLED
|| orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
|| orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER) {
preferredRotation = sensorRotation;
} else {
preferredRotation = lastRotation;
}
} else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
&& orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR
&& orientation != ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
&& orientation != ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
&& orientation != ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
&& orientation != ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT) {
// Apply rotation lock. Does not apply to NOSENSOR or specific rotations.
// The idea is that the user rotation expresses a weak preference for the direction
// of gravity and as NOSENSOR is never affected by gravity, then neither should
// NOSENSOR be affected by rotation lock (although it will be affected by docks).
// Also avoid setting user rotation when app has preference over one particular rotation
// to avoid leaving the rotation to the reverse of it which has the compatible
// orientation, but isn't what app wants, when the user rotation is the reverse of the
// preferred rotation.
preferredRotation = mUserRotation;
} else {
// No overriding preference.
// We will do exactly what the application asked us to do.
preferredRotation = -1;
}
switch (orientation) {
case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
// Return portrait unless overridden.
if (isAnyPortrait(preferredRotation)) {
return preferredRotation;
}
return mPortraitRotation;
case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
// Return landscape unless overridden.
if (isLandscapeOrSeascape(preferredRotation)) {
return preferredRotation;
}
return mLandscapeRotation;
case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
// Return reverse portrait unless overridden.
if (isAnyPortrait(preferredRotation)) {
return preferredRotation;
}
return mUpsideDownRotation;
case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
// Return seascape unless overridden.
if (isLandscapeOrSeascape(preferredRotation)) {
return preferredRotation;
}
return mSeascapeRotation;
case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
// Return either landscape rotation.
if (isLandscapeOrSeascape(preferredRotation)) {
return preferredRotation;
}
if (isLandscapeOrSeascape(lastRotation)) {
return lastRotation;
}
return mLandscapeRotation;
case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
// Return either portrait rotation.
if (isAnyPortrait(preferredRotation)) {
return preferredRotation;
}
if (isAnyPortrait(lastRotation)) {
return lastRotation;
}
return mPortraitRotation;
default:
// For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR,
// just return the preferred orientation we already calculated.
if (preferredRotation >= 0) {
return preferredRotation;
}
return Surface.ROTATION_0;
}
}
private boolean isLandscapeOrSeascape(int rotation) {
return rotation == mLandscapeRotation || rotation == mSeascapeRotation;
}
private boolean isAnyPortrait(int rotation) {
return rotation == mPortraitRotation || rotation == mUpsideDownRotation;
}
private boolean isValidRotationChoice(final int preferredRotation) {
// Determine if the given app orientation is compatible with the provided rotation choice.
switch (mCurrentAppOrientation) {
case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
// Works with any of the 4 rotations.
return preferredRotation >= 0;
case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
// It's possible for the user pref to be set at 180 because of FULL_USER. This would
// make switching to USER_PORTRAIT appear at 180. Provide choice to back to portrait
// but never to go to 180.
return preferredRotation == mPortraitRotation;
case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
// Works landscape or seascape.
return isLandscapeOrSeascape(preferredRotation);
case ActivityInfo.SCREEN_ORIENTATION_USER:
case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED:
// Works with any rotation except upside down.
return (preferredRotation >= 0) && (preferredRotation != mUpsideDownRotation);
}
return false;
}
private boolean isRotationChoicePossible(int orientation) {
// Rotation choice is only shown when the user is in locked mode.
if (mUserRotationMode != WindowManagerPolicy.USER_ROTATION_LOCKED) return false;
// We should only enable rotation choice if the rotation isn't forced by the lid, dock,
// demo, hdmi, vr, etc mode.
// Determine if the rotation is currently forced.
if (isFixedToUserRotation()) {
return false; // Rotation is forced to user settings.
}
final int lidState = mDisplayPolicy.getLidState();
if (lidState == LID_OPEN && mLidOpenRotation >= 0) {
return false; // Rotation is forced mLidOpenRotation.
}
final int dockMode = mDisplayPolicy.getDockMode();
final boolean carDockEnablesAccelerometer = false;
if (dockMode == Intent.EXTRA_DOCK_STATE_CAR && !carDockEnablesAccelerometer) {
return false; // Rotation forced to mCarDockRotation.
}
final boolean deskDockEnablesAccelerometer =
mDisplayPolicy.isDeskDockEnablesAccelerometer();
if ((dockMode == Intent.EXTRA_DOCK_STATE_DESK
|| dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
|| dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK)
&& !deskDockEnablesAccelerometer) {
return false; // Rotation forced to mDeskDockRotation.
}
final boolean hdmiPlugged = mDisplayPolicy.isHdmiPlugged();
if (hdmiPlugged && mDemoHdmiRotationLock) {
return false; // Rotation forced to mDemoHdmiRotation.
} else if (hdmiPlugged && dockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED
&& mUndockedHdmiRotation >= 0) {
return false; // Rotation forced to mUndockedHdmiRotation.
} else if (mDemoRotationLock) {
return false; // Rotation forced to mDemoRotation.
} else if (mDisplayPolicy.isPersistentVrModeEnabled()) {
return false; // Rotation forced to mPortraitRotation.
} else if (!mSupportAutoRotation) {
return false;
}
// Ensure that some rotation choice is possible for the given orientation.
switch (orientation) {
case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
case ActivityInfo.SCREEN_ORIENTATION_USER:
case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED:
case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
// NOSENSOR description is ambiguous, in reality WM ignores user choice.
return true;
}
// Rotation is forced, should be controlled by system.
return false;
}
/** Notify the StatusBar that system rotation suggestion has changed. */
private void sendProposedRotationChangeToStatusBarInternal(int rotation, boolean isValid) {
if (mStatusBarManagerInternal == null) {
mStatusBarManagerInternal = LocalServices.getService(StatusBarManagerInternal.class);
}
if (mStatusBarManagerInternal != null) {
mStatusBarManagerInternal.onProposedRotationChanged(rotation, isValid);
}
}
private static String allowAllRotationsToString(int allowAll) {
switch (allowAll) {
case -1:
return "unknown";
case 0:
return "false";
case 1:
return "true";
default:
return Integer.toString(allowAll);
}
}
public void onUserSwitch() {
if (mSettingsObserver != null) {
mSettingsObserver.onChange(false);
}
}
/** Return whether the rotation settings has changed. */
private boolean updateSettings() {
final ContentResolver resolver = mContext.getContentResolver();
boolean shouldUpdateRotation = false;
synchronized (mLock) {
boolean shouldUpdateOrientationListener = false;
// Configure rotation suggestions.
final int showRotationSuggestions =
ActivityManager.isLowRamDeviceStatic()
? Settings.Secure.SHOW_ROTATION_SUGGESTIONS_DISABLED
: Settings.Secure.getIntForUser(resolver,
Settings.Secure.SHOW_ROTATION_SUGGESTIONS,
Settings.Secure.SHOW_ROTATION_SUGGESTIONS_DEFAULT,
UserHandle.USER_CURRENT);
if (mShowRotationSuggestions != showRotationSuggestions) {
mShowRotationSuggestions = showRotationSuggestions;
shouldUpdateOrientationListener = true;
}
// Configure rotation lock.
final int userRotation = Settings.System.getIntForUser(resolver,
Settings.System.USER_ROTATION, Surface.ROTATION_0,
UserHandle.USER_CURRENT);
if (mUserRotation != userRotation) {
mUserRotation = userRotation;
shouldUpdateRotation = true;
}
final int userRotationMode = Settings.System.getIntForUser(resolver,
Settings.System.ACCELEROMETER_ROTATION, 0, UserHandle.USER_CURRENT) != 0
? WindowManagerPolicy.USER_ROTATION_FREE
: WindowManagerPolicy.USER_ROTATION_LOCKED;
if (mUserRotationMode != userRotationMode) {
mUserRotationMode = userRotationMode;
shouldUpdateOrientationListener = true;
shouldUpdateRotation = true;
}
if (shouldUpdateOrientationListener) {
updateOrientationListenerLw(); // Enable or disable the orientation listener.
}
}
return shouldUpdateRotation;
}
void dump(String prefix, PrintWriter pw) {
pw.println(prefix + "DisplayRotation");
pw.println(prefix + " mCurrentAppOrientation="
+ ActivityInfo.screenOrientationToString(mCurrentAppOrientation));
pw.println(prefix + " mLastOrientation=" + mLastOrientation);
pw.print(prefix + " mRotation=" + mRotation);
pw.println(" mDeferredRotationPauseCount=" + mDeferredRotationPauseCount);
pw.print(prefix + " mLandscapeRotation=" + Surface.rotationToString(mLandscapeRotation));
pw.println(" mSeascapeRotation=" + Surface.rotationToString(mSeascapeRotation));
pw.print(prefix + " mPortraitRotation=" + Surface.rotationToString(mPortraitRotation));
pw.println(" mUpsideDownRotation=" + Surface.rotationToString(mUpsideDownRotation));
pw.println(prefix + " mSupportAutoRotation=" + mSupportAutoRotation);
if (mOrientationListener != null) {
mOrientationListener.dump(pw, prefix + " ");
}
pw.println();
pw.print(prefix + " mCarDockRotation=" + Surface.rotationToString(mCarDockRotation));
pw.println(" mDeskDockRotation=" + Surface.rotationToString(mDeskDockRotation));
pw.print(prefix + " mUserRotationMode="
+ WindowManagerPolicy.userRotationModeToString(mUserRotationMode));
pw.print(" mUserRotation=" + Surface.rotationToString(mUserRotation));
pw.println(" mAllowAllRotations=" + allowAllRotationsToString(mAllowAllRotations));
pw.print(prefix + " mDemoHdmiRotation=" + Surface.rotationToString(mDemoHdmiRotation));
pw.print(" mDemoHdmiRotationLock=" + mDemoHdmiRotationLock);
pw.println(" mUndockedHdmiRotation=" + Surface.rotationToString(mUndockedHdmiRotation));
pw.println(prefix + " mLidOpenRotation=" + Surface.rotationToString(mLidOpenRotation));
pw.println(prefix + " mFixedToUserRotation=" + isFixedToUserRotation());
}
private class OrientationListener extends WindowOrientationListener {
final SparseArray<Runnable> mRunnableCache = new SparseArray<>(5);
boolean mEnabled;
OrientationListener(Context context, Handler handler) {
super(context, handler);
}
private class UpdateRunnable implements Runnable {
final int mRotation;
UpdateRunnable(int rotation) {
mRotation = rotation;
}
@Override
public void run() {
// Send interaction hint to improve redraw performance.
mService.mPowerManagerInternal.powerHint(PowerHint.INTERACTION, 0);
if (isRotationChoicePossible(mCurrentAppOrientation)) {
final boolean isValid = isValidRotationChoice(mRotation);
sendProposedRotationChangeToStatusBarInternal(mRotation, isValid);
} else {
mService.updateRotation(false /* alwaysSendConfiguration */,
false /* forceRelayout */);
}
}
}
@Override
public void onProposedRotationChanged(int rotation) {
ProtoLog.v(WM_DEBUG_ORIENTATION, "onProposedRotationChanged, rotation=%d", rotation);
Runnable r = mRunnableCache.get(rotation, null);
if (r == null) {
r = new UpdateRunnable(rotation);
mRunnableCache.put(rotation, r);
}
getHandler().post(r);
}
@Override
public void enable(boolean clearCurrentRotation) {
super.enable(clearCurrentRotation);
mEnabled = true;
ProtoLog.v(WM_DEBUG_ORIENTATION, "Enabling listeners");
}
@Override
public void disable() {
super.disable();
mEnabled = false;
ProtoLog.v(WM_DEBUG_ORIENTATION, "Disabling listeners");
}
}
private class SettingsObserver extends ContentObserver {
SettingsObserver(Handler handler) {
super(handler);
}
void observe() {
final ContentResolver resolver = mContext.getContentResolver();
resolver.registerContentObserver(Settings.Secure.getUriFor(
Settings.Secure.SHOW_ROTATION_SUGGESTIONS), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.ACCELEROMETER_ROTATION), false, this,
UserHandle.USER_ALL);
resolver.registerContentObserver(Settings.System.getUriFor(
Settings.System.USER_ROTATION), false, this,
UserHandle.USER_ALL);
updateSettings();
}
@Override
public void onChange(boolean selfChange) {
if (updateSettings()) {
mService.updateRotation(true /* alwaysSendConfiguration */,
false /* forceRelayout */);
}
}
}
@VisibleForTesting
interface ContentObserverRegister {
void registerContentObserver(Uri uri, boolean notifyForDescendants,
ContentObserver observer, @UserIdInt int userHandle);
}
}