blob: d972c2181aea55e2ec8d05df94cbdc264cb6f51e [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Vector.h"
namespace android {
namespace uirenderer {
struct LightGeometry {
Vector3 center;
float radius;
};
struct LightInfo {
LightInfo() : LightInfo(0, 0) {}
LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
: ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
uint8_t ambientShadowAlpha;
uint8_t spotShadowAlpha;
};
}; // namespace uirenderer
}; // namespace android